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NYT on Warhammer

Spoooon wrote in to mention a New York Times story on Warhammer, old skool table-top wargaming favorite. (registration required) From the article: "In a culture dominated by virtual diversions and mass marketing, Warhammer has acquired an ardent following by being tactile and mysterious, using no advertising at all. Games Workshop, the British company that makes it, has licensed two video-game versions, but it is usually played with three-dimensional figures by opponents who face each other across a real-life table." In related news, registration for GenCon Indy 2005 opened on Monday. Best four days of gaming, and all that.

60 comments

  1. Games Workshop by garwil · · Score: 4, Funny

    Is commonly known as Geek's Workshop in my local area. ;)

    --
    If ignorance is bliss, knock the smile off my face.
  2. The problem with WH and 40k by Bootle · · Score: 3, Interesting
    And Games Workshop even admits it, is that 99% of the audience is between 12 and 16. Why do you think there is a new edition every 4 years?

    Realizing that it takes 6 hours to play a game, countless hours to paint armies and make terrain, etc. then only kids who haven't discovered the opposite sex will ever have time to play. Which is quite something considering how well this game must help stunt that discovery...

    I played mostly 40k (2nd edition) and the new editions both look exciting, but I'm not going to hang out with a bunch of home-schooled 14 year olds, even if I had the time.

    Games workshop is in a tough position, with their demographic so narrow. If I was in their position, I wouldn't know of a quick fix to expand market share

    1. Re:The problem with WH and 40k by RedHat+Rocky · · Score: 4, Informative

      I've been playing since around 2001, started right in the middle of the Game Store Crash (another topic). Games don't take 6 hours to play any more, typically 2 hours if both players are wanting to get done and not sitting around BSing (which is common in friendly games).

      Tournament games typically have a 2 hour time limit, which includes setup/deployment.

      Most important point: I've met exactly one player below the age of 23. Average age is 25-35, on a guess.

      --
      Anything is possible given time and money.
    2. Re:The problem with WH and 40k by nb+caffeine · · Score: 2, Informative

      I played 40k in high school, sold my army after i went to college. I was 16-18 when i played. Now that Ive graduated and have a "real" job, im contemplating getting back into it. Ill still be younger than what you've seen, being only 22 now. Only problem is that there is nobody in this hick town i live in to play.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    3. Re:The problem with WH and 40k by RedHat+Rocky · · Score: 3, Informative

      I'd recommend drafting your friends (I have the same problem as you, small town with torches and burning crosses for those dirty gamers).

      A new twist to 40k is Combat Patrol. Small points games (400) that are fun and don't take a lot of models. Perfect for getting back in and taking someone with you.

      See more here:
      http://www.patrolclash.org.uk/index.htm

      --
      Anything is possible given time and money.
    4. Re:The problem with WH and 40k by nb+caffeine · · Score: 1

      Ahhh, thanks, thats just what im looking for. We used to play these sort of games sometimes, but never had an offical name for them or anything. Back in the day, when 40k was only half the afternoon (soul caliber on the DC the other). Now im over at GW's site, and my credit card is bracing for an impact, im sure.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    5. Re:The problem with WH and 40k by Grab · · Score: 4, Interesting

      "Quick fix?" It's GW who deliberately elected to be in that position.

      I played at school and briefly after, from about 13 to about 20. That's the time when it started going all cartoony. To start with it was very much the "dark future" approach - a great gothic atmosphere to all the games. Then when I was about 16-17 it went right downhill. The Orks/Orcs became comic relief, the rules were dumbed down, everything became "heroic", and suddenly it was bright cartoon colours everywhere! Quite simply, GW deliberately aimed for the young-teen market, altering all their games and introducing new figure lines to do so.

      And since they were aiming at kids, they chose not to charge pocket-money prices (like TSR did). No, prices started at £1 a figure (when TSR figures were about 50-60p) and had reached £3 when I jacked out. The intention was clearly to target adults buying these for kids as presents. If you wanted to buy them out of your own money, well, tough.

      It's an interesting comparison against TSR (or whatever they're called today). TSR deliberately kept it adult, and as a result still have a zillion adult roleplayers and games. GW consciously went kiddie, and as a result have cut off all their adult audience, who left to other fantasy games or historical gaming. They made their bed, so they can't bitch about having to lie in it.

      Grab.

