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Bastard Tetris Hates You

Press the Buttons has a post up about a Linux version of Tetris called Bastard Tetris. The name is well founded, as the game evaluates what shape you need the least and sends that as your next piece. From the Bastet site: "Have you ever thought Tetris(R) was evil because it wouldn't send you that straight "I" brick you needed in order to clear four rows at the same time? Well Tetris(R) probably isn't evil, but Bastet certainly is. >:-) Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Unlike normal Tetris(R), however, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible. As you can imagine, playing Bastet can be a very frustrating experience!" Sounds like the sailing puzzle in Puzzle Pirates.

35 of 104 comments (clear)

  1. So how long before someone changes the source by Tim_F · · Score: 2, Interesting

    and tries repackaging this as something legit? What a great prank that would be!

  2. Sounds like my marriage. by a+whoabot · · Score: 5, Funny

    Everyday is like a new type of hell.

  3. 1D Tetris for True Geeks Only by Shadow_139 · · Score: 5, Funny

    Ahh 2D Tetris sucks........
    Only real Geeks play 1D Tetris ......

  4. hmm by nomadic · · Score: 5, Funny

    Press the Buttons has a post up about a Linux version of Tetris called Bastard Tetris. The name is well founded, as the game evaluates what shape you need the least and sends that as your next piece.

    In othe words it's just like regular tetris.

    1. Re:hmm by TeknoHog · · Score: 4, Funny
      it's just like regular tetris.

      The difference is that regular Tetris is evil by nature, whereas this one uses an algorithm to simulate evil.

      --
      Escher was the first MC and Giger invented the HR department.
    2. Re:hmm by SA+Stevens · · Score: 5, Funny

      Any game where the goal is to shuffle around parts desperately until you fail in the end, and where 'winning' is just a matter of how long you survived, has a whiff of evil about it.

      It's not at all ironic that Tetris originates from someone who grew up under Soviet rule.

    3. Re:hmm by nunchux · · Score: 2, Interesting

      Any game where the goal is to shuffle around parts desperately until you fail in the end, and where 'winning' is just a matter of how long you survived, has a whiff of evil about it.

      Aren't you describing just about every arcade and console game from 1970 to 1985?

      I know it wasn't technically the first game to have an ending, but one thing that made Super Mario Brothers (and Nintendo games in general) so revolutionary was that there was an actual goal. Before that, most games just fed you the same set of levels over and over again until you "died" or unplugged the machine.

    4. Re:hmm by CoffeeJedi · · Score: 3, Insightful

      That's because the arcade companies wanted you to keep slugging in quarters to get that high score. Nintendo wanted you to complete the game, so you would want to run out and buy another one.

      --
      May you be touched by His Noodly Appendage. RAmen.
    5. Re:hmm by Jakeypants · · Score: 2, Funny
      I've discovered the algorithm. First it gives you this one:
      []
      [][]
      []
      Then it gives you the opposite one and it just keeps alternating.
  5. Me too by interiot · · Score: 3, Interesting

    I think a lot of people have thought of this, since Tetris seems to evil. I actually started implementing this, but gave up as soon as I asked myself who was going to alpha-test it. If the author in this article actually tested this enough to work most of the bugs out, then apparently he's more of a masochist than I am...

  6. Hmm. by Pikace · · Score: 5, Insightful

    Heheh. At least it doesn't give us those weird blocks with more than 4 units like so many of the tetris remakes.

  7. Ltris has this too by rjk191 · · Score: 2, Informative

    Ltris has this feature(?) too. It's called "Expert Mode" there. I haven't compared them to see which is more evil (how's that for a fun activity?)

    1. Re:Ltris has this too by cowens · · Score: 3, Interesting

      Well, I just downloaded both of them. My best game out of 6 was 8 lines in bastet. I got 35 lines in my first game of Ltris with "Expert Mode" turned on (and I made a lot of silly errors). I would say Bastet has a significantly more evil algorhythm. In particular it seemed as if Ltris wasn't choosing a hard block for the next block; it looks like it chooses a hard block for the block after the next one. So the pattern goes: random block, hard block, random block, hard block, ad infinitum. This is much easier than Bastet, but still much harder than normal tetris-style games.

