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ATI Introduces FireGL V5000

karvind writes "Folks at Tomshardware> are running a review of ATI's new FireGL V5000. The card's X700 processor, code named R410GL, is based on a 110-nanometer process and the card sports eight pixel pipelines, six geometry engines, 128 MB of GDDR3 memory, dual DVI connectors for multi-display applications and dual link support for 9 megapixels displays. Anandtech also posted a review."

66 of 110 comments (clear)

  1. Wow by TheKidWho · · Score: 2, Funny

    The video card for the rest of us...

    1. Re:Wow by thedustbustr · · Score: 1

      he card's X700 processor, code named R410GL, is based on a 110-nanometer process and the card sports eight pixel pipelines, six geometry engines, 128 MB of GDDR3 memory the question is, Can it run Doom 3?

      --
      This sig is false.
    2. Re:Wow by beardz · · Score: 1

      More importantly, who cares? :)

  2. Man! by Faust7 · · Score: 1

    It has "Fire" in its name and it's red! Is Ati trying to create its own ill omens?

    1. Re:Man! by game+kid · · Score: 1

      No, but if it can render Lindsay Lohan or Angie Everhart with fiery red hair in 3D then I'm saving up.

      Obviously anything that's fire red is fair game for me, especially gfx-cards. (And girls.) I wonder how it comp's with the Radeon Xxxx's though; I don't think workstation and home cards should be put in different classes, and it just seems a bit weird that Radeons and GeForces aren't even mentioned. Since I don't work on a workstation, I guess it's not my business though.

      --
      You can hold down the "B" button for continuous firing.
    2. Re:Man! by FuzzyBad-Mofo · · Score: 1

      Yeah, but does it run Linux?

    3. Re:Man! by metricmusic · · Score: 1

      as does Firefox and it's a raging success. :)

      --
      http://www.livejournal.com/users/metricmusic
    4. Re:Man! by CastrTroy · · Score: 1

      As bad and overused as that joke is, why don't hardware vendors open their drivers. They could just provide open source drivers for windows, and then let the Linux people at least adapt them to their own OS. I don't really think they have anything to lose. Any bugs, or optimizations that were found could be incorporated into their drivers, and then they could claim that their video card was that much better, because someone figured out how to make it better.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  3. Only exciting for Windows users and Linux Experts by wcitech · · Score: 1, Troll

    ...because us linux n00bs have no idea how to get ATI cards to work in Linux. I love you nVidia!

  4. One man's mid-range is another man's budget.... by erick99 · · Score: 2, Insightful
    Since this product is aimed at the mid-range market with its price-tag of $699...

    I do understand that is a mid-range market price and card, but, damn, I just bought my son a very nice computer with a very servicable video card for less than that.

    --
    http://www.busyweather.com/
    1. Re:One man's mid-range is another man's budget.... by TheKidWho · · Score: 5, Informative

      It's a workstation graphics card, not a gaming card...
      Take a loot at the other FireGL's or Quadros, they go in the price range of $2,000 and above!

    2. Re:One man's mid-range is another man's budget.... by be-fan · · Score: 5, Insightful

      Does your son by any chance model jet engine compressors on that thing? It's a total apples to oranges comparison! It's like saying that a 777 is more expensive more expensive than your Toyota. Strictly, it's true, but it's a meaningless statement.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:One man's mid-range is another man's budget.... by rtaylor · · Score: 5, Funny

      [i]Does your son by any chance model jet engine compressors on that thing? It's a total apples to oranges comparison! It's like saying that a 777 is more expensive more expensive than your Toyota.[/i]

      Not only that, but the Toyota is easier to parallel park and handles tight corners better.

      --
      Rod Taylor
    4. Re:One man's mid-range is another man's budget.... by Hektor_Troy · · Score: 1
      Not only that, but the Toyota is easier to parallel park and handles tight corners better.
      Sure, but it's bandwidth when full loaded with digital storage is nothing compared to that of the 777!
      --
      We do not live in the 21st century. We live in the 20 second century.
  5. Pointless benchmark? by rokzy · · Score: 3, Insightful

    they take an OpenGL workstation card, the only type of ATI card with proper linux support, and benchmark it on XP SP2?

    1. Re:Pointless benchmark? by Rufus211 · · Score: 3, Interesting

      (-1, Troll)

      The first linux drivers ATI released were for their firegl line of workstation cards. You could hack them to work with the normal cards, but for quite a while now ATI has provided drivers that work with all the cards. In fact, you can read anandtech's review of ATI and nVidia cards under Linux here.

