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Gaming In the Classroom

The Guardian Online has a story describing one reporter's goal to see what role games can play in educational situations. Essentially, he found games being used in many places. The major frustration, in fact, with the games was that they couldn't be used to put forward an educator's goals as often as they would have liked. From the article: "As he says, Sim City has its biases. 'It is geared to traffic and subways. But if it was open source, you could build a model more geared to pedestrians and sidewalks, the urban model advanced by Jane Jacobs, and teach her theories with it.'"

36 comments

  1. Open Source Sim City? by nocomment · · Score: 2, Informative
    --
    /* oops I accidentally made a comment, sorry */
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    1. Re:Open Source Sim City? by Anonymous Coward · · Score: 0

      What's more lincity is looking fantasically good these days. Hopefully someone will find some up to date screenshots of it.

    2. Re:Open Source Sim City? by simcop2387 · · Score: 1

      or even Lincity-ng, they just had a release not to long ago, coming along great.
      http://lincity-ng.berlios.de/

    3. Re:Open Source Sim City? by paulius_g · · Score: 1

      Well, how about the graphics in the latest version of SimCity?

      LinCity looks like SimCity classic... Where you can view everything from the sky, not even at an angle!

      Now, compare that to the latest SimCity 4! Now that's what I call candy for the eyes.

    4. Re:Open Source Sim City? by FusionDragon2099 · · Score: 1

      Yeah, except Simcity 4 was mostly unplayable.

  2. Um... by yotto · · Score: 1

    So, if you tweak the simulation to produce the results you want it to produce, this is better how?

    1. Re:Um... by amliebsch · · Score: 1

      It makes indoctrination of Proper Opinions much, much simpler.

      --
      If you don't know where you are going, you will wind up somewhere else.
    2. Re:Um... by robbkidd · · Score: 1
      So, if you tweak the simulation to produce the results you want it to produce, this is better how?

      The models would demonstrate the theories thus possibly providing a clearer explanation of the theory. It would be up to the instructor and the class to argue which model most accurately resembles reality.

      And the students get the added benefit of learning that "he who frames the argument, wins it" or as I recently heard it phrased, "control the givens, win the argument."

  3. Yes! by Anonymous Coward · · Score: 0

    What America needs is more computers in the classroom! We need more videogames! If a few textbooks have to be pitched and music programs axed, so be it. Nothing will prepare our youth for the promise of tomorrow like pointing-and-clicking their way to intelligence and wisdom!

  4. Why? by Leiterfluid · · Score: 1

    Why does it have to be open source? Why can't you build a new sim game from the ground up that has all of the features you want or need?

    1. Re:Why? by N3Roaster · · Score: 1

      Having an educator build new sim games from the ground up, particularly something with the complexity of even early versions of Sim City, really isn't practical. The Maxis people did a lot of work to figure out what mistakes to avoid in order to get something that's even playable, but your typical K-12 educator, even one who knows how to program interactive apps, just doesn't have the time to do it.

      Tweaking an open source sim game likewise isn't all that practical. How many Social Studies teachers out there would be able to slog through the code and figure out what changes to make to get the desired results? I suppose it only takes one to do it once and spread the news to other teachers, but still...

      On the other hand, modifications to these sim games (free or proprietary) that would allow end users to alter certain aspects of the model, that would be awesome.

      --
      Remember RFC 873!
    2. Re:Why? by jupitersangel · · Score: 1

      I think this is the key point, it has to be immediately useable by those who may not be super-techy (ie: aforementioned Social Studies teacher).

  5. FTFA: by amliebsch · · Score: 1
    "The New York-based company Tabula Digita is making a 3D game to teach algebra...

    Escape from Castle Algebra? Unreal Number Munchers Tournament III? GTA: Mathmagic Land?

    --
    If you don't know where you are going, you will wind up somewhere else.
    1. Re:FTFA: by Leiterfluid · · Score: 1

      Do you remember Typing of the Dead? Better than Mavis Beacon any day!

    2. Re:FTFA: by mykingdomforahorse · · Score: 1

      GTA Mathmagic land would be the best game ever. I'm tripping out just thinking about it.

  6. Yes, you too... by Wampus+Aurelius · · Score: 1

    ...can become a city planner by playing Sim City.

