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The Maturation of Video Games

1up.com is running a piece examining how video games have matured since the early days. The article explores what the social context of gaming has been, from Hunt the Wumpus to 'Hot Coffee'. From the article: "The maturation of games might be viewed more accurately as a climb into a unified grace. By the time console gamers were wowed by Sonic The Hedgehog's 64-colour world, computer gamers were already familiar with zooming across galaxies, building cities and landing virtual planes. The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom."

82 comments

  1. Power by WTBF · · Score: 1

    For a long time, PCs were far more powerful than consoles

    They still are, just not with such huge differences. This might change however when the 360/PS3 comes out, but PC's will catch up. Besides PC's have keyboards and mice.

    1. Re:Power by normal_guy · · Score: 1

      Very insightful indeed! Somebody give this man a free ipod!

      --

      Linux: Free if your time is worthless.
    2. Re:Power by bradbeattie · · Score: 1

      There are two genres that will always have the undivided attention of gamers pointing at PCs: FPS and RTS. The standard input devices that come with a PC (keyboard and mouse) are essential to these genres. Until that changes, consoles won't really be able to approach them. (Yes, I know that there are FPSs in the console market and that the first RTS was there too, but the mouse is an essential to these games. Ever tried playing an FPS against someone that only uses the keyboard or a console controller?)

    3. Re:Power by Anonymous Coward · · Score: 0

      Well, not all RTS. Pikmin comes to mind. Of course, some people don't consider that an RTS, but I do. It's just . . . an Eastern RTS.

    4. Re:Power by Flunitrazepam · · Score: 1

      Don't worry, I'm on it.

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    5. Re:Power by Enti · · Score: 1

      While I hate to thwart speculation with more speculation, it seems like an outrageous call to expect any console to outperform a PC when on an equal field. Personal computers are capable of the very best technology available on the consumer market consumer market. On the other hand, the current up-and-coming consoles have already set (somewhat) hardware configurations, which grow more and more dated as the launch date nears. Besides, do you really expect the 360 to be able to pull off what is being shown by Project Offset (http://games.slashdot.org/article.pl?sid=05/08/11 /2019242&tid=204), even at standard 800x600 television resolution? If very specialized hardware were being used in the next-gens, I could see performance outstripping the best of PCs. But if anything, consoles have become more and more like PCs with each generation.

      --
      In these days, bleeps and bloops mean something more
    6. Re:Power by AltaMannen · · Score: 1

      The PC might have been more powerful at the time Sonic came out but that doesn't really mean that Doom looked any better than Sonic, the styles are so different that I don't see a clear comparison. You can't even compare the main characters because one of the games don't have a graphical represenation of one.

    7. Re:Power by yRabbit · · Score: 1

      Actually, DOOM does have two representations of its main character. His face at the bottom of the screen, looking around, in pain when hurt, etc. Also, during multiplayer games, you can see the other players.

      Anyways, I agree, they're two very different styles of games.. Hard to make comparisons, both look good in their own way and style.

    8. Re:Power by mwvdlee · · Score: 1
      For a long time, PCs were far more powerful than consoles


      What, a $4000 PC was more powerful than a cheap console? You must be kidding!
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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    9. Re:Power by CronoCloud · · Score: 1

      The following consoles have had keyboards and/or mice available for them:

      SNES
      Genesis
      Saturn
      Dreamcast
      3DO
      Playstation
      Playstation 2
      Gamecube
      Xbox

      So it's not that the input devices don't exist, it's just that traditional PC dev houses don't port their sims/RTS's or whatnot to the consoles.

    10. Re:Power by phxbadash · · Score: 2, Interesting

      Considering that the ATi GPU in the 360 is more advanced than the r520 that we are still waiting for them to relase...I'd say yes...and easily. Graphics-wise it shouldn't be a problem, but I don't know how cpu-dependent the engine is so who knows how the rest of it would run.

    11. Re:Power by KillShill · · Score: 1

      if you check out the specs and do a reasonable analysis , you would see that pc's already surpass the next gen systems.

      multiprocessor systems with 1 gf7800 (sli available) with 2 GB of ram and a very large, fast Hard drives and extremely high resolution output are available now.

      consoles are already stillborn. by this time in 2006, the current high end system described above, will be a mid range pc and the next high end system will far surpass it.

      face it, you're paying a ton of money for computing technology, no matter which platform you care for.

