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Factor 5 To Be PS3 Exclusive

1up.com is reporting that Rogue Leader and Rogue Squadron developer Factor 5 has signed an exclusivity deal with Sony and the PlayStation 3 console. From the article: "Factor 5 has already played with Microsoft's Xbox 360, but said the PlayStation 3's 3.2GHz Cell chip offered more processing power over the other hardware options. The added power, allowing for a more realistic gaming experience, fueled the company's decision. Factor 5 made no comment on Nintendo's Revolution in the story."

81 comments

  1. Crap! by Anonymous Coward · · Score: 0

    !@$%^!^!%! Does this mean no Rogue Squadron on Revolution? :( Or will Nintendo have to find someone else for the license? I have no idea what the deal was in that particular case. In either case it sucks!

  2. New licenses? by ElVaquero · · Score: 1

    Does this mean that they're going to branch out past Star Wars-related games? Or are we going to see something of a Star Wars exclusivity on the PS3?

    1. Re:New licenses? by boarder8925 · · Score: 1

      Seeing as LucasArts publishes the Star Wars games, I don't think there'd be Star Wars-PS3 exclusivity.

  3. more fuel for the fire by Anonymous Coward · · Score: 0

    I'll go get the marshmallows.

  4. You know... by Lemental · · Score: 0, Flamebait

    for enough money, people will say the damndest things.

  5. Oh crap... by BuddyJesus · · Score: 2, Interesting

    Nintendo just lost another 3rd party developer. Knowing the current 3rd party environment for the Gamecube, and seeing how small it is, we can now see that it's just gotten smaller for the Revolution.
    I guess Nintendo will just need even more 1st and 2nd party games to compensate, although I don't think Rogue Squadron is dead. A PS3 exclusive, but not dead.

    1. Re:Oh crap... by Monkeman · · Score: 0

      What exactly is 2nd party anyway?

    2. Re:Oh crap... by MBCook · · Score: 1
      Here is what is as (as far as I understand):
      • 1st party: Nintendo - The console maker
      • 2nd party: Rare (when Nintendo owned 'em) - A seperate company, published + owned by the console maker
      • 3rd party: EA - No affiliation with the console maker

      If someone knows for sure, please post.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Oh crap... by Anonymous Coward · · Score: 1, Informative

      the 2nd party is you!

    4. Re:Oh crap... by DarKnyht · · Score: 1

      Factor 5 left the Gamecube a while back (about the same time as Silicon Knights), they stated back then they wanted to move on to the next generation consoles. They never were a 2nd party developer, although they were only developing GameCube games they were not owned by Nintendo.

      As for LucasArts, they made Jedi Outcast but failed to make the sequel Jedi Academy for GC. If you look in stores today, you will find Revenge of the Sith games for Xbox and PS2, but the GC version is missing. Essentially they abandoned the console a long time ago too.

      As long as they can hang their deals with Namco, Capcom, EA, Ubisoft, and Sega while gaining the small companies with Revolution, Nintendo should be able to provide more 3rd party games this time around.

      --
      Voting them all out of office, now that's change I can believe in.
    5. Re:Oh crap... by KDR_11k · · Score: 1

      I think second party means partially owned, first party fully owned.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Oh crap... by darthtrevino · · Score: 1

      IN SOVIET RUSSIA there is only one glorious party, and it is ME!

  6. Umm... by Kirsha · · Score: 0, Redundant

    If they confirmed exclusivity for the PS3, then the Revolution is out of the question too, no?

    1. Re:Umm... by Anonymous Coward · · Score: 0

      Brilliant deduction.

  7. Wow. by MBCook · · Score: 4, Interesting
    Well that is quite interesting. I must say I actually thought that Nintendo OWNED them (but I didn't know much about 'em other than what they've done).

    I can understand what they say to a degree. 8 Cell CPUs probably is much more powerful than 3 PPC CPUs. It is pretty obvious there is some pro-Sony bias in that statement (they are overstating it to be dramatic for the announcement).

