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Thompson Vs. Jenkins On VG Violence

1up.com has a feature up including side-by-side interviews with Anti-Gaming Muckraker Jack Thompson and Prof. Henry Jenkins. The site manages to ask both proponents some tough questions, and they get some realistic answers in response. From the article's Jenkins interview: "Education is the key, not legislation. If you heavily regulate the industry it will narrow what games are in the market, and retailers will only carry content that is suitable for the youngest of players. Retailers won't carry a Mature-rated game if you move to an enforceable system. We saw this with the comic industry in the '50s. The other way to approach this problem is to put the burden on the consumer. We have to educate."

25 of 103 comments (clear)

  1. My experience... by Koiu+Lpoi · · Score: 4, Insightful

    Is that videogames don't make you any more prone to violence or less empathetic. I've been playing violent video games since I was four years old. Last week, after killing some mice that had infested our shed, especially the baby ones, I felt genuine distress at having just ended something's life that didn't deserve to have it ended. It was something on my mind for quite a while. I was playing Mortal Kombat at 5 years old, and I have always known the difference between fantasy and reality. Legislation is definatly not the key to solving this kind of violence - it seems to me that violent videogames are an excuse rather than the real reason. Remember comic book violence of yesteryear, or how videos were ruining society? I will say though, videogames make you more paranoid. By far - I always have the need to scan rooftops for snipers.

    1. Re:My experience... by Seumas · · Score: 5, Insightful

      Cleary, videogames make children violent.

      Abusive parents, negligant parents, abusive students at school, being teased, beat up, shoved into lockers, having problems ignored by teachers (basically making it a breeding ground for you to get beat up), competition for girls, attention, drinking, drugs, grades, religious ideaologies that teach you to hate anyone different than you, etc... clearly those things don't combine to make a poor little kid violent. And that's why you only see popular, beefy, successful, town-beloved jocks going on shooting sprees and never neglected outcasts from violent/dangerous/abusive homes.

    2. Re:My experience... by buffer-overflowed · · Score: 3, Interesting

      Huh? They did not have the types of games when I was growing up that they have now. So I can't really weigh in and say "I played violent games, and I'm ok."

      About the most violent thing I can think of that I played was Doom. Which is comically cartoony compared to stuff like Manhunt or the newer GTAs. Or hell, any modern FPS. Mortal Kombat is also NOTHING compared to what we have now. Go back and play it. Not only are the situations found within ridiculous, but the graphics are downright tame. I've seen better gore effects in foreign low-budget horror flicks(which I also watched growing up, and apart from a sick sense of humor, I'm pretty well-adjusted). There's also looney tunes. None of this is in the same league as some modern games!

      We just didn't have the tech to produce violent situations with as much realism as we can now. We don't have as much now as we will next year, and we won't have as much then as we will 5-6 years from now. Now, does this matter? Maybe, maybe not. We know that exposure to violence during certain stages of development effects people(and even later in life, PTSD and the like). The extent to which simulated or indirectly viewed violence(IE: via the news) does is still up in the air(with current data pointing to it not being statistically significant[but hey, neither is 2nd hand smoke!]) because psych is such a voodoo art soft science(and the professor quoted here isn't a developmental psychologist). Now, as the line blurs between reality and gameplay due to improved physics, graphics, AI and a miscellany of immersion techniques, this could very well change. That's tangenital however.

      Now, believe it or not, that was just a big tangent on the "I played violent games growing up and I'm FINE" argument I keep seeing. No you didn't, at least not compared to what's out right now.

      Anyway, I certainly can't think of a valid argument AGAINST enforcing game ratings when it comes to sales to minors. So you can't buy an M rated game if you aren't 18 by law rather than by inconsistent policy. Oh no. You can't buy cigarettes or alcohol either(I mean, after all, shouldn't parents, you know PARENT? Keep their kids off smokes and booze! Why should Uncle Sam be involved?).

