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Games Losing Their Voices

Gamespot is reporting on a possible SAG strike against the video game industry. The working contract that the Screen Actors Guild and the American Federation of Television and Radio Artists has with the major game publishers expires tomorrow and negotiations are still underway. From the article: "Academy-Award winner Charlize Theron will lend her voice to Majesco's Aeon Flux, David Duchovny and Marilyn Manson voice-act original characters for Midway's upcoming Area 51, and Sean Connery will do some Bond-speak for EA's recently announced From Russia With Love. Actors are even voicing from beyond the grave--the late Marlon Brando will join James Caan and Robert Duvall in Electronic Arts' digital version of The Godfather."

54 comments

  1. Good or bad? by Anonymous Coward · · Score: 4, Interesting

    This may, in the end, be good for the games industry; removing the advantage of a big development to hog the limelight by parading big name actors on their game boxes, and giving a tiny bit more of a chance for smaller game houses, who rely on gameplay to sell their games, to grab a piece of the pie.

    However, this is another example of a big money union crossing the line. While SAG is acting perfectly within its bounds, it is completely pissing on the spirit in which the union were founded.

    Unions are there to protect the workers, not to be dicks.

    1. Re:Good or bad? by Anonymous Coward · · Score: 0

      If SAG requires the games industry to pay residuals to actors then the games industry will start hiring only the most famous SAG actors, the ones whose name alone will add profit to the game. The no-name members of SAG who are working paycheck-to-paycheck, role-to-role, will never lend their voices to another game. The studios will find non-SAG actors to do voices.

      This may or may not lead to an overall decline in voice acting quality (is that even possible?) I'm guessing, overall, the SAG actors are the ones providing the good voice acting (oxymoron?).

    2. Re:Good or bad? by wowbagger · · Score: 2, Insightful
      Unions are there to protect the workers....


      No.

      Unions are there to protect the unions.

      They used to be there to protect the workers, and they attracted leaders who were concerned with protecting the workers. Then they grew large, and powerful, and their leaders became those who were concerned with being in charge of large and powerful organizations. The unions began to act not to protect the workers, but to protect the size and power of the unions.

      (Note: you can s/union/political party/g , or s/union/businesses/g, or s/union/government/g. and replace "workers" as appropriate, and not change the truth of this - this is not (just) a bash against the unions.)
    3. Re:Good or bad? by Pxtl · · Score: 1

      100% agree with the first part. Look at the infamous "SpikeTV Games awards" - parading actors and musicians across the stage, and none of the people who... y'know... actually made the game.

      At least the directors get their names on things in the movies. In the games industry, at best its a development group - which could be entirely restaffed with a new team and nobody would know (eg: Cavedog losing Chris Taylor and making TA:K suck).

      Really, I'm sure that all but the most hardcore gamers would be hard pressed to name designers other than the rockstars of Molyneux, Carmack, and Romero.

      Here's a thought - how about actually recognising the real brains behind the project?

    4. Re:Good or bad? by supabeast! · · Score: 1

      "Unions are there to protect the unions."

      So true. Right now I'm in art school, looking down a few different career paths later, one of which is the booming field of digital art in the movie and game industries. I've realized that if I do go that way, I'll be shooting for the game industry, because I'm not about to go into a career that makes me beholden to the crazy assholes in the Director's Guild, Screen Actor's Guild, etc. unless I'm lucky enough to end up working for Lucas or Rodriguez, both of whom had to leave the director's guild and start non-union shops because the Hollywood unions limit the creativity of their members.

    5. Re:Good or bad? by Anonymous Coward · · Score: 0

      In response to the "smaller game houses getting a piece of the pie" thing - if working on the retail end of the gaming industry has taught me anything, it would be that most people buying games don't buy them for gameplay. More often than not, they're parents looking for something to shut their kid up for the weekend (this means a GBA version of the latest CG movie). Or they're some shithead twelve year old whose favorite game is SMACK DOWN: SHUT YOUR MOUTH!

      Even if major developers lose access to AAA list celebrities, said customers won't care - they'll just keep buying the games they know already or recognize from other forms of media.

  2. Works for me by rsilvergun · · Score: 1

    maybe we'll see some Japanese games with a sub track now. Tales of Destiney II was absoulutely ruined by bad voice acting.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Works for me by Strider_Hiryu · · Score: 1

      We need to see more Japanese games in Amrica PERIOD. Do you know how many mecha games we've missed?!

      --
      You steal men's souls.. and make them your slaves...
    2. Re:Works for me by AceCaseOR · · Score: 1

      I definately would have liked an option to play Final Fantasy X with Japanese Voice Acting and a subtitle track.

