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Square-Enix Bans Over 800 FFXI Accounts

wpoitras writes "It appears that Square-Enix is striking back at Gil Sellers in Final Fantasy Online. After what appeared to be an unscheduled server outtage, many players were kicked from the game. It doesn't actually mention gil sellers, but its pretty well accepted that monopolizing NM spawns is mostly done by gil sellers."

33 of 110 comments (clear)

  1. uhh by nomadic · · Score: 5, Funny

    It doesn't actually mention gil sellers, but its pretty well accepted that monopolizing NM spawns is mostly done by gil sellers.

    You do realize you're talking gibberish, right?

    1. Re:uhh by stoolpigeon · · Score: 3, Funny

      perfect. i read it 4 times and i still have no idea what it says.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    2. Re:uhh by Anonymous Coward · · Score: 3, Informative

      gil = Money in the game
      NM = rare monsters that appear every so often (anywhere from 1 to 24 real life hours, a couple may take even a few real life days to appear) that drops rare items worth a lot of gil

    3. Re:uhh by ElleyKitten · · Score: 4, Informative

      Translastion:

      It doesn't actually mention [people who horde game money and then sell it for real money, on ebay, etc], but it's pretty well accepted that [people who, in the game, monopolize a perticular spot (not allowing anyone else there) to kill monsters that drop a lot of gil (game money) are gil sellers (people who sell game money for real money)].

      Does that make any more sense now?

      gil = game money
      gil sellers = people who sell game money for real money
      NM spawns = monsters that drop a lot of gil

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    4. Re:uhh by brkello · · Score: 2, Informative

      Close! It stands for Notorious Monster. These guys drop highly sought after items that can be sold for a lot of gil in the Auction House. Don't think any drop large sums of gil!

      --
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  2. Silly by Altizar · · Score: 4, Interesting

    Wow, finaly a MMO company is blaming the players for caming static spawns rather than blaming themselves for having those spawns.

    And even worse, they wrote into their TOS that you can not camp any spawns or they can cancel your account.

    Static Spawn = Spawn Camping = Spawn Greifing.

    1. Re:Silly by falcon5768 · · Score: 2, Interesting
      no it isnt, its one thing to camp a spot to get a item, its another to monpolize the spot and kill all those who go near it and use bots to get the claim (which is what those people banned where doing)

      Beside you dont like it go somewhere else, the TOS basically says they can kick you for ANYTHING they dont like which is what all MMORPGs TOS say.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    2. Re:Silly by SScorpio · · Score: 4, Interesting
      Square-Enix is not banning people over the camping of rare spawns. They are banning people over teh monolization of the static spawns through the use of Grief tatics which result is MPKs or in english players being killed in a non-PVP game (there is currently a single PVP event, but that event does not involve the static spawns).

      The main issue is that a few players who appear to be Chinese would camp this spawns 24/7 on the same characters, I don't know about you but a real player may be able to do this; however, it's unlikely they would do it for months on end. When other players would attempt to all camp the spawns, these "Gil Sellers" would do things use a puller harder monsters into a lower level section of the area to kill off the other people attempting to camp the spawns.

      Numerous people complained about these issues, and many people have left the game due to these issue. It is definately news worthy is that Square-Enix is finally doing something to combat this problem.

    3. Re:Silly by Ayaress · · Score: 5, Insightful

      I've played a lot of MMOs (eight if memory serves, although I only play one of them regularly anymore), and I've found no reason to change my opinion regarding gameplay flaws: If the system is designed in such a way as to invite abuse, if it has a flaw that can be exploited, whatever, it has to be fixed.

      Banning people isn't a solution. You can't ban an abuser until after he's abused. At that point, damage has been done to the game, in a sense. You can ban him as punishment for that damage, but the flaw is still there.

      Somebody else will come along and do more damage. People will be inconvenienced by abusers, there will be misunderstandings and confusions, newbies will accidentally do something they didn't know they weren't supposed to, and abusers will fall through the cracks. No matter how many GMs you have, you can't get perfect coverage. GMs are human, and they make mistakes. And through all this, the system is still abusable, and there's a path for damage to be done to the game.

