Slashdot Mirror


MAD's 10 Worst Things about Gaming

Deuce Magnum writes "GamePro's got up a story that was apparently designed by the guys at MAD magazine. It details the lows of video gaming, from big boobs to MMO patches. From the article: "8. Mind-numbingly dull 'cinema sequences' -- as if we really needed to interrupt the game with ten minutes of bad acting and cliche'd dialogue to explain the deep motives and back story of why Ratchet and Clank are running and jumping. 9. Choppy, second-rate video games designed for cell phones. Was text messaging not a useless enough way to drain battery power? "

93 comments

  1. #10 by joeljkp · · Score: 3, Insightful

    "10. Video game magazines that spend months hyping a game as the second coming, lavishing it with praise and eagerly counting down to its release date, only to dismiss it when it comes out as third-rate, over-hyped crap."

    How true.

    --
    WeRelate.org - wiki-based genealogy
    1. Re:#10 by Wyatt+Earp · · Score: 1

      You know whatelse honks me off? Reviews for games that are 8.5-10, you know wildly outstanding, but when you get the game there are terrible technical issues with the game. Like Battlefield 2. A couple crappy patches, terrible multiplayer GUI, etc.

      That really bugs me. All the game mags are so in the pockets of the big publishers, they should just call themselves...EA Computer Gaming Monthly, for example.

    2. Re:#10 by Rallion · · Score: 1

      The HL2 thing is hard for me to see. I would personally give it a 9.5/10 or so.

      But then I see that that's what EVERYBODY is giving it. There's NO game that EVERYBODY likes that much.

    3. Re:#10 by cornface · · Score: 0

      You can pretty much tell what to avoid in the next three months by what is on the cover of the current Game Informer.

      The quality of the game is also usually inversely proportional to the number of times they refer to part of it as "compelling."

    4. Re:#10 by Wraithfighter · · Score: 1
      Yeah, when I read that, my mind flashed back to X-play and their entire episode devoted to "XIII".

      At least they own up to the fact that they kinda screwed up.

      But, yeah, nice try by the has-been humor mag to make a desperite appeal to what used to be a loyal fan base.

      --
      Beyond the Polygons : Because 50,000 polygo
    5. Re:#10 by Dr.Opveter · · Score: 1

      Having you drive around in a stupid buggy vehicle or a boat half the game should've brought this rating down at least a few points.
      I know some people actually enjoy vehicles, but i think it should have been more optional to use them. I certainly would have enjoyed the game more walking/running everywhere i needed to go.

      --
      Sample this!
    6. Re:#10 by Nasarius · · Score: 1
      I can certainly understand why a lot of people like HL2. Personally I don't, but I won't get into that here. A 9/10 for a great (though not particularly groundbreaking) FPS that's bound to spawn a million mods seems well-deserved.

      This, however, is not:
      "Half-Life 2 is arguably the best game ever made to date." - Chuck Osborn (PC Gamer)

      Is Source the best 3D engine ever? Quite possibly. But HL2 the best game? It doesn't even have much replay value.

      --
      LOAD "SIG",8,1
    7. Re:#10 by filenabber · · Score: 1

      What kind of wacky-ass moderators are rating a comment fo "How true" as Insightful?

      --
      Are you a Candy Addict?
    8. Re:#10 by Meagermanx · · Score: 1

      You're just reading them wrong. 7.0-7.9 Craptacular crapfest of crap. Don't buy. 8.0-8.9 Mediocre gameplay, graphics, sound, and replay value. 9.0-10.0 The developers payed the magazine or website a few extra grand.

  2. Google Caches by Anonymous Coward · · Score: 0

    Site seems slow. Google cache here and here

    Wasn't there a list just like this about a week ago?

    1. Re:Google Caches by Anonymous Coward · · Score: 0

      > Wasn't there a list just like this about a week ago?
      sort of

  3. MAD Magazine... by vistic · · Score: 2, Insightful

    ...really went down in quality after Gaines died. It's been pretty much bad since 1992. I picked one up in the supermarket not too long ago and to my horror I saw that now they actually have advertisements. It really threw me off, since before whenever I saw an advertisement in MAD it was a parody. I looked and looked for the joke but it just wasn't there. Plus now they've gone to color.

    The big landmark in MAD history where I saw it becoming crap was when that comic with the kid with bad hair and the slutty mom started appearing... "Monroe".

    Plus when the guy who did Spy vs. Spy died and now the new ones are horrible and in this awful spraypaint sort of drawing style.

    1. Re:MAD Magazine... by secolactico · · Score: 2, Insightful

      Dude! I'll second your emotion. As someone who grew up reading MAD Magazine, I feel like weeping whenever I pick up one of the current issues.

      I think advertizing is a by-product of their incorporation into the AOL/Time Warner conglomerate years ago. But ads I can stand. The problem is, there is very little funny material in the magazine. Plus, almost all of the "Usual Gang of Idiots" seem to be gone (who remains? Sergio Aragones?) so nostalgia is not going to make me buy it.

      But then again, I'm not in the target group for MAD Magazine, and maybe kids today find "Monroe" funny. And that's fine by me, provided they keep off my lawn...

      --
      No sig
    2. Re:MAD Magazine... by Gleng · · Score: 1

      Hmm, I used to avidly read MAD as a kid/teenager, but I haven't bought a copy since about 90-92'sh. I was thinking about picking a copy up to see what it's like after all this time but, after reading your post, I don't think I'll bother.

      --
      "Proudly Posting Without Reading The Article"
    3. Re:MAD Magazine... by Flendon · · Score: 1

      I was given a copy a few months ago and after reading half of it I threw it away. I had to ask myself, "Did I really used to like such crap?" I'm glad to see that it isn't just my childhood memories getting the best of me.

      --
      chown -R us ./base
    4. Re:MAD Magazine... by HD+Webdev · · Score: 1

      plus when the guy who did Spy vs. Spy died and now the new ones are horrible and in this awful spraypaint sort of drawing style.

      I'll second that one.

      Spy vs. Spy became a very pale shadow of what it was before.

