Unfortunately, we've been hacking away at this problem for quite some time now. (Leanring the Grammar of DNA). We're actually quite good at understanding the grammar. It's decoding the meaning of the individual elements that seems to be the hard part.
Biologists have been, for about 10 years now, very very good at decoding the grammar of raw DNA sequences. The crux of the problem is figuring out how exactly those gene products function in the body, what elements of their sequence/structure cause them to behave in such a way, and how much does each element contribute to the overall picture.
It's one thing to be able to put together a well-formed sentence, but another thing entirely to make that sentence communicate something worthwhile, as part of a greater whole.
Indeed, biologists are now trying to put together the "paragraphs" and "chapters" of life, rather than the sentences.
...is that they're making a Godfather game! I wonder...will you have to sneak into the stables to decapitate Khartoum? Get extra points for keeping your mouth shut while dad talks to Solozzo?
I see it now. You start the game as Enzo, the baker. You are done a favor by Don Corleone, allowing you to get married and stay in the country, but returning the favor becomes more of an ordeal than you had imagined! Baking Pies, fighting off hitmen, and avenging the death of your father-in-law to make your bones...could be interesting.
The wonder of this story is that some people might actually get the joke. Didn't everybody stop playing Shadowrun when cyberpunk stopped being cool--I think it was right when Johnny Mnemonic came out? I'm totally into GURPS now, anyway:P
I'm not quite sure why you'd want to entomb all of your stuff with you. Do you really think you'll need all of that baggage in the afterlife, a la the Pharaohs of old? Or would you even care once you are in the ground for eternity? I think not. I imagine it boils down to the questin of whether you believe in an afterlife, and if so, would you be granted an existence in which you'd need all of your stuff? (The existence of an afterlife which necessitates a PSP seems rather dreary to me).
I think it may be more effective to give all of your "stuff" to your descendents using some sort of protected legal intitution like a persistent "foundation" or "library" that may change hands over the years but will remain accessible by those that come after you.
Incidentally, why would you want to bury it under the ground? In 1000 years, the state of life on Earth may be such that you could put it anywhere and people might find it once you start broadcasting a signal. Why not just toss it into the ocean? Or launch it into space?
For the "toss it in the sea" option, I recommend somewhere close to a (contemporary) major shipping lane far from known volcanic activity or subduction zones. That way, it's less likely to be destroyed or covered by lava, and future archaeologists or "treasure hunters" will be more like to find it. You never know if people 100s of years from now will start digging up the ground for more development space.
I think the real hornets' nest here is how to combine a RTS with an MMO. Whether you're playing TA or WC3 or C&C, the overall gameplay is similar: 1) collect resources 2) produce units/tech 3) battle
Each game takes a finite amount of time, there are limited resources, and once the game is "won", it doesn't matter how many units/resources you have left.
Other games like CIVIII may make players weigh greater the costs of battle, but there is still an attainable goal or "end" to the game.
In most MMORPGs (or the good ones, anyway like WoW, CoH, EQ, etc), the gameworld is persistent. How will resource gathering/teching strategy matter in a persistent gameworld? I imagine you must fight to gain control of limited resources, but without the ability to accumulate resources "offline", the game will heavily favor plaers logged in for the most amount of time.
I remember an old BBS game called "Trade Wars" back in the day. It was turn-based, and resource accumulation was handled "offline". If you managed to own any planets, the resources were gathered for you while you were logged out, and ready for your use when you log back in. Granted this could be possible in a new MMO, where players control vast galactic and intergalactic territories.
Anyways, it seems like the RTS world and the MMO world are at cross-purposes.
Actually, Suicide Bomber is a Prestige Class you can earn at any level.
The main requirements are a very low WIS and 5 ranks in Disguise and Concealment.
When a substance undergoes a phase change (say, boiling a liquid to male a gas), the average temperature remains the same during the transition. That means that a processor submersed in fluid would heat the fluid up to its boiling point, and the temperature would remain constant at 49.2C while the liquid boils away. All the while, the processor is still pumping heat energy into the system, but theenergy is going to the phase change, not an increase in temperature.