    That said, I can't WAIT to see what they do. When I saw some of the sequences in Rogue Squadron 2 and 3 on the 'Cube where you had seemingly hundreds of Ties in the sky as you were fighting. Not only did it look amazing (and was it fun), but I couldn't believe they could push the 'Cube to do that. If they can do that with the 'Cube, I can't wait to see what they can make the PS3 do. Should make one hell of a game. How 'bout an update to X-Wing and Tie Fighter? A massivly multiplayer space combat sim using the Star Wars license that also had missions and such, that would be so cool.

    That said, I hope they don't mess it up either. I tried to play through RS 3, but just gave up. The 3rd person levels were just so clunky and the animation and movement was so stiff. It also felt like gravity was 3Gs. It just didn't play right. The space combat is amazing, the 3rd person levels were terrible.

    Still, no matter what all these companies proclaim that their system can do, and no matter what publishers say, there should be some cool looking stuff and some very interesting possiblities appearing on the new consoles. I can't wait to see what Nintendo can do. I'd love to see them make a comeback to number 1 (I kinda doubt it, I love 'em anyway, and they won't go anywhere, but it would be great). Then again, with all this "We'll do everything from play games to watch movies to make toast" stuff, Nintendo has a real chance to use their "We're just about games, great games" stance to take a great lead.

    PS: I've been playing Wario Ware: Twisted!, and the play mechanic is great. They should use gyros in the Revolution's controller. Imagine being able to make quick movements of the controller (physically) and having that translate into movements of a boxer's hands. Shove right side quick, get a right jab. Shove both, it's an uppercut. Pull back for a block, etc. Could be very cool.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Wow. by Hamster+Lover · · Score: 1

      Yeah, a PS3 version of something like the PC games Tie Fighter or Xwing would have me seriously considering buying a PS3 sooner than later.

      I absolutely hated the control setup in RS 2 & 3 though. I was hoping for free form flight like in Jedi: Starfighter, but instead some kiddy controls were instituted.

      I have no doubt there will be many Star Wars games for the next generation hardware, the question is will quality studios like Factor 5 continue where they left off from the GC?

    2. Re:Wow. by MBCook · · Score: 1
      Well, they might just not be on the Revolution, or the games on the Revolution may simply be different (PS3 gets Rogue Squadron, Revolution gets Star Wars Bomber Racers). Maybe they will change it to be exclusive for 1 or 2 years (like Nintendo's deal is now, RS came out for the X-Box and PS2 later).

      I think a better quetion is what will become of Star Wars games. They basically died out (because they were played out) untill Episode 1 showed up. Now with Episode 3 out, they can't keep 'em going for long by rehashing the same old things. They'd have to do more titles like KOTOR (set in the universe, but not on any of the storylines from the movies).

      But that is all moot if another move (either Episode 0, or 10) is made. We'll see, I guess.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Wow. by bluk · · Score: 2, Informative

      I think it's just 1 "Cell" that's in the PS3. There's one PowerPC CPU (no word if dual core or not) and 7 SPUs. Whether or not that's equal to 3 dual core CPUs, no one knows for now. Rumors from developers that have been circulating on game sites say the PS3 theoretically blows any other console out of water, but we shall see.

      I hope Factor5's move to the PS3 goes well for them. They're a great developer. It's a sore sight tho to see a great GameCube developer leave Nintendo.

    4. Re:Wow. by jericho4.0 · · Score: 1

      In the first incarnation (and SIT says this is the first of a family) the cell has only one core. In fact, it's a pretty simple core, something like a G4, but 64 bit.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    5. Re:Wow. by HAKdragon · · Score: 1

      Nintendo's deal is now, RS came out for the X-Box and PS2 later

      None of the Rouge Squadron games game out for Xbox nor PS2.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    6. Re:Wow. by Anonymous Coward · · Score: 0

      Neither did the Rogue Squadron games.

      Seriously, when will you guys understand the difference between an outlaw and the french word for "red"?

    7. Re:Wow. by *weasel · · Score: 1

      No-one goes exclusive to one console without a bucketfull of cash.

      Nothing said by someone on the receiving end of a bucketfull of cash should be taken at face value.

      It's not just exaggeration for dramatic effect at that point - it's toeing the company line.

