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Depths Of Darkhollow EQ Expansion

Gamespot has details on the new Depths of Darkhollow Everquest expansion. From the article: "Depths of Darkhollow will feature seven new zones to explore, populated with 30 unique creatures, including sporali, werewolves, and clockwork gnomes. There will also be 15 new, small in-game events, as well as a 're-envisioned' Nektulos Forest." The expansion will also harken back to the days of Project M by allowing players to take on the roles of monsters. More commentary available at the always excellent Mobhunter.

22 of 32 comments (clear)

  1. Anyone Care by superpulpsicle · · Score: 4, Funny

    This is crazy. I have never seen an article sit out in the open this long and not have a first post. Does anyone give two shits about EQ anymore.

    I probably will get first post, and I'm typing slowly with my toes.

    1. Re:Anyone Care by Jonny_eh · · Score: 2, Insightful

      Do people still play EQ? I thought EQ players would have moved onto EQ II at least.

    2. Re:Anyone Care by ureshii_akuma · · Score: 4, Interesting
      Interstingly, in recent weeks I've seen a number of people who have ended up back in EQ after following this path: EQ -> EQ2 -> WoW -> EQ.

      I think this is because some people are finding they prefer the more "hardcore" elements of EQ, as opposed to the nice "casual friendly" features that most new MMORPGs are offering. Me, I only have the time to play casual friendly games anymore, so I won't ever be returning to EQ. Still, remembering back to the early days of EQ when I did have 5+ hours to dedicate to a gaming session, the game does have a certain feel and appeal that is not present in the current gen of games.

    3. Re:Anyone Care by Chris+Mattern · · Score: 1

      If you want hardcore, you should be playing Final Fantasy XI. It is decidedly not for the weak.

      Chris Mattern

    4. Re:Anyone Care by ThePiMan2003 · · Score: 1

      However it is also incredibly boring. How many times can the same game expect me to go through the newbie levels with one character? With FFXI its three. I just could not stand killing any more crabs in groups with people who even though they were working on gainig levels with a subjob and therefore should know what they were doing were just horrible.

    5. Re:Anyone Care by KDR_11k · · Score: 3, Funny

      However it is also incredibly boring.

      See? It's hardcore!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Anyone Care by Rethcir · · Score: 1

      Good thing A-Rod isn't an EQ fan or I'd probably go on it just to be a griefer.

    7. Re:Anyone Care by Harlockjds · · Score: 2, Insightful

      i know a lot of people who tried to move from EQ to EQ2 and went back to eq after 3 months because they didn't like the feeling of 'Starting over'.

      They were too used to being level 60/70 whatever the cap is in eq and running around with top of the line stuff and didn't like having to hunt 'yard trash' and trying to figure out what was where once again.

    8. Re:Anyone Care by grumpygrodyguy · · Score: 4, Interesting

      Interstingly, in recent weeks I've seen a number of people who have ended up back in EQ after following this path: EQ -> EQ2 -> WoW -> EQ.

      Yeah it's funny you mention that. A few weeks ago I was in an EB Games store talking with 2 or 3 of the guys who worked there. They had all played WoW, and had gone back to playing EQ. We agreed that SOE was the worst, but I think the ghost of Verant lives on. Those original EQ developers really knew fantasy gaming.

      About 6 months before I started playing WoW I discovered Winter's Roar, a great EQ mod that's available to you if you can figure out how to configure eqemu. I really enjoyed it, but they are all volunteers there and the content/bug fixes are pretty slow going. So I got kinda bored and WoW was creating huge hype in December so I 'took the plunge'. After about 4 months of 'hardcore' WoW play I got very bored with it. The absolute first rule of MMORPGs is to never ever ever create a system where gamers can 'max out' their characters. Hitting 60 was a breeze in WoW, and I waited 2 months for them to implement some kind of AA(alternate advancement) system to no avail.

      So I quit playing WoW a few weeks ago and have been playing CS1(not CS:S), DiabloII and Zangband(heh), I'm wondering about playing standard EQ again. Hmm...

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    9. Re:Anyone Care by Damvan · · Score: 1

      I agree 100%. The only people I know who still play EQ feel the same way. They love being uber with best gear etc, and don't want to "start over."

      The entire game must be composed of all level capped characters...

    10. Re:Anyone Care by cullyn · · Score: 1

      Zangband will always have a place in my heart as a great fun, single player game that just goes on and on and on.