It's just like sweating. The reason why sweat cools us is because the evaporation of moisture on the skin absorbs heat from the body and carries it away. The key here would be to be able to conduct the vapor to a reservoir where it could cool back to liquid form and be reintroduced to the sytem.
regardless of the fact that the coin *may* land on the same side it started on, if the side-chooser doesn't know where it's starting and the flipper is impartial, the effect of the called coin toss would be the same.
This game came out for NES back in the day. It was the most fun cooperative game I've ever played....right up until the FPS team-based things came out for PC and consoles.
There's something floating around my campus called "BU Linux" which is Boston University's distro of Red HAt Linux. The differences are that the distro comes pre-packaged, will install over the campus network, and has specific virus/firewall protections built in that are not part of the standard REd Hat release.
Back in the day, we had a computer and robotics club. We met after school and built interface boards so we could control a set of stepper motors using either an apple IIe, an old mac quadra, or a commodore 64.
So these old boxes aren't around anymore, but the element of controlling robots with computer programs is essential experience for the high school computer geek. Check out the Lego Mindstorms stuff and give the club members a competition or goal...When I was in school we built a machine and programmed a computer that could open a Master lock without knowing the combination! (no, we didn't iterate through all possible combinations, either)
Is the fusion of gaming and general electrnoics the wave of the future? What's the point of this device, exactly? I can already do all of this stuff with my PC. Indeed, if the intention of this product is to be a PC alternative, then what about a keyboard and mouse?
One of the most identifiable features of a person is their gait or "walk".
I forget the order of importnace here, but significant characteristics that help you identify someone are:
Gait
Voice
Head/Facial features
Tattoos/Scars
There are others, but I can't remember them just now. I heard once that the best way to avoid being found is to buy the book How to Find Missing Persons and don't do anyhting that they talk about in that book!
Unfortunately, we've been hacking away at this problem for quite some time now. (Leanring the Grammar of DNA). We're actually quite good at understanding the grammar. It's decoding the meaning of the individual elements that seems to be the hard part.
Biologists have been, for about 10 years now, very very good at decoding the grammar of raw DNA sequences. The crux of the problem is figuring out how exactly those gene products function in the body, what elements of their sequence/structure cause them to behave in such a way, and how much does each element contribute to the overall picture.
It's one thing to be able to put together a well-formed sentence, but another thing entirely to make that sentence communicate something worthwhile, as part of a greater whole.
Indeed, biologists are now trying to put together the "paragraphs" and "chapters" of life, rather than the sentences.
Actually, MS Office (at least the version I'm running--Office X on Apple)--already does support printing to pdf documents.
It was better than Cats. I want to see it again and again!
...is that they're making a Godfather game!
I wonder...will you have to sneak into the stables to decapitate Khartoum? Get extra points for keeping your mouth shut while dad talks to Solozzo?
I see it now. You start the game as Enzo, the baker. You are done a favor by Don Corleone, allowing you to get married and stay in the country, but returning the favor becomes more of an ordeal than you had imagined! Baking Pies, fighting off hitmen, and avenging the death of your father-in-law to make your bones...could be interesting.
The wonder of this story is that some people might actually get the joke. Didn't everybody stop playing Shadowrun when cyberpunk stopped being cool--I think it was right when Johnny Mnemonic came out? I'm totally into GURPS now, anyway :P
Funnier than Google Gulp, but not as funny as that Parrot gag from O'Leary a few years ago.
I'm not quite sure why you'd want to entomb all of your stuff with you. Do you really think you'll need all of that baggage in the afterlife, a la the Pharaohs of old? Or would you even care once you are in the ground for eternity? I think not. I imagine it boils down to the questin of whether you believe in an afterlife, and if so, would you be granted an existence in which you'd need all of your stuff? (The existence of an afterlife which necessitates a PSP seems rather dreary to me).
I think it may be more effective to give all of your "stuff" to your descendents using some sort of protected legal intitution like a persistent "foundation" or "library" that may change hands over the years but will remain accessible by those that come after you.
Incidentally, why would you want to bury it under the ground? In 1000 years, the state of life on Earth may be such that you could put it anywhere and people might find it once you start broadcasting a signal. Why not just toss it into the ocean? Or launch it into space?
For the "toss it in the sea" option, I recommend somewhere close to a (contemporary) major shipping lane far from known volcanic activity or subduction zones. That way, it's less likely to be destroyed or covered by lava, and future archaeologists or "treasure hunters" will be more like to find it. You never know if people 100s of years from now will start digging up the ground for more development space.
