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Gamer Slain Over Virtual Property Dispute

cibe writes "A Shanghai online game player has stabbed to death a competitor who sold his cyber-sword. Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after he was told Zhu had sold his "dragon sabre", used in the popular online game Legend of Mir 3, the newspaper said a Shanghai court was told yesterday. Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan ($A1,129)." Update: 03/30 21:15 GMT by Z : More commentary available on Game Girl Advance.

145 comments

  1. Crazy by I_Love_Pocky! · · Score: 4, Funny

    I bet he didn't use his dragon sabre to do the stabbing.

    1. Re:Crazy by blueZhift · · Score: 3, Insightful

      Too bad really. If they could have settled their dispute online in some fashion, they'd both still be alive and free. Sigh...

    2. Re:Crazy by Meagermanx · · Score: 1

      This is, without a doubt, the coolest news I have heard all week! ...Er, we all mourn his loss. Now whenever anyone tells you that video games cause violence, you can tell them that's only in China.

  2. EULA by turtled · · Score: 1

    Did he read the EULA before selling it? That's violation of the digital property act of Blizzard of whatevr.

    --
    "I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
  3. Now that he's stabbed his "buddy"... by Rolling_Go · · Score: 1

    he's going to spend some time in jail getting 'stabbed' by the 'bum pirates'. Lesson of the day: It's just a fucking game, get over it.

    --
    sup
    1. Re:Now that he's stabbed his "buddy"... by Anonymous Coward · · Score: 0

      Uhh in China the average person make 1100 dollars a year. So the sell of this item was almost worth a whole year salary you jackass.

    2. Re:Now that he's stabbed his "buddy"... by Anonymous Coward · · Score: 0

      You are correct sir. Life IS just a "fucking game". You spend all your time trying to make sure that YOU are the one doing the fucking and not the one being fucked.

  4. however by Joe+the+Lesser · · Score: 5, Funny

    The body was easy to find, as the title 'Zhu Caoyuan's Corpse' mysteriously floated over the dumpster he had been dumped in.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:however by Anonymous Coward · · Score: 0

      Absolutely hilarious. I almost snarfed my yogurt when I read this. Nicely played!

  5. Probably killed over the money, not the sword. by Ayaress · · Score: 2, Insightful

    I have to wonder if this would have happened if the victim lost the sword, rather than selling it for over $1000. It's one thing to borrow something and then break or loose it. It's another to borrow it and then sell it for a personal profit.

    1. Re:Probably killed over the money, not the sword. by ZephyrXero · · Score: 0, Troll

      It was probably more about "dishonoring" him or something...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Probably killed over the money, not the sword. by Alkaiser · · Score: 1

      No, it was probably about him stealing his friend's item and selling it. He probably would have done the same thing if he stole his bike and sold it, too.

      --
      Netjak.com independent reviews of domestic & import video ga
    3. Re:Probably killed over the money, not the sword. by DigiShaman · · Score: 1

      Ya, and a grand is worth a lot in China. I doubt it was revenge over a game. I suspect pure monitary greed over this fatal dispute

      --
      Life is not for the lazy.
    4. Re:Probably killed over the money, not the sword. by Brian_Confucius · · Score: 1

      What, 'cause he's Chinese or something like that? I don't get your reasoning...

  6. FYI by McKinney83 · · Score: 4, Informative

    Just fyi 7200 Yuan = $869.76 USD

    --
    Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
    1. Re:FYI by owlman17 · · Score: 1

      And think about it, if $869.76 a huge sum in the US, that's 2+ months worth of wages in China, giving him all the more reason to get mad. It's kinda like losing some $9,000 in the States. Now, would you kill somebody over that?

  7. Yahoo news link to story by mkop · · Score: 4, Informative
  8. Before we all claim he's nuts... by sporty · · Score: 2, Insightful

    Before we all claim he's nuts..

    If one were to attain a physical object of some want but no need, like a TV, it becomes a reward. You do some amount of work, you get the money, you buy it for yourself.

    Some people equate this in vidoe games. Hell, I'm guilty when some consequence outside of my control gets in my way. This could be in my model making, video game playing or athletic life. Yes, I do have one. Unfortunately, this guy took a route that didn't involve a legal system.

    It happens in US life as well. Try something that's not illegal like hitting on a guy's wife. See how fast someone goes above the law and knocks you out. It's not a perfect example, as divorce could be a route. But people will readily go around the law.

    Lesson to be learned? Careful who you annoy. They may break the law. They may not. But they may get back at you.

    --

    -
    ping -f 255.255.255.255 # if only

    1. Re:Before we all claim he's nuts... by Ayaress · · Score: 4, Insightful

      Like I posted above, in this case, the guy may not even have equated the vitual property with real property. He lent somebody else the sword, who then sold it for a large sum of money. $800 is a lot of money, and people have been killed over smaller sums. It'd be nice to know how this would have played out, say, if the sword was lost or looted rather than sold. In that case, the sword is lost, but that's it. The killer may have been angry or annoyed, but I doubt he would have killed for it. But selling it, there's more at stake than just a digital sword. There's been a violation of trust, you lent somebody something and they betrayed you, and there's also now around $800 USD in the mix.

    2. Re:Before we all claim he's nuts... by Given+M.+Sur · · Score: 1

      There's a huge difference between physical property and virtual property.

      Physical property has a real limit on the supply, thus value is determined by supply and demand.

      With property in video games, the limit of supply is faked, and is subject to change at the game designer's whims. There is no real value in such a product, only percieved value.

      --
      nil
    3. Re:Before we all claim he's nuts... by Anonymous Coward · · Score: 0

      " Try something that's not illegal like hitting on a guy's wife. See how fast someone goes above the law and knocks you out. It's not a perfect example, as divorce could be a route."

      So, someone hits on my wife, and instead of me popping him in the face, I'm supposed to get a divorce.

      Seems perfectly logical to me.

    4. Re:Before we all claim he's nuts... by UWC · · Score: 4, Interesting

      I could say the same of modern currency. The limits on supply are artificial, dependent only on willingness to produce, not ability. And with so many transactions being electronic these days, the difference between "real" and "perceived" value breaks down further. Regardless of the game designer's capabilities, they chose to make the item "rare," which thus increased its perceived value at the moment.

    5. Re:Before we all claim he's nuts... by MyLongNickName · · Score: 1

      Physical property has a real limit on the supply, thus value is determined by supply and demand.

      You mean like stamp collecting or baseball cards? Those are determined by supply and demand too, and they are artifically limited.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    6. Re:Before we all claim he's nuts... by Given+M.+Sur · · Score: 1

      Not a bad example, but not great. Stamp collecting and baseball cards still require physical resources to produce. Virtual swords only require changing one line in a configuration file to produce any desired amount.

      --
      nil
    7. Re:Before we all claim he's nuts... by Pxtl · · Score: 1

      Yes, but the production costs are negligible compared to the design, distribution, etc. Certain cards are "rare" by design of the distributor. Look into CCG's in particular - the best example is the Star Trek CCG, where all cards were of equal value in game (no casting cost) so the only way to control the use of more powerful cards was to increase their rarity (so having Picard just meant you'd spent a wad of real-world cash instead of accumulating X mana in-game).

    8. Re:Before we all claim he's nuts... by Given+M.+Sur · · Score: 1

      Point taken, some physical items have artificial supply limitations as well, I had not thought of that when making my first post. However, the guy is still insane ;)

      --
      nil
    9. Re:Before we all claim he's nuts... by MoeDrippins · · Score: 1

      > Lesson to be learned? Careful who you annoy.

      A good lesson, for sure. But it has no bearing on your subject; we can be careful who we annoy and *STILL* claim that he's nuts. Because, I think, he is.

      --
      Before you design for reuse, make sure to design it for use.
    10. Re:Before we all claim he's nuts... by sporty · · Score: 1

      Physical property has a real limit on the supply, thus value is determined by supply and demand.


      Yes, but that's the problem. The perceived value, much like the value of many things on this earth, differs from person to person. My textbooks are worth unspecified amounts to me, because they contain content I have yet to memorize and prolly never will. To someone else, they are worth the cost of the paper.

      What makes this so news-worthy is it involved a video game and silly to a lot of people who don't appreciate the time taken to play these games. If it was "fine art," people would be more upset per capita since the perceived value is high enough to more people. It's more socially acceptable to see fine art as high in value.
      --

      -
      ping -f 255.255.255.255 # if only

  9. That gentleman needs help by stinerman · · Score: 2, Insightful

    I think this is a good case that highlights online gaming addiction and how it needs to be classified as a disease. "Detox" clinics, etc. should be set-up in order to prevent this type of behavior. It should be treated similarly to alcoholism.

    When people start getting that upset at things that happen in a fantasy world, then professional counseling should not be far behind.

    1. Re:That gentleman needs help by RootsLINUX · · Score: 2, Insightful

      I concur, it's sickening to see how many lives get destroyed by a stupid game. I'm sure this problem is only going to get worse, and unfortunately I'm predicting that the relatives of victims are going to start pointing their fingers to the game producers as the ones responsible. This is, of course, not the right course of action to take, because if a company makes a game "less addicting" then how are they to generate sales? Like you said, it's just like alcoholism and do relatives of alcoholics blame the beer companies for their suffering? Of course not. The only person responsible for their actions (with either alcoholism or game addiction) is the very person who let the substance take control of their life.

