One Button Games Explored
An Anonymous Reader wrote: "Gamasutra has published an article about the possibilities available when only one button is used in games. It has some simple, fun Flash examples embedded in it and focuses on basic game theory in a way I've not seen before. It loses some punch towards the end but still provides a number of insights and some interesting ideas."
No mention of the fantastic Wario Ware?!
That games includes a lot of minigames controlled only with one button. Not even directions AND one button. Just the button.
Yes, Macs can play games, like Breakout, and Super Breakout.
English is easier said than done.
Fusion Frenzy or whatever it was for XBOX used a lot of these, and they were FUN, especially for games when you have people over, and are just looking for fun with a small learning curve.
They are just posting this now? The article was on Gamastura on 06/02.
Pick any of these:
:)
Boat Rider
Lightning Pool
Wolf n Swine
Just so long as the developers understand that Flash games are at their best when the game mechanics are kept simple. That doesn't mean that the game itself has to be simple, there's still room for complexity and depth. Please, flash developers, no more multiplayer games - they just don't work
Enjoy
With research like this, we could see a real renaissance in Mac gaming!
A classic.
Don't think this is what they had in mind but it is my favorite :)
"It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
Fly The Copter anyone? It surely is a classic example of a one button game.
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How can you have an article about one-button games and not mention that classic Atari 2600 homebrew, JoustPong?!? (Now known as "Flap-Ping" since Atari whined about the use of the word "Pong" in the title.)
;)
Here's a link to the Usenet discussion that led to the creation of the game. Note the tendency towards KSS (Kitchen Sick Syndrome) by a few of the posters.
Must... think up... something... clever!
(insert random "you insensitive clods" drivel here)
As anyone who grew up with a one-button Atari joystick can vouch for, the only limitation to the complexity of the games that can be created is the programmer's imagination.
In the eyes of that generation past, the present-day controllers seem ridiculous. Instead of getting a joystick, you get a little plastic pad, and you have to press the joystick contacts yourself. Worse still, just pressing the button won't help you discover how to play the game: You are to waste weeks learning that pressing A-A-B-B-A will get your on-screen avatar to work properly. It's nonsense.
should be in the Apple section... /geese
Science : Proprietary , Knowledge : Open Source
It's an awful lot like golf...involving vehicle accidents and needy boyfriends. Or something.
The mouse button does have uses after the initial click, but part of the fun is discovering else you can do.
John Carmack had to fight tooth and nail with his dev crew to ensure the computer consoles were activated with no more than the mouse and fire button in Doom 3.
http://www.hurtwood.demon.co.uk/Fun/copter.swf
:)
Enjoy
http://www.progressquest.com/ provides hours and hours of fun and only has one control - Alt+F4 ;)
The original best game for Palm: SFCave. SFCave is the kind of game that a bored microwave designer could easter-egg into the control panel. I wish they would.
For anyone that is interested, the CPS-2 version of Mars Matrix used one button for up to five weapon system functions, which are executed depending on how you hit/heald the button (Normal fire, Cannon, Shield, Reflect Bullets and Gravity Bomb). Be forewarned, the Dreamcast version has all the functions mapped to seperate buttons (although I'd be surprised if they did not have a 1-button set up just like the arcade version). One of the most underrated commercial shmups imo. Check it out. =)
I'll admit it, I've held the button
not strictly one button (mouse and spacebar in many cases) but check
this out.
I think the guy is a game design genius. My favorite is the frog pond game.
More music, fewer hits
Nothing about Retro Remakes's One button contest? There were some really great games there...
http://www.remakes.org/
...but I got a 1212.9. You've gotta clear 700 in the air, but not have him stick.
blarg.
Kirby Air Ride is a great example of a game that uses only one button. You'd think that would make it easy, but instead it makes it very difficult, because with just one button it all comes down to timing. That is, it's difficult if you're trying to win. However, if you're not playing to win it's a great game for kids. I have a 2-year-old cousin I let play. I set the options to remove the time limit and severely handicap all his opponents. He loves it.
Back in the heyday of laserdisc games Badlands was a one-button only wonder. Basically you had to hit the button to shoot, but only when an enemy drew his gun and innocents weren't in the way.
Another example of neat simplistic one button action is Arcadia...it's an exercise in multitasking, trying to take on 4 very simple games at once...
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