      --
      // "Can't clowns and pirates just -try- to get along?"
    8. Re:Wow. by Strag · · Score: 1

      As much as I want an updated version of X-Wing and Tie Fighter, I'm not sure a console could really do them justice. They're more simulation games than arcade-style fighters, there were a ton of different keys on the keyboard you were using when playing along with a joystick/gamepad. I just can't see it happening on a console without sacrificing some of the old feel to make it more arcade like.

  8. Rogue Leader for the Gamecube... by Hamster+Lover · · Score: 2, Informative

    Factor 5 produced Rogue Leader: Rogue Squadron II and III for the Gamecube and both were visually stunning. The control scheme was frustrating though and had me wishing for the control setup of Jedi: Starfighter (on the Xbox), which had gameplay similar to Xwing and Tie Fighter for the PC. Graphically, though, Jedi: Starfighter could not compare to Rogue Leader and in the years since Rogue Leader's release I haven't seen any space sim on any console that comes close.

    I've seen what Factor 5 can do with the "limited" Gamecube, so I can only assume the results will be that much more stunning with all the horse power of the PS3.

    1. Re:Rogue Leader for the Gamecube... by waffle+zero · · Score: 1
      Factor 5 produced Rogue Leader: Rogue Squadron II and III for the Gamecube and both were visually stunning.

      I can't wait for the next Hoth level. It will be awesome.

  9. ocean by Anonymous Coward · · Score: 0

    Factor 5 is a pretty good developer, and this is probably a pretty good thing for Sony. To a certain extent I think that this may be a bad move for Factor 5.

    Factor 5 has really became a "known" developer because they were producing technically impressive, above average, games on a platform that didn't have too many games to choose from (that is they're a big fish in a small pond). If Sony continues to hold onto third parties then they will have to go against a lot of developers that are several times their size, that can produce above agerage technically impressive games (they will be an average fish in a very large ocean).

  10. It's all about the Revolution by MobiusX · · Score: 2, Funny

    This is part of Nintendo's R3v0luti0nZ. I can see the future slogan:

    "Games for the Nintendo only by Nintendo. Can you feel the Revolution?"

    1. Re:It's all about the Revolution by Anonymous Coward · · Score: 0

      Nintendo has been trying to attract new developers by offering something different than simply boosting the raw performance of their systems. Now if they can attract developers with an inovative interface, like the DS is really starting to do, then by the end of the next generation Nintendo could potentially have tons of third party exclusive games.

  11. Turrican by IIDX · · Score: 0

    Maybe we'll have turrican on the PS3 now.

  12. Does this mean Turrican 4 or Thornado by Bustbang · · Score: 1

    Will finally come out after 10 freakin years? One of the reasons I bought a n64 was for Thornado. Factor 5 even released a Chris Hulsbeck mp3 track for the game on IGN. I'm really getting fed up waiting for a next generation multiplayer Turrican. I've so wanted to kick the Machine's anus in 3D. I just hope Factor 5 isn't put on SWROTSD (Star Wars Revenge of the Sith duty)for the PS3.

    1. Re:Does this mean Turrican 4 or Thornado by Psykus · · Score: 1

      Thornado was cancelled long ago. I was looking forward to it too.

  13. Yeah right by TheHans · · Score: 1

    They signed an exclusivity deal because the PS3 hardware is better. Money played no part in the decision.

    1. Re:Yeah right by FLAGGR · · Score: 1

      So wait, instead of reaching out to the market of three consoles, theyre going to put all their eggs in one basket because the one basket has a few extra ribbons?

    2. Re:Yeah right by KDR_11k · · Score: 1

      They signed the deal for money, if they developed for the PS3 because they liked it they wouldn't need a contract.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. I, for one,... by Senjutsu · · Score: 4, Funny

    am looking forward to the innovative new gameplay they will bring to the PS3. Innovative gameplay such as taking part in the defense of Hoth for the 18,647th time, or assaulting the Death Star for the 7,344th time.

    1. Re:I, for one,... by MilenCent · · Score: 1

      Amen. There's only so many Ultimate Star Wars games you can make.

      Personally, I lost interest back when the first GC game was released -- I got it, but never picked up the second.