      You have to change the system so that the abusable flaw, oversight, or just plain bad design is removed, and abusers can no longer cause damage.

      I haven't played FFXI, but from the article and a couple posts I've read here, I can think of two ways this can be countered:

      A. Get rid of the static spawn for unique mobs and shift to area spawns. One of my more recent MMOs was Ashen Empires, and it did this in most situations. The boss has an extended area that it could spawn in, so parties and soloers tend to spread out in that area and move around rather than camp (they still have a couple static spawns, and there are issues with people camping them. Things have been done to remedy that, as well, though, and other changes are probably on the way).

      B. Dungeon instancing. Anarchy Online has a dynamic dungeon system that will basically allow a player to get a randomized dungeon whenever they want just by accepting a mission. The dungeon is tied to an item in the player's inventory instead of a door (so several dungeons can be extended off of a single entrance). Parties also have the added bonus of getting a "free" boss at the end of the dungeon. No camping, no loot or kill stealing (unless somebody in the party is an asswipe), no timing respawns.

      AO's system also has an added bonus that after you kill the boss, you can't sit around and wait for it to respawn. You have to leave and start a new mission, and then you have to get to, and then fight through a new dungeon (Complete with a different layout, locked doors, mines, traps, and mobs) to get another boss fight.

      The two aren't mutually exclusive either. General area spawns would make camping harder, and dynamic dungeons would draw people out of the currently overcrowded spawns.

    4. Re:Silly by Surye · · Score: 2, Insightful

      use bots to get the claim

      Now we get to the real issue, and what should be in the TOS. All this talk of camping is moot.

    5. Re:Silly by Ayaress · · Score: 4, Insightful

      I'd made a bigger post just below about this, but there are also easy fixes for the other problems you've mentioned here that I hadn't known about making that post.

      I covered in my other post that all static spawns invite abuse, and there are easy fixes for it, the simplest one being just using an area spawn instead of a static spawn.

      As for monster dropping, there's a good counter that I don't why more games don't use: Simply limit the distance a mob will pursue a target. Every mob just stores the coordinates it spawned at, and will mill around when idle in that area. When engaged with a player, it will pursue them a longer distance, but will stop and turn back. It doesn't take all that much no-man's-land between spawns for this system to stop people from dragging mobs into a lower level area. Perhaps an even easier one would be "barrier" points that mobs won't cross that denote area spawn borders, but I can think of some possible (but moch more minor) exploits of that system as well.

      The grandparent's point is that punishments are all well and good, but they can only be enacted after damage has been done. You can't ban an abuser who hasn't abused yet, and odds are an abuser can get away with considerable annoyance before he's caught. The system should be changed to prevent the grief tactics from working. Sure, the changes might introduce new problems, but it's a step in the right direction. Once the developers are willing to change the system instead of just changing the rules, they'll be more likely to change it in the future to prevent new abuses. Not only would player not have these problems anymore, but the GMs won't have to waste their time dealing with them constantly.

    6. Re:Silly by Maserati · · Score: 4, Interesting

      That's actually handled in World of Warcraft. Mobs will stop chasing you. And as a bonus, they recently took steps against an exploit involving aggroing a boss into other players. I'm not sure how that last exploit worked, something about stealthy rogues being teleported to safety. Further confusing the issue, most mobs will ignore other players while they run back to where they're supposed to be. And the toughest bosses are in instances where they belong anyway. Still, Blizzard does seem to be trying to control this kind of griefing.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    7. Re:Silly by SamBeckett · · Score: 3, Interesting

      Rogues could do it with vanish.
      Hunters too with feign death (maybe).
      The transporting "exploit" you mentioned involved a rogue stealthing through an instance (monsters don't stop chasing you in an instance), aggro'ing the mob and having a warlock teleport him back to the group. This effectively "skips content" and is against Blizzard's policy.