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    2. Re:That gentleman needs help by russellh · · Score: 1

      maybe. the guy who played everquest until he collapsed may have fit that mold. but I don't see that here yet. people kill others over the dumbest little things.. a lot. and who knows what their relationship was or who else was involved, or what actually transpired at the scene of the crime.

      --
      must... stay... awake...
    3. Re:That gentleman needs help by Elwood+P+Dowd · · Score: 2, Insightful

      Uh, the guy who did the stabbing might have wanted his 7200 yuan. Doesn't have to relate to gaming addiction at all.

      --

      There are no trails. There are no trees out here.
    4. Re:That gentleman needs help by Havenwar · · Score: 1

      Thats a rather stupid way to look at it. If you read the article you clearly note that this is not an argument over a game per se, but an argument over a guy who sold something (virtual possesion) that belonged to another guy. This was not just over something lost in a virtual world, this was over what the dead guy gained in the real world from what he borrowed in the virtual one.

      I mean seriously.. consider the money in your bank account. For most people these days, its numbers on a screen. Following your logic, if I took say 50% of those numbers and transfered into my account, you have no right to be upset?

      Sure, games can be addictive, as can the internet, sex, gambling, pencils, sunlight, post-it notes, and obsessove slashdot commenting... but this is one article that could not have less to do with addiction...

      the guy was ROBBED for about $800... and you say he is an addict for reacting?

    5. Re:That gentleman needs help by Chimp_On_Stilts · · Score: 2, Interesting

      I fail to see why the idea of gamers being addicted materializes in this situation.

      Lets say some guy spends an amount of time equal to that required to obtain the "dragon saber" at a real job. He uses the money he earned to buy something he wants. For argument's sake, lets say an iPod.

      His iPod is then stolen. In his rage at having both been violated in his personal effects - regardless of the specific item - and at having lost the time investment, he person goes above the law and beats the hell out of the thief.

      The man in question here would never be called a "life addict", a person that takes things too sereously and needs to lighten up because "after all, it was just his time investment that was stolen." Most likely, this man would be told to seek anger counseling.

      So, why then is a gamer - having lost an entirely equal time investment to a thief - being called an "addict" who needs to lighten up and realize "its just a game".

      Yes, it is a game. However, the time he invests into it is real, and having it taken is infuriating.

      (And for the record, I am not promoting stabbing people in anger. I am just refuting that this guy is an addict. He clearly needed to respond differently.)

    6. Re:That gentleman needs help by Anonymous Coward · · Score: 0

      If you killed someone over an iPod, you would need help too.

      Plus - it's a freaking game. It's something you do for enjoyment. If it causes you to freak out and kill someone you'd be called a nut.

      If your iPod breaks and you fly to California and try to physically assault Steve Jobs, you'd be called a nut too.

      The thing you're forgetting is that this guy didn't get mad over a virtual theft, he killed someone over a virtual theft. If he got ticked off and complained to the police, that would be one thing. Instead he got ticked off, complained to the policy, and then went and killed the thief.

      Likewise, if your iPod was stolen, and you went to the police, and they told you there was nothing they could do because you gave away your iPod, so you went and killed the guy you gave it to, then you would be a nut in need of help.

    7. Re:That gentleman needs help by GeckoX · · Score: 1, Insightful

      the guy was ROBBED for about $800...


      Lets at least get the facts straight shall we?

      The guy _gave away_ a virtual thing that he obtained by chance. The guy he gave it to then sold it for ~$800.

      So, a) the item had no value when it was first obtained and b) it was given away. You'd be hard pressed to find a court that would jump to the conclusion you did.

      Let's focus on the ownership part, ignoring the virtual worth of the item in question. Suppose you drop by my house with a lovely Katana sword. You then leave said sword in my posession. I turn around and sell it. Sure, I'm a turd, but you are pretty much 100% SOL.

      --
      No Comment.
    8. Re:That gentleman needs help by Anonymous Coward · · Score: 0

      So, why then is a gamer - having lost an entirely equal time investment to a thief - being called an "addict" who needs to lighten up and realize "its just a game".

      Perhaps its because, regardless of the time invested, its a freakin game.

      The item in question has no real life value, except to someone so involved in a GAME, that they would trade real money for virtual property.

    9. Re:That gentleman needs help by LordNimon · · Score: 2, Insightful
      I concur, it's sickening to see how many lives get destroyed by a stupid game.

      Zhu Caoyuan's life was not destroyed by a computer game. He was killed by Qiu Chengwei because he believed that Zhu Caoyuan owed him money.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    10. Re:That gentleman needs help by Havenwar · · Score: 2, Interesting

      I fart in your general direction.

      a) any items value is not determined by what it is worth when you get it, but how much a sucker is willign to pay for it.

      b) it was NOT given away... I quote the article: "Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it"

      it was not given away, but lent to a friend. Suppose I drop by your house when you are on vacation, because you lent it to me. If I sold it, would you be pissed?

      What is worse however is also in the article...

      "Qui went to the police to report the "theft" but was told the weapon was not real property protected by law."

      I think this is an issue that should never be able to arise. I mean, that sword is just as much real property as the latest copy of Quake 3 or Windows XP... just bits, right? just virtual property... not worth the fuzz, not anything to be protected by silly laws or anything.

      So ownership established, HIS virtual property was sold by another person without consent, for real money.

      But thanks for the heads up. If I show up at your house with a lovely Katana sword, you'll know I'm leaving with the sword, or a shitload of not so virtual cash.

    11. Re:That gentleman needs help by fm6 · · Score: 3, Insightful
      I think this is a good case that highlights online gaming addiction and how it needs to be classified as a disease.
      I agree that gaming addiction is out of control. But this has nothing to do with that. People kill each other for all kinds of stupid reasons. Hundreds of people (mostly women) die every year at the hands of a current or former domestic partner. People die because somebody thought they were rude, or objected to their style of dress. Homicidal rage is a pathology looking for an excuse.

      An imaginary sword is a stupid thing to get killed over -- but it's glib to dismiss it as unimportant because it's imaginary. The guy put a lot of effort into winning it, and somebody was willing to pay a lot of money to "possess" it. Absurd, if you're not a gamer, but not more absurd than paying six figures for some obscure collectible -- and that happens every day.

    12. Re:That gentleman needs help by Halfjack · · Score: 1

      There's always a profit to made on anything that allows parents to avoid parenting.

    13. Re:That gentleman needs help by crashfrog · · Score: 1

      Suppose you drop by my house with a lovely Katana sword. You then leave said sword in my posession. I turn around and sell it. Sure, I'm a turd, but you are pretty much 100% SOL.

      Suppose you drop by my house and I let you borrow my car to pick your girlfriend up from the airport. You turn around and sell my car to a chop shop for quite a bit of money.

      Am I still 100% SOL? Somehow I doubt the police will see it that way.

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
    14. Re:That gentleman needs help by shaitand · · Score: 1

      "So, a) the item had no value when it was first obtained and b) it was given away."

      A. An item is always worth what one could sell it for, if someone is willing to pay you for something it has value whether you choose to sell it or not. If the friend sold it, Qiu could have sold it as well and therefore it always had value.

      B. It was lent, not given away.

      "Let's focus on the ownership part, ignoring the virtual worth of the item in question. Suppose you drop by my house with a lovely Katana sword. You then leave said sword in my posession. I turn around and sell it. Sure, I'm a turd, but you are pretty much 100% SOL."

      Your wrong. Possession is NOT ownership. If I lent you my Katana sword and you sold it that IS theft. If I can prove it you WILL go to jail. The only reason one might be SOL in the scenerio you mentioned is not being able to prove that you sold the sword I lent you.

      Again possession != ownership. Loaning something does not confer ownership morally OR legally.

    15. Re:That gentleman needs help by fmaxwell · · Score: 1

      A. An item is always worth what one could sell it for, if someone is willing to pay you for something it has value whether you choose to sell it or not. If the friend sold it, Qiu could have sold it as well and therefore it always had value.

      I've heard this fallacious line of "reasoning" way too many times. If your car gets stolen, do you think that the insurance company will give you $100,000 for it just because you find some rich lunatic that says he would have paid you that much for it? Of course not. Value is based on what a reasonable person would pay, not what some deranged mental midget would pay.

      Your[sic] wrong. Possession is NOT ownership.

      No one possessed anything here. It was an imaginary item in a fantasy game. What's next? Trying to get someone convicted of murdering your imaginary friend?

    16. Re:That gentleman needs help by Anonymous Coward · · Score: 0
      just as much real property as the latest copy of Quake 3 or Windows XP... just bits, right?

      That's just it, though. You don't own the bits of Windows XP, you license them from Microsoft. Whether this is how it should be or not is a different question; this is how it is at the moment. Similarly, this guy didn't own his virtual sword, he licensed some software from a game company. The other guy breached an implied contract by not transferring the virtual sword back to the first guy, which may or may not be legally actionable, but he didn't steal anyone's property.

    17. Re:That gentleman needs help by shaitand · · Score: 1

      "I've heard this fallacious line of "reasoning" way too many times. If your car gets stolen, do you think that the insurance company will give you $100,000 for it just because you find some rich lunatic that says he would have paid you that much for it? Of course not. Value is based on what a reasonable person would pay, not what some deranged mental midget would pay."