    6. Re:The problem with WH and 40k by RedHat+Rocky · · Score: 1

      I highly recommend the 4th ed box set, mostly for the mini rule book. The $50 main book is good as well, but not for just starting in again. The really cool part is that the mini book has the exact same page numbers as the Big book (it's really just a scaled down version, literally).The Combat Patrol rules are in the Big book, but there's only one small rule change from 40k in 40 minutes (which is still a much better name anyway). At the risk of GW legal coming after me, the only difference is ordance is specifically forbidden in CP, whereas the guy who wrote 40in40 basically said "I wouldn't play with someone who brought ordance to a patrol, why put it in the rules?".

      You can also pick up the mini rule book off Ebay, seems several people are breaking up the box set just to sell in pieces. Expect to pay $15-20.

      --
      Anything is possible given time and money.
    7. Re:The problem with WH and 40k by nb+caffeine · · Score: 1

      Heh, i also just realised that i live less than a block from a comic/gaming store. I do remember mom n pop type stores being expensive, but im sure paying for shipping from the UK wont be cheap either. I live in a big ass apartment by myself and its kind of become the geek haven for my friends: confortable couch to sit and play xbox on, a nice network setup, and i got a big spare room that would rule to have a table to play 40k on. I remember getting the starter set back in the day (98 maybe?) and then buying second hand models from friends and repainting them. Several of my friends quit playing when others started, the armies just shifted hands. I built up quite an impressive space marine army quickly for a low price, and then spent every day after school fighting with my friends' dark eldar and orc armies. Oh man, to be young and have that much free time again. I better stop reminiscing before it costs me too much money.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
  3. Warhammer Online by SteelLynx · · Score: 5, Insightful

    It's a shame Warhammer Online never got finished. The screenshots etc they released looked very close to my image of the world.

    --
    It's 19:11:42. Do You Know Where Your Meat Body Is?
    1. Re:Warhammer Online by imr · · Score: 2, Interesting
  4. Tactile dimension hardly unique to Warhammer by JackBuckley · · Score: 5, Interesting
    TFA contains the following quote:

    "But for these toy army generals, craftsmanship matters as much as tactics, and it is this aspect that most distinguishes Warhammer from fantasy games like Dungeons and Dragons."

    Maybe I'm showing my age, but back when I played D&D (and that would be AD&D, youngsters) we spent a lot of time custom painting lead figures for our 3D tabletop model of the game. I still have a bag of plastic sea creatures and dinosaurs and other yard sale beasties as well that could serve as creatures we didn't have leads for in a pinch, but PCs were always lead and painstakingly painted.

    It's hard to beat a physical representation of the game for settling disputes ("I wasn't near that chest--my character was on the other side of the room spiking that door, remember?") and visualizing what's going on.

    1. Re:Tactile dimension hardly unique to Warhammer by RedHat+Rocky · · Score: 1

      I'd love to read the article, but I like my soul where it is. RSS link someone?

      At any rate, in Warhammer 40k you're talking a large number of figures to play a game, say 30-50 average. Someone who takes the modeling side seriously spends a lot of time not just painting, but converting or even scratch building models.

      Want to see what I mean, check this:
      http://coolminiornot.com/

      --
      Anything is possible given time and money.
    2. Re:Tactile dimension hardly unique to Warhammer by Basje · · Score: 2, Informative

      That's how I got into Warhammer, and other minigames for that matter. Thru ADnD and later other RPGs. Nowadays I paint more than I play RPGs and minigames combined.

      A good site to look at quality paint jobs is this site. Yes, I'm on there, but I won't volunteer my nick :). I'm not that good... Keep in mind most of these minis are only around 35mm (or 1.5 inch, give or take a few mm) large.

      --
      the pun is mightier than the sword
    3. Re:Tactile dimension hardly unique to Warhammer by Tokah · · Score: 1

      Miniatures are still widely used in both AD&D and 3rd Ed D&D, but in addition to painted lead and pewter minis there are more options. A few companies are selling good looking plastic models by the box load. I still prefer pewter minis for my character, but the plastic ones are easier sometimes.

    4. Re:Tactile dimension hardly unique to Warhammer by Macgrrl · · Score: 1

      The 'new' rules for DnD 3E (and 3.5E) significantly rely on physical location for resolving combat scenarios, and running combats are greatly simplified by using real 3d minis over trying to resolve I wasn't near that chest--my character was on the other side of the room spiking that door, remember? type disputes ad hoc.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  5. Incredible... by Master_T · · Score: 2, Insightful
    284 million dollars in Warhammer sales last year?