  15. Read the quotes from factor 5 by Anonymous Coward · · Score: 1, Interesting

    The "limited" Gamecube is the second most powerful console out. Plus I am pretty sure that Factor 5 lost their star wars game license. This is really a non story. Some company that put out 2 games in 3 years, that has lost it's major license and is now been mis-quoted.
    Also the way that it's reported is shocking, they never said that the PS3 was best thing out there. Damn fanboy media.
    "I was shocked by how powerful the new consoles are," Julian Eggebrecht

  16. exclusives are good for hardcore gamers by pocopoco · · Score: 1

    I know people always whine about exclusives, but I'm starting to think they are a good thing for hardcore players. I'm probably going to own 2 out of 3 next gen. consoles at the minimum so I don't lose very many games. In return the games get customized for one particular console instead of wasting the developers time getting it to run on all of them.

    Xbox 360 has hardware support for procedural synthesis going on and PS3 has all those SPEs to schedule. Games that push the edge will make use of these instead of just targeting PPC architecture in general.

    1. Re:exclusives are good for hardcore gamers by Anonymous Coward · · Score: 0

      "Xbox 360 has hardware support for procedural synthesis going on"

      What is hilarious about that article is just how damning it is to anyone who knows anything about console hardware.

      Games have been using "procedural synthesis" as long as there has been ram to "procedurally synthesize" into. If that is supposed to be the 'big thing' for the xbox 360, the machine has got to be even more lackluster than the E3 demo indicated.

      The article reminds me of events where they want to give everyone a prize, so everyone can feel like a winner. The xbox is clearly getting the "most spirit" award that is given to the retarded kid.

    2. Re:exclusives are good for hardcore gamers by Anonymous Coward · · Score: 0

      OK, rephrase that to "more advanced hardware support for procedural synthesis than any processors before it". Seriously, I don't see how you can argue with the new cache manipulations they have added. It seems like without these the generated data would have to go through system ram instead of directly to the GPU's ram, which would definitely be inferior.

    3. Re:exclusives are good for hardcore gamers by Anonymous Coward · · Score: 0

      Hey genius, why don't you wait until you actually see the finished version before making a judgment?

      God damn it I hate this shit. We have really no basis to make any conclusions about the actual performance of the upcoming consoles, yet everyone's already picked which console they will defend to the death. Processor specs don't really mean anything. These processors won't be running benchmarks stored in their caches, they'll be running actual games.

      A system is only as fast as its slowest component. This is apparent to anyone who's studied chemistry as the rate of a reaction is governed entirely by its slowest step. For computers, these slowest steps are generally referred to as bottlenecks, and in recent years, the times when the processor is a bottleneck have been increasingly seldom.

  17. Not surprising. by Grey+Ninja · · Score: 3, Insightful

    Factor 5 has historically gravitated towards the console with the highest specs. They are a very technologically oriented company, and their previous choices of platform has always been the one with the best technology. SNES, N64, and GCN.

    SNES because it had great music capability, and high colour depth. It was a little slower than the Genesis, but more capable in other ways. It resulted in a better LOOKING picture than the Genesis.

    N64 because it was quite obviously more powerful than the PSX in every way. End of story.

    GCN because it's the most technologically powerful console of this generation. (Xbox fans, if you want to dispute this, please provide evidence beyond clock speeds (and an explanation of unified memory, and why it doesn't hinder Xbox's performance). And perhaps an actual Xbox game that provides better graphics (polys, effects, AI) than Rogue Squadron III).

    1. Re:Not surprising. by Anonymous Coward · · Score: 0

      "GCN because it's the most technologically powerful console of this generation"

      Yep. Although the PS2 does kick the shit out of the Dolphin in fp.

      Which makes it hilarious and sad to listen to the little xbox fanboys screaming about the xbox being 'teh most powerful!!!'

      "and an explanation of unified memory, and why it doesn't hinder Xbox's performance"

      Xbox unified memory or as it's better know among console developers: "Hey! My demo code is running a tenth the speed when running along with real game memory traffic!" memory architecture...

    2. Re:Not surprising. by Phudman · · Score: 1

      Actually they worked on the other consoles too. Like Mega Turrican on the Genesis/Mega Drive, and BallBlazer Champions and Star Wars Rebel Assault 2 on the Playstation. Why did they quit making Turrican games anyways?