  3. Now, in english by Palshife · · Score: 5, Informative

    In the game, there are unique monsters that drop rare and expensive items, called Notrious Monsters (NM's). In FFXI, only the party that initiated the attack against the monster can engage it in combat, so there will literally be 50 people surrounding the area where it appears, and as soon as it does it becomes a race to see who can claim it first.

    The problem then becomes that the drop goes from being kind of rare to EXTREMELY RARE, and the price goes through the roof.

    Honestly though, unless the items are being used to sell Gil (in game money) I can't say I frown on it. If people are that organized and they want to affect the economy to make a better position for themselves in the game, I say go for it. As a player, I know that there are plenty of ways to sidestep the problem, and it only becomes important to people who are transfixed by the items that they cant get.

    It's a big game. Do something else!

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  4. Who? by IMarvinTPA · · Score: 5, Funny

    Who is this Gill Sellers guy and why does he have to be struck?

    IMarv

  5. This is the game by jgardn · · Score: 5, Insightful

    So, they create a game with static spawn spots. These monsters give valuable rewards for fighting them. Players learn about the spawn spots. They capitalize on it. It soon turns into a game of who can strike the monster first.

    I don't see what the problem is. They created the rules, and this is a logical progression. Why don't they remove the static spawning from the game, or make it random, or make these monsters tougher, or stop handing out rewards for camping?

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.
    1. Re:This is the game by Reapman · · Score: 2, Interesting

      if thats all it was, yes I would agree. But it's not just someone with a map of spawn points campin out for a few hours. It's about people camping these spawns specifically to sell back to make a profit. Which is in violation of the TOS. And not just for a few hours, try 24/7 for weeks on end. I'm sorry but that is not normal play. They have people that take "shifts" on these accounts to ensure they get it.

      yes ffxi could be designed better in this respect, but it doesn't give them any right to break the TOS.

      it's rather hard to explain to someone that hasn't played an MMO, but the negative ramifications of "gil selling" is pretty big.

  6. good and bad by Joe+the+Lesser · · Score: 4, Interesting

    It's nice to see a MMO company actually fight back.

    Of course, FFXI is very well designed for this sort of behavior in the first place.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  7. They do make it random (on some monsters) by Morrisguy · · Score: 4, Informative

    Why don't they remove the static spawning from the game, or make it random, or make these monsters tougher, or stop handing out rewards for camping?

    When it comes to NM(Notorious Monster) spawns in FFXI, there are two type of spawns. Timed spawns and lottery pops.

    With timed spawns, once the NM is defeated, it cannot appear again until a set amount of time (Such as real life 1 hour for most of them).

    The other type of spawn, lottery pops, are tied into the spawning rate of regular monsters. For every monster of a specific type that spawns in the zone, there is a very slim chance that it will be a NM.

    Here's an example. In one of the areas of the game, there are a bunch of windmills with giant sheep roaming around them. This area is also home to a NM called "Stray Mary", which happens to be a lottery pop. Now if I wanted to hunt down Mary (which is an actual quest in the game, btw), I would have to go there and hunt down every sheep I can find until one of the respawned sheep spawns as Stray Mary.

    As for drops, it's also kind of random as well. With Stray Mary above, she normaly drops some high quality milk that sells pretty good. If you're really lucky, she'll also drop a highly desired bard horn as well (which is the kind of item the Gil farmers/sellers are looking to monopolize as well).

  8. Cue that Victory track... by game+kid · · Score: 3, Funny

    da da da da, duh, duh, da duh daaahhh...

    At least for the legit players, anyway.

    (Yes I know, it sounds horrible as text. Sue me.)

    --
    You can hold down the "B" button for continuous firing.
  9. People are do bad things? by game+kid · · Score: 3, Funny

    Then I guess the auctioneers have no chance to survive make their time.

    --
    You can hold down the "B" button for continuous firing.
  10. For some reason . . . by dgrgich · · Score: 3, Insightful

    . . . I'm struck thinking about the kayakers and other boaters outside of the Giants' baseball stadium waiting for Bonds' home run balls to rain riches from the sky. Is this what these Gil Sellers are like?

