Advice for a New Software Project Manager?
Tom O'Neill asks: "I have recently been promoted to 'Manager of Software Development' at the small business I work for. I have been developing web-based software professionally for about 6 years. I have seen the software development cycle work and I have seen it fail. Are there any project managers out there with some advice for a green horn like myself? Are there any books or other reading material that I could read in order to manage a software project effectively?"
Pay attention to history ... It's bound to repeat itself.
Are there any books or other reading material that I could read in order to manage a software project effectively?
No.
(Semi-serious. The evidence suggests to me that either you can do it (presumably with some practice) or you can't. If there is a group of people who can learn it from books, they are lost in the noise. Nor does there seem to be a way of knowing in advance whether you can. Like I said, semi-serious; I don't fully mean this but it's not fully a joke either.)
In all groups, there are offical, and un-official designations. I, for example, am an Infastructure Software Developer. But, I am also the team's go-to guy. I have no long term projects, only short ones, so people bring me things to work on, on the side. There are the guru's who everyone goes to and the loners or the popular people. If the boss knows the groups working, they can interact more effectivly. Also, don't be afraid to let the programmers have a little extra room to develop and imagine. If you become a slave driver, your project will fall behind and mabey even fail.
If you want to be the best, think back to when you were in the team and what your first boss (or first good boss) were like... if they sucked, do the total opposite. If they did things well, and you remember having a good time, do what they did.
I will leave you with a quote from futurama. "If you've done your job right, it won't seem like you've done anything at all." - God
while(1) { fork(); };
Well, for one, creating a good environment for the coders can help (meaning no tiny cubicles without a door)!
Your chief weapon is surprise...surprise and fear...fear and surprise.... Your two weapons are fear and surprise...and ruthless efficiency.... Your *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the penguin.... Your *four*...no... *Amongst* your weapons.... Amongst your weaponry...are such elements as fear, surprise....
-- I have monkeys in my pants.
My advice to you is to get the hell out now while you still can.
All joking aside, get yourself certified; that will give you a base of knowledge that will help you understand what you're doing.
The following a Must Reads:
- The Mythical Man-Month
- Code Complete
- Rapid Development
I personally don't jive with RD, but the book is an excellent source of knowledge and is applicable outside of RD. Also, get yourself educated in risk management and estimations (work breakdowns). I haven't seen any good books on either -- maybe I need to write oneGood luck.
Yeah, right.
Many people have been where you are now; tap their experience and avoid the pitfalls they got to live through.
You can find a bunch at the local PMI Chapter.
Yeah, right.
Welcome our new green-horned overlords.
Best regards, A.C.
My personal tips, based on that projects are executed by people:
- Know the people you work with, understand the way they communicate progress/problems. Everyone is different
- Create an atmosphere where delays are acceptable, but only when pre-announced. This avoids surprices just before a deadline and allows you to take actions in time.
- When assigning a task, let the receiver make a time plan and commit to it. You'll find out they are in general too optimistic but highly motivated to make it because they made this promise towards you. Never push a deadline on them if you can avoid it.
- Don't ask for too many progress reports, talk with your people and ask once in a while a snapshot of the current task. Non-performers can be identified in an early stage this way.
All items I mentioned are human related. Why? Because my experience is that in most cases that is the only area where one can (is allowed to) make a difference.
I wonder if commenter means "Code Complete" by Steve McConnell. You have asked for books yet other commenters have said, in effect, "look to your people, not books". Much wisdom in that advice but you did ask for books...keeping the balance between book-learned management and gut instincts of a good, naturally people-oriented, manager is just a gift.
Anyway, not that anybody would ever be dumb enough to entrust ME with project responsibility but the books I have read and thought useful are the above mentioned McConnell book [the authors favorite among his 4 or so titles] and another by him: The software project survival guide [ a book I keep at work so am only giving the title from memory]
If your leadership duties are more than supervisory, ie you are expected to make technical contributions, Malveau and Mowbray's Software Architect bootcamp" might be worth a peek too.
SLASHDOT: news for people who can't concentrate on work or have no life at all and got tired of yelling back at the TV.
