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The Nintendo Keynote In Depth

An event anticipated all week by many of the conference attendees, the Keynote delivered by Nintendo President Satoru Iwata was informative and inspiring. He spoke early on Thursday morning to a packed room that broke out into pleased applause several times during the speech's delivery. His talk spoke of the future, Nintendo's vision, and a commitment to reaching out beyond the current crop of game players to folks beyond the hardcore. Read on for a bevy of coverage and my own commentary on the "The Heart of the Gamer". (And some Zelda footage, if you care about that.) Before I discuss my impressions of the talk, there is quite a bit of coverage to spread around. Chris Morris at CNN Money has details from the talk, as does Che Chou on 1up.com, Matt Casamassina on Cube.IGN, Alice on the Wonderland Blog, Ben Zackheim on Joystiq, and Tor Thorsen at Gamespot. Gamespot in particular has something you might be interested in checking out, the second Official Trailer for The Legend of Zelda.

President Iwata began the talk by announcing that he has some conflict within himself in his role as president. He's only a President on his Business Card, he said. In his mind, he's a Game Designer. And in his heart, he's just a gamer. He began programming games on his pocket calculator, with no games, and became attached to Nintendo by being a part of the small Hal design company. Hal, he stated, came from the computer in 2001 a space Odyssey because the name sounded cool. The company created the Kirby and Earthdawn titles, and as time went on he found himself working full time for Nintendo.

He's been making games, then, for almost two decades, and he discussed some of the things that have changed and some of the things that have stayed the same in the business since then. Overall, he saw most of the changes be to size. Bigger budgets, bigger complexity, bigger attention from worldwide media. On the other hand, there are fewer risks, fewer visions, and fewer ways of thinking about players and games.

To respond to this, Nintendo has committed itself to not abandoning the core gamers. Metroid Prime will be out later this year, and the demo shipped with the DS system. Geist is going to be a new and interesting version of a shooter, Zelda appeals to hard-core gamers and regular gamers alike, and Resident Evil 4 is a GC exclusive.

On the other hand, Nintendo is really trying to push out of the current player base and into the market beyond. The DS is their flagship for this effort, and they've currently sold 4 Million units (with the European launch of the system today). Mario Kart DS is an upcoming title for the system, will bridge the gap for both new and old gamers, and is going to utilize wireless play to let up to 8 people play together. Beyond that, though, they really want to give players more than just what they already know they want.

To that end, DS Wifi will be rolling out by the end of the year. The goal of the system is to allow gamers to play together over large distances, simply and seamlessly. Most importantly, the service is going to be completely free of charge. This service will hook people who have never used wifi services before into a new arena of technology, and their new style of games will reach out to people who don't really want to play "games". Nintendogs has already received a lot of press, and is one of these tools to reach out to the non-gamer. If you'd like a look at a portion of the Nintendogs presentation, you can view that here. They didn't reveal anything terribly new, but did show off the microphone capability of the game. The person demoing Nintendogs would whistle, and the dog would come running. By issuing voice commands that he'd pre-selected the virtual critter would perform for him. Even more interesting was the non-game they showed off entitled ElectroPlankton. The music/sound experiment utilizes the microphone as well, and you can see three portions of the game here, here, and here.

The Revolution was only mentioned, but they did give out some new and interesting information. It will be completely backwards compatible with the Gamecube, ensuring that the most popular of the current stable of games will be available into the future. As with the DS, it will also be wifi enabled for mysterious purposes that they didn't really go into. Their chips and technology are completely on track, and more will be revealed at E3.


Overall President Iwata was a very arresting speaker. He had excellent delivery, his message was one of change and a new look at gameplay, and he was promising more of what we already know to be good gaming experiences. As they were two of the largest events at the conference, comparing the Nintendo and Microsoft speeches is a must. In general, the "yay Nintendo" aspect was just as much of a commercial endeavor as existed in the Microsoft keynote. Iwata was taking the opportunity to promote his company's vision of the future, and that naturally trends towards the products and services fo the company he represents.

At the same time, though, I felt a lot more hopeful listening to President Iwata than I did listening to Allard. The "HD Future" isn't much to get excited about. A Gamer's card and higher resolution isn't something that really leaps beyond the norm of what we have today. Incremental changes are needed, of course, but keynotes are meant to fire the blood. Iwata did that more effectively through the invoking of something that everyone in the room had in common: "The Heart of a Gamer". Nintendogs and Electroplankton may not be the way to make this industry sell its first 20 million unit title, but like the analogy that Iwata used in speech, they're definitely not of this gaming world. And exploration is something that I think is on far too few peoples minds in the gaming industry today.

105 comments

  1. Video of the speech? by bersl2 · · Score: 1

    It sounds like something I might want to listen to.

    1. Re:Video of the speech? by The+Eagle+Maint · · Score: 3, Informative

      I haven't found a video of it yet, but Nintendo is hosting the hour long audio in MP3 format here.

    2. Re:Video of the speech? by computertheque · · Score: 4, Informative

      There is video on cube.ign.com of the entire keynote, broken up into a few separate files, complete with the zelda trailer.

    3. Re:Video of the speech? by SetupWeasel · · Score: 0, Redundant

      Video...no.

      Audio...Yes.

    4. Re:Video of the speech? by ElectricBrain · · Score: 0

      Gamespot has the entire speech on video stream. Fast and good. Includes the videos shown of Zelda and ppl playing Mario Kart DS ( which looks awesome) .

      [url=http://www.gamespot.com/gslive/index.html?t ag =gs_head_gslive]Link here[/url]

      http://www.gamespot.com/gslive/index.html?tag=gs _h ead_gslive
      or
      http://www.gamespot.com/live/gsliv e2_hp_iframe.htm l?title=Legend+of+Zelda&path=nintendo_gdc05_keynot e.asx&pid=920769

      sorry about the messy linkage. im not sure how it works on ./ yet

    5. Re:Video of the speech? by ElectricBrain · · Score: 4, Informative

      Sigh...my HTML is getting rusty.

      Here's the direct link to the video stream on Gamespot.

      And here is the page where you can find the link to the stream if the other link doesnt work.

  2. Next Gen Handhelds will be interesting by Prien715 · · Score: 4, Interesting

    Ever since Sega bowed out of the handheld market, Nintendo hasn't had any real competition. For many many many years, the Gameboy was the only game in town (from Nintendo to N64). Sony's competition will make things interesting.

    If Nintendo's wifi access works, I think it will, in short, make maintain Nintendo's dominance. One of the reasons for X-box popularity is the live system, and no one's really tried anything similar for handheld. Additionally, Nintendo has some really fun multiplayer games (Mario Party, Mariokart, Metroid Prime 2, and Smash Bros) that go beyond the stereotypical FPS. If these are ported to the new handheld system AND the wifi works, I think it's going to be hard to find a company to beat Nintendo's appetizing combination of great games and easy multiplayer.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Next Gen Handhelds will be interesting by Dehumanizer · · Score: 4, Funny

      One of the reasons for X-box popularity is the live system, and no one's really tried anything similar for handheld.

      *cough* N-Gage Arena *cough*

      --
      The Tlog - a technology blog
    2. Re:Next Gen Handhelds will be interesting by drinkypoo · · Score: 1

      If Nintendo's wifi access works, I think it will, in short, make maintain Nintendo's dominance.