    It is amazing how a company can build a following for something that seems so silly to a lot of people. I mean really for me at least (I no longer game, but I used to game a little bit, Rifts mostly and a bit of D&D) gaming was more of a social pastime than a competitive activity. However when I got involved my friends had already spent copious amounts of money on the games. These things have come to represent part of who people are today in this world. Any activity that connects people can provide someone with much needed identity. This must be how the warhammer people have made so much money. Find a market where you can get into someone's life and stay. Those are the best customers.

    1. Re:Incredible... by Anonymous Coward · · Score: 0

      "284 million dollars in Warhammer sales last year?"

      Yeah, that's because they sold seven figures; have you seen the prices they charge?!

      up to $15.00 for some of the models. I kid you not.

      I used to play third edition, and was not TOO bad at it. I built armies because they were fun, but when the competition became so cut-throat it was an argument every other turn as to what this effect or that weapon did I decided it was time to quit. I probably spent over $700.00 bucks for that army. I just gave it away, too.

      And I have no regrets

  6. You're kidding me by Anonymous Coward · · Score: 2, Insightful

    Ah, yet another example of the fine standards of journalism employed by the modern press.

    Tactile? Mysterious? No advertising???

    Just because GW never ran a television commercial doesn't mean they havn't spent the last 20 years advertising out the wazoo. I'll give the author the benefit of the doubt and assume he meant 'no advertising that I've ever seen'.

    I've seen the way GW operates, both at a retail and corporate level. They're one of the scummiest companies in the gaming industry. If the reporter had dug into that a bit more he may have had a decent story. Instead he gave them a nice fluff piece that almost qualifies as advertising by itself.

    1. Re:You're kidding me by RedHat+Rocky · · Score: 3, Informative

      GW publishes a magazine, White Dwarf, which is pretty much one giant ad for their stuff. Oh, and the occasional interesting piece for the players.

      But mostly, it's "Look, new cool models released this month!! And see, they beat this other army, wow!".

      --
      Anything is possible given time and money.
  7. From a Warhammer Fanatic by discordja · · Score: 5, Interesting

    I've followed Warhammer for the better part of 10 years now, and have tested or played nearly every game they(Games Workshop) have created. Blood Bowl, Talisman, Fantasy and 40k, Gorkamorka, Gothic .. the list is pretty large.

    The article, I feel, does a remarkable job discussing aspects of the tabletop wargamming industry that makes it so enticing. If you like chess, chances are these productions will probably not fail to interest you. Seems like every week, even after so long, I learn something else, am surprised by the ingenuity of my opponents, think of better strategies to annihilate my adversary. I honestly do not believe you can ever master the game.

    But I think that, for the most part, this exists for all highly tactical games. Warhammer is unique however in that along side their decent rules (which change every few years to keep things fresh and interesting), they have a fantastic creative direction. Their monthly publication White Dwarf is filled not just with rules and battle reports, painting primers and strategies; but with a hefty helping of fluff, fiction, heroes, betrayal, victory and all the things that make a good story.

    Many players, myself included, choose armies often times as a telling of themselves. The never say die dwarves, the emperors finest space marines, the wildly hillarious skaven (all of their war machines are nearly as risky for the skaven as they are for the opponent), the haughty high elves.

    Their lead is simply the best in the industry. It's highly stylized, out of proportion. Orcs wielding high tech weapons in one hand and "Choppas" (mechanical axes) in the other. They have massive vehicles like the Steam Tank and the Land Raider. The game is simply oozing with flavor.

    While I've generally no problem with their no advertising mentality, GW has classicly been a bear to deal with if you are a shop owner. If you sell GW merchandise, they want you to buy everything in 6 blister groupings, they want you to meet a certain dollar ammount per week, so a lot of shops turn to groups like Alliance who buys and bulk and acts as a middle man for small stores that don't put through enough sales to keep up with GWs demands.

    The only other real complaint is that the cost of entry is high. I've had years to collect, have 6 different armies and would estimate my collection well over $4,000 in value. That is not to mention the time expenditure to paint, base and secure all my models. It makes it very hard for a new player to enter the market, so hunting for new blood is a bit of a chore. They have tried more and more however to become the drug pusher (The first one is always free) and that's helped get interest from those that can afford it but would be hesitant otherwise.

