Castlevania Coming to Xbox
eToyChest is reporting that there are two new Castlevania titles coming to the current generation of consoles. Castlevania: Curse of Darkness will be released on the Xbox and the PS2, while Castlevania: Dawn of Sorrow will see the dual lights of the DS. From the article: "While past Castlevania games have focused on the struggle between Dracula and the Belmont clan, Curse of Darkness introduces players to an entirely new storyline and main character - Hector, a Devil Forgemaster, and former Lieutenant of Dracula. Told in true Castlevania style by award winning producer Koji Igarashi, this action-packed tale of betrayal and revenge takes players on a journey through an expansive world filled with formidable foes and beautifully rendered environments to the ruins of Dracula's castle."
i haven't had a gaming system in years from lack of time, money, etc. it may almost be worth buying a ps2 to give it a go.
When I tell an object to delete this, am I killing it or telling it to kill me?
i hope the music is still great. i'm actually willing to bet ahead of time this'll be good, seeing as i can personally vouch for the series having had good games on NES, orig gameboy, saturn & dreamcast, and i know consoles i've not had got well-received versions as well.
when will it jump the shark? has it?
IMO, the new addition of AI-controlled bots in the upcoming Castlevania title seems like an rather poor decision:
Armed with the unique new abilities of Devil Forgery, gamers will be able to call upon trusty allies - "Innocent Devils" - who will help defeat a variety of powerful enemies. More than 30 evolving allies will develop unique abilities ranging from those that can open heavy doors, to those that can help Hector fly.
The mere idea of having one AI-controlled henchman/ally/bot annoys me to no end (i.e. Farah in Prince of Persia), but it seems horrendous to have *30* different bots that one *must* learn to use in order to complete game-critical tasks (i.e. opening heavy doors) -- I can't count how many times that 'helpful' bots have gotten stuck around corners, forcing a console reboot.
Like evilmousse pointed out, it's plain amazing to see how many titles the Castlevania title has spawned -- Gamespot just had a great article on the history of Castlevania, and it references the following titles:
Vampire Killer, Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Super Castlevania IV, Dracula X: The Rondo of Blood, Akumajo Dracula X68000, Castlevania: Bloodlines, Castlevania: Dracula X, Castlevania: Symphony of The Night, Castlevania 64, Castlevania 64: Legacy of Darkness, Akumajo Dracula: Circle of the Moon. Castlevania Adventure, Castlevania II: Belmont's Revenge, Castlevania Legends, Haunted Castle, Vs. Castlevania, Castlevania II: Simon's Quest, , Castlevania: Resurrection
If that's not a killer franchise, I don't know what is :)
- dmaduram
I'm really looking forward to the DS version. Hopefully, by the time it's out, an emulator will be available, or some kind of TV output device for the DS itself so I can play it on a big screen.
The problem with the 3D Castlevania games is not that they are particularly bad (some were not), but that they just don't capture the essence of what the genera is all about.
Take arguably the best Castlevania game, Castlevania: Symphony of the Night on the Playstation. Fantastic graphics with a memorable style of their own, rather than the faily generic looking 3D visuals that try to be realistic. The controls were easy and precise, something that is pretty much impossible to achive when trying to control a character in a 3D world. Bouncing around using your special moves and attacks is fantastic fun in 2D.
Gods on the Amiga is another example of how a 2D game can still be better than every single 3D platformer ever released. I wish Konami would be brave and release a 2D game on the PS2 and XBox.
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SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
2D platformer (well, 3D but played in a 2D style), with good reviews. Sounds like it could be what you're looking for, but I've never played it so I can't say. I'd add that the Devil May Cry games (except DMC2) remind me a lot of Castlevania SOTN - my PS2 died just after I got DMC3 (^#@^%#@^@#), so I went back to playing SOTN on PS1 for a while until I could replace it... after a while they do end up feeling fairly similar. Except that Alucard doesn't have a pair of demonic handguns. And Dante can't turn into a bat.
-ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
They release Castlevania games for the Nintendo portables, why not the Gamecube?
The Game Boy had four colors.
or some caffeine or something. I thought "award winning producer Koji Igarashi" said "akward whining producer Koji Igarashi" and it took a second or two to figure out i was reading it wrong. And this isn't some snide commentary about the producer in question, i don't even know who he is.
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a truly great game. i have some of the BGM midis as my cellphone tones, and i'm still awaiting the person who can identify them. ^^ my cellphone's ringer sounds just like a gameboy speaker, so it's pretty spot-on.
The article was titled "Castlevania come to XBox" for two reasons. First, Curse of Darkness was announced for the PS2 months ago. For PS2 fans, this isn't news. For XBox gamers, this is a pleasant surprise. Second, this is the first Castlevania game to be released on the XBox. It's great for XBox owners that one of the best video game makers (Konami) is bringing one of the longest running and most venerated video game franchises (Castlevania) to their system. I don't own an XBox, and have no intention of purchasing the XBox 360, but it is certainly newsworthy that Konami is testing the waters with what is arguably their top franchise.
flattering comments aside, you're right about the dreamcast. i'm not sure what i remember now..
i chose "versions" because "two! two new games, ah ah ah" doesn't get the sesame-street count count joke accross as well, at least i thought.
i, er, bow to your superior castlevanism.
hey, at least theres one other person that didnt think lament of innocence was that bad. it left a bit wanting and it wasnt the absolute best, but overall it was the first 3d castlevania that at least deserved the title of being called a castlevania game.