      Of course you can not choose an arbitrary value for the object. The value is set by the market and is not what a reasonable person would pay, but rather what you could reasonably expect to be able to sell or exchange the object for. A reasonable person may not be willing to pay anything more for a Mickey Mouse watch over a casio, but that does not mean I couldn't reasonably expect to be able to sell it to a collector for $100.

      "No one possessed anything here. It was an imaginary item in a fantasy game. What's next? Trying to get someone convicted of murdering your imaginary friend?"

      Wrong, it was currency which represented labor and has an exchange rate that can be derived from an examination of the market on which that currency is exchanged. Whether the currency was electrons or bits of paper and ink makes no difference, the property was the value the currency represented.

      If someone burns your stack of hundred dollar bills they should only have to pay you back the fraction of the penny the stack of paper was worth in and of itself right?

    18. Re:That gentleman needs help by Havenwar · · Score: 1

      first of all, some games do allow players the full ownership of their "bits". For instance, Second Life from Linden Labs. The game in question here though I cant say, I was at their page, and it seems the game has not yet passed Beta.

      Either way... the people saying that piracy is a crime has forever said that it is Theft, and nothing else. Then this must be as well. It is the stealing of another persons virtual property, or immaterial property, or potential cashflow, or whatever.

      These particular bits where apparently worth a lot of green, so it had a value for the player beyond the bits it was composed of. So wheter or not an actual object was stolen, the player was robbed of a potential income.

      Then we can of course forever keep on discussing the similarities to copyright and stuff, but it falls slightly off the topic here. Suffice to say that this loss of income is no less real than what the RIAA gets to rodger a lot of filesharers over, so it should be handled just as much as a crime.

    19. Re:That gentleman needs help by fmaxwell · · Score: 1

      Of course you can not choose an arbitrary value for the object. The value is set by the market and is not what a reasonable person would pay, but rather what you could reasonably expect to be able to sell or exchange the object for.

      You can't reasonably expect to sell an imaginary sword for $800+. That someone was stupid enough to pay that once does not mean that it is the market value of the item.

      There are people who collect Ford Pintos and pay a premium for ones in very good condition. But that does not mean that your insurance company will pay you as much for the car as a collector would. That's because the insurance company realizes that only a small percentage of people who own Ford Pintos are going to find a sucker, I mean "collector", who will pay them more than a couple of hundred dollars for a Ford Pinto.

      Wrong, it was currency which represented labor and has an exchange rate that can be derived from an examination of the market on which that currency is exchanged. Whether the currency was electrons or bits of paper and ink makes no difference, the property was the value the currency represented.

      Wrong. If it's "currency" for labor, that's called "income" and it's taxable. Maybe the IRS needs to have a look at your virtual goods that you've "earned" by playing some game. Then they can tax you for $800+ income for an imaginary sword. Would that be okay with you? Why do I bet that you'd be howling about how it's just imaginary and not a "thing" that you own?

    20. Re:That gentleman needs help by HTH+NE1 · · Score: 1

      The virtual weapon was no less an intangible asset than is a computer password. It too is just bits in a computer. And like a password, a gaming object can give access to places on a server otherwise inaccessible.

      What are their laws like in other information crime? Is the taking of an impression of a key for the purpose of making a copy and gaining unauthorized access to a locked room illegal, or only the act of gaining unauthorized access? The impression is also only information.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    21. Re:That gentleman needs help by YOU+LIKEWISE+FAIL+IT · · Score: 1
      it was not given away, but lent to a friend.

      WoW people - see, Blizzard invented Bind on Pickup to stop situations like this! They had your best interests in mind, really!

      -- YLFI
      --
      One god, one market, one truth, one consumer.
    22. Re:That gentleman needs help by H4d0k3n · · Score: 1

      You said: Plus - it's a freaking game. It's something you do for enjoyment.

      The time investment involved is the biggest thing for you to recognize. Just as a writer might spend months working on a piece of writing, or maybe it is an artist using digital tools to create a picture.

      Say this artist then lent a friend of his the laptop that he had saved all of his hard work on for all those months. He lent his friend the laptop so that the friend could take an extended chance to critique the work. Then this supposed friend sold the work. He used the cut option and instead of creating another copy he gave the only copy of it away for money.

      Well that work was only digital right? That artist's picture which he had labored away on was only bits, there was no physical copy. But just the same it is gone. And the time invested into it is gone. Just because you replace artist with gamer and art with dragon sword doesn't make it any different. The seller was in the wrong even if the gamer was even more wrong for resorting to violence; killing someone else. But don't try to write it off as one crazy man killing another over 'just bits,' because it is now to define where these bits are to be located legally.

      You also said: If your iPod breaks and you fly to California and try to physically assault Steve Jobs, you'd be called a nut too.

      This guy did not find the game creators and kill any of them, his sword did not break, it was sold for money. This comparison is extremely weak and off base because of the monetary exchange taking place with this guy's sword.

      Then you said: The thing you're forgetting is that this guy didn't get mad over a virtual theft, he killed someone over a virtual theft. If he got ticked off and complained to the police, that would be one thing. Instead he got ticked off, complained to the policy, and then went and killed the thief.

      But he did get ticked off and turn to the police, he went to the authorities and they turned him away. And no, I'm not going to try to diminish what he did here, this man was extremely wrong. He was probably unbalanced before the sale of his sword. The death and murder are important here, that is from the standpoint that this man needs help, but the fact that the police refuse to accept something digital as property also must be addressed.

      Finally you said: Likewise, if your iPod was stolen, and you went to the police, and they told you there was nothing they could do because you gave away your iPod, so you went and killed the guy you gave it to, then you would be a nut in need of help.

      Gave away != loaned. Loaning implies the intent that the loanee will return whatever object is being loaned. Giving something away is the same as a present. This was not a present, it was not one guy saying, "you're my friend, I like you, take this sword and do with it what you will."

    23. Re:That gentleman needs help by H4d0k3n · · Score: 1

      Excuse me above where I said "But he did get ticked off and turn to the police, he went to the authorities and they turned him away." I did not read the rest of your comments in that paragraph. I would just like to apologise for not reading your post thoroughly enough.

    24. Re:That gentleman needs help by shaitand · · Score: 1

      "There are people who collect Ford Pintos and pay a premium for ones in very good condition. But that does not mean that your insurance company will pay you as much for the car as a collector would. That's because the insurance company realizes that only a small percentage of people who own Ford Pintos are going to find a sucker, I mean "collector", who will pay them more than a couple of hundred dollars for a Ford Pinto."

      Most insurance companies do insure collectables. I realize this is Slashdot but in the future I would prefer you not respond to my posts with random assertations you have no basis for making.

      "Wrong. If it's "currency" for labor, that's called "income" and it's taxable. Maybe the IRS needs to have a look at your virtual goods that you've "earned" by playing some game. Then they can tax you for $800+ income for an imaginary sword. Would that be okay with you? Why do I bet that you'd be howling about how it's just imaginary and not a "thing" that you own?"

      What you would bet really does not concern me. This IRS red herring is interesting but it is a red herring and nothing more. The issue is whether the gold is currency, not whether it is taxable. Game income being or not being taxable has no impact on whether or not it is income. If the IRS chooses to recognize virtual currency income I would be happy to deduct my game loses and pay any leftover tax in gold.

      You also seem to have the odd impression that it is some rare quack who purchases a game item or gold. Please do a google search for "wow gold" or "eq gold". You will see dozens of companies who outsource jobs to asian nations doing nothing but farming gold and items on these games and selling them. Do an ebay search for gold or accounts for these games and you will find a plethora of listings.

      It takes about 8hrs of solid game time in world of warcraft about level 45 to earn 8-10gold. It takes hundreds of hours of work to get to lvl45 in the first place. That gold will sell in lots of 100 for about $0.22/gold. That means after a two or three hundred hour investment; if you cut out all the middlemen; both farming and selling gold yourself; you can make a whopping $1.76-$2.20/day.

      That means this guy stole the equivelent of 494 8hr days (about 1 3/4yrs with weekends off of repetative work about like a factory). Perhaps you think currency representative of that much labor should have no value. Personally, I do not. Some people want the rewards without that kind of significant investment (regardless of their reasons for wanting it) and those people are willing to pay that $0.22/hr for someone else to do it for them.

    25. Re:That gentleman needs help by C0rinthian · · Score: 1

      I don't think Bliz invented the idea. I'm quite positive I've heard about similar systems for high end loot in EQ. (forgot the terminology they used, but it amounted to the same thing. Bound to the character who looted it)

    26. Re:That gentleman needs help by Pofy · · Score: 1

      >That's just it, though. You don't own the bits
      >of Windows XP, you license them from Microsoft.

      Actually, as far as I can see, copies of windows is sold, and bought, in shops.

      As a terminology and language question, how can one "license" an object? And what do that mean? Isn't license basically a permision for an act, to do something. I can see that one license the ability to reproduce a game for example, giving you permision to create new copies. There the license is for the action of copying or creating something new. You get a license to drive cars, it is the permision to drive. It is not a license to the car. So how do one license "bits"???

    27. Re:That gentleman needs help by fmaxwell · · Score: 1

      Most insurance companies do insure collectables.