    2. Re:Pointless benchmark? by rokzy · · Score: 1

      (-1, Troll) to you too.

      I said only the firegl has proper linux support. this is true. I'm not talking about hacked drivers released once or twice a year for out of date versions of X. I'm talking about support written on the card box and backed up with full customer service.

    3. Re:Pointless benchmark? by JDevers · · Score: 1

      Actually the truth is somewhere between the two. There is no hack to the drivers to get them to work outside of the firegl line. The same drivers work out of the box on any recent Ati chipset and they are DESIGNED to do this. You don't get support on the box, but you do get some customer support. The drivers released for the "regular" chipset are the same drivers released for the FireGL, so the "once or twice a year" thing applies to both (I think there were actually five released last year, but only two significant ones...but that is from memory). The newest drivers were released in January and support Xorg quite nicely.

  6. Folks, WORKSTATION card, not gaming by MightyPez · · Score: 4, Insightful

    These cards are meant to be used for workstation uses like 3D editing and creation. These aren't gaming cards. I realize you bought your gaming card for far less, but these are a completely different product.

    1. Re:Folks, WORKSTATION card, not gaming by sgant · · Score: 1

      Yes, we realize this...and no, the FireGL wouldn't make a kick-ass gaming card either. Gaming cards and workstation cards address two different areas.

      But I have to ask, why this story in the gaming section of Slashdot?

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:Folks, WORKSTATION card, not gaming by johannesg · · Score: 1
      these are a completely different product.

      Are they? Both NVidia and ATI base their workstation boards on their gaming boards, and AFAIK it is generally understood they are damn near identical. Is there any difference worth mentioning between these cards and their gaming equivalents? If so, what and why?

    3. Re:Folks, WORKSTATION card, not gaming by MightyPez · · Score: 1

      Yes, we realize this...

      Talk to the people a few topics above this one.

  7. Sometimes I get confused... by aendeuryu · · Score: 2, Insightful

    Since this product is aimed at the mid-range market with its price-tag of $699 (630), potential customers can't expect the full feature set.

    Hold the friggin' phone. 700$ is mid-range? What, do you have to take a second mortgage out to get top of the line stuff?

    Anyway, it's good to see that ATI is going with V**** enumerations to match NVidia's Quadro FX ***** enumerations. Those X700/X800 and 6600/6800 patterns were too easy to remember, IMHO. It's not a free market unless you're confusing the hell out of your customer base with numbering schemes.

    1. Re:Sometimes I get confused... by TheKidWho · · Score: 3, Insightful

      omg omg omg the corporations are out to get us!!!! run for cover!!!

      You are being overly ignorant, these video cards are Workstation graphics card. The higher end versions usually cost somewhere in the range of $2,000 and above. Not to mention the software that actually benefits from these cards cost on the order of $1,000-$10,000+.

      Yes they certainly are gouging the engineers because you know, engineers can't keep track of numbers...

    2. Re:Sometimes I get confused... by delirium+of+disorder · · Score: 2, Informative

      $700 is still mid-range. You want high end....check this out:

      http://www.sgi.com/products/visualization/prism/

      --
      ------ Take away the right to say fuck and you take away the right to say fuck the government.
    3. Re:Sometimes I get confused... by Jeff+DeMaagd · · Score: 4, Insightful

      If you are paying engineers and designers $60k or more a year, it makes sense to provide them a product that maximizes their productivity.

      Workstation cards are optimized, validated and supported for specific products. Companies that make software these things use heavily test their products using specific driver revisions. Compared to the annual wage of the people that use this, that's peanuts. Think Avid, SolidWorks, Renderman and such. Don't think Blender or other consumer or hacker software.

  8. Ati Schmati by darth_silliarse · · Score: 1, Informative

    Bet the drivers suck for a year as usual, just in time for the next product line....

    --
    I've noticed that everyone who is for abortion has already been born - Ronald Reagan
  9. Re:Slashdotted - Google cache link by TheKidWho · · Score: 1

    Tom's Hardware and Anandtech getting slashdotted??!?!

    Sorry but you are overestimating the slashdot affect here.

  10. Re:128MB? by TheKidWho · · Score: 1

    Thats assuming your going to be running the T221 or any other high end monitor that has that kind of resolution. Plus if you can afford a T221, you can easily afford a 256mb or 512mb FireGL/Quadro.

