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Integrating OSS Graphics Apps

erikharrison writes "Newsforge had an article recently which proposed an interesting way to make an integrated OSS graphics "suite" - namely, get existing apps to standardize their look and feel. Now, in a short and insightful article, Bryce Harrington (of Inkscape fame) responds with specifics on the advantages and problems with this approach, and where development should go next in the pursuit of a complete OSS stack for graphic artists."

48 of 333 comments (clear)

  1. What I think should be focused on first by Anonymous Coward · · Score: 3, Interesting

    Is getting the GIMP's UI to standardize on "NOT SUCKING"

    Get back to me when you've gotten somewhere with that

    P.S. Repeating "you're just not used to it" doesn't make UI problems go away. If you can't use a program until you learn to overlook its idiosyncrasities, that's pretty much the *definition* of a bad interface

    1. Re:What I think should be focused on first by Anonymous Coward · · Score: 5, Funny

      The problem is, you're talking to a crowd who's big complaint about the GIMP UI is that it's not CLI.

    2. Re:What I think should be focused on first by FauxPasIII · · Score: 4, Insightful

      -shrug- I know this is heresy to UI wonks, but there are some tasks that are too complex for an idiot-proof interface.
      That's not to say that friendly and discoverable interfaces are unattainable, just that making an interface without _any_
      learning curve might be unrealistic.

      If anybody has achieved this for a featureful graphics-editing application, I haven't seen it yet... Photoshop is
      incredibly non-intuitive in my limited experience with it, Paint Shop Pro only slightly less so... but then, I'm just
      "used to" the Gimp.

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    3. Re:What I think should be focused on first by pronobozo · · Score: 3, Insightful

      Maybe stop complaining and try to do something about it
      Become part of the project.

      Whining all the time will get people down on a project they have spent lto of time on.
      So how about you go to them and say, "This program is great, be here are a couple things that I think should change and this is how I can help."

      Open Source "Community"

      --
      ------
      insert sig here,here, and here
    4. Re:What I think should be focused on first by temojen · · Score: 2, Insightful
      what does gimp have to do with this.

      Gimp is one of the applications discussed in both articles

      seriosuely, the interface is not that wild and hard to use.

      if you cannot figure it out in 5 seconds, stop using a computer. you are basically an idiot.

      Yes, it is hard to use. Figuring it out is not the problem. The biggest problem for me is that I like to edit the images maximized. All those tool windows and dialogs disappear the instant you click on the image, or you can set them always on top and they get in the way of your image. Also, the icons are fixed-size and low contrast (dark grey on light grey). On a high resolution monitor, they're REALLY hard to see.

    5. Re:What I think should be focused on first by Minna+Kirai · · Score: 2, Insightful

      Is getting the GIMP's UI to standardize on "NOT SUCKING"

      In case anyone is skeptical, I'll just point out two minor ways that The GIMP's UI sucks:

      The "Open File" dialog box has no text-input field. That's right, there's no place for you to type in the file you want. A knowledgable person could pop up a separate mini-window to type in a filename (which will then be lacking a scrollable list of files & folders), or do a type-ahead search, but neither of those options justifies removing the simple text field. Taking out that field was doubly bad: once for the actual functionality lost, and again for the fact that it's very different from every other Open File dialog out there, which will confuse users.

      I could also go into the Save File dialog, and now that's wrong. Basically, it has the reverse problem: you can type in filenames, but can't see a list of what's already there. (Files or directories)

      And of course, those two specific problems (recently introduced in version 2.x) were on top of the longstanding GIMP interface complaint: the inability to dock toolbars onto the edge of the image window makes the overall interface too dependent on the WM.

    6. Re:What I think should be focused on first by nine-times · · Score: 2, Insightful
      Well, yeah, I hear that one around these parts a lot. I also hear how he could download the source code, alter it to be the perfect application, just the way he wants, recompile it, and use that instead. But, you know, that's kind of a lot to expect from some random person.

      Maybe he's not a programmer. Maybe the most he has to offer the community is the voice of someone who's displeased with the application. Maybe he's not a UI expert and can't even explain how to make the UI good, and all he can do is explain why he thinks it's bad. Maybe that's the most he can offer a project.