      I'm currently in the 'WoW' scene, with some other .au gamers and having a lot of fun, but since hitting 56+ I've really noticed a lack of 'things to do' once I hit 60, and have really been craving the AA style advancement that EQ live had. I'm rather concerned that WoW will die for me and my guild soon, as once we've all hit 60 and done the Dire Maul/Scholo/UBRS scene, it will have very little to keep us interested.

      I've already seen a lot of my old EQ guildies who came over to WoW, got bored and left, and while I'm not looking forward to having myself and friends get to the same point, I realise that the $90au and $20ish a month has definitely been fun and ultimately, worth it.

      It's just a little hard to take, with the comparison being more of a 'never ending' game.

      Since I've been out of EQ live for the last 6 months or so, I'd be very interested to hear what the gamers that have gone back, are thinking about it.

      --
      The toilets at a local police station have been stolen. Police say they have nothing to go on. - The Two Ronnies
    11. Re:Anyone Care by Golias · · Score: 1

      "Hunting yard trash" is never fun to begin with.

      This is one thing that City of Heroes definately got right. At the start of the game, you are a superhero with a couple of cool powers. You go on missions. You fight multiple bad guys at once.

      You actually have fun.

      In the old EQ game, you spend four levels jabbing garter snakes and beetles with a crappy weapon. Kind of a nostalgic feeling for old-school MUD players, but generally very boring.

      --

      Information wants to be anthropomorphized.

  2. Darkhollow? by czarangelus · · Score: 3, Funny

    Man, I read that as "Dorkhollow" at first glance.

    Damn Warcraft for stealing my girlfriend...

    --
    When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
  3. Almost makes me want to play again.. by $1uck · · Score: 1

    I really enjoyed project m and thought EQ needed an "under dark" expansion.

  4. Not going to die by RickPartin · · Score: 2, Insightful

    You may think EQ1 is going to die but remember that people still play Ultima Online. I admit that 2d graphics from the mid 90's have a certain charm to them... But not that much charm.

    1. Re:Not going to die by Quattro+Vezina · · Score: 1

      I don't play MMOs anymore, but looking back, I enjoyed UO more than any other MMO.

      Back in the day, it was...simple. The system was simple, and the graphics were simple. The designers adhered to the KISS principle, and it worked. Despite, or perhaps because of its simplicity, UO had the most immersive world of any MMORPG. It was the only MMO where you didn't absolutely have to be a combatant. It was possible to have a pure crafter character, for example.

      UO felt like a world. Every other MMO felt like just another game.

      However, UO has been ruined by the last few expansion packs. The game officially started sucking with Age of Shadows, and everything after that was just as bad. That wasn't the beginning of the end though--you could tell things were bad when they castrated the game's text with their horrible localisation system, and brought in the pathetic Third Dawn 3D Client that no one used because it sucked so much. Yes, the 2D graphics were far superior to the 3D garbage that the UO developers tried to introduce, and failed miserably.

      --
      I support the Center for Consumer Freedom
    2. Re:Not going to die by Chris+Mattern · · Score: 1

      > It was the only MMO where you didn't absolutely have to be a combatant.

      I've never played it, but from what I hear, Star Wars Galaxies makes it possible to follow a harvest/craft only path (perhaps that's not surprising considering how many ex-UO developers worked on SWG). Theoretically you could do the same in FFXI after a little combat in the beginning to get your start-up capital, but looking at it realistically I don't think it would be very practical or interesting.

      Chris Mattern

  5. Fearsome beasts! by smileyy · · Score: 2, Informative
    --
    pooptruck
    1. Re:Fearsome beasts! by shadowcode · · Score: 1
      http://image.com.com/gamespot/images/2005/news/06/ 15/eqdod_screen001.jpg
      Looks like those EQ devs have been playing the hibs again in Dark Age of Camelot. Bastards.
  6. WTF by sgant · · Score: 1

    Ok, I'm officially sick to death of people using the "hardcore" term.

    World of Warcraft is just as hardcore as any other MMORPG out there...in fact in many ways it's more so.

    In my experience, I've seen people leave EQ for EQII then to WoW...where they stay. My entire guild in EQ moved totally to WoW..with a few die-hards staying in EQ cause "I've put too much time into this character...etc etc" What does that mean? It means they're no longer having fun.

    I've been on many games after EQ trying to find the spark and feel of a totally new world...everywhere from DAoC to Star Wars to AO to AC 1&2. I've tried them out really hoping to like them, but always went back to EQ...until now. I've been on WoW now for about a year if you include the Beta's and I haven't looked back. There's nothing I want to go back to EQ for at all.