      For more than a decade it can't even pray to compare to Bugs Bunny vs Elmer Fudd.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    5. Re:MAD Magazine... by AuMatar · · Score: 1

      I canceled my subscription the first issue I got where they started adding advertising. I knew the writing was on the wall then. They almost immediately started weakening their attaks to not piss off advertisers. THats a bad thing.

      I think they did have a few good months after Gaines died, but that was the writing on the wall. After that the corporate types took over.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:MAD Magazine... by Gulthek · · Score: 1

      Meh, EC Comics' work really went downhill in 1954 with the introduction of the Comics Code Authority.

      Even including such current classics as Sin City, you'd be hard pressed to find works more gruesome, tantalizing, and chilling than the old EC horror comics.

  4. Uhmmm... what? by Hott+of+the+World · · Score: 1

    Console manufacturers selling systems without basic essentials like memory cards or a second controller, so you have to shell out another 60 bucks before you can see so much as a hair on Luigi's mustache.

    It'd be great if they included all that sort of thing in with the game console, except 1. Lots of people don't need it, and 2. It'd make the console package cost more!

    Also, If your number 1 audience enjoys things that turn off women in gaming, f-them! No offense to the kind women gamers, but to some of us perverts out there, there's no such thing as too much cleavage, anywhere.

    Whats with number 4, Sega's failure? How does that have anything to do with anything?

    --
    | - | - |
    1. Re:Uhmmm... what? by bVork · · Score: 3, Interesting

      A second controller is unnecessary for some people, but a memory card?! 95% of the games out there require saving, so there's just no excuse for not including a memory card with the system, since it is something you will almost certainly need. (Unless you have an xbox)

    2. Re:Uhmmm... what? by Iriel · · Score: 1

      I think the point behind Sega and their great list of failures making it to the charts is because they made great systems. Even if some of them weren't the best they could have been at the time, they seemed to always push the boundaries on what could be done with a console. The reason that these failures hit No.4 (in my opinion) is that they could create an awesome platform, but there were never enough developers that signed to make games for it. Then we would watch the Sega $foo would quickly whither and die with its paltry host of mostly mediocre games. It's like a record label spending loads of money to put on an awesome concert, but nobody showed up.

      --
      Perfecting Discordia
      www.stevenvansickle.com
    3. Re:Uhmmm... what? by Anonymous Coward · · Score: 0

      I guess thats true. But at least when they don't include it, it gives me the freedom (and the hassle) of being able to (requiring me to) get a 3rd party controller, which could be cheaper, smaller, more ergonomical.

      Likewise with the Memory Card (Or, in the case of xbox owners, What memory card?)

      Personally a memory card has its uses, but I'm not the type of guy who brings his saved games to other people's houses to play (So a built in one would be more than acceptable).

    4. Re:Uhmmm... what? by generic-man · · Score: 1

      Hey, the Saturn had 512 KB of built-in memory, enough to hold a decent number of saves before you had to buy the ludicrously-oversized memory expansion cartridge.

      Memory cards are an ingenius way of getting gamers to pay $25 for 8 MB of memory in 2005. That's the going rate for a Memory Card (8MB) (for PlayStation® 2).

      --
      For more information, click here.
    5. Re:Uhmmm... what? by coaxial · · Score: 1

      It'd be great if they included all that sort of thing in with the game console, except 1. Lots of people don't need it, and 2. It'd make the console package cost more!

      While I'll I don't complain about the lack of a second controller, the lack of the memory card purely motivated by profit. Sit down young man, because I'm about to blow your freakin' mind. Back in the day games came on cartridges. If the game required saving, there were two ways of to save the game. The game would either give you a code like "af392-djhq2-djhw2-diu21" that would represent all the important variables. The other method was to store the variables to battery backed ram. Now brace yourself, because here's the shocking part. The both types of games cost the same!

      Today flash RAM is used, so let's examine those prices. A memory card is what 8 megs? 16 megs? Definatly no more than 32 meg. A player could save every 5 minutes, and still not run out of space. So how much is this much flash RAM? I don't know. I found a 128 meg pen drive for $6, and that's retail! That means the ram itself costs something less than a dollar. Less than a dollar! Right now a ps2 8 meg card costs $25! Insane!

      Also, If your number 1 audience enjoys things that turn off women in gaming, f-them! No offense to the kind women gamers, but to some of us perverts out there, there's no such thing as too much cleavage, anywhere.

      What to do? What to do? Sell to a 10 million uncouth horny boys, or slightly adjust and sell to twice as many customers. I know! I'll write off have my potential customers!

    6. Re:Uhmmm... what? by coaxial · · Score: 1

      There's always been a market for third party controllers. I owned three for my atari 2600 back in the day, and my original controllers were perfectly fine.

      Brining save cards is great if you're playing with customized characters, but I don't know how many people actually do that.

    7. Re:Uhmmm... what? by bVork · · Score: 1

      That's true, if by 'decent' you mean 'four or five games, and just forget about it if you plan on saving your Virtua Fighter 2 data or your NiGHTS a-life data' :P

      The Saturn is one of my favourite consoles, and I don't think the built-in memory is anything spectacular. At least it's better than the Sega CD's amount, though...

    8. Re:Uhmmm... what? by The+NPS · · Score: 1

      I enjoy needlessly sexy video game women as much as the next man, but not for a serious character. The last thing I want in a game that's supposed to have serious (or semi-serious) character developement is a woman that looks like someone's (or my) wet dream. You can't take that character seriously. However, I'm not going to lie and act like I never thought about buying that DOA volleyball game.

    9. Re:Uhmmm... what? by KDR_11k · · Score: 1

      What to do? What to do? Sell to a 10 million uncouth horny boys, or slightly adjust and sell to twice as many customers.

      Most of these games are in genres that among women only the regular gamers like and they are probably used to unrealistic boob sizes in their games. The average women who can double your sales numbers aren't interested in fighting games or whatever else uses bigboobed protagonists.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Uhmmm... what? by Phisbut · · Score: 1
      There's always been a market for third party controllers.

