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Xbox 2 to Have Wireless Controllers Standard

GamesIndustry.biz has the news that the Xbox 2 console, releasing this fall, will use wireless controllers by default. From the article: "Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware, but not the first to ship an official wireless controller; Nintendo has already enjoyed significant success with the WaveBird, its wireless pad for the GameCube."

24 of 146 comments (clear)

  1. Brilliant by MarkGriz · · Score: 4, Funny

    Who came up with this idea... Energizer or Duracell?

    --
    Beauty is in the eye of the beerholder.
    1. Re:Brilliant by drmarcj · · Score: 2, Insightful

      I don't think it'll be as bad as all that. I predict wireless but with a charging base station (like your cordless phone, for instance). I don't doubt they will incorporate force feedback into the gamepad too, given that it's integral to the existing XBox. Of course, if you're gaming for 10 hours straight...

    2. Re:Brilliant by MarkGriz · · Score: 2, Interesting

      "I don't think it'll be as bad as all that."

      Neither do I, but your logic is not quite as funny :-)

      If they are smart, in addition to a base station type thing, they'd have the ability to go corded as well. This would allow the controller to be powered by the base when batteries are low.

      --
      Beauty is in the eye of the beerholder.
  2. Rechargable by Aggrazel · · Score: 3, Insightful

    If they are rechargable like a Gameboy, then you have the issue of being in the middle of a game and unable to continue because your battery just ran out.

    If not, you have to change batteries all the time.

    Either way, I hope they at least plan to give the option for a corded controller, for those of us that still like them.

    1. Re:Rechargable by NanoGator · · Score: 2, Insightful

      "If they are rechargable like a Gameboy, then you have the issue of being in the middle of a game and unable to continue because your battery just ran out.

      If not, you have to change batteries all the time."


      I have a WaveBird controller for my GameCube. I haven't run into either problem you mention.

      "Either way, I hope they at least plan to give the option for a corded controller, for those of us that still like them."

      I agree with this, but for the reasons you're listing. I'm worried about interference.

      --
      "Derp de derp."
  3. Pioneers get the arrows... by the_skywise · · Score: 4, Interesting

    There are rumors that the Playstation 3 would do the same as well.

    Wireless controllers are an intersting option. But standard? Note that there are a whole bunch of corner cases that wireless joysticks have that haven't been well addressed yet. For instance, the Nintendo wavebird controller has no vibration capability. Most XBox wireless joysticks don't handle an XBox live headset or memory card.

    Battery life is obviously a problem. I'd like to see docking cradles for the joysticks on the box itself so they can be charged and ready for play. (Or interestingly... maybe they could be connected with cables like they are currently for charging. So play with the cable while charging play without otherwise.)

    And, of course, it's not as satisfying to get pissed off and yank the cable out of the box to demonstrate your frustration... (But it IS easier to throw the joystick across the room...)

    So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?

    1. Re:Pioneers get the arrows... by NanoGator · · Score: 2, Insightful

      "So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?"

      Boy I have mixed feelings about this. On the one hand, I've had a good experience with wireless controllers. (Nintendo's Wavebird is battery friendly and very responsive.) I also like the idea of no more controller ports.

      On the other hand, I live in an apartment complex. I'm just the sort of asshole that would find it amusing to mess with other people's games.

      --
      "Derp de derp."
  4. Battery life by Chonguey · · Score: 3, Funny

    No doubt the Xbox2 controller will be so large it will house its own power generator.

    1. Re:Battery life by ZephyrXero · · Score: 2, Funny

      You're not alone. I love the size of the original Xbox controllers' size...but, I'm not that fond of the button layout and d-pad. I think all consoles should start releasing different sized controllers...wouldn't it be hillarious to buy the Xbox 2 and hear the clerk as you "Do you want to super-size your controllers with that?" ;)

      --
      "A truly wise man realizes he knows nothing."
  5. Re:Mod parent up by SkyWalk423 · · Score: 4, Insightful

    I have a Wavebird and I am still impressed with the way it was engineered and it's battery efficiency, but I would guess an Xbox2 wireless pad will have a lot more to handle than the Wavebird does. For one, it has to deal with the bandwidth of not only registering button presses, but also the Xbox Live voice data to the headset, which goes through the controller in the current system. Plus I'm sure they are at least considering force feedback (rumble) support. IANAEE so I don't know how much more of a drain this will have on the batteries, but I would have to guess that it will be more than the Wavebird demands.

  6. So now what... by Anonymous Coward · · Score: 2, Interesting

    What's going to happen when you have an Xbox2 party and you have 4 consoles in one basement?

    1. Re:So now what... by kajoob · · Score: 4, Funny

      You could always go outside and talk to some girls.

