Games We've Never Seen Before
anaesthetica writes "The Christian Science Monitor is carrying a story on new directions in game design. The article notes that big gaming companies are not pushing innovation beyond taking advantage of newer hardware. New areas of innovation are coming from education, training, and online communities." From the article: "Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...I doubt any other form of entertainment holds out that promise...We have only scratched the surface of what [interactive entertainment] can be."
3d immersive shooters have only really been around since Quake came out, for about a decade. Pretty much anything before Quake wasn't realized fully as games like Doom were missing the x/y/z components (and BSP AND lighting, for that matter).
Quake took the games industry by storm because it was the first true-3d game. Everyone had to eventually crank out their branded version of pretty much the same experience, twisted by the trends as they kept going towards the Counterstrike model of gaming.
Now we are overloaded with video game shelves filled with crap. Why?
Because nobody is inventing anything new. They are banking on what sells because the high cost of getting a new game on a shelf to begin with. This isn't the 80's when you could make two red square blocks fight a little jagged octagon shape, and bring home some big bucks doing it. You've gotta put millions into R&D and all that other jazz just to turn a profit. That's where companies like Id Software come in, who spend all their time working on the technology and only a sliver on the story anymore.
They are making it easier for games companies to get in, but you still have to come to the table with a pile of cash before you can launch anything at all. Back to LCD: Shooters.
I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.
The dangers of knowledge trigger emotional distress in human beings.
Its not graphics and such over gameplay people. Look at FF3. That game beat all with 2d graphics. It still does. Id rather play that than over blown crap like Luigis Mansion or Mario Sunshine
The problem with the large volume of sub-par games being churned out today is the budget. From TFA, millions of dollars to develop a game is no longer unreasonable.
The problem is where this money is directed. I'm pretty sure the code monkeys at EA aren't seeing much of this. Distribution/production costs I'm sure haven't changed in the past 5 years (and if they have, I would be certain that they would have decreased). Ridiculous amounts of money are being shoved at top level executives and art designers.
If the focus is shifted from game art back into development of the actual game concepts themselves, then innovation will return. Naturally that's not to discount the necessity or preference for the look of a game, but it should never come at the cost of gameplay. This is why HL2 was received quite well, but Doom III wasn't. The latter looked slick, but all in all felt like House of the Dead in a 2 metre wide corridor. The former looked gorgeous, was amazingly engaging and interesting.
Independent development and (to an extent) open source game design can assist in these areas. Honestly, a successful publishing company would trawl the net looking for innovative independent developers, snatch them up and give them a budget to produce a game. The industry has outgrown itself and needs to consolidate to remember what games are for: FUN.
all i want to know is... when can we have adventure games back?
they can't be that expensive to develop -- i don't know about you guys but I liked guybrush threepwood better in 2D.
shooting is not too good for my enemies
Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...
Didn't they say that was what the internet was supposed to do?
The snow doesn't give a soft white damn whom it touches. -- ee cummings
In case anyone hasn't pointed it out, there are plenty of new and exciting concepts in gaming coming out all of the time.
It's just that the non-game-playing world doesn't notice much. Instead, they read articles by people who oveiously don't really play too many games complaining that gaming has become stale.
This isn't to say that the majority of games AREN'T stale, but there are still some new and interesting concepts in gaming coming out all of the time. You just have to be willing to try an obscure title from time to time.
Katamari Damacy and Yoshi Touch-n-Go are two recent games that stand out in my mind as really original ideas.
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Make a game where I can escape into a terrific story
That's what's been missing. Good stories. I liked FF-X for example, but then it got tedious. I'd like a game with more story so that I could interact with other characters. More story, less leveling up.
"Even in a popular war game such as 'World of Warcraft,' if you have a strong character and a newbie comes into the game, you have to take care of him and help him out," he says. "The strong character gets stronger by taking care of the weaker."
Like that really happens in online games.
Here's a bit of what I call "the truth":
If anyone's racism or nationalism is even REMOTELY affected by something like Guildwars and the "Favor of the Gods" message, then they are fucking idiots.
The end.
We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
" Video games and other interactive media will never surpass textual resources for quality."