      And those policies are written to an "agreed-upon value," not the fair market value. You said that what collectors pay for things sets the value -- and that's blatantly wrong, as I showed with the aforementioned insurance/Ford Pinto example. The fair market value of something is not the highest amount that anyone would, or ever did, pay for one of them.

      I realize this is Slashdot but in the future I would prefer you not respond to my posts with random assertations you have no basis for making.

      I had very good reason for making that assertion: Because it is true. Your inability to counter my arguments doesn't mean that I should stop making them.

      This IRS red herring is interesting but it is a red herring and nothing more.

      No, it is a real issue: Is an imaginary sword really $800+ real-world income or is it not? You can't have it both ways where it's income when someone steals it but it's not when you do your taxes.

      The issue is whether the gold is currency, not whether it is taxable.

      Gold is a precious metal. It is mined from the Earth. If you can't weigh it on a scale, it isn't gold.

      If the IRS chooses to recognize virtual currency income I would be happy to deduct my game loses and pay any leftover tax in gold.

      You're mixing apples and oranges: If you claim that an imaginary sword has a real-world value of $800, then you should be paying real-world taxes on $800 if you win/steal/earn such a sword in game play.

      It takes about 8hrs of solid game time in world of warcraft about level 45 to earn 8-10gold. It takes hundreds of hours of work to get to lvl45 in the first place. That gold will sell in lots of 100 for about $0.22/gold. That means after a two or three hundred hour investment; if you cut out all the middlemen; both farming and selling gold yourself; you can make a whopping $1.76-$2.20/day.

      So, from that, I can conclude that people who buy and sell imaginary gold are idiots. And, by the way, it's scary that you know that much about the subject. Perhaps you should turn off your computer and venture forth into the real world.

      That means this guy stole the equivelent of 494 8hr days (about 1 3/4yrs with weekends off of repetative work about like a factory). Perhaps you think currency representative of that much labor should have no value. Personally, I do not.

      If the labor contributes nothing to society, then that's the value of the labor. If you choose to spend your every waking moment playing solitaire, I don't think that the virtual "currency" you win should have any value. Any 41 year old man who invests 1.75 years of his life (or over $800) to get an imaginary sword needs pschiatric help -- thus explaining why they were willing to kill someone over the "theft" of said imaginary item.

    28. Re:That gentleman needs help by fmaxwell · · Score: 1

      The virtual weapon was no less an intangible asset than is a computer password. It too is just bits in a computer. And like a password, a gaming object can give access to places on a server otherwise inaccessible.

      And what is the value of the information to which you will gain access with the virtual weapon? Also, it's very clear what you will be able to access with a password. Exactly what can one access with a virtual weapon? Does it not depend, at all, on the skill of the player?

    29. Re:That gentleman needs help by shaitand · · Score: 1

      "And those policies are written to an "agreed-upon value," not the fair market value. You said that what collectors pay for things sets the value -- and that's blatantly wrong, as I showed with the aforementioned insurance/Ford Pinto example. The fair market value of something is not the highest amount that anyone would, or ever did, pay for one of them."

      The "fair market value" is just what some organization that has become recognized as authoritive has set the value at. Those organizations do so in response to WHAT PEOPLE ARE WILLING TO PAY. Antiques, Rare Art, and Jewelry are all examples of things that need to be insured by an agreed upon value. Collectables are insured at agreed-upon values because of a lack of any central recognized authority publishing stable official figures. Determining a "fair market value" is using the best system you can come up with to guess what one could sell an item for, no more or less.

      "You're mixing apples and oranges: If you claim that an imaginary sword has a real-world value of $800, then you should be paying real-world taxes on $800 if you win/steal/earn such a sword in game play."

      If you recognize an imaginary sword as being currency valued at $800 and tax it, then those taxes could be paid in that same currency. You can't have it count as currency for calculating what is due but not count as currency for paying that due. Either it is tender or it is not. Whether online gains and losses are taxable/deductable is a question of jurisdiction more than anything. If I make profits (that happened to be paid in Euros) in France the US taxing authority really has no claim to it.

      "So, from that, I can conclude that people who buy and sell imaginary gold are idiots. And, by the way, it's scary that you know that much about the subject. Perhaps you should turn off your computer and venture forth into the real world."

      Whether they are idiots or not is completely beside the point. I make it a point to find out something about a subject before I comment on it. Perhaps your statements would be harder to dispute if you sought knowledge rather than simply collecting that which incidently comes your way.

      "If the labor contributes nothing to society, then that's the value of the labor. If you choose to spend your every waking moment playing solitaire, I don't think that the virtual "currency" you win should have any value. Any 41 year old man who invests 1.75 years of his life (or over $800) to get an imaginary sword needs pschiatric help -- thus explaining why they were willing to kill someone over the "theft" of said imaginary item."

      The labor contributes nothing to you. The labor contributes as much to society as creating a piece of art, writing a poem, writing a fictional story, or making a movie.

      "If the labor contributes nothing to society, then that's the value of the labor. If you choose to spend your every waking moment playing solitaire, I don't think that the virtual "currency" you win should have any value. Any 41 year old man who invests 1.75 years of his life (or over $800) to get an imaginary sword needs pschiatric help -- thus explaining why they were willing to kill someone over the "theft" of said imaginary item."

      Perhaps, perhaps not. There are literally millions of people doing essentially the same thing he did. Personally I tend to think that investing any time in the worship of a mythical magic man in the sky is crazy. But people dedicate their entire lives and spend billions engaged in and convincing other to engage in the worship of figments of imagination that do not even exist in a virtual world let alone the real one.

    30. Re:That gentleman needs help by fmaxwell · · Score: 1

      If you recognize an imaginary sword as being currency valued at $800 and tax it, then those taxes could be paid in that same currency. You can't have it count as currency for calculating what is due but not count as currency for paying that due. Either it is tender or it is not.

      No, either it has value or it does not. It has nothing to do with accepting it as currency. If you receive four motorcycles as payment for work you do, the IRS is not going to accept one of them as payment for taxes owed on the set of four. See "Topic 420 Bartering Income" on the IRS's web pages.

      I make it a point to find out something about a subject before I comment on it. Perhaps your statements would be harder to dispute if you sought knowledge rather than simply collecting that which incidently comes your way.

      Perhaps you would be more successful as disputing my statements if you spent more time researching meaningful information rather than calculating the exact hourly wages of people who play Warcraft games. Or you could invest your mental energies in thinking about the ramifications of claiming that "virtual weapons" are income for labor.

      The labor contributes as much to society as creating a piece of art, writing a poem, writing a fictional story, or making a movie.

      Art, a poem, a fictional story, or a movie has lasting value. How can you claim that someone playing, even at an extreme skill level, an online computer game contributes as much to society as a Salvadore Dali, Edgar Allen Poe, Ernest Hemingway, or Stanley Kubrick?

      Personally I tend to think that investing any time in the worship of a mythical magic man in the sky is crazy. But people dedicate their entire lives and spend billions engaged in and convincing other to engage in the worship of figments of imagination that do not even exist in a virtual world let alone the real one.

      And on that, we find ourselves completely in agreement. But, for many, it's just a means of taking advantage of the mentally feeble. If you call an old woman, claim to be representing her bank, and get her to write a check to you for her life's savings, you are called a "con man" and are sent to prison. If you do the same thing, but claim to be representing God, you are called a tele-evangelist and you get to drive a car worth more than the old woman's home.

  10. Whole slew of legal issues. by dubiousx99 · · Score: 5, Insightful

    They also have an article about this over at Yahoo. http://story.news.yahoo.com/news?tmpl=story&cid=58 3&e=5&u=/nm/20050330/od_nm/life_china_sabre_dc The article states that the police refused to do anything for the theft victim because the item wasn't real. Why don't we consider these things real? You can be assured that of a hacker deletes/steals files from a corporation or government entity the police would consider this a real crime. Where do you draw the line?

    1. Re:Whole slew of legal issues. by Elwood+P+Dowd · · Score: 2, Interesting

      Sure, but in this case Legend of Mir, Inc. (whoever) owns all the files, and nobody accessed any of those files illegally.

      The police can't do anything for the theft victim, because we couldn't even invent laws to make this illegal. The company that owns the game probably wouldn't do anything for the "victim" because he gave away the item.

      --

      There are no trails. There are no trees out here.
    2. Re:Whole slew of legal issues. by Anonymous Coward · · Score: 4, Interesting

      Remember all those people bitching about people selling items online? Remember how the companies that make the game explicitly say they aren't real?

      That's why they aren't real. Because the game companies don't want to be liable if they accidently delete your character. Or if they ban a player for no reason. Or if a player gets hacked and has virtual property destroyed.

      So... they aren't considered real, and it's not considered a real crime. Even by the companies themselves. If you lose something in game, the game company won't do anything, and so the police can't really do anything, either.

    3. Re:Whole slew of legal issues. by keyne9 · · Score: 3, Interesting

      Often in MMO games, the items/etc are considered property of the game company, not the players. Thus, it would be up to the game company to file any such wrongful claims rather than the individuals. Additionally, most of these kinds of games consider trades/etc as "final" transactions, whether a person was duped or not.

      Some games have deviated from this path, so I'm not sure if that's the case in this situation.