      --
      Science : Proprietary , Knowledge : Open Source
    12. Re:Power by Enti · · Score: 1

      I vaguely remember this being said about Microsoft's last console :allnighte:

      --
      In these days, bleeps and bloops mean something more
    13. Re:Power by phxbadash · · Score: 1

      Really, M$ said that the original XBOX was going to be DirectX9 compatible, have a unified shader system and be based on an ATI card that wouldn't be out for 3 years...have a link?

  2. Maybe... by Deltaspectre · · Score: 2, Insightful

    Maybe it's just me but...

    The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom."

    Think that could be why they couldn't do it? Just an off guess...

    --
    My UID is prime... is yours?
    1. Re:Maybe... by Anonymous Coward · · Score: 0

      Well no fucking shit, buddy. What, did you think that was an aside included for no particular reason?

      Just like the dimwits who ask whether the engineers of some random project have considered a blindingly obvious factor.

    2. Re:Maybe... by b0bx13 · · Score: 1

      Yep...there's no way engineers would waste billions without making sure everything was planned in the same units.

    3. Re:Maybe... by Anonymous Coward · · Score: 0

      And yet, in 99.9% of all cases, the engineers managed to think of the problem without some random slashdot dork pointing it out.

      Dimwit.

  3. something's amiss by brandanglendenning · · Score: 0

    'The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom.' http://www.gamespot.com/snes/action/doom/index.htm l?q=doom

    1. Re:something's amiss by Anonymous Coward · · Score: 0

      Yeah, but SNES Doom sucked. Plus, the SNES only ran at 3MHz or so. Also, Doom used an extra chip in the cartridge.

  4. games maturing by SloJohn · · Score: 1

    As everyone knows, science fiction from long ago fuelled many scientists desire to enter the field. Science continues to break new frontiers. I was in fourth grade when NES came out but 7 years old when I got my TRS-80 and wrote my own games. The kids who played games back then undoubtably made their way into the business and continue to push the envelope today.

    --
    erin go bragh!
  5. Buy DOOM for the Sega Genesis Here - by voxel · · Score: 0, Redundant
    --
    Modesty is one of life's greatest attributes
    1. Re:Buy DOOM for the Sega Genesis Here - by Anonymous Coward · · Score: 0

      That was for the 32X, not the Genesis. As the "32" in the name implies, the 32X was not 16-bit.

    2. Re:Buy DOOM for the Sega Genesis Here - by voxel · · Score: 0

      I was waiting for someone to nit-pick it. ... Congradulations, you win the prize.

      Besides, someone else already pointed out it was ported to the 1.xMhz SNES cpu (with help of the mode-7 hardware).

      - Voxel

      --
      Modesty is one of life's greatest attributes
  6. This is bound to be a short article... by Anonymous Coward · · Score: 0

    ...if the topic is really the maturation of video games! I think the Fat Man said it best:

    "When it comes to comparing video games to all the other fine arts, we're about as far along as Beowulf. We can do killing, slaying, maiming, and slaughtering. That's about it."

    (I am paraphrasing, my memory is not that good)

    I'm not saying there has been ZERO progress, or that there aren't some really great games out there(Sands of Time, RE4, Smash Bros), but it is always good to be careful about celebrating things that haven't really happened yet!

    1. Re:This is bound to be a short article... by Gothic_Walrus · · Score: 1

      Hey! I'd like to see you try to kill something in Tetris!

      --
      Goo goo g'joob.
    2. Re:This is bound to be a short article... by sm4kxd · · Score: 2, Insightful

      Going along with what you are saying, it's not a fair statement to say that because video games contain realistic 'mature' content that video games have matured. Is a 14 year old 'mature' because he plays Grand Theft Auto? No. A 14 year old that chooses to play a game like Ico instead of Grand Theft Auto is more 'mature', because he is choosing entertainment with more engrossing gameplay and story over senseless violence and sex.

      There's a mix up between what is 'mature' here. There's mature content, the blood, guts, boobs, and sex; then there is a mature theme, things that you just don't understand or can't fully appreciate until you have some experience (not xp) under your belt. I would consider Myst to be a 'Mature' game. Something that requires a bit more of a refined taste to appreciate.

      While there are a few 'mature content containing' games that could be considered mature games, it's all too obvious that there's way more mature content than there is mature games. The article seems to strive more to point out what has always been in that envelope everytime it's been pushed, and not so much show how games have 'grown up'.

  7. 1up.com by Anonymous Coward · · Score: 0, Flamebait

    Zonk, you sure you don't work for 1up.com or have some backend deal to send traffic their way?

    1. Re:1up.com by Chosen+Reject · · Score: 1

      I'm not sure why this is flamebait. I was about to say the same thing.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    2. Re:1up.com by Anonymous Coward · · Score: 0

      Flamebait = The Fiery Sword of Truth!