    3. Re:Not surprising. by NanoGator · · Score: 2, Insightful

      "SNES because it had great music capability, and high colour depth. It was a little slower than the Genesis, but more capable in other ways. It resulted in a better LOOKING picture than the Genesis."

      It's sort of like comparing a 300 mhz PC with a 3DFX card to a 600mhz PC running games only in software mode.

      "Xbox fans, if you want to dispute this, please provide evidence beyond clock speeds"

      I'm a Nintendo zealot. To me, Nintendo can do no wrong. However, the graphics on the XBOX are often better than they are on the GameCube. The XBOX tends to do more shadow work than the GameCube.

      This isn't to say that the GameCube couldn't pull the same effects off, but the fact that game developers aren't taking advantage of it makes the spec discussion pretty academic.

      In defense of the GameCube, it also came out $100 cheaper than the XBOX did without being sold at a loss. Go Nintendo.

      --
      "Derp de derp."
    4. Re:Not surprising. by bVork · · Score: 1

      As I recall, the rights to Turrican lie with the publisher, Rainbow Arts, and not with Factor-5. Rainbow Arts is now known as THQ. One of the few good things THQ has done is allow fanmade Turrican games as long as there is no profit being made.

      By the way, Mega Turrican (which was ported back to Amiga to become Turrican 3) is much better than the two SNES Turrican games.

    5. Re:Not surprising. by Grey+Ninja · · Score: 1

      I'm a Nintendo zealot. To me, Nintendo can do no wrong. However, the graphics on the XBOX are often better than they are on the GameCube. The XBOX tends to do more shadow work than the GameCube.

      Yeah, that's more of what I was getting at. Xbox has built in pixel shaders, while GameCube has roll your own. Pretty much any game possible on GameCube is also possible on Xbox. But the reverse is also true.

      If you want to see nice shadowing though, try playing Rogue Squadron III. It's one of the few console games out there with self-shadowing. (An object may cast a shadow on itself). Resident Evil 4 actually licensed part of the lighting engine from Factor 5 for the diffuse lighting effects in the game.

    6. Re:Not surprising. by fyrewulff · · Score: 1

      Starfox Adventures also had some pretty good self-lighting. The first boss fight against the lizard.... thingy still holds up to Halo 2's (but not quite RE4's) graphics

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    7. Re:Not surprising. by 0kComputer · · Score: 1

      GCN because it's the most technologically powerful console of this generation. (Xbox fans, if you want to dispute this, please provide evidence beyond clock speeds (and an explanation of unified memory, and why it doesn't hinder Xbox's performance). And perhaps an actual Xbox game that provides better graphics (polys, effects, AI) than Rogue Squadron III).

      Dude, you really think the GC is more powerfull than the XBox? Wow. Ok you want a game? Try out Splinter Cell Chaos theory. The XBox version blows away the ports.

      --
      Top 10 Reasons To Procrastinate
      10.
    8. Re:Not surprising. by KDR_11k · · Score: 1

      That's because the ports are badly done, they weren't even made by the same team.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Not surprising. by Grey+Ninja · · Score: 1

      Splinter Cell: Chaos Theory does not outdo Rogue Squadron 3 (which is what I asked for). And the GameCube port is probably ported up from the PS2 port, which I believe is common practice from Ubisoft. Comparing shitty ports is not what I meant.

      I could be wrong on Splinter Cell though. It's not a game I like in the least. But at any rate, I know that it most certainly is not more technologically advanced than RS3.

  18. Losing 2nd / 3rd party is Dangerous for Nintendo by LordZardoz · · Score: 1

    Nintendo already has problems getting 3rd party games onto their platforms. Especially 3rd party exclusive games.

    This particular loss is not a fatal one, but they cannot afford to lose 3rd party support. Its hard to convince retailers to give you shelf space if you cannot guarantee them something worth selling.

    END COMMUNICATION

  19. Just The First Of Many Developers Dumping The 360 by Anonymous Coward · · Score: 0

    Developers are getting a shock just how weak and difficult to program the 360 is. The difficulty programming the 360 compared to PS3 and Revolution is going to make it difficult for MS to even retain the existing xbox developers, and forget about the mainline PS2 and GameCube developers doing anything but ports to the 360.