    2. Re:Ltris has this too by gatzke · · Score: 2, Funny


      Maybe I am retarded, but I can barely get a few lines if any with bastet. Anything resembling a traditional move on Tetris is countered by the worst possible piece every damn time.

      At least I didn't get hooked on it for hours trying to get better...

  8. Spinning Tetris by Washizu · · Score: 3, Informative

    Shameless plug for my version of Tetris: Spew. The board spins around and zooms in and out. Written in Perk/Tk, but there's a compiled version for windows.

    Screenshots here

    --
    OddManIn: A Game of guns and game theory.
    1. Re:Spinning Tetris by Solder+Fumes · · Score: 3, Informative

      There's also Tetanus on Drugs, for PC and Game Boy Advance, written by former classmate of mine...he was already crazy when he wrote it, but it'll send any sane person over the edge.

  9. mroe liek wingayz by Anonymous Coward · · Score: 4, Funny

    How about a Windows version so I can have TWO programs that hate me?

  10. Pufftris by funny-jack · · Score: 3, Interesting

    Does anyone else here remember Pufftris? It was a Tetris clone where the playing field swung back and forth. At first it was just really slight, but as time (or it may have been # of rows) went on, it swung more and more wildly, in all three dimensions. I think that was my favorite Tetris clone. The sad thing is that the only versions I can find won't run on anything other than straight old-school DOS. Nobody here happens to know of a more modern OS-updated version, per chance, do you?

    --
    You probably shouldn't click this.
    1. Re:Pufftris by complete+loony · · Score: 2, Informative

      Have you tried DosBox?

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  11. Next block? by General+Wesc · · Score: 2, Informative

    I notice it still shows the next block. But does it ever lie about what the next block will be?

    And maybe I shouldn't assist in the Slashdotting, but here's the offical page.

    1. Re:Next block? by Anonymous Coward · · Score: 3, Informative

      from the README
      " -the brick preview now is a "would you like it, wouldn't you?" box. It displays the "most useful" brick (according to bastet's engine). Needless to say, you will *never* get that brick! "

    2. Re:Next block? by XyborX · · Score: 2, Funny

      Not quite true. I managed to get that block at least once, but only because I had given up on the gap that it would match, and filled it with something else. That only added to the frustration, though. The game isn't just evil, it also lies :/

      --
      // Just my few cents
  12. Wasn't there already a Bastard Tetris? by Simvan · · Score: 2, Interesting

    I remember back in the early 90's there was a version of Tetris for the MAC that would basically berrate you and taunt you and drop the occasional obscenity while you were playing. I remember because of the constant struggle to get to play it in my high school computer lab without the teacher running it hearing what was going on. Just wondering if I'm crazy of if anyone else remembers that...

  13. Re:Easy port to OSX [fixed] by LincolnQ · · Score: 5, Informative

    In bast.c, change #include to #include and compile and run.

    Loads of fun! I didn't get a single line before I died!

    (fixed the angle brackets)

  14. Masochist, indeed by TuringTest · · Score: 2, Funny

    As you can imagine, playing Bastet can be a very frustrating experience!

    Certainly, playing Bastet for the first time was one of those moments in our lives as game players that made us feel strongly about something that, in the grand scheme of things, is probably pretty trivial.

    Not necessarily a good feeling, though. ;-)

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  15. Obligatory joke by Wabbit+Wabbit · · Score: 2, Funny

    It's not at all ironic that Tetris originates from someone who grew up under Soviet rule.

    In Soviet Russia, Tetris plays YOU!

    I feel better now.
    --
    Nothing is inexplicable; only unexplained -Tom Baker, Doctor Who
  16. Hmmm....sounds evil but is it? by Pinkoir · · Score: 2, Insightful

    It sure sounds evil but only in the "Kill as many babies as you can before the cops get you" kind of way. True evil is more subtle. I think the best test for evilness in tetris clones is to see how cruel the clone can be while still making the player think it is not really that bad. After all, people will quit in frustration if the game is too obvious about its malevolence. You want to string them along, slowly ramping up their frustration, giving them the hint of success every once and a while only to tear their souls slowly from their block-addled minds with a perfectly times sequence of S-bricks.

    You would test true tetris evilness in an online competition between the various clones. The evilest would be the one which generated the best aggregate of low average scores and high number of games played. That would signify the tetris which was best able to trick players into thinking it wasn't evil.

