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The Fight for Original Games

PC.IGN is running a piece by Douglass Perry on the Fight for Original Games. In the article, the author examines the trends that have led to a slew of sequels, franchises, and movie industry tie-ins in the gaming industry of late. From the article: "...depending on who you speak with, the videogame industry is either reaching the most impressive convergence of its entire 30-plus year old existence, or it's falling into a never-ending death spiral of sequel-heavy, rehashed, franchise dominated blocks of stinking cheese."

59 comments

  1. TV by martin · · Score: 4, Interesting

    Same for TV - getting and original idea out there if quite difficult. Star trek x 3, CSI x 3, Big brother, clean/decorate my house.

    500 channels all showing similar stuff...

    1. Re:TV by roseblood · · Score: 2, Insightful

      And, you think this is something new? Everyone has complained about this, going way back to "geeze, this is the same old story we heard when he were listeing to the radio. Why did we spend all this money on a tv for?"

      So, when someone today goes "All this crap on cable is the same old crap we used to see n network tv. Why did we spend all this money on a cable subscription for?"

      --
      There are lies, damned lies, and statistics.
    2. Re:TV by nine-times · · Score: 3, Funny

      That's what's so annoying! Even are complaints are unoriginal!

    3. Re:TV by mausmalone · · Score: 1

      The complaints in this article aren't entirely accurate either. In the writeup on Forza Motorsport, he criticizes the Gran Turismo series for not having drivers in the car (something GT4 will have, which comes out before Forza), and for not having a career mode (which it's had since the beginning, ... just without all the retarded plot).

      I honestly don't know much about the other series mentioned, but it's not like a racing sim + online component breaks the bounds of originality.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    4. Re:TV by some+guy+I+know · · Score: 1
      Same for TV
      It's not just TV, either.
      Look at all of the sequels for written science fiction (e.g., Ringworld, etc.).
      Hell, people were writing sequels 100 years ago.
      Huck Finn was a sequel to Tom Sawyer.
      Doyle wrote many Shelock Holmes stories.
      Even the Bible repeats itself (OT: people sin, God smites them, people sin, God smites them, etc., etc.; NT: the four gospels contain mostly the same material).
      --
      Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  2. Third opinion by yotto · · Score: 4, Insightful

    Isn't it possible that the gaming industry is going through a normal swing of the pendulum where crappy games come out all in the same genre(s) until the market gets massively oversaturated? And that soon it will swing back as consumers stop buying the junk and become more picky?

    I mean, it's been 30 (according to the OP) years, haven't we seen this before?

  3. A gripe about originality by centauri · · Score: 4, Funny

    Yeah, that's something new.

    --
    Don't blame me, I voted for Durga.
    1. Re:A gripe about originality by Toddarooski · · Score: 2, Funny

      Yeah, so this article wasn't so great, but I can't wait for the sequel!

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    2. Re:A gripe about originality by centauri · · Score: 1

      C'mon, there's no way it will be as good as the graphic novel!

      --
      Don't blame me, I voted for Durga.
    3. Re:A gripe about originality by XxtraLarGe · · Score: 1

      I believe it was Bob Dylan who said "If anybody has an original idea, let me know about it."

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    4. Re:A gripe about originality by GMFTatsujin · · Score: 3, Funny

      Will the inevitable re-post in the next three days tide you over?

      What about the re-post with three new sentences, and Greedo shoots first this time?

  4. It's ontopic by Anonymous Coward · · Score: 0

    This is a general trend, because we don't complain enough about TV.

    It's just forced upon us, dispite what the "dont watch it then" brigade say, TV is supposed to entertain us or would you rather give them free lunches.

    1. It's cheap
    2. They ignore us
    3. We cant be bothered
    4. Lowest common demoninator

    1. Re:It's ontopic by Anonymous Coward · · Score: 0
      You're not giving them a free lunch if you don't watch it.

      I turned off. It works. You get your life back. Do it. Do it now.

      --
      Free iPods!

  5. Another article by dsyu · · Score: 5, Interesting

    Related article on Gamespy from Tim Schafer's recent presentation. My favorite quote:

    What disturbed him the most was this actual quote from an executive at a large publisher: "This is really great. This is creative. It's too bad people aren't going for creative stuff right now."

  6. Looking for something that works by stpitner · · Score: 4, Insightful

    You would think that these companies do something like this because they know it's a proven winner title that a lot of people will buy. ie. Final Fantasy. Keep making more as long as people keep buying it and enjoying it. It's the closest thing to a guaranteed sale that the company is going to get.

    You take risks when you go for original titles because it could be the next fantastic series or the next absolute bust. It's also harder to keep making games from scratch when you can take your previous version, redo only certain parts of the game engine, and get another money maker game out on the market in a year to keep the customer happy and paychecks flowing for the employees.

