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SOE Station Pass Reviewed

Geldonyetich, at Grimwell.com, has reviewed the pile of games that makes up the SOE All-Access Station Pass. The pass includes SWG, EQ, EQ2, Planetside, and the "Station" games Tanarus, Infantry, and Cosmic Rift. From the article: "In the interest of having a complete review, I installed and took a good look at each of the individual PC game offerings under the Station Access subscription. I didn't have the necessary broadband PS2 hardware to try out EverQuest Online Adventures nor the Apple hardware to run EverQuest: Macintosh Edition. Just because I didn't include them doesn't mean they aren't part of the subscription plan. Chances are if you're considering the Station Access subscription you are a PC gamer anyway, as otherwise you've only access to one or two of the games."

41 comments

  1. Good variety by Sparr0 · · Score: 1

    If you enjoy any three of these games then a Station Pass is a very good investment. I was an EQ addict for a number of years, and have kicked that habit, but often consider going back to Sony because I would still enjoy Tanarus (bzflag with better graphics) and Planetside (PS:UT2XMP::UT2XMP::UT2k4ONS).

  2. Planetside is worth a trial run by CrazyJim1 · · Score: 4, Interesting

    Theres a lot of fun to be had in PlanetSide. Unfortunately, after a few days it wears off. There's no long term progression in PlanetSide like traditional RPGS. And as anyone who has played DOAC knows, it sucks not being able to choose your teammates... In fact having morons on your team regularly worse than not having them at all. Planetside is one game that gives me hope for the future of MMOGS. Its not something I'd want to pay monthly for, because it has some fundamental flaws, and the strategy is normally just zerging. Its something more for having personal fun, trying to go Rambo against the enemy without caring about the main objectives.

    1. Re:Planetside is worth a trial run by Anonymous Coward · · Score: 3, Interesting

      The first six months of Planetside from launch were fantastic. As players started to figure out strategies and strategic assaults, it was awesome. I still remember my first assaults, packed in a dropship with my buddies and going out and kicking ass.

      Then gradually SOE brought out the nerf bat. My favorite class - the cloaker - was nerfed so that it became ineffective without 4 enhancement slots (except that you can only have a max of three - and I need / want Darklight, Melee Booster, Advanced Targeting and Sensor Shield to be effective). So my favorite class became impossible for me to play as I wanted to.

      Then the nerfing continued. The sniper rifle now sucks. You can't easily run people over in a tank anymore. They reduced the rocket load of aircraft. They sucked the fun out of the game in their obsession to apply RPG rock-paper-scissors mentality to a first person shooter.

      So it then teamwork became next to useless since there were no unique weapons and everything was the same. Specialization became pointless and everyone started choosing the most generic, flexible - and boring - weapon loadout. I went from stealth cloaker with a knife, pistol and my wits - to running around with a sweeper shotgun (one of the basic weapons) and reenforced armour suit. I could do that in Doom.

      So anyway - Planetside it was really cool at first, but I agree that it sucks now. And if they ever do a Planetside 2, I'll be all over it.

    2. Re:Planetside is worth a trial run by Dachannien · · Score: 2, Interesting

      Having a specialty "class" be more powerful than a generic, well-rounded "class" isn't really all that different from vice versa. Either way, if one is more powerful than the other, tons of people will go with the more powerful way.

      The difference is that dying in a stand-up fight is a lot less annoying than dying to the cheese factor. When I played waaay back during beta, the sheer vast number of stealthers, snipers, and Reaver pilots was ridiculous, and you could bet dollars to donuts that you'd die to one of those three things. Now, the game is more balanced, and while people still use stealth, sniper rifles, and Reavers to score kills, it's not any more than the people Gal-dropping towers with heavy weapons and MAXes. Those specialized tools are just that now - specialized - meaning they are situationally very useful, but don't mean an automatic win anymore.