      What I find really amazing now is that they just don't seem to make any "turbo" controllers that are worth buying anymore.

      I remember back in the NES days, the NES Advantage joystick had a turbo function that ruled. I don't know what's the frequency of the button pushing of that turbo, but it made going through Track&Field II a breeze.

      I bought a third-party controller with turbo feature for the gamecube, for when I'm playing solo Mario Party and didn't want to suffer on those button bashing mini-games, but it ends up I'm "better" than the controller... I can hit that button manually about twice as fast as it does on turbo mode.

      Same goes for a PS2. I bought a turbo controller for those FF-VIII GF boosts. And yet again, the turbo function is no match for my manual button-bashing.

      Although it is a lot less tiring to use the turbo even if slower, I can't understand that, in 2005, they can't make a piece of electronics that sends a signal at a higher frequency than I can hit a button manually. Or do they do that on purpose? What's the point of advertising a turbo feature if it's not "as fast as the hardware can make it"?

      I've grown to learn that third-party controllers suck.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    11. Re:Uhmmm... what? by TikiTDO · · Score: 1
      You mean theorecially twice as many customers. Of those 10 million, obviously very couth, girls perhaps 1 million would be even remotely interested in any game that would have such an ammount of cleavage (Fighting games and the like). Of those half wouldn't particularly care since they would by now be used to these portrayals.

      Now considering the uncouth boys you mentioned. For how many of them would the game be an impulse buy based on the prettiness of the cover work and in game screenshots on the back. Something tells me it would be a slightly larger number than girls turned off by the same.

    12. Re:Uhmmm... what? by Masami+Eiri · · Score: 1

      I agree. The Advantage ruled.
      There was one better though. The SNES had one by ASCIIware or something like that. Individual switches for each button, you could either just turn them on auto (no holding) or you could set it to hold. I leveled my characters in Super Mario RPG quite a bit in one place because of this controller.

    13. Re:Uhmmm... what? by Scudsucker · · Score: 1

      What to do? What to do? Sell to a 10 million uncouth horny boys, or slightly adjust and sell to twice as many customers. I know! I'll write off have my potential customers!

      Simply changing Lara to a B-cup isn't going to make 10 million girls run out and buy Tomb Raider XXVI. Besides, why can't game companies make games for different markets, just as movie studios do with movies? Nobody complains that John Woo flicks lack sappy love stories, or that chick flicks don't have enough kung-fu action.

  5. Boring list by Stormwatch · · Score: 2, Informative
    1. Re:Boring list by jZnat · · Score: 1

      Yeah, and they aren't fitted with some sort of anti-me code that doesn't let me read their articles due to some arbitrary reason.

      Erm, I take that back.

      What the fuck is up with these shitty sites that don't display the article if you have javascript disabled or are using Firefox or something?

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    2. Re:Boring list by Anonymous Coward · · Score: 0

      all the javascript link on those gamespot interstitials does is reload the page. your browser can do that manually. poor design on their part, but it pays to look at the status bar

  6. patches? by SanityInAnarchy · · Score: 4, Insightful

    Ok, when you bought the MMO, it was a finished product. When you "subscribed", obviously you were getting a "subscription" -- to something. Why not more content?

    And if you have dialup, why are you playing an MMO? If you're playing an MMO, why are you on dialup? If you're not on dialup, why do you care about patches?

    --
    Don't thank God, thank a doctor!
    1. Re:patches? by NanoGator · · Score: 2, Insightful

      Eh, I think the patches argument is overrated. Okay, it sucks that you've gotta get patches. On the flip side, it also sucks that your 'game machine' bears little resemblance to anybody else's game machine. Couple that with the fact that people are always inventing new ways to cheat on-line.

      Patches are a necessary evil.

      --
      "Derp de derp."
  7. Lousy by Emperor+Igor · · Score: 3, Funny

    You can tell it's by Mad magazine because it's not even remotely funny or clever.

    1. Re:Lousy by Gleng · · Score: 1

      It used to be funny and clever.

      --
      "Proudly Posting Without Reading The Article"
    2. Re:Lousy by Anonymous Coward · · Score: 0

      I think the problem is that we guys grew older.

  8. Time for a change by Anonymous Coward · · Score: 0

    I know gamers love to bitch about games, but how about instead of the Worst Of lists we see a Things We Like the Most About Gaming list? Just a thought.

  9. Off topic but... by Evro · · Score: 1

    ...since the topic is Yet Another Bad Video Game Cliche List, it doesn't seem so bad.

    What's with this new trend of converting random words within an article to paid ads that popup annoying little windows when moused over? That can't really be an effective ad delivery system, the vast majority of clicks are probably mistakes, and the little popups prevent the user from reading the actual content. Anyone who uses this little abomination care to comment?

    --
    rooooar
    1. Re:Off topic but... by 88NoSoup4U88 · · Score: 1
      It's hardly new : I even remember a few years ago there was software, in the same league as Claria, that would show these hyperlinks on -any- page you visited, once it had installed on your computer.

      Totally agree that it's distracting as hell, and I would only click those out of mistake.

    2. Re:Off topic but... by Anonymous Coward · · Score: 0

      For Mozilla-based browsers, the Adblock extension can stop those context/hover-over ads pretty easily.

      A few to block:
      *.intellitxt.com* (Note: "txt", not "text")
      *.vibrantmedia.com*
      *.contextclick.com*
      kona.kontera.com*

      No doubt there are (or will be) others, but that list should remove the majority of those ads.

    3. Re:Off topic but... by Anonymous Coward · · Score: 0

      Intellitxt.

      It's a server-side program (though the javascript runs client-side) for delivering ads. Close in nature to adware, except it does not install on your local machine, from what I've read in the past.

      Yes, it's annoying, but kudos to a company that actually does the lesser evil (ads, but not infectious). Think of it as having banner ads in the middle of your article. It's the server's choice, so you can accept or boycott them based on that choice.