      You think the GIMP project is going to be really receptive to that help? If he goes to them and says, "This program is great, but here are a couple of things that I think should change and I can help only by telling you this," is that going to hold a lot of sway with the community? I'd guess not, since these sorts of complaints have been around for quite a long time and the improvements that I've seen to GIMP seem more aimed at those who already have a high opinion of the app.

      IMHO, one weakness of many open-source projects has been that they aren't active enough in gathering feedback from people with no association to the project. This lack of feedback keeps software in the state of "scratching a personal itch" rather than good generalized solutions fit for public consumption. Feedback from general users should be treated as participation in the community, rather than being treated as nonsense from ignorant outsiders.

      (BTW, this isn't not a complaint about OSS as a whole, but only a rebuttal of the "You don't like it, fix it" attitude expressed by some.)

    7. Re:What I think should be focused on first by 91degrees · · Score: 4, Interesting

      It's very easy to spot a bad UI, but a lot harder to actually pin down why its so bad. UI design is hard. It just looks easy.

      One of the problems with GIMP is that the toolbar feels very divorced from the wok area. While the X philosophy is that windows just sit there on the desktop, there are better ways of doing this. Why does clicking on a button on the Tools window affect things on the paint window? It's a different window. How many other applications do this? Most X applications don't work like GIMP. Gimp is trying to combine the Photoshop control layout with the X methodology. It would make things easier if they put the controls, work area and menus in the same area as panels. This would work for X. I don't know if its a good solution. Like I said - UI design is hard.

      But this is still wrong for Windows. Windows applications use MDI. Consistency is part of good UI design.

    8. Re:What I think should be focused on first by As+Seen+On+TV · · Score: 4, Interesting

      There is no need for the interface to be "idiot-proof." It just needs to be good. And there's no task too complex for a good interface.

      Consider Final Cut Pro. Editing video is among the more complex tasks people do with computers. Lots of tracks, lots of elements, many transitions, stuff overlapping with other stuff, keys, color corrections, audio effects ... it's a lot of stuff.

      Final Cut Pro has one of the best user interfaces for its task. Just the basic way windows work is great. Put two windows next to each other: they snap in place. You can grab the edge between them where they meet and drag it: both windows resize. Arrange four windows so they meet at a common corner, and you can drag just the corner point. All four windows resize.

      The net result is that you can change the way the windows are arranged to suit your project and your screen, but you can very easily make maximum use of your screen space. No floating palettes or windows at all, so nothing is ever in your way. And the interface works as well at 1280x1024 as it does at 2560x1600, as well for 2.35:1 content as for 4:3 content.

      The user-interface code that makes windows work that way is a framework called ProKit. It's compatible with AppKit, so it's incredibly easy to write programs that take advantage of it. If only Apple would release it as a standalone SDK instead of just using it for their internal products.

    9. Re:What I think should be focused on first by As+Seen+On+TV · · Score: 2, Insightful

      I also hear how he could download the source code, alter it to be the perfect application, just the way he wants, recompile it, and use that instead. But, you know, that's kind of a lot to expect from some random person.

      Particularly when there's absolutely no possibility of making a profit from your work. Thanks a lot, Gnu. Ask me again why people aren't tripping over themselves rushing to contribute to your projects?

    10. Re:What I think should be focused on first by log0n · · Score: 2, Insightful

      Blenders interface is quite good and quite powerful. The problem with it is that it's nothing like most people are used to so there's no real 'get acclumated' point with it. It's all or nothing.

      But, once you know the interface, it's rock solid. The layout makes sense, the buttons make sense, the general operation of it totally makes sense and you realize that it wasn't as big a problem as initially made out. No, it's not easy, but once you condition yourself to think the way it was designed, you're aces.

      FWIW, Blender is in the middle of a ground-up UI redesign that's trying to be a bit more no0b friendly; try to brush off some of that initial learning curve shock.

      One of the problems with Gimp is that it does have all of these UI things that people are used to, but either they don't operate in a manner that is expected given that UI element, or it produces a result (or next step) that doesn't make sense given that elements task. Basically, common ideas doing uncommon things, against what you would commonly expect.

      The second major problem is no real concrete UI design/guidelines (though it's better in v2) so there's an overall inconsistency throughout the program - which largely goes back to the first point. If common UI elements were consistently used in uncommon ways, it's not that difficult to get used to. But the inconsistency makes it that much more frustrating when you can't figure it out (but think you should be able to).