    4. Re:Whole slew of legal issues. by ReverendLoki · · Score: 1
      Actually, I'm surprised that anyone's even looking at this in terms of property theft. The only property involved belongs to the game company. How this should have been looked at, and how the guy could have gotten legal compensation, is to view this as a matter of a breach of contract between the two players. Player 1 had an implied agreement with player 2 that player 1's in game character would lend ... blah blah blah, you see how it goes. The idea is that player 2 had agreed to have his in game character return the item to the character of player 1.

      In this scenario, when player 2 did not return the sword and sold it instead, this of course resulted in breach of contract. Now, not I'm not a lawyer in my home country, let alone any others, so I have no idea what he might recover through this route; maybe he can claim the entire 7200 Yuan, maybe only a portion, or maybe more than that.

      Long story short (too late): not an issue for property law, maybe an issue for contract law.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    5. Re:Whole slew of legal issues. by antifoidulus · · Score: 1

      You also have to keep in mind this is the Chinese police. You frequently have to PAY them to take up your case. I was shocked when my Chinese roommate had a police officer over to discuss how his bank account was robbed and he asked, "How much do I have to pay for this?" to the officer. So, this case will not really have any legal issues, open and shut, and the murderer may very well end up getting the death penalty.

    6. Re:Whole slew of legal issues. by shaitand · · Score: 1

      There currently is not solid legal ground here to be certain but clearly there should be and that is the larger issue. After all, technically all legal currency in the United States belongs to the Federal Government but they do not own the value the currency represents. The items and gold/plat/whatever in these games are currency of a sort, they represent real labor and even have exchanged rates to other currencies like US dollars that could be tracked set by a mostly free market.

      People just look at this backwards. Everyone wants to think in terms of property, but anything virtual is not property. It must be looked at as currency, since that is what we call a virtual representation of real property/value.

      They may not be listed on the international exchange, but clearly virtual items/gold are a form of currency and clearly the property is not the currency itself (which is simply data owned by the game company like a 100 dollar bill is less than a pennies worth of paper and ink owned by the federal government) but rather the value represented by it (the 100 dollars of goods and services that half cent of paper represents).

      I will admit that lacking an authority who tracks the market and sets a reference exchange rate/value for these currencies it could be difficult to establish how great a value to place on them, but in this case it should be easy. The value was 7200 Yuan.

    7. Re:Whole slew of legal issues. by Kanasta · · Score: 1

      because if it was considered real, then the company who made the game would need a special licence because they are printing money.

      what kind of bastard sells something their friend lent them anyway?

    8. Re:Whole slew of legal issues. by Boronx · · Score: 1

      And this story shows how their legal fiction that the property isn't real matches less and less with reality and will eventually crumble.

  11. Wow by SunFan · · Score: 4, Funny


    "Qiu Chengwei, 41..."

    Stop. There's the problem right there.

    If I'm ever this worked up about a video game at 41, then please just put me into an institution somewhere.

    --
    -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    1. Re:Wow by webhat · · Score: 1

      That's one thing they will do.

      --
      'I am become Shiva, destroyer of worlds'
    2. Re:Wow by Moraelin · · Score: 1

      How about if you get worked up for a helluva lot of money at 41? We're talking _China_, ffs. That's a _lot_ of money for them.

      It doesn't even have anything to do with games.

      Let's say you wrote a piece of program, or a short novel, or composed some cool piece of music, or painted something funny in Photoshop. (Whatever fits your abilities and hobbies.) It's equally just bits and bytes on a hard drive, right? Nothing to get worked up about, right?

      Now let's say you gave it to me, dunno, for review or whatever other reasons.

      Now let's say I put my name on it and sold the rights to it for, say, $100,000. (To sorta put into a western perspective the shitload of money that meant in China.) Dunno why someone would want to pay that much for it. It's all just bits and bytes, after all, right? But somehow I found someone willing to give _me_ all that load of real money for _your_ work.

      Now tell me that you absolutely positively wouldn't get the idea "hey, wait a minute, that thing wasn't his to sell in the first place, and that money is rightfully mine."

      Sure, maybe you'd still be rational enough to not go into a homicidal rage. Other people, however, would be pretty damn angry at that point. Now if the victim also said something stupid like "piss off, I'm not giving you a cent. It was just bits and bytes anyway"... well, I think a _lot_ of people would get very very angry. Maybe even well into homicidal rage territory.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  12. Hillary by turtled · · Score: 1

    Oh no, I hear Hillary Clinton now, it's not just the youth anymore, its the 45 year old men living in their parent's basement.

    --
    "I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
  13. Experience points? by eagl · · Score: 1

    So, if convicted can he transfer his real world experience points to any online games? Does he get a +5 hit bonus when he uses a virtual knife from now on?

  14. SMB by Anonymous Coward · · Score: 0

    I'm sure someone's been killed over some magic mushrooms before. It's not online, but it's video game related...

  15. We all know who to blame by ded_guy · · Score: 3, Funny

    I bet he plays Dungeons and Dragons.

    --
    In the future, all spacecraft will be made of cheese.
  16. Blizzard? by Anonymous Coward · · Score: 0

    Might want to check that game title again, boy-o.

  17. Well, I for one disagree. by hey! · · Score: 1

    Of course, it's not necessarily nuts to murder somebody over money. It's just wrong. However, I think that it's fair to say his actions aren't going to get his 7,200 yuan back. Furthermore, since he's not likely to be playing online games where he's headed, you can't argue he's setting up his friend as an example for his other friends who might be thinking of cheating him. Finally, it's very likely he will be the one serving as an example to others, under the tender ministrations of the PRC justice system.

    So, I think it's fair to say this guy is nuts, provided that "so incredibly stupid it defies belief" qualifies as "nuts".

    Think about this next time you decide to retaliate against that car that cut you off.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  18. Hmm by eamonman · · Score: 1

    Lots of stabbing over virtual problems nowadays. If video games really did induce violence, why, you could tell what type of gamer the criminal was based on his method of attack:

    Pistol shot, shotgun blast - fpser
    knife attack- *RPGer
    +1 knife attack- NWNer, or other D&D v3er
    sword slash- rich RPGer
    hit&runner- racer
    drive-by shooting - GTAer

    Just watch the news tonight and see all the havok games have done ;)

    --
    0- Eamonman Proud member of DNRC
    1. Re:Hmm by deathwombat · · Score: 1

      If i went and stabbed every person on WoW who stole my chests and mineral veins while i was trying to clear the enemies in the area then their wouldnt be a lot of people playing WoW...

      --
      Accept any challenge, No matter the odds.
    2. Re:Hmm by jlapier · · Score: 1

      war-monger - RTSer

  19. Finally.... by Rolan · · Score: 5, Funny

    A case where a video game actually had something to do with a murder...

    --
    - AMW
    1. Re:Finally.... by FidelCatsro · · Score: 1

      ;) being probably quite well known on the slashdot games section for my rants on "Games are not the cause" I have to say , um doh .
      Well actualy i will say more ;)
      first , i have played a couple of MMORPGS and stoped shortly after for one simple reason , Some people take these games way way way too seriously . I mean this is a scary extreme example , i do know someone who got alot of hatemail due to acidently killing another guys horse in Ultima online ( i mean thousands of mails , he eventualy had to report it and have the guy cut off).
      This is not to do with games but with people not seeing them as only games ...
      Scary stuff , some people really do need to take a few momemnts to prioritise

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  20. I'm sure by SoCalEd · · Score: 1

    the suspect was caught while searching for an altar to sacrifice the body at....

    --
    Insert witty comment *here*. I'm fresh out of wit...
  21. The Right Way to Loan by dommer2029 · · Score: 2, Insightful

    You need a contract. If you're loaning something worth more than $20 to someone you wouldn't trust with your life, write it down. IANAL, but as I understand it, if the court can interpret the meaning of your contract, it's valid. So: I, XXX, loan YYY to ZZZ on DATE. ZZZ agrees to return it, undamaged, on OTHER DATE. If YYY is damaged, ZZZ agrees to purchase a new one, keep the loaned YYY, and give me the new YYY. Signed: XXX, ZZZ, DATE What's happened is not theft, but breach of contract. Without a contract, the authorities can do nothing.

    --
    VFX is more influential than you think.
    1. Re:The Right Way to Loan by Ayaress · · Score: 2, Informative

      Verbal contracts are legally binding, but it's harder to prove in court. If XXX says that they lentt YYY to ZZZ, and then ZZZ says that YYY was a gift, then the judge has a hard time sorting out the circumstances of the exchange. If no other evidence comes to light, the judge will side with the defendant (plaintiff must win by preponderance of evidence in civil court). Then again, that's all US law, not Chinese. Contract law is pretty daunting stuff just if you go from one state to the other in the US, let alone overseas.

    2. Re:The Right Way to Loan by Weirdofreak · · Score: 1

      Call me crazy, but I'd be more incline to trust somebody with my life than with $20. As an example, compare the number of times you've been murdered against the number of times you've been robbed or scammed.

    3. Re:The Right Way to Loan by kindbud · · Score: 1

      Excuse me, but we're talking about a person who stabbed to death another person over a sword that doesn't really exist. It's obvious that respect for contract law is pretty far down the perp's list of priorities. I doubt a contract would have saved the other guy's life.

      --
      Edith Keeler Must Die
    4. Re:The Right Way to Loan by Anonymous Coward · · Score: 0

      The RIAA and MPAA sue people over things that "do not exist" eiter. Anyway, the sword may be virtual, but the money is very real.