  10. Bad List by Doomstalk · · Score: 4, Insightful

    1) Boobies = No women gamers
    A good point, but they don't seem to get to the root of the issue. It's not just the shabby treatment of women in games that turns them off. It's or the violence, or the language either. The fact is, your average "mature" title these days is dripping with pure unadulterated testosterone. Developers are too busy trying to grab their current target audience (males 17 to 25) to cultivate new audiences.
    The biggest games- the ones that sell millions of copies to non-traditional gamers- are almost all aimed at a wider audience. Halo 2 was big, there's no denying that- but it pales in comparison to The Sims or Rollercoaster Tycoon in raw staying power- they're practically cultural phenomena. The same can be said for Nintendogs in Japan, which helped the DS steamroll Sony's entire console family in May (haven't seen sales figures since then). That's the kind of stuff that will bring gaming to the masses, not a game designed to appeal to some 19 year-old trying to look cool sitting alone in his parents' basement.

    2) Peripheral gouging
    I'll concede the memory card point (despite it being pretty much moot for the Xbox and the upcoming 360 and Revolution consoles), since it's pretty much required to use the system. The second controller, on the other hand, isn't necessary at all. There are plenty of people who don't need them, so why require them to pay for something they won't even use? Not to mention that the console manufacturers are selling the hardware at a loss- they're not gouging, just trying to hit a price point with the basic system.

    3) The Sims branched out into the realm of fantasy.
    Kinda like a humor magazine that branches out into totally unfunny "worst of" lists... Wha? Oh, sorry I tend to ramble sometimes. Seriously, they're EXPANSIONS. If you don't want them, don't buy them- the basic game is fine on its own. Secondly, games are all about escapism. If gamers don't mind it being unrealistic (obviously they don't), then so be it.

    4) Sega consoles fail.
    Um, this point would've been relevant almost 5 years ago.

    5) The play timer proves what a loser you are.
    See today's article about speed runs. I'll leave whether or not that proves loserdom or not up to you.

    6) Unlockables suck!
    Unlockables can really lengthen the life of a game. A great example of this is Super Smash Bros. Melee: collecting trophies, and unlocking stages and characters kept me playing the single player element of the game much longer than if I would've otherwise (the multiplayer STILL gets a ton of play in my circle of friends too). When used with a good game, it just makes for an even more addictive experience.

    7) Downloading patches sucks.
    Would you rather they just leave it broken? Games are complicated, ESPECIALLY ones as big as MMOs. Bugs are pretty much inevitable, and getting them fixed improves the player's experience. They also fail to mention that a lot of said MMOG patches include content updates. Would you rather eschew all that new material just to save a few minutes logging on every month? I didn't think so.

    8) Cutscenes are boring!
    I think it's time to take your Ritalin.

    9) Sub-par cell phone games
    For all the choppy cell phone games out there, there are also a lot of great ones. Popcap makes a veritable treasure trove of great phone games, and pretty much every smartphone platform on earth has a Worms port. And these are just a few examples.

    10) Hype
    Good point, though it's ironic to see it on Gamepro.com.

    1. Re:Bad List by turpie · · Score: 2, Informative

      5) The play timer ....
      I like play timers, if they show I've been playing for a really long time then I feel like I'm getting value for money. Though I've always wondered if there were kids getting into trouble from parents due to the number of hours they've racked up, actually I hope they're still in use on the next-gen consoles so I can keep an eye on my future kids.:)

      6) Unlockables suck!
      Unlockables are Ok as long as they dont make up half the game. Some games I've had required you to stuff around for hours unlocking stuff that was advertised on the packaging as major feature. Unlockables should just be for bonus stuff.

      8) Cutscenes
      I dont mind most cut-scenes, unless they can't be skipped, can't be replayed if you missed the important bit, or if like the ones in Metal Gear Solid 2 they are overly long, completely stupid-insane, and made little difference to the actual game.
      It's odd the article picks on Ratchet and Clank for the cutscenes, when that series usually does a good job of them

    2. Re:Bad List by Tom · · Score: 3, Insightful

      6) Unlockables suck!
      Unlockables can really lengthen the life of a game.


      The point of the article was not about unlockables, but specifically about way too many parts of a game having to be "unlocked".

      7) Downloading patches sucks.
      Would you rather they just leave it broken?


      I guess they - like me - would like to have higher quality releases.
      Sure, software always has bugs. Damn, my own software is so full of them that I could probably pack them up and sell them as a standalone product.
      But "a few bugfixes" is not what many patches are about. There have been quite a few games over the past few years that were hardly playable without at least the first, and sometimes the second and third, patch.

      Marketing pressure is to blame for that. You can easily see who drives a company when you look at the release cycles. If the company releases on the promised date, no matter how buggy it is, it's marketing driven. If the release date is moved back to actually finish the game, no matter the wasted marketing and fans crying, then it's technology driven.
      Me, I'd buy 3 games from a company I know for making good stuff before I buy one over-hyped but almost certainly buggy-beyond-hell crap.

      8) Cutscenes are boring!

      Not the point of the article at all. Please go and RTFA-Again

      --
      Assorted stuff I do sometimes: Lemuria.org
    3. Re:Bad List by oblivionboy · · Score: 1


      1) Boobies = No women gamers
      A good point, but they don't seem to get to the root of the issue. It's not just the shabby treatment of women in games that turns them off. It's or the violence, or the language either. The fact is, your average "mature" title these days is dripping with pure unadulterated testosterone. Developers are too busy trying to grab their current target audience (males 17 to 25) to cultivate new audiences.
      The biggest games- the ones that sell millions of copies to non-traditional gamers- are almost all aimed at a wider audience. Halo 2 was big, there's no denying that- but it pales in comparison to The Sims or Rollercoaster Tycoon in raw staying power- they're practically cultural phenomena. The same can be said for Nintendogs in Japan, which helped the DS steamroll Sony's entire console family in May (haven't seen sales figures since then). That's the kind of stuff that will bring gaming to the masses, not a game designed to appeal to some 19 year-old trying to look cool sitting alone in his parents' basement.