I have seen the term "project manager" applied to a full spectrum of job duties. I think most people will agree that a project manager is responsible for insureing that a project is completed on time and on budget. (Although that should be the responsibility of everyone.) Beyond that one goal there may be many secondary duties. Part of the confussion may be that a project manager is also tasked with other duties such as designer, lead developer, or HR management. Responsibilities will also depend on the size of the project. So the first step should be to talk with management to determine your exact responsibilities, and to talk with other project managers within your organization. Once you have an understanding of you role then you can start looking at reading material.
There are some basic management skills you will want to work on. When leading technical people you need to convince them the project is good ("buy in"). Lots is written about this and most of it can be summed up with "Treat people with respect." You need to know how to critise properly by asking the right kinds of questions. In general don't ask questions that can be answered with a yes or no. It is harder then you think. Budgeting time is very important. Gant charts (ala MS project) are usefull.
Management Speak: You needed to be more proactive.
Translation: You should have protected me from myself.
Management Speak: I'd like your buy-in on this.
Translation: I want someone else to blame when this thing bombs.
Management Speak: We want you to be the executive champion of this project.
Translation: I want to be able to blame you for my mistakes.
Management Speak: We need to syndicate this decision.
Translation: We need to spread the blame if it backfires.
Management Speak: We have to put on our marketing hats.
Translation: We have to put ethics aside.
Management Speak: I see you involved your peers in developing your proposal.
Translation: One person couldn't possibly come up with something this stupid.
Management Speak: There are larger issues at stake.
Translation: I've made up my mind so don't bother me with the facts.
Management Speak: I'll never lie to you.
Translation: The truth will change frequently.
Management Speak: Our business is going through a paradigm shift.
Translation: We have no idea what we've been doing, but in the future we shall do something completely different.
Management Speak: Value-added.
Translation: Expensive.
Management Speak: Human Resources.
Translation: A bulk commodity, like lentils or cinder blocks.
Management Speak: The upcoming reductions will benefit the vast majority of employees.
Translation: The upcoming reductions will benefit me.
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As a manager your duty is to ensure your developers don't do things that waste time or money. You need to do at least these things:
1. Figure out what the real requirements are. Don't simply believe that customer's (in house or not) know what they need. Don't treat customer's like idiots: they are the most valuable resource you have to ensure the software you deliver is actually useful.
2. Get the business folks to prioritize the requirements so that you can reduce scope effectively. You will have to reduce scope--better to be ready for it than to be surprised when the time comes.
3. Ensure that *everything* your developers do can be traced back to a requirement. If someone is doing something that can't be traced back to a requirement they are wasting time and introducing unnecessary complexity.
4. Never forget that your job is to bring value to the business. Don't rule out non-software options when you see them.
These ideas ultimately lead to or from, depending on how you look at it, to "build only what you need".
You really need to read the following books, as you move up the chain:
1. The Pragmatic Programmer
By Andrew Hunt and David Thomas
2. Pragmatic Version Control
By Andrew Hunt and David Thomas
3. Pragmatic Unit Testing
By Andrew Hunt and David Thomas
4. Pragmatic Project Automation
By Mike Clark
5. Code Complete, 2nd Edition
By Steve McConnell
6. Debugging The Development Process
By Steve Maguire
7. Joel on Software
By Joel Spolsky
8. Testing Computer Software
By Cem Kaner, Jack Falk, Hung Quoc Nguyen
9.Managing the Testing Process
By Rex Black
10. Lessons Learned in Software Testing
By Cem Kaner, James Bach, and Bret Pettichord
11. Peopleware: Product Projects and Teams
By Tom DeMarco & Timothy Lister
I also second, The Mythical Man Month by Brooks.
Some said that you can't learn anything from books. I just don't buy it. You can learn a lot from the mistakes and successes of others. Just like a great coach looks at films of other teams (learning from their mistakes and successes), you can do the same.
Take time to read books written by those who have been in the trenches and apply the lessons learned.
Yours,
Jordan
"Shit rolls downhill" is a common misconception. Your new role is to prevent this. Protect (but do not isolate) the people below you from those above.
Not much of a secret since I talk about them regularly, but still, these are the secret rules of TQM, Six Sigma, and most other successful projects:
(1) know what you want
(2) know how to tell if you got it
(3) tell everyone (1) and (2)
(4) allow the front-line people the autonomy (and safety) they need to make changes, and
(5) reward them for achieving (1)
I've seen projects and programs and processes fail for missing any of these steps, but its pretty amazing how often people fail either (4) or (5).