Erm okay. I don't buy that as an absolute. Teaching requires interacting with the student. Textual resources offer some interesting abilities here. However, it's not a safe assumption that this is correct every single time. I've actually watched kids pick up and grasp ideas they couldn't get from a book from simple Apple II games. Why did it work? a.) It was made interesting to the kids and b.) the games presented the information in a way the kids could really quickly wrap their minds around. Text books are fine and dandy, but they're not a one-size-fits-all approach.
"Give me a book any day. You can have your flash, video games, and propreitary applications."
Give me all of the above. A mix of all three has led me to indepdent study. Right now, I'm an animator for a full-length animated movie. Books got me interested in the story making process. TV/Movies got me interested in how the visuals are captured. (Special FX, filming actors, etc.) Video games got me interested in interaction and UI design. So now I'm writing tools to make the process smoother.
Nothing wrong with having multiple options.
"Derp de derp."
Let's face it: the luxury of playing an innovative game will wear off quicker than the lettering on your keyboard. The nature of gaming is that the more you play it, the more the novelty of how good it is wears off and the stimulus that made it innovative are now stimulus which don't draw any larger effect than shooting a gun in an FPS.
I can understand the need for innovation, but at least for FPS games, the innovation is in the strategies you employ and the techniques you use to become good at the game.
I'd like to see more games that emphasize the need for relationship-building, not games where you can collect gold on your own and ignore all others.
For he today that sheds his blood with me shall be my brother.
``It's amazing people can fit so much prejudice into such little minds.''
William
Sphinx of black quartz, judge my vow.
I'm sick of hearing everybody say that innovation is dead and nobody is trying to innovate, for two reasons:
1. Inventing is hard. Admitedly I can only speak from personal experience based on a budget of pocket lint, hardware rivaled by 2600s, and a social life outdone by hermits.
2. There's a lot of innovation happening out there if you stop reading glossies at the 7-11 and playing multinational-controlled consoles. This is the same reason I'm tired of hearing "pc gaming is dead" FUD. Plenty of independent shareware developers are quietly pushing the boundaries and pcs are one of the only places they're allowed free reign.
Multinationals have been keeping a stranglehold on the tech specs and apis for their hardware since day one and I've been struggling to figure out why. My best guess so far is because they don't believe they would benefit if they gave up a little control. There is no evidence to prove this belief but, imho, when you're a mega corporation the mere shadow of risk is enough to send you screaming in the other direction.
If you want to see a lot of innovation check out a 48 hour game making contest, or find an indie developer's website and start hunting through the affiliates. Tucked away in those dark, mossy corners of the web are some really cool things with no eyes that wriggle and glisten.
Wouldn't you question their motives if a retarded islamic group created a news source? Wouldn't they have something in mind other than just showing you the story?
If any religious group decides to control a news source don't you think that they might be doing it to get yet another outlet for self-promotion?
-> got karma to lose -
I don't care if something is "Innovative". I care if it's good. Two examples: Serious Sam and Morrowind. Was either remotely innovative? SS was a self-parody of shoot-em-ups. Morrowind was innovative only in the expanse of the game- there was nothing there that hadn't been done a dozen times before.
But both were fun. Thinking back, the last "innovative" games I really enjoyed were Thief and System Shock 2, and I'd be happy to play an SS3 or another Thief not crippled by XBox compatibility.
As far as online play transforming everything, I don't really want to play a game that requires a lot of interaction with other people around the globe- I've got two young kids, a wife, a job and a house to take care of. Every online game I've seen seems to assume that you have none of those and that you'll just spend 60+ hours a week in your guild.
"Seven Deadly Sins? I thought it was a to-do list!"
Correct me if I am wrong but most, if not all, on-line games are populated by users who log on with nicknames or anonymously. In other words, unless you were to do some serious analysis work, you probably have no idea of the skin colour, race or location of other people in the same game as you.
I get the impression that 99.9% of the human population just "gets on with it" irrelevant of skin colour and it's the politicians and publicity-seeking quangos like the Christian Science Monitor that feel the need to create racial barriers.