      --
      Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
    3. Re:Works for me by SuiteSisterMary · · Score: 1

      'Twas one of the many fine points about the .hack RPG series; original voice track w/ subtitles.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  3. Some unions by FidelCatsro · · Score: 4, Insightful

    Dont get me wrong , i am very much pro union in some situations, However the SAG is an example of why some unions are seen as abusive groups of organised criminals.
    A union is there for one reason , to protect the rights of the workers .
    Now this does not include boycotting a small company who hires non-union workers..
    Fair enough to boycot the studio if it hires people during a strike but this is just silly.
    Perhaps back in the day the Screen actors guild was used to right a few wrongs(I have my doubts) but now all they do is keep the exclusive club going and try to hike up wages for the elite .
    (/Rant)

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Some unions by nunchux · · Score: 1, Interesting

      Actually, the entertainment unions are one of the last places where the big guys stick up for the little guys. SAG, the WGA, etc. leverage the known (and much sought-after) talent to make sure those who aren't in a position to bargain get something close to a fair deal. Actors, directors, writers, animators etc. are in a highly competitive business where it's tough to break in (and stay in) and the powers-that-be (studios, networks and production houses) know it. Aspiring actors would happily sign their lives away for a shot on a sitcom, a young writer would work on a network series for a hundred bucks a week if the rules weren't in place-- yes, because they're desperate, but also because there's enough competition that if they tried to negotiate it would go to the next guy. Look at the record industry, which has no union to protext musicians, to see how badly young arists are screwed.

    2. Re:Some unions by Anonymous Coward · · Score: 0

      Im a member , trust me the SAG are nothing more than bullys keeping the priviliged few in cosy spots .We have no option but to join ,otherwise we are forced out of work.They do nothing to hurt the big studios , only the small studios who are forced to pay over the odds for Union workers and thus can not employ as many people

  4. Great news by Kris_J · · Score: 1

    Voice acting is the biggest source of crap in video games. I think it was the first or second expansion to Dungeon Siege where the first NPC opens his mouth and you reach for the sound settings. Frankly I'm surprised that any members of SAG do any voice acting for video games. I would have though it's the boss' son and the janitor. (No offense to janitors, you're just the best example of a staff member that has the least to do with core business.)

    1. Re:Great news by FidelCatsro · · Score: 2, Informative

      Honestly , being a member of the SAG does not make you a good actor ..
      The problem is that not nearly enough attention is paid /Budget funds budgeted to hiring actors ,either that or they just hire anyone who offers.

      Notable exceptions to this rule are the GTA games (after 2) and Planescape:torment.
      You can tell that real care care was done in the casting for most of the charichters(on the janitor note , i belive one of the DJS in GTA3 was the marketing manager for DMA,he was also one of the best actors in the game).

      I have no real clue why such little care is paid in such an important area , but as i stated previously my main suspicions is the PHBs and the budget.

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    2. Re:Great news by Andy+Mitchell · · Score: 1

      A lot of "big name" actors consider voice work to be a nice cushy job, which is probably why they do it! No spending hours in makeup, no having their hair done, no messing about in silly costumes. Just sit down, do their lines and collect a big cheque. Half the time they don't even need to be there at the same time as the other actors so they can do it when they want in between other projects.

      Its probably a good thing, people like Tom Baker seem to spend much of their lives doing voice overs for games, documentaries, adverts plus the odd animated film ( Magic Roundabout) and even a comedy series ( Little Britain).

      To be honest, I don't see any reason why actors shouldn't go fot this easy money, everyone likes a bit of easy money!

    3. Re:Great news by Scorchio · · Score: 1

      Easy money is one thing. Value for money is another. A few years ago, I worked on a game that hired an "A-list" actress to supply the voice for the main game character. The results were pretty flat and lifeless, and didn't fit the game well at all. I don't know if the guys who had gone along to the recording session hadn't explained the context properly, or what.

      Worse, though, was knowing that it would take me three or four years to earn what she was paid for that afternoon of "work". Bitter? Me? Naaaaah!

    4. Re:Great news by Drachemorder · · Score: 2, Interesting
      There are some really good voice actors doing games, though. Take HK-47 in KOTOR for example. His "meatbag" lines wouldn't have been nearly as funny if it hadn't been for the voice acting behind them. There's just something inherently funny about a droid discussing all the flaws of organic meatbags in a dry, matter-of-fact tone.

      A bad actor would emphasize the word "meatbag" too much, just because it's funny. But part of the reason it's funny in the first place is because HK-47 doesn't sound like he's trying to be funny.

      I bet a name-brand actor wouldn't have done half as well with that character.