    --
    I stole this .sig
    1. Re:From a Warhammer Fanatic by Anonymous Coward · · Score: 0, Funny

      estimate my collection well over $4,000 in value
      It may have COST you $4,000, but I certainly don't VALUE it at $4,000.

  8. Specifics by Thedalek · · Score: 4, Informative

    For those who might be wondering, "Gosh, what could GW have done that was so bad?" consider the following:

    GW has set up a system whereby hobby-level shops (Mom-n-Pop type independently owned stores) can obtain virtually anything GW makes for 50% retail. That gives the stores a 100% markup, which is good for small stores. So far, so good.

    However, when sales in any geographic region reach a certain saturation level, GW moves in, installing a Games Workshop store, undercutting the retail stores they supplied to by about 25%. If Warhammer was the primary source of income for the local Mom-n-Pop stores (which it probably was, if sales reached the saturation level), the Mom-n-Pop stores die. The local Warhammer market dries up, and the GW store moves out.

    Add to that the fact that, in competitions, the paint job on your army counts more towards winning the tournament than winning a battle, and it's obvious why many are leery of the whole thing.

    Myself, I don't trust any game you need a tape measure to play.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Specifics by Pinkoir · · Score: 2, Interesting

      Add to that the fact that, in competitions, the paint job on your army counts more towards winning the tournament than winning a battle, and it's obvious why many are leery of the whole thing.

      The reason why sportsmanship and painting count as much as winning is to limit the number of smacktards whose only interest is in wtfpwning everybody they meet. Warhammer is a hobby not an olymic sport and Games Workshop is very careful to keep it that way. Fun is more important than winning in a hobby and people who feel the other way are welcome to aim-hack in counterstrike.

      -Pinkoir

    2. Re:Specifics by RedHat+Rocky · · Score: 1

      Also, the break down is such that winning the game is still the most important.

      But don't believe me, check for yourself.
      http://gt.us.games-workshop.com/Rules/R ules.htm#Ju dging

      --
      Anything is possible given time and money.
    3. Re:Specifics by Wylfing · · Score: 2, Insightful
      However, when sales in any geographic region reach a certain saturation level, GW moves in, installing a Games Workshop store, undercutting the retail stores they supplied to by about 25%. If Warhammer was the primary source of income for the local Mom-n-Pop stores (which it probably was, if sales reached the saturation level), the Mom-n-Pop stores die. The local Warhammer market dries up, and the GW store moves out.

      Riiiight. So Games Workshop's business plan is to make the market for their product disappear. How cunning! Something tells me you can't show any evidence to back this up. Oh wait, let me guess. You either you "heard it from someone whose brother's cousin's best-friend's sister-in-law knew a guy who owned a store like that" or you just made it up entirely.

      Next time you feel like fabricating claims against a company, at least summon enough imagination to invent something that sounds plausible.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    4. Re:Specifics by RedHat+Rocky · · Score: 1

      Don't be an ass. I've talked to numerous people who have owned/run/worked in games shops, they all tell the same story. GW makes Microsoft look pretty tame, vendor-requirements-wise. A lot of game shops don't bother, the startup costs are way too high and GW wants the store to carry way too much stock.

      There are plenty of instances where a GW store has opened and driven off the other shops in the area, at least from a carrying the merchandise angle.

      GW's business plan is "make money". Cutting out the retail stores means more markup for GW.

      You do realize GW tried to ban all other shops from offering items on the Internet, right?

      --
      Anything is possible given time and money.
    5. Re:Specifics by Anonymous Coward · · Score: 0

      Something's not quite logical here. If the independent stores are making the markup you claimed, surely they could just cut their prices to GW's levels and still make a handsome profit?

      I still think Games Workshop are slimy, what with their new editions of the games every couple of years, and refusal to allow third-party minatures to be used in their tournaments. But don't accuse them of things they don't do.

    6. Re:Specifics by Anonymous Coward · · Score: 0

      Proof?

      Links?

      Thought not.....

    7. Re:Specifics by RedHat+Rocky · · Score: 1

      Uh, like this?
      http://books.slashdot.org/articles/03/04/16 /152021 9.shtml?tid=127&tid=98

      I guess I could get a deposition from my friend the former-game-store-owner, but for an AC I don't think'll I'll bother. Live in fantasy, as you wish.

      --
      Anything is possible given time and money.
    8. Re:Specifics by Wylfing · · Score: 2, Insightful
      I've talked to numerous people who have owned/run/worked in games shops, they all tell the same story.