  8. Games have matured ... by El_Muerte_TDS · · Score: 2, Funny

    ... but some people haven't.

    1. Re:Games have matured ... by Anonymous Coward · · Score: 0

      What a tool. Plus, I thought maybe it was just FF, but nope, that guys site looks like ass in IE as well.

    2. Re:Games have matured ... by Anonymous Coward · · Score: 0

      If you read the article, this guy wants to know everyone who has been injured as a result of violent entertainment.

      I wonder if he includes athletics?

  9. Is it really true? by The+Moving+Shadow · · Score: 1

    I really doubt the advantage of the 486's and 386's over the gaming consoles. When i was 18 i worked at a computerstore where we sold both consoles likes the SNES, Megadrive and PC's like 386 SX/DX's and early 486's (the SX-20 and DX-something). Of course i neglected customers to play games on both platformtypes. We used to drool over the multilayered parallax scrolling of SNES and Megadrive games whereas the PC's of those days were hardly capable of doing a smooth scroller with only one layer.
    Okay, there were exceptions like the brilliant Xenon-2 port for the PC by the Bitmap Brother, Broderbund's amazingly fluent Prince of Persia character animations and some 'cracktro's' done by the Humble Guys et cetera. But on the most part the consoles kicked the PC's butt when taking into account games like UN Squadron and so on.
    Maybe that's the reason why we all sought refuge in our Atari ST's and Amiga's ;-)

  10. Time for a change? Start with "game journalists" by Rahga · · Score: 4, Insightful

    I can understand and appreciate what the author is trying to do here, but to be completely honest, I don't see that much development and maturity, or at least nothing noteworthy. Sure, the consoles of today are more mathematically powerful than they were, but it's not that big of a deal... Tekken loads up 3d models and texture maps which then get pushed down a pipe and into a drawable, playable characters. The NES wasn't exactly a tin can and string by comparison: Nekketsu Kakutou Densetsu did animation of fighting moves for up to four completely different characters at once by switching several different pages of ROM directly off the cart, into and out of the video address space.

    The sad part about the article is that it doesn't quite realize how bad and stale the game industry is these days. Dominated by publishers that are so addicted to the big money that comes from a market of $50-a-pop games that they believe games are all about finding the right market and developing a genre game geared to it, preferably with a promotional movie tie-in.

    If that's industry maturity, you can have it back.

  11. Consoles slower than PCs by Bastian · · Score: 1

    Well, what do you want for a lousy $200?

  12. Oh, bloody please by Moraelin · · Score: 5, Insightful

    Well, gee, yet another thread along the lines of "but gaming platform X is better than platform Y, because its hardware is better".

    Hello? Aren't we missing something? Like, you know, the _games_? Because it seems to me like that's the only reason to own a gaming rig in the first place: to play the games.

    Until you can tell me that you're playing directly with the shader pipelines, instead of with a game that uses those... sorry, I'll concentrate on what games I can play on it, instead of the bogus "mine has more MHz than yours" willy-waving.

    Want to know why I bought a console, "my PC has more MHz" willy-waving be damned? Well, for the games. Games such as:

    - Gran Turismo, which was a better racing game than any racing game that ran on a PC

    - Fighting games, which pretty much _disappeared_ on the PC after Mortal Kombat

    - Jade Empire and Fable alone were worth the price of an XBox, and more

    - Japanese RPGs, including not just Square ones, but also some very original ones like Valkyrie Profile and Persona 2: Eternal Punishment. Those two alone would make the price of a Playstation worth every cent I've paid for it

    - Lightgun games. Yeah, the PC has keyboard and mouse. Wake me up when I can plug a lighgun in and play a House Of The Dead or Time Crisis game the way it was meant to be played.

    Etc.

    In a nutshell, it's all about the games. If a platform has games I want to play, I'll go buy that platform and play those games. It's that simple.

    I don't care which has the higher MHz or bogus benchmark scores. I don't play 3DMark, I play _games_.

    I have a top end Athlon 64 4000+, 2 GB RAM, a 7800 GTX, and a WD Raptor in my current PC, but trust me, looking at 3DMark still gets old after one 10 minute run. I'll play a game instead to keep myself entertained.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Oh, bloody please by Man+In+Black · · Score: 1

      Lightgun games. Yeah, the PC has keyboard and mouse. Wake me up when I can plug a lighgun in and play a House Of The Dead or Time Crisis game the way it was meant to be played.

