Interactive Drama Prototype 'Facade' Released
rafg writes "In most story-based games where you get to talk to characters, interaction is limited to selecting conversation options from a menu. Facade calls itself a one-act interactive drama, and is an attempt to create realistic 3D AI characters acting in a real-time interactive story, where you can talk to them via a natural language text interface. The player is cast as a visiting longtime friend of Grace and Trip, a couple in their early thirties, and ends up in a verbal crossfire resulting from their failing marriage. More info in the press release, an older conveniently mirrored NYT article and an Idle Thumbs review. It's available in the form of a rather chunky 800MB torrent."
Haven't "type-in-the-orders" games been around since Advent and Zork?
I've upped my standards, so up yours.
Cripes!!! If I want to hear a bunch of drama and nagging, I'll go listen to my own family!!!
Will work enough to sound appealing and make people try to use it, won't work enough to be practical and thus will be very frustrating. Most of speech AI look good on the... facade, but one stumbles extremly quickly on their shortcomings.
\u262D = \u5350
It is clever in that it uses a "real" AI which does its best to draw the player into the game world. However, it seems like it would suffer from the same type of problems that any AI suffers from, that is it can't understand everything the user types.
It also suffers from cutscene-mania. The game itself is a series of cutscenes that progresses even without user interaction. Though cutscenes have their place in games, building a game around them is a surefire way to limit replayability.
I would love to try the game, personally.
Jesus saved me from my past. He can save you as well.
The player is cast as a visiting longtime friend of Grace and Trip, a couple in their early thirties, and ends up in a verbal crossfire resulting from their failing marriage.
If the AI is advanced enough, maybe I can seduce Grace, talk her into killing Trip, and then turn her in for the virtual reward!
It isn't "Facade", it's "Façade".
var sig = function() { sig(); }
Another attempt to make a 'grown up' computer game by removing the things that make games worth playing (simplified, fun universe that's not like what we do every day and offers clear goal to reach and things to explore) and adding in the things that make life worth escaping from (evenings like the one described in this game, and people called 'Trip').
Now, there are some good technical bits in this game -- it's nice not to be taking turns or picking from a menu. Much more conversation-ey. But as an idea for a game, 'handle an awkward evening in a sparsely furnished apartment' pretty much sucks.
Whence? Hence. Whither? Thither.
> Slap silly woman
I DO NOT KNOW THE WORD "SLAP"
> Tell silly woman you can keep the dog but that playstation is mine
I CANNOT DO THAT
> Kill woman
YOU ATTACK WOMAN, BUT THE EFFORT IS WASTED. HER DEFENSIVE IS TOO STRONG
WOMAN ATTACKS YOU
WITH ONE WELL PLACED BLOW WOMAN CLEAVES YOUR SKULL
YOU ARE DEAD
YOU HAVE MASTERED 0.0% OF THIS ADVENTURE
Nothing new. There are hundreds of such games. Everywhere it looks the same.
Player: Hello.
AI: Hi. What brings you here, traveller?
Player: I'm just sightseeing.
AI: Could you rephrase that?
Player: I'm passing by.
AI: Sorry, I don't understand.
Player: Nothing.
AI: uhhh. Sorry?
Player: Please, forget it.
AI: I can't do it.
Player: Where is the weapons shop? [it's across the street]
AI: I don't know where it is.
Player: Who are you?
AI: I'm Thargos, your friendly wizard, thank you.
Player: I'm looking for a quest.
AI: Sorry, I don't know where is quest.
Player: Give me a job.
AI: I'm giving you nothing, you must earn everything by yourself.
Player Goodbye.
AI: Goodbye. By the way, wouldn't you happen to have some spare time to deliver this package to my friend across the city?
Anagram("United States of America") == "Dine out, taste a Mac, fries"
GeorgeBot: Don't toy with me, MarthaBot. I don't remember.
MarthaBot: You laughed your ass off the last time.
1337 H@x0r: God, you old people are really boring! Can't you, like, kill some zombies or something?
Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)
http://www.lawrenceperson.com/
Well, more like finally "Stand against the wall opposite to the doorknob. Cautiously grab the door knob. Turn it and slowly open the door, still staying by the wall. Peek through the gap between the door and the wall inside." instead of entering a room first, and looking what's inside (and stabbing your leg) later. (Remember Silent Hill? I hated it.)
Somehow I doubt the new game would understand that.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
I mean, I can't personally fly an F-16 or kill aliens, so that's fun to do in 3D on my computer, with or without natural language interfaces (though the more the merrier).
But get tangled up in the verbal sniping between two people in a failing marriage? That's what visiting the in-laws is for. And not only is it in 3D, the personal safety options are turned off, and the frying pans feel completely real.
Don't disappoint your bird dog. Go to the range.
Well, no one here appears to have downloaded and installed Facade. Thanks to Evil Avatar, I picked this one up over night and just installed it.
First off, make sure you have a 1.6 Ghz machine. It's not just a recommendation - the install won't work if you don't meet that requirement. And the install is very long as you might expect.
This is a very audio game. If you're deaf, I'm not sure it's even possible to play. The first really odd thing is that the characters call me verbally by my real name. It's "Adam", which isn't too uncommon, but strange nonetheless. I suspect they have a hundred or so common names they've recorded.
The controls are weird - a combination of keyboard arrows, typing, and the mouse. There's also some limited manipulation of objects (e.g. picking up the phone and throwing it around). You can also hug and comfort the two people with a click of the mouse.
The main interface, however, is the keyboard. You'll do a lot of typing, trying to guess what the magic keys and phrases are.