      But PSPs also have WiFi... it's not unreasonable that Sony might put WiFi into the PS3 to interoperate with PSP.

      As for the rest of your comment... games that go beyond the stereotypical FPS? When console games were invented the FPS didn't exist because the CPU power wasn't there. What the heck are you trying to say? There's non-formula games on all platforms, whereas the Nintendo games you mention are all just rehashes of older nintendo games. That doesn't make them bad but it's not like you can hold them up as examples of innovation.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Next Gen Handhelds will be interesting by Prien715 · · Score: 1

      I was unaware PSP had WiFi: it's all in implementation anyway (as the iPod has shown with its dominance) and the free, easy-to-use implementation that they promise seems good.

      FPS didn't exist on anything for a while. Doom actually came out on SNES and Atari Jaguar (I've played both versions, and they don't really differ much from the PC). What I mean is that on consoles for a very long time, the game of choice was an FPS of some sort: GoldenEye, Socom, Halo, etc. If it wasn't that, it was some sports game. If I visit anyone today and they're playing a multiplayer game, it will almost always be one of these. With Nintendo, I simply see other games.

      What you call "rehashes" some people call "sequels". The use of characters from the marioverse in a game does not necessarily imply a lack of originality. If you've ever played the Metroid Prime 2 multiplayer, I would say it feels unlike any game of its kind. Smash Bros is only the 2nd in the series, and no other game has attempted to copy its style of accessible fast-paced multiplayer action in a fighting game.

      I guess my point is people say GTA3 is innovative. I say it's just like GTA1, but with better graphics. Just as no one's sucessful duplicated the GTA formula, no one's made very good attempts at the Nintendo formulas either and therefore their games are still unique.

      --
      -- Political fascism requires a Fuhrer.
    4. Re:Next Gen Handhelds will be interesting by drinkypoo · · Score: 1

      Smash Bros is only the 2nd in the series, and no other game has attempted to copy its style of accessible fast-paced multiplayer action in a fighting game.

      Yeah, except Powerstone and Powerstone 2 on the DC.

      If I visit anyone today and they're playing a multiplayer game, it will almost always be one of these. With Nintendo, I simply see other games.

      You must not be visiting PC gamers - I play FPSes on my PC. Granted, I do mostly play Gamecube now, but only because I don't have a PS2 right now. Nintendo has GREAT GAMES, I will never say they don't. On the other hand, they seem to have an unhealthy addiction to 3d platformers. I've been playing super mario sunshine and some of the moves (like the spin-around-high-jump) are really inordinately difficult and the camera does the most inane things possible in almost every situation.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Next Gen Handhelds will be interesting by Prien715 · · Score: 1

      I actually only play FPS on PC since I can't stand controls on console; I was merely stating "what is done". Dreamcast is kinda dead last I checked. I liked the MP2 multiplayer precisely because it felt like what a console FPS (if it can be called that) should be: you don't have to aim and dodge at the same time (thus making up for the horrible aiming ability of the analogue stick).

      I think intelligent camera handling is and will always be the biggest problem with any 3D platformer. The only games I thought were able to do it decently were MGS1 and MGS2, but that was mostly because the radar made up for what you couldn't see (I disliked MGS3 in contrast) and the camera angles were already chosen for you. I usually end up managing the camera angles manually in most such games.

      --
      -- Political fascism requires a Fuhrer.
    6. Re:Next Gen Handhelds will be interesting by NonSequor · · Score: 1
      On the other hand, they seem to have an unhealthy addiction to 3d platformers.


      That's fine because I have an unhealthy addiction to 3d platformers.
      --
      My only political goal is to see to it that no political party achieves its goals.
    7. Re:Next Gen Handhelds will be interesting by Anonymous Coward · · Score: 0

      "If I visit anyone today and they're playing a multiplayer game, it will almost always be one of these" Weird. I was under the impression that beat-em-ups and racers were a lot more popular console multiplayer game genres. Depends on your friends, I suppose.

    8. Re:Next Gen Handhelds will be interesting by BluhDeBluh · · Score: 1

      The above post maintains my hypothesis that every post containing the word "N-Gage" will be modded as funny, whether it is or not.

    9. Re:Next Gen Handhelds will be interesting by snuf23 · · Score: 2, Funny

      Your hypothesis is most definately correct. Evey post featuring the word "N-Gage" is in fact funny.
      Indeed studies have gone so far as to suggest upwards of 75% of all jokes would achieve much more laughter if their punch lines were simply replaced with the word "N-Gage".

      --
      Sometimes my arms bend back.
    10. Re:Next Gen Handhelds will be interesting by Anonymous Coward · · Score: 0

      Shouldn't that be: *cough* Taco Arena *cough*

    11. Re:Next Gen Handhelds will be interesting by Dehumanizer · · Score: 1

      Nope, the QD doesn't look like a taco. :)

      --
      The Tlog - a technology blog
    12. Re:Next Gen Handhelds will be interesting by ibentmywookie · · Score: 1

      I think he meant nobody *who counts* has tried...

      N-Gage is a joke

      --
      -- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
  3. Free Zelda Trailer Link by Anonymous Coward · · Score: 2, Informative

    Take it down =P

    High
    http://media.nintendo.com/mediaFiles/52937 b07-384a -4364-b8fc-e6f11617d1ab.mov
    Low
    http://media.nin tendo.com/mediaFiles/3f58898d-5b5d -4b6b-bde2-821d399d90f4.mov

    1. Re:Free Zelda Trailer Link by Ayaress · · Score: 2, Interesting

      I've got to admit, that Zelda trailer makes me drool. It's been a few years since I've had to get a napkin after watching a preview of a game, and I almost regret selling my Gamecube last year. Almost, though, I'm not discounting Nintendo's penchant for dropping the ball. Nintendo could really do some very amazing things if they keep stuff like that up and cut back on the remaking and rehashing.

    2. Re:Free Zelda Trailer Link by Anonymous Coward · · Score: 0

      Bump my post up if you can,so people can see it thanks =)

    3. Re:Free Zelda Trailer Link by Hellad · · Score: 5, Interesting

      I have to take issue with your claim of Nindendo "remaking and rehashing". While it is true that certain franchises appear throughout every system, Nintendo makes it a point ti offer a unique new spin on gameplay. Back to the original NES days, Mario went through numerous sequels but each stood out on its own as something truly unique. Mario Sunshine included the water cannon for example. The same holds true for Zelda. WInd Waker was a drastic shift in many ways from the previous N64 games, while keeping the integrity of the franchise. Beyond the "old" franchises, Nintendo is creating new franchises all the times such as Mario Party, Super Smash Brothers, Animal Crossing, etc. There is, I admit, a certain amount of rehashing in the porting of old games to the handheld systems, but I think this is legitimate. These systems require a different sort of game because of the play and go aspect of a handheld. A complex and in depth Zelda works less on a handheld than it does on a console... I would love to see more original games as well in this regard, I am chomping at the bit for a new 2d Mario Brothers game.

    4. Re:Free Zelda Trailer Link by Lisandro · · Score: 1

      Amazing, a video link in Slashdot that managed to max my ADSL download (at 100kb/s).

      PS: Thanks for the link!