  7. Gaming in the Classroom by jeremy_dot · · Score: 1

    I must preface this by saying I am in high school. I am a graduating senior, and will be attending a good school next year. In my experience, gaming in the classroom has been very effective, though it is entirely based on the quality of the gaming. Here are two examples (both of which I worked on, so this is a shameless plug).

    1. EscalationSim - This is a Vietnam war simulation game, or more an interactive interface. However, it allows students to choose their actions and see the reactions in the Vietnam war. I administer this at the moment. From the students I have asked regarding it, they have all been very fond of it and preferred it to lectures, homework, and essays. Beyond this, a good portion of the students (those that accept that school can be fun on occasions) truly had a good time with the game.

    2. Industrial Revolution - The game was simple, it was essentially a test on the Industrial Revolution. However, again, the students I spoke with preferred this game (shorthand is IndRev) over some of the other activities of the class. This game won Kevin O'Reilly, the teacher of it, the NASDAQ national teaching award of economics (the link, as the IndRev game isn't available online).

    In both of these cases, the students preferred the games to the other options. However, I must say this. The quality of the game is important (it must be reasonably designed and accessible), the students must be willing to learn and not just have fun or ignore the game altogether, and the teacher must have a passion for learning (as should be the case in any classroom).

    1. Re:Gaming in the Classroom by Anonymous Coward · · Score: 0

      1. EscalationSim - This is a Vietnam war simulation game, or more an interactive interface. However, it allows students to choose their actions and see the reactions in the Vietnam war.

      Can you blow Hanoi Jane away with a rail gun as she smiles for the Vietnamese camera?

    2. Re:Gaming in the Classroom by porcupine8 · · Score: 1
      They preferred the games to traditional instruction - but did they meet the intended learning objectives?

      (This is an honest question. I just got a master's in education and plan to design educational toys in the future - I have a vested interest in knowing whether it worked in your case!)

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    3. Re:Gaming in the Classroom by zicherd · · Score: 1

      There is only so far that gaming can go on their own to keep kids using what they learn. Teachers do not have the time to be concerned about games when they are getting pressed to meet academic goals that are unreachable with the idiots that are in schools. THe middle school my son goes to purposely teaches only what is necessary to meet the lowest acceptable level for Math for the state because most of the students could not pass anything higher and the teacher may need to work harder to teach it. Back on subject...Games can be education if the parents are also involved. I place CC Generals with my son and teach him how to work together and develop tactics. Since I have my own computer room for the kids that has 4 computers in there he brings over friends and they develop alliances and communicate both verbally and non-verbal using the computer and pen and paper (if they want to be discreet) to team up against opponents. Things like this also got my son into history because much of our history is based on wars of some sort. He wants to know why China is considered a bad guy in the game. Now he is searching out those answers and reports back to me when he has exciting news. Parents must be involved, and unfortunately some parents can not help because of time, money or lack of ability. My wife could never do what I do with him on the computer. My son definately would choose a computer to reading a book. So now he is reading HTML instead of ink-on-paper.

  8. gameplay or education, pick one by cowscows · · Score: 1

    The problem is that you usually have to choose between better gameplay, or a more factual interpretation. This is going to always be the case in any sort of game, because the real world is complicated and has a lot of difficult problems.

    Simcity has its biases because there's only so much time to program, only so much computing power to simulate stuff, and only so much complexity that a player can deal with and still have any fun.

    I think there's more of a difference between a "game" and a "simulator" than most people realize. If you play a good simulator like you would a game, it's probably not going to go so well. If you play a simulator like it was real life, you'll end up with better results, but it probably will be less fun. Granted, there are people who really enjoy firing up MS Flight Simulator and trying to do a real accurate flight down the east coast. But that's really a different case than a game.

    A really accurate version of sim city wouldn't be much fun. Getting things done in cities is a slow and political process, full of frustration and wasted time. Not a recipe for a fun or successful game. If you want something that accurately simulates pedestrian flow through urban spaces, you're going to need some custom software, and it's not going to be as easy as tweaking some existing game.

    --

    One time I threw a brick at a duck.

    1. Re:gameplay or education, pick one by xenocide2 · · Score: 1

      That's not entirely true, it's just that educators and computer programming have basically been sitting at different lunch tables for the past decade.