      Like I said, it's always "My fourth cousin's flatmate's uncle's wife knows someone who heard it from a friend."

      When asked for proof you gave this link. Yes. Games Workshop has tried to put restrictions on online discount sales. The reason for doing so is to prevent undercutting of brick and mortar stores. Where is the evidence that Games Workshop is trying to put poor Mom and Pop out of business? Oh, right. They're not. They're protecting the business interests of those shops by keeping store-less Internet ops from dumping product on the market at 5% markup (far below what a real store can compete with).

      So the point stands. Stop making phony claims about Games Workshop's business practices.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    9. Re:Specifics by RedHat+Rocky · · Score: 1

      You fail to realize that the brick and mortars are the ones doing the Internet sales. Not all of them, but enough realized they could up their sales by opening to the Net. The Warestore (hey Neal!) is a good example.

      Note that most retailers sell their GW stuff at full retail. I have yet to hear a decent reason (from a store owner) for doing this. There are a couple stores in my area that realize offering a discount is a good incentive for repeat business, they implemented this by offering discounts to gaming club members. However, most of the stores don't seem to get this concept and fail to compete on any other factor. And then complain they can't compete.

      GW shouldn't care one way or the other, as their customer is not the end user anyway, EXCEPT for their direct sales line, ie internet/phone sales.

      I guess GW putting up shops in direct competition with their customers (brick and mortars) isn't proof? Okay.

      --
      Anything is possible given time and money.
    10. Re:Specifics by Godeke · · Score: 1
      Interview with D.W. Tripp

      Not 3rd cousin removed, but a 20+ year store owner. I quote:

      In 1996 I wrote an article for Comics & Game Retailer (a trade magazine) predicting exactly this current situation and asking publishers to consider the route companies like Games Workshop took - restricting who could access their products at wholesale and eventually restricting online sales to their own operation only. While this hasn't made Games Workshop products less expensive, it has allowed them and retailers such as Dark Horse to make a fair profit and if anything, the market for Warhammer and Warhammer 40K has grown over the years. There is also a thriving secondary market on sites such as eBay for players to sell off their GW items, often at terrific discounts, which doesn't directly impact the sales of GW or the retailers.

      and
      Games Workshop's model works. That alone is enough to lend credence to my suggestion that online discounters could eventually shrink the market for board games rather than increase it. Miniature games demand in-store selling. Columbia Games is another example of an approach that works. They sell at retail. And except for sales when they have slow-moving games, people pay retail when they buy from Columbia. So why did Grant and Tom take that approach? I think they took it to do two things: keep the company alive and make a good living doing it.

      As you can see, as a retailer he *prefers* the GW model, and feels that deep discounting and Internet sales runs the risk of destroying the market. (Read the entire piece for more).
      --
      Sig under construction since 1998.
    11. Re:Specifics by Anonymous Coward · · Score: 1, Funny

      > GW's business plan is "make money"

      Those bastards.

    12. Re:Specifics by RedHat+Rocky · · Score: 1

      This is near and dear to my heart. Why? The Death of all real Game Stores in my area.

      The sole suviving store carrying GW products in my area does the following:

      1. Sells at full retail. No discounts PERIOD.
      2. Nothing else to market/support GW. No gaming space, no knowledgable staff, zippo. In short, no value-add from the store.
      3. Does maintain a decent stock of product.

      The store I choose to patronage:

      1. Sells at a discount to club members, not a lot but enough to get my attention (10-15%).
      2. Nothing else to market/support GW, same diff.
      3. Does not maintain a lot of stock, but is willing to take special orders by any means (email, phone) and offers additional volume discounts.
      4. Is an additional 30 minutes away.

      So, why go to store number 2? They've said they want my business (here, have a discount). The competition between stores is two things: price and distance. Store 1 loses.

      Now, new store, same as store 2 except:

      1. Has a bigger stock.
      2. Has gaming space.

      Ah, now we have a new winner! The key is competing.

      Ok, so B&M feel they are losing out to internet sellers. What to do? Compete on things other than Price! Do value added things like offering game space (hell, you could charge for it and most folks wouldn't mind), having knowledgable staff, sponsing local competitions and generally seeming like you care. Online retailers can't do that.

      The key is you have to give a reason for your customers to come in, simply expecting them to pay more for the privilege of visiting your store is NOT enough and you WILL lose that business.

