Imperator MMOG On Hold
Gamasutra has the word that Mythic Studios' Roman/Sci-Fi title Imperator has been put on indefinite hiatus. From the article: "All Imperator staff will be moved onto existing projects, such as a new Dark Age of Camelot expansion titled Darkness Rising, as well as the just-announced Warhammer-licensed online game, being created following the cancellation of a similar project at developer Climax. However, none of the developers that were formerly on Mythic's Imperator project will be laid off."
Mythic Entertainment, developers of Dark Age of Camelot and the upcoming Warhammer MMORPG, have announced the indefinite delay of Imperator, a third massively-multiplayer project announced in October 2004. The futuristic game, which also integrated elements of the Roman Empire and was originally scheduled to be released in June 2006, has been put under review regarding its future at Mythic.
All Imperator staff will be moved onto existing projects, such as a new Dark Age of Camelot expansion titled Darkness Rising, as well as the just-announced Warhammer-licensed online game, being created following the cancellation of a similar project at developer Climax. However, none of the developers that were formerly on Mythic's Imperator project will be laid off.
Nonetheless, the move will not come without a slowdown to proposed expansion plans: as a result of the delay, Mythic is holding off on establishing a previously announced European office until the 2007 release of Warhammer.
Since TA Associates completed a $32 million venture capital investment in Mythic in March 2003, the largest ever granted to any independent game developer, the company, which is privately held and does not need to publically report financial results, can likely support the added financial burden that this cancellation brings.
Speaking on the reasons for the postponement, Mythic CEO Mark Jacobs said: "Our team made a tremendous effort with the game and the praise it drew at E3 and in previews reflected their skill and dedication. But in the final analysis it just wasn't great enough to be a Mythic game at this time."
Article by Nich Maragos
Romans in space just didn't seem very appealing at all.
Ouch!
:P
Ironically, when I first read the concept I thought 'this will never work'. But as I read more I found myself warming to the idea. And now it's gone
And the idea of a game maker declining to produce a game because it failed to meet a arbitrary standard? Interesting but frankly it sounds like a smokescreen. I think a more honest appraisal would be 'Not good enough to take customers from other MMO's which is a must to cover the operational cost of maintaining a MMO.'
I think that is the unfortunate effect of these online games is that only a Game of the Year game can be banked on. Where as single player games can be sold one shot style with a slightly lowered price for reduced (intentional or otherwise) quality games.
5 comments... just about the same amount of people who give a shit about whatever Mythic is going to develop in the future.
DAoC was a total nightmare - a monthly fee on top of paying for expansions every 3 months, and terribly unbalanced realms left users with empty wallets and a sour taste in their mouth.
Signed,
Alb/Igraine/happily seperated from that miserable game for a few years now.
Dunno, "future Romans" doesn't sound that much different from the human Empire in WH40k so they might have decided it's too similar to have two different projects for that.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I played early on in DAoC's release and you're right the 2v1 RvR definatly happened. 2 winners (albion and midgard) versus 1 loser (hibernia). I seem to recall discussions around that time that there was no class the hibernians had that wasn't surpassed by a class in one (or often both) of the other two realms.
And it didn't so much work out that either of the other pairs teamed up with hibernia to take the other down. They stayed pretty even and played beat-hibernia-to-death.
For god sakes, they had people running around in our "non-PvP" area because they'd killed their way into it.
Slashdot Patriotism: We Support our Dupes!
This is the earliest posting I can see on the VN board created shortly after the initial announcement of the game by Mythic. The post dates back to June of 2002. For all intents and purposes, the game has failed to garner much of a following in over three years. I think Mythic was smart to pull the plug on this one. My only beef is that they should have done this much much sooner.
Why MMOs? This game sounded interesting, why could they have just made a game which had a story and you play through the game. I dont understand why every damn game out there has to be an MMORPG. Maybe because im older now and dont have the time to spend 6 hours a day playing a game, but damnit im not going to pay 12 bucks a month just for right to play a game i bought. Oh Well.
Mythic's main problem is their suckage.
The market has spoken.
Can anybody tell me why Games Workshop thinks a Warhammer massive will work when they didn't think so a year and a half ago? Also how much of the initial work done on the first Warhammer game (which sounded pretty frickin' cool to me) will be recycled in this new one? The other one was very different from other massives on the market I'm worried this new one will be a same ol' same ol' WoW knockoff.
-Pinkoir