Unreal Tournament 2007 Officially Announced
Midway has officially announced the next Unreal Tournament title, naming it UT 2007. Additionally, Gamespot reports on the Conquest mode expected to be a focus of the next title. From the article: "The idea behind conquest is to create huge, expansive levels that take advantage of the engine's new content-streaming technology and use onslaught-style instant transport to jump to hot spots on the map where the action is. Epic apparently feels that one of the greatest strengths of onslaught was the way it could accommodate large groups of players in vehicles but also drive them to congregate around specific areas with the control point system, rather than have them wandering around the map aimlessly."
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I heard that they were intending to be the EA of FPS games. They wanted to release a new version of Unreal every year. But 2004-2007 is three years, so . . . I guess they nixed that idea?
It sounds like it will be exciting, but as much as I'd like to see more enjoyable methods of gameplay, I'd also like to see more interesting weapons and vehicals. Every FPS has the same handful of weapons that every other FPS has. It would be neat to have something crazy and interesting that doesn't also screw up the gameplay.
And I'd love to see, say, a two person mech that you could control (less like a MechWarrior Mech and more like a slightly advanced/modified current military one). Not something big and bulky and enormous like a damn transformer, but something that would let you carry a second person with you, move faster and jump higher.
While I enjoyed the onslaught levels of UT2004 they definately seemed too small to make real use of the cool vehicles that had been introduced. with some of the flying vehicles being very fast it seemed a waste to have them in such a small area.
Sounds like they are taking the ideas of Tribes and Planetside with the larger levels with hot spots to make the onslaught game more enjoyable. Sounds like a good idea to me.
"I am a kernel in the linux army"
That's because you run Wow on a reasonably fast computer. I sometimes play WoW on my powerbook and let me tell you, transitions to places like Ironforge are brutal. Instead of taking 5 seconds to load assets, its an excrutiating minute of the game playing at 1 fps while trying to keep up with input. When everything loads, performance is acceptable.
Mother is the best bet and don't let Satan draw you too fast.
Just fyi, the beyondunreal site linked in the parent 's post also has an *extremely* interesting tech demo of the Unreal 3.0 engine.
The demo video is a bit on the heavy site (161 MB zipped Quicktime .mov) and is around 7 minutes long, but it goes into a lot of the details that will differentiate Unreal 2007 from Unreal 2k4 -- n-chain bump mapping, immissive channels for textures, exponentially increased polycounts for high-resolution character meshes, etc. etc.
Well worth a look for the technically inclined.
You can ALREADY voice-control the bots in UT2004. If you install the Speech SDK you are able to address bots by codename (Alpha, Bravo) and issue then Defend or Attack orders. You cn even order them to dance...
I have no sig yet I must scream.
With continious loading, like WoW, people should start looking into better harddrives. In WoW, the 1 minute delay referenced to in parent post, is due to the delay in loading the characters' textures from off the harddrive. This is why once they load, it runs very smoothly. Some people think it's their processor or RAM, but the 1 minute delay has to do with the speed of the harddrive. I recommend getting two harddrives and running them in RAID 0, it did wonders for me. If UT2007 is going to be of this type, I'd recommend looking into a harddrive upgrade before purchasing UT2007.
I couldn't think of anything witty to say, so...you're stuck with this.
Hopefully when this comes out more servers will turn friendly fire on. I doubt it though, unless they made that the default, as I can never find any UT2004 servers with FF.
FF forces better tactics than simply aiming towards groups of people and spraying.
I'll still probably get it and play it a little either way, but I would be extremely happy if FF was turned on by default.
As others mentioned mech-type vehicles would be pretty cool too.
nil
2007? This is good, by the time this game comes out I'll have my new gaming computer. This one is a piece of monkey turd wrapped in a breakfast burrito from mcdonalds.
Society never gets more or less violent, the definition of violent just keeps changing.