PlayStations of the Cross
theodp writes "Is there a place amid the witches, warlocks and diabolical monsters for Christian video games? The NY Times reports companies like Brethren Entertainment ('Entertaining for Eternity'), Digital Praise ('Glorifying God Through Interactive Media'), and N'Lightning believe that there is a market in faith-based video games. If the idea of Christian first-person shooters seems unlikely, so too did the idea of Christian pop music, which accounted for 7% of the total pop-music market and sold 43+ million albums last year."
"PlayStations of the Cross" is also pretty clever -- a bit too clever for a Slashdot submitter. Let's see, did he just copy the NYT title...yup.
What I'm listening to now on Pandora...
I'm looking forward to a game, we'll call it Crusades: Kill the Heathens.
You could run around and try to convert people, and when they won't give up all of their beliefs and conform to something they've never heard of, you can kill them.
I know it's not realistic though, that would never happen in real life.
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I am totally non-religious, I could care less about worshiping anything. After signing up with a subscription based music service (Rhapsody), I found it shocking that christian pop/rock/hiphop sounded this good.
In fact, I have turned my view 180 degrees. I used to think religious folks never stop whinning about gangsta/satanic industrial music and video games etc. Now I seriously think they deserve a chance to be marketed.
I wonder that it took so long until someone saw the enormous potential to make money in sticking $RELIGION stickers on computer games.
I, for one, can't wait for "Jesus Christ: Vampire Hunter"
Fusion of differing systems of belief, especially when success is partial or the result is heterogeneous.
As much as one might long to go ad fontes -- to the wellspring, Christianity as we know it in the West is irretrievably commingled with the violent, demon haunted world view of the northern tribes it filtered through. Certain elements of the ancient first and second century viewpoint can be recaptured, such as proximate parousia (the belief in the imminent Secnd Coming), but somehow they come out with more than a soupçon of Ragnarok in them.
So, we have the violent fantasy of divinely sanctioned holy war, in which, drawing the sword in the name of the Prince of Peace, indulging one's blood lust is not only sinless, but a positive good.
For most, Holy War is of course a metaphor. But where there is a metaphor, be certain that some will take it literally. Games are only games of course, except when they are indoctrination. That's difference between a Christian FPS and, say, GTA, which although it is disgusting in my opinion, is also harmless because it is meant to be, and is understood to be an absurd view of the world.
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I know this'll get modded to troll quickly, because I'm daring to say something most Christians don't want to hear, but if a Christian is supposed to be like Christ, and Christ was the "Prince of Peace", then I can't help but ask, if Jesus were in the situations created in such a game, what would he do?
And wouldn't the goal, in a Christian game, be to do what Jesus would do?
So, yes, I would think any kind of shooter would be the antithesis of what Christ taught.
But I know few Christians that ever consider that, since it would be inconvenient.
There is a fairly large subset of Christians in the U.S. who really want to hide from modern society. They are threatened by secular society, threatened by contemporary culture, threatened by modern science, etc. Marketing escapist stuff that helps to reinforce their little worldview would certainly be a cash cow.
Hyperbole is the worst thing ever.
Collect 100 Philistine Foreskins & win the princess. 200 for bonus points!
I am a Christian and I look forward to seeing high-quality Christian-themed games (even those including forms of violence), but to really create a new market that doesn't simply compete for shelf-space with other FPS titles, wouldn't a new gaming paradigm be a better opportunity?
For that matter, there are other game types that could be well suited to spreading the Word of God that don't require killing someone or something such as puzzle, adventure, strategy, simulation, etc.
I am not arguing that a Christian game should be void of violence, but these Christian game developers should not lock themselves into the mode of thinking that the only way to develop a hugely popular title is to compete directly with other hugely popular titles such as other FPS titles with gratuitous violence.
So violence is OK, but looking at things from other perspectives is not? Again I don't think these guys should make this assumption across the board. Let someone play the role of Satan; however, if this is a faith-based/Christian game that is to teach a certain message, then I would assume playing that role would provide the opportunity to teach the lesson of why playing that role is not as desirable as it initially seems.There are plenty of Christian-centered game review web sites out there...
I can see it now..."You turn the corner" "You hear something" "You ask yourself, WWJD?"
One man's Funny is another man's Offtopic.
Don't forget Billy Graham's Bible Blasters, the only video game owned by the Flandersesess -- Convert the Heathen!
One man's Funny is another man's Offtopic.
So what you're saying is- Wait. Okay. So basically all Christa- Nope. I can't do it. Too easy.
So, when do we get the hentai game based on Lot and his daughters?
Necessity is the mother of invention.
Laziness is the father.
How about a Muslim themed game? Or a game based on Judaism? Sikhism? Buddhism? No?
The more you kill, the further you descend into the pits of hell. That sounds like a pretty good faith-based lesson for people. Go play Doom.
Bork!