    3. Re:Planetside is worth a trial run by Erik_Kahl · · Score: 1

      See, I would say that not having to constantly level is one reason I LOVE planetside. It took me a couple months to get every rank the game offered and now I just play for the community and fun. And you CAN choose your teammates.

      The secret to enjoying planetside is finding a good Outfit. Outfits are like Guilds. If you get a good group, get on Teamspeak with them and have a couple beers...its a great way to pass an evening after work.

      I suspect you never got into the community in the game and learned from the real players. Planetside has a stream of noobs that pass through. You'll see them zerging on foot from towers or accross country while the veterans use powerful aircraft or tanks to pick them off and giggle at the easy kills. If you're playing with the noobs, the game is frustrating and painful. If you play with the people running vehicle teams or playing defense inside...now you're talking fun.

      The Rambo stuff you mention doesn't work unless you're one of about 5 players in the game who happen to be amazing...or great cheaters.

      The real way to have fun is to find a group you enjoy playing the game with and stick with them. Play a support role for a few days and figure out how to play by watching them. When they teach you how to kick ass, have fun slaughtering the goggle wearing freaks in the Terran Repiblic.

      Also, visit a pretty damn good community run wiki here:
      wiki.PlanetSideSyndicate.com

  3. I wouldn't by rellix · · Score: 1

    The reason they can offer these games at such low prices is because these games are dieing. Are they good games? For the most part - but their times have passed and they are, to say the least, not the best out there. Vanguard is your best bet (2006) - http://www.vanguardsoh.com/

    --
    rellix
    1. Re:I wouldn't by Anonymous Coward · · Score: 0

      I disagree,

      I have having a blast with both SWG and eq2. Played wow, got bored at the end(as some have mentioned as well) and decided to give swg and eq2 a shot.

      This was 2 months ago, and i couldnt be happier. My inital fears of not finding people to group with, not being able to socialize with others, and the games just becoming boring were put to rest almost immediately. The more i play, the more people i see logged on, and i am constantly finding new things to do in-game.

      You can say all games are dying from the minute they are relased( cant we say the same about life in general?), but i think these games have longevity, which is why they are still around and will continue to be.

      So dying? not really, unless your definition of dying is a couple of years at the least.

    2. Re:I wouldn't by Harlockjds · · Score: 1, Troll

      Yep Vanguard will take everything bad about eq (forced grouping, long tedious progression, huge time commitment) increase it 10 fold (harvesting and crafting will require a group?!?!) and slap some nice graphics on it.

      This is why 'from the original creators of EQ' is a bad thing; they just repeat the same mistakes.

    3. Re:I wouldn't by rellix · · Score: 2, Insightful

      EQ2 isn't dying.. I will admit. It's a very new game and will keep going for a few years I'm sure. But you have to be realistic about the other games in the package. EQ has been dying for years, and while it will probably keep going for another 4+ years, it's just not the same as the early years. Planetside is only good for a week or two, and then you may only want to login about once a month or once every two months, just to remind yourself why it's not fun. Star Wars Galaxies is simply not up to par with the other games, and while you may personally enjoy it, it's not a game for most people. There's just something wrong about it that can't keep the average gamer interested. I won't even go into the other 3 games - they aren't worth mentioning. Long story short: EQ2 is probably the best game for this deal, but the others are dying. If you are into EQ and EQ2 heavily, then sure, this deal is great, but it's pretty much required that you be into the games before this package.

      --
      rellix
    4. Re:I wouldn't by NBarnes · · Score: 1, Troll

      Rated +1 for True

      Remember EverQuest? How there were great parts and parts that made you want to scream?

      Brad McQuaid was the design force behind the parts that made you want to scream, and argued for years for their retention post-release when other people maintaining the game wanted to remove them.

    5. Re:I wouldn't by rellix · · Score: 2, Informative

      I doubt that it will increase it tenfold in the slightest, and what mmo realisitically doesn't have forced grouping? There will be solo content after all, so you won't have to always be grouped. Tradeskills can be done with multiple people *but will not always require it*. The original EQ didn't have these "mistakes" you speak of. It wasn't until these creators were gone that EQ became the waste of time and effort it is today. The creators of Vanguard are making a 3rd generation game. They know what worked and what didn't in EQ1, EQ2, and WoW. They have this view that will allow them to create such a strong game that I promise, you will be stunned.