      No. I think you're basically wrong here. I think women just don't play video games period. I've made this point before.

      http://oblivionboy.blogspot.com/2005/07/do-women-p lay-video-games.html

      Let me ask you a question. How often have you ever gone somewhere and met women, and found out that they loved video games. You just don't. I'm sure if you ask them why, and you think about their answer, you'll find that its not the big breasted women that are the problem. Many of my female friends *love* Angelina Jolie, and she seems to be one of those few women that have a kind of universal appeal across both sexes. Also the Tomb Raider example never really made any sense to me. I mean: So what you're telling me is a babe that kicks ass and goes adventuring and essentially does what Indiana Jones does, isn't appealing to women because her breats are too big? In other words if she was flat chested suddenly you'd see women flocking in droves to play the game? Is there some correct breast size that we should have that will make games appeal to women?

      Na-huh. Of course not.

      No the variables involved are much more complex, and have alot to do with how men and women react differently to media (why are soaps popular with women and not so much men? Why do we have movies we call "chick flicks", and the opposite for men?). Maybe women would really just rather spend that time with their friends being social. Maybe thats really where the video games for women should be...interactivity and socialization.

    4. Re:Bad List by oblivionboy · · Score: 1

      Oh and one last thing. I like my women in video games SEXY. And that will factor into my decision in buy the game. And so will other guys. So I don't think that IS a problem at all. :)

    5. Re:Bad List by HD+Webdev · · Score: 2, Interesting

      The point of the article was not about unlockables, but specifically about way too many parts of a game having to be "unlocked".

      On a similar point, I've always like games that avoid Undo/Saves (they save at certain times only or are limited at a small number...it's not up to the player).

      It's much like applications (Linux mostly) that often avoid the 'undo' command. People/Players learn much more when they don't have a Save/Undo to rely on.

      I use a map editor that didn't (purposely) used to have an Undo command. After a few mistakes, I learned to AVOID mistakes rather than sloppily designing and rely on UNDO to save my ass.

      Another example: I wasn't very attentive to making backups of my file systems. Then, one dark day, I used rm -rf on a remote root directory.

      Since then I've been a better person.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    6. Re:Bad List by thebdj · · Score: 1

      You hit that one, girl gamers like interactivity and socialization. The ones who like it for real play MMOs or Diablo II or other games that basically force people to go online and be interactive, most female gamers I know play WoW or D2. Those who do not mind "fake" socialization enjoy the sims. Personally I hate the sims with a passion, but for some reason it is one of the few universal games.

      --
      "Some days you just can't get rid of a bomb."
    7. Re:Bad List by wheany · · Score: 1

      So what you're saying is that applications should only allow a limited number of saves per file (say, you're writing your thesis and you have to do it in 10 sessions) or just one version of the file to be saved?

      How about removing the delete and backspace form the keyboard? That would teach you to type without ever making mistakes!

    8. Re:Bad List by Detritus · · Score: 2, Funny

      There's a difference between SEXY and violating the laws of physics.

      --
      Mea navis aericumbens anguillis abundat
  11. Everyone's trashing the article by DoctaWatson · · Score: 3, Funny

    But am I really the only one who thought the Sims: Sonic the Hedgehog takes on the Giant Firebreathing Turtles was funny?

    Snobs.

  12. A word about unlockables... by Vo0k · · Score: 3, Interesting

    Unlockables suck.
    Yes, they can prolong the game time. The "Why the hell do I finally get to..." way. They also horribly linearize the gameplay. (think key A to open door to find key to door B, to find keycard to door C, to get Attic Key D to Attic Door D...)

    Sure, allow them, but in strictly limited number, avoid "streamlining" them and make them optional. There are many ways to do so. Kick-ass enemies in areas where you're not supposed to go yet. If you can beat them - good for you! You're good enough to be there! Big/HUGE world all open to explore without obligations. No guiding you by hand through levels. If you find yourself with 15 different quests open at the moment and can choose to pick any one of them, all the better! (and if you allow for a creative way of sneaking into the "illegal area", good if you include "unlock from inside", so if you jump over the gate on the bridge in GTA:VC, you're not stuck on an island with no quests to do and no way to get back.)
    The best "unlockables" I found are the ones you get right in the beginning but learn how to handle (You, the player, not the character through game engine) hours later - Difficult to use properly but devastating when you master them.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:A word about unlockables... by Drachemorder · · Score: 1
      "Big/HUGE world all open to explore without obligations. No guiding you by hand through levels. If you find yourself with 15 different quests open at the moment and can choose to pick any one of them, all the better!"

      Ever played Morrowind?

    2. Re:A word about unlockables... by Rico_Suave · · Score: 1

      Well, that's one, I guess. Very much the exception, not the rule.

    3. Re:A word about unlockables... by Anonymous Coward · · Score: 0

      Yes, I did! :D
      Amberstar being another title. (old times of Amiga, 2D gfx...)
      I learned about Daggerfall too late (after Morrowind), didn't catch the climate...
      King's Bounty (Heroes of Might and Magic 0)
      Quest for Glory 3 (later becoming somewhat linear, but first half of the game could be done in arbitrary order)
      Zork Zero (I didn't play enough of other Zorks etc to learn more...)

      What about Far Cry? It crashes my system hard (power cycle effect) but I heard "I should like it"?
      Oh, and Pirates. All of them, starting from C64 version till "Sid Meier's". All of them, great.

      There should be a difference between a game and a movie, other than that you need to keep pressing buttons to make the fixed story progress...

    4. Re:A word about unlockables... by Castar · · Score: 1

      You make some valid points, but I think the unlockables the article was referring to are the other kind - where certain content is disabled not because of story concerns, or because the game isn't a "sandbox", but arbitrarily[1]. A prime example of this is racing or fighting games, where you have to beat certain times or characters in order to unlock playable cars, tracks, or arenas.

      This works fine for hardcore gamers who are going to play every ouce of the game anyway, but for casual players it sucks. They bought a racing game so they could drive a Porsche through downtown Tokyo, only to discover they need to drive a Tercel for 49 races in order to unlock the Porsche, and that they have to make it around Denver in 14 seconds before they're allowed to race in Tokyo.