    MS seems to be in full scale damage control mode right now as developers start to abandon the platform. I guess developers abandoning the platform isn't too big a deal though since there seems to be a fairly large group of people willing just play Halo games.

  20. It's all just marketing... by Oldest+European · · Score: 1

    In a few days we will hear another 3rd party developer say exactly the same, but that time in favour of the Xbox 360.

    I think one has to wait till the new gaming platforms hit the shops before one can tell if they are worth their money or not.

    And who knows, maybe Nintendo's Revolution will actually be that outstanding that they will dominate the next generation of gaming consoles.

    Anyway, there are still lots of titles coming out for this generations gaming consoles that I don't think I will buy a new system before 2007 - and at that time prices will have dropped and it will be clear which console has what to offer and is worth its money.

  21. Re:Just The First Of Many Developers Dumping The 3 by FLAGGR · · Score: 2, Funny

    Cell is harder to develop for fool, you have no idea what your talking about.

  22. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 1, Insightful

    "Cell is harder to develop"

    Bzzztt!

    The 360 is turning out to be a nightmare to code for. Being stuck with DirectX and a multi-threaded environment is a fucking disaster. I don't even want to think what it's going to be like when, maybe even if, the real 360 dev hardware arrives. Hand tuning code for three in order cores. Yeeech!

    Cell is j u s t f u c k i n g a m a z i n g. I doubt Factor 5 will be the only console developer to come right out and say they are not even going to bother with the 360 difficult to program, weak, and tiny installed base compared to the PS3 which is a fucking dream come true for any graphics coder combined with the enormous installed base that will be out there over the next five years.

    It is funny as hell watching the entire Dreamcast/Xbox/x86 fanboy community collectively wet their pants over the PS3. It can't really be that good...

    Oh god, it is...

  23. Is this a joke? by LWATCDR · · Score: 1

    I mean do you have a cell development system?
    How about a 360 Development system with actual 360 hardware?
    If you do please share.
    If not HOW THE HECK DO YOU KNOW?

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Is this a joke? by nytes · · Score: 1

      My guess is it this guy. Seems to have the same personality (13 yr old fanboy).

      --
      -- I have monkeys in my pants.
  24. Re:Just The First Of Many Developers Dumping The 3 by FLAGGR · · Score: 1

    And the Cell has 8 cores doesn't it? (1 main + 7 vector) something like that. Cell is a completly new architecture. Sure its PPC like the 360 at its core, but its still a whole new arch. Have you ever programmed before? DirectX is *easy* to program for, super easy (Althout i Use linux/OSX so I never use dx) Hand tuning code for three cores? You obviously don't know what hell PS* development is. the PS1 PS2 and PSP have all required so much assembly coding, their devtools are shit (and theyre are using the same (modified obviously) toolset for the PS3. Oh and what do you mean when the real x360 dev hardware arrives? Developers got their devkits A LONG time ago (PowerMac G5's) what about PS3? The nvidia graphics chip isn't even finished yet, so devs have to guess when theyre coding (or do it all on Cell, which the demos were)

    Don't post a bunch of fanboy crap when you obviously have no clue what your talking about.

  25. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    send us another insider hit man.. i am adicted to your news letter...

    please these major sites are not providing the information fast enough or in much detail. If you are a developer with on or all of the SDKs slip us some naked details of these things...

  26. Re:Just The First Of Many Developers Dumping The 3 by NanoGator · · Score: 1

    " I doubt Factor 5 will be the only console developer to come right out and say they are not even going to bother with the 360 difficult to program,"

    It'd be interesting to see developers that don't have an exclusive arrangement with Sony say that.

    "It can't really be that good..."

    Given Sony's boasts in the past and the fact that we've seen little video actually rendered on the hardware, skepticism is warranted.

    --
    "Derp de derp."
  27. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    Boggle, I guess there really are retards who get their entire console news from www.teamxbox.com.

    Sad.

  28. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    Sony's boasts???

    Wait, let me guess clown...