      $.02

    11. Re:What I think should be focused on first by geoffspear · · Score: 2, Interesting

      Most high end photoshop users are probably using a Wacom tablet instead of a mouse, though.

      --
      Don't blame me; I'm never given mod points.
    12. Re:What I think should be focused on first by Minna+Kirai · · Score: 2, Insightful

      but as with many complaints about GIMP it is an issue of window handling, which comes down to window management, which, because GIMP was designed to run on X, is the responsibility of the window manager, not GIMP.

      That's no valid as either an excuse or an explanation. The authors of The Gimp knew how X11 WMs worked 10 years ago, and they know they haven't changed too much in the meantime.

      So if I go into business and start selling hydrogen cars, it's not my fault or responsibility that customers have noplace to refuel.

      I use the "maximise to available area" feature in the window manager I use to maximise the image window to be as large as possible without overlapping any of the palettes.

      So you can't have any windows from other applications onscreen at all. Not a great solution. And what do you do when you'd like to minimize The Gimp and look at something else? Minimize 6 different palettes individually?

      Both those problems can be worked-around by assigning a desktop space that's for The Gimp only- but the existence of workarounds doesn't absolve the designer.

    13. Re:What I think should be focused on first by Coryoth · · Score: 2, Insightful

      but a major problem that many people have with The GIMP is that even when they're working on just a single document, there are still two separate windows out there. The separate and unattachable button palette can be either awkward or confusing for many users.

      And yet it is exactly what the user will be presented with when they deal with Photoshop on a Macintosh: multiple windows, even for a single document. The main difference is that window management on Macs are designed to treat such a situation elegantly (there are suitable window types to allow the palettes and toolbox to be grouped with the image windows). No one complains that Photoshop is fundamentally broken on the Mac.

      In the end I am not so much apologising for GIMP as I am criticising the poor state of window management in X. There are very good window managers for X that can handle such things, but the popular mainstream WMs simply fail to even come close to addressing these issues. I am baffled that so many people have an issue with to poor quality of WMs on X (just witness all the complaints about GIMPs window handling on every single thread that mentions GIMP), yet so few people are actually demanding improvements in the places where it is important.

      Jedidiah.

    14. Re:What I think should be focused on first by nine-times · · Score: 3, Insightful
      How about "you don't like it, don't use it?" I guess the argument against this attitude is that there is so much hype about OSS saying that we SHOULD be using it as a general rule.

      That "you don't like it, don't use it!" thing tends to be pretty silly as well. First of all, it's stupidly obvious. If someone's complaining, and when the ask-for-help/offer-criticism, the response they get is rude and insulting, they certainly won't be using that software for very long.

      Plus, it usually appears side-by-side with some statement about, "You're so stupid, I bet you don't even use it, so why are you complaining?!" So... if you use it and you don't like it, stop using it. If you don't use because you don't like it, then you're stupid, so shut up. And all of this comes from the same group who preaches that we all have a moral responsibility to support "FREE (as in speech)" software.

      Listen, user feedback is a valuable way to make your software better. If you don't want to do what it takes to make your software good, then don't try to promote your software, and don't get upset when no one wants to use it. Don't sit back, shooting down user feedback because the users aren't elite enough, and then complain that stupid users aren't using your software.

      Again, this ISN'T a complaint about OSS in general, but only a minority in the community. There is a lot of OSS that is quite good. However, those pieces of software usually come out of a community that is open to user complaints and receptive to input. They clearly were not employing the "If you don't like it, go f$#% yourself," method of customer service.

      Isn't the main complaint about WIndows and many products that run on it that they pander to the lowest common denomonator while simutaneously trying to pack in every concevable bell and whistle?

      "Pandering to the lowest common denominator" and "being responsive to the needs of your users" are two different things.

      Isn't it good enough to say that The GIMP is very powerful and works really well fo the people who use it?

      Well, it's true enough the GIMP is good enough at doing what the people who use it use it to do... but that isn't a very meaningful statement. Are the GIMP developers happy with their small user-base, or would they like to see their program used more widely? Do they want it to be considered a PITA to use by graphic designers, or would they prefer that a Photoshop user sits down in front of the GIMP and says, "Wow, this is nice."