    5. Re:Free Zelda Trailer Link by Ayaress · · Score: 0

      You can take issue all you want. You've gotten a number or new 2D mario games, if that's how you think of Nintendo. Sure, they're just the same ones that were on the NES and SNES, but you've now gotten twelve new ones out of the original four. TWELVE remakes of four games. Even allowing the fact that one of the original four wasn't really a Mario game, that's pretty excessive. In the same time, how many new Mario games have we gotten? Mario Sunshine, Mario Golf, and Mario Party. We just got the second remake of Zelda 1 - third if you count the Satellaview remake that was only partially finished. Two remakes of Link to the Past, one of which had a rehash of Four Swords included, and supposedly the second to Link's Awakening is on the way. Metroid is only on its first round of remakes right now, but they're busy bees with that. Pokemon's going to have six remakes out within fairly short order. It's already got two with one comming soon. It was a stretch not to call the first nine games remakes, so they're going to make a set of remakes to settle that. Wind Waker's only advancement was that it took the gameplay - and there was much less of it than in the N64 Zeldas - and separated it by around 30 hours of boatriding. Subtract out the boatriding time, and I spent less than half the amount of time on it that I spent on any of the N64 Zeldas. Barely more than I spent my first time through Link to the Past. For the last five years, StarFox is the only one of Nintendo's franchises that hasn't gotten at least two remakes to every new game, and that's just because it's only gotten one game in that time anyway. But, oh, wait, they were planning to remake the original.

    6. Re:Free Zelda Trailer Link by SansTinfoilHat · · Score: 2, Interesting

      Mario Sunshine included the water cannon for example.

      And Madden 2005 included the "Hit Stick". Just sayin'.

    7. Re:Free Zelda Trailer Link by Hellad · · Score: 1

      The difference is that the Water Cannon was a gigantic shift in actual gameplay. The entire game design changed significantly from a typical Mario game to the point where many felt alienated from the game. Was this also the case with the Hot Stick? For some, maybe. But for most, Madden is Madden is Madden. There are changes of course, but most people upgrade simply to keep up with all of the changes in the NFL itself, not because of any real innovation that EA has done.

    8. Re:Free Zelda Trailer Link by Hellad · · Score: 1

      As I acknowledged, there are re-hashes on the handhelds. If you want to consider that demonstrative of all that Nintendo does, then so be it. I am more interested in what Nintendo does with its consoles.

      I guess I am not sure which Metroid remakes you are referring to. Metroid Prime was not a remake nor was Metroid Prime 2. MP2 is a sequel. It didn't innovate its gameplay as much as it could have, but it was still its own new and unique game.

      It seems to me that you consider anygame that features Mario in it to be a "mario game". This totally ignores that the games themeselves are entirely unique apart from each other in regards to their gameplay. Mario golf is in no ways a Mario Bros platformer. Paper Mario is not Mario Party. Just because the games feature familiar characters doesn't mean the games are cookie-cutter. Nintendo is still responsible for much of the innovation in games even today (analog stick, rumble/duel shock, etc) and now with the new integration of the DS and Revolution. Make fun of it if you want, but I look forward to whatever comes next.

    9. Re:Free Zelda Trailer Link by Anonymous Coward · · Score: 0

      Where is this 12 number coming from? And are you counting various freebie releases as remakes? Metroid: Zero Mission is a different game in the same setting as the original.

      Anyway, I don't see what the problem is with this. Some people haven't played the original Nintendo games and others are interested in playing them again for the sake of nostalgia. Apparently people are buying them so ostensibly someone must like them.

      I don't see anything wrong with someone selling things that people want to buy, but that doesn't mean that they shouldn't come up with new things. And Nintendo does in fact come up with new things.

    10. Re:Free Zelda Trailer Link by Cutriss · · Score: 4, Informative
      In the same time, how many new Mario games have we gotten? Mario Sunshine, Mario Golf, and Mario Party.

      Since you refuse to count the platformers as unique games by virtue of the fact that they're all oriented around the rescuing of princesses...
      • Mario Is Missing
      • Super Mario Kart (et al)
      • Mario Tennis
      • Mario & Wario (Japan and EU only)
      • Mario's Picross
      • Super Smash Bros.
      • Super Mario RPG/Paper Mario/Superstar Saga
      • Yoshi's Safari
      • Mario Paint
      Didn't take me long to make that list.

      We just got the second remake of Zelda 1 - third if you count the Satellaview remake that was only partially finished.

      Excuse? There's never been a remake of Zelda - a ported re-release to the GBA, yes, but not a remake. And there aren't a whole lot of people with portable (or even functional) NES decks out there, so the $20 price tag was well worth it to me.

      Two remakes of Link to the Past, one of which had a rehash of Four Swords included, and supposedly the second to Link's Awakening is on the way.

      Now I know you're just blowing smoke. LTTP has only had one "remake" in the form of the GBA release. It was much more of a port than a release, since the differences between the SNES and GBA version are the voices, the extra final dungeon, the riddle game, and a couple of other very minor gameplay changes. The graphics and audio are otherwise identical.

      Further, since the GBA game was the first game to feature the Four Swords game, it cannot possibly be a "rehash" of Four Swords, since there was no Four Swords to precede it. Four Swords Adventures came out over a year after the GBA "remake" of LTTP, and it was so expanded beyond the original game that was really more of a sequel than a simple port.

      Metroid is only on its first round of remakes right now, but they're busy bees with that.

      Metroid: Zero Mission is the only "remake" the series has ever had, and it's got so much new stuff in it that it's almost a completely new game. Completing the "Metroid" portion of the game takes less than 25% of the game's overall playability.

      I'll give you the complaints about Pokemon, but I have played some of the series, and truthfully, Fire Red/Leaf Green are the only "remakes" in the entire series. It sounds more like you're grousing about the way games are played in general. Hell, using your logic, there hasn't been a new RPG since Wizardy came out back in 1981. And you probably can't stand pinball games either.

      Either that or you're just a bitter Sega fanatic. :-P
      --
      "Mod, mod, mod...and another troll bites the dust."
    11. Re:Free Zelda Trailer Link by Zigg · · Score: 1

      Four Swords Adventures came out over a year after the GBA "remake" of LTTP, and it was so expanded beyond the original game that was really more of a sequel than a simple port.

      FSA was a sequel. It had entirely different levels, story, etc. than FS, not to mention that it was played in an entirely different way (GC-GBA connectivity vs. linked GBAs). Good game, BTW, if you have the cost of entry already taken care of.

    12. Re:Free Zelda Trailer Link by DeadScreenSky · · Score: 1

      It's actually a better comparison than you give credit. Most people don't buy Mario Sunshine because it has one major new feature, they buy it because it's the latest Mario platformer.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    13. Re:Free Zelda Trailer Link by Anonymous Coward · · Score: 0

      He probably refuses to count them as new becase Super Mario III has been released four times. Super Mario I five. Super Mario II (the original one, in Japan) twice, but only once int he US. The US Super Mario II has been released four times, but only twice as a Mario game. Super Mario World two with one more comming, and Super Mario 64 three.