    5. Re:Great news by Zangief · · Score: 1

      Yeah, but I would be happier if they put more money on gameplay, than voice overs. And even better, if no stupid stunts like getting sean connery to act for a game were done at all.

      Anyway, I don't mind too much bad voiceovers, because english is not my first language.

    6. Re:Great news by FidelCatsro · · Score: 1

      Ive never played a bad game with good voice acting, Ive played plenty of good games with bad voice overs though.
      For a story driven RPG it can make or break the illusion , sure for alot of games its a silly stunt .
      The thing about gameplay is that you cant just throw money at it and make it hapen, it requires skill and time , however you can improve the audio by throwing cash at it

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    7. Re:Great news by Zangief · · Score: 1

      Yes, but you can polish a game if you throw money to it. Testing takes time and money, and a lot of publishers try to cut it as much as possible.

      However, Unless we are talking about fully voiced rpg's, VO may not be a big money sink, so you can have your cookie.

    8. Re:Great news by FidelCatsro · · Score: 1

      I agree totaly ,Rushing things out of the door is possibly the worst thing any games publisher can do , it turns potential masterpieces into Disasters (ofcourse too much development time and you can end up with a Daikatana).
      on the part of VO , I think i mean to include all audio , such as VA/O ambiant and music.some of my fondest gameing memorys are acompinied by a tune (Legend of zelda , Super Mario bros , Doom, Pac man even) Its part of what turns a game from good to a classic(Gameplay 1st , Style second(Design not graphics) and audio).Granted Great Gameplay can trump the other two , however myself looking over my list of all time faviourit games , they were excelent in all three of those areas

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    9. Re:Great news by Kris_J · · Score: 1
      I've never played a bad game with good voice acting
      Primal
  5. Wasteful spending by Anonymous Coward · · Score: 0

    Why the hell do they pay large sums of money to pay some actors for voice overs in games. its ridiculous. The gameplay quality of games is going down, games have far too many bugs to be addressed after being released, throw the money at the developers so they can fix bug, improve on mod tools and just have more time and money to develop a good game. Hell I could do voice overs for cheap.

    Hollywood just doesnt get it. I cant wait for photrealism. Love to see all these useless millionaire actors trying to actually get a real job.

  6. OH NOES!!! by Anonymous Coward · · Score: 0

    Seriously the SAG can go eat it. Good riddance imo, the only thing that might suffer for this is games based on movie and television francises, and considering the majority of games based on movies arent exactly that great I could care less.

    You dont need some A-list twat and his whiney union strongarming the video game industry. Sorry bucko Joe "20million a movie" isnt needed to make a good game, there is plenty of voice actors that arent apart of the SAG that are good that would love to have these jobs.

  7. Lest us not forget by jweric · · Score: 1, Funny

    Michael Jackson will be playing Zelda in the next Zelda game. Paris Hilton will be playin as an unknown guy in the next DoA Game. And last but certinly not least, Mel Gibson will be playing as one of the greater minions of hell in the next expansion pack to Doom

    1. Re:Lest us not forget by HAKdragon · · Score: 1

      Paris Hilton will be playin as an unknown guy in the next DoA Game.

      Something about that makes me think you need to take a closer look at the qualifications of what it takes to be a character in Dead or Alive (at least a female character).

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:Lest us not forget by jweric · · Score: 0
      Michael Jackson will be playing Zelda in the next Zelda game.

      Well we all know MJ is a guy actually but does that stop him from being Zelda??? Noooooo

      Plus DoA is branching out into new and broad spectrums. Just you wait till a new DoAV comes out!

  8. The Worst Part by Nodar · · Score: 3, Funny

    The worst part of all of this is the fact that without these famous names doing voices, the quality of these games is going to fall drastically. Can you imagine playing a game without recognizable voices in it? Man, if only there were people out there that could, you know, kinda, mimic famous people. If only someone could sound like sean connery...

    --
    Don't Blame me if I seem bitter, I'm at work, and the TV only plays soap operas.
    1. Re:The Worst Part by cortana · · Score: 1

      "without these famous names doing voices, the quality of these games is going to fall drastically"

      Unintentional insight? :)

      I mean, come on; the point of playing a game is THE GAME. Goldeneye didn't need any voice acting at all to make it the best console FPS ever. Conversely, I don't give a shit if EA's latest 'game' has or hasn't got Sean Connery doing the voices.

    2. Re:The Worst Part by Dachannien · · Score: 1

      If only someone could sound like sean connery...

      I'll get you yet, Trebek!!

  9. Good by PreviouslySeen · · Score: 2, Interesting

    Take the money you would pay these actors and put it towards quality testing up front and less time towards patching buggy releases.

