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Unreal Tournament 2007 Officially Announced

Midway has officially announced the next Unreal Tournament title, naming it UT 2007. Additionally, Gamespot reports on the Conquest mode expected to be a focus of the next title. From the article: "The idea behind conquest is to create huge, expansive levels that take advantage of the engine's new content-streaming technology and use onslaught-style instant transport to jump to hot spots on the map where the action is. Epic apparently feels that one of the greatest strengths of onslaught was the way it could accommodate large groups of players in vehicles but also drive them to congregate around specific areas with the control point system, rather than have them wandering around the map aimlessly."

12 of 68 comments (clear)

  1. More info... by Anonymous+Cumshot · · Score: 5, Informative

    is available here.

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    Best regards, A.C.
  2. EA of FPS? by Seumas · · Score: 3, Interesting

    I heard that they were intending to be the EA of FPS games. They wanted to release a new version of Unreal every year. But 2004-2007 is three years, so . . . I guess they nixed that idea?

    It sounds like it will be exciting, but as much as I'd like to see more enjoyable methods of gameplay, I'd also like to see more interesting weapons and vehicals. Every FPS has the same handful of weapons that every other FPS has. It would be neat to have something crazy and interesting that doesn't also screw up the gameplay.

    And I'd love to see, say, a two person mech that you could control (less like a MechWarrior Mech and more like a slightly advanced/modified current military one). Not something big and bulky and enormous like a damn transformer, but something that would let you carry a second person with you, move faster and jump higher.

    1. Re:EA of FPS? by TheRealFreakish · · Score: 3, Insightful
      I'd also like to see more interesting weapons and vehicals. Every FPS has the same handful of weapons that every other FPS has. It would be neat to have something crazy and interesting that doesn't also screw up the gameplay.

      I'm not sure I'd agree with that. Pretty much every new version of UT has brought us at least one or two interesting new weapons. Maybe some of the other FPS games (all the tactical shooters, world war 2 games, CS clones) have stale weapons, but they've done pretty well with UT*.

      For instance...

      • Unreal: the Ripper, the Bio Rifle, even the shock combo was a neat new thing (though it didn't really come into play until..
      • UT99: The redeemer and THE TRANSLOCATOR (one of the best ideas for a FPS to date). And the shock combo came into major use.
      • UT2k3: Should never be spoken of.
      • UT2k4: Spider mines, sticky mines, a reason to use the new link gun.

      As for vehicles? Well 2k4's the first to have them and there's a decent variety. I love the fact that you can bail out of one of the vehicles in 2k7 and have it keep going to detonate on impact...sweet.

      I'm hoping Epic really means it when they say they're going for gameplay over graphics this time around..because I would love to have a game as great as UT99 come along again.

    2. Re:EA of FPS? by Khuffie · · Score: 2, Insightful

      I heard that they were intending to be the EA of FPS games. They wanted to release a new version of Unreal every year. But 2004-2007 is three years, so . . . I guess they nixed that idea? Let me be the first to say...Thank God! Im really glad they didnt up and release a new UT game this year. One year between a game isn't anywhere near enough for an online FPS to mature with new levels, mods and such. I love UT2k4 and I shuddered when I heard them say they were going to release one every year. Thishis game will be released in 2006, although my best guess is towards the christmas season, so that's a 2.5 year period between UT2k4, which is a decent period. It's one of the few games I actually bought for my pc, and really am looking forward to the next installment!

    3. Re:EA of FPS? by ArsonSmith · · Score: 3, Interesting

      The biggest thing I'd like to see is permenent evironmental damage to the maps. If I shoot a rocket launcher into a house I want to see some of the walls blown away. If I shoot enough of them I want the WHOLE DAMN THING TO COME DOWN!! I want to see doors riddled with holes. Things damaged beyond repair. Chunks of the rock walls blown out. Doors that get stuck due to grenades, and requireing more grenades to blow them open. Enough rocket fire to the bottom of a large structure brings the entire thing down killing all inside.

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      Paying taxes to buy civilization is like paying a hooker to buy love.
  3. Planetside/Tribes? by darkmayo · · Score: 2, Interesting

    While I enjoyed the onslaught levels of UT2004 they definately seemed too small to make real use of the cool vehicles that had been introduced. with some of the flying vehicles being very fast it seemed a waste to have them in such a small area.

    Sounds like they are taking the ideas of Tribes and Planetside with the larger levels with hot spots to make the onslaught game more enjoyable. Sounds like a good idea to me.

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    "I am a kernel in the linux army"
  4. Re:Blizzard made them do it by Dot.Com.CEO · · Score: 3, Interesting

    That's because you run Wow on a reasonably fast computer. I sometimes play WoW on my powerbook and let me tell you, transitions to places like Ironforge are brutal. Instead of taking 5 seconds to load assets, its an excrutiating minute of the game playing at 1 fps while trying to keep up with input. When everything loads, performance is acceptable.

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    Mother is the best bet and don't let Satan draw you too fast.
  5. Unreal 3.0 engine tech demo by dmaduram · · Score: 3, Interesting

    Just fyi, the beyondunreal site linked in the parent 's post also has an *extremely* interesting tech demo of the Unreal 3.0 engine.

    The demo video is a bit on the heavy site (161 MB zipped Quicktime .mov) and is around 7 minutes long, but it goes into a lot of the details that will differentiate Unreal 2007 from Unreal 2k4 -- n-chain bump mapping, immissive channels for textures, exponentially increased polycounts for high-resolution character meshes, etc. etc.

    Well worth a look for the technically inclined.

  6. Re:voicecontrol by Robmonster · · Score: 4, Informative

    You can ALREADY voice-control the bots in UT2004. If you install the Speech SDK you are able to address bots by codename (Alpha, Bravo) and issue then Defend or Attack orders. You cn even order them to dance...

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    I have no sig yet I must scream.
  7. Re:Blizzard made them do it by EngineeringMarvel · · Score: 3, Informative

    With continious loading, like WoW, people should start looking into better harddrives. In WoW, the 1 minute delay referenced to in parent post, is due to the delay in loading the characters' textures from off the harddrive. This is why once they load, it runs very smoothly. Some people think it's their processor or RAM, but the 1 minute delay has to do with the speed of the harddrive. I recommend getting two harddrives and running them in RAID 0, it did wonders for me. If UT2007 is going to be of this type, I'd recommend looking into a harddrive upgrade before purchasing UT2007.

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    I couldn't think of anything witty to say, so...you're stuck with this.
  8. FF by Given+M.+Sur · · Score: 2, Insightful

    Hopefully when this comes out more servers will turn friendly fire on. I doubt it though, unless they made that the default, as I can never find any UT2004 servers with FF.

    FF forces better tactics than simply aiming towards groups of people and spraying.

    I'll still probably get it and play it a little either way, but I would be extremely happy if FF was turned on by default.

    As others mentioned mech-type vehicles would be pretty cool too.

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    nil
  9. Good News by DeanMeister · · Score: 2, Funny

    2007? This is good, by the time this game comes out I'll have my new gaming computer. This one is a piece of monkey turd wrapped in a breakfast burrito from mcdonalds.

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    Society never gets more or less violent, the definition of violent just keeps changing.