    14. Re:Free Zelda Trailer Link by Anonymous Coward · · Score: 0

      And furthurmore: About Pokemon, if you keep track of the smoke Nintendo blows about them, you'd know that Yellow, Gold, Silver, and Crystal are all getting remakes, and its pushing definitions to call Yellow, Crystal and Emerald anything but remakes to begin with. Oh, and clarify the distinction between PORT and RERELEASE? How is a PORT not a RERELEASE? It could be worth pointing out that several of the original mario-based games were rereleased as well. Dr. Mario saw four systems, Mario is Missing and Mario's Time Machine both hit two consoles, but those aren't really games.

    15. Re:Free Zelda Trailer Link by Anonymous Coward · · Score: 0
      He probably refuses to count them as new becase Super Mario III has been released four times.
      1. The original NES release
      2. Super Mario All-Stars
      3. Super Mario Advance 4
      Where's #4? (and don't even tell me that you're counting the double-cart of Super Mario World/Super Mario All-Stars - that was a pack-in only for new console sales).

      Super Mario I five.
      1. The original NES release (also counting the Duck Hunt double-cart and the World Class Track Meet/Duck Hunt triple-cart)
      2. Super Mario All-Stars
      3. Super Mario Bros. Deluxe
      4. NES Classic Series for GBA
      Where's #5?

      The US Super Mario II has been released four times, but only twice as a Mario game.

      Assuming you're talking about the Japanese releases exclusively...
      1. Doki Doki Panic
      2. Super Mario USA
      3. Super Mario Collection
      4. Super Mario Advance
      That's three of four.

      Super Mario World two with one more comming

      Where do you people get these things? One more coming? First I've heard of it, and I do keep up.

      Super Mario 64 three.

      TWO. The original release, and the DS enhanced port.
  4. Par for the course - means nothing, though. by badasscat · · Score: 5, Interesting

    At the same time, though, I felt a lot more hopeful listening to President Iwata than I did listening to Allard.

    This is the way it always is at industry trade shows. Nintendo always has the fun press conference, MS always has that "nerdy kid trying desperately hard to be cool" feel, and Sony is always just a complete snooze-fest of dry facts and figures.

    I've been to about ten of these industry events over the years and the pattern is always the same, but in the end it means nothing in the marketplace. The press always seems excited about Nintendo after a big speech or press event, because they have some extremely engaging speakers - Iwata's one, Miyamoto's another. Neither MS nor Sony have anybody like this. Nintendo also generally ignores the business side of things in press events and either just talks about video games or has someone up there demonstrating them (usually Miyamoto, who will be cracking self-deprecating jokes about how bad he is at playing games all the while).

    I've gotten caught up in it myself; I came out of my last E3 (a couple years ago, I guess) thinking Nintendo would just be unstoppable. The energy in the room at the Nintendo press conference was just so palpable; there were several standing ovations, there was constant applause and laughter, there was a feeling like big things were happening, like Nintendo really "got it". By contrast, MS was just a bunch of flashing lights and sirens wailing away at you to PLEASE BE EXCITED about their games, and Sony was basically just a big 2 hour PowerPoint presentation. Nintendo always comes off as the only company that actually cares about creating good games.

    If only Nintendo could really turn that energy into something the marketplace wants to buy. They know PR, but they've lost touch with what consumers actually want. I'm hearing a lot of the same predictable stuff about this keynote speech - namely, that those who were there are really excited about Nintendo again - but objectively speaking, and as someone who was not there this time, I don't see anything that Iwata said that's all that revolutionary or even unexpected. It seems like people are getting caught up in the Nintendo mystique again (it's easy to do when you're there), but the reality of what was actually said doesn't really jibe with the hype that it's getting.

    Maybe the solution is for Nintendo to just do constant roving press conferences around the world, and invite the public in to see them :)

    You really do get a different feeling listening to these guys in person than you do reading about them afterwards. There is a major disconnect between public perception of this company and how they see themselves (and how they talk and act in person). I think more people would buy into their philosophy if they could see and hear it explained first-hand. But then again, I'm never really sure if there actually is anything to that philosophy, or if it's just the cult of personality that makes you think there is when you see it live.

    1. Re:Par for the course - means nothing, though. by SetupWeasel · · Score: 3, Insightful

      I've been to about ten of these industry events over the years and the pattern is always the same, but in the end it means nothing in the marketplace.

      I disagree slightly. Last year's E3 did a lot to fuel the DS's current success. I had been waiting for Nintendo to bring their cards to the table for a few years. They kept promising something truely new, and it never really panned out until E3 2004.

      Since then, it seems like Nintendo's attitude has changed. I don't remember speeches like this keynote or Reggie's E3 presentation happening before.

      Maybe it will all end up the same in the end, but I hope it won't.

    2. Re:Par for the course - means nothing, though. by MilenCent · · Score: 1

      If only Nintendo could really turn that energy into something the marketplace wants to buy. They know PR, but they've lost touch with what consumers actually want.

      I'd say the opposite -- their PR sucks, but they know what people would want to buy, were those people to only know they wanted it.

      People don't know what they want. They don't know what they would like. That's the entire reason word of mouth is so big in publicizing something -- they trust (rightfully) their friends to tell them what they would like more than ad campaigns. People only have a set of rather conservative preconcieved notions. Nintendo excels at making games that would destroy those notions, were gamers only willing to give them a chance.

    3. Re:Par for the course - means nothing, though. by osrevad · · Score: 2, Informative
      If you want to see Iwata "for yourself" then you can watch the entire speech here. Some very cool stuff.

      On another note, here's a direct link to the hi-rez Zelda trailer in Quicktime format. (30 megs)

    4. Re:Par for the course - means nothing, though. by bozoman42 · · Score: 1

      You know, Nintendo is basically Apple: Can whip up a storm of interest in their keynotes or coolness factors, but where the rubber hits the road the public gives them the cold shoulder. Nintendo has learned to harness the reality-distortion field.

    5. Re:Par for the course - means nothing, though. by Anonymous Coward · · Score: 0

      Your post lost all relevence when you said coolness factor.

      That's one thing I like about Nintendo, they aren't cool like a PS2 or Xbox. I'd rather play games then look cool.

    6. Re:Par for the course - means nothing, though. by Anonymous Coward · · Score: 0

      There are a lot of people who seem to just go out of their way to dislike Nintendo. They contrive elaborate excuses with no real substance. I'm not really sure what it is.

  5. Reason for the excitement by Prien715 · · Score: 2, Insightful

    The reason that everyone is always excited when Nintendo gives speeches is that Nintendo makes games and they gear their consoles towards the games they make. The other big two (Sony and MS) rely (or buy out) other companies to make games for their hardware. Basically, a graph of a quadrillion polygon count isn't very fun to look at but "Oh look, it's ZELDA and it looks AWESOME" grabs your attention better.

    I also contend that Nintendo still makes games that are a lot of fun (sometimes they innovate, sometimes they don't, but they're fun to play because of the passion that's put in). I haven't seen many designers with their kind of longevity. Nintendo the development house has always been more important than Nintendo the console; the company realizes this and they make YOU realize that games come first at every trade show.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Reason for the excitement by zonker · · Score: 0

      especially when that original poly count ends up being cut drastically due to compromises in the design (which i have a hard time believing they hadn't already made when claims of real time toy story like rendering). when i look back at the announcement of the ps2 all i see are a bunch of inflated figures, some would call lies, that excited press and fanboys into promoting a system that didn't deliver on promises made. it took a long time to see anything remotely like what they said the machine was capable of and even then, while quite impressive, isn't near toy story realtime.

      this is pretty much standard of many product announcements but it seems to be the case especially with the gaming industry which is fueled by a sense of 'cool factor' and fanboyism, both in the public and the press...

      btw, to be fair, apple is another company that is guilty of this kind of thing however they usually do deliver on their promises.

