It is foolish to assume that just because it does not make financial sense for your "average IT manager" to modify the code, there is no value in "openness". The fundamental flaw of the position is its self-centeredness. Even though there might be no additional value directly to you in your being able to modify the code, there is substantial value in the fact that many others are not so constrained, and contribute. It is those contributions cycle back and add value to, you guessed it, the "average IT manager".
Slashdot needs a flamebait category/cul-de-sac for the ever growing number of articles such as this one. Sure there might be some utility in keeping tabs of what idiots like Dvorak are saying, but it should be clearly marked and compartmentalized as such.
Actually, not only does 30F not equal 16.66C NOT in the US, but is does not equal 16.66C NOT NOT in the US as well. This might really bake your noodle, but 32F = 0C both NOT in the US and NOT NOT in the US (or in the US, depending on how you look at it); the conversion is the same irrespective of location.
Funee thow taht teh messpelinks din't meke has poiant anee leas jarmaine, oar een anee waee mawr dificult to understayund. What then would the point of spelling be? As a proof of how much money your daddy spend on your "education"?
The point here is to sell to a demographic that doesn't buy the games to play them, but rather give them to their children, paperboys, or whatever. It doesn't matter how hard they suck, the sap paying for it wouldn't begin to know the first thing from good or bad in the first place. They're not paying for a gaming experience, but fulfilling some sort of gift obligation and managing to do it in a pious way (and getting two steps closer to heaven in the process). While the title may languish on the shelf at home, it is because little Johnny/Jill has an evil mind, which just goes to show how strong the need is to buy even more christian games...
I recommend the game I believe is called Democracy (I wasn't able to google it). It utilizes cards & chips and the goal of the game is to has out the victory conditions "democratically". It is very social, but not for everyone, being so open ended and all (may people seem to prefer the rigidity of Trivial Pursuit).
I'm a little confused on the details (one million PSOne's or one million dollars of PSone sales?), but either number is amazing for a market that I can't imagine consists of anything more than spendthrift aunts and grandparents buying presents that amount to little else than a disappointment. That's a heck of a lot of back closet electronics. Personally, I'd be more interested in whatever it was they were smoking that got them to believe a three million dollar or unit projection, but that's just me.
I think you're missing the point entirely. It isn't about filling x number of hours with musical content for a certain price for the same reason that there are plenty of games where playing custom soundtracks doesn't work. The idea is to have the music match the playing experience, which means there is going to have to be some sort of "conducting" by the game itself. Ideally you'd need a different timing and sequence for each player, which really isn't a compositional form most musicians are familiar with. From what I've read, SSX3 is supposed to do this well, which goes to show that it can be done, but it requires a lot more effort that just finding a musician that will work cheap.
It is foolish to assume that just because it does not make financial sense for your "average IT manager" to modify the code, there is no value in "openness". The fundamental flaw of the position is its self-centeredness. Even though there might be no additional value directly to you in your being able to modify the code, there is substantial value in the fact that many others are not so constrained, and contribute. It is those contributions cycle back and add value to, you guessed it, the "average IT manager".
Slashdot needs a flamebait category/cul-de-sac for the ever growing number of articles such as this one. Sure there might be some utility in keeping tabs of what idiots like Dvorak are saying, but it should be clearly marked and compartmentalized as such.
Collect 100 Philistine Foreskins & win the princess. 200 for bonus points!
Actually, not only does 30F not equal 16.66C NOT in the US, but is does not equal 16.66C NOT NOT in the US as well. This might really bake your noodle, but 32F = 0C both NOT in the US and NOT NOT in the US (or in the US, depending on how you look at it); the conversion is the same irrespective of location.
Funee thow taht teh messpelinks din't meke has poiant anee leas jarmaine, oar een anee waee mawr dificult to understayund. What then would the point of spelling be? As a proof of how much money your daddy spend on your "education"?
The point here is to sell to a demographic that doesn't buy the games to play them, but rather give them to their children, paperboys, or whatever. It doesn't matter how hard they suck, the sap paying for it wouldn't begin to know the first thing from good or bad in the first place. They're not paying for a gaming experience, but fulfilling some sort of gift obligation and managing to do it in a pious way (and getting two steps closer to heaven in the process). While the title may languish on the shelf at home, it is because little Johnny/Jill has an evil mind, which just goes to show how strong the need is to buy even more christian games...
There's free wireless at Bryant Park, as well as plenty of other locations. Deal with it.
I recommend the game I believe is called Democracy (I wasn't able to google it). It utilizes cards & chips and the goal of the game is to has out the victory conditions "democratically". It is very social, but not for everyone, being so open ended and all (may people seem to prefer the rigidity of Trivial Pursuit).
I'm a little confused on the details (one million PSOne's or one million dollars of PSone sales?), but either number is amazing for a market that I can't imagine consists of anything more than spendthrift aunts and grandparents buying presents that amount to little else than a disappointment. That's a heck of a lot of back closet electronics. Personally, I'd be more interested in whatever it was they were smoking that got them to believe a three million dollar or unit projection, but that's just me.
These guys have cases. All you need is cash.
& the case should be added as a corollary to Godwin's Law.
I think you're missing the point entirely. It isn't about filling x number of hours with musical content for a certain price for the same reason that there are plenty of games where playing custom soundtracks doesn't work. The idea is to have the music match the playing experience, which means there is going to have to be some sort of "conducting" by the game itself. Ideally you'd need a different timing and sequence for each player, which really isn't a compositional form most musicians are familiar with. From what I've read, SSX3 is supposed to do this well, which goes to show that it can be done, but it requires a lot more effort that just finding a musician that will work cheap.
What movie that won an Oscar gives you the impression that movies that deserve Oscars actually win them?
Silly rabbit! The real dictator is Halliburton; Bush is simply an Banamesque obfuscation.
intentional != international