      There are USB light guns out there to be had. I've never tried any of them myself, but this comparison might be interesting to you. It seems that these light guns are made primarily (completely?) with MAME in mind, so I have no idea how useful they are outside of emulators.. but once House of the Dead and Time Crisis are playable in MAME, you're set.

      --
      -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    2. Re:Oh, bloody please by cornface · · Score: 1

      I don't care which has the higher MHz or bogus benchmark scores. I don't play 3DMark, I play _games_.

      I have a top end Athlon 64 4000+, 2 GB RAM, a 7800 GTX, and a WD Raptor in my current PC


      hahah. Yeah, someone with that system doesn't care about what has the higher Mhz.

      Okay. I definitely 100% believe you.

    3. Re:Oh, bloody please by Moraelin · · Score: 1

      The point was more like that someone with that kind of a system still occasionally plays Playstation and Dreamcast games, and occasionally even emulated SNES games. A game can be good even if it was written for a 7 MHz console, that's all.

      I do however also play PC games, hence keeping that PC upgraded.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Oh, bloody please by KillShill · · Score: 1

      ironic that you waved your willy at the end of your post.

      i hear it's all the rage with kids nowadays. :)

      --
      Science : Proprietary , Knowledge : Open Source
    5. Re:Oh, bloody please by Moraelin · · Score: 1

      Well, you have a point, and I knew that kind of answer was coming. But here's why that willy-waving was necessary: because otherwise invariably someone comes and says one of

      1. "yeah, you only prefer consoles because you probably have a shit PC. On my 9800 LE, PC games are much better than on a shitty GF2MX in an XBox."

      2. "yeah, but PCs are so powerful, they can emulate consoles"

      As I've said (and as you undoubtedly noticed yourself) "my PC is better than your console" flames aren't something new. It's literally just "yet another thread" where the exact same tired "but mine has more MHz" arguments are repeated verbatim. So by now I have some idea what answers to expect, because I've seen them _literally_ a hundred times before.

      So basically I preempted that. That paragraph was basically supposed to say "unless you're trying to tell me you're on even more ludicrious hardware, don't you dare tell me that at some point raw hardware power becomes a replacement for gameplay. Because even on this top-end machine I can tell you first-hand that it still didn't. And no, even that configuration still doesn't emulate a PS2 or XBox."

      --
      A polar bear is a cartesian bear after a coordinate transform.
  13. Re:Time for a change? Start with "game journalists by Anonymous Coward · · Score: 0

    And this is different from how it's always been... how, precisely? The gaming industry has ALWAYS been a handful of gems plus shedloads of dross. Atari E.T. anyone? Why, I do believe that was even a movie license!

    The thing is, there's a lot more games around today, and the good ones really are better. Sorry, but your Morrowinds really are better RPGs in every respect than Ultima 1 was, for example. And if you think that the only difference between Half-Life 2 and 3D Monster Maze is the presence of texture maps in the former, I suggest you take another look.

  14. And yet... by Moraelin · · Score: 1

    And yet those lousy $200 often kept me entertained better and longer than the many thousand I've dumped into keeping my PC bleeding edge. My current graphics card alone, it's a 7800 GTX, would pay for two consoles.

    Yet on consoles I've not only found at least as many games worth playing, but also:

    1. Games are actually tested and work. I don't have to wait for a month to download a patch, I don't get game bugs blamed on my hardware or drivers, etc. (True story: Victoria 2, German version, threw a script _syntax_ error right at the start of the main campaign. As released, it couldn't work on _any_ hardware.)

    2. There are no hardware drivers to update, ever. I don't have to care if ATI's detonators 5.8 work better or worse with my game than the 5.7, or which version of NVidia's detonators screwed up which settings, or if I need a patch for the Creative drivers, etc. Again, games just work as is.

    3. The game is optimized for that hardware. Read some console game reviews sites. Some need to mention if a game ever drops to 30 fps instead of a clean 60 fps. No upgrade race ever needed, no watching the game crawl on hardware that matches the _recommended_ configuration, and no getting insulted by clueless fanboys if you dare complain about it.

    So, hey, if someone's giving me all that "for a lousy $200", kudos to them. Just the peace of mind that I can take any game home, pop it in, and watch it run flawlessly right _now_ (as opposed to maybe next month, if they don't screw up again in the patch)... personally I'd say that's worth every single cent in those $200 and more.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:And yet... by Bastian · · Score: 1

      Heh, I'm going to have to agree there. Haven't upgraded my PC since 1999 (still using a Voodoo2) because, aside from some games that don't take too much juice (like Civ), there really haven't been any PC games out there that have attracted me as much as a console game. And I wouldn't mind adding two more to your list, so I will -

      4. You can play the game while decked out on the recliner or spread out on the sofa.

      5. Playing with friends involves having friends over, rather than playing over the 'net in isolation or having everyone drag their computers to a common location.