    As a consumer of video games, as much as I would like to see original titles, I love buying the latest Final Fantasy or Gran Turismo. I want to see, bigger, better versions of those games. I want to play the latest baseball game with the latest team rosters and new ways to play the game. I don't need original titles in order to have fun.

    The point where I draw the line is when a company makes a sequel that has barely any change or new innovation (which can be hard in sports games) and just feels like the same game that came out last year. That can get boring quick.

    1. Re:Looking for something that works by VendingMenace · · Score: 1

      while i agree that usually making a sequel with little change is a bad idea, there are a few (extremely rare) cases in which this is not nessesarily a bad thing. These are for games that the formula is so perfectly fun that to change it would be criminal.

      For instance, the castlevania series since Symphony of the night. (cirlce of the moon, aria of sorrow, harmony of dissonance). I think i will never tire of playing these games. THere are AWSOME.

      Just thought i would throw that out there.

    2. Re:Looking for something that works by 0racle · · Score: 2, Interesting

      Excepting that with the exception of Final Fantasy X-2 each of the FF games are original games and not sequals, well almost. They all have many things in common, but FF is almost a genre of its own. Its like saying this one game is a space combat game, but that doesn't make it a sequal to X-Wing vs. Tie Fighter or that it is going to be any less original then X-Com, or soemthing like that, it just means that its a game that has combat in space. Saying a game is a FF game, just means that it has some features that are in other FF games.

      --
      "I use a Mac because I'm just better than you are."
    3. Re:Looking for something that works by Anonymous Coward · · Score: 0

      Why did I know some moron was going to say that?

      News flash: all the FF games play [i]exactly the same[/i] as each other. The differences are merely cosmetic (such as the dipshit period, known as "2-9", where they randomly made it pretend-realtime, which wound up meaning that most of the game was spent waiting for your character's "ready" bar to fill).

      Face it, the FF games are all basically the same. The story is the same damned story set in a different land, the gameplay is the same damned gameplay with various "tweaks". Hell, even the graphics were basically always the same up until the random-number-jump to 7.

      FF is coming up on #12 (but really #9, due to that stupid number-jump), all of them the same. Except #11 (#8) which was online for no apparent reason, and from I heard was one of the worst MMORPGs ever released, only rivaled by SWG.

      I think the only series with more sequal-itis than FF is Megaman, but Megaman was fun and actually varied the gameplay from game-to-game by adding things like Rush and mixing up the weapons you got. FF is just more of the same, every game.

    4. Re:Looking for something that works by 0racle · · Score: 2, Insightful

      They are exactly the same game in the same way that every RPG is exactly the same game, every racing game is exactly the same game, every RTS is exactly the same game, every FSP is exactly the same game and every game is exactly the same game as every other game in its genre. If you don't like Final Fantasy, just say it.

      BTW, there have been over 18 games to carry the title Final Fantasy, 1-11, X-2, Tactics, Tactics advance, Crystal Chronicals, and I believe there were 3 FF: Mystic Quest games. There was no random jump to 7, there really were 1-6 in Japan, but only 3 were released in English until the few re-releases for the Playstation.

      --
      "I use a Mac because I'm just better than you are."
    5. Re:Looking for something that works by Anonymous Coward · · Score: 0

      There have been over 18 FF games? And Square-Enix hasn't given up on the franchise yet? That's just sad.

      FF is basically the same game - again - in a different world. (Apparently that's not true anymore, too - the new one (12, not X-2) reuses the world of some earlier FF game.) If you've played one FF game, you'll know how to play the rest. It had it's time to keep a failed software company around, now it should be given a rest and Square-Enix should finally bite the dust like they should have done years ago. There are so many games better than Final Fantasy, it's just depressing to see it get brought up all the time. (Try this: name a game that Square-Enix makes that isn't FF. Got one? OK, now try and name one that's any good. Got you there, huh?)

      All Final Fantasy does anymore is keep people from playing better RPGs. It's a weed, that's strangling the flowers out of the garden. The sooner people stop pretending that FF is somehow exempt from the "same thing over and over again" problem, the sooner console RPGs can start evolving again.

      Paper Mario's a better RPG - and more original - than any of the Final Fantasy games. It's time for Final Fantasy to die and it's time for Square-Enix to move on - do something original - or die.

    6. Re:Looking for something that works by 0racle · · Score: 1

      name a game that Square-Enix makes that isn't FF. Got one? OK, now try and name one that's any good. I don't care if you thought they were any good, but I enjoyed Chrono Trigger and Chrono Cross, what do I win.

