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Freeciv-2.0.0 Stable Released

Settler writes "Freeciv 2.0.0 has been released upon the world! A big thanks goes to the people who made it all come true. Remember to read about the exciting news and hurry up and get it here. To see what this game looks like, check out screenshots here and here. This goes to show what a great game an open source project can create."

92 of 557 comments (clear)

  1. I don't get it .. by Adult+film+producer · · Score: 2, Interesting

    I've taken a look at the screenshots and this game still looks like it's stuck in 1989. Is the game engine they're using remained the same over all these years ?

    I'm sure the gameplay & strategy is up there but these graphics are not the kind of thing that'll attract users to the platform :(

    1. Re:I don't get it .. by segal_loves_pandas · · Score: 5, Insightful

      Thats harsh. This is a civ-clone. Civ is not going to attract anyone who cares about graphics to linux full stop. I'm very excited about this.

    2. Re:I don't get it .. by Adult+film+producer · · Score: 3, Insightful

      Sorry about that, I was probably a little too harsh as you say. Maybe I should congratulate the dev team for their release and offer up some code instead of complaining.

    3. Re:I don't get it .. by James_Duncan8181 · · Score: 5, Insightful

      While flashy graphics are often viewed as important in more arcadey genres, you will note that Freeciv is aimed at a different audience. When the game is based around mental concepts the game UI tends to be designed around funtionality, changing far less over time. An example of this is the sucess of Civ 3, which has essentially the same UI as Civ 2. The only thing (and even this is not a priority) that Freeciv needs to come up to the standards of commercial Civ games is to port some of the nicer tile/unit graphics from some of the Civ 3 mods.

      --
      "To any truly impartial person, it would be obvious that I am right."
    4. Re:I don't get it .. by omicronish · · Score: 4, Interesting

      Yeah, it's sad that a lot of gamers concentrate too much on graphics. I'd take Civilization 2/3 over most FPS games out there (1 is pushing it :). I actually like the simple graphics and windowed mode. Makes it easy to treat Freeciv and Civilization 1/2 as just another application you're doing work in.

      Another thing to note is that even if it had excellent graphics I think a lot of people would be put off my its turn-based nature.

    5. Re:I don't get it .. by CleverNickedName · · Score: 5, Interesting

      I've taken a look at the screenshots and this game still looks like it's stuck in 1989.

      You could say the same about the excellent Advance Wars 2.

      Personally, I think the basic, "icon-like" (As opposed to "iconic") graphics enhance the strategic element. The pieces are not living characters, deserving of our empathy. They are simply abstract tokens representing various statistics, strengths and weaknesses. This abstract nature promotes the cold, logical reasoning required for the game.

      My 2c.

      --


      Unfortunately, I am not Wil Wheaton
    6. Re:I don't get it .. by Ziviyr · · Score: 5, Funny

      Another thing to note is that even if it had excellent graphics I think a lot of people would be put off my its turn-based nature.

      Yeah, DOOM 3 proved that to me...

      --

      Someone set us up the bomb, so shine we are!
    7. Re:I don't get it .. by bustersnyvel · · Score: 3, Interesting

      It looks nice enough not to be offended by it. Really, it's the gameplay that makes FreeCIV such a nice game, not the looks. Compare it with a tabletop game - that's pieces of wood and carton as well. Yet, many people play tabletop games.

    8. Re:I don't get it .. by CleverNickedName · · Score: 3, Insightful

      But graphics can be flashy and functional, take WC3, for example.

      Personally, I believe Civ graphics should deliberately be as simple as possible.

      The graphics in a game like this are just as important as the graphics in a FPS. It is important that they are simple.

      --


      Unfortunately, I am not Wil Wheaton
    9. Re:I don't get it .. by jellomizer · · Score: 5, Insightful

      Exactly, FreeCiv is a great game. But the truth is FreeCiv is not the best game to show off how great Open Source Software (OSS) can be. It is like using some version of Tetris to show off any gaming console past the original Nintendo or Gameboy. Sure they are great games but if the OSS community wants real acceptance in the gaming market they will need to show the consumers that uses a bit more juice then FreeCiv. Dont get me wrong I like FreeCiv but unfortunatly it is one of those games that are on the OSS see what we can do list.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    10. Re:I don't get it .. by eraserewind · · Score: 3, Interesting

      I'll give the new version a whirl, but to be perfectly honest the last time I tried it I found it unusable. Unlike toe others, I don't mind about the graphics, but the basic usability just wasn't there. This from someone who actually wanted to play the thing.

    11. Re:I don't get it .. by Mr+Europe · · Score: 4, Insightful

      It's not the graphic engine. The grahics are 2D and any engina can do that with decent speed.

      The problem is the lack of artists and animators. Copy the unit-pics from the original and you will quickly get a cease and desist letter.

      Also good free sound-files are hard to find.

      If YOU have free above mentioned content, pls publish it under a free license!

    12. Re:I don't get it .. by trynis · · Score: 2, Funny

      but these graphics are not the kind of thing that'll attract users to the platform

      Considering your nickname, I'm sure you can contribute some nice graphics to the game that will attract users... :-)

      --
      This is not a sig.
    13. Re:I don't get it .. by Orkan · · Score: 5, Insightful

      At the same time let's get rid of such concepts as sea and land, simply have 2 different colours to distinguish between different types of square. Any why have named units? After all, the important thing about a unit is its stats. Hills, Mountains, Forests? Let us not think we are actually talking about real features, replace them with abstract concepts such as squares of type A, B and C. Continue this process to it's logical conclusion and what do you get? A game with identical gameplay but which is blander and less fun to play. As an intellectual exercise this would have merit, but as a game? There is more to graphics in civ than to simply provide a convenient shorthand for the different statistics of each element of the game. Provided the graphics do not obscure the gameplay mechanics I cannot see why they cannot be used to improve the game. In summary, I'm sure I'm not the only person who would rather order a persian warrior to attack a fortified german spearman than to make a 1-1-1 unit of Team 1 attack a 1-2-1 unit with a defence bonus of Team 2. The concepts from the second part still apply in the first, but there's more to it than an abstract intellectual exercise.

    14. Re:I don't get it .. by Anonymous Coward · · Score: 3, Informative

      "An example of this is the sucess of Civ 3, which has essentially the same UI as Civ 2"

      Huh? Graphic engine was completely changed in Civ 3.

      Civ 2 had a flat 2D view to the world while Civ 3 is 3D, has animations and other improvements.
      Here is a Civ 2 screenshot. Here is a Civ 3 screenshot.

      If Freeciv would have Civ 3 style graphics, it would be a lot more attractive to the new players.