  11. Gotta catch 'em all by tepples · · Score: 5, Funny

    Will ATI go on to make a LeafGL card that's green?

    1. Re:Gotta catch 'em all by TheKidWho · · Score: 4, Funny

      only after they make WindGL, EarthGL, and WaterGL.

      Then Captain Planet can come and save the day from the evil corporations!

    2. Re:Gotta catch 'em all by tehshen · · Score: 2, Funny

      You're missing HeartGL! Spread the love! Embrace ATI!

      --
      Guy asked me for a quarter for a cup of coffee. So I bit him.
    3. Re:Gotta catch 'em all by xoboots · · Score: 1

      "Will ATI go on to make a LeafGL card that's green?"

      Since they are based in Toronto, if they made a LeafGL card, it would be blue.

  12. well by FidelCatsro · · Score: 5, Informative

    You can do a small modification to some ATI radeons to make them fireGL cards http://www.rojakpot.com.nyud.net:8090/default.aspx ?location=3&var1=185&var2=0

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:well by enosys · · Score: 1
      Very interesting! Thanks for posting that.

      I've been trying to find out what actually changes. It doesn't seem like any extra circuitry is enabled when "upgrading" a Radeon 9800 to a FireGL X2. Benchmarks show an impressive increase in performace of CAD-type applications but the 3DMark score actually decreases. It seems like maybe this is just a change from a driver optimised for gaming to a driver optimised for professional use.

      I also found the FORSAGE driver which should supposedly allow one to "upgrade" to FireGL without any soldering or a new BIOS.

  13. and a great marking department by exoir · · Score: 1

    "based on a 110-nanometer process and the card sports eight pixel pipelines, six geometry engines..." How many geometry engines does your card have?

  14. How do these compare by xRelisH · · Score: 3, Interesting

    to regular video cards? I've always been curious that exactly these cards offer ( other than more raw power ) over regular video cards other than the dual DVI setup.

    Are there any benchmarks comparing regular video cards versus these graphic workstation cards on modelling? Also, how do these cards do in games? Do these cards perhaps do worse in games ( optimizations toward different types of rendering, like more photo-realistic hardware rendering that isn't that distinguishable for games but is for 3d work )

    1. Re:How do these compare by TheKidWho · · Score: 5, Informative

      The drivers are more optimized for the tasks that they perform. And yes there are benchmarks, and no they are not better then gaming specific cards. Usually the gaming specific video cards beat the living shit out of the workstation graphics cards.

      Here

    2. Re:How do these compare by Holi · · Score: 1

      Actually workstation cards tend to do better at applications with higher polygon counts, while gamer (consumer) cards handle textures much better.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    3. Re:How do these compare by mikael · · Score: 1

      I've always been curious that exactly these cards offer ( other than more raw power ) over regular video cards other than the dual DVI setup.

      Workstation cards have more hardware for switching between rendering contexts and for multi-window overlap tests. Along with faster clock speeds and more pixel pipelines as well as support for overlay and underlay planes.

      Since games run in full-screen mode, you only need one rendering context, can skip the multi-window overlap tests, and dump the overlay/underlay planes.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    4. Re:How do these compare by mikael · · Score: 1

      Device drivers can be used to emulate features not implemented in hardware. Ever heard of the OpenGL software implementation? Remember Nvidia boasted that they were the first to implement T&L (Transformation and Lighting) in hardware? And there is nvEmulate for emulating vertex and fragment shaders.

      Although, saying that, I've noticed that a FX5600 laptop supports OpenGL shading language (with the exception of condition looping) under Linux, but not under Windows XP using the exact same chip.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    5. Re:How do these compare by greazer · · Score: 1

      These workstation class card offer more than just speed. They have special features enabled that are useful only for workstation applications. Features like anti-aliased line drawing, useless for games, but critical for CAD and similar workstation apps.

      Actually, these cards strictly speaking are often slower versions of their gaming counterparts. FPS is not as important for workstation purposes. Most cards are fast enough to display the datasets needed in most workstation apps. When you buy one of these cards, you're paying for the extra effort that went into making special features in the GPU and drivers for this small market.

      At the end of the day, it's not that much money for the compnaies who need these cards. The average salary of the engineer or artist using it far outweighs the cost of the card. Especially considering these same companies were buying SGI workstations costing $30k+ less than ten years ago.

    6. Re:How do these compare by greazer · · Score: 1

      Actually, clockspeeds are often lower than the game card counterparts. Mostly they're just enabling workstation specific features.