When they have their own games to play they can stop trying to tame the rest of them down to feed to their sheltered children. Matter of fact, they should start their own satelite company. Instead of direct tv or dish, GOD TV. YES! Then they don't have to sensor everyone elses television. Don't forget movie rentals. It will be just like blockbuster, but without that pesky SATANIC Harry Potter to poison little Jimmy's mind with witchcraft. The posibilities are endless. The days of evangelicals craming shit down my throat are limited...
/me wakes up
Go ahead...mod it offtopic
Well, as a pretty devout and even hard line Christain I think this idea SUCKS. I don't like the popularized Bush type of Chistianity and I think this easily falls into that catagory.
From a Bible standpoint everything that is really awesome glorifies God. As a future game developer (it probably takes a religious nut job to have enough hope to think that I can get into the games industry) I will focus on making the most kick ass, intelligent and fun games possible. Sticking a Christian sticker on something doesn't make it Godly (please no Socratic dialogs on what is Holy please) or holy or anything. If it can't compete with other games then to me, it is actually LESS Godly then let's say, UT2004.
Please, leave God's name out of it. Just make something that is AWESOME. That goes for music, for movies and whatever.
(A good example of this idea is this: http://www.primermovie.com/ It's one of the best sci fi movies in a decade, mad by a Christian guy but nowhere does it say THIS IS A CHRISTIAN MOVIE anywhere on it. It's just a great film.)
These games are not about converting you to my religion, they are about giving me a passtime that doesn't violate all the principals of my religion.
My religion tells everyone not to watch (or own) a TV. There is nothing evil about a electron gun in a vacuum tube exciting a few phosphors (substitute your technology of choice). What is evil is what it is used for. Nothing is wrong with using a TV so you can take college classes from someone on a different continent. There is something wrong when you use TV to show sex, violence, and so on. (I picked two extremes, you have to decide where the dividing line is between them - if you even agree sex and violence is evil).
Video games are not evil of themselves. They can teach puzzle solving skills. A game of pac-man once a week has no value, but it isn't evil. (addiction to pac-man is evil, but that isn't the fault of the game itself) However most of the popular games go far beyond the line.
I'm not sure I agree that christian games are the solution to the problem. However the problem being solved isn't a reach out to non-Christians, it is a lack of things Christians can do.
The big problem with the Christian subculture is that it is very ivory-toweristic. Meaning that when I was in youth group in high school, we were discouraged from listening to non-christian music, which means "not from a Christian label". Instead of training ourselves to discerns what's right and wrong in the world and actively engage it, we wall ourselves into our own world and make it sinful to engage with anything else.
That's just bad reasoning and you'll find it all over American Christianity, and it's a big reason I don't go to Christian bookstores anymore. I get this feeling that there are some people at the top making big bucks by building this subculture of isolationism and labeling all secular media as evil.
And honestly most Christian music sounds tripe and disingenuine to me. (not all, just most).
...So I've been listening to alot of U2 lately.
I say go for it. Religion had so much potential for good stories and intuitive gameplay that I'm surprised it's gone untapped as long as it has. Maybe it's the unwritten rule that religious popular media have to be a sort of propaganda for their faith, rather than actually making something interesting out of it, I don't know. Nobody likes to play a condescending sales pitch or an evangelistic circle-jerk.
Take something out of Acts, for instance. Go around as Paul, talk to people and stuff. Make it a strategy game or something. Nice and slow-paced, let the story sink in.
For the action games, set it in Revelation. You're just some angel and they send you on missions and you get to blow shit up with divine fury rather than conventional explosives. Or maybe you're Michael and you get in a huge fight with this dragon that just won't die. Imagine the special effects - can any studio depict an amphibious creature with seven blasphemous heads and ten crowned horns and the body of a leopart and feet like a bear and a mouth like a lion, without making it look ridiculous?
There's no need to limit it to Christianity, either. Take Norse legend - pick a god, play out the story. Wanna be Odin and try to satisfy your undying thirst for knowledge? Go ahead! Wanna be Thor and pick a fight with the Frost Giant? Sure! Whatever you want!
I'd buy those games if they can keep the evangelism down.
...but is it art?
Face it: The Religious Right is *the* ultimate market. I mean this both politically and comercially -- there is no easier market to sell to.
First off, the communications channels in organized religion are second to none. No other community of this size has such smoothly functioning internal communications regarding brand, product favorites and traction.
Secondly, they are *by definition* non-critical of all things "faith related". (The entire definition of "Faith" is belief without criticism). The Church discourages criticism and independent thought -- as it always has. Products which appeal to core beliefs benefit from swift, non-critical product acceptance.
Thirdly, religious institutions are increasingly commercial -- which means both distribution and marketing channels are increasingly bundled with traditional teaching, messaging and outreach programs.
Religious video games are a sure thing. Religious anything is a sure thing.
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