    In fact, EQ died back when Luclin came out. Before Luclin there was a sense of wonder in the world. A sense of place. Yes, it took a long long time to get from Halas to Freeport...and it was a long and dangerous journey for those that couldn't get a port out. Yeah, it was a pain in the ass...but I actually liked the feeling of being isolated a bit. Of trying to look for a port out. Of gathering in EC for the auctions and trade and killed Slate and training the Grif into the tunnels etc etc etc. All that died when they got the Gates of Dischord out there with all their portals to the major cities.

    No one I've ever met...except now for you ureshii...has even mentioned going back to EQ. But bottom line, WoW IS a hardcore game.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:WTF by Harlockjds · · Score: 1

      yep eq got ruined when they took out the scope of the world with the PoK. I remember the fun of running from Halas to FP and peoples reaction to someone having a polar bear head for a helm. After PoK anyone could go anywhere, which took the fun out of it.

      EQ2 brings back that feeling of travel, i hope they don't ruin it again.

  7. UO in retrospect by Moraelin · · Score: 1

    Actually, UO had some advantages, some (most?) directly or indirectly because it was 2D.

    1. Easy, intuitive view. By comparison the 3D behind-the-shoulder view and full 3D maps... just isn't as usable.

    E.g., in COH it's often a pain to see which areas of the map you haven't explored, if there are enemies on some platform above or behind some crates, where-the-heck did your team mates go, etc. I found that the game became much more usable when I started running around with the map open all the time, basically going back to a top view. It actually works better.

    However, having my map open all the time limits my visibility of the enemies. It _still_ is better than without it, but it sorta makes me wonder: would it have been that bad to have the game happen in that UO-style top-down view instead?

    2. An easy intuitive interface.

    To compare it again to COH, in UO I could just tell my melee char to attack an enemy, and he would keep swinging his weapon at it. COH makes me click on some icon (or press the key) for every single attack. It becomes a whole maths and planning game just to string a good sequence of attacks.

    Why is this even important? Because:

    3. The other MMOs seem to have forgotten what the second M stands for: Multiplayer.

    In UO it was very easy to communicate with other players. Partially because it was possible to let your character hack at an enemy anyway, and partially because everything else was done with the mouse. So if you could type at all with your left hand, you could chat even while performing the most complicated actions.

    I was chatting with other players all the time, even in the middle of raiding a dungeon or whatever. _All_ the time.

    By comparison, every single other MMO I've tried, doesn't come even close. Try chatting while also needing the keyboard to move, and/or to keep activating different attacks, and you'll see what I mean. See how far you get typing a message to your pal, while also needing the arrow keys to chase enemies around, and needing to keep clicking the attack icons.

    Trust me: not far. I pretty much gave up after watching a couple of team members die while I was typing away. Or I ended up taking powers like Fly instead of Super-Speed, because I could chat while letting Fly on auto-pilot.

    4. Treadmill feeling: UO was basically a more relaxed, casual-gamer-friendly game.

    In UO as long as you could physically swing a sword at something, you'd stand a chance to improve your skills. In COH (or any other MMO) you're forced into some level pigeonhole, where 4 levels higher you can't even hit, and 4 levels lower you don't get any XP or money any more. You can't really play at your own pace, because the game already decided for you which enemies you must go against, and in what zones.

    5. And often it basically decided that, nope, you can't really play with your old friends any more. Simply because you wouldn't get any XP in their areas, if your friends advanced slower, and conversely they'd get insta-killed if they came to your new hunting grounds. And they wouldn't get any XP if they grouped with you anyway, because you're too high level for their group.

    (Yes, I know that for example COH has Sidekicks and Exemplars, but it's still too much of a pain in the butt. I can't really ask someone to be my Exemplar, or not for long, when they won't get any xp as long as they do that. Or conversely I've tried bringing low level characters as Sidekicks into higher level areas and they _instantly_ died the moment they got out of the Sidekick radius.)

    UO basically didn't take it's _game_ aspects that seriously, and was a _lot_ more flexible about where you can go and with whom you can group.

    And precisely because of all these points above:

    6. UO (well, the non-PK facet anyway) was a far more social experience, and was populated with far nicer and friendlier people than any other MMO I've been on.

    Now don't take it as an insult if you play another game,

    --
    A polar bear is a cartesian bear after a coordinate transform.