      Again, why don't you just accept and admit that you just don't like Final Fantasy instead of pretending that you have some amazing insight over people that play it. I play Final Fantasies for one reason, I enjoy them. I thought that was the whole reason for playing games.

      Having Final Fantasy around is not somehow preventing the 'evolution' of console RPG's, it doesn't stop anyone from making something else. Square makes them for one reason, they make money, and they make money because of one thing, people want to play them.

      --
      "I use a Mac because I'm just better than you are."
    7. Re:Looking for something that works by Anonymous Coward · · Score: 0

      I don't care if you thought they were any good, but I enjoyed Chrono Trigger and Chrono Cross, what do I win.

      I'll grant you Chrono Trigger, but Chrono Cross sucked. And even if we accept it, Chrono Cross is five years old.

      That means that the last good game Square made was from five years ago. That's pathetic.

      People buy them because of the name, and good games laungish because of it. Many a better game has gone completely ignored due to Final Fantasy. It's time for it to die. It's past time.

      You're hurting console RPGs by playing Final Fantasy. Stop doing it.

    8. Re:Looking for something that works by C0rinthian · · Score: 1
      There have been over 18 FF games? And Square-Enix hasn't given up on the franchise yet? That's just sad.
      If people are willing to buy it, they would be stupid not to make it.
    9. Re:Looking for something that works by 0racle · · Score: 1

      I play games that I like because I find them entertaining. What makes you think you have any place dictating to me what I play on my consoles. I enjoyed Chrono Cross. I also enjoyed playing FF4, 5, 6, 7, 8, 9, 10 and X-2 and am looking forward to trying 11. If Paper Mario was so good, why didn't it do better? Oh, thats right you have some stick up your ass causing you to hear voices that say 'Square is bad, Square is baaaaaaaaaaaaaaaaaaaaaaaaaaaaaad.'

      Did Square turn you down for a job? Maybe they refused to publish a game on your Rinoa/Selphie fanfic? You poor little baby.

      --
      "I use a Mac because I'm just better than you are."
  7. That's the way it is in movies, too by AtariAmarok · · Score: 1

    But, since the "Lord of the Rings" are just another franchise, I guess they are crappy too, right? Same with "Godfather", too.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:That's the way it is in movies, too by Leroy_Brown242 · · Score: 2, Insightful

      It's not that franchises suck. When they are good, they are great. The only thing better than one good movie, is several.

      But when then whole suffers, because of a string of poor copies (Star Trek, Star wars, reality shows, Home improvement shows) then you get, instead of a single thing you like well enough, you get a barage of crap copies and half efforts.

    2. Re:That's the way it is in movies, too by ConnectInterrupt · · Score: 1

      Yeh, I can't wait for the new star wars movie!

  8. Sabans' Information Theory by Anonymous Coward · · Score: 2, Funny

    The peak density of Power Ranger derivatives on TV is only limited by available bandwidth.

  9. Isn't he missing something? by AtariAmarok · · Score: 1
    "or it's falling into a never-ending death spiral of sequel-heavy, rehashed, franchise dominated blocks of stinking cheese"

    When it gets right down to it, what is more important, the game play itself, or whether or the fact that the guys you are shooting look like Klingons or totally "original" aliens in an original universe? Does the name of the universe and what the other characters look like really matter in comparison to designing a game that plays well?

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Isn't he missing something? by yotto · · Score: 2, Insightful

      When it gets right down to it, what is more important, the game play itself, or whether or the fact that the guys you are shooting look like Klingons or totally "original" aliens in an original universe?

      No. If you make a game that plays exactly like another game but with different skins on the things you're shooting, then you're not being original and you're part of the "never ending death spiral". You can argue good or bad gameplay, but if the game is fun isn't what they're talking about. UT2K4 doesn't have a lot of originality in it, for example, but it's great fun to play.

      The article here is talking about the fact that so many games these days are not ORIGINAL, not that they're not GOOD.

    2. Re:Isn't he missing something? by bersl2 · · Score: 1

      Well, let's look at an example of a title that changed in mid-development. I cite the example of Rare's last big title before turning to the Dark Side, namely Star Fox Adventures: Dinosaur Planet. This game was originally a stand-alone, featuring a very similar character to Fox. One thing led to another, and the Star Fox franchise was grafted on top of the game.

      What ended up happening is this: the actual game must have received less attention, because gameplay suffered. I've heard it described as Zelda or Banjo-Kazooie with some traditional Star Fox thrown in, each component not done as well as it could have. Meh.

      Therefore, I would classify the "game" as more of an "interactive movie." The storyline doesn't suck too much, the voice acting is top-notch as far as games go, and the visuals are absolutely stunning. Have you seen that fur rendered in real-time? It's quite an achievement.