    The bogus "Toy Story" claim made by some reporter that dimwits like you just love to latch on to and parrot.

    Or maybe it's the PS2's floating point performance being high enough to be classified as a super computer.

    Poor little Sony, their 'hype' isn't fooling smart guys like you...

    BTW, I can't seem to find any of those 100-125 million poly/sec games on the store shelves that Microsoft claimed the xbox could pump out...got any recommendations?

  29. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    "Boggle, I guess there really are retards who get their entire console news from www.teamxbox.com.

    Sad." ...just like how there are some who are willing to suck the cum straight from Kaz's mouth...

  30. Re:Just The First Of Many Developers Dumping The 3 by NanoGator · · Score: 1

    "Poor little Sony, their 'hype' isn't fooling smart guys like you..."

    Yeah, the games just didn't live up to their claims.

    "BTW, I can't seem to find any of those 100-125 million poly/sec games on the store shelves that Microsoft claimed the xbox could pump out...got any recommendations?"

    That's an interesting rebuttal. (That's what I would have said if I said MS wasn't guilty of it.)

    --
    "Derp de derp."
  31. Re:Just The First Of Many Developers Dumping The 3 by jericho4.0 · · Score: 1
    The PS3 standards include Cg, COLLADA, OpenGL ES and OpenMAX. Sound familiar, linux/OSX programmer? The posted linux patches and libraries indicate to me that the Playstation will be reasonably easy to develop for. It is certainly not like other multicore designs. See this patch, for instance. The SPUs are represented as directories, with files in the dir representing functions of the SPU. (this might have little to do with the PS3, but it does serve to show the cells asymmetrical nature)

    The 360's OS is a port of the original OS, which is a port of the windows kernel. ('port' doesn't fully describe it, but the heritage is there). That alone indicates that developing for the 360 might be complicated.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  32. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    I think the real problem with the 360 is it basically direct-x thrown on top of a multi-core chip.

    If you ignore PS3 ports, the bulk of the 360 developers are going to be pc development houses with no experience writing concurrent game engines like console developer house are used to. There are most likely going to be a lot of stuff that is just naive direct-x coders splitting things up into render thread, sound thread and so on. I wouldn't be shocked to see a lot of the 360 performing below today's desktop machines.

    From the info on the Sony PS3 dev tools and API, it looks like they have really tackled multi-core programming and are going to make PS3 development incredibly easy.

  33. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    Not according to developers.

  34. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    Except it's Nintendo that they just dumped, not Microsoft. All we know is that they'd toyed with the idea of X-Box development and then decided on the PS3. On the other hand, they've released two decent third party games for the Gamecube, meaning that they make up a significant part of the 3rd party library actually worth playing on it. Worse news for Nintendo than for MS.

  35. Sony hype by Anonymous Coward · · Score: 0

    It's funny that they have never made a game for the XBOX, in fact, they were Nintendo exclusive - but the story is written like Sony stole them away from Microsoft.

    This is PR hype, but the fact of the matter is that Microsoft probably pinched the better ex-Nintendo developers from last generation. We all know they picked up Rare but they also have Silicon Knights signed up for some exclusive games.

  36. Did they make a game not based on SW recently? by Anonymous Coward · · Score: 0

    They've been releasing the same game three time. Something tells me we're only going to see more Rogue Squadron sequels on PS3.
    Did anyone watch the video where this guy from silicon knights explains why they broke the second party contract with Nintendo? I have a feeling there is more to it then he says. I expect it is something similar to RARE, that Nintendo didn't want to buy and Microsoft paid a ridiculously high amount of money for. I think by now we've seen how much value they actually are for Microsoft. Let's see what Factor 5 and Silicon Knights do independently of Nintendo. Grabbed by the Squadrons or Too Ghoulies?

    1. Re:Did they make a game not based on SW recently? by edwdig · · Score: 1

      It's not that hard to see why Silicon Knights and Nintendo split up. What I find questionable is why they ever partnered in the first place.

      Play through Eternal Darkness and then read some interviews with the head of Silicon Knights, Dennis Dyack. Their philosophy is "Games are all about story, followed by graphics. Oh yeah, there should be a little gameplay in there too." Nintendo's philosophy is more like "Let's start with really good gameplay, then add whatever graphics are appropriate. If we need a story, we'll throw on one no more complex than is necessary."