    15. Re:I don't get it .. by EpsCylonB · · Score: 4, Insightful

      Maybe I should congratulate the dev team for their release and offer up some code instead of complaining.

      I don't think code is the problem, programmers might be willing to work for free but professional artists expect to get paid.

      In terms of the game engine there is very little difference between Civ 1 and Civ 3, its just that the latter has much prettir graphics.

    16. Re:I don't get it .. by Anonymous Coward · · Score: 5, Informative

      Better multiplayer, better AI, better tweakability, more balanced rules, choice of rectangular, isometric or hex tiles.

    17. Re:I don't get it .. by m50d · · Score: 2, Interesting

      How about you and me write an opengl frontend that looks nice and is completely rotatable? The server and client are completely separate so you don't need to know any game logic, just good programming.

      --
      I am trolling
    18. Re:I don't get it .. by lawpoop · · Score: 2, Interesting

      This brings up an interesting point -- I think that even if you had a game of circles vs. triangles, people would naturally anthropomorphize them ("My circles are attacking the triangle base"). There was an experiment where children where shown a film of circles being knocked around like billiard balls. When asked what when on, they gave responses like "The ball got hit" or "the ball bounced". Another group was shown a film of circles moving on thier own, knocking each other, knocking back, etc. All of a sudden, the balls had personalities, wills, emotions: "The balls were scared of the big ball", "The red ball hit the green ball back", etc.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    19. Re:I don't get it .. by Sparr0 · · Score: 2, Interesting

      Your extension does not follow. The difference in $100/hr designer graphics and free sprites is completely different from the difference in free sprites and abstract tiles. Yes, the game would technically be the same with A B C tiles, but it would be harder to play because you would have to dedicate (human) memory and brainpower to keeping track of the unit types. By using recognizable units you can build on things we "all" already know. A tank wont work in the water, and wont be able to aim through a forest. Infantry with small caliber weaponry wont be able to damage tanks. etc. I can look at a tank icon and a water icon in any game and immediately understand that they dont go together (barring amphibious tanks from Civ2(?)), without having to delve into a unit/landscape relationship chart. However, taking that same tank icon and replacing it with a 5000-polygon model of an A1 Abrams assault tank with 40-frame animations for movement, firing, etc... doesnt add anything. It is still a tank, it still works the same way. If anything I have to spend MORE time recognizing what it is, and my system has LESS time to run the AI if its wasting time on such pretty graphics.

      This same thing applies to CRPGs. I have trouble playing nethack because I cannot remember the hundreds of keymappings, dozens of unit types and item/environment characters, etc. However I have no problem using even the simplest of GUI front ends (I believe nethack includes a tile engine itself now?). No matter how pretty the tiles get the game wont get any easier for me to play, and more 'realistic' tiles end up being harder to distinguish in some cases (where contrasting colors have to be abandoned because they look cartoony).

    20. Re:I don't get it .. by WankersRevenge · · Score: 4, Insightful

      Why does everything these days have to be about the "power of OSS" or some like minded politco statement? I'm willing to counter that the reason this project has been so successful is because they rather focus on their passion as opposed to the politics of their development method. Reminds me of an article from The Onion's "Our Dumb Century" ... Normandy Invasion Force Crippled by Nostalgia - Thousands of GIs Die as They Pause to Reflect on the Momentous Day.

    21. Re:I don't get it .. by perrin · · Score: 4, Insightful

      You are not the first to think about this. Making an OpenGL client of Freeciv is harder than you might think, and for different reasons. While the client-server design is very clean, and the common client code is neatly separated from the client specific front-end, making a graphical design that would work with a Freeciv map is non-trivial.

      Rotating a flat map would look odd. Adding elevation makes it very hard to add units, cities, terrain improvement and so on. Not to mention that doing the elevation in any sane way is difficult, as well, since you are pretty restricted as to how you can do it (if you use only existing freeciv maps). A lot of other games (SimCity eg) of elevation by sacrificing some tiles to slopes. We cannot do that. SMAC has smooth slopes but no mountains. We can't do that. One person tried to make a mapview that had rugged mountains that had sharp mountaintops. We can't do that - we might have to draw cities, mines, and so on on it. Some games solve this by having mountains (and rivers) as items between tiles. We can't do that. So if you manage to jump through all those difficulties, can you make it look good?

      That remains to be proven. If you have ideas, try making a map demo first to test them out and show us.

      See http://www.freeciv.org/index.php/OpenGL in the Freeciv wiki once our web site is un-slashdotted to learn more about this, and add your thoughts.

      - Per
      (freeciv dev)

    22. Re:I don't get it .. by Anonymous Coward · · Score: 2, Funny

      He was thinking of Sim City.

    23. Re:I don't get it .. by TERdON · · Score: 2, Insightful

      You mean like games like chess. Or even Go?

      --
      I have a really elegant proof for Fermat's last theorem. If this sig was only a bit longer...
    24. Re:I don't get it .. by llefler · · Score: 3, Insightful

      Oddly enough, yesterday I stumbled across an old Alpha Centauri CD that I bought a while back since I had never played it. And about 1am this morning I was thinking; damn, I should have been playing WoW, 'cause then I would have been in bed on time. It's amazing how '1 more turn' can cause such sleep deprivation.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    25. Re:I don't get it .. by gekko513 · · Score: 2, Informative

      I tried FreeCiv even though I found the graphics to be not that attractive.

      When I tried it I also found that the graphics was difficult to interpret, not to mention that the steps needed to setup a game would make most people give up even before the game begins.

      A 1 out of 5 star rating from me.

    26. Re:I don't get it .. by Rei · · Score: 2, Interesting

      Hey, nethack itself might have graphics stuck in the 70s (or the late 80s/early 90s, if you use the qt version), but Nethack - Falcon's Eye has graphics from the mid 90s :) They're getting there - we're running out of retro!

      --
      We're all familiar with the tragedy of being you.
    27. Re:I don't get it .. by Gr8Apes · · Score: 2, Interesting

      Sure, the AI doesn't actually have to build anything, generation of items and wonders are done based on a random die percentage.

      In Civ 1, if you save the game at every turn (for the truly paranoid) you can effectively stop all your computer opponents from generating any wonders ever by just going back to the last save prior to the computer opponent "building" a wonder.

      What I was never able to prove is that on the most difficult setting, the computer's probability of building a wonder within 1 or 2 turns of you building a wonder greatly increased, and if the computer did build a wonder, the odds that it would build the wonder you were building would also increase.