      [1] Of course, the things you're talking about are pretty arbitrary too, but in a different way.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    5. Re:A word about unlockables... by Sigma+7 · · Score: 1
      This works fine for hardcore gamers who are going to play every ouce of the game anyway, but for casual players it sucks. They bought a racing game so they could drive a Porsche through downtown Tokyo, only to discover they need to drive a Tercel for 49 races in order to unlock the Porsche, and that they have to make it around Denver in 14 seconds before they're allowed to race in Tokyo.


      And that's why there should always be a way to forcefully unlock unlockables. I generally tire of having to do a procedure over and over again just to regain full access to a game - especially when I'm forced to reinstall.

      Most decent games do this, even if it means hunting through config files.

      Commandos would be a perfect example of unlockables gone wrong - to unlock the final mission, you had to do everything quickly and with minimal injuries. The only problem is that the game now runs too quickly on modern computers - and there is no way of telling if you are exceeding the time limit until after the mission.
  13. Bullshit by Moraelin · · Score: 2, Insightful

    "And if you have dialup, why are you playing an MMO?"

    I'll bite. Where did the game say on the box that you need broadband to play the game?

    "If you're playing an MMO, why are you on dialup?"

    I don't even understand that question. Does subscribing to a MMO also give you a broadband subscription, or even just a broadband provider in your area? Or wth is the if-then relationship there?

    "If you're not on dialup, why do you care about patches?"

    I'm on DSL, and it seems to me like download times _are_ a problem even if you're not on Dialup. (In fact, are such a pain in the butt on DSL, that the mere thought of someone getting those on dialup makes me cringe.)

    I got into WoW in July 2005. I had to let Blizzard's sucky slow downloader run over night before I could even create a character.

    I also reinstalled City Of Heroes recently. There goes another couple of hours of just downloading patches.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Bullshit by SanityInAnarchy · · Score: 1

      Where did the game say on the box that you need broadband to play the game?

      You don't, it's just better. You're right that they should've warned people, but anyone trying to play any game online these days should have broadband.

      Does subscribing to a MMO also give you a broadband subscription...

      Maybe it gives you a good reason to get a broadband subscription.

      I also reinstalled City Of Heroes recently. There goes another couple of hours of just downloading patches.

      Maybe I've just never played a game that didn't patch itself automatically. I have no problem at all letting a patch download overnight, or while I'm doing something else. After all, the alternative isn't much better -- have them ship a new disk to you.

      --
      Don't thank God, thank a doctor!
  14. No offense, you miss the point by Moraelin · · Score: 4, Insightful

    "I know gamers love to bitch about games, but how about instead of the Worst Of lists we see a Things We Like the Most About Gaming list? Just a thought."

    Well, I don't know if it's actually been put in a numbered list yet, but, eh, just go read a review from any major site. They'll spend _pages_ telling you what they loved about a game. (And it's usually the same things. "Whoa, this time it has 5% more polygons per character!")

    Then give everything a score between 90% and 100%. (Doubly so if it's one of those sites/magazines which blatantly tries to please EA's and Vivendi's marketting. It doesn't pay to give their games a bad score, because then they'll cut your ads, you know.)

    Now think about it. On a scale of 0% to 100%, then 50% would mean average. A 100% score would mean so utter perfection that even God Himself couldn't improve it. So a site where most scores are between 90% and 100%, and no game since Daikatana dipped under 80%, is trying to tell me... what? That _all_ games are way above average? Then how is it an average?

    The problem is the whole focus on what's good and perfect, and barely touching (if at all) what's sub-par. Everyone concentrates on telling me the same half the news: what's good.

    Unfortunately, we're not talking about praising the neighbour's kid or making smalltalk to your co-workers, or anything else where "if you can't say anything good, better not say anything" might apply. We're talking blowing some 40 to 60 Euro for a game. But I damn well like to know the _whole_ story, including what's _bad_, when I choose one.

    So I like reading a good "bitching". It gives me that much-needed insight into that other half of the story. What's bad, what's been done better in another game, what becomes boring at level 40, what doesn't live up to the massive hype that the publisher spewed.

    And if someone's feelings are hurt by that "bitching", well, they could just keep their marketting on a leash next time. If the hype squad didn't promise the moon and the stars for 2-3 years straight, you wouldn't get people "bitching" when its released with half the stars missing and the moon being just a painted frisbee on a pole.

    But in the meantime, that's just the kind of thing I'd like to know when I buy a game. If it takes wading through someone's "bitching" to get to that info, so be it.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:No offense, you miss the point by NewStarRising · · Score: 1

      "So a site where most scores are between 90% and 100%, and no game since Daikatana dipped under 80%, is trying to tell me... what? That _all_ games are way above average? Then how is it an average?"

      Statistics (especially Review scores) are inherently based upon their context.

      A Score of 95/100 usually means "Not bad, will play for a few days" and a score of 99/100 means "Go away. playing game. fetch food."

      A score of 82/100 means "it is already being used as a coaster".

      I usually treat the scores not as being on a 1-100 scale but a 80-100 scale.

      It's like pinball - a score of 1,264,758,454,265,700 is embarrassing. Can be racked up in 10 minutes.

      Scores are based upon context. 15 is not to good in a tennis game, but very impressive in soccer.

      Yes, the games reviewers put a "%" sign by their scores. they are not using it as a "per hundred" scale, but as a "We know how to get shift-characters" sign.

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
    2. Re:No offense, you miss the point by joeljkp · · Score: 1

      I could accept that, but then I see things like this, in which a reviewer (Parallax) defends a low score (5.9/10) by saying "That means it's above average!"

      I think it'd be interesting to add up all the review scores ever given by a particular outlet and find their true average. I'm guessing it's higher than 50%.

