Games That Shoot Back
syousef writes "A shooting game that shoots back, delivering electric shocks through the player's hips when they're shot, is being used for recruitment (Hey shooting people is fun) and training by the U.S. military. There's talk of developing it into a PC game. Here's a quote from the article: 'It has the same power as a stun gun. It knocks you down. You have to continue to work through the pain and keep on fighting, as that is what you need to do - to keep on fighting even when wounded.' I guess in Soviet America, games shoot you. How many law suits would this cause based on unknown heart conditions? I also hope there's some sort of built-in safety in case the thing starts to zap you repeatedly. (Deadly endless loop, anyone?)"
If this is brought to the PC games, I hope they also include a suicide feature so that I can finish myself or team mates who are suffering from electric shock.
"Timmy, forget about the TK rules, kill me please, please!"
Rock that crushes, Paper & Scissors that don't matter.
America's Army Part II -- The Final Recruitment. If you manage to live through this video game you are worthy of a sandy death.
Peter: I got an idea, an idea so smart my head would explode if I even began to know what I was talking about.
Who will be the first to write malware that actually kills people?
When you're afraid to download music illegally in your own home, then the terrorists have won!
Someone forgot to turn the safety protocols back on.
Worst.
Playstation.
Accessory.
Ever.
Call me when they have a peripheral to go with Hentai games.
Information wants to be anthropomorphized.
This is an incredibly electrifying development. The gaming community must be arcing with excitement! I, for one, simply cannot wait to be plugged into such action and adventure. Not to mention all of the amped up individuals bolting to recruiting stations to try their hand. This kind of technology blows away all of the current games by far. Let's hope that development is met with little resistance and that the capacitance of the developers' creativity is immeasurable.
(Yes, I know, it's horrible. The line to shoot me starts over there. *point*)
Pain is one of the greatest behavior modifiers there is.
:)
;)
The whole point of a FPS trainer is to educate reality out of an individual. When you fire a pistol, sometimes your body will jerk the hand in anticipation of the shot. Dryfiring a few hundred times is enough to condition the pull back out, but it will eventually creep back.
I'm remember reading that 3/4 of the soldiers in WWI and WWII didn't aim at anything. They were conditioned to shoot at little bullseyes, not people. Notice how the military trains on human shaped targets now? Human-aim-fire-response.
This is all good, believe it or not.
Getting shot in a game there is no pain and risky behaviours can continue to flourish. Getting hit with a live round is most likely to inflict pain. Therefore, make the game as realistic as possible without killing your candidate
Will I play this? Nope. I already take Americas Army seriously and do my darndest not to die. But then again I'm not one of those people that beg the S-24 in order to get a pistol, either
My geeky $.02:
Maybe a shock belt could be used to improve the increasingly unrealistic sport of Olympic fencing.
While fencing is not a video game, it lacks a certain realism in the sense that there is not a significant enough penalty for getting hit. In epee' fencers learn to do many very silly attacks that put their face in danger so that they can attempt a toe shot.
By attaching a shock belt to the electronic scoring equipment that is already used, fencers would learn to use the kind of caution that they might in a real duel.
Of course that doesn't solve the problem of sacrifice that is encouraged by making all of the target area worth the same number of points, or the unrealistic use of the coupe--where a fencer often whips his foil into a "J" shape to touch his opponent on the back. But the shock belt may be a step in the right direction along with some other changes.
Mattel created a device that would shock gamers a long time ago for the NES. They called it the Power Glove.
...increase their market share...
I'm not sure you quite understand how euthanasia works...
The Braying and Neighing of Barnyard Animals Follows.
DRM. You can download anything you want for free, provided the RIAA gets to shock you on a per megabyte basis - negative conditioning.
Educational games. Kids are hooked up to the computer and the computer quizzes them, zapping them every time they make a mistake.
Extreme games - apply the electrodes to areas of the body much more sensitive than they would otherwise be attached to.
Exercise games - electrodes attached such that they automatically stimulate and tone the muscles while you work/play.
I could go on, but i'll spare you.
I guess even sex-crazed demonic octopi need love.
In the event of cadiac arrest the computer will automatically re-start your heart, call the paramedics, reserve a room at the hospital, notify your family, and cancel your dinner reservations. That is unless the game locks up.
Lag would also be a pain if it happens right when you die.
No one of consequence
while(1)
{
shockuser();
}
No chance of overflow with this loop.
"The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
I'll bet everyone will be camping all the time.
You mean "hiding behind something bulletproof", just like most soldiers do in a REAL WAR unless the enemy is chasing them or their officers are ordering them to move? A real firefight between a dozen soldiers can take hours, since getting anyone to "rush" is both stupid and nearly impossible.
That's why "elite units" are elite, because they will actually voluntarily put themselves in harm's way rather than only trying to stay alive. Consequently, they can make short work of conscripts and half-trained farm boys.
Freedom: "I won't!"
Well as you noticed, it does make you cramp up. If you were standing, it was probably difficult to stay that way. Had you been walking or running, the sudden jolt would almost certainly make you lose your balance, which makes it quite difficult to attack someone. That is the point -- not to stun someone, but to forcibly remove their conscious control over major skeletal muscles. This only needs to take place for a few seconds in most circumstances, allowing time to surround the tas-ee and (once the juice is off) pin him down. This isn't to say that the pain doesn't play a role in it, it's quite useful as an intimidation tactic. But the real point is to stop what someone is doing without the high risk of fatal injury that comes from firearms (even with beanbags and the like).
Another aspect is that there is no scatter, there is no projectile penetration, and there is no risk of shooting the neighbor or wife through the wall accidentally. If firing into a crowded space, or even into a fistfight, you wanna make sure you hit just your target (but if you miss and hit someone else, you don't have to zap them).
Mal-2
How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.