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Students Help Design Game Curriculum

J writes "In contrast to current stories about publishers creating their own design courses comes news from the University of Louisiana at Lafayette. Their new "Video Game Design & Development" Concentration was the cover story of LaLouisiane, The University's magazine. This concentration resulted from a collaboration between the Computer Science faculty and members of the Student Video Game Alliance, a student group that had been tackling game development on their own time. The first Video Game Design and Development course began this Spring semester."

45 comments

  1. Coming Of Age by blueZhift · · Score: 4, Interesting

    Wow! I guess this means the video games generation is coming of age. It's quite a pleasure seeing the art form that is video games flourishing and taking its place alongside other art forms. I wonder if the Renaissance felt a little like this, except for electricity and indoor plumbing.

    1. Re:Coming Of Age by nacturation · · Score: 4, Funny

      I wonder if the Renaissance felt a little like this, except for electricity and indoor plumbing.

      One difference is that while the Renaissance had way better resolution than today's video games, the frame rate was absolutely lousy.

      --
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    2. Re:Coming Of Age by shoptroll · · Score: 1

      I wouldn't exactly call games an art form just yet. If we're talking about them in the same vein as movies being considered "art", then I might be ok with calling them art.

      I've yet to see any game as deep as works of Shakespeare, Dante, etc. Let alone mainstream games that tackle social issues, etc.

      --
      Insert Sig Here
    3. Re:Coming Of Age by AtaruMoroboshi · · Score: 1

      Ever played Silent Hill 2?

      Don't want to spoil the ending but it's the creepiest and most depressing game I've ever played because it flat out addresses the aftermath of a controversial "social issue."

      .

    4. Re:Coming Of Age by C0rinthian · · Score: 1

      Why are games so often held up against literature? Some games have narrative elements, but it is hardly a requirement of the form.

      You don't see the works of Michelangelo tackling social issues. What about the music of Bach? Still art.

      Remember, we're talking about games here. Not movies, not novels, not operas, not symphonies. These are games. A game can have deep narrative and "tackle social issues" all you want. But if the gameplay is crap, then it is not a good game.

      Is Tetris any less "art" than Half-Life? Is the story that makes Half-Life a good game? Or is it the gameplay?

    5. Re:Coming Of Age by Dot.Com.CEO · · Score: 1

      I mean don't get me wrong, I grew up with computers, video games and the like, and still, in my thirties, play the occasional game. However, going as far as to elevate game making as an "art form" shows that you really should gain appreciation for other, real, art forms. No insult intended, of course.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    6. Re:Coming Of Age by AtaruMoroboshi · · Score: 1

      Why would you assume that I don't have an appreciation for other "real" art forms? I'm very fond of Matthew Barney
      & Gerhard Richter, my taste in music includes serious 20th century composers such as Xenakis and Stockhausen, (and the avant garde in general from Merzbow to 12k records), a few of my best friends are architects or art historians, and one has been working at the Modern Museam of Art in NYC for the past 3 years.

      When you make assumptions and generalizations about the cultural sophistication of gamers, the only insult is to your own intelligence.

      I personally consider Silent Hill 2 to rise to the level of "art", when compared to well-regarded cinema of the 1970's. It's a depressing grim game where the actual gameplay would be painfully dull if not for the moving emotional context & story of the game, the absolutely incredible sound design, and very uncomfortable art direction.

      Now, most games are (artistically) crap, but it doesn't mean that there aren't some gems.

      .

  2. WTF by Anonymous Coward · · Score: 0

    granted, this is diffent then the other game cousese becouse the students are deisnging it. this seems to be something pritty superfical (the prof can still tell the class where to go) and the game classes are not new heck theres been one here http://www2.umhb.edu/ for about 2 years

  3. Washinton University has a similar program by NereusRen · · Score: 5, Informative

    Washington University in St. Louis is starting a game dev class, also initiated by a game dev student group: the Wash U Game-dev Society. It's not a full curriculum yet, but members of the CS faculty have expressed enthusiasm for the project, and we hope to expand it.