In a kind of related subject, on a UK radio phone in show last week, a topic was discussed concerning one of the UK National Health Service Trusts (= hospitals) that is making a decision to remove the left bibles from the cabinets next to patient beds due to the risks of inciting racial tension from non-Christian, specifically Muslim, patients. Most of the callers to the show were Muslims, all of them said that they have no problems with bibles next to bedsides, in fact most of them said they respect the bible as a "holy book". A few even commented that it's the politicians themselves trying to stir up racial tensions because they themselves have no problem with this.
I suggest the Christian Science Monitor would be better employed looking at the lack of morals and social responsibility amongst a great proportion of people in today's society rather than poking it's fat Christian nose into matters it has no knowledge about.
Gentoo Linux - another day, another USE flag.
Why do people treat it like it's a "Gameplay or Graphics" choice? Because that's the budget choice that publishers make every day, that's why.
Every extra polygon in models costs man-hours, which means dollars. Every new quest scripted into the game, or every fork in the plot if you want non-linear games, or every alternate way to solve a quest, that's dollars too. Every week spent tweaking the gameplay or balance, now that's _big_ bucks.
And it all ads up. You can't have everything.
Yes, it would be nice to live in a fantasy wonderland where developpers are given enough time and budget to make everything just right and perfect: the best possible graphics (including someone modelling all the chunks and the interiors of the buildings you want to blow holes in), _and_ the perfectly tuned gameplay, _and_ plenty of interesting and unique quests. Quite a nice fantasy, I'll admit. But in the Real World it won't happen.
In the Real World, whatever you do will be a compromise. To put extra money in X, you have to give less budget to Y. To hire an extra scripter for the quests, you give up one artist for the graphics. Or more often viceversa.
Even inside one such category it's a compromise. You could make your game as vast and full of quests like Morrowind, but on the flip side they'll be all generic fed-ex quests and all NPCs will say the same deliberately generic one-size-fits-all lines. Or you could make every quest unique and each area unique like the Tribunal expansion pack to Morrowind, but then it will be a _lot_ smaller. Or have something in between like Bloodmoon. As I've said, it's all a compromise.
But back to the "Graphics vs Gameplay" choice, that _is_ the story of the last decade straight.
What do you think was _really_ the reason why FPS exploded, while a _growing_ market like adventure games was dropped by Sierra and the rest? Yes, more people were buying adventure games than ever, yet that genre skirted with extinction. You know why? Because of that budget choice. Licensing a 3D engine, slapping together a bunch of graphics for it, and calling it a game was cheap. Scripting a complex adventure game was more expensive _and_ didn't leave you enough budget for flashy graphics to flood the screenshot sites with.
Gameplay is even more so. Coming up with something even vaguely original _and_ tweaking the gameplay and controls to be just right, is something that takes lots of testing, lots of tweaking, which all means lots of money. Licensing a 3D engine, and just putting new skins on the monsters and weapons of whatever game sold well last year, meant you had to invest exactly 0$ in gameplay. So everyone and their grandma took that route.
So there you go: _that_ is what and why some of us are ranting about. Because the "gameplay or graphics" is a choice that's very very real, and which is in fact why for a while the market was flooded with pure crap and clones.
Yes, it's gradually getting better, and in the meantime more publishers increased the budgets to sorta cover all bases, at least half-arsedly. But it's still a compromise, and still a choice they have to make: how much goes to gameplay, and how much goes to graphics.
A polar bear is a cartesian bear after a coordinate transform.
If any religious group decides to control a news source don't you think that they might be doing it to get yet another outlet for self-promotion?
Hence the name of the paper being the "Christian Science" Monitor, i.e. "the Monitor belonging to the Christian Science sect"; (often misread as something like "the Monitor of Science belonging to Christians"). It's a tool for self-promotion insofar as putting out a quality product is self-promotion.
Wouldn't you question their motives if a retarded islamic group created a news source? Wouldn't they have something in mind other than just showing you the story?
This is a silly question. You should question the motives of all news sources. That's why they're sources, and not the final word on a subject.
Don't become a regular here -- you will become retarded.