      It depends what you're looking for. If you're a gamer, you might want to stay clear of some franchise games. If you're a fan-boy, sequals give you more material and always have a positive element, unless they completely drop the ball. Most people fall somewhere in-between.

      Specifically, I would say that the merging of the two has revitalized Star Fox. I hear that the new game, which has been out for rental since Feb. 1, even though the game is officially release on the 15th, is much more deep in the gameplay area, and that Namco didn't screw up as much as we thought they would.

  10. We've Seen This Pattern Before by robbway · · Score: 1, Interesting

    Music. Unless you're new to it, the big bands lack real variety (with rare exceptions). The problem isn't the musicians, it's the way music is chosen and played on the radio. The consumer doesn't have a say in it, even though they're the ones who buy, by definition. The big companies keep buying the independent, bona-fide, mp3 repositories where you can listen or buy indie music with the artists permission.

    To learn from our mistakes with music, we need to try out independent software now and then. That's where the unique ideas are. The more people try and buy, the more independent concepts will be "spruced up" for the mainstream by a publisher. After all, who wants to spend $50 on an untested concept?

    As for sequels, if the publisher can't describe "What's new and unique with the sequel?" It probably shouldn't be published.

    1. Re:We've Seen This Pattern Before by maglor_83 · · Score: 1

      To learn from our mistakes with music, we need to try out independent software now and then. That's where the unique ideas are. The more people try and buy, the more independent concepts will be "spruced up" for the mainstream by a publisher

      The biggest problem with this is that unfortunately, it takes a lot of effort and collaboration to make a good game. If you're a programmer, its not too hard to make a good game, but getting nice art and music can be hard to do.

      The other problem is that its hard to think of something completely new. I'd love to make a new and original game, but I can't think of something nice and original.

  11. Good idea by Anonymous Coward · · Score: 2, Funny

    ...a never-ending death spiral of sequel-heavy, rehashed, franchise dominated blocks of stinking cheese.

    Hmmmm. "Never-ending death spiral ... of stinking cheese." Sounds like a pretty good idea for a game to me!

  12. The consumer has a say by AtariAmarok · · Score: 1
    "The problem isn't the musicians, it's the way music is chosen and played on the radio. The consumer doesn't have a say in it"

    The consumers do have a say: radio is very heavily ratings-driven.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:The consumer has a say by Alzheimers · · Score: 1

      Which is another way of saying:

      Which of these eight songs we play over and over does the public like the best? That artist will be allowed to have an entry in next week's Wheel of Songs. The rest have already been termed 'One hit wonders'.

      VH1 is already producing their "Where are they now?" specials. Because it's not like they play music videos anymore.

    2. Re:The consumer has a say by AtariAmarok · · Score: 1
      "Which of these eight songs we play over and over does the public like the best?"

      If the listeners don't like the songs, they will play their iPod, tapes, or another station.

      --
      Don't blame Durga. I voted for Centauri.
  13. Cost? by MBCook · · Score: 4, Insightful
    Well, the reason that I've heard before is that it is so expensive and time consuming to make new games. As a consequence of that (and the fact that as consoles get better, you need more and higher quality art to keep the game looking reasonably good). So because of this, studios are less and less likely to try new games and instead focus on sequels (where you have previous fans likely to buy, some art and much design is already complete, there is an engine to use, etc.).

    Now this hasn't stopped new games from comming out. In the past few years we have had very innovative games (Full Spectrum Warrior, Sly Cooper, Pikmin, Katamari Damaci, Viewtiful Joe, and many many other). But it SEEMS like we are drowning in sequels (and to a degree we are) because for ever Katamari Damaci or FSW that comes out, we have *insert_sport_here* 200X, Generic Platformer 3: Now More Extreme, and about 6 other sequels.

    This is not to say that sequels don't innovate. Some sequels really do innovate on their predicessor and make great games. But most don't. Most are a forumalic continuation (which can be good (not great) to aweful (why didn't they FIX THAT?)).

    Frankly, I blame marketing (that's always fun). When every game out there is supposed to be made more "XTreme" and "Urban", is it any wonder that there are very few Katamari Damacis out there? We even see this ruining perfectly good games. Prince of Persia: Sands of Time was a fantastic game. Great story, movie like presentation, clean and safe for kids. So they decided to make a sequel. Great! I couldn't wait. Then I saw it. Everything is dark and evil. The girl is now wearing cinnamon dental-floss for clothes. The whole atmosphere of the first game is gone replacced with a dark, extreme game. I won't buy it. I probably won't even rent it to play it. If they hadn't done that, I would have bought it.