  4. Not faulting anyone, but not impressed... by crawdaddy · · Score: 5, Informative

    I just dropped this course last week. I was kind of disappointed by it. The texts are a book on game design and Sam's Teach Yourself Game Programming in 24 Hours. The classes are fairly unstructured. Either the professor is running down bullet points from the next chapter on game design principles or we're working on our projects. So far, two projects have been assigned for the semester. One has come and gone and the other was just assigned. The first was an independent game (think "flash game") using a program called Game Maker. The second is a group project involving Game Maker.

    I'm holding out until next semester, when there is supposed to be someone hired from the game industry specifically for the purpose of teaching this course. I have high hopes for the curriculum as a whole, but think I'd rather reap the benefits from lessons learned by the inaugural group rather than stumble through unchartered territory.

    1. Re:Not faulting anyone, but not impressed... by Anonymous Coward · · Score: 1, Informative

      I go to WPI I just finished our second Game dev major class. This one was the first class in game design (the first flass being game analysis). The game design class also used game maker in a group to create a game and go through the process. It was all about process and to only create a prototype due to our terms being 7 weeks. It was I think a good intro course but nothing special. It is just like software engineering class but point towards games with a little less paperwork. It wasn't bad some of the game are atleast interesting, while some are terrible. The professor is supposed to post links of everyone project soon. http://www.cs.wpi.edu/~id111x/c05/ that is a link to the class website if anyone cares.

    2. Re:Not faulting anyone, but not impressed... by Anonymous Coward · · Score: 0

      Hey, is the GDC (Game Players' - sorry, Developers' Club) still dominated by people who want to play games but don't give two shits about actually working on implementing new stuff? When I went to the meetings, everyone just talked about existing games and NOBODY DID ANYTHING RELATED TO GAME DESIGN AT ALL. This was like two years ago, though. Still like that? I guess Gez, the bishie, and that fat fuck are no longer there though.

    3. Re:Not faulting anyone, but not impressed... by shoptroll · · Score: 1

      Not at all actually.

      The website is in disarray yes. But stuff is getting done.

      And that's all the time I'm taking to respond to your post. K thx bye

      --
      Insert Sig Here
    4. Re:Not faulting anyone, but not impressed... by duncanbojangles · · Score: 1, Interesting

      Hey man, congratulations on dropping the course. I'm still in it hoping to just get a good grade to bring my GPA up. But yeah, you're right, the course doesn't seem to have any direction. You still interested in making a game? I've got one I've been working on for some time. And I'm not in the SVGA, 'cause I've seen the work they produce. Oh yeah, I'm Duncan. Drop me a line sometime at duncanbojangles @ cox-internet.com if you're ever interested.

    5. Re:Not faulting anyone, but not impressed... by duncanbojangles · · Score: 0

      Who the fuck modded this as TROLL? You weren't there! We were! So shut your mod-privelage mouth and let us tell it like it is. We are (or were) paying for the class, so we're more than entitled to our opinions of it.

    6. Re:Not faulting anyone, but not impressed... by hakujou · · Score: 1

      I will note that the class isn't perfect now, but then again I see 150 students learning concepts that were never covered when I took it 6 years ago. Refinement comes with time, the instructor is probably testing to see what ideas work and don't work so he can make the class better. Granted the university might be hiring someone from the game industry or someone whose interests is games next semester, but why wait until next semester when you can act on your ideas now. The local group, SVGA, meets with the faculty regularly to help improve the game design concentration. In fact our next meeting is Thursday Feb. 2nd @ Bisbanos at 6 p.m. This isn't a sales pitch this is your opportunity to tell us what your feelings are about the current state of the cirriculum and possibly join the organization if you wish. I'm encouraging you to get your voice out there, silence will not make the game design concentration any better. -Hanson R. Bertrand, Jr. Vice President, SVGA

    7. Re:Not faulting anyone, but not impressed... by crawdaddy · · Score: 1

      I'd be happy to give my input, but the problem is that I don't think I'm in much of a position to steer the course. I'm also not sure too many of the students in there are, either.

