SWG Players - Comment on the Combat Upgrade
Since last week my inbox and submissions bin has been overflowing with complaints and rants about the Combat Upgrade put into Star Wars Galaxies last week. Players are speaking out all over the internet, and the media is responding. If you've had first hand interactions with the combat upgrade (either positive or negative) please leave a comment below describing your experiences with the changes, and pass on word of this thread to all the players you can. Think of this as a call for interview questions, because I'm going to formulate queries as best I can and see what sort of information I can get from the folks that I know at Sony Online. Here's your chance to be heard, folks. Use it well.
I'm far too lazy to actually post examples - So here's 3 pages on why. I will say that I'm surprised there's enough people who care that your mailbox is being "flooded" with complaints or anything at all.
schild
editor, f13.net
I'm a rifleman in the game and while I have been subscribed to SWG since one of the later betas, I really haven't played since shortly after the release of Jump To Lightspeed. (I've been playing "World of Warcraft".)
I was excited to hear about the combat upgrade to SWG, because I thought it might finally make the game playable to me. Since the devs have made some of the changes in the last few months that I have been asking for since beta (PvE galactic civil war for one) I thought this change might make me want to play the game and maybe even buy the latest expansion.
Lo and behold, none of my Rifleman special moves appears to work. I was killed by a green (easy) creature my first time out. I went to the boards and discovered a bunch of posts about how, once again, as they have in the past, SOE is beta testing their "improvements" to the game in live.
I've decided I don't need to play this game anymore, and I'll be deleting it from my hard drive, finally. Goodbye SWG Beta. I've been paying for you for far too long.
When I played SWG, I got it just for jump to lightspeed. I wanted to be a pilot. But in the end I was disappointed by the gameplay I was hoping it would be similar to the x-wing/tie fighter games. The xp system was boring too, grinding away blowing up pirates. After blowing up 25 identical pirate ships in a row the game got old really fast. Content or different missions to keep it interesting was definetly needed. I can't believe I have to pay monthly on top of what the game and expansion cost just for the privelege to play. :(
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to those who say it brought back enjoyment to the game:
a. how did removing the many melee animations and replacing them with generic one punch or one kick animations bring any enjoyment?
b. to those who say groups are important again: they were always important, you just didn't know how to make friends before.
c. How is turning hundreds of medications that took me months upon months and hours upon hours to gather and make into useless nothings make the game better? How is wasting all my hard work making YOU happy??
d. How is a new found joy in your gaming experience when they tunred mine and alot of people's very expensive weapons into fly swatters?
e. how is it joy when they took my bio-engineer pets which took me months to accumulate and perfect into soemthing that forced me to delete them?
Bottom line is, anyone who likes this game, obviously played it very little before CU. They see CU as a different experience and new game. But to people who actually play the game, the CU destroyed their characters and hard work in many many ways.
The CU was promised to be a fast paced arcade type action with a more Star Warsy feel. They failed, it is a terribly slow paced game with a fantasy feel now, adding all those gawdy particle effects and implementing a root and nuke system of combat from EQ.
They also made a huge mistake with the icons, love them or hate them you still now have to stare at them, and not what you are fighting so you can always know when to use the next special.
Star Wars galaxies went from unique to hidesouly boring and common with the CU.
They try to mimmick WOW and EQ, but they do it all wrong, Star Wars wasn't meant to be a lvl game, and it shows! Because if you are a master in one skill, novice in another, you will have a supremely boring and tedious task to raise the novice skill to master. Trying to fight level 65 mobs with a novice skill just is not cutting it.
I can go on and on here, I haven't even scratched the surface, suffice to say I canceled my accoutn which was started on day one in 2003. SOE are the single worse mmorpg company to exsist, and that is saying alot cause I really hate OSI. Not only for the CU, but for their treatment of players. They are straight up liars. They are censors. They are unreasonable. They are cracked out of their gourds.
I am hoping I witnes the first cancelation of a popular MMORPG. I really want to see it fail, to send a message that there is a line Game companies can cross. Sure they can abuse us all they want, they can nerf us all they want, but if you are going to change the game into one that is completely different, make sure it is good!
My favorite quote by them is "Stay positive through the chaos" lol! Translation = Ignore the outcry and hope it all turns out ok!
Another one " There are only 50 outspoken people who hate the CU" LOL LIARS.
