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Dungeon Master's Guide II

Running a table-top roleplaying game is, to put it mildly, a challenge. A prospective Game Master (or Dungeon Master) has to utilize interpersonal communications, mathematics, creative writing, acting, and endless stores of patience in order to successfully draw a group of players into a gaming experience. With that in mind, most wise DMs use every tool they can lay their hands on to make the job easier. Wizards of the Coast's sequel to the Dungeon Master's Guide may just be the toolkit you've been looking for. Read on for my impressions of WotC's Dungeon Master's Guide II. Dungeon Master's Guide II author Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws pages 288 publisher Wizards of the Coast rating 8 reviewer Zonk ISBN 0786936878 summary A worthy successor to the D&D core book with advice for the starting DM. Like all gaming communities, the table-top community is filled to the brim with nit-picking critics. WotC has gotten a lot of flack for churning out books that are filled with prestige classes, feats, and spells ... and not much else. While I think they're doing much better of late on that front, if you've found this to be your experience this book will convince you there is more than just numbers to the west coast wizards.

DMG II is a deeper mirror of the first Dungeon Master's Guide. Each chapter in the first book is reflected in the sequel, providing more explanation and a deeper look at the subject matter showcased in the original. In addition to mechanics, which was the primary focus of the first Guide, the DMG II examines the process of running a Dungeons and Dragons game by breaking it into discrete elements.

The first few chapters of the second Guide are entirely devoted to the experience of the game from the Dungeon Master's side of the screen. Like another good book on the subject, Robin's Laws of Good Gamemastering , DMG II goes into the psychology of the rules arbiter by laying out what will likely be required from you in your role as DM. The Guide also goes inside the heads of players to offer up to the reader possible motivations for a player coming to the gaming table.

From the broad scope of running a game, the book focuses in on the campaign and adventure specific levels. An examination of campaigns covers a large amount of terrain, starting with game styles and character creation suggestions, and ending up in a discussion of the medieval-renaissance flavor of the default Dungeons and Dragons setting. Adventures as discrete entities get something of a short shrift in the book, with heavy discussion of iconic adventure settings taking up most of that chapter. If you've ever wanted to run a battle in the sky, this tome has what you need. The adventure chapter does have a few worthwhile tips on incorporating material from outside sources into your own campaigns, making a Dungeon Magazine subscription more tempting than it might otherwise be.

Beyond the basics, the mission of the second DMG seems to be to allow DMs with a limited amount of time maximum flexibility. Where the original title had pre-generated NPC statistics to utilize, the second book has chapters on making NPCs more interesting, ways to integrate your players more fully into the campaign world, and an entire mapped out and catalogued city for you to insert into your game. The character chapter includes a system for allowing players to run their own businesses. It abstracts out a good number of factors, keeping the focus of the game on fun and adventure while allowing players to put down roots and make some money. While more realistic campaigns may not find it worthwhile, the average dungeon-crawl will benefit from a small business run using these rules. Similarly impressive is the canned city, Saltmarsh. Saltmarsh is a good-sized town, with plots aplenty and several interesting adventure opportunities spread throughout the different districts. Like the campaign chapter, the city of Saltmarsh gives a window into the standard setting that a first time DM might not otherwise have available.

For a veteran Dungeon Master, there are a few gems that stand out as making this book worthwhile. The sections on Saltmarsh, the business system, and the various tips on tweaking your gameworld (including suggestions for creating prestige classes) would all be handy to have at your fingertips. Newer Dungeon Masters should not miss the opportunity to take a look at this book. The chapters on pacing, performance, and campaign preparation are very well written and will provide some much needed advice for someone just cutting their teeth. Players need not apply. The information a Player would get from this book is simply not worth the money to pick up, unless you're planning on getting into the DM gig.

Wizards of the Coast has created a worthy successor to the original Dungeon Master's Guide. Providing a deeper examination of the original tome's content and a reflection on the performance art that is DMing, to new DMs the DMG II is definitely worth the price-tag.