    2. Re:Reason for the excitement by drinkypoo · · Score: 0, Troll

      How exactly is the gamecube geared towards their games? It's a general purpose computing platform, unlike say the PS2 which has a bunch of custom hardware. I don't see any reason they couldn't do the same games on the Xbox, although there would of course be different compromises to make. I don't believe for a second that the GC allows them to make no compromises...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Reason for the excitement by SetupWeasel · · Score: 1

      How exactly is the gamecube geared towards their games? It's a general purpose computing platform, unlike say the PS2 which has a bunch of custom hardware.

      I challenge you to buy a video card based on the "Flipper" chipset. Just because Nintendo decided not to reinvent the wheel with the gamecube's componants doesn't mean they are off-the-shelf and not optimized.

    4. Re:Reason for the excitement by drinkypoo · · Score: 1
      I'm quite sure that the core in the video chip for the gamecube is not substantially different from some core commonly found on a consumer card. The primary difference will likely be a different interface. Companies whose primary product is silicon generally reuse existing cores over and over for custom jobs.

      Regardless, general purpose computing platform does not mean built from COTS components.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Reason for the excitement by mink · · Score: 1

      The GC vid chip is not an ATI RADEON. IT is a different design made by a company that was bought by ATI, thats why ATI's name made it on the box.

      This was well gone over back before the GC release.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. brilliant by ImTheDarkcyde · · Score: 3

    backwords compatability, break it with the ds, and then fix it with the revolution.

    i honestly cannot wait to see what sort of innovation the revolution brings to the table, coming from a nethack/doom/quake player, i can honestly say graphics mean nothing to me, unfortunately i have gracefully admitted some sort of semi-defeat, and pre-ordered a PSP,

    i love the DS to pieces, but untill it gets a few more games state-side (and as of yesterday, europe) i cant see any one running to buy them anymore

    1. Re:brilliant by wheany · · Score: 1

      How did Nintendo break backwards compatability with the DS?

    2. Re:brilliant by Anonymous Coward · · Score: 1, Informative

      It plays GBA games, but not GB or GBC games.

      Incidentally, that's still bloody impressive.

    3. Re:brilliant by Zigg · · Score: 1

      Has anyone done two generations of backwards compatibility yet? Also, it's been ages since GB/GBC games have been on any shelf. There's very little to gain, unfortunately.

    4. Re:brilliant by Anonymous Coward · · Score: 0

      Actually, I think more along the lines of how it won't connect to your Gamecube or a GBA, so anyone who buys a DS to play their old GBA games multiplayer (or Crystal Chronicles, for instance) is going to be upset.

    5. Re:brilliant by Txiasaeia · · Score: 1

      You answered your own question - the GBA is backwards compatible with GB and GBC games, both separate platforms.

      --
      Condemnant quod non intellegunt.
    6. Re:brilliant by Anonymous Coward · · Score: 0

      CGB games are just DMG games with special color palette extensions and a fast CPU mode. It's not a different platform.

    7. Re:brilliant by ImTheDarkcyde · · Score: 1

      at least i can still play final fantasy legend I/II/III on my gamecube.

    8. Re:brilliant by MilenCent · · Score: 3, Informative

      I see what you mean. I bought a DS lately, and while I've played the hell out of Mr. Driller Drill Spirits, I think that's out of personal fondness for Mr. Driller games. Mario 64 DS would have been great if they had gotten the touchscreen movement to work just a little better. (Tip to Nintendo: don't move the little control circle around if the user reaches the edge.)

      Wario Ware was cool but seems a little lacking compared to the first (I think it's the music actually that's the problem, the original actually rocked but here, with a couple of exceptions, it's not as good in the DS one). Feel the Magic is cool, but seems short-lived and gimmicky.

      Nintendogs and Electroplankton (gotta love those names!) seem like they might be a considerable improvement. Namco's Pac Pix looks like it just *may* be cool, but we don't know much about it yet. Nintendo has no less than two "drawing platformers" in the works, the arcade-like Yoshi Touch & Go and Kirby's Magic Paintbrush, that have interesting concepts behind them. And let's not forget Meteos, which in Japan got an absurdly high Famitsu score, something close to straight 9's.

      But these are all future releases, it's true that right now it's kind of light for the DS. (Of course, it's still more than what I want to play for the PSP, which can be summed up in one word: Lumines.)

    9. Re:brilliant by Txiasaeia · · Score: 1

      There are some GBC games that are not backwards-compatible with the original GB (Mario 1, IIRC). This would make the GBC a completely separate platform, don't you think?

      --
      Condemnant quod non intellegunt.
    10. Re:brilliant by Zigg · · Score: 2, Insightful

      Well, that's certainly not an unbelievable argument, but the GBC was really more of an upgrade to the existing GB platform than an entirely new platform. Same instruction set, same base, same UI... the GBA, OTOH, was an entirely new platform.

      Not to mention the DS really isn't an upgrade to the GB. The GBA slot is really more to give it a wider software range to choose from until DS software takes off, and for unannounced peripherals to attach to.

    11. Re:brilliant by ImTheDarkcyde · · Score: 1

      i whole heartedly agree, i love my music games, and the DS gives such a great way to play them

      but im going to get a psp anyway, because of the lack of DS games at the moment, and in the off chance something good actually does come out for it

    12. Re:brilliant by Allison+Geode · · Score: 1

      you're half wrong: the gba slot will, alegedly, be able to be used for additional accessories. none have so-far been announced, but there are some third-party unlicensed devices for gba out now(like flashcard readers, etc.,) that read as slot-2 devices as opposed to gba software (the DS shows the cart as a 'device' instead of a 'gba cart' from the boot menu.)

  7. Correction by Anonymous Coward · · Score: 2, Informative

    The company created the Kirby and Earthdawn titles...

    HAL Labs/Ape made Earthbound, an excellent RPG for the SNES with enemies such as "Annoying Old Party Man" and "Struttin' Evil Mushroom".

    1. Re:Correction by Anonymous Coward · · Score: 0

      Don't forget about the "Insane Cultist", the "Unassuming Local Guy", and the fearful "New Age Retro Hippie".

    2. Re:Correction by Cais · · Score: 1

      Blast! You beat me to it!

      And, as others pointed out, you forgot the "New Age Retro Hippy" and the entire Happy Happy cult!

  8. Greg Costikiyan's remarks by MilenCent · · Score: 4, Interesting

    You won't find them on these sites, but BoingBoing had some choice words from Greg Costikiyan (game design pundit and one of the primary guys behind the old Paranoia pen-and-paper RPG) on Iwata's speech. The upshot of his remarks were, basically, sure you're original, but only because the practices of big companies, like Nintendo, made it difficult for other people to take those kinds of risks, by making all their games blockbusters and thus making it difficult for small studios to compete.