  15. Re:Slashdotted - Google cache link by DigitalBubblebath · · Score: 1

    Haha yeah maybe! Server wasn't responding for 5 minutes or so after the story was published. Bleh.

  16. Re:Slashdotted - Google cache link by Anonymous Coward · · Score: 1, Funny

    affect, effect, whatever....

  17. Re:GL? by northcat · · Score: 1

    All major cards accelerate OpenGL (support OpenGL). And no, OpenGL support does not necessarily mean support for Linux.

  18. Aren't FireGLs the same as regular cards? by BigBuckHunter · · Score: 4, Informative

    If I remember correctly, ATI fireGL cards are the same chip as their normal line, with one or two resistors added/removed from the external chip packaging. All you have to do is:

    1: Remove/add the resistors and change the BIOS.
    or

    2: Used a readily available hacked driver to recognize your stock card as a FireGL

    All in all, there is no market for a 128MB solid modeling card. We had 128MB video cards in 1996 (Glint based). This card would be a huge step backward for a number of engineers.

    BBH

  19. I stand corrected... by aendeuryu · · Score: 1

    Okay, I'll have to take your word for it, but 700$ still seems steep, though, considering how it's been shown possible to manually hack some of the gaming cards with the hardware equivalent into FireGL cards.

    As stated in someone else's post that covered the hack -- "As many of you already know, the GPUs that ATI use in their desktop graphics cards are the same GPUs used in their workstation-grade graphics cards. The reason for the performance differences between desktop and workstation graphics cards lie in the driver."

    Seems like you're paying an extra few hundred dollars for software, not hardware.

    1. Re:I stand corrected... by snuf23 · · Score: 1

      Seems like you're paying an extra few hundred dollars for software, not hardware.

      Exactly. High quality OpenGL drivers optimized for professional applications are expensive to develop. They also are not necessarily going to give you the performance you would want for OpenGL games. So ATI doesn't just use the same drivers for both.
      I think on the consumer level, ATI is primarily concerned with DirectX and creates a tuned OpenGL driver that implements features required by popular OpenGL gaming engines (i.e. Quake and Doom 3).

      --
      Sometimes my arms bend back.
  20. I nust correct myself. by game+kid · · Score: 1

    http://www.anandtech.com/video/showdoc.aspx?i=2335 &p=4, part of the Anandtech article, compares the Fire to X800s and GeForces. Dumbass Post=Very Yes.

    --
    You can hold down the "B" button for continuous firing.
  21. Damnit! When will they stop? by multiplexo · · Score: 4, Funny
    I just sold my left kidney so I could afford an nVidia 6800. I'm not selling a testicle just so I can upgrade my video card! Unless it gives me a 3fps framerate increase in Doom III, then I might consider it.

    --
    cheap labor conservatives - they want to keep you hungry enough to be thankful for minimum wage.
    1. Re:Damnit! When will they stop? by mnmn · · Score: 1

      I'm at pains to wonder who will buy it.

      --
      "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  22. code numbers galore by spywarearcata.com · · Score: 1

    Wow! This must be a great product with all the X's and four digit numbers in all the coded names!

    I've got to tell Boddicker before he uses the Cobra gun on the SUX3000!

  23. Why is this in games? by Holi · · Score: 1

    Why is a midrange workstation FireGL video card being discussed in slashdot/games. This is not your gamer's video card, This is meant for OpenGL apps in a workstation setting.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    1. Re:Why is this in games? by the+angry+liberal · · Score: 1

      Probably because there is no slashdot/workstation section.

      Thanks for posting this... It's not like people who actually read the thread didn't get to see virtually the same post fifty times. >:)

  24. Re: Toyota by MachDelta · · Score: 1
    Not only that, but the Toyota is easier to parallel park and handles tight corners better.
    I take it you've never driven a Toyota Tundra?

    *Insert foghorn sound here*
  25. Re:GL? by tonsofpcs · · Score: 2, Informative

    The FireGL series has been around since it was a workstation graphics card line owned by Diamond. ATI bought Diamond's graphics cards a while ago, and then started to make their own FireGLs. The new ones are more for gaming than the old ones were, but they are still decent workstation graphics cards. They are supported in Linux using the default ATI driver as far as I am aware. These cards are called FireGL due to their amazing OpenGL accelleration.

    My Diamond FireGL 3000 is sitting around waiting for a new machine (old one died), until then, I cannot really tell you much about Linux support.