      --
      rellix
    6. Re:I wouldn't by rellix · · Score: 3, Informative

      I'd honestly love to see your proof that he was behind the failure of EQ, or did you forget that the game was at it's peak during the Kunark/Velious era. After Brad left, the game only went downward and is left in it's current status: death.

      --
      rellix
    7. Re:I wouldn't by Harlockjds · · Score: 0, Troll

      looking at their FAQ i see

      'soloing is like soloing in the original EQ' (that's pretty much a direct quote BTW). Honestly that's the firs thing that lets me know this game is for a different audience than me (and the majority of people playing MMO's now)

      Corpse recovery will be a pain in the ass just like it was in the original eq (hope you keep a second set of great equipment in your bank because you'll need it to get back to your corpse)

      Harvesting will be group focused.

      and other things that scream 'THis is EQ with a prettier package'. things that chased away a large number of players (like myself) because it was too much of a pain in the ass and too big of a time comitment.

      they can say they are "making a 3rd generation game" but their FAQ tells a different story.

    8. Re:I wouldn't by Harlockjds · · Score: 3, Interesting

      EQ was only a hit because it was the best game of it's time. It's only alive now because of station pass and people that don't want to leave behind years of work.

      This has nothing to do with Brad leaving, the next generation was improved on EQ and took players away while expanding the audience (wow has toped 2 mill players, eq toped out at around half a mill). Heck EQ left such a bad taste in peoples mouth that EQ2 is having problems because people equate EQ2=EQ=pain in the ass, despite eq2 having learned the lesions of EQ better than Wow (esp. with the more recent changes to EQ2 to make it even friendlier than when it launched). These pains in the ass elements were in the game from the start and are in Vanguard, the difference is gamers don't have to put up with them anymore.

      Vanguard will be good for one thing, it'll take the people bitching that EQ2/WoW are too 'casual' and put them on a game I wouldn't touch with a 10 foot pole

    9. Re:I wouldn't by rellix · · Score: 1
      'soloing is like soloing in the original EQ' (that's pretty much a direct quote BTW). Honestly that's the firs thing that lets me know this game is for a different audience than me (and the majority of people playing MMO's now)
      Excuse me? Your comment here makes no sense. How could you possible determine that thing game isn't meant for you based on this fact? From previous posts you've made I've determined that you prefer soloing, and EQ gave just about the best soloing environment/experience you could get. Then you claim that you are like most MMO players and that everyone will hate this. Could you just clarify the point you were trying to make here? I'm confused to say the least.
      Corpse recovery will be a pain in the ass just like it was in the original eq (hope you keep a second set of great equipment in your bank because you'll need it to get back to your corpse)
      This doesn't bother me at all - corpse recovery is way too easy in many MMO's out right now (some don't even HAVE reconvery at all). There should be some sort of punishment for dying - unlike WoW where you just toss over a few coins every day or so. Exciting? Not one bit.
      Harvesting will be group focused.
      Will this require groups at all times? Prove it.
      and other things that scream 'THis is EQ with a prettier package'. things that chased away a large number of players (like myself) because it was too much of a pain in the ass and too big of a time comitment.
      Examples and proof please.
      --
      rellix
    10. Re:I wouldn't by Harlockjds · · Score: 2, Insightful

      >Excuse me? Your comment here makes no sense. How could you possible determine that thing game isn't meant for you based on this fact?

      i like options when playing a game, EQ really limited what you could do solo so if i couldn't get a group together (or was only going to be on an hour or so) then i was stuck mob grinding with little reason other than to move that xp bar. The fact that the lack of soloing potion in eq is the reason I quit makes me know that I won't enjoy a game that brags about modeling it's soloing on EQ.