      It shuts up the social conservatives, shifting the blame onto the parents who buy their kids these violent forms of media. The big demographic for these games is the 18-30yo set anyway, so any fears about retailers discontinuing stocking them is just downright paranoid. I mean, you can buy adult adult content at any DVD store. What makes you think Gamestop is going to stop carrying GTA? Because both they and the clerk will get fined if they sell to your underaged ass?

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:My experience... by mellon · · Score: 2, Insightful

      So let me get this straight. You've been playing Mortal Kombat since the age of five, and you feel remorse _after_ killing baby mice? And this is supposed to prove that Mortal Kombat doesn't deaden your empathy?

      Sorry, man. It may be that in fact Mortal Kombat doesn't deaden your empathy, but if you want to prove it you need to bring out the big guns and switch to humane traps that don't kill the mice.

      Personally, I'm pretty amazed at how many chances to make games that don't *require* killing to play are passed up. I just got a copy of Matrix Online because I heard there were some real opportunities for ethical play.

      What did I learn? In order to even get into the Matrix to play, you have to first complete a training sequence where you kill defenseless "simulations." The only way to get in without completing this training simulation is to suicide - then you get thrust into the Matrix, where you can play until you're killed, and then you're back in the training sim again. Defensive fighting can injure and kill the attacker. What's up with that?

      There really is something off here. I don't mean that playing Mortal Kombat turns you into a serial killer - it doesn't. But killing is all there is to most of the new games I've seen. What a waste of potential! And what a clever way to play into the hands of people who want to believe that it's video games that are making our society more dangerous (it's not more dangerous - violence just gets better coverage now than it did 50 years ago, because the press is less responsible).

    4. Re:My experience... by 0x461FAB0BD7D2 · · Score: 4, Insightful

      Guess what leads to a greater propensity towards violence? Poverty, injustice and indifference. All I'm saying is that there are far more causes of violence, and keeping 'violent' games out of the hands of children is pretty low on the list.

      Violent experiences are real. Violent images on a TV screen generated by the latest from Carmack is fake. I think most 10 year olds can tell the difference (even with the improvements in graphics).

      The pro-gaming expert has nothing to do with my opinion. I was stating what the problem was as I saw it, not as he saw it.

      You may not have said it explicitly, but you did so implicitly. By saying that the blame should be put on parents for buying those games, you are implicitly saying that buying those games for kids is wrong. That is to say, you agree that violent games cause violent tendencies. Unless you have something against Valve, I can't see why else you would think so.

      Let's see. Smoking causes lung cancer. Exhaled pollutants from smokers includes part of those carcinogens. Anyone near a smoker could be taking that in those pollutants. What am I missing?

      I don't see how parents buying their kids kegs on the weekends are doing anything wrong. If they believe that their kids can handle it and are old enough, why not? We're all not the same. People don't grow alcohol-resistant organs from 17yrs 364days to 18yrs 0days. It's a rule of thumb that's been extended too far. The good thing about parents who buy kegs for their kids is that they can control the intake. Better in their house than somewhere outside with no one who can assume responsibility.

      I read the comments just fine thank you. Just because I disagree does not make me a karma-whoring slashbot. The word you're looking for is dissenter.

    5. Re:My experience... by Cornflake917 · · Score: 2, Interesting

      But killing is all there is to most of the new games I've seen.

      This shows just how much our society salivates for violence. There are plenty of non-violent games out there, but it seems like all the popular games always involve blowing the crap out of your enemy. Look at the biggest selling games in the U.S. (GTA:san andreas, Halo2, Half-life 2, Doom 3). Nintendo is big on making games that involve very little violence. You would think people might welcome this, but instead, Nintendo is slammed as the "Kiddie game" company.

      If there is a problem with video game violence, it's not the video games. It's much deeper than that. "Bowling for Columbine" comes to mind. The U.S. has lower gun ownership per capita then Canada. Yet U.S. gun crime rate is much higher. In the local news, it seems like 90% of the time is devoted to who got shot and where. American movies and TV shows seem to be filled with violence too. Why doesn't that guy go after the film industry too?