    Or Tony Hawk. Ever since playing THPS2 I've been hooked. The last one I bought (THUG) was a great game. I loved the story in it, it made it more fun to play for me because it wasn't just "random" stuff as much. At the same time, they didn't ruin the game. It was great. So then the sequel came out. I was going to buy it. But guess what, MARKETING got into the mix. So instead of the same (relativly) clean game, we get somemthing that's full of "hip" and "Urban" stuff. There are tons of low-brow jokes, an psycho kid in a wheelchair, and all sorts of other stuff that makes the game look like it came from "Blue Collar TV". Sorry Activision. No cash for you.

    And what do we get when there actually IS a great game? Katamari Damachi I only know about because I read many gaming sites. I don't think I've seen any ads in magazines for it. I certanly haven't seen TV ads or flash ads on gaming sites. I only knew it existed because it was an odd little game that got some press for being origional. It wasn't marketed here in the US. Ico was the same. That was a FANTASTIC game, and real art. But it didn't do that well. A few TV commercials might help. Instead we get TV commercials for GTA:SA and THUG2. These little gems hardly ever seem to get any coverage, except as a single review and maybe a number on a top-10 list at the end of the year. In the mean time, stupid sequel 17 to pure formulaic game type 3 from some "me too" company runs tons of ads. I'll put Shenmue in there too. Some people didn't like it, I thought Shenmue 1 and 2 were the closest to movies or life-stories that games have gotten. Those too were pure art. But they got little press. The third (and final) installment is nowhere to be seen (and probably never will be). I'll give Sega credit for trying to keep things going with Shenmue 2 when 1 didn't sell that well, but they won't even finish out the series.

    Hard to start new franchises due to cost, stupid marketing execs (witness: BMX: XXX existing), and underpromotion. That's why we get so many sequels and rip-offs.

    My 0.02, not spent on crappy games.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Cost? by leland242 · · Score: 1

      So this weekend I went out and picked up Katamari Damacy. Holy shit - this is, by far, the most fun game I have played in a long assed time. I enjoyed the experience more than Half Life 2! (okay, totally different games, but I'm talking fun factor). It reminded me of the first time I played Tetris.

      It only costs $20 bucks. TWENTY DOLLARS!@! for this level of entertainment is amazing. The game takes ~5 hours to "beat" but who knows how long if you want to get everything.

      If you don't own this title yet, do yourself a favor - don't bother renting (who does that anyway) and just buy it. Today.

  14. Re:Cost? (Part 2) by MBCook · · Score: 1
    OK, it's in bad taste to reply to myself, but there is one other angle to cost. I buy more GameBoy games that any other system, by far. Why? Because GBA games tended to cost $20 (they are now moving up towards $35). Compare that to console games which used to cost $50 (SNES days) and now seem to be trying to hit $75. If I'm going to spend $60 bucks on something, I want to be sure it's good. That's another reason why people actually BUY those clone-sequels. Why risk $60 on something that could (and judgeing by many games out there WOULD) be junk when you can buy something "tried and true." It may not be innovative, but it's probably not trash. As game prices go up, this will only get worse.

    I don't mind spending $30 on some interesting little game that I might not like (many indie games on computers are this way), but my console libraries tend to follow the pattern mentioned above (that or I just rent the game and beat it that way). If I have $60 to spend on a new game, that no-name game I've never heard of (thank you, marketing) that looks interesting probably won't get picked up because I feel safer buying something "trustworthy" instead of taking that risk.

    Some games (Ribbit King) are priced low ($20 or $25, IIRC) and so I'll give 'em a try and find a little gem (for the money). We need more games like that.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  15. Another thing to consider by Khuffie · · Score: 1, Insightful

    There are games that are truly great, Mario Party, Mario Tennis, Mario Golf, Mario Kart, Wario Wares, SSM Bros. All of these games present 'original' gameplay that's really fun. But who here would even have given these gems a second look if they didn't have the Mario license slapped onto them?

  16. The reason is... by ibullard · · Score: 4, Interesting

    The game industry is funded and run by people who don't play games. At all. They read reviews and have focus groups with people off the street that play games and then make decisions based off of that data.

    Once you know that, the rest makes sense in a strange and depressing way.

    1. Re:The reason is... by CrazyJim1 · · Score: 1

      I play games hardcore, so fast I can squeeze all the fun out of a game. I disect the balance, and many games have imbalances that make certain routes useless.

      You'd think if they had gamers working for gaming companies, they'd not make the imbalances. You'd think if gamers worked for gaming companies, you'd see longer lasting games.