      I really don't understand why Nintendo was ever interested in Silicon Knights, as their approach to games was just entirely contradictory to Nintendo's.

  37. Re:Just The First Of Many Developers Dumping The 3 by drewmca · · Score: 1

    What console were these "console developer houses" developing for, where they received their "experience writing concurrent game engines"?

  38. Re:Just The First Of Many Developers Dumping The 3 by Anonymous Coward · · Score: 0

    Are you really so fucking clueless of console hardware to ask such an inane question...

    I could understand if your everyday windows fanboy didn't have much knowledge about specialized game hardware outside of home computers and consoles.

    Yes, us console/arcade engineers have been writing 'teh scary parallel/multi-threaded engines' for a long,long time.

    It is hilarious to watch the dimwits in the tiny x86 game market wetting their pants over this 'industry shift towards parallelism'

  39. Re:Just The First Of Many Developers Dumping The 3 by drewmca · · Score: 1

    You rock, dude. Seriously. Hard. Which console again, tiger? Hold on a second, let me get that Windows buttplug out of my ass, then I can listen better.

  40. star wars for revolution not ruled out by evviva · · Score: 1

    while I certainly not give a damn about star wars games in general, it must be pointed out that factor 5 HASN'T the exclusive rights on star wars or the rogue squadron/leader series. lucasarts do, factor 5 were just contracted to do the job since they're pretty good programmers. personally I'd gladly wait for another turrican title instead of more starwars shooters. hell, a good turrican done like a god of war wouldn't be bad. anyway, if lucasarts still feels that nintendo will have to have its share of exclusive star wars titles, factor 5's jump shouldn't give them much to think about.

  41. Re:Just The First Of Many Developers Dumping The 3 by Winterblink · · Score: 1

    MS seems to be in full scale damage control mode right now as developers start to abandon the platform.

    Not that I love Microsoft, nor do I have plans to buy a 360 at all, but back your statement up with some facts, please. Last I or anyone else heard, there were some pretty major developers working for games on the 360.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  42. Warning: off-topic by aftk2 · · Score: 3, Interesting

    Why is it that the URL games.slashdot.org can turn even the most seasoned, brilliant Slashdot poster (yeah, I know - there are a few of them, though) into a drooling idiot?

    YRO: You know, I'm not a lawyer, but in my experience, I've found the following to be true...
    Games: J00 sUx0r.

    Apple: What Apple is trying to do isn't worry about existing markets, inasmuch as they're trying to create new ones. It's not that they're not interested in a video store, they just want to do one right, when the market can really support it.
    Games: u r a console lamer.

    Hardware: In order to properly evaluate the Intel 80333 technology, we need a sketched comparison of its core engine (a LUT-based byte-wide Galois Field multiplier) with a corresponding XOR accumulator. For our purposes, it suffices to sketch an individual unit on the transistor level, analyze the transistor behavior by cycles, and summarize the resource requirements of each.
    Games: with xbox 360 m$ is dead lol devlopers r jumping ship ps3 0wns@#

    I mean, is it something about the purple chrome? I'm thinking that has to be it. You know, people spend a lot of time lamenting about the state of games journalism, but look around: this is the audience. It makes IGN sound like Gravity's Fucking Rainbow.

    That is all.

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
  43. Nintendo Revolution? by whib · · Score: 1
    Bad Name. Has anyone seen Matrix Revolutions? At this point, does "revolution" bring any positive image to those of us who spend that much time in front of a screen?

    For me, the term "Revolution(s)" now conjures a root of that word... Revolt .... or more specifically ... revolting.

    --
    -- www.WhereHaveIBeen.com
  44. Nope, doesn't sound like hype at all by elrous0 · · Score: 1
    "Factor 5 has already played with Microsoft's Xbox 360, but said the PlayStation 3's 3.2GHz Cell chip offered more processing power over the other hardware options. The added power, allowing for a more realistic gaming experience, fueled the company's decision."

    "...and we're not just saying that because they paid us lots of money."

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.