I haven't finished it. Heck, I feel I've barely scratched the surface. Even though it's in a single room, the illusion of open interaction with two humans is pretty good. Well, enough Slashdotting. Time to play a bit more.
Didn't Danga get there first with LiveJournal?
:S
Wait...
You're telling me they're real people?!?!
--Rob
Towards the Singularity.
and ends up in a verbal crossfire resulting from their failing marriage
Oh yeah. THAT sounds like fun!
(Maybe they'll rename this game "The Jerry Springer Experience")
Coder's Stone: The programming language quick ref for iPad
This is going to appeal to you in five years. Remember, this is a first step into a larger world where we can get away from the limitations of clicking on a phrase to respond with a la KOTOR.
I've not seen this demo (though I will check it out when I get home) but this seems like it could lead to really cool stuff. The implications for Alternate Reality Games is pretty cool. Now it's just typing text and reading the response, but start to incorporate a voice recigition and you've got something. You could call a phone number and have a conversation with a computer. I'm pretty damn exicted about the prospect of this technology.
Well, OFP, IIRC, uses a combination of stateful AI and (within that) some sort of neural net system to run their bots.
It looks like Facade is using a complicated expert system: there is a story to tell, and your behaviour will "trip" certain triggers.
Both systems have their limitations: NN-based stuff is dependent on the inputs given. OFP Bots, for example, "learned" back in the days of development. And their information on visible is a combination of what the person is doing (crawling makes them less visible than running), and where they are (concealment is preferable to cover). On the other hand, "being shot at" is not an input (it does however initiate a state change -- from "AWARE" to "COMBAT"). The result is that the AI does some things that work pretty well against other bots with the same inputs: they run across an open field, then crawl on their belly in the middle: "Disappearing" to the eyes of the enemy bots, but presenting a tasty target for humans. Anyway, coding OFP missions is like herding cats a lot of the time: the AI has its own mind of doing things, and it's not always tactically sound.
On the other hand, the Expert System approach ends up being canned: you do actions to change states, and your range of action is limited to what the developers thought up. Hence Facade: it looks sophisticated as hell, and I'll download it and check it out, but it sounds like a superfancy Eliza.
Oh and for a good assault, lay in some artillery, send two squads to the target on "SEARCH AND DESTROY" and have a reserve squad set on "GUARD" (so they close with the enemy when the others make contact).
The name of the game is "Façade", which is a french word that means "frontage" or "facing"
I wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
You know, there is only so much you can get from the Slashdot description. Sometimes, you just have to go ahead and read the article.
Player: I came here for a good argument.
AI: No you didn't, you came here for an argument.
Player: Well, an argument's not the same as contradiction.
AI: It can be.
Player: No it can't. An argument is a connected series of statements intended to establish a definite proposition.
AI: No it isn't.
Player: Yes it is. It isn't just contradiction.
AI: Look, if I argue with you, I must take up a contrary position.
Player: But it isn't just saying "No it isn't".
AI: Yes it is.
Player: No it isn't, an argument is an intellectual process... contradiction is just the automatic gainsaying of anything the other person says.
AI: No it isn't.
... and then they built the supercollider.
I'm no genius, obviously, so I guess I'd like to know what kind of "programming hassle" makes them require installation to the C: drive. (From the help section of their web site.)
I mean, don't you just need to set a registry key (or something) with the base installation directory? What are they doing that needs hardcoded full directory paths? I'd like to try the game, but apparently I'm not going to because I don't use C: for applications, just the OS. (And it doesn't have 1GB free anyway.)
What else is like this? there are games where you pick a response from a list of 3-5 options and there are games that detect keywords. Keyword detection may seem like natural language as long as you stick to the scripts but it's not the same thing. you could say "I'm going to shove this silver key down your throat" and the character would just say "the silver key is to the east"
Also, drama doesn't just mean talking about messy divorces instead of swords (btw, when the old guy gives you that rusty-ass sword in the beginning of Zelda, is that a Dramatic moment). It means dynamic relationships between characters. in most current game scripts the characters have very static relationships with maybe one twist somewhere along the way ("I'm Revan?!? wow that changes things almost imperceptibly!)
I sort of doubt that the natural language detection will be good enough for this new game to work, but isn't it time we had some games that take risks?
not everything is a science experiment!
Anyone else remember Starship Titanic by Digital Village, Douglas Adam's game company?
3d rendered characters (which looked much better IMHO that the pictures for this game) that used a system called Spookitalk so that you could type in what to say to the characters and they could pretty intelligently attempt to reply.
I haven't played this game yet, but I did play ST and enjoyed it. Hopefully this takes that concept of AI and expands it farther as if you have played ST for a while you eventually can figure out what kind of responses you will get from the different characters.
My point being that this concept is not nearly new at all, even with the audio element which is what people seem to be claiming is different.
Shawn's Tech Articles
You're not one to download torrents of complete TV series, I take it (not that I'd be involved in anything like that).
Please, post more replies!
/. was a place to see reasoned debate.
I just love to read the uninformed opinions of people who haven't bothered to try the 'game'!
Do any of you work for IGN perhaps?
Maybe somebody who has actually used the software should chime in with their thoughts, eh?
No, I'm not new here, but people spouting uninformed, useless opinions about something they haven't even bothered to try is terribly aggravating. An opinion without experience is baseless. The software isn't a drug, and it won't kill you, so try it out before forming your opinion!
Jeez...and here I thought
Façade maintain a group blog about interactive drama, poetry, art, and other such things. Its called Grand Text Auto. They usually post on several new subjects each day, and anyone can post comments there.
No data, no cry