      But what we're looking at isn't good because we're on the eve of an end game. There will be monopolistic gaming dynasties that make games that everyone plays. The reason they make such a good game is that everyone plays them, and they can make a bigger investment in the game. They get funded by a large player base, and then make expansions, furthering their lead on the competition. There's some monopolistic fuel that hasn't been consumed either and it mostly revolves around online play where users can build content. I have some online monopoly plays in my design documents at: www.jimsager.com

  17. Find an indy developer by Mr.+Sketch · · Score: 1

    To break the routine, you need to find a game developer that motivated to produce fun games instead of make the most money. Personally, I like the games that Introversion has been putting out. Uplink was great, and their new game Darwinia looks pretty cool too from the demo.

  18. Plenty of originality online by Washizu · · Score: 2, Informative

    If you're looking for originality, try some of the low (and no) budget games online. Here are a few I like.

    The GameShow!: Daily complete-the-phrase puzzle. Each game lasts a month and has about 100-150 players.

    Kingdom of Loathing: Hilarious web based RPG

    X-Kings: Turn based strategy game with thousands of players

    See my own web based game in the sig...

    --
    OddManIn: A Game of guns and game theory.
  19. Games are Fundamentally Software by Prien715 · · Score: 3, Interesting

    Software development is never finished for the most part. Games are about developing engines and possibly telling a story. Any engine can be extended.

    This really started with Nintendo. Super Mario 1-3 anyone? Even though 2 (US) was based on a completely different engine, no one complains about originality. Maybe Metal Gear Solid (1-3) would be a modern equivalent. Tetris was oringal. It was followed by Dr. Mario and friends.

    I also like to play older games, but I'll play a newer version if it exists. I played Pirates (for Nintendo) into the ground. Having played the new PC version, I can safely say I simply like it better and there's no feature that I really miss from the previous game (and it even fixes some of the balance issues...like dividing up the plunder after "accidently" killing off your crew).

    Final Fantasy, however, is an exception. While people bemoan lack of originality, anyone who was around when FF7 came out remember the fan boys being upset because it departed from the rest of the series. The newest one isn't even single player like the rest of the series (little known fact: FF6 (FF3 US SNES) could be 2 player). The only thing every game has in common is being an RPG, involving magic, story-driven (rather than open-ended and choice driven) and some guy named Cid.

    If I wanted to say there was a lack of originality in games, I would instead say that there's not been a genre-founding game in a while. Mario, Tetris, Wolfenstein, Warcraft, Civilization, Ultima Online, Dragon Warrior, and even GTA (the original) all founded new genres of games. Can anyone name a new genre that's been made in the past 5 years? The only thing I can even come up with is Dance Dance Revolution.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Games are Fundamentally Software by leland242 · · Score: 1

      I think rather than one genre, good games have more of a cross genre mentality. Case in point - I made a post earlier about the excellent Katamari Damacy. Here is a game with the styling of Super Mokey Ball (hrm...) but without the "fall of the world" factor + the collection aspects of basically every 3D platformer. Plus, you cannot die. Plus, you only use 2 buttons during gameplay. It's fantastic...but hardly a genre.

      Besides, I think your list is a little too modern. Mario could easily be thought of as Pitfall on 'roids. Tetris is just a puzzle game, Ultima Online is cool - but there were other other online roleplaying games a few years before it. DDR is a good example...but its just Simon with a different set of I/O.

      I agree though, I hardly think we have run out of genre ideas... Too bad there is so much money involved in gaming. Wacky games probably never see the light of day for fear of a low ROI.

    2. Re:Games are Fundamentally Software by Prien715 · · Score: 1

      There were other RTS before Warcraft and other platformers before Mario. However, in every genre there's THE game that made the genre popular. UO was the first major MMORPG and defined the genre and Tetris was THE puzzle game. Puzzle games really didn't exist in popular numbers before Tetris.

      DDR is nothing like Simon BTW. In Simon, you duplicate notes by memory and it rythym is a non-factor. In DDR, while memorization helps, it's hardly necessary. Coordination and rythym are the key. These elements are not even found in Simon.

      I don't speculate why there's no new genres. TV recently found a new one: the really long game show (commonly called "reality TV") and the medium's been around much longer. We'll see new genres. GTA tries to bring the sandbox mentality of a strategy game to an action game setting, but they abandoned the sandbox idea with SA (IMHO) and made it more of a collection of tutorials than anything.

      --
      -- Political fascism requires a Fuhrer.
    3. Re:Games are Fundamentally Software by C0rinthian · · Score: 1

      DDR = Simon + Techno + Crack.

      TO say that memorization is not needed is misleading. On songs with any kind of difficulty, if you don't know what's coming up you turn into a stumbling idiot. (I've been that idiot) You simply can't react fast enough.