    5. Re:The Right Way to Loan by Anonymous Coward · · Score: 0

      Sure it would have. He went to the police and was told (rightly) that there was nothing they could do. If there had been a contract saying the victim was somehow liable for the "item" if it wasn't returned, he would have had some kind of nonviolent recourse. He didn't have that and (incorrectly) became violent as a result.

    6. Re:The Right Way to Loan by jessecurry · · Score: 1

      In China there is still a notion of honor, so contracts are seldom written.

      --
      Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    7. Re:The Right Way to Loan by dommer2029 · · Score: 1

      We're talking about someone who committed murder to resolve a dispute that the law didn't recognize as being legitimate.

      Why? Because there was no legal reason for them to go after the perp. A contract would've addressed that.

      --
      VFX is more influential than you think.
  22. But so is money by pg133 · · Score: 2, Insightful

    The 'assets' of one player could mean nothing to others as they are by nature just data created by game providers," a lawyer for a Shanghai-based Internet game company was quoted as saying.

    So is money, which for the most part is just data in computer systems.

    1. Re:But so is money by pclminion · · Score: 1
      The 'assets' of one player could mean nothing to others as they are by nature just data created by game providers," a lawyer for a Shanghai-based Internet game company was quoted as saying. So is money, which for the most part is just data in computer systems.

      When's the last time you walked into a cutlery store and exchanged a virtual sword for a real one? There's a big difference.

      Money is not "data," it is "value." That value is REPRESENTED by data, but that doesn't mean they are the same thing.

  23. MMO* need to go back to a more transient economy by GryMor · · Score: 1

    The selling of virtual objects is a good reason that all MMO* should have some mechanism, in game, for the unwilling transfer of equipment and unwilling permanent destruction of equipment.

    Take MUME as an example, in it you can be pickpocketed, have your corpse looted, fall into a death trap where there is no reasonable way to recover any of your equipment, just plain break things from over use, hide things pretty much anywhere that persist... as long as no one else looks for them, give equipment to powerfull NPCs.

    In an environment like that, things can have great value, but with no guarentee that you will have something tomorrow, would you ever buy anything with out of game money? Would you ever expect to see something ou had loaned to someone ever again?

    --
    Realities just a bunch of bits.
  24. Oh, please... by Dauphin · · Score: 1

    Give me a break. Just because there was a gaming related item as the catalyst doesn't mean that we now need to setup special clinics to help these "poor souls who cannot distinguish fantasy from reality". The guy obviously needs counseling alright....but for his lack of self-control and anger management issues, not for his so-called "gaming addiction". Or are you of the belief that people aren't responsible for their own actions and that there must be a reason (read: scapegoat) for those actions other than the simple fact that the person made the wrong decision?

    It's highly annoying when people give hair-trigger responses to certain keywords in an article. "It said he was a 'gamer', so he obviously must've been an addict and that's the root cause of the confrontation". What a load of crap.

  25. Here is the weapon by Mailbox+Head · · Score: 1

    Here are some links for the weapon... I believe

    http://www.rpgplanet.com/mir/uber/uber7.asp/

    http://www.geocities.com/ultimatemir/weapons.html/

    Never played Mir before but 30-40+ Million of any game currency is a lot of farming, or botting.

  26. What's the median income in Shanghi again? by Anonymous Coward · · Score: 0

    That fat wad of cash might be percieved as significantly more valuable when it's broken out into how much time it represents to the offended person. Sure people are killed over a pair of $100 sneakers, and less, but a lot more people are killed over the equivalent of a year's pay.

  27. Re:MMO* need to go back to a more transient econom by Anonymous Coward · · Score: 0

    Would I ever play a game like that?

  28. Dragon Sabre by Silicon+Mike · · Score: 1

    What were the stats on the sword? :*

  29. Before we ban violence in video games... by LordEd · · Score: 1

    I keep reading this 'capitalism' thing inspiring people to fight or hurt others. We should really ban it before it influences our children!

    -----------
    Sarcasm is a way of life

  30. Officially Mainstream by blueZhift · · Score: 1

    Well I guess this makes it official! If people are willing to kill over the assets of or money obtained from video games, I guess that makes them as mainstream as sports, movies, or anything else people may have a murderous passion for! I wonder how long it will be before Gov Rod B. in Illinois or Senator Clinton picks up on this story? Actually, the worst case for them would be if China decides to unleash a new crack down on cybercafes and video games. I'd love to see the politicians start to squirm at being on the same side of an issue as the oft criticized government of China!

    As for the men involved in the case, I would guess that they had had issues before this latest problem. Yeah, the money is the issue here and trust, but they were probably already on the edge.

  31. Yes. Let's. by Anonymous Coward · · Score: 0

    The value of anything is dependant upon the time bound up in it.

    He had a lot of time invested in that thing, virtual or not. That time was destroyed, and for the profit of someone who betrayed his trust. That person died as a result. This is common among the most clever and violent species 2 billion years of trail and error has managed to produce. People who enrich themselves through ass-hattery met violent ends at a greatly increased rate. Sure, it's wrong, but after you're dead you're pretty much 110% SOL.

  32. Wrong link by orkysoft · · Score: 1
    --

    I suffer from attention surplus disorder.
  33. $869.76... and hours and hours and hours by JavaRob · · Score: 4, Insightful

    ...and people who are totally innocent of any kind of theft (virtual or otherwise) are killed over *much* less money, every day. For example (quick google...), $15.

    Yes, it's stupid to kill someone over a virtual sword... just like it's stupid to kill someone over practically anything. But it's *very* easy to understand why the guy might have been furious enough to do something stupid. He was stabbing someone who intentionally ripped him off, and made a lot of money out of it. It's pretty easy to understand why he was mad -- it's not a real sword, but that sure is real money, real entertainment value, and probably a huge time investment getting the sword in the first place that were lost in an instant.

    Virtual worlds are not my cup of tea... but I can imagine the feeling of not having any backups of my hobby programming work for 3 months, foolishly lending my computer to a friend for a day... and finding that he'd sold it. I'm not saying I'd start stabbing... but it wouldn't be the computer value I'd care about. Are you going to tell me all that work is only "virtual" property, and I shouldn't worry about it?

  34. Legend of Mir 3? by sgant · · Score: 1

    Never heard of Legend of Mir 1 and 2...let alone 3. I thought everyone over there played Lineage. In fact, I thought it was a requirement for citizenship in Korea that you had to play it so they can keep the claim "most played MMORPG".

    Huh, guess things are different in China.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Legend of Mir 3? by sgant · · Score: 5, Funny

      Ok, having checked out Legend of Mir via Google, I came across the official site that has of course a "screenshot" section. I randomly click on this one and notice that in the chat window people are complaining about LAG and other shots of people calling others NOOB. Now, this is in the screenshots area of the official site, that's suppose to make the game shine and look attractive.

      Looks like a winner...

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:Legend of Mir 3? by Anonymous Coward · · Score: 0

      I for one think they should be commended for showing realistic screenshots.

    3. Re:Legend of Mir 3? by prator · · Score: 3, Insightful

      That sounds like the general chat of every MMO I've ever played.

      -prator

  35. Sentimental value by whitetiger0990 · · Score: 1

    Sentimental value can push the price of something waaaay up. When you have something of value at one moment and then in the next it's all gone, you have this empty feeling inside. That feeling is enough to push someone over the edge apparently.

    --
    You have been warned.
  36. Online Posessions are Way Overvalued by Apparently+someone · · Score: 1
    "Qiu and a friend jointly won their weapon...and lent it to Zhu who then sold it..."

    Here's the crux of the problem.

    In-game items ARE sold for tangible value (money). This flat-out proves that tangible value is associated with ephemeral goods.

    However, if a digital item is bound to a MMORPG player upon acquisition or use, they would not be able to lend/loan/sell it. I see this mechanic in World of Warcraft, and now I completely agree with its value as an item-value moderation technique.

    Because of this mechanism, the item has a specific use (within the game) and extends the player's abilities insofar as that player continues to make use of it. After a while, it becomes useless (as the player grows out of its usefulness) and is either disassembled for a small monetary profit, or outright destroyed. This re-maps the penultimate use and value of the item in terms of time, rather than its perceived monetary value.

    Maybe this mechanic could have saved a life in this case. One will never know.

    1. Re:Online Posessions are Way Overvalued by shaitand · · Score: 1

      "In-game items ARE sold for tangible value (money). This flat-out proves that tangible value is associated with ephemeral goods."

      Clearly. But when value is assigned to something that is recognized to have none inherently (like a datafile, or pieces of paper with ink on them) it needs to be looked upon as currency and not property. This seems like a small distinction but it solves a great many of the questions floating around about virtual currency.

      For instance, it is perfectly plausable for someone else to own currency while another possesses it as a representation of the value THEY own. The actual bits that comprise the gold or item are owned by the game company, but that gold/item is currency and the value is owned by the player possessing it.

    2. Re:Online Posessions are Way Overvalued by Apparently+someone · · Score: 1

      I was talking to the point that perhaps a mechanism limiting such value might help future problems of this nature. I guess the title of the response was misleading. Thanks for the input, however.