      >There should be some sort of punishment for dying

      yes some but i don't want to return to the days of naked corpse runs.

      >Will this require groups at all times? Prove it.

      i'm sure they won't require it at all times but assuming they follow the 'eq model' of soloing it will be tedious and boring to harvest solo.

      >Examples and proof please.

      read the vanguard FAQ, most of it shows how they are going back to doing things the 'EQ way. This will get them the hardcore EQ crowd but that's not enough (as eq2 showed, casual gamers left the game in droves after the first 3 months and now seem to be coming back after changes).

      i guess this is going to be modded troll isn't it :)

    11. Re:I wouldn't by rellix · · Score: 2, Informative

      Regardless of the reason EQ became so popular, its longevity does not rely solely on the station pass, in fact, the station pass barely effects it. Of the guild I was in before quitting EQ(about a year ago) after 4.5 years, I would say that even today, only about 15% at most use the station pass. People play that game because it's damn good, and while it may be past its prime, it's still a good game. Friendships are made and many things are accomplished. You're right that many people play because of the effort they put in but hell, that's the same with other MMO's too, so you can't single EQ out on that fact. WoW reached 2 million players because it was launched in a different era of gaming. Online gaming was still a new and unexplored environment back in 1999 when EQ was released, and only those that ventured into the area on their own really knew about EQ. The game was under-advertised before it was released and even during the first year or two people had never heard of it. Fast-forward to 2004. Millions upon millions more people have internet connections - many have now upgraded to broadband and computer gaming is becoming "cool" among the younger generation. Half of advertising is word of mouth, and it doesn't surpise me that even with all of their advertisements in the magazines and on websites, WoW, a lot of their subscribers come from recommendations. It also helped that WoW had 3 extremely popular games beforehand - as opposed to EQ's 0. It's obvious to me that you looked in Vanguard's FAQ for reasons to *not* play. Sure, there are a few features that you may personally hate, but there's a hell of a lot more things that you'd love. You don't want to play the game? Fine, but don't concentrate on the negative without considering the positive.

      --
      rellix
    12. Re:I wouldn't by rellix · · Score: 1
      I haven't seen a single word about them saying you won't have options for leveling, and I would honestly like you to show me (link the FAQ if you must) where they state "You will only be able to solo in certain spots, you won't have choices when you must group, and this will piss you off."

      What would you suggest for death then? Because there are really only two feasible options, ease the hell out of it, or make it somewhat challenging. Funny, EQ has had the "challenging" view and people still play that game non-stop. My point is that some people want a difficult game that they have to use skill for. EQ used to be that game, WoW didn't even come close, and Vanguard *will* be the one that gets the job done. Too pussy to have a game that will challenge you? Then take your whiney self to WoW, or did you quit that one because it was too hard too? No offense :)

      Harvesting: Don't assume until you find the facts. Tradeskills have been different in every game and this will be no exception.

      I've read the FAQ more than enough and I know they are leaning towards the EQ ways - and that's fine with me. EQ was a success, as much as you may think otherwise.

      --
      rellix
    13. Re:I wouldn't by Harlockjds · · Score: 1

      To me saying 'soloing will be like EQ' means 'soloing will be limited, tedious, and boring' because that was my experience in EQ

      >What would you suggest for death then? Because there are really only two feasible options, ease the hell out of it, or make it somewhat challenging.

      Death can be challenging without being painful. I agree that WoW makes death meaningless but i think eq2 hits a happy medium with reduced stats until you recover your shard (or until 3 RL days pass for those times where it's impossible to get to it) and item damage that has to be repaired (which really adds challenge to raiding because if you die 10 times in a raid your equipment goes poof until you get it fixed, and going to get it fixed means you have quit the raid and you'll have to wait a week to retry it.)

      Clearly we have different POV's because you likely enjoyed EQ enough to put up with it's problems while people like me got sick of the game. Vanguard is geared for people like you, not me.