      I do have respect for people who are good at that game after having tried it. It's hard shit. Probably the best cardio a gamer will get too.

  20. Perspective Is Everything by NBarnes · · Score: 1

    It really does depend on how you look at it. Yeah, there have been some pretty high-profile failures in gaming. And this is new news... how? No, really. ET for the Atari 2600, anyone? You can throw as many stones as you like at GTA3:SA, Doom 3, Half-Life 2, Halo 2, etc, but they are not failures. And if what you're looking for is seriously novel gameplay and content rather than evolutionary works, Katamari Damaci is only the most high profile of odd new games on the market.

    Sure, if all you're looking at is the 15 gazillion platform clones or whatever, things don't look good. But that's a pretty limited perspective. Judging the US movie industry by what Jerry Bruckheimer has given us recently isn't a very useful perspective, either.

  21. Is this worth fighting for? by Dr.+Bent · · Score: 2, Insightful

    Why is originality worth fighting for? A game that is new or different is no more likely to be good than a game that is centuries old.

    I think the primary desire for new games comes from the confusion betweens games and stories. Stories are definitely better when they're original. If you're just using a video game as a medium to tell a story, then having it be original will make it a better story...but it still might be a crappy game.

    Games should be challenging and interesting. The players should be able to play the game in a different way every time and still have fun. That's what makes a game good. Whether the idea is a new one or not doesn't really matter.

  22. Full of bulloney by Anonymous Coward · · Score: 0

    I hate articles like this, most likely written by "young 'uns" who are quick to overlook the past, since they weren't really "part of it".

    The game industry has always had lots of sequels. The game industry has always had lots of movie games. And the movie games have almost always sucked.

    In fact, it's safe to say that today, we have alot more quality games, and movie games are much more playable today than they were back in the 8bit and 16bit days. MUCH more. Back then, every movie game was a side-scrolling jumper. Every licensed character game was a side-scrolling jumper.

    We're much better off today than we were 12 years ago.

  23. Same biz model as Hollywood by Korpo · · Score: 1

    Basically the big game companies try to mimic Hollywood here, as seems not the worst move for an entertainment industry.

    A few big hits finance all the other flops or average-doing movies - you hang 10 lines in the water to catch the big fish that's somewhere out there.

    Rehashing hits with sequels is a cash cow, and since software is always buggy and incomplete, version 2 often is a big step forward even for creative games, like Fallout - Fallout 2 was even greater (Fallout Tactics was pure moneymaking).

    Some vendors seem even to live of "version 2"s - like Paradox Software: Europa Universalis 2 (Europe from the Renaissance to the Napoleonic Wars) and Hearts of Iron 2 (WWII) are both excellent upgrades to the original titles - much more deep and interesting. 1st part demonstrates a great concept, players like it, criticize and comment on the forums, and part 2 is guaranteed to be a revised game, incorporating a lot of the constructive criticism they were exposed to, even much better than the original - part 1: the original idea, part 2: its perfection. It could be a lot worse, and is quite a thing for a small publisher to keep up with players' demands (and they are demanding!)! Or The Creative Assembly - Shogun: Total War debuted an exciting real-time 3D battlefield engine, Medieval: Total War combined it with an excellent campaign game with hundreds of units, and Rome: Total War with a much more detailed battle and 3-D engine that starts to rival movies (and is used for portraying ancient battles on TV) with intricate tactical decisions to be made, combined with a terrain-realistic map for planning your campaigns. It gets more exciting with every sequel, and they all have been worth their money!

    I hope that we will see some nice independent contributions (from small firms and maybe even open source collaboration), and some of the big firms sinking money on games that are great but not selling well (like games that require you to think instead of pulling triggers or to hack enemies like in a slasher movie).

    Even in the world of big movie studios there are some small patches of extraordinary filmcraft flowering among all that trash. Yet even trash is sometimes entertaining: Go Hellboy! ;)

  24. There is no such thing as Creativity by Anonymous Coward · · Score: 0

    "This game is simply amazing! It's a like a cross between and ."

    Sound familiar? I wasn't impressed when game developers starting bragging about how their "creative" game was a combination of Diablo and some other generic title.

    Music, movies, books, and games are all based on our understanding of this reality. Everything within our reality and what we have experienced are the only concepts that our minds can understand.

    For example, be "creative" and create a new colour and the describe it to me.

    Instinctively, you might try to combine one colour with another (ie, purple and red). That's not a _new_ colour though. We can only comprehend colours of which we have experienced (and of which are finite in number), and how could we possibly describe it to another person?