      --
      WeRelate.org - wiki-based genealogy
    3. Re:No offense, you miss the point by NewStarRising · · Score: 1

      Oh yes. The other part about review scores is that they very rarely have much consistency! 8o)

      But if all of the scores come out at "above average" then surely they have been reviewing above-average products? 8o)

      Finding a site/magazine/friend that you can trust to give you honest info is not easy. I usually read several reviews and disregard the actuall scores. Some have a breakdown, with comments:

      Price: 8/10 - cheap, but not cheap enough
      Features: 9/10 - just missing wireless.
      Value: 7/10 - I can get a wireless one for this price ...

      etc

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
  15. Rambling about unlockables, etc. by yRabbit · · Score: 1

    I don't like the unlockables that go like...
    Collect all 120 emblems and you get.. um.. an icon by your save file or something?
    Get an A rating in every level and you get.. 1 new level to play in!
    Get all of the shine sprites and you get a new picture when you beat the game!

    I want some real return for doing complex or difficult, tedious .. um.. gameplaying. Or at least, the people that actually accomplish such tasks should get some good rewards for it..

    I agree on the part about "unlockables" the player has to learn how to use. Those are fun.
    I also like games that have a lot of items and things to use, many of which can be effective but it depends on the player's style.

    One sort of "unlockable" I don't like is something akin to.. say.. locked doors that say "You do not know the password." even if the *player* knows it. Then later in the game your character learns the password and so do you, but you don't actually get to use your knowledge of it, it's just your character has to "learn" it.
    Or your character suddenly learns their electronic sword has a previously undiscovered laser blaster function that was really there all along. Or something.

    1. Re:Rambling about unlockables, etc. by Vo0k · · Score: 1

      One sort of "unlockable" I don't like is something akin to.. say.. locked doors that say "You do not know the password." even if the *player* knows it.

      I remember this part from AmberStar.
      You're prompted for a password you should learn earlier. But if you didn't, but just type what you learned from prior game, a "Game God" appears, says "You cheater! This time I'll be gentle, but if you try such things next time, you will die!" and you get blasted with a fireball. Then, if you survived the fireball, you may proceed through newly unlocked door :)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:Rambling about unlockables, etc. by Anonymous Coward · · Score: 0

      I want some real return for doing complex or difficult, tedious .. um.. gameplaying. Or at least, the people that actually accomplish such tasks should get some good rewards for it..

      Heck no. Your only reward should be a sense of satisfaction. You're asking for game developers to lock out less skilled players from certain features. I paid money for the game, and I want full access to all of it! Take F-Zero GX, for example. Since the arcade version is horribly unpopular among arcade owners because it's such a floorspace hog, the only way for most people to unlock some of the tracks and vehicles is through godlike feats of skill and luck. I got pretty good at the game, and even unlocked two of the arcade version vehicles, but the frustration the game causes just makes me sick. I can't even go back and enjoy what I did unlock because the locked stuff feels like it's just beyond my reach, taunting me.

      I don't have a problem with the game having extremely hard modes that I'll never be able to beat, but beating them shouldn't be the only way to unlock anything. Yeah, I know Sega tried to give us an easy way, but they did it wrong. The game should just give up its remaining unlockables over time as a reward for simply playing the game. That way hardcore types could unlock them early and the rest of us mere mortals wouldn't be left out forever.

      Looks like you struck a nerve there. Sorry. :)

  16. Number 5 by billieja2 · · Score: 1

    5. The "total time played" stats on your memory card, which only serve to prove to your parents how many hours you've wasted playing video games instead of doing your homework.

    Those stats rule. Especially the % complete ones. That drove me to immense pleasure upon hitting 100% in gran turismo 2

    1. Re:Number 5 by ReKleSS · · Score: 1

      errr.... what? I thought GT2 was missing a few % due to the missing drag racing... I can understand the sentiment, though.
      -ReK

      --
      md5sum -c reality.md5
      reality: FAILED
      md5sum: WARNING: 1 of 1 computed checksum did NOT match
  17. Search *Everything* by Anonymous Coward · · Score: 0

    Ahhh.. A magic ring! In a rain barrel yet..

  18. WoW Patching by kaellinn18 · · Score: 2, Informative

    I don't know if you knew this or not, but this is just in case you didn't. If you're behind a router, in order for the Blizzard downloader to run efficiently, you need to forward some ports as well as enable connections on those ports in your firewall if you have one enabled. My guess is that, this being Slashdot, you already knew this, but there may be someone here who could make use of this information.

    --

    --------
    This isn't the sig you're looking for. Move along.
    1. Re:WoW Patching by k_187 · · Score: 1

      Also, you can usually find the patches off of I believe file planet(The usefulness of whic I won't get into), just as a normal download. I can see that if you're not getting it on a patch day, the blizz downloader sucking ass.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:WoW Patching by SanityInAnarchy · · Score: 1

      You do realize it's BitTorrent, right?

      --
      Don't thank God, thank a doctor!
    3. Re:WoW Patching by k_187 · · Score: 1

      yes, but its a modified version that limits your download speed. It blows.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    4. Re:WoW Patching by SanityInAnarchy · · Score: 1

      hmm, I know you're going to say STFW, but...

      I wonder if anyone's found a way around that? To swap it with a normal BT client? Or are they doing something with the tracker?

      --
      Don't thank God, thank a doctor!
    5. Re:WoW Patching by k_187 · · Score: 1

      I think that if you want to take the trouble you can extract out the torrent file and just use whatever, but I'm really not sure. Anyway, I think also part of the origial poster's problem was that they weren't grabbing the patches on a patch day, so there are fewer people for them to grab it from.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    6. Re:WoW Patching by SanityInAnarchy · · Score: 1

      Now that's sad. If you're going to use BT as a distribution mechanism, you at least need to seed it. Come on, Valve is doing content delivery -- the whole package, not just updates -- online, without any p2p at all. Maybe Blizzard should work out a deal with them?

      --
      Don't thank God, thank a doctor!
  19. Lame humor article by jayhawk88 · · Score: 2, Interesting

    But.....

    Choppy, second-rate video games designed for cell phones...