    At first I thought he had lost it. Thinking about it some more, however, and I can say that actually he's pretty close to the money.

    Nintendo has a support website for their developers. While the juicy info is locked off behind site registration (NOT FREE) and such, there is information on what your company can do to gain Nintendo developer status, and what you can do, as an individual developer, to become a licensee. Guess what? They're only looking for established developers.

    Let's dissect this for a moment though. In order to program for their system on your own, you must already be an established developer. You can't just tinker, and if you come up with something great, go from there.

    I've done some looking into the GBA specs lately, on homebrew sites and such. Here's the secret: the Gameboy Advance is super easy to develop for! You don't even need an official dev kit. Give me a few weeks over the summer and I could easily come up with a working demo of one of my "closet" designs, even though I am not what you would call an "established" developer. (In point of fact, I'm an English grad student.)

    But here's my point. It's precisely outsider developers, such as what I'd like to be, who would be most likely to come up with the most inventive and unusual games. And it's established developers who are most likely to give you Guy Game XVIII. Nintendo is not alone in this either -- licensing fees are big bucks, and so are dev kits.

    Nintendo is the company, currently existing, that comes up, on the average, with the most innovative games in the industry. I don't think this is arguable. But it all comes from in-house with them. Sony is the only company that has an official path by which a hobbyist can get his own code running on their console -- and it ain't cheap either. Of course Microsoft has tools by which you can develop for Windows, but it's not as easy to pick up on DirectX programming, it seems to me, as it would be to cook something up for the GBA.

    Anyway, just a bit of frustrated ranting. You may now resume with your ordinary, everyday existence.

    1. Re:Greg Costikiyan's remarks by FLAGGR · · Score: 2, Insightful

      No shit the dev kits cost alot. They do from Sony and especially MS too. They don't want "english grad student"s to start making games for their system, because then people can complain that platform xyz has alot of shitty games. It's always been this way, quit crying. The only reason that the GBA is "simple" to develop for, is because its a simple system. Anyway, if you check around the net for homebrew GBA games, you'll notice they are all demo's, or extremly simple, or just plain suck.

      Now what I wish Nintendo would do is release the documentation for older systems, like the N64 etc

    2. Re:Greg Costikiyan's remarks by KDR_11k · · Score: 2

      They only say you must demonstrate the ability to make games on any video game or computer system. That means if you make a demo/prototype on the PC that's proof enough. They're also typically looking for established developers. If you can convince them that you're good they'll give you the kit.

      And besides, requirements always sound harsher on paper than in actual enforcement.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Greg Costikiyan's remarks by MilenCent · · Score: 0, Flamebait

      They don't want "english grad student"s to start making games for their system, because then people can complain that platform xyz has alot of shitty games.

      Ah, such a dear and warm-hearted response. Now now little one! I'm certain that whatever development attributes I may be lacking, it couldn't possibly equal the similar lack of those readily observable throughout most of the rest of the industry.

      As for being an English grad student... well, despite the unfortunate brand name, don't let it fool you -- I suspect I have better programming "skillz" (that is how they're spelling it these days, is it not?) than those responsible for the Mary Kate & Ashley games, and they're on store shelves at WalMart now.

    4. Re:Greg Costikiyan's remarks by MilenCent · · Score: 1

      Hmmmm... noted, thanks.

    5. Re:Greg Costikiyan's remarks by rmccann · · Score: 1

      It's very easy to develop games for the PC. There are lots of shitty games for the PC. Does that stop people buying and gaming on PCs?

    6. Re:Greg Costikiyan's remarks by Anonymous Coward · · Score: 0

      You're right, Slashdot would never post a story about that and definitely not an hour before this one!

    7. Re:Greg Costikiyan's remarks by MilenCent · · Score: 1

      Did I say Slashdot would never post a story about that? But anyway, I didn't look at the article you mentioned very much, sorry if there's some duplication involved here but, you see, I'm not an editor, and these are just comments. So I'm allowed. Nyaah.

    8. Re:Greg Costikiyan's remarks by Anonymous Coward · · Score: 0

      You do realize that the marketshare of PC games is in decline, right?

      And anyway, no single body controls the PC platform. With a console, there's someone to blame if the games are shitty.

    9. Re:Greg Costikiyan's remarks by Anonymous Coward · · Score: 0

      You mean there are non microsoft PCs?

    10. Re:Greg Costikiyan's remarks by IntergalacticWalrus · · Score: 1

      Your point being? They could sell/give non-commercial licenses for their dev kits.

    11. Re:Greg Costikiyan's remarks by Anonymous Coward · · Score: 0

      Ummm...I've looked into developing for the GBA and Cube, and their requirements for licenses aren't really that strict. Basically, you have to prove that you make games, and that you have enough money to not go bankrupt any time soon.

      If you think that's an unreasonable expectation, I really have to wonder how dedicated you are to making your "outside developer" status a reality.

    12. Re:Greg Costikiyan's remarks by realityfighter · · Score: 1

      Consider this alternative view: Nintendo does do a lot of innovative in-house work. Who do you think makes these games? I'm sure they hire game developers who would otherwise be independent. And then, they take the ideas of the people they hired and put money and support behind them. This is generally referred to as "publishing."

      The only way that Nintendo could stifle innovation, would be to kill off the good ideas in the pipeline. It's obvious they aren't doing that, since, as you pointed out, the games these developers put out end up very good. So what exactly is Nintendo doing, as a publisher, to stifle innovation? They've just released a system that gives prospective developers a ton of new interaction methods that, frankly, just aren't available elsewhere. How is that uncreative?

      Now, you may say, the only people who get to develop for those systems are big publishers with huge advertising budgets. This isn't true, but it IS true that big publishers are likely to make more games for a system, and to advertise them more. Chances are, they also hire good talent, just as Nintendo hires talented people to make it's games. But many of those companies, for whatever reason, choose not to use that talent. They choose to churn out sequels, to cut deadlines to the wire, and throw out new ideas because they're too hard. If they choose to carry an independent developer's work, they try to squeeze as much cash out of it for themselves as possible.

      What Nintendo wants, more than anything else, is to have a system with good games on it. With the third party developers, they can't guarantee that, although they try to help with things like the Super Mario Club. This is why Nintendo maintains in-house game development, to make sure that somebody is making good games for their systems. You don't quite get that kind of guarantee from Microsoft, and you certainly won't get it from Sony. Basically, Nintendo says, "we're going to make sure someone innovates and makes good games, even if it has to be us."

      I'm not saying that everything those teams do is going to be solid gold, or that Nintendo is the only person doing good game development. I'm just saying that, as far as I can tell, Nintendo takes responsibility for the quality of games on their platforms, and I have a hard time seeing how that stifles creativity.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    13. Re:Greg Costikiyan's remarks by MilenCent · · Score: 1

      Basically, you have to prove that you make games, and that you have enough money to not go bankrupt any time soon.

      If you think that's an unreasonable expectation, I really have to wonder how dedicated you are to making your "outside developer" status a reality.


      Bankruptcy, indeed having a company at all, isn't necessarily a requirement to making GBA titles. But you DO have to pay some serious cash to get a development kit, and one look at the warioworld website shows the bar is put higher than your words imply.