      --
      Quidquid latine dictum sit, altum viditur
    2. Re:So now what... by ostermei · · Score: 2, Informative

      They most likely will do what Nintendo's done with the Wavebird and allow each controller to function on one of 16 individual channels.

      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    3. Re:So now what... by kereira · · Score: 2, Interesting

      If I were invited, I would. So guys gotta come out first.

      --
      I don't not believe there isn't a God.
    4. Re:So now what... by duggy_92127 · · Score: 2, Insightful

      ...allow each controller to function on one of 16 individual channels.

      Useless answer. Let me re-ask the question:

      What happens when you have a party and have 17 people playing on five Xboxes?

      (anticipated answer) Up it to 32.

      (sigh) What happens when I go to PAX next year and there are a hundred Xboxes with 350 people playing them, in the same room?

      Doug

  7. Re:Wireless is good! by ivan256 · · Score: 2, Informative

    The wavebird doesn't eat batteries because it doesn't use the vibration features that most games have.

  8. Tournaments / places with lots of Xboxes? by LincolnQ · · Score: 3, Interesting

    Wireless controllers are generally banned in tournaments, or at least restricted. With Wavebirds, for example, you don't want to be using one in a tournament, because if someone else sets their Wavebird to the same channel, all of a sudden you can't control your character anymore! And this is an easy thing to do, especially in a crowd with a bunch of people.

    Even if the Xbox controller doesn't have channels and instead has some bluetooth-esque pairing strategy, you can still screw with it by building a device that simply spams the air with RF on the same frequency as the controller, nullifying all wireless controllers in the area. It's just a bad idea.

  9. Re:Great news... by WebScud · · Score: 2, Insightful

    Rumble features are overrated and rarely useful. Do you even miss it when you play a game without the rumble feature?

  10. Re:Great news... by bzBetty · · Score: 2, Informative
    A few games I've played (Eternal Darkness) used the rumble feature to get around the limitations of their camera (Eternal Darkness was an early gamecube game originally designed for N64, its a great play). When something important was near you but hidden due to the camera angle the controller vibrated.

    It was a great feature and made the game alot less frustrating.

  11. Re:Rumble? by MonkeyBunker · · Score: 3, Interesting

    Logitech currently makes a controller for XBox that they claim gets 50+ hours on 2 AA batteries WITH vibration. http://www.logitech.com/index.cfm/products/details /US/EN,CRID=2311,CONTENTID=8182

    I have the previous version which used 4 AA batteries. I use it to play while I'm on my exercise bike, since the cable on the regular controller would get caught in various moving parts of the bike.

  12. Logitech Wireless by White+Roses · · Score: 2, Interesting
    Logitech makes a wireless controller for PS2 as well. I love it. If I'm playing while my daughter is running around (she likes to dance to Katamari Damacy), there's no cords for her to get tangled in. I suppose the same could be said for pets, etc. Plus, with a large 50" HDTV, it's nice to sit some distance away without the cables hanging around.

    Runs on 2 AA batteries, and I can attest to the 50+ hours of life that they mention on the site. Plus with rechargeables (say, a couple pairs), you're in good shape, and the "power pack" is non-proprietary and user-serviceable.

    --
    Do not touch -Willie
  13. Official Wireless Controllers? by Saige · · Score: 3, Informative

    "Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware, but not the first to ship an official wireless controller; Nintendo has already enjoyed significant success with the WaveBird, its wireless pad for the GameCube."

    Aah, so Nintendo was the first to have official wireless controllers?

    How soon people forget. They were only beaten by, what, 2 DECADES?

    Did the video game crash result in peoples' memories being wiped of everything that came before it?

    --
    "You know your god is man-made when he hates all the same people you do."
  14. Re:MS should ditch the vibration function by DeadScreenSky · · Score: 2, Interesting

    I think it really depends on what kind of games you play. The rumble function is an integral gameplay feature in racing games like Rallisport Challenge 2 or music games like Amplitude, so I would be sad to see it go. And it can be put to good use in other types of games, too. But yeah, some games certainly don't make use of it.

    You could replace it with audio/visual cues in some cases (not for rallying games though because you need that input while paying strict attention of already existing audio/visual input), but the point is kind of to engage yet another sense. It can make for a better gameplay experience if done correctly.

    Anyway, I seriously doubt MS will not have rumble on their next-gen controllers.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  15. Re:Great news... by Ryan+Stortz · · Score: 2, Funny

    Not to mention the rumble feature has been linked to carpel tunnel, but that might just be because kids can play video games for 85 hours a week.

    I can't even play for more than an hour without getting up and doing something, and I'm not exactly going to be on the cover of men's Fitness anytime soon.

    --
    Bugs are just features that have been fixed.