      Lastly, it appeared that the computer did not necessarily need the "tech" to achieve a wonder. This was ascertained by checking the save file and confirming that a computer AI did not "build" any of the better units indicative of the tech required to build a wonder.

      --
      The cesspool just got a check and balance.
  2. Coral Cache by trublaha · · Score: 5, Informative

    Let's go easy on their servers, eh?

    http://screenshots.freeciv.org.nyud.net:8090/galle ry/
  3. /.'ed by ceeam · · Score: 5, Funny

    Yes, it looks good, but does it run under.... Windows?! :-)

  4. what a great game an opensource project can create by thetzar · · Score: 4, Insightful

    ...by blatantly copying a commercial product.

    Not that I'm not on the edge of my seat for FreeOrion, though. :)

  5. Classic games. by Oscar_Wilde · · Score: 5, Interesting

    I just can't get enough of remakes of classic games, there are some real gems out there.

    My personal favourite is Open Transport Tycoon Deluxe, it's multiplayer gameplay makes a nice change from the shoot everything that moves action of most things people play over the net.

    Anyway, I'll end this post now, I'm feeling the urge to go play freeciv.

    1. Re:Classic games. by Oscar_Wilde · · Score: 2, Insightful

      It's literally just a new front-end for an existing game.

      Actually, it is a new back end for some existing graphics and sounds.

      You could replace all the graphics if you liked, but nobody has bothered yet.

      You can get the complete source from the project's svn repository.

      You might be confusing OpenTTD with TTDPatch, an inferior game that will be forever dependant on the original game and graphics.

    2. Re:Classic games. by aziraphale · · Score: 3, Funny

      Open Transport Tycoon? A game that lets you experience the realistic thrills and spills of building up your own business empire in the exciting world of classic Mac OS networking drivers?

      Where do I sign up?

  6. the freeciv advantage by juventasone · · Score: 4, Interesting

    While I think FOSS stuff is cool, is there any actual advantage for Windows/Mac users to play freeciv over Civilization 3, besides the price tag?

    1. Re:the freeciv advantage by ladybugfi · · Score: 5, Interesting

      Well, there's the thing that Civ 3, at least the version I have bought years ago, does not work anymore when we have switched to Windows XP SP2.

    2. Re:the freeciv advantage by The+Desert+Palooka · · Score: 3, Informative

      You should check out patching it. I just got into Civ 3 (finally) this last month or so and run it strictly on XP SP2. Runs like a dream, haven't had a single problem (other than losing alot ;) )

      http://www.civ3.com/support.cfm

      Has all the patches, just be sure to get the right one as they don't do the best job of separating out the expansion pack patches and the original patches...

      Good Luck!

    3. Re:the freeciv advantage by Anonymous Coward · · Score: 2, Informative

      I have not played Civ 3 for quite a while, but there are a few details I would like to see rebalanced. Most importantly, there are some cases where gaining a new technology forces you to switch to more expensive but not superior military units.

      If that's the limit of the changes you want, then you can do that in Civ 3 with the included "construction kit", which lets you rewrite most of the game's rules.

      Freeciv only gains an advantage in this area when the changes you want to make exceed the bounds of what the Civ 3 editor is capable of. (For example, you could easily modify the interface in FreeCiv, while in Civ 3 I think you're stuck with the one they give you. Or you could modify FreeCiv to be hex-based, but Civ 3 is firmly tied to the square grid model.)

    4. Re:the freeciv advantage by dspeyer · · Score: 2, Informative

      You don't need to be a programmer to change the rules of Freeciv (units, technologies, etc.). All of that is specified in textual data files that are pretty easy to read.

  7. Whats the difference between .. by torpor · · Score: 2, Insightful

    .. game engine and game graphics?

    Clearly, you are clueless. The engine has nothing to do with the graphics.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  8. Great open source game by mr_Spook · · Score: 4, Informative

    Freeciv is neat and all, but as of late, I'm quite partial to the battle for Wesnoth when it comes to turn based strategy. Great community, excellent game, yet not well known. It's getting closer to a 1.0 release, albeit slowly.

  9. Re:Free software by thezapper77 · · Score: 3, Insightful

    I want to rant at your post, but im not sure on the right words to use... Games Designers to Programmers ratio in the world is rather one sided to actually try and base your argument off. A good game designer is indeed a rare find. Programmers, on the other hand are a dime a dozen (in comparison). To say that OSS games such as this put programmers out of a job is a bit far fetched (especially after you first complain about this game being a clone of an old game). Programmers generally dont get creative jobs - thats what designers are for. Copying ideas, and giving it away is one of the main thrusts of OSS. You will find that the most creative and original ideas in OSS come in the form of programmers tools because the programmers know what they want themselves. Its hard being a game designer when your not a game designer. Different groups and cultures go about life differently.

  10. Re:what a great game an opensource project can cre by KiloByte · · Score: 2, Interesting

    FreeOrion? Where???????
    Oh, www.freeorion.org. I see it's still in very early alpha stages.

    You see, I still consider MOO2 to be the very best strategy game ever (and MOO3 to stink so badly to be next to unplayable).

    --
    The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
  11. Re:Free software by ceeam · · Score: 3, Insightful

    Free to distribute
    Free to modify
    Free from original ideas.
    Hmm, it shares one point with commercial games I'm sure! What is it? ;)

    Is it really that hard to find someone with an original new idea for a game?
    Care to provide an example? Care to point the last truly _original_ game (that does not suck)? And last but not least - are you sure that an original game will be more fun than not-so-original but more polished?
  12. Re:what a great game an opensource project can cre by DrXym · · Score: 4, Insightful
    Sad but true. I'd say a better example of a modern open source game (though some would say the term is misplaced here) would be something like FlightGear. Yes in a sense it's treading the same ground as FlightSim but it's not a clone or a ripoff - it's a thing in its own right with a large community around it.


    What all modern open source games lack though is decent content and polish. There have been some great classical text games (e.g. rogue, mud, nethack etc.) but this hasn't translated well to the new world of graphics and 3D.


    Surely there must be designers and artists willing to produce content to go with a game engine?

  13. AI? by leuk_he · · Score: 2, Interesting

    Does it now have a reasonable ai for singleplayer use? or is it still "ther is an computer player, but th eAI still has many limitation".

  14. Boycott Norway by Anonymous Coward · · Score: 5, Funny

    Bloody Norwegians naming one of their cities 'Reykjavik', clearly trying to confuse the international community and steal our fish.
    Thieving bastards the lot of them.

    Concerned Icelander.