      Games are great at making drills bearable. Drills are a valid part of an education, just ask your math teacher. Problem is that it becomes much more difficult to use computer programs to teach at higher levels of thinking. There's a hierarchy of learning I've seen that's probably pretty accurate, and what it basically says is that drills are the lowest form of education and that creating and evaluating creations are the most complex forms of learning. Most simulation games stop short of true creation and let you adjust certain variables on, say, a water bottle rocket.

      I think there's a limit to what games can accomplish. At this point, I doubt we'll ever see a game that challenges you to come up with a funny story, or other writing tasks. Games might be better suited to deterministic subjects like math and science than the humanities.

      And I don't think that most of your teachers have the time or patience to learn how to modify LinCity to better represent pedestrian traffic. At best, it's a challenge for them to integrate existing games into their cirriculum. Maybe this is because the games are crappy, or aren't customizable enough, but maybe it's because learning isn't a competition.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  9. A key quote: by porcupine8 · · Score: 1
    Gee says this only works "when the curriculum into which the game is built is a good one. Games, like textbooks, do nothing or less than nothing when they are not used well."

    Although the article uses this only talking about the use of commercial games in the classroom, it's every bit as true about games designed to be educational.

    And it's not just the curriculum - it's the teacher as well. A kid can play SimCity for weeks, but at the end of it not be able to verbalize in any constructive way what he learned, even if he has learned something. Teachers need to be able to integrate the games (or any other technology) into everything else they're doing so that students are not just learning, but are aware of their learning.

    One of the largest gripes by teachers when it comes to technology in the classroom is a lack of training on how to integrate it into their teaching. They often get basic training on how to use a program, then are left on their own to figure out what to do with it.

    I've seen the results when teachers do get intensive, long-term training on technology integration, not just technology use, and it's pretty cool. I've seen teachers who used Excel and Acrobat to create their own interactive games that furthered their learning objectives. (Which solves some of the problem this article is talking about.) They were doing stuff with those programs that I didn't even know was possible.

    But it takes training - dedicated, regular, ongoing training, not just one seminar a year on the basics of using the program.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  10. Best. Classrom. Game. Ever. by kaptron · · Score: 1

    Oregon Trail!
    How that game managed to dominate the classroom scene of the 80's, from green/black Apple IIe to full-color Mac, I will never know. Maybe it's because there was nothing like the thrill of getting to shoot some buffalo during computer lab. Did anyone ever actually beat that game? I'm pretty sure my family always drowned/died of syphillis/got eaten by cannibals/however you died in that game. Maybe it was just my impatient, sadistic childhood nature because I'd always tell the horses to try and wade through the river and they usually couldn't. Stupid horses.

    1. Re:Best. Classrom. Game. Ever. by Monkeman · · Score: 0

      Apparently Oregon Trail didn't help your spelling much. That, or you're emulating an obscure 8-bit system called Class.

    2. Re:Best. Classrom. Game. Ever. by kaptron · · Score: 1

      Oregon Trail taught me as much about spelling as Grand Theft Auto taught me about knitting.

    3. Re:Best. Classrom. Game. Ever. by bluGill · · Score: 1

      I don't think you could win the apple II version. However the IIgs version was trivial to win, even on hard. (though at the end of winning I noticed that I crossed the mountains in January - in other words I won because the game was nothing close to realistic)

    4. Re:Best. Classrom. Game. Ever. by earthbound+kid · · Score: 1

      Oregon Trail taught me a lot of valuable historical information-- such as when to ford rivers, that bankers are more likely to survive the trek out west, that shooting buffalo is fun but you can only use the first hundred pounds of meat, and that dysentery is another word for diarrhea. This information that I use in my job, everyday without exception, and it's what's given me the edge to get to the top of my profession.

      What's my job, you ask?

      I'm bat shit insane.

  11. The one and only. by Monkeman · · Score: 0

    Reading comprehension? Spelling? Vocabulary? Analytical skills? Fun?

    Text adventures.