  15. Umm, no. by Guspaz · · Score: 1

    The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom.

    Except that's not true. Doom was ported to at least one 16-bit console, the SNES. It had its quirks, but it was undeniably Doom, and it was certainly a 16-bit console.

    1. Re:Umm, no. by PhotoBoy · · Score: 1

      I'm glad I'm not the only one who noticed. Admittedly the SNES needed a SuperFX chip to do it, but it did do it (and it was considered by many to be a better port than the 32X and Jaguar conversions too).

      Also the article says the 16-bit consoles ran at 7Mhz the SNES actually only ran at 3.58Mhz! It was the MD that ran at 7Mhz. That said the GBA has a 16.7Mhz CPU and it could do Doom too...

    2. Re:Umm, no. by Guspaz · · Score: 1

      Yup, it needed a SuperFX chip to do it, and it still didn't have floor or ceiling textures, and all monster sprites only featured one angle instead of 8. But it did do it!

      The GBA has, IIRC, a 32-bit ARM processor, but for whatever reason (No help like SuperFX? Bad programming) the GBA port of doom ran extremely slowly and pixel-doubled everything in addition to the GBA's low resolution screen. Not to mention the textures were lower resolution to begin with.

      Of course, the GBA version wasn't actually a port. It was more of a rewrite, as it doesn't use the normal doom engine, but a new one designed to support the doom file formats. The same is probably true of the SNES version. But the point remains, there was doom on the SNES.

    3. Re:Umm, no. by tepples · · Score: 1

      but for whatever reason (No help like SuperFX? Bad programming) the GBA port of doom ran extremely slowly and pixel-doubled everything in addition to the GBA's low resolution screen.

      True, Doom for GBA ran in only 120x120 pixels, but it was a pure ARM7 software engine (no coprocessor on cartridge), and it ran at a better frame rate than the version for Super NES with Super FX.

    4. Re:Umm, no. by PhotoBoy · · Score: 1

      Any idea if they improved on that with Doom 2 for the GBA? I know they gave it to a different development team and I thought Doom 2 looked more high-res (maybe higher res textures?) but it seemed to have a lower frame rate than the first GBA one.

    5. Re:Umm, no. by Jarlsberg · · Score: 1

      Doom 2 looks okay on a GBA, but it's really not that playable, given the GBAs input keys. Doom 2 on PSP is a far better deal, as you can play with the same files as on the PC original, and you got analog input (admittedly not the best analog input in the world, but it's there never the less).

    6. Re:Umm, no. by Guspaz · · Score: 1

      Really? I recall the SNES version running at a decent framerate. Guess it's just the intervening years.

    7. Re:Umm, no. by Guspaz · · Score: 1

      While I have no direct experience with doom 2 on the GBA, it is indeed a totally different engine. It was done by the same team as the one that did Duke Nukem 3D for the GBA, and they use that engine. Judging by screenshots it is indeed higher resolution and looks a lot better, but I have no idea how fast it runs.

  16. The meaning of the word by Gogo0 · · Score: 4, Insightful

    People throw around the word "mature" in console gaming more than they do "hardcore gamer" now. I dont think people understand what either mean.

    Just because GTA has explicit sex scenes, graphic violence, and copious swearing doesnt make it at all "mature". Hell, most of the crap out there is just plain juvenile. For some reason, people equate GTA and other games of the same nature to equal mature, while games such as Mario are kiddy.

    I think the real "mature gamer" is the one that doesnt give a shit about the "image" of the game theyre playing, so long as they have fun, be they a 13-year old or a 50-year old.

    1. Re:The meaning of the word by cornface · · Score: 1

      People throw around the word "mature" in console gaming more than they do "hardcore gamer" now. I dont think people understand what either mean.

      You can obviously discern their intended meaning or you wouldn't be griping. You are not the font of gaming definitions.

      Just because GTA has explicit sex scenes, graphic violence, and copious swearing doesnt make it at all "mature".

      In fact, it does.

      Mature:

      "Suitable or intended for adults: mature subject matter."

      Is it possible that you don't know what mature means? You seem to be confusing it with the word intelligent, which is another one that you probably don't know the meaning of.