You can purchase Dungeon Master's Guide II from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

41 of 409 comments (clear)

  1. Nethack by Rei · · Score: 4, Funny

    Running a tabletop role playing game easy enough. Just take your laptop, run "nethack", and it takes care of itself. That is, until you get a message like

    "You fall into a pit! You land on a set of sharp iron spikes!--more--
    The spikes were poisoned! The poison was deadly...--more--

    Do you want your possessions identified?"

    --
    "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
  2. Re:even too geeky for /. by JohnnyNoSPAM · · Score: 3, Funny

    Okay, roll for geekdom :P

  3. Rejuvenated Social Life by ehaggis · · Score: 5, Funny

    I know what I'll be reading next Friday night.

    --
    One ring to bind them - should probably have more fiber and less rings in their diet.
    1. Re:Rejuvenated Social Life by Anonymous Coward · · Score: 1, Funny

      Masturbating to anime porn?

    2. Re:Rejuvenated Social Life by Hogwash+McFly · · Score: 5, Funny

      I know what I'll be reading next Friday night.

      Masturbating to anime porn?

      Wow, they've got guides for everything these days...

      --
      Mother, do you think they'll like this sig?
  4. I cast... by theJerk242 · · Score: 0, Funny

    I wish I could cast a spell to kill all level 3+ /. trolls. But I don't have the karma points!

    --
    Red Bull gave me wings and I flew into the ceiling fan.
  5. ummmm by COMON$ · · Score: 5, Funny
    ahhh yes the pinnacle of geek discussions...debating the usefulness of a dungeon master book. I can hear weezer playing now....

    also so does every reply in this forum decrease one's chances of ever having sex?

    --
    CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    1. Re:ummmm by spellraiser · · Score: 2, Funny
      also so does every reply in this forum decrease one's chances of ever having sex?

      It would, except odds can never have a negative value.

      --
      I hear there's rumors on the Slashdots
    2. Re:ummmm by ClippyHater · · Score: 4, Funny

      Hopefully it won't take back the sex already had...

      That could be a bit messy and uncomfortable for all parties involved...

    3. Re:ummmm by Rei · · Score: 4, Funny

      I think the book should include some of the less popular spells. For example:

      21: Badly Programmed Illusion
      44: Charm Friends
      84: Deny Reality
      99: Differentiate Without Error
      109: Drawmij's Instant Coffee (components: hot water and cup)
      153: Get Life
      178: Impress Plants
      187: Irritate Self
      205: Lightning Blot
      220: Magic Missal
      260: Nystul's Undetectible Aura
      279: Power Word, Pun
      292: Protection From Weevil
      304: Remove Hand (yours)
      326: Speak With Boring Monsters
      348: Teleport With Lots Of Errors

      I've seen a page with lots more... like "Summon Insect Swarm (range: 3"), but I can't find it offhand. I always thought it might be amusing to play a game with the voluntary restriction of only having access to the "unpopular" spells.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    4. Re:ummmm by Koiu+Lpoi · · Score: 4, Funny

      Actually it does. It's more of a limit to zero.

      And there goes mine...

    5. Re:ummmm by soma_0806 · · Score: 2, Funny

      also so does every reply in this forum decrease one's chances of ever having sex?

      For me, as I'm a girl, I think it seriously increases my chances.
      Now, are they chances I actually want to take....
    6. Re:ummmm by DoomHaven · · Score: 5, Funny

      It's not a case that the odds are good.

      It's a case that the goods are odd.

      --
      "Don't mind me cutting myself on Occam's Razor"
    7. Re:ummmm by mattsucks · · Score: 4, Funny
      But, instead, I'll simply point out that Wizards of the Coast is famous for Magic and buying TSR, and INfamous for the swining orgies and wife-swapping that were rampant in the company in years gone by.
      Squeal like a piggy, boy.
    8. Re:ummmm by coaxial · · Score: 4, Funny

      I could respond that not only am I a happily married uber-RPG geek (The "writes his own RPGs" type), or that not a single one of my players, past or present, remains a virgin, or that a suprising number of women play RPGs and, thus, make them actually a way to be MORE likely to get laid.

      Look, I was drafted into a few DnD games recently. Yes, there were girls there. However, they were all grotesque and scary looking. So um, count me out.