      What should be done about this? I don't know. But looking at video games as the lone problem won't do a damned thing.

    6. Re:My experience... by mellon · · Score: 2, Interesting

      School: the root of violence? News at 10:00. :'}

      BTW, what makes you say Tetris is a peaceful game? It's a control-freakitude game. A peaceful game would be one where you score more experience points by protecting the characters you see in the game than you do by killing them - that is, where you have a choice, and the nonviolent choice is preferred. Oh, and it has to be fun, too. Not impossible, by any means, but not something I see a lot of.

  2. Jack Thompson... by OSX1337 · · Score: 2, Funny

    Every time I see something written by this guy I get the excruciating need to land a neat headshot on him. I call that his plan backfiring.

  3. Oh Bullshit. by Koiu+Lpoi · · Score: 2, Interesting

    Jack Thompson pisses me off.
    In fact, it's a counterproductive sales tool because millions of kids want the Mature-rated games.
    Why do kids want M rated games? I can think back to being a kid. "This game looks fun, I think I'll play this." First off, it wasn't specifically that the game was rated M that I wanted to play the game. However, I got told by my mom "No, you can't play that - it's for older kids." When you're not allowed to have something that you want, then you want it even more - that's how the human mind works, especially in children. I don't think he gets this.

  4. more crap from this guy's mouth by bersl2 · · Score: 5, Insightful
    EGM: Your attempts to compensate victims of alleged game-related deaths have been unsuccessful so far. Why do you think this is?

    JT: Lawyers tend to be to the left of normal people, and judges tend to be the left of the lawyers. Federal judges tend to be the left of them. So you have a bunch of First Amendment absolutists who block these kinds of lawsuits. State courts, however, are far more responsive to parents. I suppose federal judges by and large don't have a problem with mental molestation of children with murder simulators.

    Playing the Left/Right game? Give me a fuckin' break. This guy is probably just saying these things to try to make money, but in the process he is really trying my restraint. I suppose he might throw in extra insult by trying to say that such a feeling demonstrates his point.
    1. Re:more crap from this guy's mouth by Koiu+Lpoi · · Score: 4, Interesting

      See, I don't know if you've noticed, but a big secret of the liberals for a long time has been that we all like molesting people. Mentally, physically - doesn't matter. We like it and encourage it.

      But what the hell is mental molestation? I think this guy's just going for an emotional kick.

      Also, I don't know if this guy's noticed, but the Communist party - which preaches about the violent overthrow of the US government - is protected under the first amendment. So videogames should be as well. But, just because the speech is free does not mean you have to listen. Parents can still stop their kids from playing these games if they're really that worried. By this guy's standards, I should be shooting my mouth off while killing my teachers with a glock. It's all BS.

  5. I agree... by OSX1337 · · Score: 3, Insightful

    Both government and home have shared responsibilities here. Parents are negligent in letting kids play these games for hours at a time, but even if we do everything right to keep a kid away from these games, his classmates are playing them. He could just play somewhere else. We have an aggressive industry taking advantage of derelict parents. The whole youth culture is immersed in this stuff. So go on a negligent parent power trip and leave my games alone. I am an informed gamer with no misconceptions about the violence in GTA:SA and with parents that know I can deal with spurting red polygons and (gasp) swearwords. Get off my cloud.

  6. hrm... educate or legislate by boxie · · Score: 2, Insightful

    tough decision for the yanky government on this one - if they educate they risk having a public that will start asking questions (and we can't have THAT now can we!)

    I really hope that people get the right to choose rather than being told what they can and cannot do... that is not freedom, it is slavery!