      Hell, most of the crap out there is just plain juvenile. For some reason, people equate GTA and other games of the same nature to equal mature, while games such as Mario are kiddy.

      Is Mario intended for adults? Do the brightly colored graphics and non-offensive cartoon characters give you that impression? It's intended for all ages. This does not correspond to any definition of the word mature unless you are sayin g that the Mario games are "No longer subject to great expansion or development," which lately has been true.

      I think the real "mature gamer" is the one that doesnt give a shit about the "image" of the game theyre playing, so long as they have fun, be they a 13-year old or a 50-year old.

      Obviously you are correct and everyone else is wrong. If only they would ask you before they print these articles! Jerks, the lot of them!

      I think the real "mature gamer" is an abstract concept that unfortunately doesn't actually exist anywhere but in your head. There is no "real" or "false" mature gamer. There is no dividing line between a mature gamer and Joe FartJoke. People are multifaceted. You should stop obsessing over meaningless nametags and characterizations and just accept that people enjoy different things.

    2. Re:The meaning of the word by Gogo0 · · Score: 1

      Think:

      "To believe; suppose"

      It's called an opinion, and there are still some people out there that have them. Learn to deal with it.

    3. Re:The meaning of the word by cornface · · Score: 1

      Aw, that's cute.

      Unfortunately your entire thought, if that's what we're calling it, was based on an erroneous supposition. You didn't know what the definition of mature was. This was unfortunate because your entire post was about how everyone else didn't know what mature meant.

      In conclusion, blow me.

      No, seriously. I'm lonely and nude.

    4. Re:The meaning of the word by OmgTEHMATRICKS · · Score: 1

      However, games like ICO, Deus Ex, and Silent Hill 2 definitely transcend into mature by any stretch of the imagination.

    5. Re:The meaning of the word by syrinx · · Score: 1

      You're right, of course. (Just ignore the troll that was responding to you above.) GTA &c are mostly popular among teenagers, or those that just act like teenagers.

      --
      Quidquid latine dictum sit, altum sonatur.
    6. Re:The meaning of the word by SetupWeasel · · Score: 1

      How about definition 1, assclown:

      1) a) Having reached full natural growth or development: a mature cell.
            b) Having reached a desired or final condition; ripe: a mature cheese.

      Games haven't reached full growth yet. And Rockstar keeps making more sequels, so it is obviously not satisfied with the current condition. Buzzt! Not mature.

      or definition 2:

      2) Of, relating to, or characteristic of full development, either mental or physical: mature for her age.

      Certainly GTA: SA has not reached full mental development. Hey! Let's shoot cops! Good idea!

      Full physical development? The adult body has more than seven polygons in real life.

      Bzzzt! Not mature.

      And that brings your definition, number 3 on the list. This definition of mature was conveniently coined by the entertainment industry so they didn't have to say things like "Cop Killing" on the box. Also, rarely are the words "maturation" or "maturity" used to describe the ascendance of anything to the state of being "intended for adults."

      Oddly enough, this definition can directly contridict the first two. Killing a policeman is mature in that it not for children to watch, but immature in that no mentally developed adult would do it.

      Ever hear of context? It is how we know what definition we are using. The writer uses "maturation" in the subtitle of the article in a very definition 2 way. But alas, he is a two bit hack and describes definition 3 examples with it.

    7. Re:The meaning of the word by cornface · · Score: 1

      b) Having reached a desired or final condition; ripe: a mature cheese.

      There was more, but you had me at "a mature cheese."

    8. Re:The meaning of the word by Kent+Simon · · Score: 1


      The rating title isn't indicative of the content. It is indicitive of the appropriate age level of players.
      Games aren't 'Everyone' or 'Teen', They are suitable to be played by 'Everyone' or 'Teen's.

      As such the first definition suffices.
      Of, relating to, or characteristic of full development, either mental or physical:

      The intended audience is for those who have reached full development, of (in this case) mental attributes.

      --
      Kent Simon Multitheft Auto
    9. Re:The meaning of the word by SetupWeasel · · Score: 1

      No. You see, the adjective describes the word it is modifying.

      Of, relating to, or characteristic of full development of the noun the adjective is modifying, either mental or physical.

      The word is not qualifying the "intended audience" only the video game.

    10. Re:The meaning of the word by Kent+Simon · · Score: 1

      yes and the noun is 'audience'.

      This game is intended for 'mature audiences' only is a common phrase you hear in some commercials.

      --
      Kent Simon Multitheft Auto
  17. Doom on the SNES.... by Man+In+Black · · Score: 2, Informative

    Besides, someone else already pointed out it was ported to the 1.xMhz SNES cpu (with help of the mode-7 hardware).