      The GIMP is just an example of something larger that we're talking about, though. The real question is, is OSS just supposed to be something that a small number of geeks tinker with, or is it supposed to be something my mom can use too? If you want my mom to use your software, than you should address the issues my mom will have with your software. If you don't want to do that, then don't be surprised if my mom start talking smack about how your software sucks for what she wants to do. Either way, the whole "holier than thou" attitude isn't impressing her.

    15. Re:What I think should be focused on first by MenTaLguY · · Score: 4, Informative

      Actually the stupid open dialog is GTK's fault, not the GIMP's. The most recent versions of GTK removed it from the standard dialog.

      The only reason Inkscape has a text entry widget in its file dialog was that we very painfully hacked a text input field back into the standard widget using evil methods.

      --

      DNA just wants to be free...
    16. Re:What I think should be focused on first by Minna+Kirai · · Score: 2, Insightful

      Rather, the issue is that current mainstream X11 window managers fail to implement the basic required functionality to make such a situation easy to handle elegantly.

      No. None of the WMs handle The GIMP elegantly. Some of them provide systems that allow for tolerable workarounds, but none are elegant.

      You keep passing the blame off to the WM, but that's not the right place to put it: the X11 specification doesn't describe windows in enough detail for the WM to handle it as intelligently as (for example) Photoshop handles its internally-managed floating palettes. A window which displays 2d document data has different grouping/moving needs from one that contains tool buttons or a time-series indicator, but to X11, they're all just drawable surfaces.

    17. Re:What I think should be focused on first by Coryoth · · Score: 2, Insightful

      You keep passing the blame off to the WM, but that's not the right place to put it: the X11 specification doesn't describe windows in enough detail for the WM to handle it as intelligently as (for example) Photoshop handles its internally-managed floating palettes. A window which displays 2d document data has different grouping/moving needs from one that contains tool buttons or a time-series indicator, but to X11, they're all just drawable surfaces.

      As far as the X11 protocol is concerned that's all it needs to know. If applications were capable of passing a window hint to the WM telling it "this is a palette window not a document data window", and the WM were capable of understanding this and handling it sensibly then all would be fine. The EWMH spec has some material on this, but that mostly relates to whether a window is considered a transient or not. All that has to be done is include sme concepts of window grouping in the EWMH spec and things could move along. No changes need to be made to X11. X11 is just there to draw windows to the screen - what those windows do, whether they behave in groups, understand application hints as to what type of window it is, and how it should be handled, is entirely the responsibility of the WM. Blaming X11 for this is like blaming Windows GDI for the fact that sub windows in an MDI interface behave weirdly.

      Jedidiah.

  2. How about... by Gruneun · · Score: 3, Interesting

    Each person makes the best possible tool for the application and not stifle creativity or new solutions to the UI by trying to make things "marketable" as a package.

    If it's good, users will use it. If it's not, making it part of a suite won't guarantee that they will.

    1. Re:How about... by KiltedKnight · · Score: 2, Interesting
      That's what I've always liked about X. You just need to choose a window manager based on features, etc, which you then can configure certain behavioral aspects plus appearance.

      As long as your window manager conforms to the necessary standards, you're free to pick and choose what you like.

      --
      OCO is Loco
    2. Re:How about... by Inkieminstrel · · Score: 4, Insightful

      If, on the other hand, you have to have your graphic designers use several graphics applications, you've got a problem.

      You have to make the decision of whether to give them 2-4 disparate applications, each with its own learning curve and quite distinct UIs, or to just give them a handful of Adobe products they already know and use, which are all fairly similar UI-wise.

      At some point $1000 worth of software really is cheaper.

    3. Re:How about... by nine-times · · Score: 2, Interesting
      You have a point, but it also shows a certain disregard for the way designers work. When you're working on something, (using Adobe's apps as an example) there's a good chance that you're not going to use *just* Photoshop or *just* Illustrator or *just* InDesign. There's a good chance you'll use all of them at different points during the same project, so while you want each program's interface to be optimized for their individual tasks, you also want some continuity between GUIs so that you don't have to "switch modes" in a terribly jarring way when you move to the next task.