      >Harvesting: Don't assume until you find the facts. Trade skills have been different in every game and this will be no exception.

      true right now we have an early FAQ, I'm basing my assumptions on my experience in EQ and their mind set. i could be completely wrong.

      BTW I'm not a WoW fan at all, i found it boring and too much like EQ (minus any challenge and with a more annoying player population). I am. however, an EQ2 fan which manages (for the most part) to separate challenging from tedious.

    14. Re:I wouldn't by rellix · · Score: 1
      Once again, I suggest you not judge soloing at this point. When I heard about the comparison of EQ soloing to Vanguard's, I interpreted it as simply having an option to do it when you wanted to or whenever appropriate. I didn't associate tediousness or boredom.

      I only played the EQ2 beta for about a week, but if the death method hasn't changed (and I recall correctly) they do have a pretty good system, but there's just something about the idea that I would have my gear on me while trying to run for a corpse - it just doesn't make sense. My suggestion here is we just agree to disagree.

      EQ's problems were minimal to me, and you're right, I didn't mind them. I don't believe I "put up" with them however, as they didn't bother me except for a few occasions - I thought they fit the situation quite well. Looting every item on my corpse didn't make me quit the game and I honestly hope that's not what made you quit, as it was really nothing too difficult. Dragging corpses made it a much more interesting experience than WoW ever gave me. It allowed for teamwork, something that I always enjoyed. With WoW, everyone ran to their corpse mystically and started up again.

      And with harvesting: Again, you assume too much.

      --
      rellix
    15. Re:I wouldn't by Anonymous Coward · · Score: 0

      The best thing about Vanguard is that it will take away the people that think you are only allowed to advance or have fun if you have nothing else to do in life. People who think that running 30mins across zones, or waiting 20mins for a boat to take 30mins for a ride to another zone. Those who don't think you should be able to compete if you don't put aside 10hours on Saturdays to raid.

      Personally, I can't wait for Vanguard to get rid of those people.

    16. Re:I wouldn't by rellix · · Score: 1
      You're making a pretty strong statement here buddy. The message I'm getting here is that all future Vanguard players basically have no lives, have zero respect for the average player, downtalk those not like themselves, and spend all of their time at the computer screen.

      I have full intentions of playing Vanguard but I simply do not fit your ridiculous description. I personally have lots going on in my life. I have my family, my job, an education, and full intentions of playing this game. Will I spend all of my weekends playing? Nope - not a chance, I'm too busy.

      Thankfully Vanguard has a strong community where the children and "whiners" are for the most part absent (unlike (most of) EQ2 or WoW). Now, I'm trying to not be rude, but personally I can't wait to be in a community without players like yourself.

      --
      rellix
  4. So... by jasonmicron · · Score: 1

    Any links or numbers you can show that prove this 'theory'?

    1. Re:So... by rellix · · Score: 2, Interesting
      I'm not sure how I can argue the fact that some games are better, without pointing to their "amazing" features on their websites - but I'd rather not advertise for them.

      If you want some strict subscriber information, you can check out http://www.mmogchart.com/ - if you look at a few trends, EQ is slowly declining in subscribers. SWG was never that popular and has been declining as well.

      EQ in the last few months combined their servers and got rid of at least half (I believe), which is more than enough proof for me that they are losing players.

      --
      rellix
    2. Re:So... by jasonmicron · · Score: 1

      Yes, EQ is declining. That is expected though since EQ2 has been released.

      EQ2 is still showing strong numbers though. So not all of the games on the access pass are going out.

    3. Re:So... by rellix · · Score: 1

      You should check out the other posts under this topic.. I've made the note that EQ2 is more alive than ever quite a few times.

      --
      rellix
    4. Re:So... by Harlockjds · · Score: 1

      EQ2's numbers have some issues. One problem was they expanded the number of servers shortly after launch but after the first 3 months the population took a hit causing servers to become under populated. Even at peek times servers population is light on just about every server, months ago it was heavy on many of them and Moderate on the rest.

      truly new players are in short supply, most of the low level chars are alts of people who already hit 50 and are tired of raiding and the beginner area is a ghost town. However the situation has improved over the past few months and subscribers seem to be starting to slowly climb again.