    3. Re:Online Posessions are Way Overvalued by shaitand · · Score: 1

      "I was talking to the point that perhaps a mechanism limiting such value might help future problems of this nature. I guess the title of the response was misleading. Thanks for the input, however."

      What I was getting at is that saying this is a problem is like saying we should get rid of money. The problem is that people are willing to kill people who take things of value from them. Trying to eliminate the value of everything that might ever be taken is a rather hopeless cause.

  37. Oh, the irony... by josefkk · · Score: 2, Funny

    Doesn't "Mir" mean peace?

    --
    I think therefore I am. Therefore, I think, I am.
    1. Re:Oh, the irony... by Ryan+Monster · · Score: 1

      Mir means peace and world in Russian.

      --
      Change your name to Homer Junior! Your friends can call you Hoju
  38. Re:MMO* need to go back to a more transient econom by Mongoose+Disciple · · Score: 1

    Perhaps not. That's why achiever-oriented catass MMORPGs exist, to cater to your sort of player.

    No judgement there, except to say, just because it isn't for you doesn't mean it isn't fun for others.

  39. Its not property! It is currency! by shaitand · · Score: 2, Interesting

    There currently is not solid legal ground here to be certain but clearly there should be and that is the larger issue. After all, technically all legal currency in the United States belongs to the Federal Government but they do not own the value the currency represents. The items and gold/plat/whatever in these games are currency of a sort, they represent real labor and even have exchanged rates to other currencies like US dollars that could be tracked set by a mostly free market.

    People just look at this backwards. Everyone wants to think in terms of property, but anything virtual is not property. It must be looked at as currency, since that is what we call a virtual representation of real property/value.

    They may not be listed on the international exchange, but clearly virtual items/gold are a form of currency and clearly the property is not the currency itself (which is simply data owned by the game company like a 100 dollar bill is less than a pennies worth of paper and ink owned by the federal government) but rather the value represented by it (the 100 dollars of goods and services that half cent of paper represents).

    I will admit that lacking an authority who tracks the market and sets a reference exchange rate/value for these currencies it could be difficult to establish how great a value to place on them, but in this case it should be easy. The exchange value was 7200 Yuan.

    This should not be handled as theft, it should be handled in the same manner as me loaning you $5000 US dollars and you attempting to pay me back in EUROs (at some arbitrary exchange rate) and me not finding that currency to be suitable or recognizing it to be of equal value.

    This is different than if I were to loan you a TV and you sold it and then tried to give me the money. Trading property for a currency is not the same as exchanging currencies. Either could be a beneficial exchange, but currency does not in itself have any value; a TV does have a value (although we could certainly debate how great that value is).

  40. Nothing New Here by Chi+Hsuan+Men · · Score: 1

    Many MMOs are slowly addressing the issue of selling in-game items for real money. There are companies that have set up shop in countries with poor economies and hire people to play MMOs all day in order to "farm" items and sell them through online retailers (E-Bay, IGN, etc.). In addition, individual players engage in these practices as well.

    There are some who argue that these practices completely defile the "in-game economy" and attempt to apply real-world economic concepts in order to prove their point. People have made strong arguments, pro and con, regarding selling in-game items. Honestly, I think that issue is neither here nor there concerning this particular event; however, I felt I needed to mention the issue in order to preface my points.

    If this event proves anything, it is that these in-game items have worth and are valuable to people. So, like any personal property, I think that people should be able to sell them to other people and make some money, as long as it is allowed "in the rules". Square / Enix (Final Fantasy XI) and Blizzard (World of Warcraft) have taken a staunch (*snicker*) posture on this behavior, banning many players from their games; however, they have EXPLICITLY told players (through announcements and EULAs) that such behavior will get them banned.

    The bottom line: This is not about videogames and violence. This about theft of personal property.

    I'm sure people will laugh and say: "What a fucking loser, he killed somebody over a videogame. It's JUST a videogame". The fact is, people kill for material posessions all the time (money, cars, drugs, and sneakers).

    I don't think this instance is any different; however, I'm sure this will turn into a whole: "Videogames are teaching people that killing other people is a trivial thing, vidoegames are a moral vacuum, blah blah blah".

    --
    Respect It.
    1. Re:Nothing New Here by Bongo+Bill · · Score: 1
      There are companies that have set up shop in countries with poor economies and hire people to play MMOs all day in order to "farm" items and sell them through online retailers (E-Bay, IGN, etc.).

      I'd take that job.

      --
      ...but is it art?
    2. Re:Nothing New Here by tuxedobob · · Score: 1

      At least for WoW, people often find out, and people let it be known not to buy anything from the farmers. Angelfamily was a farming guild on Mannoroth, alliance side. Alliance didn't help when horde tried to kill them, and they were well-known as farmers. They disappeared from the server a few months back.

      I've found Dragons of Viet are the same way. They play like total idiots and spend all day in the same place. Unless someone shows up and starts tagging mobs before they can; then they log off, as it apparently isn't worth it.

  41. it depends by SQLz · · Score: 2

    Was this 'dragon sword' the best sword in the game? If it was well, then ya, its ok to kill the guy. Im mean, after it, it WAS the best sword ever. Thats huge when your trying to pick up chicks.

  42. Stupid reason to kill someone in any case. by WebCowboy · · Score: 1

    What is happening to people? Is the radiation from their PCs frying their brains? First off, some complete loser with far more money than brains willingly pays a cool grand for....an IMAGINARY sword--some bits in some corporation's server representing some wigit in a VIDEO GAME.

    To make matters worse, some complete idiot gets so upset about being wronged he KILLS over it. I don't care if it's about the money, or "honour" or whatever, or whether the property in question was imaginary or real--if you seriously get that upset and irrational over such things you need your head examined.

    I think the killer, the victim and the chump who bought the virtual property in question were all out of their minds--and I'd say about the only think remotely positive that came out of this tragedy is that there is one less delusional freak on the streets and maybe others that have slipped into this addiction will look at themselves and realise it is a game...for fun...and that there is a life out there beyond the computer screen.

    1. Re:Stupid reason to kill someone in any case. by Ayaress · · Score: 1

      Computers have nothing to do with it. $800 has been grounds to get the proverbial cap popped in your proverbial ass for years. Wars have been fought over so much.

    2. Re:Stupid reason to kill someone in any case. by CastrTroy · · Score: 1

      Yeah, I guess I don't understand someone paying $1000 for a virtual sword. However, I wait till most of my games comes down to $30 before I buy them. To me, the game isn't even worth the $70 the originally sell them for. I also don't buy games that require some sort of subscription to play. That just doesn't sit right with me. I liked the old days when we used to run our own servers, and internet play was free. Besides multiplayer is much more fun when you know the person, and you can punch them in the arm the next day when they decide to camp or snipe.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  43. Every woman's online dream man by c0d3h4x0r · · Score: 1

    He's a total nerd with no social life AND he's a murderer! I'm sure the ladies are all over him.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Every woman's online dream man by Anonymous Coward · · Score: 0

      Are you thinking that him being a murderer is so sexy that it cancels out the nerd with no social life thing?

  44. No f'ing way, get a clue. by angedinoir · · Score: 1

    Sword: id=1007, name="Sword of Asskicking", Dmg=100,000, img="1007.gif"

    Essentially what you own is a primary key relationship:

    table: equipment
    id: 1000029292 item_id: 1007 player_id: 202032

    This is what you own, big whoop, nothing. You get a number. Your time was for nothing, nobody promised you anything, in fact you're paying someone to play the game.

    What is the law going to uphold? The game company owns the item, because 100s of other people have it too. It simply a reference in the database saying that it's in your inventory. That's it. Nothing more. No property. No intellectual property. No copywritable property. Just some numbers.

    1. Re:No f'ing way, get a clue. by Anonymous Coward · · Score: 0
      Essentially what you own is a primary key relationship:

      You do realize that you perfectly described ETrade and Bank of America too. The dollars represented in both are owned by the Federal Reserve Bank, and merely loaded to the US Goverment to loan to banks.

  45. wrong wrong wrong by angedinoir · · Score: 1

    The value was 7200 Yuan.

    Maybe to the person who bought it, but I don't consider it worth anything.

    For it to be a viable currency, the medium has to be generally accepted as having value. It's generally accepted as having value to those playing the game, outside of that context, it's worth nothing.

    If someone comes into my store offering plat from a game, I'll tell them where to stick it.

    1. Re:wrong wrong wrong by shaitand · · Score: 1

      "For it to be a viable currency, the medium has to be generally accepted as having value. It's generally accepted as having value to those playing the game, outside of that context, it's worth nothing."

      I never said it was viable. However the medium does NOT have to be generally accepted. It simply has to be accepted by a large body of people and readily changable into property or other forms of currency. Wal-mart gift certificates are currency as well but you probably wouldn't accept them in your store (unless your store is Wal-mart). That does not mean they are not a legitimate currency with a legitimate value.

      "It's generally accepted as having value to those playing the game, outside of that context, it's worth nothing."

      Not true. For quite awhile I made a tidy profit on virtual currency exchanges. But I never played any of the games.

      Honestly, outside of China Yuan are not generally accepted either. If your store is not in China I would be willing to wager you wouldn't accept Yuan anymore than you would a dragon sabre. ;)

      I suspect that most non-gamers do not really understand the size of the market we are talking about. Do a search on google or ebay for wow gold, eq gold or wow/eq account. You will see that the gold/plat can be readily exchanged for other currencies.