    Forget Mode-7, the SNES version of Doom had a SuperFX chip in it. For those who don't already know, the SuperFX is a dedicated 3D chip that was used in games like Starfox to generate 3D graphics. So even though you can get a SNES version of Doom, it's not really a stock SNES in the strictest sense.

    Oh, and the SNES's CPU (a 68C618) actually runs at 3.58 MHz. When the original article refers to a 16-bit system running at 7 MHz, they're most likely referring to the Genesis rather than the SNES (The 68000 in the Genesis actually runs at 7.67 MHz, but I've split enough hairs in this post already).

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    1. Re:Doom on the SNES.... by voxel · · Score: 0

      And the SuperFX chip is a 10mhz RISC processor...

      So, the article was off by 3mhz. Or if you are adding MIPS, in some crude way you could say off by 6mhz...

      Wow.

      --
      Modesty is one of life's greatest attributes
  18. Re:Time for a change? Start with "game journalists by dasunt · · Score: 2, Interesting

    "Game journalists" tend not to know game history. If a game wasn't popular and wasn't released 5 years ago, then it didn't exist. Admittedly, this isn't entirely their fault: game history tends to be a self-taught, self-researched field and many (game and non-game) journalists seem to have the critical thinking and research skills of a rock.

    Game designers/programmers are, admittedly, not much more informed. Again, the same problem exists -- game history is a self-taught, self-researched field and if you are using your professional time to learn about cutting-edge systems and video coding techniques, you don't have much time to spend on research.

    Unfortunately, without a good grasp of what video games did in the past, a lot of good game ideas/techniques are lost. Games end up like the latest Hollywood block bluster -- bland, predictable, and stuck in one or two genre ruts.

  19. I've Been Here Too Long When by boneshintai · · Score: 1

    Whoa. I read the article and saw Zonk and something about the history of videogames and assumed it was a dupe.

  20. Re:Time for a change? Start with "game journalists by Anonymous Coward · · Score: 0
    I'm wondering whether the person who wrote this article was 12 or 13 years old. It's full of truly stunning incompetence. The quote that stands out as the worst to me is this one:
    The Sega CD attempted realistic graphics, but failed because the result was unattractive and grainy.
    Yeah, right, the games failed because they were "unnatractive and grainy." Here I thought that games like Night Trap and Double Switch failed because they were crummy, barely interactive movies with Z-list actors that didn't even really qualify as games. The graphics in these "games" were indeed realistic, since they were video clips, but there was no game there!
    Other games that made the Playstation a must-have console for mature gamers were Resident Evil and Blood Omen: Legacy of Kain. Both games were highly violent, but played with a depth that was previously unimagined in the age of side-scrollers.
    Yes, indeed they certainly couldn't have done anything like Blood Omen: Legacy of Kain in the age of sidescrollers. Oh, wait, I actually remember that game, here are some screens:

    Blood Omen: Legacy of Kain

    Hmm, what does that remind me of? Oh yes, Sword of Vermillion or any of a dozen other RPGs from the age of sidescrollers:

    Sword of Vermillion

    Perhaps he's referring to the cheesy cut scenes?

    But the Playstation made heavy use of polygons and its 3D capabilities, resulting in fighting, racing, and sports games that moved realistically and appealed to its new audience. A decrease in bubbly, colorful sprite graphics also meant the decline of what was once the lifeblood of a system: the videogame mascot.
    Yes, everything moved so realistically in early 3-D fighting games like, say, big title Battle Arena Toshinden for the Playstation:

    Battle Arena Toshinden

    Yes that was so much better and more mature than say, Eternal Champions or Street Fighter II.

    I'm going to ignore his comments that cute, furry mascot characters are better when given a gritty edge and guns. (I exempt Conker, but because Conker was supposed to be a joke against the hypercute furry animal games. If they are all like that, then it isn't a joke anymore... or maybe it is, but a joke on the industry.)

    Oh, but I remember why I didn't get the 3D version of Earthworm Jim the sadly departed Conker of the 16 Bit era. It was because they tried to change it into a "3D" game and the result sucked!

  21. FPS is not the only genre that matters... by Zangief · · Score: 1

    ... By the time console gamers were wowed by Sonic The Hedgehog's 64-colour world, computer gamers were already familiar with zooming across galaxies, building cities and landing virtual planes. The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom.

    The other side of the coin is that computers weren't able to replicate a great platformer like Sonic for a long time after Doom.