    Please note that I don't advocate actually undtertaking such a foul endevour. The world has enough evil in it already.

    -Pinkoir

  17. This should be more prominent in the manual by bcmm · · Score: 2, Funny

    I've been playing this for a while, and I couldn't work out why I preferred netris until I read this. Gentoo's portage description for Bastet could have mentioned it was evil.

    --
    # cat /dev/mem | strings | grep -i llama
    Damn, my RAM is full of llamas.
  18. Wesleyan Tetris by MikeyNg · · Score: 2, Funny
    Wow. When I read the headline, I instantly had flashbacks to Wesleyan Tetris. Did anyone else play this game back in the day on the Mac?


    (Actually, it looks like there was a topic at some point in time about it in 2002!) Oh, and a quick search reveals that there is no more Wesleyan Tetris, merely a virus out there.

    --
    Where the wind blows, the tumbleweed goes.
  19. Re:Not exactly a new idea by Anonymous Coward · · Score: 4, Interesting

    Not bad but I can top that by a year.
    Unfortunately I demoed the thing to a few folks at assembly 95 and it didn't take took long until one of them managed to defeat the algorithm:) He built a tall tower on one edge and a "roof" that extended to almost the other edge and then added the following pieces under it. (the "AI" simply tested each piece by "dropping" them from the top at each position)

  20. 'Evil'? Surely not, how about 'fatalistic humor'? by waterbear · · Score: 3, Insightful

    Any game where the goal is to shuffle around parts desperately until you fail in the end, and where 'winning' is just a matter of how long you survived, has a whiff of evil about it.

    It's not at all ironic that Tetris originates from someone who grew up under Soviet rule.


    As a game of inevitable failure, tetris struck me as inspired by a rather dark fatalistic humor -- but surely 'evil' is too strong? :) Anyway this aspect of Russian humor was seemingly around long before the Soviets (think Chekhov)!

    -wb-

  21. Suspicions confirmed by denisefr · · Score: 2, Funny

    I've often suspected the AI cheats when you play against it and to have it confirmed. Vindication at last. I'm not paranoid after all.

  22. Re:Sailing Puzzle? by patio11 · · Score: 5, Informative
    The sailing puzzle, which is not at all evil (well, OK, I used to be the resident Dr. Mario champ and they play exactly the same) is described in detail here.

    You get progressively better ranks in the puzzle for faster completition times per board (you'd typically complete several boards over the course of a battle or a trip between two navigation points), and better ranks for your many sailors increases the speed at which the ship sails, to a predetermined maximum based on hull type (in battle, its slightly different -- I think you get four moves max regardless but if your sailors are cruddy you won't get all of them -- that could be disastrous because it allows the other ship to get somewhere it shouldn't be, like directly behind you to pound you with unanswerable cannonfire).

    Puzzle Pirates, by the way, is the best free trial you'll ever play in your life. Even if you uninstall it and never get into the MMORPG part the puzzles are just breathtakingly fun to play. Its a puzzle game, except the puzzle MATTERS (imagine playing Gem Fighter to settle crew-to-crew combat and being able to brag to people that you swordfought seven guys at a time, including a Cleaver (high rank of AI), and killed them all).

  23. Re:Monkey Island 2 by cafard · · Score: 2, Informative

    Erm... The location of the wreck is indicated in a book called "Great shipwrecks of our century" or something like that. One dive, one sunken treasure (which happen to be the front ornament of the wrecked ship hull).

    The library is more useful that just getting the lens in the model lighthouse. :D

    --
    This post is awesome.
  24. Re:Sailing Puzzle? by JabberWokky · · Score: 2, Informative
    Even if you uninstall it and never get into the MMORPG part the puzzles are just breathtakingly fun to play.

    Sounds nifty, but I run Linux. (Googles) Oh, *sweet*!. There's a Linux client!

    I spent hours going through archives of Games Magazine and I love Cheapass Games (it's a company if you're not familiar with them, that sells 50 to $5 really inexpensive, well designed games, usually a bunch of printed sheets in an envelope). Good game and puzzle design is an art. I'll give this a shot... later... when my paid work is finished. :)

    ( BTW - Kingdom of Loathing is a quirky fun site as well)

    --
    Evan

    --
    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien