Red Orchestra Team Interviewed
obchrisj writes "As reported by Slashdot on Monday, Red Orchestra, the popular UT2004 mod, won the grand prize (A full Unreal engine license and $50,000) in the Make Something Unreal Contest. FileFront had a chance to sit down and chat with the team members of the popular modification to discuss their multiple-award winning success." From the article: "You could call it a first person shooter but I feel doing so is unfairly categorizing Red Orchestra as yet another WWII shooter. Our main focus with Red Orchestra is realism, we want the gamer to actually feel the tension and fear of being a soldier fighting for his country and livelihood during the war. With our focus on realism you won't find any crosshairs to aim with, or health packs to heal yourself." Update: 01/26 21:34 GMT by Z : Fixed bad link.
What is that link supposed to link to? Looks like it links to a hosting service.
Or am I misunderstanding the intent of the editor?
WWII was anything but balanced in real life, so I'm curious how the balance works in the game (since they supposedly focus on realism).
All told, Russia had 20 million casualties total (one front, only fighting the Germany for the most part) while Germany had "only" 4.5 million casualties (fighting both Russia and US/Britain/Canada) (source).
This is at least partially due to the better quality of German equipment. Do they have teams of 20 Russians playing against teams of 4 people to compensate for this?
-- Political fascism requires a Fuhrer.
It's a flat, 2D area that you're trying to picture as 3D space. So unlike in the real world, you would have a lot of trouble trying to picture where your shot would land.
/me shrugs
This is why games that even lean towards realism (America's Army, Rainbow Six games) include it.
Besides, they're saying crosshairs are unrealistic in a game where everyone knows how to drive a tank and there's a minimap showing your objective?
If you had RTFA you would have noticed this:
"The main inspiration in creation of Red Orchestra is realism, but realism without sacrificing gameplay."
I think you want this Red Orchestra link, rather than the other one which ends at an ad for the hosting company (at least for me).
== Lust
http://www.redorchestra.clanservers.com/ should be the correct link
But how Russians died from Russian hands?
how about if you just stick a piece of tape in the middle of your monitor, and have that act as a crosshair?
Yeah, I did notice that. However, not taking into account the basic and huge fundamental imbalances in technology would be equally of a problem wrt realism. There's no reason why having uneven teams wouldn't work as a fun, realistic, and playable solution. It would also fundamentally change strategies for each teams in a brand new way.
-- Political fascism requires a Fuhrer.
As long as we're posting interviews of mod teams for no apparent reason, there's another one at Modfiles.org
Against stupidity the Gods themselves contend in vain.