    1. Re:For some reason . . . by Ayaress · · Score: 3, Funny

      Actually, based on the posts I read above from FFXI players, they're more like that guy last baseball season who dove accross five rows of seats and kicked a five year old while grabing a foul ball from him.

  11. Few gil sellers get banned by akypoon · · Score: 5, Interesting

    I have some friends playing FFXI now. They told me on Phoenix server, the IGE employees are still doing business as usual. It seems Square only banned those gil sellers who are very, very aggressive.

    Banning 800 out of 32 servers make you wonder how many gil sellers are actually out there. Keep in mind that Square never said explicitly that how many out of the 800 are linked to gil selling activities. Players who have repeating records for MPK or using grief tactics are banning candidates as well.

    Kudo to Square-Enix PR department. Well done.

  12. Re:So, why do some peeps suck so bad? by Ayaress · · Score: 3, Insightful

    It's the "It's just a game" mentality. When something is just a game, there are no consequences. Your actiond don't hurt anybody, and there are no hard feelings, nothing to be guilty about. It's pretty easy to be exceedingly cruel to a few pixels on the screen, even if you have a hard time bringing yourself to ask for an exchange when your new shirt ends up being the wrong size. The issues arise when those pixels on the screen are connected to a real person at the other end, some people treat them no differently than they would an NPC.

  13. Spawn camping? Wassat? by Asmor · · Score: 2, Informative

    Why don't they just play City of Heroes?

    Ignore all the pettiness and boring parts of all those fantasy RPGs and just have fun. No uber items to collect, no spawns worth camping... Anyone can have a good character and all they have to do is play normally and advance their character.

    1. Re:Spawn camping? Wassat? by snuf23 · · Score: 2, Insightful

      Well, let's see:

      Nothing to do with the money you do make.
      No high end game content. (Getting to make a new character at lvl 50, is not exactly exciting).
      No player owned anything (i.e. apartment, super base, frickin telephone booth for that matter).
      Repetitive quests. Sure the story text changes but not much else.
      No player vs. player. (ok this should sort of be in the next update)

      Seriously, I am a CoH player and have been for about 7 months. I do enjoy the game and it's pretty impressive for me to find something that entertains me for that long.
      That being said, lately I have been getting bored as the high end game degenerates into a grind. Once I hit lvl 50 (I'm 46 currently and yes I don't have enough time to play to have 8 lvl 50s like some people) I will probably hang up my tights at least until City of Villains comes out. Especially if they do get the super/secret base thing in there. I wish there was more to SuperGroups than just being a convenient way to hookup with your friends.
      The game is a good start, but I think more features are going to need to be added to keep long term players.

      --
      Sometimes my arms bend back.
  14. Re:Gill Sellers? by bigsteve@dstc · · Score: 2, Funny

    No, no, no. The guy was Pewter Fellers the famous typing error.

  15. Gil seller? by clean_stoner · · Score: 3, Interesting

    Am I the only one who has absolutely no idea what a Gil seller is?

    --

    Sigs are for the weak.

    1. Re:Gil seller? by dodonpachi · · Score: 4, Informative

      "Gil" is the currency of Vana'diel, the world of Final Fantasy XI. A gil-seller is a person who sells gil for dollars.

      The problem is that they monopolize some monsters and zones that give good items. They sell the items to obtain gil to obtain dollars. So the "normal" players like me, are forced to buy the items at the ingame "ebay" instead of getting them the normal way... killing those monsters. It's possible to wait for the monster to appear and fight it before a gilseller, but unlikley.

      Worst of all, some gilsellers bring highlevel monsters near the spawn spot of the monster with the good item... so, the new foe kills you and they are alone to get the item. That is the kind of player SQUARE-ENIX is banning.