      I actually have a game concept I'm currently developing and am not looking for any help at the moment. When it's been better developed, then I'll need to start considering game design details. I don't see that happening within the next 6 months, though, so I'm happy to wait for the next go-round of the course.

      As far as joining the SVGA goes, I've just been waiting for a meeting time that I could actually attend. If I'm not at school, I'm at work, and usually past 5PM.

    8. Re:Not faulting anyone, but not impressed... by Anonymous Coward · · Score: 0

      actually I would suggest you do start consdering the game design details if you are developing a game currently. Having things planned out ahead of time save you time in the long run. Write a paragraph or map out what you want, also start off with a lot, that way you can just shave off what you don't think is important later.

      also, its not so much steering the course, but I'm sure there are things that the professor is not covering in the class or maybe some concept he could be elaborating more on; if you can suggest those types of things then it will help him make the course better.

      -Hanson R. Bertrand, Jr.

    9. Re:Not faulting anyone, but not impressed... by nadadogg · · Score: 1

      Damn, lots of ULL people posting here. I go to LSU, but my good friend Mat is a CS major at ULL, I gotta talk to him and see what he thinks about this class, although I don't think he's taking it right now.

      --
      i use linux and windows oh god how can i have an opinion
  5. Made my own almost 4 years ago! by Anonymous Coward · · Score: 5, Interesting

    I attended the University of Michigan in Ann Arbor from 2000-2003, and majored in Entertainment Software Development, a concentration that I designed myself. Many universities will allow you to create a custom major that is NOT a General Studies degree, and this can be an excellent alternative. It will allow you to take a heavily cross-curricular schedule, which is critical in a good game design degree. Here are some of the classes I took:

    Media Violence I & II
    Computer Game Programming
    Software Engineering
    Computer Animation I & II
    Cinematic Techniques
    Film Critique
    Creative Writing
    Medieval English Classics

    I still believe that the best game programming education is the one you do in your spare time, but you can cater college to help support your outside interests! Do not settle when you can have more!

  6. Like the world needs game designers by CrazyJim1 · · Score: 2, Insightful

    Everyone and their mom claims to be a game designer today. Artists and programmers can get in the industry, but if you are trying to enter as a game designer, good luck. There's only a handful of playable games created each year, so there really isn't that many game designers with a job.

    So you can do the math. The market is already flooded with game designers, and most of them aren't very good.

    1. Re:Like the world needs game designers by DarkTempes · · Score: 2, Insightful

      seems to me there is a high demand for talented and creative game designers with new ideas for gameplay then.

      now where might the industry find people like that!
      not just out of college, never.

    2. Re:Like the world needs game designers by Blakey+Rat · · Score: 1

      But you're a world-class game designer and you've never even shipped a working game! Doesn't that mean that there are thousands of thousands of world-class game designers out there?

    3. Re:Like the world needs game designers by CrazyJim2 · · Score: 4, Funny

      CrazyJim1, has a point. I designed the best MMOFPSRPG ever. It is called Go-bots Online and it features Tekken-like FPS action with puzzle/rpg elements. I got an interview about it at Nintendo, but the boss of the company, Moto Miayata, would only offer me a 35% share in the company. My idea is worth billions so I told him to take a hike. I still work at the photocopier's in the student centre, but it is justa part time thing. I'll probably take my game to Sony where it'll be wicked on the virtual reality headset they are designing for the Playstation 4 (codenamed: Rocket-hilt Katana.)

      --
      "But theres things mightier than a sword, and there are things mightier than pens. Guns and rap." - CrazyJim1
    4. Re:Like the world needs game designers by Anonymous Coward · · Score: 1, Insightful

      Its just like Hollywood's demand for writers. A ton of writers suck:just watch your average movie or television show. I'm not faulting the ones that are good. I'm saying the system isn't set up to identify and reward talent.

    5. Re:Like the world needs game designers by palndrumm · · Score: 2, Insightful

      The market is already flooded with game designers, and most of them aren't very good.

      Sounds like a good reason to start training up some decent ones then...

  7. Huh? by shoptroll · · Score: 2, Informative

    Amazing that WPI hasn't recieved recognition here for the new major that's already in effect since late this fall (2004).

    This program has been completely designed by the faculty at campus with input from student groups, alumni, and some industry contacts.

    The first course under the new program started in B-Term (October - December).

    http://www.wpi.edu/+IMGD if anyone cares.

    --
    Insert Sig Here
    1. Re:Huh? by superpulpsicle · · Score: 1

      That is one of the best and worst problem for WPI. They try hard to change with the times and turn corners with new courses etc. When the internet was booming, WPI had an insane amount of content change in the courses.

      The problem however is the loyalty to the professors. The academic has got to realize soon that not all professors can teach everything. Your course change, so should the professors.

    2. Re:Huh? by Anonymous Coward · · Score: 0

      Oops, I already posted it, but, same question:

      Is the GDC actually getting any gaming stuff done yet? From the webpage, which still has stories about last freaking year, it looks like it's still the Game Player's Club, where people play games but don't actually get any design done.

      So, simple question: has the GDC done anything worthwhile done yet? Any games made by it or its members? I was loosely involved when it was founded, and it rapidly devolved into a Counter-Strike tournament club. I'm hoping it's done better since then. Has it? Please?

    3. Re:Huh? by shoptroll · · Score: 1

      A couple of WPI's alumni who were in GDC formed Dragonfly Game Design Studios. They just released their first game Qbicles a few weeks ago.

      The club was involved with creating MassBalance a PHP based game for the state of MA a year or so back.

      --
      Insert Sig Here
    4. Re:Huh? by Anonymous Coward · · Score: 0

      Yea, I looked in the GDC but didn't seem like anythign cool was happening, or many people know much about creating games. So I just learn on my own and do my own work. Even in the new gamedev classes most of the students seem like idiots and don't understand many basic things. I have spent lots of time with failed mods and even some slightly succesful ones that have helped me learn through trial and error and reading turorials. Im not sure what the advanced coruses offer, but they better be more indepth and cover a lot more aspects that are actually in the industry. Im taking a andvanced real-time grad course right now and I have learned about so many new techniques (hard to inmplement) but I have the basic understanding. The intro graphics classes themselves were pretty easy but did give a good ground work for opengl. All in all i am pretty disapointed with the crap that is the GDC, and while yes we have 2 undergrad courses on graphics and animation using opengl none of them are that advanced and I have learned far more by tutorials on the web and just pushing myself.

    5. Re:Huh? by Anonymous Coward · · Score: 0

      GDC has done alot this year, but the webpage was suppossed to be redone over the summer, and it's obvious it hasn't been done yet.

      Also the person that used to post the stories on their webpage is one of the many members of their leadership that left due to dissagreements with the current president of the club.

  8. I'm in that class. by duncanbojangles · · Score: 5, Informative
    I attend the University of Louisiana at Lafayette as a Computer Science major and I'm in their first class. I'm kinda disappointed in it, though, for a few reasons.
    • The instructor knew absolutely nothing about game design and programming, or even games in general before deciding to be the instructor of the course. So, he doesn't have quite the same grasp on the concept that most college students interested in game design and programming do.
    • If you'll notice I've been saying game design AND programming. Personally, I feel the two are different aspects of making a game. I couldn't design a fun game to save my life (and I've tried) but I enjoy and feel I'm fairly proficient programming games. I thought the course would cover both aspects but so far it's been only game design using an application called Game Maker. I'll admit, the application is nice and very well put together, but it tries to completely remove the coding portion of creating a game.
    • The programming portion of the course is going to be implementing the game engine in C++ found in the book Sam's Teach Yourself Game Programming in 24 Hours which seems kinda lame. He does want us to extend the game engine, but it's still just cut and pasting.
    • Finally, the whole damn course is Windows-centric. I'm not a Windows hater, but I really don't enjoy using it if I don't have to. I proposed to the professor before the course was even an option that he look into something cross platform like SDL, which will run on pretty much any operational operating system available now. It also simplifies many things like setting up a window, handling input(keyboard, mouse, joystick), and even network code.
    Hopefully the class will get better this semester or in future sememsters, but as of now, the whole "Game" curriculum seems pretty lame.
    1. Re:I'm in that class. by duncanbojangles · · Score: 0