    The same idea applies to games. All games must be based on things that we can comprehend (ie, from the reality of which we all share). Although everyone may have different experiences in life and different ideas; after so many years, all possible concepts of reality have been documented or expressed in one form or another. The number of concepts to draw from are finite, and we have quickly exhausted our "creativity". Now, ideas are simply recycled.

    If you wanted to develop a "creative" game (ie, something that's never been done before), you would have to following one of these steps:

    - exist in a different reality
    - increase our understanding of the universe and our reality (or have we peaked?)
    - change the laws of physics (new universal laws -> new understanding)

    Some easier methods that are possible:

    - we're currently limited by the type of interface used for games. How about a major restructing of how we play games, how we manipulate games, or what we play games on. (ie, let's eliminate joysticks, mice, keyboards, and currently available operating systems - what would you use to play a game, and how could the game be played?) Keep in mind that humans primarily use their hands more manipulating things in our reality.. let's eliminate the use of hands for this activity as well.

    - find someone ("long lost tribe") who has never conceived of music, literature or video games. Don't teach them our concepts, but rather try to understand how they understand/conceive their own reality. Perhaps it would be the first step in creating a new style of music. This person would not be able to recycle any previous ideas as they have never experienced them before.

    1. Re:There is no such thing as Creativity by Anonymous Coward · · Score: 0

      Whoops..

      First paragraph should have said:

      "This game is simply amazing! It's a like a cross between *Insert Popular RTS Game Here* and *Insert Popular Action RPG Here*."

  25. Originality: why I purchased a DS instead of a PSP by extrarice · · Score: 1

    This is one reason why I decided to purchase a DS instead of a PSP. The PSP is a fantastic piece of hardware. It's very powerful. But, it's just the same-old, repackaged. The DS has new ideas for interaction, namely the touch screen, the second screen, and the microphone. I'm looking forward to more interesting games that take advantage of those features, instead of yet-another-FPS or shooting/carjacking game (whoopdefreakingdoo).

    --
    "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
  26. Original games don't sell by Clomer · · Score: 1

    I think the main reason we keep seeing sequels and rehashes of old franchises is because games that are truely original tend to not do very well in the marketplace. One of the best games to come out in recent years is Beyond Good and Evil, but because it featured new characters and a new game world rather than a tried and true franchise, it failed miserably in the marketplace.

    That said, that doesn't mean that we haven't seen original gameplay ideas surface in recent years. A previous poster mentioned how there are lots of different Mario titles with totally different and often unique gameplay (Mario Kart, Mario Golf, Mario Tennis, etc), most of which are excellent games in their own right but have nothing to do with what Mario represented at first. But would they have sold as well, or even at all without Mario? Probably not.

    It is worth noting that every once in a while, a new, original game does succeed, but what invariably happens in such cases is that that concept is then exploited just like all the others.

    --
    Intelligent responses welcome, flames will be met with marshmallows.
    1. Re:Original games don't sell by dsyu · · Score: 1

      I think it goes further than this. Creativity in a game by itself does not automatically imply that the game will not sell. Rather, publishers sell "creative" titles as higher risk, therefore the likelihood of a hit is lower.

      Beyond Good and Evil, as you mentioned, was an excellent title that did not sell well. And yet, everyone I've ever introduced it to (a pool of perhaps 8 people, gamers and non-gamers) were amazed by it.

      Unforunately for BGOE, the publisher (Ubisoft) was releasing two "risky" titles in the same month: this one and the recent Prince of Persia remake (Sands of Time, not Warrior Within). They opted to put 90% of their marketing money into PoP (a tiny bit less risky because it was not a completely new license), and literally were relying on "word of mouth" to sell BGOE, which obviously failed. Had Ubisoft put more marketing into BGOE, I honestly believe it would have been a hit.

  27. Wait, what? by Zareste · · Score: 1

    I guess what annoys the me is Squaresoft releasing a whole bunch of different RPGs, with different themes, different worlds and different characters, then calling them all Final Fantasy. I guess Capcom does the same with Breath of Fire, but they keep patterns going and, all in all, it's such a thoroughly-done series that it's hard to care that the characters from each game will be dumped with little chance of playing a part in the next game, and that, unlike series like Rock Man, you may not see them again. ..Okay so it's not that hard to be annoyed, or enraged by it, but still.

    Either way, what the Hell? How old is Douglass? I'm 21 and even I can recall that the NES and Atari days were loaded with games and sequels that weren't worth playing. We have a huge selection now and even while that means more shitty games, even the not-so-hot ones tend to leave the old games (besides the classics) in the dust, they're way cheaper, rentable, you can frickin' download them, and you don't have to blow in the cartridge to play them.

    Oh and movie tie-ins? The Atari had ET!
    Nostalgic memories can be way too selective.

    --
    I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!