    --
    Meet the new sig, same as the old sig
    1. Re:Good by drekmonger · · Score: 1

      Amen.

      Put the cash where it belongs: in the hands the designers, artists, coders, and testers who slave hundreds upon hundreds of man hours to put out a modern game.

      In ten years (if not sooner), software will be able to generate completely natural sounding voices anyway. Screw SAG.

    2. Re:Good by PreviouslySeen · · Score: 1

      yeah, unfortunately, even then the $$ will go to the PHB's who think that putting a known voice on a game is going to sell more copies.

      Ive never bought a game because "insert current popular star name here" featured as a voice actor.

      --
      Meet the new sig, same as the old sig
  10. You know.... by Anonymous Coward · · Score: 1, Funny

    I'd actually like to here Will Wheton's perspective on this.

    1. Re:You know.... by Anonymous Coward · · Score: 0

      Maybe he'll include it in his interview responses....Oh wait.

  11. Royalties? by Khuffie · · Score: 1
    They seriously want royalties for coming to work one or two days for a few hours, reading lines from a script and then never hearing about the thing again?

    NO!

    I hope the games industry fights back. If anyone should be getting any royalties, its the people who actually worked on the games like programmers, designers, animators etc. Sure, thats not gonna happen any time soon. Hopefully, the big evil that is EA can do some good here. They probably dont want to pay these actors any royalties, and arguably they provide the SAG with the biggest amount of work (heck, can't recall any recent EA game without big name actors), so hopefully they'll have some influence in the matter.
  12. Unions completed original mission, new mission by AHumbleOpinion · · Score: 2, Interesting

    Unions are there to protect the unions. They used to be there to protect the workers, and they attracted leaders who were concerned with protecting the workers. Then they grew large ...

    As the son and grandson of blue collar union members, and as a person who has materially benefited from the original ideals of unionization, I'll add that a large part of the problem is that union won their war but did not demobilize. Nearly all their legitimate issues are enshrined in law. Now they largely exist to preserve themselves and their power.

    The occassional exception where they actually do something useful would be the "Save a job, buy American" type public relations campaigns. We bitch and moan about about jobs being exported and blame the government and corporations but the simple truth is that it is our own damn fault. We tend to buy whatever costs less. The union's modern battle is with the public not government and corporations. Well, that is if they were interested in protect their workers.

    1. Re:Unions completed original mission, new mission by Dash'n'SlashDot · · Score: 1

      Well one of the main reasons that exported jobs cost less is partially the fault of US unions where some have abused their power and got far-reaching benefits. The cost of the benefits is passed to the consumer/distrubutor. So where will they buy? The cheaper products produced by the extremely cheap(and sometimes utterly exploited) foreign labor. The upkeep of the unions is dragging down the employers which in-turn hurts its own workers when it can no longer provide the better benefits. The cycle is viscious and coming to fruition

    2. Re:Unions completed original mission, new mission by AHumbleOpinion · · Score: 1

      Yes the unions contribute to the problem at times but the overwhelming source of the problem is the US consumer. Non-union shops are getting hammerd too.

    3. Re:Unions completed original mission, new mission by Anonymous Coward · · Score: 0

      Be careful, you are putting facts in his face and that just totally destroys his anti-union beliefs.

  13. awesome! by chrish · · Score: 2, Insightful

    I can't really think of a game that bragged about its celebrity voice actors and didn't suck.

    Also, hire amateur scabs like me to do the voice work, I'd love to do it! Pity there aren't many (any?) game development houses in Ottawa (although there are lots about two hours away in Montréal).

    --
    - chrish
    1. Re:awesome! by 787style · · Score: 1

      Full Throttle.

    2. Re:awesome! by Anonymous Coward · · Score: 0

      Vice City?

    3. Re:awesome! by Anonymous Coward · · Score: 0
      I can't really think of a game that bragged about its celebrity voice actors and didn't suck.

      Planescape:Torment :)

      It had Sheena Easton (singer), Michael T. Weiss (The Pretender - Jared), Mitch Peleggi (X-Files - Skinner), Dan Castellenata (The Simpsons - Homer), John De Lancie (Star Trek TNG - Q) among others...

  14. Arec Bardwin! by I_Human · · Score: 2, Funny

    Join F.A.G, ban Team America!

    I'll never be able to hear anything about the Screen Actor's Guild without thinking of George Clooney puppets and "Matt Damon!"

    --
    -JP
  15. From the Industry... by TrippTDF · · Score: 4, Informative

    Last year I worked at a Talent Agency that speacialized in Voice Overs (VO). A few of our guys had done some games. I got into a conversation with one guy who had done a bunch of the russain and italian mobsters for Max Payne 2. He told me he put in a full day at the studio doing these voices, and only got scale.