      Crap, I didn't mean for that to sound like programming as a whole. I meant programming for games, considering the professor was a software designer for years before becoming a teacher, so he's got coding skills.

    2. Re:I'm in that class. by hakujou · · Score: 1

      I have made note of your comments, but I will disagree with you on gamemaker. Granted it removes the whole coding an engine aspect of making games, but it does not remove you from coding. GameMaker does come with a scripting interface allowing you more control over the games you create and as anyone worth their salt knows being able to use scripts in an engine is very useful. I will admit that the first course is far from perfect but I also know that CMPS150 students currently are being taught concepts that were never introduced to me when I took the class 6 years ago. If you have such feelings about the class now, and I see that you have voiced an opinion already then why not get involved. The local student group SVGA meets with the faculty on a regular basis to help improve the cirriculum. We have a meeting tomorrow (Feb 2nd) at bisbanos at 6 p.m. Come out, have fun, express your thoughts, join the club. This isn't a sales pitch, but if you have opinions on where the game design cirriculum is going then I encourage you to get involved. -Hanson R. Bertrand, Jr. Vice President, SVGA

    3. Re:I'm in that class. by Anonymous Coward · · Score: 0

      apologies the meeting is thursday (feb 3rd) at 6 p.m. at bisbanos

  9. I have my doubts by Anonymous Coward · · Score: 1, Insightful

    I have my doubts about courses like this. Games are composed out of various disciplines, like: computers science (for your programming needs and maybe software enginering skills) and artists (2D and 3D artists, music composers, etc) (sorry for generalizing that). All these things pretty much already exist as seperate courses\studies where you actually learn the things to a certain degree.
    The other part, and maybe more important aspect of creating games, is creativity. Creativity still isn't something you can teach people.

    What would a game design course teach you? how to create yet another Counter Strike game?
    Teaching people how to use directx or how to program for a playstation isn't teaching people how to create games. Besides, and average CS guy could learn that in a moderate time if it was needed.

  10. nothing new by Anonymous Coward · · Score: 0

    This really is not news, there have been programs like this for a while. Digipen, Full sail, and UAT have prolly the oldest ones and best. The most well rounded i believe being UAT since they have tracts in both art and programming with the ability to concentrate on design. While obviously not everyone will design. Its a wonderful base to have wether you program of create artwork or work in QA/testing.

  11. Back in the day by FirienFirien · · Score: 1

    It's refreshing to see that the attitude to an underpowered course is "I want to be able to do this better" rather than "hey, this is easy". Though I guess that could be as much people being frustrated with a pointless course (is it at all useful? Preceding comments don't seem to think so), or even that it's only the proactive ones that are /.ers.

    I'll stick to the first idea, and hope that students really are trying these days. At least, a few of them :)

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  12. Is this really a good idea? by carninja · · Score: 0

    The notion of students creating programs that determine optimal bong measurements immediately comes to mind...

  13. To Discount the naysayers by jBusy · · Score: 4, Interesting
    My special project for the past year has been to help design this course. No doubt some of the naysayers have their opinions because they don't know what goes on behind the scenes.