    9. Re:ummmm by daniel_mcl · · Score: 2, Funny

      192 Know Person (in the biblical sense of the word...)

      Sounds useful to me....

      --
      I used to read Caltizzle. I was a lot cooler than you.
  6. Interpersonal communications??? by JWW · · Score: 4, Funny

    If they were truly skilled at this would they be a dungeon master????

  7. This should be titled... by Anonymous Coward · · Score: 5, Funny

    "Guide to Never Getting Laid. Ever."

    1. Re:This should be titled... by zenneth · · Score: 4, Funny

      How about the apparently overwhelming popularity of the "Guide to Posting Inane, Unfunny, and Downright Mean AC Comments"
      (even if they are true)

      not really, though. many nerds grow up to at least have sex with other nerds. some even get lucky and have sex with very attractive people
      (and not have to pay for it... nice try, dude.)

      --
      The Chronic *WHAT* les of Narnia!
    2. Re:This should be titled... by Creepy+Crawler · · Score: 2, Funny

      "Guide to Posting Inane, Unfunny, and Downright Mean AC Comments"

      (snort) Whats Armor Class have to do with that?

      --
  8. Re:even too geeky for /. by Gabrill · · Score: 2, Funny

    You're no geek. Saying "too geeky for /." is clear proof that you had way too life a teen. You probably have sex on a regular basis, too.

    --
    Always going forward, 'cause we can't find reverse.
  9. How come the bonus book wasn't reviewed? by Savatte · · Score: 5, Funny

    When I ordered it, I got a free copy of 101 Ways To Keep Your Virginity

    1. Re:How come the bonus book wasn't reviewed? by stinkwinkerton · · Score: 4, Funny

      Uhmmm.... I am pretty sure there's only one way to keep your virginity.

      --
      "Look! There! Evil, pure and simple from the Eighth Dimension!" --Buckaroo Banzai
  10. O! The skill required to play D&D! by exp(pi*sqrt(163)) · · Score: 5, Funny
    interpersonal communications
    Players have to talk.
    mathematics
    I rolled a 2 and a 3. That makes 5.
    creative writing
    You enter a dark and smoky tavern. Everyone turns to look at you as you enter. Then a wizened old man in a dark cloak comes up to you and asks "Are you brave adventurers?".
    acting
    I don't like sand. It's coarse and rough and irritating, and it gets everywhere. Not like here. Here everything's soft... and [touching her skin] smooth...

    OK, I cheated. That last one was professional acting rather than something from a D&D game.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  11. Re:Girlfriend? by MoodyLoner · · Score: 2, Funny

    Tell your mommy you're not allowed to use the computer anymore.

    --
    No Longer a Menace to Society.
    Alexandria Morrigan born 2/22/01 l. 20.5in wt. 7 lbs. 5 oz.
  12. Re:even too geeky for /. by achacha · · Score: 3, Funny

    Me: I rolled a 1...

    DM: A critical failure, you fumbled.
    DM: "You dropped your linux mug full of coffee on yourself."

    Me: Can I roll for a saving throw.

    DM: No, coffee stains are irresistable, your charisma is 4 until 6pm.

    So where do I get the official slashdot d20?

  13. Laptop D&D by AtariAmarok · · Score: 5, Funny
    "Running a tabletop role playing game easy enough. Just take your laptop, run "nethack", and it takes care of itself..... "

    Let's listen in for a couple of minutes while the DM runs the game using Nethack for his source:

    "Blue screen of death? I make a saving throw!"

    "What do you mean, I am attacked by a Bonzi Buddy?" "Donno. It just appeared on the screen."

    "This is interesting. Did you know that if you give this guy in Nigeria 13,000 gold pieces, he will pay you back 30,000,000 gold pieces and bump you up to a tenth-level character?"

    "What do you mean, my sword's damage was not increased +20? I used C1ALiS on it!"

    --
    Don't blame Durga. I voted for Centauri.
  14. awesome! by Anonymous Coward · · Score: 1, Funny

    Now I can proudly hold my Dungeon Master's Guide II as I drive my Segway while wearing my Kopin CyberDisplay video eyewear.