      So while I agree that, if some developer wants to go his own way, he should be allowed to do so, I'm not too worried about that. Given that it's open source, you can't really not-allow them anyway. However, having a tightly integrated, easy to use, feature rich, and complete GPL graphic design suite would be quite a nice thing to see (for a variety of reasons)

  3. palette plugins by soupdevil · · Score: 4, Interesting

    The lack of pantone compatibility is a major roadblock. I suggest that the OSS design apps create an open palette plugin format, which would allow users to create and to load in palettes. Then some enterprising soul, who would of course have no connection to the apps themselves, could create a pantone-compatible plugin, which could be downloaded separately from the apps.

    This is similar to what happens in the audio world with mp3 encoders.

  4. What I'm waiting for someone to figure out by Anonymous Coward · · Score: 4, Insightful

    This newsforge article is directed at the community. That's nice.

    The community isn't who needs to hear this. The community already uses these OSS graphics apps.

    The people who a suite like this would appeal to are people outside of the community-- people who shop at wal-mart.

    The people who need to hear this are businesses.

    If some company could have the foresight to gather together the OSS graphics apps, clean them up, tie them together make their interfaces consistent with Mac OS X and Windows UI guidelines, put this all in a nice pretty box, and sell it for $30 at Wal-mart, there's a decent chunk of cash to be had in this. The fact the OSS community has already done all the hard work in developing these applications means you'd be able to offer a very attractive package for a discount-rack price. And the people who would buy something like this wouldn't know how to download and compile software themselves if they wanted to, so they won't mind they're paying for GPLed software.

    Just a thought.

    1. Re:What I'm waiting for someone to figure out by CarrionBird · · Score: 2, Insightful

      How's that different than any other software?

      --
      Free Mac Mini Yeah, it's
  5. Re:Where not-sucking == like photoshop? by norkakn · · Score: 3, Insightful

    Never (hopefully). Photoshop has a wonderful interface based on L hand on the keyboard and R hand on the mouse. I like it, artists like it, and it works a hell of a lot better than any other complex raster graphics program that I know of.

  6. Oooh!! OOOH!! Mista Kotter! by DwarfGoanna · · Score: 2, Funny
    Can we call it oLife?!


    =)

    --

    "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

  7. How about... reading the article by ikkyikkyikkypikang · · Score: 3, Insightful
    He's not talking about marketability, but rather consistency and interoperability.

    He even addresses the issue you are berating him for. From the article (titled "Achieving higher consistency between OSS graphics applications"):
    This is often mentioned as establishing a "suite", however I think what is desired is more about establishing ourselves as a "team". To me, a "suite" conjures up the notion of corporate software giants bundling applications together to try to kill off the competition.
    --
    -- This post (c) 2003, Knights who say Ni, LTD.
  8. Re:Where not-sucking == like photoshop? by Anonymous Coward · · Score: 3, Interesting

    As a frustrated Linux only user, I'm with you. I started in imaging using the gimp and ended up raised thinking it was MEANT to be hard working with pixels.

    After years with GIMP I used Photoshop (my sister has a Powerbook). If there's ever a poster boy for the advantages of proprietary software it's photoshop. It's a dream to use, and for the work I do so much faster on smaller hardware than my gimp box. It uses RAM like nobody's business, but then I buy my hardware in the expectation the software will make use of it.

    Now I'm still stuck with GIMP on my own box, and finding it harder to justify my use of it by some kind of moral & price advantage when it's really stifling my need for it to work as a graphic tool.

  9. Why do they want them to standardize? by Transcendent · · Score: 2, Funny

    ...namely, get existing apps to standardize their look and feel.

    ...so they can just copy exactly what some other program is doing, and the OSS designers don't have to be innovative or creative on their own? Come on now, do you own work...

    Why would you want a standard interface anyway (No, I didn't RTFA)?? That would be absolutely horrible if any major (or even minor) advances, tweaks, changes, etc are made... you're still stuck in an outdated "standard" that probably won't apply to whatever you came up with. Even if you update the "standard", that's just wasting needless time.

  10. Standards and IPC by Doc+Ruby · · Score: 3, Insightful

    When these apps use standard data formats and simple IPC, we can write our own GUIs (or CLIs) and make them look like they're integrated. Without standard interop, they never will.

    --

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    make install -not war

  11. Do this first: by melted · · Score: 4, Informative

    1. CMYK and LAB color mode support in GIMP
    2. Complete color management support throughout the app
    3. High bit depth graphics support - 48 bit and floating point (to stay a bit ahead of Apple/Microsoft).