Another" " Don't force your dislike of the game on soemone who is just trying to express their opinion and who like it. You just dislike change." (paraphrase). LOL, chnage rocks, WHEN IT IS GOOD. Also, I'd like to note, that only people with positive opinions are allowed to express them, those with negative are banned no matte rhow gracious they are about it. So SOE are hypocrits as well.
Thats it for now.
Here is a quote from Developer Blairs Blog, it was posted on the 16th of April 2005. Finally, it is worth repeating that even when Combat Upgrade goes "live" it is not finished - we will continue to refine and polish the experience for some months to come. So, please take comfort in the fact that we are listening and working hard to bring you a game that meets or exceeds your expectations - and we value your insights, passion for the game and your continued patronage. I am worried by this trend of game companites to push unfinished products on us to in essence beta test. I am sick of it and hope the SWG community sends a loud and clear message to SOE on this. The true problem with the CU was taking a unique skill based system that needed balancing and converting it to a level based system that is just as unbalanced. The developers just aren't listening to the testers, not listening to the community. It's gone from making a good game to making a quick buck. My final account is active until May 26th if I don't like what direction the game is moving by then I will not be renewing.
Apologies for replying to the first FP, (I'll post this as a regular reply as well, for double the downmods! Feel free to mark this as Redundant, but at least you've read it! :) )
Although this is probably too introspectively geeky for the regular Slashdot community, I feel it best to explain what's been going on with the Europe-Chimaera server. (One of the most populated servers.) As SWG is very much a social game, I have found myself as both head of a guild and mayor of a Player City. This is a copy of a mail I sent to both my guildmates and citizens:
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Greetings all!
Apologies for the impersonality of this mail, I'm sending it to both my guild and the citizens of Moonlight Valley. Need to cover a lot of people.
In short, Europe-Chimaera has fallen apart. The Combat Upgrade failed on our server, specifically the item conversion. So the entire server has been rolled back to an earlier backup and the conversion run again. And again. Rather than taking a backup of the database before running the conversion in the first place, they've instead rolled back to a substantially earlier version. From almost two weeks ago!
That's two weeks of gameplay lost, because some idiot didn't bother making a backup of the latest data. Even _I'M_ not that stupid, and I'm hardly the person to be speaking about data integrity. I don't believe there's been a disaster of this magnitude in the history of modern MMORPGs. (I'd like to be proven wrong here)
This has also occurred, to a lesser extent, on the Bloodfin server, although it's disheartening to learn that they were rolled back to a more recent backup than ourselves.
The upshot of this unprofessional behaviour is that all the pre-CU preparation we've done has been for naught. Resources; Money; XP; even new characters have been removed. For a game which eschews enjoyable content in favour of mindless grinding, this has been an unmitigated disaster. Current conservative estimates from this server alone put the number of accounts cancelled at over 400 - a substantial percentage of the population. This includes quite a few 'big names' as well, not just the whiners of the month. And it may include me as well...
Naturally, there have been posts on the SWG Forums related to this absolute shambles. And yes, a few from myself pointing out the shoddy way in which the customers (i.e. the company's main source of income) have been treated. Unsurprisingly enough, we've had postings deleted left right and centre. And several forum bannings, _myself included_. The overall attitude from me and many other recently banned folk is that it's a deplorable way to run a business, but that we're still sticking around. So it seems nearsighted to start antagonising the few members of the community who wish to remain.
Despite all the good wishes spewed forth at the start of the year by various interchangeable figureheads in the SoE hierarchy, this is a return to a draconian 'Us vs. Them' policy. Failing to realise that the community can only thrive with co-operation from both developer and consumer, these mass bannings only serve to drive another nail into the coffin.
So I'm left in the unenviable position of considering whether or not I should carry on feeding money into the SoE propaganda machine. Don't get me wrong, I love this game, and have hopefully garnered a reputation as being a reasonably well-balanced fair speaking member of the community. However, these have been trying circumstances for all of us. Undue pressure has been placed on all of us, with very little feedback or response from the developers. Steam has needed to be blown off by both sides. To have a Customer Service Representative treat the community's rightful indignation as a joke is a dangerous precedent.
Compensation has been offered, which is an insulting 4 x XP earned for a week. This is lip service at best, and an insult to the people who are still in the game. Given the current issues with earning exp
I suggest packing up and moving on to a company that cares more about the game than the money. I recommend Turbine. They are making D&D online, and Middle Earth Online. They have an Asheron's Call 2 expansion pack coming out on May 4. If you want to read about it, here's the homepage. http://ac2.turbinegames.com/ It also is having upgrades to some major game systems, but player testers have generally shown approval for the changes.