      Further, you have to remember that the license permission system is largely an artifical construct created by the manfacturers to maintain their stranglehold on the production of games for their system. It's an artificial barrier to entry. You could think of it as a way to ensure another Atari 2600-style glut occurs... but then, the market seems pretty glutted with GBA games anyway, and a lost of them don't seem to be anything special.

    14. Re:Greg Costikiyan's remarks by MilenCent · · Score: 1

      Oh man, good answer.

      I'd respond to you, however, by going to what I believe was Costikiyan's real point in his talk, that it's not Nintendo themselves that stifle innovation, but rather all the companies do, and have been since the licensing system was invented by -- yes, it was Nintendo, back in the NES days with their lockout chip. (Note: this may actually not be true -- did the Intellivision have a lockout chip? Needs to be investigated. Anyway, they didn't have a Nintendo-style licensing program.)

      And independents being hired by a company doesn't necessarily help. Independents aren't hired to work on their own ideas, not unless they play considerable dues, in sweat, energy and employment years, enough so that they are eventually granted a designer position.

      But in response to your comment that Nintendo actually tries to enforce some quality controls on their games, actually you're right and wrong. All the companies do this, but none of them really do much other than make sure it doesn't crash in some obvious way. (At least, this is my perception of the industry, I'm sure someone'll correct me if I'm grossly mistaken.)

      An example of a game that slipped through the cracks: the otherwise generally-interesting N64 game Space Station Silicon Valley, which had a fairly major bug in that one of the special secret goals needed to get the "real" ending was, in fact, impossible to achieve. I bought the game and was rather annoyed to discover this. I have to wonder where Nintendo's QA was then.

    15. Re:Greg Costikiyan's remarks by radio.cgt · · Score: 1

      Licensee and developer are tw different things, a licensee will take a nintendo license and make a game with it, for example Rare with Starfox Adventures or Amusement Vision with F-Zero GX.
      A developer will develop their own games, like any of the Gamecube games that aren't based on existing Nintendo franchises.
      I think it's pretty reasonable to be picky about who you leave in charge of updating what is most likely an established series.

    16. Re:Greg Costikiyan's remarks by Anonymous Coward · · Score: 0

      Okay, first of all, the very first thing they ask for on the application is the legal name of your company. So yes, they expect you to be a company. Unless, of course, you're talking about hobbyist development. (In which case, why do you need a dev kit?)

      The dev kit costs $10-20k. Considering you're going to have a budget of about a million dollars (on the low end) to put out a full 3-d title for the Cube, a ten-thousand-dollar dev kit would be something you'd work into your budget, and it's a one-time expense. Yeah, if you were one person the devkit would be prohibitively costly - but we've already established that they don't license individuals.

      If you want to go a completely independent route and still make money, there is always the PC market. It has a hundred thousand niches just waiting to be filled, and you talk directly to the customer who doesn't care if you have venture capital or not. They don't care if you worked 8-hour days or just had a brainstorm one night and banged out the code in a week on your lunch breaks.

      I wonder why you use the word "stranglehold," as though Nintendo were depriving the world of some precious commodity. Last I checked, computers that can run games are somewhat common.

    17. Re:Greg Costikiyan's remarks by metroid+composite · · Score: 1
      Sony is the only company that has an official path by which a hobbyist can get his own code running on their console -- and it ain't cheap either.
      The problem about Sony, is that you actually have to get their approval to release a game on the PS2, which even established developers frequently enough fail to do. Furthermore, they often make content requests (for instance, they refused to allow our game unless it had double the characters...which will likely end up in clones). Hell, european developers sued SoE for not allowing their games, and won (which is why it's easier to pass the European approval process now, and why we've seen more underground titles there as a result). By comparison, I haven't heard of a GC game being turned down, and the only talk of content has been some whisperings that Nintendo will let us use one of their franchise characters for the GC version (if we want).

      Basically, don't paint Nintendo as developer-unfriendly while trying to claim that Sony is making an effort. That may have been true at one point, but as a modern developer if there's one company that pisses me off for their restrictions, it's Sony. The five digit cost of a PSTool doesn't help, either.

    18. Re:Greg Costikiyan's remarks by MilenCent · · Score: 1

      Licensee and developer are tw different things, a licensee will take a nintendo license and make a game with it...

      Not in the sense I'm using it. I don't mean a company that is licensed to use Nintendo characters, but someone who is licensed to produce games for Nintendo's systems, as depicted by the "Licensed by Nintendo" text appearing in so many games for their systems. In that sense, then the two terms are almost the same, especially when you restrict them to indicating Nintendo's own corner of the video game industry.

    19. Re:Greg Costikiyan's remarks by MilenCent · · Score: 1

      Unless, of course, you're talking about hobbyist development. (In which case, why do you need a dev kit?)

      You try getting your work on store shelves anywhere without a Nintendo license. The Color Dreams days are long past. And anyway, if one just wants to make games then it's arguable that all that corporate stuff is just a distraction.

      The dev kit costs $10-20k. Considering you're going to have a budget of about a million dollars (on the low end) to put out a full 3-d title for the Cube, a ten-thousand-dollar dev kit would be something you'd work into your budget, and it's a one-time expense. Yeah, if you were one person the devkit would be prohibitively costly - but we've already established that they don't license individuals.

      And that's part of my beef, you see.

      Your example used the Gamecube, which is fairly big technology, but I was thinking myself of the Gameboy Advance. The system is just not that hard to develop for, and it is still in the realm of possibility for one really motivated person to "do it all" for that platform, or at least create a demo for it in order to try to get a company interested. Indeed, it may be the last potential do-it-all platform, excepting maybe the DS.

      I wonder why you use the word "stranglehold," as though Nintendo were depriving the world of some precious commodity. Last I checked, computers that can run games are somewhat common.

      I use the term "stranglehold" to refer to the proprietary nature of the platform, and how it just seems wrong somehow that not just anyone can make stuff for it. Yeah, I know, if I see something wrong with that then I must seen something wrong with a lot of things too, and I do, but that's an issue for another day.

      And also... well, the GBA is in a unique position in the game industry these days, because developing for it is so close to the hardware. You can still develop your whole code in assembly for it if you want. Reading up on some of the technical information for it, painstakingly discovered by hobbyists, I'm reminded of my old Commodore 64 days, and I have to admit, it's got my blood going. It just looks really cool to mess around with, and when you're a frustrated former hobbyist programmer who wants to mess around with something that's actually fun to program for again... maybe that could give you a bit of insight as to why I'm interested in the GBA.

    20. Re:Greg Costikiyan's remarks by MilenCent · · Score: 1

      I should perhaps elaborate a little. Sony's paths to getting hobbyist code running on their systems are the Yaroze programmable version of the PSX, and the Linux kit for PS2. Which are far from a lot, but are still better than what Nintendo's offered.

      I can paint Nintendo as developer unfriendly -- homebrew developer unfriendly! So is Sony (if you don't have one of their pricy devices) and so is Microsoft (if you're talking about Xbox and not Windows). But those exceptions are, of course, just quibbles, and I didn't mean to imply that Nintendo was more or less unfriendly than the others. I just mentioned the Sony thing because I wanted to be as factually correct as I could, and I still remembered about Yaroze.

