Bastard Tetris Hates You
Press the Buttons has a post up about a Linux version of Tetris called Bastard Tetris. The name is well founded, as the game evaluates what shape you need the least and sends that as your next piece. From the Bastet site: "Have you ever thought Tetris(R) was evil because it wouldn't send you that straight "I" brick you needed in order to clear four rows at the same time? Well Tetris(R) probably isn't evil, but Bastet certainly is. >:-) Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Unlike normal Tetris(R), however, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible. As you can imagine, playing Bastet can be a very frustrating experience!" Sounds like the sailing puzzle in Puzzle Pirates.
Everyday is like a new type of hell.
Ahh 2D Tetris sucks........ ......
Only real Geeks play 1D Tetris
Press the Buttons has a post up about a Linux version of Tetris called Bastard Tetris. The name is well founded, as the game evaluates what shape you need the least and sends that as your next piece.
In othe words it's just like regular tetris.
I think a lot of people have thought of this, since Tetris seems to evil. I actually started implementing this, but gave up as soon as I asked myself who was going to alpha-test it. If the author in this article actually tested this enough to work most of the bugs out, then apparently he's more of a masochist than I am...
Heheh. At least it doesn't give us those weird blocks with more than 4 units like so many of the tetris remakes.
Click here to give me 1/250th of an Opera license!
Shameless plug for my version of Tetris: Spew. The board spins around and zooms in and out. Written in Perk/Tk, but there's a compiled version for windows.
Screenshots here
OddManIn: A Game of guns and game theory.
How about a Windows version so I can have TWO programs that hate me?
Does anyone else here remember Pufftris? It was a Tetris clone where the playing field swung back and forth. At first it was just really slight, but as time (or it may have been # of rows) went on, it swung more and more wildly, in all three dimensions. I think that was my favorite Tetris clone. The sad thing is that the only versions I can find won't run on anything other than straight old-school DOS. Nobody here happens to know of a more modern OS-updated version, per chance, do you?
You probably shouldn't click this.
Well, I just downloaded both of them. My best game out of 6 was 8 lines in bastet. I got 35 lines in my first game of Ltris with "Expert Mode" turned on (and I made a lot of silly errors). I would say Bastet has a significantly more evil algorhythm. In particular it seemed as if Ltris wasn't choosing a hard block for the next block; it looks like it chooses a hard block for the block after the next one. So the pattern goes: random block, hard block, random block, hard block, ad infinitum. This is much easier than Bastet, but still much harder than normal tetris-style games.
In bast.c, change #include to #include and compile and run.
Loads of fun! I didn't get a single line before I died!
(fixed the angle brackets)
from the README
" -the brick preview now is a "would you like it, wouldn't you?" box. It displays the "most useful" brick (according to bastet's engine). Needless to say, you will *never* get that brick! "
Not bad but I can top that by a year.
Unfortunately I demoed the thing to a few folks at assembly 95 and it didn't take took long until one of them managed to defeat the algorithm:) He built a tall tower on one edge and a "roof" that extended to almost the other edge and then added the following pieces under it. (the "AI" simply tested each piece by "dropping" them from the top at each position)
Any game where the goal is to shuffle around parts desperately until you fail in the end, and where 'winning' is just a matter of how long you survived, has a whiff of evil about it.
:) Anyway this aspect of Russian humor was seemingly around long before the Soviets (think Chekhov)!
It's not at all ironic that Tetris originates from someone who grew up under Soviet rule.
As a game of inevitable failure, tetris struck me as inspired by a rather dark fatalistic humor -- but surely 'evil' is too strong?
-wb-
You get progressively better ranks in the puzzle for faster completition times per board (you'd typically complete several boards over the course of a battle or a trip between two navigation points), and better ranks for your many sailors increases the speed at which the ship sails, to a predetermined maximum based on hull type (in battle, its slightly different -- I think you get four moves max regardless but if your sailors are cruddy you won't get all of them -- that could be disastrous because it allows the other ship to get somewhere it shouldn't be, like directly behind you to pound you with unanswerable cannonfire).
Puzzle Pirates, by the way, is the best free trial you'll ever play in your life. Even if you uninstall it and never get into the MMORPG part the puzzles are just breathtakingly fun to play. Its a puzzle game, except the puzzle MATTERS (imagine playing Gem Fighter to settle crew-to-crew combat and being able to brag to people that you swordfought seven guys at a time, including a Cleaver (high rank of AI), and killed them all).
Help poke pirates in the eyepatch, arr.