  15. Not another freecraft... by owlman17 · · Score: 2

    Being a civ2 clone, I hope this doesn't get a cease-and-desist order like http://freecraft.org/. So far it's been out of the radar. It would be a pity if the big guys went after such a great game like this. No, freeciv isn't just a copy. I actually like it better than its commercial counterparts. It's one of the best open-source games out here!

    1. Re:Not another freecraft... by m50d · · Score: 4, Informative

      Freecraft only had to change the name. The project itself is alive and well at http://wargus.sf.net/

      --
      I am trolling
  16. Re:what a great game an opensource project can cre by DrXym · · Score: 4, Interesting

    http://www.freecol.org/

  17. Changelog text (since it seems to be slashdotted) by Anonymous Coward · · Score: 5, Informative

    NEWS-2.0.0
    From Freeciv
    (Redirected from NEWS-beta)

    WARNING: This is a tentative list, by no means exhaustive. See the NEWS or ChangeLog files contained with the source for more information.

    WHAT'S CHANGED SINCE 1.14.2

    Rules changes:

    * (Beta2) Research cost has doubled, effects of science buildings doubled. SETI now improves Research Labs instead of giving free Research Labs to every city. Isaac Newton's College now improves all the player's universities.
    * New units: AWACS and Workers.
    * New option: national borders. Units inside your borders do not cause unhappiness under Republic and Democracy.
    * It is no longer possible for one player to be in alliance with a player who is at war with another player you are allied with.
    * The Civ2 ruleset now has waste. Default ruleset does not.
    * Incite costs changed, now cities closer to capital, with units and with buildings have much higher incite cost.
    * Killing a defending diplomat now costs you 1 movement point.
    * Units now have multiple, configurable veteran levels.
    * Team mates now pool their research. You may opt out and research individually by cancelling the 'Team' treaty.
    * Server has voting on commands and options. You need over 50% of votes.
    * When moving a unit from a transport on an ocean tile to a land tile, you lose all movement points.
    * You can specify a list of players that you would like to share victory with, using the 'endgame' command.
    * Nations added: Swiss, Afghanistan, Ethiopian, Assyrian, Columbian, Elvish, Galician, Hobbits, Indonesian, Kampuchean, Malaysian, Martian, Nigerian, Quebecois, Sumerian, Taiwanese, Austrian, Belgian, Phoenician and Mexican.
    * New wonder: The Eiffel Tower. Makes AIs love you and improves reputation.
    * The building requirements of several buildings have been changed.
    * The whale special is reduced to 2 food, 1 shield and 2 trade.
    * Settlers / Workers / Engineers can never get veterancy.
    * Trireme's high sea loss now considers veterancy level (green 50%, veteran 25%, hardened 5%, elite 0%) before being divided by 2 if you have Seafaring or 4 when you reach Navigation (previously only fixed at 50% before being divided).
    * Glacier terrain is now unsafe for land units (15% chance per turn of being lost). Also doesn't count as coastline for Trireme safety or Fish and Whale generation. Roads/railroads can be built but all unit (worker too) get 15% chance per turn of being lost any way!
    * King Richard's Crusade now made obsolete by Robotics (previously Industrialization).
    * Fixed tech costs based on the number of prerequisites of the tech in the tech tree.
    * Nations have preferred nations to fork off when civil war occurs.

    Gameplay changes:

    * AI is much improved, and does not use 'double-move' any more.
    * AI now conducts diplomacy with you (and against you).
    * New difficulty level: Novice. It severely handicaps the AI players.
    * Smarter autoexplorer and autosettler code.
    * Modpack options vastly improved: You can customize buildings, add buildings as requirements to units, restrict technologies to certain nations, have split technology trees, gold upkeep for units, new units and terrain flags and lots of other options. (This is still done by editing configuration files with a text editor.)
    * Fewer popups (eg choose the new government from the menu directly)
    * Alternative map topologies, e.g. real support for isometric and hexagonal maps, "donut" map wrapping.
    * Incomplete support for drawing civ3 graphics. See the civ3gfx (ftp://ftp.freeciv.org/freeciv/contrib/tilesets/ci v3gfx/) tileset.
    * Global observer can observe the entire game.
    * New method of settings map dimensions: Just use 'size'.
    * Modified map generators.
    * Initial units can be selected with a server option.
    * 'Home' key centers on

  18. Oh dear. by ledow · · Score: 5, Interesting

    People do seem to have missed the point, probably because it's not FreeCiv 2008 Super-charged Turbo Hyper Championship Platinum Edition.

    Games do not suddenly become non-games because they are old. In fact, I would argue that there hasn't been a decent PC game put out in years. Games are not just eye-candy, expensive system requirements and physics-driven. Games are fun.

    "Chess? Cor, that game's just ancient. You should be playing Super-hyper Chess 2005, it's got cool 3D pieces, seven hundred different pieces, two-hundred new rules, every piece has 'hit-points' now and there's fifty types of board."

    "No thanks. Checkmate."

    People who think that "games" can only ever mean whatever is on display at your local videogame store are severely out of touch. Games are fun. These people like FreeCiv because it is, to them, fun to play, engaging, interesting, challenging.

    There are not many games that have been released in the past few years that I would call engaging or interesting once the sheen wears off or the next game is released. I've seen people with cupboards full of games that they've bought, completed and never played again. That's not the sign of an engaging game.

    There are 20-year-old games that I played then and still play now and still get as much enjoyment out of. My brother and I, both in our late twenties, the primary game market, love to play Age of Empires 2 and OpenTTD precisely because they are engaging games that have lasting appeal. In fact, we still even have the occassional game of Chaos, via the magic of a Spectrum emulator, because we enjoy it.

    My brother recently invested in Half-life 2, which I must say looks fantastic. I played about half an hour of it while I was round there and already the sheen had worn off. Yes, I would still play on today if I could because the story was engaging, it's quite good to have a little experimentation with the engine etc. but once I've completed that game, there'll be next to no incentive to go back and play it.

    Counterstrike, however, is a different story. Counterstrike I could still see myself enjoying playing when I'm 90.

    Projects like FreeCiv and OpenTTD and the UFO remakes are existing precisely for this reason. They are/were great games, they are not just eye-candy and hype that lasts for about a week, they are based on good principles with well-balanced gameplay.

    The fact that I can still play TTD on my modern Windows machines, my Linux machine, even a Mac, if i had one, increase the utility of the games. The fact that OpenTTD allows me to plug-in new, clearer graphics, even change the code and interface to suit myself like I couldn't do in TTD, that's the reason these sorts of projects exist.

    Eye-candy is extraneous, gameplay is vital, being able to play an old favourite without compatibility issues, with customisations, bugfixes, with features that the game "should have had" in the first place, that's what it is all about.

    Now go back to telling all your mates what your latest waste of $100 was at your latest game store.

    1. Re:Oh dear. by Woy · · Score: 4, Insightful

      "Eye-candy is extraneous, gameplay is vital"

      That is so very true, but its only news to the crowd that started gaming when it became "cool". Cool demands cool graphics, cool explosions and a quick turnaround - you want the next new thing because its cool and you don't wanna be left behind.

      Having said that, i believe the true gold, la creme de la creme in gaming occurs when a game comes out, its patched to stability, and then a brilliant mod comes out. Mods to stable, 1 or 2 year old games are in my opinion the best thing to play. Mods is also where i believe the open-source community should work on gaming, at least for now. Just get the engine at the game store instead of licensing it at the original software house. Many mods are much much better than the original game, often addressing its shortcomings that become obvious some time after launch. Of course, mods require another installation and looking it up in the first place, so once again there are some technical barriers to what are IMO the best gaming experiences. Desert Combat is an amazing game/mod and on a totally different style there are great mods to the totally scriptable Warcraft 3.

      Right now buying a game at a store without having tried a "trial" version off edonkey is like gambling with really bad odds.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    2. Re:Oh dear. by Targon · · Score: 3, Interesting

      My own thought is that you missed the point that many old-school gamers have been trying to point out.

      I agree that there are SOME people who will never be happy, but most want to see an evolution of the game industry to allow for new innovative titles. We see sequels, and games that are a clone of other pre-existing games with slight improvements, but there are very few games that break out of the mold set by the original game.

      The most popular for example, is the first person shooter. Since Castle Wolfenstein 3D came out, there were some decent upgrades added such as multi-player. But aside from game engine upgrades, the whole genre hasn't evolved all that much when it comes to how you play the game. It's still about shooting everything that moves. In multi-player, it's still deathmatch, or team vs. team this or that. Some RPG elements would be an improvement in the multi-player game. Add things like medics for example where if a player "dies", they are out of action until a medic gets to that player and either applies some healing or drags the body back to base or something.

      RTS games are all too often a copy from Warcraft 2 with extra features. You gather resources, tell a building to make a unit out of thin air, and you advance. Games like Populous: The Beginning had a new approach where your population can grow, then you train the new people to become whatever unit. You don't make units out of nothing, you make units from your general population. Your limits are in the raw materials needed to make a training structure and houses for your people, as well as other structures.

      Roleplaying games in general fall into the Dungeons and Dragons CLONE market. Almost every fantasy RPG in the computer industry uses a lot of the old stupid rules of D&D. If it's not a Dungeons and Dragons licensed product, then chances are the game rules follow something similar.

      You get the Diablo clones, which are still evolving a bit, but any attempt to add RPG elements to them tend to be poorly implemented without giving any choices. I keep watching this segment because there IS the potential that this type of game will grow closer toward the true RPG type. But there is still the D&D copy element that these games also tend to have.

      The old adventure games are gone for the most part. The old Sierra adventures and games like them have mostly faded out of existance.

      City simulators are still around and there is still a lot of growth possible for this type of game, but you also don't see many new ones comming out.

      Graphics will help support a decent game, but the problem that many of us old-school players have is that we look for gameplay upgrades beyond a tileset or a re-hash of the original just with a new set of rules or new graphics thrown on top of the old game.

      Of course, everyone is entitled to their own opinion, but after playing games on a computer since 1978 or so, is it any wonder that I keep looking for something new that will make me say, "Wow, now THIS is a nice upgrade from the last game", or to see a GOOD blend of two different types that arn't done half-way on each part?

      Going forward, with multi-processor or multi-core CPU computers comming closer to being mainstream(it will happen, but who knows when), it will be possible for games to have many different layers that you can switch between which you can't do well with a single-threaded design. I can see the possible combination in a single game of city simulator plus civilization, or a Sims-type game merged with a city simulator. There are so many ways that things can get BETTER, without needing to just copy the conceptual work of others.

      Bioware is one of the few companies that seems to "get it". They are evolving game concepts and pushing to avoid stagnation. Neverwinter Nights for example may not have been the most wonderful game, but it was a good attempt to bring the tabletop game experience to a computer game.

  19. oh, for the love of god, stfu by aendeuryu · · Score: 4, Insightful

    Welcome to the reason why I've given up writing free software in my spare time. Too many people like the parent poster, not enough people who are actually willing to help out. I still haven't even updated my sig to reflect the mentioned project's abandoned status -- that's how little I care about some of the free-software USERS these days. If they aren't bitching about one thing, they're bitching about another.

    I tell you, my hat's off to those programmers who keep going in the midst of what all-too-often seems like a huge population of spoiled brats.

    More and more developers go under, and it gets harder and harder for programmers to get a job doing anything creative, because these idiots are copying other peoples' ideas and giving it away.

    And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like, rather than put a little effort into finding a game they might like and helping them out, even if it's only testing builds. Want original games? Here's a starter's list: Wesnoth, Worldforge, XConq, Holotz's Castle, Glest, S.C.O.U.R.G.E., Cube, Gate 88, Globulation, Adonthell... oh, who am I kidding? If you weren't willing to look before, you're probably not going to now. That's not even including the really neat ones that are in development right now.

    By the way, the preceding rant is no indication of my feelings towards simonc4, pronobozo, or lordsatan. Three great guys. Too bad those three great guys who helped out with the project were outnumbered by whiners with complaints or useless suggestions.

    1. Re:oh, for the love of god, stfu by __aamkky7574 · · Score: 2, Insightful

      Welcome to the reason why I've given up writing free software in my spare time.

      Sorry, but if your hobby can't survive the least criticism, maybe you do seriously need to reevaluate it.

      I tell you, my hat's off to those programmers who keep going in the midst of what all-too-often seems like a huge population of spoiled brats.

      Oh, purlease. This is like me, a writer, saying "I tell you, my hat is off to those writers who keep going with their attempts to rewrite Moby Dick in l33t-speak." If you think what you are doing is great, at least have the courage of your convictions.

      And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like, rather than put a little effort into finding a game they might like and helping them out, even if it's only testing builds.

      Someone has already what-the-fucked this sentence, but I'll reiterate. What does criticising a clone of a 13-year old game have to do with stifling creativity? In my mind, it's the exact opposite. What next - should we start praising a Linux version of "Horace Goes Skiing" for the sake of it?

      Want original games? Here's a starter's list: Wesnoth, Worldforge, XConq, Holotz's Castle, Glest, S.C.O.U.R.G.E., Cube, Gate 88, Globulation, Adonthell... oh, who am I kidding? If you weren't willing to look before, you're probably not going to now. That's not even including the really neat ones that are in development right now.

      I'm sure there are neat open-source games out there. But we're talking about Freeciv here I thought.

      P.

  20. Originality by Kaseijin · · Score: 2, Insightful
    ...blatantly copying a commercial product.
    You mean the sequel to the computer adaptation of a board game?
    1. Re:Originality by Erwos · · Score: 3, Informative

      Civilization the computer game has absolutely nothing to do with Civilization the board game, except for the name. There was an excellent adaptation of the board game into a game called "Advanced Civilization". Sid Meier's Civilization has precisely zero of the gameplay elements of the board game.

      SM's Civilization's theme might not have been new, but the game was highly original and creative.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
  21. The greatness of freeciv. by JollyFinn · · Score: 4, Interesting

    Is in its configurability.
    What about standard size planet filled with great AI and slow research, no huts giving random military units. I just loved it. 2 settlers you start with, find a place to start then, its war for expansion immediately.
    Basicly freeciv lets me hack with options that can change the gameplay of old game a LOT, and make it even more interesting. You can alter the population growth rate so that you get different variations on what will happen.

    I can change the game options to play WAY different way compared to original civ. And there are lots of minor differences that make it different from CIV & CIV2 atleast in way of the strategies goes.

    --
    Emacs is good operating system, but it has one flaw: Its text editor could be better.
  22. Hobbits? by Stalyn · · Score: 4, Funny

    See this is what happens when everyone gets a chance to add their input... Hobbits okay Elvish alright whatever... Galician.. uh... Martian.. alright thats enough... Quebecois... are you crazy?

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  23. Re:Great! by Mr+Europe · · Score: 3, Insightful

    We've managed to clone a game that's 10 years old. Fantastic work, guys...

    We ?!?
    YOU haven't done anything !

  24. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 2, Insightful

    ...by blatantly copying a commercial product.

    Err which commercial Civ game has 30 player online multiplayer? Or provides a choice of rectangular, isometric or hex tiles?

  25. Re:what a great game an opensource project can cre by gnarlin · · Score: 5, Informative

    All we need is a few great games...
    Well, how about:
    No Gravity http://www.realtech-vr.com/nogravity/
    Vegastrike (and mods) http://vegastrike.sf.net/
    Bzflag http://bzflag.org/
    glest http://www.glest.org
    cube http://wouter.fov120.com/cube/
    globulation http://www.ysagoon.com/glob2/
    foobillard http://foobillard.sunsite.dk/
    trigger http://www.positro.net/trigger/
    netpanzer http://netpanzer.berlios.de/

    I just don't know what you are talking about.
    There are plenty of good games out there.
    Can anyone else remember some good ones?

    --
    A bad analogy is like a leaky screwdriver.
  26. Re:But..... (from the news) MIRROR on /. by Maljin+Jolt · · Score: 2, Funny

    but... everyone *hates* the French right? ;-)

    Not quite everyone, but only T.H.E.Y., which stands for The Holy Empire of Yanks. As you probably know, THEY usually call themselves US.

    Well, in my currently running freeciv game year 1913, Washington is a small Hungarian village sized 2 near the north pole. I will buy it from Hungarians for tech advance of Monotheism next turn. Will be a good strategic port stationing my Czech submarines stuffed with nuclear missiles. Now, tell me about *hate* ;-).

    Technically, best upgrade ever since classical Civ are visual borders.

    --
    There you are, staring at me again.
  27. I wonder how the AI is by Sarin · · Score: 4, Interesting

    I remember in the commercial civ games, the ai's winning strategy was knowing the complete map and a big cash bonus every round, so a little bit lame.
    I wonder how the freecivs ai compares to that

    1. Re:I wonder how the AI is by GreyWolf3000 · · Score: 4, Interesting
      I can beat many AIs on "hard" with only about 20 cities, each with either 2 or 3 tiles in between them (2 is preferable, as a unit can move in one turn from one city to another). My trick is to get the Great Library straight up (going for Republic anyway), let them research the "important" techs, and go straight for theology.

      By the time I have theology, I usually have 20 cities each with a defensive unit and a workers. (more around "border" cities). I have the workers build roads to the cities, and set them all to build caravans. Then I pump out JS Bach's Cathedral and Michelangelo's chapel. Then I set my luxuries to 80% and use rapture growth to get all my cities to 8 (I use workers to ensure each city can get to enough food). At that point, I go for economics, get Adam Smiths, and build a granary, marketplace, temple, courthouse, city walls, aqueduct, etc. in every city. The aqueducts cost 2, but everything else is free! So I then rapture grow to 12 and keep luxuries at 10%, taxes at 10%, and science at 80%.

      At that point I'll be about even in tech with the Great Library (electricity will be a ways off for the AI), and have the highest population and research techs the fastest. At that point I'm unstoppable.

      I recommend you don't play on a huge map, since after a while the unchecked expansion of the computers will make turns take all day.

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    2. Re:I wonder how the AI is by rp · · Score: 2, Informative

      In "hard" mode, the AI knows the complete map, in fact the complete game state, and it gets a science bonus (it can research at 100% if it wants to). Also, it doesn't get interrupted by other players' actions, but this is a mixed blessing. It doesn't use any other cheats as far as I know.

  28. Freeciv has been around for 5 years by RedLaggedTeut · · Score: 5, Interesting

    The freeciv "clone" has been around for 5 years or more, so it is not like it took 10 years just to get started. There are also lots of improvements, you probably don't know both civ1 and freeciv to appreciate this. It is far from the 16x16 screen of the DOS game, with city screens popping up every turn.

    Freeciv's strength at the moment is that it cares about multiplayer, and that it actually has people playing it multiplayer.

    The main reason it hasn't changed more is that cool ideas are not by themselves fun ideas, and that people love the standards set by the initial civ, and would be put off by big changes.

    Not to mention that the game borrowed from "Empire" and the technology names from the AH boardgame, so everyone is standing on the shoulders of someone else.

    Wesnoth has better graphics than freeciv, but for me, it hasn't yet delivered something strategy-wise that e.g. the Battle Isle series and free implementations don't do better. Especially the unavoidable skewedness of battles.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  29. Re:Changelog text (since it seems to be slashdotte by QuantumG · · Score: 2, Insightful

    So, for example, you could take this as evidence that it's not "just a clone" of the original game, it's what games should be: a constant and ongoing maintenance that will continue for as long as people are interested in playing it.

    --
    How we know is more important than what we know.
  30. Re:what a great game an opensource project can cre by atgeirr · · Score: 5, Insightful

    To me, the key thing to freeciv is network play. In fact, when I first played freeciv (around early '97 I think), there was no AI! Network play was the only thing. At this time, the only comparable commercial product was CivNet (Civ I multiplayer), which I have never tried. But freeciv would work over the internet, and being free, there was no problem setting up large games with many players.

    A few years later, an AI was made for freeciv, and that AI kicked my butt without cheating! It was far, far better than the AIs of Civ I/II (and even Civ III, I think!), although it didn't handle all aspects of the game at the time. That AI tought me how to play the game!

    So while the game design was not new, there were many small things that made freeciv a better game than the originals.

    Atgeirr

  31. Re:Free software by grumbel · · Score: 3, Interesting

    ### Is it really that hard to find someone with an original new idea for a game?

    No, but its extremly hard to find developers when you have an original idee and that is really not that suprising. When you clone a game, everybody in the team instantly knows what the goal is, most of the developers know the game to develop more or less in and out. There are forums, newsgroups and such for the game to clone that you can use to find new developers. In the long run you can even switch maintainer and the programmers without much a problem, since everybody knows what the goal is.
    Now with an original idea this all falls apart, first of knowbody knows your idea, so you have a hard time finding people interested in it in the first place, but then you also have a very hard time to explain the idea to them. You can also not just swap out developers, since every newcome will have to be introduced to the idea again. If the gamedesigner drops out you can basically close the shop, since nobody will be left knowing exactly what the goal was. Last not least it all happens over the internet, which makes explaining stuff even more difficult then in a person to person meeting. In the end you can't even be sure that your idea actually works, stuff that might sound cool on paper might suck as game. So even if you get all those talents you need, you might still fail.

    All this is not special for games, applications are as well much easier cloned than created from an original idea, KDE, Gnome and such are all just clones of Windows and a bit MacOSX, they are improved here and there, but the concept are pretty seldomly touching new ground and if they ever do they only to it in very small steps.

  32. Re:what a great game an opensource project can cre by cheesybagel · · Score: 2, Informative

    Not to mention square, cylinder and donut maps.

  33. Re:Free software by torpor · · Score: 2, Insightful

    Is it really that hard to find someone with an original new idea for a game?

    So what? They're doing it for their own fun, not yours. Why should you judge them by market standards which are inapplicable: Its free. Therefore, it doesn't have to push the event horizon in order to lure suckers...

    Honestly. What is with you "oh, this is passé" dilettantes? Must everything be fresh and new? That route leads to fascism, you know...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  34. Re:status of freeciv AI? by RedLaggedTeut · · Score: 2, Interesting

    The AI completely thrashes players who are new to freeciv, even old civ players, and without resource cheating. It has even turned into a problem by itself, sort of, because in most difficulty levels, the AI does well, only differently.

    However, the AI has problems adapting to special settings(islands, min/full tradesize) and strategies that are prevalent in the online games, which means the AI does well especially when it has land contact with you or when it got a little economic lead to make up for its initial deviations from human strategies(read:stupidity), which are noticeable if control is turned over from human to AI. Maybe stupid is the wrong word, it just has a different battle plan.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  35. Re:what a great game an opensource project can cre by WWWWolf · · Score: 2, Funny
    Not that I'm not on the edge of my seat for FreeOrion, though. :)

    Whoah. I thought you was joking, but a bit of googling shows it actually exists... just in pre-alpha now. Now look what you're done! I'm on the edge of the seat, too!

    Let's see, my strategy thirst has been largely quenched - we have FreeCiv, MegaMek, Stratagus, and one day we'll have FreeOrion. Now I just wish someone hacks FreeCiv to have Alpha Centauri stuff, and I'd be happy happy happy! (Hope that happens before Linux SMAC stops working! Or alternatively hope it will never stop working!)

  36. Re: Help me in understanding why this is news... by Black+Parrot · · Score: 2, Interesting


    > Are there any real breakthru's in OSS here?

    Is OSS about breakthroughs, or about continual refinement?

    > Considering when Civ2 was released, I could have only used money I found on the street and under my couch and still had the real game in my hands 5 years ago. What is so important about freeciv?

    It would be interesting to know how many people are playing Freeciv vs how many are still playing Civ2.

    --
    Sheesh, evil *and* a jerk. -- Jade
  37. Re:what a great game an opensource project can cre by cheesybagel · · Score: 2, Insightful
    If you liked MOO2, you will probably like Galactic Civilizations. If you liked MOM, you will probably like Age of Wonders: Shadow Magic.

    I still prefer the Simtex originals though. Even with their SVGA graphics.

  38. Mirrordot by The+Original+Yama · · Score: 3, Informative
  39. Re:two words by KDR_11k · · Score: 2, Interesting

    So, what other game had you rolling around a ball that picks up all kinds of crap and changes its dynamics in the process? Because Marble Madness only had balls rolling around, it lacked the picking up part.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  40. What? by Anonymous Coward · · Score: 5, Funny

    It's our fish. We can't steal what belongs to us.

    And since everything belongs to us, we can't steal at all. That makes us the most honest people on the planet.

    Honest Norwegian.

  41. Artist availability by Anonymous Coward · · Score: 5, Interesting

    Actually, if you look at sites like elysiun.org and deviantart, it's obvious that lots of talented artists are happy to put their work online, just for the hell of it. What we need to do is market Free Software as a place to explore and exhibit their talents.



    Even the artists who use GIMP, Audacity, or other free software are often unaware of how they could contribute to that same cause that helps them. More integration would be great.



    Maybe a standardised link from every free software app that goes to some site which requires talent related to that kind of app would help. You know, like a DMoz of free software projects, but with GIMP pointing to the "Projects in need of Artists" section. It would be even better, if apps let artists automatically update and release their work to a Free repository.

    1. Re:Artist availability by EpsCylonB · · Score: 2, Insightful

      It would be even better, if apps let artists automatically update and release their work to a Free repository.

      Obviously beggars can't be choosers, however you seem to be suggesting a randomn hodge podge of art, games these days require an coherent artistic vision. Art is a very important part of game design, artists are often involved long before a code monkey sits down and starts tapping keys.

  42. Create by anthony_dipierro · · Score: 3, Insightful

    This goes to show what a great game an open source project can create.

    More like, this goes to show that an open source project can clone a great game. Isn't FreeCiv just a free remake of a game created by non-free developers?

    1. Re:Create by grumpygrodyguy · · Score: 2, Informative

      Isn't FreeCiv just a free remake of a game created by non-free developers?