    1. Re:FPS is not the only genre that matters... by Pluvius · · Score: 1

      The other side of the coin is that computers weren't able to replicate a great platformer like Sonic for a long time after Doom.

      Oh, really?

      Rob

    2. Re:FPS is not the only genre that matters... by Zangief · · Score: 1

      Really. I played those games and, while good, are not as good as Sonic 1

  22. Re:Time for a change? Start with "game journalists by Rahga · · Score: 1

    Actually, Ultima IV: Quest of the Avatar, is one of the best games I have ever played.... and it was released in 1985.

    Part of my fondness for the game came from learning that to add a member to your party from the towns, you actually had to embody the virtues that the people of that town respect.... To get Iolo the Bard to join your crew, you must be compassionate. Generally, this means don't attack harmless creatures just to gain experience, run from bad guys that aren't really evil, and give the beggars some pocket change when they ask for it.

  23. Wrong CPU. by Inoshiro · · Score: 1

    The SNES is a 65C816, not a 68C618 (which does not exist!).

    The SNES follows a design principle similar to the Amiga's. I find it interesting that the SNES had better sound technology onboard than any computer would for a very long time. The GUS was great, but it wasn't standard; most people had a terrible SB16, whose FM synth was as bad as the Genesis' Z80 sound!

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Wrong CPU. by tepples · · Score: 1

      most people had a terrible SB16, whose FM synth was as bad as the Genesis' Z80 sound!

      True, many PC games from the Sound Blaster era used FM tracks, but some titles such as Jazz Jackrabbit would use PCM sounds mixed in software, which sounded almost as good as the Super NES.

  24. hmmm by khazad · · Score: 1
    Am I the only one who thought the subject said "The Masturbation of Video Games"?

    But what does it mean??

  25. Light gun games don't work on new TVs by tepples · · Score: 1

    Wake me up when I can plug a lighgun in and play a House Of The Dead or Time Crisis game the way it was meant to be played.

    Try playing one of those on an LCD TV or even a CRT that upsamples everything to progressive (480i to 480p), and see what breaks.

    A problem with consoles is that because of the licensing system, you tend to get more "sure bets" from established developers and fewer quirky experimental titles (Katamari Damacy notwithstanding).

    1. Re:Light gun games don't work on new TVs by Moraelin · · Score: 1

      Heh. That brings such memories...

      I've actually had the honour. I had to sell my brand new up-sampling 100 Hz TV and buy a regular 50 Hz interlaced one (I'm in Europe) to be able to play lightgun games. Well, I got a Dreamcast VGA addapter first, but then I went and sold the TV too.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:Light gun games don't work on new TVs by Anonymous Coward · · Score: 0

      You think Fable was worth the price of an XBox ????

  26. Play Hunt The Wumpus on Google Talk! by diablo-d3 · · Score: 1

    You can now play Hunt The Wumpus, the famous UNIX game on Google Talk! Just follow my instructions here.

    --
    Patrick "Diablo-D3" McFarland || http://AdTerrasPerAspera.com
  27. AMIGA ALL THE WAY!!!!! by Anonymous Coward · · Score: 0

    I agree, why pay 2000 pounds for a PC with only Nibbles and DOOM.

    When an Amiga with its dedicated blitter chipset costs only 400 pounds, with a huge library of games, plus we had Doom clones too!

  28. Games were always mature. by kinglink · · Score: 1

    Sorry people who think Hot Coffee is "new" It's not.

    Anyone who played old games and had access to decent source can name a little game called Softcore... It's a Porn Text Adventure. Those who REALLY know, know that it later became a little game called Leisure Suit Larry. Those who know what LSL was about, will enjoy that fact.

    There was much more sexually orriented then anything in the mainstream in the last 5 years, the latest LSL game actually is so freaking lame compared to the originals.

    There was many more pure sex games back there, the fact that people JUST realized that there sex in games, and game makers have those thoughts don't make it so that these games haven't been here ever since. The fact they just weren't as mainstream is. I mean hell they didn't even PUT this code in the actual game, it was unused, and people are blowing it out of proportion.

    For every hundred or so games of any type, there's probably at least one or two sexual orriented games, there's a market for anything. In fact in japan there's a whole lineage of dating sims, the purpose is of course to get your "love" interest into bed with very sexy results. However that's more lust then love but who knows. :)

    The fact is simply that people who have no idea where the past of games are, need to realize that GTA:SA isn't the first in ANY area. It's a very fine game, and a great fun, and I still play it on the PS2, but it didn't invent sex in games, we've had that since the begining of the easy to use programming languages and well done text parsers.