    The book used for this course is being judged by it's cover. It's really not that bad. The big problem with books in game dev is that there are none out there aimed at teaching people in an academic setting. Yes, win32 does suck, but the book does a good job of hiding those calls in objects. Using SDL would be nice, but it by itself doesn't do a whole lot of good since you still need to build a game engine on top of it. The University doesn't have the resources to do that and I don't know of any books that cover teaching how to build a game engine with SDL. If you have a better book, please share it because I've been looking.

    Taking this course when you already have a significant amount of game experience is like taking a beginning CS course when you already know the basics. But for most people in the course, they don't have that experience.

    GameMaker rocks. Sure, the games the class has made in it are "flash like", but Picasso didn't just start painting masterpieces. The point of using it is to get people to learn *The Process* of developing games. The technical side is not being overlooked, but for the limited amount of courses we have for gamedev, I feel it's the best approach.

    People can discount the members of SVGA for not producing games up to their standards, but it exists so that people of any skill level can get together with others to produce games. There have been troubles with trying to accomondate different skill levels in the past, but it's something we're always trying to fix. (Assuming people tell us what's wrong) Regardless, without the countless hours the men and women in this group have spent working with faculty and going through red tape, the curriculum and course would not be a reality. I'd have rather spend that time playing Unreal Tournament, but I didn't because I want those that come after me to not be as lost in trying to start in game development as I was.

    -J
    Founder, SVGA Lafayette

  14. get invovled! by hakujou · · Score: 1

    I do not post this comment to be a troll, I post this comment because of its importance to students and their educations. I for one am excited about the new concentration on campus and currently we are working with the faculty right now to make it better. As an officer of the student group repsonsible for creating the game concentration mentioned in the article I for one glad to see that people have opinions about our first class, what I do not appreciate is the silence generated by it. Its hard to see people interested in making games and then never see them again only to find out later on that they were disappointed or felt what they were doing was a waste of their time. I will ask any of you who have been in that situation, why? I see at least two commentors on the article make some very eloquent comments about what they didn't like about their class and I am proud of them; but why didn't they share these thoughts with the professor in question that or with the local student group who works in hand with the faculty? Remeber you pay for your education. Right now the faculty is working at break neck speed to make the concentration fun and student oriented, they need your involvement and your input. I encourage any of you who have such cirriculums on your campus, don't wait around for it to get better, get involved! Your silence will not improve anything and you will only find yourself being disappointed in the end. This post does not represent the opinions of the student group who submitted this article, I speak for myself. -Hanson R. Bertrand, Jr.

    1. Re:get invovled! by crawdaddy · · Score: 1

      I'm only silent at the moment because my current opinion of "I didn't like it" isn't constructive. I need to sit down and examine my experiences in the class and decide what I think needs to be changed, how, etc. I'd like to do some research into what's being done elsewhere to maybe get some insight into what the professionals (industry professionals, not education professionals) think is important. I'm planning on letting the people involved with the course and the department know how I feel, but I'd rather not go in and seem like some kid that just wanted to play games all semester. I'd like to be able to tell them what I want, not just what I don't want.

    2. Re:get invovled! by Anonymous Coward · · Score: 0

      that certainly is a good place to start, I assume you are on the SVGA message board a few people there can give you a good head start, as always there is always the internet. Also if you can spare the time and money, attend the Game Developers Conference next year. If you get a position as an associate the trip would probably cost you about $500 total. By volunteering your time you get a pass that gives you access to just about everything the conference has to offer from session, tutorials and the expo where you meet professionals and interview with them for future positions at their companies. Its a worthwhile expereince for anyone who is interested.

      sorry if I appeared to be calling people out, my message was more of a encouragement to people out there, I hope that when you do finish examining your experiences that you tell Jim or SVGA for that matter so we can improve on those areas where you feel the class was lacking and once again thank you for your input

      -hanson r. bertrand, jr.

  15. Looking for more a challenge? by Anonymous Coward · · Score: 0

    If you are looking for a complete program that has been designed from the ground up by video game industry professionals rather than academics, check out the Guildhall at SMU. Even the faculty has actual game development experience.