      --
      Anything is possible given time and money.
    13. Re:Specifics by RedHat+Rocky · · Score: 1

      "D.W.: CHALLENGES

      - Cash flow
      - Good staff
      - Fill rate on orders (dismal at times)
      - Getting known. Realize I opened in 1982. I would guess my store was one of maybe 150 games-only stores in existence at that time.
      - Unsold inventory (Thank you eBay! Thank you, thank you, thank you!)"

      How interesting! He says on the one hand that online discounters are Bad, then later praises the fact he can dump his old stock on ebay! Hmmm.

      I think his discussion of perceived value is spot on. B&M's obviously can't do things like timely delivery of new releases, but again there are value-add things they offer that will up the perceived value of the products they are trying to sell. The trick is balancing that versus price.

      --
      Anything is possible given time and money.
    14. Re:Specifics by Anonymous Coward · · Score: 0

      He does mention that E-Bay acts as the "secondary" market for Warhammer because of thier policies, so dumping via E-bay his overstock seems consistent with using online for secondary markets. His concern is more with the "discount on day one" online sellers.

      To be honest, I think there is a lot of value in online sellers. I have purchased online when the local store has no access because the distributor doesn't carry something, or because it is out of print and thus not special orderable. I do worry that the constant fixation on price that many have will drive the B&M out of the smaller towns and that will leave people without gaming space. As you point out, the value-add things *must* be present.

    15. Re:Specifics by patio11 · · Score: 1

      1. Sell through mom&pop stores for 50% of retail. Make $20 per siege tank. 2. Cannibalize sales by undercutting mom&pop stores, killing market. Make $15 per siege tank, until market dies. 3. ??? 4. Profit!

    16. Re:Specifics by sanggye_dorje · · Score: 2, Interesting

      Proof, specifics? Well I owned a game store for a little over 2 years. We carried GW, but it wasn't our biggest seller. We bought everything from a game distributor, though GW constantly offered us good deals. About 40 miles away, was another game store, who bought from GW, within a year, they (GW) opened a store in the same town as the other store. (Both that town and mine had populations of under 40,000, so not major cities) One of the employees from the non-GW store became a regular and explained it all. On top of this, I have attended many gaming conventions as a merchant and have heard this from various other retailers. In the gaming business, it is common knowledge that GW does this. Of course this is my own experiance.

  9. It wasn't always like that. by Morrisguy · · Score: 1

    GW publishes a magazine, White Dwarf, which is pretty much one giant ad for their stuff.

    White Dwarf (along with Wizard's/TSR's Dragon magazine) during their earlier years, did actualy focus on other games outside their respective domains, since they were originaly gaming magazines, and not specific game magazines.

    For instance, our local Blood Bowl league commish showed me an old issue of WD he thought I would be interested in. Sure, it had Warhammer and other GW related articles in there (including some house rules for Blood Bowl 2nd Ed), but he wanted me to read it for the old Paranoia adventure published in that issue as well. I introduced the new Paranoia edition to the group about a month earlier, and he thought it might be a good idea to convert that adventure to the newest ruleset.

    But yes, today, White Dwarf and Dragon are just heavily focused on their parent company's flagship games, but since the game industry wasn't in the shape that it is today, it promoted gaming in general rather than their own games.

    1. Re:It wasn't always like that. by Richard_at_work · · Score: 1

      White Dwarf origionally wasnt owned by Games Workshop - the magazine was purchased by GM quite late on as a developed RPG magazine (I have issues 1,2 and 8 somewhere of the origional mag), and thats when the content of the magazine changed to GM only.

  10. Dropped the ball on Talisman by TheAngryMob · · Score: 2

    Ask any Talisman fan (essentially anyone who's played it) what they think of Games Workshop and be prepared for some "colorful metaphors."

    Not only has the product been discontinued, they refuse to let anyone else acquire it to keep it going.

    Yeah, I get all warm and fuzzy just thinking about it too.

    --

    Don't just game, Dungeoneer
    1. Re:Dropped the ball on Talisman by YOU+LIKEWISE+FAIL+IT · · Score: 1

      Well, they're a bit inconsistent in this regard. They released Warhammer Fantasy Roleplay to Hogshead to get it back on the market, but as the appearance ( and then rapid disappearance ) of Necromunda showed, they seem averse in the extreme to the idea of ever saying that their old products aren't going to reappear. ( Necromunda was a rehash of a White Dwarf serialised tactical called 'Confrontation' ).

