Interactive Drama Prototype 'Facade' Released
rafg writes "In most story-based games where you get to talk to characters, interaction is limited to selecting conversation options from a menu. Facade calls itself a one-act interactive drama, and is an attempt to create realistic 3D AI characters acting in a real-time interactive story, where you can talk to them via a natural language text interface. The player is cast as a visiting longtime friend of Grace and Trip, a couple in their early thirties, and ends up in a verbal crossfire resulting from their failing marriage. More info in the press release, an older conveniently mirrored NYT article and an Idle Thumbs review. It's available in the form of a rather chunky 800MB torrent."
Cripes!!! If I want to hear a bunch of drama and nagging, I'll go listen to my own family!!!
It is clever in that it uses a "real" AI which does its best to draw the player into the game world. However, it seems like it would suffer from the same type of problems that any AI suffers from, that is it can't understand everything the user types.
It also suffers from cutscene-mania. The game itself is a series of cutscenes that progresses even without user interaction. Though cutscenes have their place in games, building a game around them is a surefire way to limit replayability.
I would love to try the game, personally.
Jesus saved me from my past. He can save you as well.
The player is cast as a visiting longtime friend of Grace and Trip, a couple in their early thirties, and ends up in a verbal crossfire resulting from their failing marriage.
If the AI is advanced enough, maybe I can seduce Grace, talk her into killing Trip, and then turn her in for the virtual reward!
Another attempt to make a 'grown up' computer game by removing the things that make games worth playing (simplified, fun universe that's not like what we do every day and offers clear goal to reach and things to explore) and adding in the things that make life worth escaping from (evenings like the one described in this game, and people called 'Trip').
Now, there are some good technical bits in this game -- it's nice not to be taking turns or picking from a menu. Much more conversation-ey. But as an idea for a game, 'handle an awkward evening in a sparsely furnished apartment' pretty much sucks.
Whence? Hence. Whither? Thither.
> Slap silly woman
I DO NOT KNOW THE WORD "SLAP"
> Tell silly woman you can keep the dog but that playstation is mine
I CANNOT DO THAT
> Kill woman
YOU ATTACK WOMAN, BUT THE EFFORT IS WASTED. HER DEFENSIVE IS TOO STRONG
WOMAN ATTACKS YOU
WITH ONE WELL PLACED BLOW WOMAN CLEAVES YOUR SKULL
YOU ARE DEAD
YOU HAVE MASTERED 0.0% OF THIS ADVENTURE
Nothing new. There are hundreds of such games. Everywhere it looks the same.
Player: Hello.
AI: Hi. What brings you here, traveller?
Player: I'm just sightseeing.
AI: Could you rephrase that?
Player: I'm passing by.
AI: Sorry, I don't understand.
Player: Nothing.
AI: uhhh. Sorry?
Player: Please, forget it.
AI: I can't do it.
Player: Where is the weapons shop? [it's across the street]
AI: I don't know where it is.
Player: Who are you?
AI: I'm Thargos, your friendly wizard, thank you.
Player: I'm looking for a quest.
AI: Sorry, I don't know where is quest.
Player: Give me a job.
AI: I'm giving you nothing, you must earn everything by yourself.
Player Goodbye.
AI: Goodbye. By the way, wouldn't you happen to have some spare time to deliver this package to my friend across the city?
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Well, no one here appears to have downloaded and installed Facade. Thanks to Evil Avatar, I picked this one up over night and just installed it.
First off, make sure you have a 1.6 Ghz machine. It's not just a recommendation - the install won't work if you don't meet that requirement. And the install is very long as you might expect.
This is a very audio game. If you're deaf, I'm not sure it's even possible to play. The first really odd thing is that the characters call me verbally by my real name. It's "Adam", which isn't too uncommon, but strange nonetheless. I suspect they have a hundred or so common names they've recorded.
The controls are weird - a combination of keyboard arrows, typing, and the mouse. There's also some limited manipulation of objects (e.g. picking up the phone and throwing it around). You can also hug and comfort the two people with a click of the mouse.
The main interface, however, is the keyboard. You'll do a lot of typing, trying to guess what the magic keys and phrases are.
I haven't finished it. Heck, I feel I've barely scratched the surface. Even though it's in a single room, the illusion of open interaction with two humans is pretty good. Well, enough Slashdotting. Time to play a bit more.
Player: I came here for a good argument.
AI: No you didn't, you came here for an argument.
Player: Well, an argument's not the same as contradiction.
AI: It can be.
Player: No it can't. An argument is a connected series of statements intended to establish a definite proposition.
AI: No it isn't.
Player: Yes it is. It isn't just contradiction.
AI: Look, if I argue with you, I must take up a contrary position.
Player: But it isn't just saying "No it isn't".
AI: Yes it is.
Player: No it isn't, an argument is an intellectual process... contradiction is just the automatic gainsaying of anything the other person says.
AI: No it isn't.
... and then they built the supercollider.
Amazingly enough, Oxford's American Dictionary disagrees with you. "Facade" with a "c" is a perfectly legitimate spelling. It always pays to back up your pedantry with research.
"Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life