    That's all I want. I couldn't care less about how things look and feel if they do what I want. Well, at least if we're not talking about Mac apps, where look and feel are more important.

  12. Ummmm how far is this likely to go? by ShatteredDream · · Score: 2, Insightful

    The competition from Adobe and Macromedia is already tremendously robust on a level that in a 1:1 competition between say GIMP and Photoshop that the OSS apps can scarcely approach the level of functionality that their commercial competitors can. We are talking about very well-financed, extremely aggressive competitors here, not lumbering monoliths that can only succeed half the time by pulling on past successes.

    It's worth doing, but no one should get their hopes up that Adobe or Macromedia will be phased by this. They are simply too good at what they do to be caught up in the same software vietnam that Microsoft has found itself in with Linux, Apache, OpenOffice and Mozilla.

  13. Standards Conflicting with Egos by Trolling4Columbine · · Score: 4, Insightful

    We'll never have very rigid standards in anything OSS because, I believe, programmers let their egos get in the way of creating the most usable program possible. They resent the notion of someone telling them how their project should function, and offen interpret any feedback as an attempt to stifle their creativity.

    A lot of people like doing things their way, and that's fine! But when we see such fragmentation, forks, redundancy, etc. in OSS projects, we can't be surprised when interoperability is next to impossible.

    So if you need to make your project work in a way that only you want it to work, don't be surprised when nobody else uses it.

    --
    Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
    1. Re:Standards Conflicting with Egos by joshsnow · · Score: 2, Interesting

      Wah, wah, wah! Quit whining. These people are working for free to give you software. You should be grateful.

      I'm never grateful for stuff I can't use and if they want me to use it they should be open to feedback from me. And no, I can't specify who "they" are any more than to say that they're the same "These people" you're referring to.

      There is plenty of interoperability. Maybe it isn't all polished and marketable as you would like, but there is interoperability galore in the form of starndard file formats, protocols
      Think someone mentioned interop at the API level. Basic automation and so on.

      Doesn't seem to be a problem with The GIMP or OSS in general. We wouldn't even be talking about The GIMP right now if nobody was using it. The fact is that The GIMP is extremely powerful and works well for those who want to use it. The only people I see complaining in this thread are users, not the developers.
      Well, doh! Of course the users are complaining, and they're doing so legitimately too. The bottom line is this; Following your distinction, USERS (as opposed to developers) use the GIMP on Linux because there's no other realistic alternative. If ,say, Adobe GPLed a linux version of Photoshop7, how many USERS do you think would continue using GIMP?

      And therein lies the rub. The famous desktop OSS applications (OpenOffice, Moz) either started life as commercial products or currently have / have had some form of commercial backing. So somewhere in those products life the devs have had to take USER feedback and that's why they're OSS poster boy apps now.

      You can argue until you're blue in the face about users needing to be grateful or users becoming devs or users using something else. These complaints won't go away until they're addressed or something better comes along.

  14. Proper GUI Design by RailGunner · · Score: 5, Insightful
    Proper GUI design, at it's core, is really a matter of widget selection and placement. When displaying things to the user, keep things left to right, and top to bottom (reverse for Arabic and Hebrew - in other words, KNOW YOUR TARGET AUDIENCE).

    Use the proper control for the task, and don't clutter your windows. Example: Don't use 2 radio buttons when one checkbox would suffice, don't use more than 5 radio buttons when a combobox would work better.

    Also - for God's sake - LINE UP YOUR CONTROLS. If you're a Windows Developer, whether it's VB/C/C++/C#, it's just a matter of laziness to not align your controls. If you're using Java - use a layout manager or a number of layout managers. If you're using GLADE or QtDesigner, take the extra 3 seconds to line up your controls.

    Also, tab order should be logical. Focus should go left to right, top to bottom (Arabic and Hebrew - see above). You should also support keystroke shortcut keys that make sense, in fact, if you can make them user definable - do it. Not everyone uses a Qwerty keyboard, and not everyone uses the US character map. Don't make the user move his or her hands unless necessary. Also, right click (or Ctrl-Click) context menus are great - use them.

    Finally, some people prefer SDI style apps (OpenOffice.org, IE), others prefer dockable MDI style apps (Visual Studio), and some prefer a collection of floating windows (GIMP). Internally, it's all the same, just each window has a different parent - provide the option to your user. Organize your code properly to handle this from the beginning..