    Just from an outsiders PoV it seems that the american people are more and more putting the burden of things onto someone elses shoulders... eg - manufactures of drills warning not to put the drill in your mouth... etc etc

    --
    A Tale of 2 idle hands
  7. Columbine, my case in point. by __aaxtnf2500 · · Score: 4, Insightful

    Thompson states that if the industry does not change, there will be a Columbine to the factor of 10. Does this not sound more ridiculous than Fallujah x2?
    It should.
    Thompsons statement regarding terrorist training through videogames such as Full-Spectrum Warrior is, I hope, hyperbolic prima facae to most of you. Much, much, more training and planning goes into acts of terrorism than Thompson seems to give them credit for (it's a little bit more than shoot the enemy when you see him pop up on the screen).
    Saying that restricting the export of tactical videogames to foreign countries under say, the EAR or ITAR, would obviously not stem the tide of violence in Iraq and around the world just as restricting violence in videogames will not stop these children, who are under severe emotional strain or experiencing deep depression, or even beginining to show signs of a personality disorder, from acting out violently. Columbine was perpetrated by children who had severe social and emotional problems, and who were left alone to create pipe bombs and amass weapons in their basement. This was partly a failure of supervision by the parents and, OC partly beyond their control. Columbine had nothing to do with videogames.
    Shame on Mr. Thompson for invoking terrorism as a reason for restricting videogame sales.
    Don't cheapen their sacrifice, ambulance chaser.

  8. what are you doing to solve this? by teksno · · Score: 5, Insightful

    murder simulators

    that has got to be the biggest spin of all time...

    look, jack even said education was part of the solution, and henry made a very good point... Unlike the previous generation, at least many young parents today have grown up playing games, so they will know that not all games are appropriate for young kids.

    i know my mom was very interested in what games i was playing while i was growing up and even more interested in what i was watching on TV...

    my father was in the coin op business since the 70's. ive grown up around video games, hunting, guns, and the military...if any one should be ready to snap and go on a personal black ops mission...its me. and frankly, i think i "normal".

    i can tell the difference between fantasy and reality. and i dont take joy in seeing others suffer.

    this burden lies with the parents. if they would take a proactive role in their childs life alot of stuff like teen violence and teen pregancy would be on the decline instead of the rise.

    but now since both parents are typically working, who is doing the parenting...britney spears and tommy lee...tommy verciti and lara croft...Jenna Jameson and ron jeremy...

    people need to look at what they are doing within their own family units to solve the problem. do your kids play violent video games...are the games you child plays approiate for his age...this just takes some good old fashioned parenting. thats it thats all.

    1. Re:what are you doing to solve this? by Ayaress · · Score: 2, Insightful

      I think it's definitely important on the "murder simulation" point to bring to bear America's Army and Full Spectrum Warrior, and particularly their use by the military.

      The army's looked at the usefullness of video games as training simulations, we've seen it on slashdot time and again. Overall, however, they've found that they don't work. At least not games in the way we get them as consumers. They have more immersive simulations that involve functional firearms with projections of targets, which are basically an advanced shooting gallery where the targets move, hide, and even return fire.

      There was a special show on Tech TV (it still shows up on G4 occasionally) about AA, FSW, and a couple other games that were developed in partership with the army, which even had interviews with the army consultants who worked on them. AA is purely a recruitment and public relations tool, not a "testing ground" or training system. "Playing a game, no matter how real we try to make it, isn't going to make you any better when we actually put a gun in your hands."

      Game's teach the entirely wrong reflexes to make people better killers. Just about everybody who uses a computer is familiar with the "Undo" effect. You make a mistake, you immediately reach for the mouse to hit undo. After a while, that reflex can get to the point that you try to hit undo in programs that don't have it, and even when you're not at the computer (I once spilled a glass of water, and it hadn't even fallen over and I caught myself thinking, "Damnit, undo."). You're not going to be any better at shooting people when all of your gun reflexes are centered on the analog thumbsticks.