  46. Hamburger eater slain over hamburger dispute by RotJ · · Score: 1
    1. Re:Hamburger eater slain over hamburger dispute by tuxedobob · · Score: 1

      Third link: can one of the lawyers in the crowd tell me why that's a defense? "We find the defendent not guilty by reason of Grand Theft Auto." If you're put on trial for a crime, and it's proven you did it, aside from self-defense, who gives a damn why you did it?

      As I see it, there should be two ways out of a guilty verdict: jail, if you were in your right mind; and a psych ward, if you weren't.

  47. What about the guy who bought the sword? by Flendon · · Score: 1

    Ebay:
    Buy the famous "Dragon Sabre"! The sword so powerful people have actually killed in RL over it! Starting bid $1500.

    --
    chown -R us ./base
  48. Virtual Objects by Detritus · · Score: 1
    My life savings are just a few entries in some financial institution's database. Their value is a matter of convention and law.

    If someone stole my money and the police told me to get lost, I would probably grab a shotgun and start looking for the bastard that stole my "virtual property".

    --
    Mea navis aericumbens anguillis abundat
  49. This was a business transaction... by Langdon · · Score: 1

    ... that turned nasty.

    I think (especially since the perp was 41 years old) that this was merely a dispute between two MMO farmers over money.

    Hey... probably business partners, running a small computer shop/farm... possibly they ran two separate farms. Found the item while in a party/grouped. Agreed to split the proceeds when the sword was sold.

    And one of them doublecrossed the other...

    Same story played out in dozens of drug deals every day all over the world.

    Serious money is serious money. And I've seen people killed for less...

  50. Well, look at it this way by Moraelin · · Score: 1

    If you'll get your head out of the ass, and pull yourself out of the self-righteous "bah, those delusional nerds" rhetoric, picture the fight as being over those $1000. While the sword may have been virtual, the money was very very real.

    Not everyone is a rich western consultant, you know. For some people even in western countries, $1000 is more than they earn in a month. But here we're talking _China. $1000 is a bloody huge fortune.

    To put things in a more western perspective: imagine that someone sold something of yours on eBay for, oh, say, $100,000. Would _you_ just shrug it off as "oh well, who cares? It might rightfully be mine, but I'll let him keep the $100,000"? It may have been something virtual, it may have been something you couldn't care less about, but we're still talking a _lot_ of real money. Think hard.

    Now maybe _you_ wouldn't kill someone even for that money. But wouldn't you at least get the thought "WTH? It was my item to start with, so the money should be rightfully mine!"

    And I'm sure you can see how from there it can degenerate in a fight.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  51. Any way you look at it... by WebCowboy · · Score: 1

    ...all these people are wacked out.

    It's the 21st century and it isn't Chairman Mao's China anymore--$1000 might be a fortune to most Chinese but there plenty in China for which $1000 is achievable. The fact that someone would pay that much to buy an imaginary sword he can use to saly virtual beings in a video game makes him either a filthy righ celebrity with more money than he knows what to do with, or someone with a serious video game addiction.

    In any case, if someone sold something I lent to them for a large sum of money I think it would be taken to the courts. If someone paid a year's salary for the use of some game account of mine I might seek to have them committed, but that's beside the point, and really so is the money involved. The fact that several people became involved in a dispute involving that much money, conflict and violence over something with no real-world value at all in a GAME is quite disturbing.

    1. Re:Any way you look at it... by Moraelin · · Score: 1

      I'm not talking about the one who bought the sword. Anyone who pays real money for an unfair advantage in a multi-player game is not only whacked up in the head, he's also basically a cheater in my book. So that I don't have any sympathy for that one.

      However, he wasn't the one stabbed or stabbing.

      What's left is two guys fighting over a _shitload_ (for them) of very real money, in the very real world. I'd say the real money's not beside the point at all. I'd say the real money was the _whole_ point there.

      "In any case, if someone sold something I lent to them for a large sum of money I think it would be taken to the courts."

      Which is what this guy tried first. Except the police basically missed the point in the same way. He got told, basically, ah well, if that money came from virtual property, it's not our business. Again, missing the point that the money wasn't virtual at all.

      Also missing the point that a virtual piece of property that's worth real money (even if to a deranged cheater) isn't that irrelevant after all.

      We pay and get paid for bits and bytes on a HDD every day. I'm paid to write programs, which in the end also exist only as bits and bytes somewhere. Writers are paid for writing books, you guessed, as bits and bytes on a HDD. (I don't think anyone still uses a typewriter.) Apple expects you to pay for downloading songs: you guessed, just a bunch of bytes. Napster even expects you to pay without ending up owning those tracks: the moment you've cancelled your napster account, you're left with nothing, just like this guy's virtual sword. Lots of people pay for bandwidth or for cable TV, both of which are basically just bits and bytes in transit, or rather different facets thereof. Etc.

      Or here's something else to think about: Your bank account also exists really just on the bank's computer, but I bet you'd be pretty pissed off if someone helped himself to it. It's not the bits and bytes that mattered, it's how much money that was worth. Same as this guy's sword.

      We're well past the point where "it's virtual" meant "it has no value". Half of the civilized world is by now purely virtual. Web sites, trade secrets, business data, bank accounts, etc, are more and more purely virtual stuff in a computer.

      Doesn't make them worthless at all: ask that banks who recently sued IBM whether that data in their database was that worthless. I believe they had losses of millions a day just trying to keep running with a corrupt database.

      So if you still think that virtual==worthless stuff only deranged freaks care about, sad to say, you're about half a century too late for that idea.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  52. So if virtual property isn't real... by Anonymous Coward · · Score: 0

    So if this sword that was sold is not real property, what makes it not be property? Software has been acknowledged to be real property, and it can often exist with no more physical attributes than this sword. In both cases, the person who had the item to begin with got it through some sort of effort, so why aren't such virtual items acceptable as real property?

    If someon's willing to pay real money for something else, that in itself should be a signal that maybe people should start taking this seriously.

  53. Re:MMO* need to go back to a more transient econom by Anonymous Coward · · Score: 0

    No offense, but I think that's a pretty bad idea. I'm not entirely sure it would change anything (hell, the threat of jail time certainly hasn't done anything to curb drug usage in the US), and it would be a major inconvenience to everyone involved.

    Sorry, but if you're going to do something that dramatic, you'd better have some hard evidence to back it up.

  54. Noodles by Anonymous Coward · · Score: 0

    if a bowl of noodles costs about 6 renminbi, then mr. stabby was screwed out of 1200 bowls of noodles.

  55. About virtual property... by WebCowboy · · Score: 1

    You completely missed my point altogether. It isn't the fact that the property is virtual that boggles my mind...I happen to disagree with the Chinese court ruling that implies there are no rights to virtual property. Generally, the vast majority of cash value to my name exists as a number in a bank's mainframe, and all the software on our machines es essentially virtual property.

    It boggles my mind because of the nature of this virtual property--it is a prop in a game for cryin' out loud! The real-world analogue to this situation would be somebody paying $1000 for a litle plastic sword or a card with a picture on it or something...and somebody actually killing over the scam. Courts recognising virtual property is one thing--it's entirely another thing when people kill over games or bog down the court system suing over the theft of a virtual toy sword or the abduction of the beloved virtual pet of someone's virtual family on The Sims.

    1. Re:About virtual property... by StikyPad · · Score: 1

      The real-world analogue to this situation would be somebody paying $1000 for a litle plastic sword or a card with a picture on it or something..

      It's about the prestigue associated with owning it, rather than the usefulness of the item itself. If little plastic swords or cards with pictures on them were exceedingly rare in the real world (baseball cards come to mind), then people would be paying top dollar for those as well. There's nothing new about that, and if it's crazy, then everybody who keeps up with the Jonses is just as delusional. Which isn't to say they aren't crazy, just that it's not as shockingly uncommon as we'd like to think.

      People pay lots of money for things with little or no utilitarian function all the time. In fact, the more it costs, the less likely it is to be performing a useful function. Diamonds, jewelry, fashion, fast cars, big cars, big houses, second houses, high end stereos, big screen TVs, alcohol, caviar, sculpture, paintings, autographs(!), haircuts, manicures, peticures, dogs, cats, rims, and so on, and so on. The less utilitarian it is, the more prestigious it is. The person who paid for the sword was interested in impressing his peer group, just like (almost) everyone else.

    2. Re:About virtual property... by Moraelin · · Score: 1

      Let me try being more concise for a change: IMHO you mix two very different issues:

      1. That someone paid good money for a game prop.

      2. That two people fought, and one got killed, for a lot of real money (by Chinese standards.)

      All I'm saying is, basically: they're completely separate issues, so try to judge them as such. Try to judge issue 2 as if issue 1 didn't even exist.

      So Person A ripped Person B off of 1 year's salary or so for them. They fought, Person B got into a homicidal rage and stabbed Person A to death. Hardly that sensational any more: people get killed for less money every day.

      Yes, I know, the sensationalist media mixed them up, because it makes a better headline. "Chinese stabbed for $1000 scam" doesn't have the same punch as "Gamer stabbed over virtual property." Bullshit sells. What else is new? But, you know, you don't have to do the same. That's all I'm saying ;)

      --
      A polar bear is a cartesian bear after a coordinate transform.