      Excuse my poor english (Spain here) and I hope this comment helped

  16. seriously by Fr05t · · Score: 2, Insightful

    I needed those 50 Monster Signas! Sure you can only equip one at a time and I don't have any jobs that can actually use it, but thats why I had to sell them on the Auction House. Of course that generated more gil than I could hold so I had to sell it in real life. :P

    On a serious note - I played FFXI for almost 2 years. I had 2 jobs leveled that needed a Monster Signa (fancy staff for Bards and Beastmasters). 6 months I camped the monster that dropped it and didn't get it once because there was constantly campers there running bots. Eventually it became apparent the only way I could obtain this item would be to either farm a low level area and ruin the game for someone lower level than I, or pay real money to get the gil I decided it was time to go.

  17. Why not let the players decide... by $1uck · · Score: 3, Interesting

    How difficult would it be to mark some servers as "approved for IGE economy 'enhancements'" and some servers where such activity will get you banned. The MMOG company can take IGE up on its offer to share a portion of the proceeds, and sign a contract that heavily penalizes IGE (or any other group) that violates server agreements. And if no one wants to play on the servers offering the "enhancements" well then scrap it and tell IGE to get lost. But the people who don't like it don't have to play with it and the people who do will have a "safe haven" to do it in. /crazy I know give everyone what they want.

  18. To clarify some of the misconceptions by XellDx · · Score: 2, Interesting

    I see alot of confusion above, and rationalazation from those not familiar with what the big deal is.

    Firstly, They banned the PlayOnline accounts, not the characters. Which means, potentially they banned 25600 characters, with each POL account having the max of 32 characters per account. So its possible that in doing this they removed a signifigant amount of money from some of the servers. That is to say, if they got the POL account that had the character with all of the gil-sellers money (unlikely), its gone. As the prices on IGE are the same, I'm guessing they didn't manage this.

    Secondly, the gil sellers monopolized the drops using hacks and exploits. Everytime SE fixed an exploit or tried to circumvent it,another aspect of the game ended up suffering. See: Fishing botters. Everytime they tried to comprimise, the method of operation has changed. I do not believe that a 'fix the problem' is entirely nessecary, the people who play the game for fun are not the ones actively cheating.
    On the point of the static spawn zones - the monsters in question do not spawn staticly at cordinates XX:YY. They can spawn anywhere in on a square of the map, covering a pretty substantial distance. Gil Sellers got around this by haveing 2, 3, or 6 camping depending on the number of spawns.
    The problem is that when competing with a Gil-Seller, you'd see them use an ability or cast a spell on the monster before it would load on your screen. I saw one where the monster spawned DEAD. They where not doing this becuase they where better, they did this through using hacks and bots. When a monster is 'claimed', no one else can attack it. In essence, if the monster wins you get your shot, if the player wins too bad.
    SE could not fix the way this worked without changing the fundamental way that claiming monsters worked, which in turn would affect the way the entire game played.

    It was not written into the TOS that camping a mob is bad. Its no where in there actually that you cannot camp monsters. As other have stated though, many of the gil sellers took extreme actions on ensure that they where the only ones who got the items. They not only made it a hassle to try for these, they made it dangerous.

    Solutions mentioned:
    Put level limits on areas.
    This is not possible on the level where the problem actually is. There are many areas in which the monsters span a 20-30+ level range.
    They do have special level restricted areas for parties go to in order to fight for rare treasure drops. The gil sellers to my knowledge left these alone, and even if they had tried its not possible to interfer with other parties as they fight in these.

    Simply limit the distance a mob will pursue a target
    This is done to an extent. If you get far enough of a mob so that it cannot see you it gives up. If you leave an area it gives up. If you are a much higher level and stop so it can catch up, it will follow you until you do one of the previous two mentioned activities. The mobs in some cases are slower than the player, and can be outrun. The mobs that people have to worry about, and train on others, can keep up.

    Fix the modified DLL issue.
    Nothing more I can say. That needs to be addressed. The fact that it hasn't been fixed suggests that there may be technical limitations (Affect the PS2 version perhaps).

    On my server they banned many of the major sellers, lots of the AH prices have stared to flux. SE has done a very good thing.

    --
    X