    This is why I never understood the fascination with N-Gage. Whoo! I'm playing Tony Hawk and Splinter Cell on my game machine/cell phone/whatever! Even though it looks like ass! Damn, some of the commercials they used to run for that thing, showing shots of the actual gameplay......You had better graphics on a Nintendo.

  20. What a lousy article! by sesshomaru · · Score: 4, Insightful
    It reminds me of a non-funny version of MADs snappy answers to stupid questions. Where to begin:

    Dead or Alive: Beach Volleyball: Is not a game about "World Class Volleyball Players." It's a game about the Dead or Alive girls playing beach volleyball. It would be like if Maxim magazine made a Maxim Volleyball issue. Do the people who wrote this think that the Sports Illustrated swimsuit issue is about swimsuits?

    Tomb Raider: Hailed as the second coming when it was created, Tomb Raider has steadily become more and more irrelevant. The only thing that has kept the series going at all is... Lara Croft, the lead character. This character was so successful that she was ripped off for a syndicated TV series (Relic Hunter starring Tia Carrera) and appeared in numerous magazines. Interestingly, the original game was almost universally popular when it came out, and had more crossover appeal then most Playstation games.

    GTA (Series): Oh, they are upset with GTA for being objectionable? I'm sure over at R* they are saying, "Cool, we made another 'objectionable' list. Oh wait, it's only MAD magazine and Gamepro, bleh."

    If these are why girls don't play games, then why haven't girls stopped watching movies? I notice a lot of prominent advertising for -shudder- Deuce Bigelow: European Gigolo, and yet girls still go to movies.

    SEGA: To paraphrase Agnes (from The Simpsons), "SEGA is gone, Mad, long gone. You're SEGA." Picking on SEGA's "legacy of failure" is beating a dead horse. No, it's more like if a big, stong person you were afraid of was brought down and then you go over to kick them when they are safely unconscious. It's ugly behaviour, especially from Gamepro. Video games are less fun now than when SEGA was around.

    The Sims: When were the Sims realistic? I didn't play it very long, but I remember my character chose the "Life of Crime" career path. This was in the first game with no supplements.

    Well, that's enough. It sure doesn't belong in the "it's funny, laugh" section.

    --
    "MIT betrayed all of its basic principles."
    1. Re:What a lousy article! by Rico_Suave · · Score: 1

      "Interestingly, the original game [Tomb Raider] was almost universally popular when it came out, and had more crossover appeal then most Playstation games."

      True - because it was one of the first really well done third-person 3D games besides Mario 64. And Lara Croft *did* appeal to women at first, because she was a tough, attractive chick that hadn't yet been turned into a characture of a 13 yr old's wet dream. As the article correctly points out - once the focus went from the gameplay to Lara's "celebrity" status and the ever-increasing number of polygons that made up her boobs, females promptly tuned TR out.

      "If these are why girls don't play games, then why haven't girls stopped watching movies? I notice a lot of prominent advertising for -shudder- Deuce Bigelow: European Gigolo, and yet girls still go to movies."

      Yeah, but would they if nearly every movie was equivalent to Deuce Bigelow? With the exception of a handful of blockbusters and a few "arty"/niche games, that's pretty much the situation we have now with the gaming industry. You bust shit up, one way or the other. Which doesn't appeal to most (not all) females.

    2. Re:What a lousy article! by Creepy · · Score: 1

      Yeah - I liked the original Tomb Raider for the same reason I liked the Prince of Persia games it was based on - part action, part puzzle solving, but usually not too much of both at the same time and had a nice difficulty ramping. I hated the Tomb Raider sequels, which seemed like they were written to appeal to hardcore shooter gamers and not many of the more casual gamers like the first one. Incidentally, I finished the first game, but gave up on the second after about 5 or 6 areas. The third I played at a friends house and seemed incredibly hard from the beginning, so I never bothered to play if further than about 10 minutes into the first level.

      This is the problem with sequels - most of them mutate into something only hardcore players can appreciate and destroy their casual gamer fanbase. I played the latest Madden a couple of days ago, and that game has gone from being a fairly easy to pick up game to one that is nearly impossible, though I'm sure some practice would help (but games that have a learning curve of more than a couple of hours to be proficient are very frustrating to casual gamers, and this is one of them).

  21. Quite unlike Zonk by Anonymous Coward · · Score: 0


    Remember that Cosmos I article a couple months back about "solar rails"? Half the comments there were about his typo. Does he proofread before he posts these things? Apparently not; if there is any error in any story I've seen, he has usually been the culprit.

    A Slashdot analogy: /.ing a server is to a DDoS attack as a Zonk story is to a crapflood.

    And now he accepts a submission comparing gaming to female orgasms. Taco should fire him.

  22. Ob Simpsons quote by Anonymous Coward · · Score: 0

    Boy, they're really socking it to that Spiro Agnew guy. He must work there or something.

    That quote was funny for me since it reflected my opinion of their content.

    When you don't have new content and dig into your archives for something (anything), making sure it isn't dated is a priority.

    I gave up on the magazine in '94, but then again, I was almost done with high school at the time too.

  23. Peter Bagge by smileyy · · Score: 1

    The couple of Peter Bagge illustrations made the whole thing worth it.

    --
    pooptruck
  24. scale by 2008 · · Score: 1

    I don't think the scores they give are THAT unjustified. Consider that the 0% point of the scale is some unfinished crappy Flash game on a 12-year-old's website.
    They only review stuff which gets actually published, games that people expect you to pay money for: of course they'll be better than the average game out there. Of course, a few commercial games do completely suck, and deserve 50% scores (e.g. Rogue Squadron 3, although no doubt some people won't agree).

    --
    I quit!
  25. Cinematics by FriendOfBagu · · Score: 1

    One thing that I have to agree with on the list is the cinematics.

    But it's not only boring cinematics that I object to, but unskippable cinematics. Even cool cinematics are tedious to sit through when replaying a game.

  26. Total Time Played? by Detritus · · Score: 1

    I was puzzled by this one. What consoles and/or games keep track of the total time played? I've never noticed that feature.

    --
    Mea navis aericumbens anguillis abundat