I think the real hornets' nest here is how to combine a RTS with an MMO. Whether you're playing TA or WC3 or C&C, the overall gameplay is similar: 1) collect resources
2) produce units/tech
3) battle
Each game takes a finite amount of time, there are limited resources, and once the game is "won", it doesn't matter how many units/resources you have left.
Other games like CIVIII may make players weigh greater the costs of battle, but there is still an attainable goal or "end" to the game.
In most MMORPGs (or the good ones, anyway like WoW, CoH, EQ, etc), the gameworld is persistent. How will resource gathering/teching strategy matter in a persistent gameworld? I imagine you must fight to gain control of limited resources, but without the ability to accumulate resources "offline", the game will heavily favor plaers logged in for the most amount of time.
I remember an old BBS game called "Trade Wars" back in the day. It was turn-based, and resource accumulation was handled "offline". If you managed to own any planets, the resources were gathered for you while you were logged out, and ready for your use when you log back in. Granted this could be possible in a new MMO, where players control vast galactic and intergalactic territories.
Anyways, it seems like the RTS world and the MMO world are at cross-purposes.
Word. Streaming commercials? gimme a break!
Actually, Suicide Bomber is a Prestige Class you can earn at any level. The main requirements are a very low WIS and 5 ranks in Disguise and Concealment.
Think about it this way, Liselle:
When a substance undergoes a phase change (say, boiling a liquid to male a gas), the average temperature remains the same during the transition. That means that a processor submersed in fluid would heat the fluid up to its boiling point, and the temperature would remain constant at 49.2C while the liquid boils away. All the while, the processor is still pumping heat energy into the system, but theenergy is going to the phase change, not an increase in temperature.
It's just like sweating. The reason why sweat cools us is because the evaporation of moisture on the skin absorbs heat from the body and carries it away. The key here would be to be able to conduct the vapor to a reservoir where it could cool back to liquid form and be reintroduced to the sytem.
This is too funny. Mod parent up please!
Is this the frog that guards the gates of Hades? No, that's three-headed dog.
Maybe this is the guy who guards the gates of Froggy-Hell!!!
regardless of the fact that the coin *may* land on the same side it started on, if the side-chooser doesn't know where it's starting and the flipper is impartial, the effect of the called coin toss would be the same.
...if it's against that person's will. It's hacking if you're messing with the code so your quadraplegic pal can throw a 90mph fastball...
Awesome! Now everyone can play my "counterstrike" mod!
This game came out for NES back in the day. It was the most fun cooperative game I've ever played....right up until the FPS team-based things came out for PC and consoles.
isn't SOCOM a cooperative game?
happy gaming!
There's something floating around my campus called "BU Linux" which is Boston University's distro of Red HAt Linux.
The differences are that the distro comes pre-packaged, will install over the campus network, and has specific virus/firewall protections built in that are not part of the standard REd Hat release.
I could have told you this for free. It's nice to see they're spending their grant money on this....
Back in the day, we had a computer and robotics club. We met after school and built interface boards so we could control a set of stepper motors using either an apple IIe, an old mac quadra, or a commodore 64.
So these old boxes aren't around anymore, but the element of controlling robots with computer programs is essential experience for the high school computer geek. Check out the Lego Mindstorms stuff and give the club members a competition or goal...When I was in school we built a machine and programmed a computer that could open a Master lock without knowing the combination! (no, we didn't iterate through all possible combinations, either)
Is the fusion of gaming and general electrnoics the wave of the future? What's the point of this device, exactly? I can already do all of this stuff with my PC. Indeed, if the intention of this product is to be a PC alternative, then what about a keyboard and mouse?
I forget the order of importnace here, but significant characteristics that help you identify someone are:
There are others, but I can't remember them just now.
I heard once that the best way to avoid being found is to buy the book How to Find Missing Persons and don't do anyhting that they talk about in that book!
As long as the fireball move is quarter circle forward and the spinning kicks are quarter circle back...I'll be a Capcom fighting game fan.
Now Batman vs Superman in the arcade is something I'd like to see.
I've always wanted a good multiplayer console RPG
Don't tell me you've forgotten about The Secret of Mana!?
Noe that was an awesome game!
Bose-Einstein Condensate Snake!