    5. Re:So... by Chris+Mattern · · Score: 1

      > Yes, EQ is declining. That is expected though since EQ2 has been released.

      Er, EQ2 is *also* declining.

      > EQ2 is still showing strong numbers though.

      They're down over 50,000 from their peak numbers. This is "strong"?

      > So not all of the games on the access pass are going out.

      Well, they may not be going out, but they aren't worldbeaters, either. EQ, SWG, EQ2, are all declining. EQ:OA and PS appear to be holding ground for now but at about 50,000 players each, neither is a major player.

      Chris Mattern

    6. Re:So... by Harlockjds · · Score: 1

      actually the numbers seem to have climed slightly after their sharp drop a few months ago (at least according to http://www.mmogchart.com/). At least the population has stablized.

      It'll be intersting to see what happenes when the asian servers go live and the expansion comes out. I wouldn't expect WoW numbers but it should see a nice spike and it is more likely to retain people than it was when it rolled out (the game has changed a lot since then).

  5. WTF? TROLL? by jasonmicron · · Score: 0, Troll

    Ok mods, grow some brains here. He is speaking the truth.

    McQuaid was the biggest proponent of "hell levels", xp grinding etc. Verant was the big pusher for all of that stuff. Once Verant was absorbed into the giant known as SOE things changed.

    Hell levels were dropped, you could med without staring at your book, xp bonuses were granted etc. That was why Brad left. He thought Sony was making the game entirely too easy. His "vision" (TM) is to have you sit at your machine for years to reach that highest level or finish the hardest quest.

  6. Why? by JavaLord · · Score: 1

    SWG, EQ, EQ2

    Could you really hope to play all of these games and make worthwhile progression? Just 1 mmorpg is enough to rape your life away, nevermind 3.

    1. Re:Why? by Naikrovek · · Score: 1

      I have the station access pass, and I play all three.

      True, mostly its eq2, but I dabble in eq and have several characters in SWG that I play weekly that are all masters of their chosen professions.

      True, if you let them, these games can rape your life away, but i'm not out to get to the highest level possible as quickly as possible. I play for fun.

  7. Planetside by FooHentai · · Score: 2, Informative

    I played PlanetSide for about 6 months solid before giving up my subscription.

    Great idea, and MMO FPS games are definitely an exciting direction to be going in. However notable flaws:

    1. Pricing - full price for the game and then a full-price subscription fee? I paid it, but I didn't like it. On top of that, paying another full-price for the expansion to the game? No thanks. That's about the time I quit playing, when the Core Combat expansion was released.

    2. There's no victory - You take bases, while losing bases elsewhere. Perpetually. Eventually, highly frustrating. Especially after putting a few months of effort into the game to discover this.

    3. System requirements are ridiculous - you actually do need 1Gb of ram to get the game to run acceptably, and even then, you're still going to choke in big firefights

    But put all that aside. Sony are playing the Social blackmail game because they hold the keys to some of the best online social dynamics available. Gaming alongside friends and making new ones as you go along is a tight experience. I'll probably subscribe again in future.

  8. NCSoft Games do this? by Marc_Hawke · · Score: 1

    Can someone who actually plays 2 NCSoft games confirm or deny something for me?

    It seemed to me in the all the wording and documentation found in PlayNC that their 'default' was something like this.

    You buy a game, but you don't subscribe to a game, you subscribe to PlayNC. Then you're allowed to play any game that you've purchased.

    That seems really convinient, and it seems strange that they'd do that without charging the same premium that SOE did, but like I said, that's the distinct impression I had from their verbage.

    (However, there's not a chance that I'd buy that crap Lineage 2 to ever find out. (And I wouldn't pay $15 for the 'half-MMOG' CoH, even though it's mostly a good game.)