  9. i'm certainly not a fan of Jack-o. by St.+Arbirix · · Score: 4, Insightful
    These interviews are awesome examples for anyone who's studied logic.
    I suppose federal judges by and large don't have a problem with mental molestation of children with murder simulators.
    Dirty trick, Jack, you should write speeches. Presupposition works; most notably when logic doesn't.
    If this is true, why is the military using them to create killing simulators?
    More with the loaded questions? Ass. I'd like to see someone prove that the military uses video games to increase soldier bloodlust.
    A cyberterrorism expert has found that games such as [THQ's] Full Spectrum Warrior, or Full Spectrum Command as it's known in the military, is being used by al Qaeda to train their troops. These games don't just teach skills--they break down the inhibition to kill. [..] the way you break [the inhibition] down is to put a soldier in a VR setting, which will be far more effective in the long run.
    I guess he's trying to prove it then. I love a good poke at our God-fearing patriotic American emotions by using the "a" word. Well, Jenkins says it best:
    If you read what the media researchers have found, none of them believes games can turn a normal kid into an antisocial menace. [..] The contributing factors are mental illness, kids going off mood-altering meds, domestic violence, broken families, poverty
    Ugh. Thompson is taking the "we know for certain" attitude copped by millions just before they make a dumb decision. Jenkins seems to be holding on to the scientific argument: "we don't know but we so far haven't been disproven"

    Why is it always the It's-not-our-fault's vs. the libertarians?
    --
    Direct away from face when opening.
  10. The Basic Facts by SpiritMaster · · Score: 2, Insightful
    The basic facts are, that for all intensive purposes Jack Thompson is a zealot. If you read the interview it is clear the further along you read, that in his view "controlling the sale of games to minors" quickly degrades into "Violence of any type on games is bad and terrorists will use it against us!".

    The notion that the console/game/rating system ect... are all in 'chaoots' seems to make me think that perhaps he working under a conspiracy theory. While I grant you that all the companies have a vested interest in selling more games, this whole 'dark shadowy underworld' of which he speaks is more a product of loose laws than the 'dark side of the force' infecting our youths.

    I also love the way in which he casually assaults the ethics of the federal judges as a whole. While I realize this is most likely on purpose and an attempt for JT to show he isn't afraid, insulting the judges as a whole, becuase you don't like what they ruled, rather than reyling on hard evidence is not a wise move. Essentially the further I went down the interview I saw less and less quoting of facts and details, and more and more of evil plots filled with terrorism and brainwashing.

  11. Statistics are screwed too. by gilzreid · · Score: 4, Insightful

    Did anybody else notice how strange Thompson's comments on statistics are? e.g.

    "...a Gallop poll found 71 percent of all U.S teenage boys who played Vice City were twice as likely to have been engaged in an act of violence."

    What? 71 percent were twice as likely? Is this some kind of maths problem?

    And:

    "Well, let's look at deaths in and around schools. In 2004, there were 48 in number. In 2003, there were 16. In 2002, there were 17. Yes, the death rate in which murderous actions have taken place has gone down, but there are other factors such as the shortening of ambulance response time, better medical techniques, and so forth."

    I really don't think 3 years of statistics where the first two years are the same gives much of an idea of the trend. Look at say 20 years, so that we could at least compare the statistics for times before violent games were common. Violent games existed way before 2002.

    Giles

  12. Inaccurate simulators by wyoung76 · · Score: 3, Insightful
    Calling the VGs "murder simulators" is at best somewhat true, and at worst downright inaccurate.

    In the vast majority of cases of murder or maiming or other violent acts, the victim is usually known to be screaming out in pain, or anguish, or some other sort of emotion which is not portrayed in these types of games.

    This stark contrast to reality is being ignored, and in the process we will see plenty of extra curbs to the choices that we make for ourselves.

    In other jurisdictions, video games all fall under the corresponding censorship legislation, and as such is treated in just the same way as books, movies, magazines, etc. We have different classifications of movies, and we don't see the movie studios getting sued because of parents purchasing/hiring adult movies for their children. The same similar practise should be in place for video games.

    I agree that there is some level of responsibility placed on the retailers to ensure compliance, but beyond that anyone can create/sell anything so long as it is legal. The burden of responsibility of consumption of the product still largely lies with the people making purchases.