    VO actors thrive on being able to do multiple sessions in one day. They studio hop, and although each gig pays less than an on-camera gig would, they make it up in the numbers.

    Since video games are a little more like films, they take more time, and therefore these guys should be getting paid more.

    IIRC, there are two major brackets for scale right now: On-Camera and VO. I'm willing to bet that Video Games will get their own bracket, and they will be somewhere in between the OC (about $700 a day, and that means the full day) and the VO (about $450 a day, per session, which are typically just an hours or two)

  16. Who fucking cares? by MagicDude · · Score: 1

    I know I would rather have good voice acting from a noname actor rather than getting mediocre voice acting from A-list celebrities. (And by noname actors, I mean the experienced voice actors in the field. I know there are a lot of people in the voice acting field who are pretty prominant, but don't have any recognition outside of that circle). I don't care that the Olsen twins have a handfull of lines in some game that are delivered in a flat monotone voice. I don't feel any particular attachment to a game just because they stuff it with celebrities, with one exception - franchise games which have specific actors for each character. I appreciate it when a Star Trek game has Patrick Stewart doing the voice of Picard, or James Earl Jones does the voice of Darth Vader. Other than that, I don't care who does the voices, and would prefer talent over glitz. Doing voice acting is quite different than regular acting. Regular actors are used to being able to express themselves in their facial expression and actors, but voice actors have a real talent in being extremely expressive using only their voice.

    1. Re:Who fucking cares? by Anonymous Coward · · Score: 0

      I appreciate it when a Star Trek game has Patrick Stewart doing the voice of Picard, or James Earl Jones does the voice of Darth Vader. Other than that, I don't care who does the voices, and would prefer talent over glitz.

      Agreed. Then again, I've never heard either Patrick Steward or James Earl Jones do any work (acting, voice over, or narration) that could be classified as flat monontones.

  17. The Biggest Surprise of all... by roberto0 · · Score: 1

    ...is that they're making a Godfather game!
    I wonder...will you have to sneak into the stables to decapitate Khartoum? Get extra points for keeping your mouth shut while dad talks to Solozzo?

    I see it now. You start the game as Enzo, the baker. You are done a favor by Don Corleone, allowing you to get married and stay in the country, but returning the favor becomes more of an ordeal than you had imagined! Baking Pies, fighting off hitmen, and avenging the death of your father-in-law to make your bones...could be interesting.

    --
    Those who can, do. Those who can't, simulate.
    1. Re:The Biggest Surprise of all... by Rob+T+Firefly · · Score: 1

      Are you a bad enough dude to rescue the president's daughter on this, the day of my daughter's wedding?

  18. Just use TTS! by Anonymous Coward · · Score: 0

    That way you don't have to hire the actors to do the voice over and over again. After all, it works for Ananova pretty well.

    BTW Anaova uses Rhetorical's rVoice Studio, which allows your own voice to be used to generate dialogues.

  19. A healthy dose of hypocrisy by Dachannien · · Score: 1

    On a real TV or movie set, the actors' union, along with the writers' union, the Teamsters, and whatever other unions are involved in the careers of the cast and crew all go to bat for one another, to ensure that a union shop is union to the core.

    Where's this support in the games industry? Why isn't SAG lobbying EA employees to get them to unionize? Why are programmers, designers, artists, and musicians regarded as second-class citizens by SAG as compared to the writers, directors, set designers, cinematographers, and foley artists of the screen entertainment domain?

  20. This could end up just screwing actors. by Anonymous Coward · · Score: 0

    And by that I mean...

    A contract analogous to the one SAG currently has with the big movies studios, if used with the gaming industry, would pretty much limit A-list actors to big-budget game titles.

    While I'm not entirely familiar with the business of games, I do know that the majority of them don't make the bulk of their money after initial release (like, say, big-budget movies, which routinely don't make real profits until the DVD sales). Also, while I'm sure many game companies will be happy to cough up for actors, it would become much rarer. I'd imagine anyone who isn't EA or Atari would be likely to just say "Fuck this" and go non-union. SAG and the movie studios have each other in a sort of goofy stranglehold due to the nature of the art form & the business (the details are basically this: you can't work on a non-indie movie if you're not SAG, so actors desperately work small movies to get into SAG so they can get into big movies), but games by no means need SAG actors to get made.

    So basically... if SAG gets what they're asking for (as presented in this article), it doesn't hurt 95% of game companies, and locks out 99.9% of actors who want to work in games (and there are quite a lot of them).