    Getting off track, when CoV comes out, what you're allowed to do will be based on whether you've purchased CoH, not whether you have an active subscription...so it seems to fall in line with the same structure.)

    --
    --Welcome to the Realm of the Hawke--
    1. Re:NCSoft Games do this? by EvilIdler · · Score: 1

      PlayNC doesn't give you anything like the Station Pass by default, no.
      I dunno if they have an option, as I've been mostly playing the
      subscriptionless Guild Wars. My CoH account will probably be re-
      activated again for a while, and the only option I've seen on the
      account pages is just that game for the fifteen dollars.

      ($15 is small change to some of us Europeans ;)

    2. Re:NCSoft Games do this? by snuf23 · · Score: 1

      As far as I can tell, PlayNC is just a master account to manage your games. I haven't tried Lineage 2 to confirm this, but for my City of Heroes subscription there is a line item for CoH with the billing cost and the activate/deactivate button.
      Guild Wars and an NCsoft beta game are listed as seperate line items.

      --
      Sometimes my arms bend back.
  9. Blandest graphics... ever by Quadfreak0 · · Score: 1
    I never liked SOE's payment plans, mainly which you have to pay for expansions. Mainly because in multiplayer games, people usually wont jump up and buy an add-on; and because people don't buy into it, those who do are stuck with very few people to interact with in those "new" areas. Remember that planetside expassion; yeah it sucked because there was nobody to fight there.

    My only other gripe with SOE is there lack of an art/graphics department. SWG/EQ/EQ2 you look at the graphics and kind of just want to move along. Planetside lacked alot of detail, structures were very basic angular rectangles, but that was main FPS so it worked; but I would still want more detail to hold my attention.
    Granted, EQ2 does have some nice graphical effects (Lighting/water/shadows). But the problem seems to be that their artist(s) don't use them. EQ2 looks very shiny and plastic, but the lack of attention to fine details is odd. I'm having trouble explaining, but the graphics just have this early to mid 90's CGI TV series feel to it... kind of reminds me of Reboot.

    1. Re:Blandest graphics... ever by Anonymous Coward · · Score: 0

      I never thought PlanetSide's graphics were bland. In fact, they were quite nice. There were next-to-no sharp corners (al-la EQ, AO, SB, etc.), hills were rounded, corridor details were actually fairly intricate (no flat-shaded textures), and the player models were distinct enough to tell apart at a distance.

      There wasn't too much *variety* to the graphics, but that's something I actually expected, since PS isn't a social MMO, it's a combat MMO.

      Did you try to turn your graphics options all the way up? Because for the era when it came out, PS had some of the best graphics available in an MMO, if you had the hardware to run it.

  10. Re:WTF? TROLL? by NBarnes · · Score: 0, Troll

    Hm, I got modded as a troll for saying what you just said.

    Frankly, the reason I think Vanguard is going to be much less successful than people like rellix think is the near-total unquestioning devotion and intolerance of alternative perspectives that V:SoH anticipators display in threads like this.

    It's established fact, to the point of being banal, that McQuad was the person at Verant that wanted to retain slow level grinds, item camps, hell levels, competition for a limited supply of spawns, etc, etc. You can like this and support it in V:SoH, or you can dislike this and prefer, say, WoW's design. But pointing out that the people who put that stuff in EQ are the same people designing V:SoH isn't a troll. It's just a fact.

    And if you find that fact angering or threatening, maybe you need to reassess your opinion of how good V:SoH is likely to be.

  11. Re:WTF? TROLL? by rellix · · Score: 1

    Everyone is entitled to there own opinion and I wouldn't downtalk how wrong or right you may be. Also, my opinion of Vanguard will remain as it has for some time to come. Thanks.

    --
    rellix
  12. We swear! Alchemy works! by Original+Buddha · · Score: 1

    haha. How long did it actually take them to fix that? It was Brad that kept saying that it was working correctly for months after release.