      The one thing that makes me sad about these rereleases is that with every run around the track, the products feel... somehow blander, robbed of detail. I saw this when WH40K went from a softback book to a boxed set, again with Necromunda, and the practical pruning from the line of imaginative, fun games ( Gothic, Man O War, Bloodbowl ) that I guess weren't selling a lot of Mini's.

      Well, I'm ranting! I appreciate your frustration though - I attempted to obtain Talisman some time ago on eBay. Ouch.

      --
      One god, one market, one truth, one consumer.
    2. Re:Dropped the ball on Talisman by Macgrrl · · Score: 1

      Given how long it takes to play out a game of Talisman with 'all' the boards in play, they probably figured there was no market - everyone either has ADD or is already playing a game and keep getting a new ending in the middle.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  11. Not just for 14-18 year olds by zhevek · · Score: 1

    I have been playing GW games for close to 15 years. While 40k does still appeal mainly to teens, the fantasy game Warhammer has more appeal to older folks. Most of my opponents are above 20, with a good 30-40% above 30 (like me!).

    Most of the people in my age range do appreciate the hobby side of the game alot more, with painted armies being our pride and joy. It's mostly teens that run around with unpainted (scoff and point) armies.

    I am going to a tournament in just a few weeks where the entry fee is $89. This tournament will have 100+ 40k players and 80 warhammer players. There are other tournaments around the country where close to 200 players show up. And fly in from other states... don't tell me that 16 year olds have enough money to fly around the country to these events. Or their parents permission to hang out in another state without them.

  12. Warhammer isn't the only table top wargame by mutewinter · · Score: 2, Interesting

    I've been painting miniatures since I was in 2nd grade, but I never managed to actually play any wargames simply because of the cost and money involved. I honestly don't think I'll have the time until I retire.

    If you have any interest in any non-warhammer wargaming take a look at some of these sites:
    www.nirya.be/snv/ttm/
    www.wargamesfoundry .com
    www.wargamesjournal.com

    And no, its not cheap. If you don't have at least $1000 to spend it will be difficult to play anything beyond a skirmish level.

  13. Warhammer rant to follow by TJ_Phazerhacki · · Score: 1
    "... 99% of the audience is between 12 and 16. Why do you think there is a new edition every 4 years? Realizing that it takes 6 hours to play a game, countless hours to paint armies and make terrain, etc. then only kids who haven't discovered the opposite sex will ever have time to play. Which is quite something considering how well this game must help stunt that discovery..."

    WTH? Letsee... Most of the ppl I play Warhammer with are over 25, Married, well employed, and are some of the mote Sportsmanlike people I know. The community is very receptive to new players, and if you think for a second that there are no girls involved... Half of all major painting competitions are won by females! I know a number of guys whose girlfriends love to paint, and they love to play.

    What game like this dosen't need at least a rules revision every few years? You do realize that in the almost 30 year lifespan there have been 6 revisions? 6!!! Not to mention new armies, histories and lore - thats half the game, the story!

    GW is losing significant audience from your 12-16 year old demographic because of movies, videogames, and TV. Of course, there gaining much on the other end of the spectrum - people like me who like to take weekends away from the screen and do something with our own hands.

    I may not be a professional artist, but my armies allow me to express myself. Blue goblins? Panicky dwarves (long story...)? If you want it - you can paint it however you need to.

    I shudder to think of what would happen if the Tabletop gaming industry collapsed as a whole. Adventures like Dawn of War are fun, but the core of the Hobby is interaction.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  14. Informative Article by MonkeyCookie · · Score: 2, Insightful

    I thought that article was fairly informative and objective. Most of the articles one reads about this type of activity tends to regard the participants as weird dorks who are socially inept, or it condemns such activities as being bad for children.

    It was refreshing to read an article that treats it like a normal hobby.

  15. Re:Thanks, assholes. by Anonymous Coward · · Score: 1, Funny

    Exactly. Some of us spend their time running Linux in a room full of sweaty sodo drinking, middle aged, balding viring fat asses.

    Debian developers, I'm looking in your direction.

  16. Games Workshop doesn't care about the hobby by ChaosDiscord · · Score: 3, Insightful

    I played Warhammer for several years and a number of their other games (Dungeon Quest, Warhammer Quest, Talisman (multiple editions), Space Hulk) for even longer. Like any company Games Workshop (GW) is a bit of mixed bag, but it was the attitude that irritated me the most.