I'm surprised that nobody mentioned the Quality Software Management series by Gerald Weinberg. There are 4 volumes; you want to start with the first one. This is a great series, if you can take the time to properly digest the contents.
This series is concerned with the management process rather than any specific techniques. It won't make you a great manager by itself, but I found it helpful for knowing when I was heading in the right direction.
Play it cool, play it cool, 50-50 fire and ice.
get rid of 'em. everyone will love you
vodka, straight up, thank you!
Hit yourself in the head with a hammer. Notice how itt feels good when you stop!
Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
Don't forget, they look to YOU for leadership.
Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
Good luck, you will need it.
There is no god; get over it already! Never exchange a walk on part in the war, for a lead role in a cage.
You've been a developer, so remember what it's like. You'll be working with a lot of people who probably don't understand software development and software developers. You're the developer's advocate, so don't forget how to think like one.
Ceci n'est pas une signature.
Thats freaky. I also have about 13 years experience developing and some 5 - 8 years of PMing and managing other PMS.
I did read all three books and recommend them. I particularly recommend 'Rapid Deveopment' - though the name is a misnomer.
Finally my 'sagely' piece of advice is there is no one type of project, project manager or project methodology. The hard part is to match all of those to the culture, the task at hand and the clients.
For those about to die...we salute you.
Make sure there is some level of monoculture in your .. culture. You want everyone to be comfortable and to some degree, even a small one, interchangable. You want skill level to be similar, style to be similar, documentation to be similar. Heck, even the same for some things. Of course, there needs to be some level of difference to allow freedom, to allow people to be people and not cookie cutters.
-
ping -f 255.255.255.255 # if only
I'm not talking about a manual for your product, I'm talking about keeping track of what you do, what your staff does and what the results are. It may be laborious to do so, but there will be times that you'll be glad you did. Also, you may wonder why something was done a certain way a few years ago; having some kind of knowledge base written down will be invaluable.
Document the code. Make sure that people adopt javadoc-type conventions. Check out Doxygen if you're not doing Java development, and make it a policy that people need to comment their code in places that are not painfully obvious. Programmers can be quite fat headed at times about this, because "hey, I know this, and if you can't read this then you aren't good" or whatever. What is obvious to them might not be obvious to others, and if you want to do a quick scan over some code, its easier to read a comment defining a block than figuring out their "spark of genius du jour" (sometimes people write things overly clever thinking that its more efficient when in reality its not and only making things harder to maintain).
The point of this is that:
- Your staff will not be the same forever; people move to other projects or other jobs.
- You will forget details.
- You will find it difficult to recall exactly what you and your staff did several months ago, especially if the project is large and fast moving.
I'm not saying that the above points are absolute, but in case you do find yourself in any of those positions...By keeping documentation, you will always be able to back up, defend, promote and prove (or disprove) your ability to manage. Now you just need to make sure you make the right decisions; nothing can help that except experience and good judgment.
Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
1. Remember, you are a professional working with other professionals. Your team consists of Software Engineers, not hackers/coders/programmers. Getting in that mindset helps a great deal, because you're not slapping together some product, you're engineering it.
2. Look into any project management methodology that uses iterative development. You want to do iterative development as much as possible.
3. Get as much detail as possible in a "written" spec up-front. It doesn't have to be a formal document, an email will do as long as you have something you can show the customer that they wrote when the requirements change.
4. Put in a formal change request proceedure, and make sure that the person actually making the change gives a time estimate for it before you agree to do it. Come back to management with the actual cost of the change in terms of missed deadlines, lost functionality, etc. This is where iterative development can save your ass, because you can push some functionality off to the next iteration with minimal effect on your current development.
4a. Require that the person requesting the change go over a minor "speed bump" in order to request a change, something on the scale of sending an email or filling out a web form on your intranet. You'd be suprised how many change requests disappear when the person requesting it has to do more than ask for it when you happen to pass by them in the hall.
As for books, your biggest problem is going to be putting in some sort of software development process. Almost every company out there still does seat-of-the-pants development, with lousy results. I'm a big fan of the Rational Unified Process, just be sure to customize it down to the parts you actually need. As another poster said, you don't need any of Rational's software in order to use RUP, just read their books about it.
Once you have some sort of process in place, the rest of the job becomes relatively easy, because you have the information you need to actually manage the process.