  13. Is this Irony? by boot1973 · · Score: 2, Insightful
    JT: ...even if we do everything right to keep a kid away from these games, his classmates are playing them. He could just play somewhere else..

    EGM: Does your 12-year-old son play videogames?

    JT: Not anything above an E

    So by his logic his own son is playing violent video games somewhere else.
    Perhaps he'll turn into a homicidal maniac and kill his dad?

  14. Correlation is not causation by mangu · · Score: 2, Interesting
    FTA:

    EGM: So, what's next on the agenda for you?

    JT: [A lawsuit regarding] a multiple loss of life by a teenager who played Vice City.


    This is a typical argument against games. Suppose it could be proved that the same teenager ate hamburgers. Are they going to sue McDonald's and Burger King?

    There's no evidence, either experimental or logical, to imply that the violent game caused a violent behavior. The causation could well go in the other direction. Probably people who have a tendency to violent behavior for any reason prefer playing violent games.

    There's a very different situation in the cigarette smoking relation to cancer that's often cited. Even before there was conclusive evidence that cigarette smoke causes cancer, there already existed a logical reason to believe the cause went from smoking to cancer. Smoking causes chemical alterations in the body, cancer is a result from chemical alterations in the body. It would be very unlikely that cancer in some way caused people to take up smoking.

    To assume that playing violent games causes violent behavior, if based on correlation alone without further proof, is like assuming that beach towel sales in Argentina cause people in Norway to buy blankets. If you look at monthly sales figures you'll notice a strong correlation there.

  15. Please! No more anecdotal evidence by dmauro · · Score: 2, Interesting

    This entire discussion is full of people telling how sane they are, and that they are sad when they kill animals, and so on and so forth.

    We understand that you don't have violent tendencies, and that you played Mortal Kombat when you were a teenager. That has NOTHING TO DO WITH THE ARGUMENT.

    People generally agree that young children should not be exposed to violent media. The question that is being put to you is not, are video games making people kill, but rather, do we really want young children to be exposed to this violent media. Whether we feel it desensitizes youths, causes disturbed childred who have trouble distinguishing fantasy from reality to kill, or simply because we don't want our kids swearing, how will we keep material meant for adults in the hands of adults.

    So answer the question at hand:
    Will we use legislation, education, or some other method to make sure children are not exposed to video games which are inappropriate for them?

  16. No 18+ rating for Australia by Matt_Joyce · · Score: 2, Insightful


    It makes me so angry when govenments censor games.

    At 35 I can marry, have weird sex (if I choose), have kids, get into debt, take mind altering alcohol, pay taxes, watch contact sport (if i choose), watch horror films, read books and look at all manner of art.

    I can make decisions, and am held resposible for my actions, it is assumed I know right from wrong.

    Yet, the Australian government thinks I need my computer games censored.

    The classification guidelines are supposed to allow me to make an informed choice, not to remove choice.

    The situation sucks, I just hope it gets better as gamers get older.

    Some links to explore.

    http://www.smh.com.au/articles/2005/06/06/11179102 43491.html

    http://www.oflc.gov.au/content.html?n=166&p=119

  17. How to lie with statistics by one-egg · · Score: 3, Informative
    This guy is a master at using statistics to lie. For example, he cites an alarming rise in violent deaths "in and around" schools: 17, 16, 48 in three successive years.

    A quick Google search leads us to the widely reported data: this is actually "school-related deaths", and it includes suicides. First problem. But the second and biggest problem, highlighted prominently in "How to Lie with Statistics", is what happened in the two years before those three: 33 and 31 deaths, respectively.

    So instead of the alarming trend of 17, 16, 48, we have the highly varying trend of 33, 31, 17, 16, 49 (the Web site I'm quoting gives a different number). That last number is certainly worrisome, but hardly proof by itself. Especially when you look at this year's count of 37. So what we have is a dip and a blip, not a trend. Of course, Thompson will probably take credit for the latest drop.

    ...and of course there's the question of whether those school-related deaths were related to video games at all. But it wouldn't suit Thompson's agenda to investigate that possibility.