      So are 95% of the latest commercial releases.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  43. Re:what a great game an opensource project can cre by grumbel · · Score: 3, Informative

    ### How long have most of these games been around? Why aren't they getting talked about more?

    Most of them have been around for at least a year, some of them more, some less. If you never heard of them before, you should probally visit:

    * http://www.happypenguin.org/

    Which has those and a lot more.

  44. Informative? by juuri · · Score: 2, Informative

    You remember incorrectly.

    Please read some of the FAQs on CIV, the AI while not overly complex, is many times more complex than you state... perhaps in the first CIV that's the way it worked but it has not been that way in many years.

    --
    --- I do not moderate.
  45. Retrogaming For The Masses by pandrijeczko · · Score: 4, Insightful
    So would one or more of those people who posted negative comments about FreeCiv like to explain what's so wrong with enjoying old game formats.

    I accept that Civilisation is not a game for everyone but if I don't mind you racing round a track in a car sim, why do you give a damn about this?

    Not everyone, particularly the older generation like me, believes that graphical complexity lies at the heart of a good game - it's as much about mechanics and gameplay which is why retrogaming is so popular currently. Some people agree, others disagree, so what?

    I'd remind these same people that original Doom is over ten years old now, the mechanics of it serve as the basis of just about every FPS ever written & original Doom is still being commercially ported to platforms like the Gameboy Advance even to this day.

    Civilisation is, in itself, a milestone in computer gaming, albeit one focused more on strategy rather than action - however, again, its mechanics are at the core of many current day RTS games also...

    As far as I'm concerned, the fools are the people who ignore a game purely because its old, not the rest of us who enjoy playing old and new games purely because of their entertainment value.

    And, while we're at it, a big pat on the pack to the programmers involved in FreeCiv - kudos to them for their devotion in making FreeCiv one of the longest on-going OSS game projects there is.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Retrogaming For The Masses by __aamkky7574 · · Score: 2, Interesting

      So would one or more of those people who posted negative comments about FreeCiv like to explain what's so wrong with enjoying old game formats.

      Nothing at all. I've played Civ in the last year, loved it, and hold my hat up to the longevity of Mr. Meier's game. My criticism is nothing to do with the game, but why someone is bothering to copy it.

      P.

  46. Re:what a great game an opensource project can cre by RoadkillBunny · · Score: 2, Informative

    Don't forget Scorched3d! It's one of the best games ever.

    --
    Cheers,
    RoadkillBunny
  47. That's a bit exaggerated by Moraelin · · Score: 4, Informative

    You say, "In fact, I would argue that there hasn't been a decent PC game put out in years." I suspect you were going for hyperbole to illustrate a point, but still... that's wrong.

    Now we could aggree that on the average the chance to pick a good game has went down, and doubly so for the chance to pick an _original_ game. But claiming that no game in years even came to the level of "decent", no, sorry, that's just not true.

    I'll also argue that judging a game _only_ on replay value is a piss-poor criterion. That excludes from the start any story-based game, and a lot of us actually like those. Pick your own favourite movie or book: could you see that movie or read that book, again and again each day, for years? Probably not. Does it make it automatically a bad book or movie? I'd say definitely not. Well, then I'd say the same ought to apply to games.

    Anyway, if we're talking about no good games being released in years, just off the top of my head (and bearing in mind that my favourite genres may not match yours), I can think of games like:

    - Tropico (and more recently Children Of The Nile, as a clone of it set in ancient Egypt). Very nice game, and very nice job of simulating your subjects as living beings instead of building statistics.

    - Knights Of The Old Republic. Not only a very nice RPG with a very good story, but also a better prequel to Star Wars than what George Lucas ever made. I'm not even a SW fan at all, and I found the game to be worth every cent on its own merits as an RPG.

    - Fable (ok, so it's not yet released on the PC.) I was _very_ weary of buying a PM game again, after the shameless fiasco that was Black & White, but I can honestly say that Fable was one of the most entertaining things I've ever done with my pants on.

    - The whole Europa Universalis/Victoria/Hearts Of Iron/Crusader Kings series. "Real Time Strategy" doesn't only mean "Dune 2 clones", you know. Paradox's games are actually about _strategy_ and at a strategy level. Very welcome change, if you ask me. (And BTW, they still have 2D graphics.)

    - Vampire Bloodlines. You know, this is one game which I really didn't play because of the graphics. See, I had the resolution set to 1600x1200, 8x FSAA and 16x aniso, so the game engine compensating by a piss-poor texture resolution and polygon-count level-of-detail, to keep the frame rate playable. So I had graphics that looked debatably worse than in some Playstation games, if the PSX character had stuck his/her face in a clogged toilet. Even in that context, I found the game most entertaining to play.

    - Die Gilde ("Europa 1400 - The Guild"). Very nice take on the business strategy sim genre, and probably taking third place as number of hours played among the games I've played. (Right after The Sims and Fallout 2.)

    - "Rome: Total War". If you ignore the RT combat (i.e., skip them and let the AI play for you), it _is_ a turn-based Civilization-type game. A very nice one, too.

    Etc.

    I realize by now I could go on for hours. (That's what not having a life and buying almost every game released will do to one.) So let's just say, a lot of us _do_ find good games to play, among all the crap being released.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  48. Planeshift by Jon+Taylor · · Score: 2, Interesting

    I haven't seen Planeshift discussed here yet. It is the coolest looking FOSS game I have yet seen. It is a bit like EverQuest. The download is an astonishing 250MB, most of which is artwork. It is based on the CrystalSpace 3D engine, a truly great piece of code. If you look at the "related projects" link on the CS mainpage, you will find links to many, many other FOSS games based on the CS engine. Truly a vibrant community, yet mostly unknown. Check it out.

  49. You were playing wrong. by bluGill · · Score: 3, Informative

    Wesnoth is not about all powerful characters. Yes a level 3 character is powerful (some get to level 5, but most stop at level 3), but a few level 1s can take it out. Wesnoth is designed so that those high level characters die once in a while. You should always have some low level characters moving up so you can afford to sacrifice those high level characters without losing much.

    As for tight passes, Don't fight in them, retreat a little so you have some room to work. They can only fight on low level character at a time. Keep wearing them out.

    Not all the maps are balanced. If you were not playing the Heir to The Throne map, start there because it is generally the best balanced. Some maps are impossible.

    Your other criticisms are by design. Part of the game is working around limits. The game is designed so that you cannot use overwhelming numbers to win. In fact getting 2000 gold is generally a sign of a map that isn't working anyway. You should be fighting an enemy that is for the most part equal to you. (except for the controlling intelligence)