  12. List of Games w/ educational value by iridium_ionizer · · Score: 1

    Here is a list of games that I compiled from a previous and very exaustive slashdot discussion thought were educational. I haven't played most of them, so some may have more educational merit than others. Sim City Sim Ant* Sim Tower Sim Farm Sim Earth** Sim Safari The Incredible Machine Contraptions Chromatron (puzzle) Enigmo [pangeasoft.net]* Zoo Tycoon Roller Coaster Tycoon Transport Tycoon w/ [ttdpatch.net]** Railroad Tycoon Test Drive Celestia [shatters.net]* Noctis [anywherebb.com] Orbit [head-crash.com]* Orbiter [ucl.ac.uk]** FlightGear [flightgear.org]* Also [tucows.com] and [freshmeat.net] Sobokan Oregon Trail Core Wars (robot program) Mindrover (robot program) Bridge Builder/Pontifex or Bridge Construction Set** Creatures Civilization 3** Tranquility Polygon Worlds [polygonworlds.com] Planet's Orbits [alcyone.de] Partiview [haydenplanetarium.org] Tuxtype [sourceforge.net] Droid Battles [bluefire.nu] MahJong [stevens-bradfield.com] Settlers of Catan [sourceforge.net] [settlers3d.net] JTEG [sourceforge.net] Tetrinet [tetrinet.org] Armagetron [sourceforge.net] Search and Rescue [twu.net] Astrobattle [astrobattle.com] Tower Toppler [sourceforge.net] MyLink [as-netz.de] Airstrike [icculus.org] XRick [bigorno.net] Vegastrike [sourceforge.net] Stoned [cute-ninjas.com] (curling simulation) CarWorld [sourceforge.net] Cannon Smash [sourceforge.net] (virtual Table tennis) Sentry [eicart.free.fr] Noiz2sa [asahi-net.or.jp] rRootage [asahi-net.or.jp] PowerManga [linux.tlk.fr] Spheres of Chaos [streamerp2p.com] Warblade [warblade.as] Epiar [epiar.net] Nethack [nethack.org]** Wall Street Raider WordWars [gamethoughts.com] West Point Bridge Design [usma.edu] Life & Death II: The Brain [mobygames.com] Live For Speed [liveforspeed.net]* Trucks [jet.ro] Alice [alice.org] Physicus [viva-media.com]** Chemicus Frozen Bubble (old C64 titles) Raft Away River (old C64 titles) Sheepdog Trails (old C64 titles) Rocky's Boots (old C64 titles) Goldfields (old C64 titles) The Journey to Wild Divine CyberLearning Technology (for ADD) [www.selfesteemgames.mcgill.ca/] Ben's Game [www.makewish.org/ben/] FloodRanger** Real Lives 2004** Superpower 2** Making History [muzzylane.com]** Crusader Kings [paradox.com]** Victoria [paradox.com] Europa Universalis 2 [paradox.com]** Hearts of Iron 2 [paradox.com]** Pirates (2004)** Colonization* Combat Mission (all 3) [battlefront.com]** Majesty: The Fantasy Kingdom Sim** America's Army** Airborne Assault: Highway to the Reich** Total War (all 3)**

  13. One game: by bugbeak · · Score: 1

    Typing of the Dead.

  14. mod parent down for crappy formatting by iridium_ionizer · · Score: 1

    dang, I forgot to Preview and add "br"

  15. just children? by nomadic · · Score: 1

    I remember playing simcity as a lab assignment in a college economic geography course. And this was years and years ago.

  16. Duh by carterhawk001 · · Score: 1

    Myst any of them will provide a great mental challenge. while it wont teach students facts, it helps develop problem solving and analytical skills. The best for the classroom would have to by Myst3:Exile by Presto Studios, its not too difficult and looks wonderful.

  17. Civilization by Carnil · · Score: 1

    I really learned a lot of historical facts while playing civilization, by reading the descriptions about civilization advances and wonders in the "civilopedia", but I suppose that not all students playing this game would be willing to do that, unless doing so would have a benefitial effect in gameplay (maybe including tactics as how to use a military unit or when to build a city improvement).
    Anyway, I think this kind of games can be really educational, althought not everyone enjoys playing them, so I guess the solution would be to have various kinds of games to allow the kids to choose (remember, the real target of trying to use games in education is that users have fun playing them, if they get as bored with the game as with a class, you lose the point.)

  18. Use Call of Duty in History class. by barc0001 · · Score: 1

    I'm not saying the whole game, but the start of the Russian campaign with the battle for Stalingrad is unbelieveable. I knew from history class back lo those many years ago that the battle of Stalingrad was a meat grinder for the Russian army, but that level hammered home on an emotional level just how bloody awful it was. The supply shortages, the Comissars reinforcing Stalin's "Not one step backward" directive at the point of a machinegun, etc. That to me brought home how that battle must have been like no game has done before or since.