  26. drivers... by Penguinoflight · · Score: 1

    Bet the drivers suck for a year as usual, just in time for the next product line....

    Which were you talking about, the 777 or the Toyota?

    --
    "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
    1 John 4:14
  27. Does it work with the 30" Apple LCD monitor? by Harry+Balls · · Score: 1
    The 30" Apple LCD monitor REQUIRES a dual-link DVI card.
    The ATI V5000 card has dual link capability on one of its output channels.
    Thus, they SHOULD work together.

    Now, has anybody tried, do they ACTUALLY work together in real life?
    (Not that I have the $3700 lying around that will pay for both the graphics card and the monitor.)

  28. Not only software, also hardware by Harry+Balls · · Score: 1
    The ATI V5000 has a dual-link DVI output, and apart from other FireGLs and a recently introduced Macintosh card there IS NO video card for PCs on the market that features a dual-link DVI output.

    Why should anybody care?

    If you want to hook up the 30" Apple LCD monitor, you NEED a dual-link DVI interface, and boy, have I been drooling over the 30" monitor ever since it was introduced.
    (Not that I could afford it at its $3000 list price, but that's a different topic.)

    1. Re:Not only software, also hardware by TheRaven64 · · Score: 3, Informative

      Dual Link DVI is not the same thing as simply having two DVI ports. Dual Link DVI ports (of which this card has two) have twice the signal bandwidth of standard DVI ports, and so can drive higher resolution displays.

      --
      I am TheRaven on Soylent News
    2. Re:Not only software, also hardware by Harry+Balls · · Score: 1

      If you had bothered to read the technical doc of the ATI V5000 card, you would have found out that of the two DVI connectors, only ONE is dual link capable and the other one is not.

  29. Confirmation by Dixie+Flatliner · · Score: 3, Informative

    Workstation cards provide almost no performance for games, unless those games are entirely OpenGL based, in which case they simply provide very poor performance. They do however run Maya and other high end rendering environments, something even your papa's SLI 6800U can't handle. Although I've tried another FireGL card in this performance range and was less then impressed. Stick with a FX3000 Quadro if you're at all serious about what you do.

    And yes, it will work perfectly with an Apple 30" Cinema display.

    Apple 30" Cinema
    Dual Xeon 3.2GHz
    4GB ECC DDR RAM
    Quadro FX3400

  30. Sounds ok... by miyako · · Score: 1

    The specs on the card look nice, though I have to wonder why it only has 128mb of memory for a "mid-range" card. Most other mid-range cards tend to have at least 256mb of ram, and nearly all of the high end cards have at least 512 megs of ram (the card I've been eyeing, though can't really justify the cost of right now has 640mb of memory). Of course, it's been quite a while since I've used either a FireGL or a Quatro, last I remember neither of the cards offered much bang for the buck or could really compete with cards from some of the manufacturers who just make workstation cards.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  31. display accuracy by archiDORK · · Score: 1

    Workstation cards have three major differences from Gaming cards.

    First and most important is accuracy of display. If you are trying to snap to a point on a 12mb model, it can be SOMEWHAT annoying if it is not displayed correctly on the screen. Some gaming cards do not even come close to displaying 3d wireframes correctly. In one machine (briefly) worked on this was almost a half-inch on the display. Not being able to see the line you want to pick can be a problem.

    Secondly OpenGL (i.e. hardware acceleration). OpenGL is most often use in the work process. It can be used to view / rotate / zoom complex models in real time. Again here accuracy of display is important. Otherwise funky/out of order surfaces can appear.

    Thirdly: Software render engines where one gets the really nice images in 3d work. Often these are custom drivers for individual applications. 3D MAX ; Lightwave ; Solidworks. These drivers have been really solid in Nvidia's line of Quattro cards. Good drives are really worth their weight in Go

    I just bought a V5100, sweet price point; it should arrive next week. Plus the hardware was just a lot faster than the Nvidia cards of which PCIe has not arrived at local venders as yet.

    PS. If you want Linux support Nvidia is the place to stay. Their Linux programming staff is significantly larger than ATIs. However, I guess that ATI is working on this.

  32. Re:512MB Goodness by drinkypoo · · Score: 1

    There have been workstation 3d cards with support for 512MB of texture memory for a long, long time. That's actually sometimes useful in that kind of work, where you may be dealing with lots of very large textures. It's not useful in games - most games don't even take advantage of 256MB.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"