    I think GW's attitude is best summarized by how their in-house magazine (White Dwarf) describes the hobby. It's not the "wargaming hobby" or perhaps the "gaming hobby". No, it's "the Games Workshop hobby". Feh. Tabletop gaming is a small market. Wargaming (which is most of what GW does these days) is a subset of that. The hobby as a whole has had a rough decade. What the hobby needs is unity, to grow the hobby as a whole, to not be selfish pricks about it. Sure, I wouldn't expect GW to advertise for other products, but to try and control the language to deny the broader hobby is wrong.

    Beyond that, it's a series of minor missteps that irritated me. Sure, release new editions of your games every few years. Release new models to go with them. But to declare that models from previous editions are not allowed in tournaments is bogus. Demanding that the models be genuine Citadel miniatures (Citadel being Games Workshop) is awfully selfish. Building a miniature army is expensive. Expecting customers to exclusively use your product and to buy (and paint!) an entire new army every few years is the wrong attitude. This is the sort of thing that turns many people off to wargaming as a whole.

    1. Re:Games Workshop doesn't care about the hobby by Lord_Dweomer · · Score: 1
      All of what you said is correct. I'd also like to add that when you have to drop $50 to get a lead piece for your army, it is no longer a hobby, but an addiction.

      Personally, I stopped playing when I bought a simple little blister pack that had two left legs in it rendering it impossible to assemble. Would the store take it back or even replace it with an identical one? Nope.

      --
      Buy Steampunk Clothing Online!
    2. Re:Games Workshop doesn't care about the hobby by RedHat+Rocky · · Score: 1

      I will say GW is usually good on customer service, I'm surprised the store in question didn't direct you to call GW and get a replacement.

      The fact that the store wouldn't handle the return is typical, AFAIK stores can't return mechandise, defective or otherwise, to GW.

      --
      Anything is possible given time and money.
  17. I was into this stuff when I was 10-13 by Nine+Tenths+of+The+W · · Score: 1

    And have no clue what it's like now, however, I'm quite surprised advances in computer game technology haven't cut into their market. I'd have thought things like the Total War engine, Combat Mission games etc would have crippled the tabletop gaming scene.

    --
    Slashdot: News for Nerds, Stuff that matters only to them
    1. Re:I was into this stuff when I was 10-13 by Macgrrl · · Score: 1

      I suspect it's all about the community feeling of play WITH other people. We routinely get 100+ players at the Warhammer comp at on our local gaming cons. In fact they have to limit the number of WH entries based on available space.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  18. I won't buy it... by MatW · · Score: 1

    I myself use to play Warhammer for all it's worth a pretty good turn base army game. The rules if not were GW's meddling with the recent Chaos infusion would have been fair. But my real gripe is the price of said miniatures. Have you seen the prices of their models? A Capt. Shrike of the Raven Gaurd mini would net around $15.00! I don't know about you guys but as student that's still has plenty of weight to make a big dent on my wallet. For me? the reason why I quit the game was it's ballooning prices of their miniatures. I just want to be a casual player but the price per little plastic green men is simply not worth it.

    --
    http://www.iWebmasters.com -your offshore staff leasing services!
  19. Related News: New Warhammer Roleplaying Game by MadMoses · · Score: 1

    This year we'll also see a second edition of the Warhammer Fantasy Roleplaying Game by Green Ronin and Black Industries.

    --

    Do not be alarmed. This is only a test.
    1. Re:Related News: New Warhammer Roleplaying Game by chihiro · · Score: 1

      WHFRP, now that's a proper game. Classic table top and by far the best thing ever to have come out of GW. I was very sad to see Hogshead Publishing (who had the rights to WHFRP) cease business a while back. They published some of the most imaginative and well crafted roleplaying games the Industry has ever seen.

      I await with some curiosity what Green Ronin Press do with it.

      Completely different kettle of fish to 40K etc - which is why GW never seemed to know what to do with it...

      As far as GW the company is concerned - for a while I hated them for marginalising WHFRP, and turning White Dwarf into a sales catalogue, but have now calmed down on that and consider it a good thing that a UK based gaming company has managed to survive at all.

      Still don't go to their shops though...

      Chihiro

      --
      Memes don't exist. Spread the Word.
  20. potheads by Anonymous Coward · · Score: 0

    I used to live above a GW store. Sometimes they'd play all night and the smell of pot smoke would waft up... While their orcs took hits I guess they would too.

    I'm pretty geeky but I've never seen geekier people in my life. Hardcore, d20 balls sort of guys (all guys of course).