    Also - don't pick a color scheme - let the system color it. Same for fonts - that red and green text might look pretty nifty, but to a colorblind person there's no discernable difference. In fact - don't use specific colors at all to convey status. Here in the States, Red means Stop, but this is not true in all cultures. Plus... some people are colorblind. Changing an indicator from green to red is meaningless to them.

    This really should be common sense, but I can't tell you how much GUI stupidity I've fixed in my career. Most of it can be attributed to 2 things: laziness, and the GUI done as an afterthought. This is a problem, because while your code may kick all kinds of ass under the hood, if your GUI looks like it was done during amateur hour at the YMCA, the user will think the rest of your app is just as bad.

    Also, don't be afraid to consult a graphic designer about your user interface, especially when it comes to icon selection. They excel at conveying that kind of information. Chances are, you have at least one in your marketing department.

    1. Re:Proper GUI Design by OmniVector · · Score: 2, Insightful

      context menus are great - use them.
      just a nit pick on this one. you should always provide a way to access something using a context menu without having to right click (such as in the top menu like in mac os).

      --
      - tristan
    2. Re:Proper GUI Design by Minna+Kirai · · Score: 2, Insightful

      Proper GUI design, at it's core, is really a matter of widget selection and placement.

      Proper creative writing, at it's core, is really a matter of word selection and placement.

      Proper bio-engineering, at it's core, is really a matter of molecule selection and placement.

      Why, THANK YOU for that tremendous insight!

  15. Exactly! by mrchaotica · · Score: 2, Funny

    Real Men use ImageMagick!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  16. Re:Project Management by Trolling4Columbine · · Score: 3, Insightful
    If Linux is going to supercede Microsoft...

    Stop right there.

    Since when was the purpose of Linux to 'supercede' Microsoft? Isn't it enough that Linux already provides a free, open alternative to an inferior operating system?

    --
    Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
  17. Wish Lists, Cloning, and Integration by Eberlin · · Score: 3, Interesting

    Wish lists are nice. They let developers know what features they want in a particular project. However, to paraphrase the Wesnoth dev team, "we wrote the program the way we did because that's how we like it. If we use some of your suggestions, it's because we like those, too." These folks write code to scratch their own itch. Scratching YOUR itch is merely a by-product.

    Yes, software use and usability is a good thing, but in the end, it comes down to whether coders want to implement it or not.

    Cloning: most "users" have a reference point when they use software. People used to windows will find a mac interface foreign and "wrong." Photoshop users will start out not being used to how GIMP works. Same with Word users and OO.org -- just the nature of the game. The real question is: do we have to clone popular interfaces? I suppose. At least maybe some sort of "Photoshop Interface" toggle. Then again you can be a smug developer and say "Use it or not. Go 'way."

    Integration: While we're making a list, here's mine:
    I want a Quanta that integrates to GIMP which supports editable text mask layers, editable bevel/embossed layers, and that whole color management thing. Integrate that with a managed FTP client thingy kinda like Screem advertises, too. Oh, and integrate that into something that can do Flash animations, too...which will dynamically embed itself onto a Quanta-generated xhtml-valid page. And and and I want a pony!!!

    The integration idea is nice. I suppose there's an argument to be made to integrate now and polish later but I think the focus is to make each individual part work well first, then consider integrating later.

  18. Re:I never found that disturbing... by isolationism · · Score: 3, Informative
    If I find an application worth using, it seldom has to do with the UI in itself.

    You've obviously never used Sodipodi, Inkscape's parent project. Its interface is enough to make mothers abort and milk curdle; it's why Inkscape exists at all.

  19. Not enough by TuringTest · · Score: 2, Insightful

    What you describe is low-level GUI management, the kind of what is solved by following some GUI guidelines (like GNOME Human Interface Guidelines, for instance). It's certainly the kind of details that a programmer should know, but it is not enough to build a decent interface.

    The core of a really good application is goal oriented software design (also called user oriented design). Before thinking about widgets and gadgets and frame layout, you should start by defining what the application must do and how to do it - and the key to this is to build a prototype and observing real users using it.

    That's it, interface design must be an iterative process in which real user problems are observed in real use, and then fixing it with a new design for the real task that the user is trying to accomplish.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  20. Integrate copy-paste first by redhog · · Score: 3, Insightful

    Before remaking their UI:s and such, please make them at least to _work_ together.

