Spore on GDCTV
Will Wright's amazing Spore Presentation on "The Future of Content" has been added to the video selections at GDCTV. The streaming video offers up his vision of procedural driven gaming, sandbox entertainment, and a future where gamers own their entertainment experiences.
"You can now access the current GDCTV streaming lecture for 'The Future Of Content' (a brief, free registration process is required if you have not previously registered.)" Nevermind . . .
Anybody registered yet?
Which of the stream formats I hate does it come in?
Oh, well - it'll be fine again tommorrow :)
- barkholt
From the stupid webpage:
BROWSER: Microsoft Internet Explorer 5.0 Service Pack 2 or above, Netscape 7.2+
Seems they are streaming from a cave... it's the year 2005 and they haven't even heard of Firefox yet...
p_samty@yahoo.com
thats all you need, no password required
Where the urine is virtual!
The stream (not the article) has been slashdotted. Check back later.
Derive Politics
I was going to write a quick summary of the video. Fuck that. Watch the video. It's worth it.
Get on it, Slashdot!
Not a Sim fan but this may win me over, I love evolution games as an idea, but they still feel cookie cutter. & they would have to. Spore's system seems to break that. I welcome his ideas of genre hopping and asynchonous content sharing.
I knew the demoscene was gonna get its props some day, I just didn't think it would come from the Sim master. Kudos Will, You can count my money now.
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All spelling mistakes are due to solar flares...honest
Okay, this makes no sense...
I have Slashdot's "Games" Section slashbox on my main account prefs. All the headlines just say my headline reader's banned. Uh, no. I'm not even using one(I doubt the slashbox counts).
Anyone else getting this? Might explain the so-few comments on this story. Nobody can see it unless they directly go to games.slashdot.org.
New! From the makers of the lameness filter!
Just got done watching this, its absolutely amazing. As he goes on and keeps pulling out to the next level of gameplay, I find myself thinking "wow, cool... it'd be cool if you could go further, but I bet it stops here..." Around the local stellar group level, I just stopped thinking and let the drool cup slowly fill up.
The world you experience is only a close approximation of reality.
From a small, single life from oozing out of the primodial soup to visiting (or destroying) other alien species in other galaxies via your UFO. I can't wait for this one!
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Anyone got this in a mpeg yet? All these pauses are getting annoying.
I'm watching this with IE6 but the slides don't seem to be updating. I can only see Will talking. Anyone else got this?
I'm a little surprised that no one has mentioned SimEarth in any of the Spore discussions. Spore really is the grandchild of Wil's earlier efforts in this arena. SimEarth basically was an evolution sim, however you had less direct control over the species but lots of control over the environment. Plate techtonics, ocean currents, etc. could all be adjusted to provide the proper environment for whatever little slime you wanted to cultivate through to sentience. And it's clear that Wil's dream hasn't changed much. Just like in Spore, the obvious goal of SimEarth was to evolve dinosaurs with guns that would eventually rocketship off the planet.
As a sim it was interesting, but you never really felt connected or that you had much control over anything, so it got old fast (at least for me). Spore looks amazing. He's clearly taken all that has happened in computer games over the past 15 years and applied them to his original SimEarth concept and made what looks like the single most amazing sandbox ever...
Katamari Damacy kicked off the procedural leveling genre. Who cares what Will Wright has to say?
I've never really been too big a fan of Wil Wrights games and concepts, but for some reason, Spore most certainly appeals to me...it seems to me the right balance of quirk, gameplay and simulation. But, of course, this is conjecture, as I won't know for sure if I like it or not until I've had my hands on it...but it intrigues me, to say the least. *fingers crossed for it to be worth playing and not just Sims of the Genetic Mess*
"How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
I was very impressed with this concept, or more specifically that someone in the mainstream got it. Proceedural content is the best way to give a massive amount of content to players. In addition to laying that basis, Will realized that player content is just as important.
Leveraging the content created by the players is indeed a very smart move. From the ground up there will be entire universes of content overnight.
What Will missed was the next logical step in this evolution of game design and how this will affect MMOG games.
At the end of the remarkable series of player driven content, he imposes several end games at the highest levels. First Encounter games for the space fairing creations of the player. He quickly listed off several examples of mini-games that players can explore with their final creations.
What would be more impressive and would point to the future direction this technology will advance, is if a similar simple tool system used for creation of your creatures could be used for creating proceedural plots.
In the same way that software can be used to figure out how to make a three legged creation walk, it could also be used to find a way to make a three planet storyline work.
Obviously MMOGs need this technology to actually achieve the next level of play, where players are allowed to create plotlines dynamically for themselves and other players. It's not possible to create unique plots for hundreds of thousands of players from the publisher, nor is it required. Players are more than happy to supply plots themselves and they will be much richers content experiences for having done so.
http://www.gamingsteve.com/
I'm amazed this didn't make it to the main page. I've never seen a game demo as impressive as this. Was completely worth watching the entire video.
Gah. I hate streaming video. Does anybody have a source for this mind blowing video that *won't* stop at the same fricken spot every goddamn time?