    Look out chicks, here I come!

  15. Re:even too geeky for /. by NoMoreNicksLeft · · Score: 2, Funny

    I'll tap 3 lands and play an instant, the "Moderation of Doom". All D&D nerds take -5/-5, immunity to blue, green and black.

  16. Perhaps it is by Urusai · · Score: 2, Funny

    the fool who deigns to comment on said fools. Or the fool who comments on the foolishness of the aforementioned fool. Or the fool who....STACK OVERFLOW

  17. Favorite bumper sticker: by sgant · · Score: 4, Funny

    Jesus saves...everyone else takes 2d20 crushing damage

    But really, the best rules were the totally incoherent 2nd edition rules for AD&D. Yes, I loved that it was a pain in ass and led to so many arguments. That was part of the game! Now everything is too sterile.

    But the 2nd edition rules also pushed me and my friends into different game systems. Anybody remember "Fantasy Hero"? or "Danger International"? Probably not. We were some of the few that actually played that system on a regular basis. It was fun.

    But nothing topped "Call of Cthulhu". Going back to AD&D after that was painful...so we rarely did.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Favorite bumper sticker: by Mingco · · Score: 5, Funny

      Jesus saves...everyone else takes 2d20 crushing damage

      Jesus is not immune to piercing damage, however.

  18. Re:creating atmosphere by Grand+V'izer · · Score: 2, Funny

    Player: I hide in the shadows.
    DM: [rolls dice] You think you're hidden.

    --
    Not all random numbers are created equally.
  19. Re:harder than DM'ing by lymph · · Score: 2, Funny

    Give her a chocolate bar for each chapter she completes. She'll be playing in no time.

  20. Socializing normally????? by technoextreme · · Score: 2, Funny
    Meanwhile, let's ignore the fact that a table top rpg requires you to socialize face to face with other people normally.
    Wait a second so you normally walk up to people and say,"I will attack your level 3 mage with my level 10 knome with a mythril axe."
    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
    1. Re:Socializing normally????? by snuf23 · · Score: 4, Funny

      "knome"

      Is that the unholy offspring of a codebase merger between KDE and Gnome?

      --
      Sometimes my arms bend back.
  21. Re:even too geeky for /. by lastchance_000 · · Score: 5, Funny

    dork = pointing out minute distinctions between 'geek' and 'nerd'

  22. Re:Optional literature? by PylonHead · · Score: 3, Funny

    You had a ten-sided die? Luxury!

    Why, when I was young we used to game sitting the swamp water up to our waists. If we needed to leave something to chance one of us would stand up, and we would count the leeches hanging off their legs. Less than 4 and you had made your saving throw.

    Dice. Geez....

    --
    # (/.);;
    - : float -> float -> float =
  23. Re:even too geeky for /. by BDZ · · Score: 3, Funny

    Wait. Coffee stains have a positive modifier on charisma!?!

    Where the heck is my mug!

  24. McDonalds by Brandybuck · · Score: 1, Funny

    AD&D is the McDonalds of roleplaying games. Sorry, that's not fair to McDonalds. Let me rephrase that. AD&D is the Windows of roleplaying games. People play AD&D (or d20) for the same reason people eat Big Macs or browse with Internet Explorer: they either don't know there's something better, or they're too lazy to switch.

    Yes, I know AD&D is popular. But so Windows and McDonalds. The only d20 games that are in any way worthwhile are those that managed to sneak in a decent campaign to go with the crappy rules. So it still baffles me after twenty five years why people still play AD&D. Why? I gave second edition another chance, but it wasn't much of an improvement. I have third edition yet another chance, but it still lacks a fundamental quality.

    --
    Don't blame me, I didn't vote for either of them!
  25. Re:How's your social life? by snuf23 · · Score: 1, Funny

    Yeah total bullshit. How about you take out a woman and give her what she really wants, a stiff drink, two lines of blow and your dick up her ass.
    Rar! Rar! Thump! Thump!
    That's what a REAL man would do.

    --
    Sometimes my arms bend back.