    First, make them all handle the same file-formats - i.e. make them handle PNG and SVG. Not just pixmap formats, and not just a buggy SVG-model that can't handle fonts properly, but a fucking working import/export.

    Secondly, make copy/paste of non-text data work. Implement something like OLE and make it work in _all_ apps.

    An example of a scenario that does not work, but _must_ work: Start out to create a diagram in dia. Export to svg. Import i inkscape. Change some details. Save. Import in kpresenter or OO Impress.

    For additional complexity, add some pixmap picture made in GIMP (with variable transparency) to the picture in Inkscape. Perheaps use eps in some steps instaed of svg. Also, you could import the vector-graphics picture as a path in GIMP somewhere in the middle too. Be sure to check that foints work all the way through, even with non-USASCII-characters (We non USAians don't like it when our Ås, Äs and Ös gets mangled to Ãås or =4711 or some other garbage).

    When done with this, _then_ I think it would be apropriate to hack on the UI:s to get the a bit more streamlined. But until then, I'd much rather have it just work and look uggly, than not work bu t look great.

    --
    --The knowledge that you are an idiot, is what distinguishes you from one.
  21. Re:cut and paste by Acy+James+Stapp · · Score: 4, Funny

    Yeah, because copy and paste is so rare compared to how often you need to violently terminate your running app.

    --
    -- Too lazy to get a lower UID.
  22. Re:cut and paste by British · · Score: 2, Insightful

    If I had points, I would have modded you up, and parent down. Ctrl+C was for terminating apps(DOS or unix), but doesn't mean it has to be permanently locked down to it in the GUI world.

  23. Interface for Artists IS Inconsistent by buckhead_buddy · · Score: 2, Insightful

    User interfaces for artists are, by definition, inconsistent. Are watercolors or acrylics a "better" interface for painiting? Will one produce a "truer" work with synthetic or natural modelling clays?

    Warnock's Postscript was an amazing technical creation; I think it deserves its success over its page description competitors. Adobe also kept the Type 1 font hinting as their special technical secret about creating great fonts.

    You'd expect Adobe's font creation tools, and vector graphic tools to monopolize their marketplaces. They don't.

    Macromeida's Typographer dominates the "hinted font" market. And Corel Draw and Macromedia Freehand are solid competitors for Adobe's Illustrator almost solely distinguished by the look and feel of their user interfaces.

    Page layout tools are a different area where Adobe has tried to buy its way into the market (Buying Aldus PageMaker) and use its weight to change the standards (PDF and FrameMaker). The suprise is that they haven't been more successful than they have been so far. While there are all sorts of legacy issues in this area, the extreme stinkiness of FrameMaker 1.0's user interface turned a lot of people off to their toolset.

    And then the big suprise was the fantastic success of Adobe's Photoshop. There was nothing particularly spectactular technically about the bitmap files they were producing. But the amazing look and feel the Knolls' imbued in the user interface is what made this tool the success it was. The filter specs didn't offer anything much better than Pixel Paint or most other bitmap tools, but the sub-pixel look and feel of the tools gave Photoshop its anti-aliasing edge.

    Personally, I think this standards war may already be too far lost. I'd look into something else. Suites of tools for school teachers or librarians. Something where there's a definite technical aspect, but where the personal touch can go a LONG way toward distinguishing and defining what people demand in their tools. I think artists may have already had these battles fought. While I'm not arguing about giving up, other areas might be more open toward wooing.

  24. A possible solution to make everyone happy... by PaulBu · · Score: 2, Insightful

    Yes, I myself agree that L hand on the keyboard, R hand on the mouse IS the right way of doing things (coming from electronics CAD background, not graphical arts background), but I was wondering recently: Why do not we provide UI emulation layers???

    Remember in 80s/90s you could not get a decent DOS text editor which would not have switchable "Wordstar mode" or "Norton mode", and so on, making customers who come from your competitor make right at home. Yes, Emacs CAN emulate VI (see M-x viper-mode)!

    It looks like now commercial SW vendors stopped that practice (I'm moving our CAD group from Mentor to Cadence and I'd REALLY like for Cadence to provide Mentor-like keybindings), but why can not GIMP can not give people a way to load "Photoshop Emulation" is beyond my understanding...

    Paul B.