  9. You can't forget the by Anonymous Coward · · Score: 0

    New Age Retro Hippie

  10. Commentary? by fondue · · Score: 2, Insightful

    Zonk, slightly rewording the transcript does not amount to 'commentary'.

    (Oh, and there has already been at least one 20M+ selling title. A Nintendo title.)

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Commentary? by gimpynerd · · Score: 1

      I think he was referring to the handheld itself not the games. I don't know if a handheld has sold 20M+ or not though.

    2. Re:Commentary? by Anonymous Coward · · Score: 0

      OK, what was it? Super Mario Bros 3 allegedly sold 15 million. GTA 3, best selling console game ever according to some dodgy site, 24 million.

    3. Re:Commentary? by Anonymous Coward · · Score: 0

      Super Mario 3 is in the Guiness Book of Records as the best selling video game at 17.28 million, however Super Mario World sold through 40 million or so, but it was bundled with SNES consoles in some form.

    4. Re:Commentary? by ayersrj · · Score: 1

      The Gameboy has sold over 100 million units in its various forms. I'm sure the brick edition has sold well over 20 million itself.

    5. Re:Commentary? by Anonymous Coward · · Score: 0

      I think he means that no GAMES have sold over 20 million, but didn't the game boy classic come with Tetris?

  11. Metroid Prime by Anonymous Coward · · Score: 0

    Metroid Prime will be out later this year

    Wow, they must've built a time machine and traveled back to 2002!

  12. I'm just curious... by Anonymous Coward · · Score: 0

    ... if graphics mean nothing to you, which is something I hear rationalized fairly often, do you enjoy watching motion pictures with unimaginative cinematography and flat lighting as much as beautifully produced films such as, say, "Lord of the Rings?"

    1. Re:I'm just curious... by KDR_11k · · Score: 1

      Have you seen Dogville? As long as the story is good, Hell yeah!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:I'm just curious... by Anonymous Coward · · Score: 0

      Dogma films are beautifully photographed.

    3. Re:I'm just curious... by SetupWeasel · · Score: 1

      I can point to quite a few beautiful games that didn't need great graphics.

      You talk about "Lord of the Rings" as some sort of perfect ideal. I contend that most if not all of Stanley Kubrick's films were better. 2001 is a bad example, because it is a movie that could have benefitted from today's graphics, but the next time you watch it, remember that Star Wars was made ten years later. Then there are movies like Dr. Strangelove wich didn't even need COLOR to be great.

      On the flip side, what about the amazing production values of Battlefield Earth and WaterWorld. Would you prefer these movies over a Dr. Strangelove?

    4. Re:I'm just curious... by Anonymous Coward · · Score: 0

      No, I'm a Kubrick fanatic. His were the most beautiful films ever made. I grieved like I had lost a friend when he died. There is nothing more beautiful than 2001 or CLOCKWORK ORANGE. And DOCTOR STRANGELOVE is number one on my list of favorite comedies. I was simply using LOTR as a current example of a story told using beautiful images that also is an enjoyable, compelling and rich experience. I was trying to draw out the absurdity of the previous poster's comments about not caring about the quality of graphics. It's a bullshit rationalization that I hear all the time. OF COURSE he cares about graphics. Just as he appreciates skilled cinematography in a feature film. By "graphics," he means the quality of the images on his screen. Of course he wants Quake 4 to look incredible. But this kind of bitching is also a thinly-veiled Xbox slight, especially in this Nintendo context. They love to rag on graphics and champion gameplay when both are equally important. A game is only as good as its weakest link. Gamers who pine for the fjords about Quake and Doom always say that Xbox is only about graphics, when it is, in fact, a great total gaming system. IMO. Also, in my mind, these kinds of complaints are anti-Microsoft rants. They are intrinsically anti-capitalist and anti-American. Don't get me started. Anyway, that may not have been a very good analogy, but that was my point.

  13. I'm discouraged by Anonymous Coward · · Score: 0

    I want games to move forwards, better graphics, better ai, better physics, not sideways (dumbass controllers) Didnt they learn from gamecube? We want advanced technology, not different technology....

    1. Re:I'm discouraged by Anonymous Coward · · Score: 0

      Please don't assume that what you want is what I want. You do not speak for me.

  14. Shitty Games by bleaknik · · Score: 0, Flamebait

    They do from Sony and especially MS too. They don't want "english grad student"s to start making games for their system, because then people can complain that platform xyz has alot of shitty games.

    Sony and shitty games. Hmmm... Number of PS2 Games: 2 Million. Number of not-shitty games... 3? 4?.....

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    Deja Vu
    n. 1. The sensation that you've read this very article before.
  15. Yay! More useless connectivity! by Rob+T+Firefly · · Score: 0

    As with the DS, it will also be wifi enabled for mysterious purposes that they didn't really go into. Because all the way back to the first NES, they have a proud tradition of having some sort of networking capability in the machine that they never actually get around to using because people really don't want to play anything online actually.

  16. Best quote: by aftk2 · · Score: 1

    "Then there was the Nintendo keynote. This was the company who established the business model that has crucified the industry today.. Iwata-san has the heart of a gamer, and my question is what poor bastard's chest did he carve it from?"

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    concrete5: a cms made for marketing, but strong enough for geeks.
    1. Re:Best quote: by MilenCent · · Score: 1

      Heh. Actually that was the statement that set me against Costikiyan's remarks when I first read it, it was too trite and cheap, stretching facts too far to try to get the audience guffawing. A lot of people seem to like that line, including Cory Doctorow, it was in his quote from the transcript that appeared on BoingBoing. I didn't like it so much, though. For me, whenever someone starts off a talk with a statement like that, then no matter how much I respect him -- and I respect Costikiyan a lot, the man's a Nethack booster and co-created Paranoia after all -- I tend to thunk directly into Skeptic Mode, especially when I know a bit about the guy being discussed.

      I'm familiar with Iwata's work, a bit: I've played almost every platformer Kirby game they've made (not all of which involved Iwata of course), and I'm a fan of Smash Bros. He is an actual developer and game player himself, something that the management of no other console manufacturer can state. I knew that Iwata was being completely honest in his statements (also an attribute lacking in many managers). I still think Costikiyan was off the mark with his joke, in fact. It may very well be inertia and ignorance of the company's licensing program that's kept Iwata from changing things there. (Of course, that's a big "may.") He's not really been President of Nintendo for that long so far, after all. Anyway, Costikiyan was referring to Nintendo's policies, and Nintendo's historical relations with developers, in his statements, and using them to illustrate the attitudes of the big manufacturers towards licensing. It's just that, in using the most ready hook available to launch into his points, he picked upon one of the few people in power who may understand the situation well enough to change things -- the man worked for HAL when they only had five developers, eventually ran HAL Laboratories, developed games from the NES through Gamecube eras, has created franchises, worked on games that make radical changes to common assumptions. (Kirby: a platformer where the player can pick up and fly at any time! Smash Bros.: a fighting game without a health bar!)

      But while Costikiyan may have opened with a cheap joke, he still made, by and large, insightful and important points. I'm just ranting I guess, sorry about that.

  17. Just keep abusing moderation, kids by drinkypoo · · Score: 1

    It's not a troll just because you don't agree with it. Further, if you don't know what the words mean, you shouldn't be moderating...

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    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"