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A Look Back At Expensive System Launches

As the launch for the Xbox 360 approaches, with incredibly expensive bundles up for offer, Joystiq takes a look back at expensive system launches of the past. From the article: "Commodore 64 - $1207.04 (originally valued at $595 in 1982) Despite being the most popular computer model of all time, selling between 17 and 25 million units, the Commodore 64 was a relatively expensive games machine by today's standards. However, it offered extremely good value for money by offering unprecedented sound and graphics quality."

81 comments

  1. what about my Atari 1200XL? by jim_redwagon · · Score: 5, Interesting

    i spent many an early '80s morning trudging through the snow delivering papers to come up with the $1,200 for it and it's external cassette drive!

    --
    I forgot what I wanted to say, but honestly, it was important.
  2. Not quite... by Krater76 · · Score: 5, Interesting

    The Apple II and C64 were not game machines. They were home computers that could be used to play games. I had a C64c growing up and my sister and I typed out all of my school stuff with it. My dad did spreadsheets for work.

    Comparing the XBox 360 with the Commodore 64/Apple II is stupid. They aren't comparing the 360 vs. my home computer even though it plays games. Why? Because then their stupid article won't be taken seriously by the 16-year-olds who have never even seen an Apple II.

    I'm waiting for the XBox 360 vs. graphing calculator articles. "The 360 is expensive but a great grpahing calculator can cost a fair amount of money. And really aren't all 3D games just complex math anyways?!"

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:Not quite... by Meagermanx · · Score: 1

      Interesting point. In my opinion, gaming devices (consoles, PCs, handhelds) are too expensive. I'm gonna pick up an XBOX when the XBOX 360 comes out. 70-90 bucks used sounds pretty reasonable to me.

    2. Re:Not quite... by Xarius · · Score: 1

      Wow, someone's forgetting that the XBOX is essentially a PC stuffed in a plastic box.

      The Commodore/Amiga computers were games machines, at the time that's the only possible reason such graphical and audio capabilities would have been built into them.

      --
      C17H21NO4
    3. Re:Not quite... by Jarlsberg · · Score: 1

      The Amiga was much more than a games machine. The developers vision was to create a supreme audio, graphics and multi-tasking computer. When Commodore purchased it, they wanted a games machine. So, it became both, but it was an amazing computer for its time. (I use an 60MHz Amiga 2000 to this day.)

    4. Re:Not quite... by wgray8231 · · Score: 1

      "...just complex math..."

      And linear algebra, and calculus, and logic....

    5. Re:Not quite... by fm6 · · Score: 1
      Uh, did you notice that they also listed the PDP-1 on which the first video game was developed. At $0.75 million, that was hardly a "game machine" either -- as the author was surely aware. The whole thing is tongue-in-cheek.

    6. Re:Not quite... by Leiterfluid · · Score: 1

      One could say the same about a Playstation 2, or a Gamecube, as well. What makes a device a PC exactly? Is it the hardware that it ships with, or added after market? Is it the OS? Is it functional design?

      Linux has been ported to the Playstation 2 AND the GC. The PS2 even supports USB keyboard devices.

      Amigas and Commodores were personal computers that could also play games. The current and next-gen consoles are gaming machines that will have other functionality as well.

    7. Re:Not quite... by xero314 · · Score: 1

      The difference between a game console and multi purpose computer (not just PCs) is how it is primarily used. Once someone is using a PS2, Gamecube or XBox to generate scenes for major motion picture, or are otherwise used by more than just developers for primarily none game playing purposes, then they can be considered something other than a game console. The C64 was a PC, designed from the ground up to do more than play games. It had exceptional graphics and sound for the time to give it adittional selling points. I personally used my C64 for primarliy word processing, document layout and for creating tools to assist in Table Top Role playing (this does not qualify as gaming in this context). The Amiga was a Buisness machine. It was built for sound and video editing, which just happened to be the same tools needed for advanced video games.

    8. Re:Not quite... by Blakey+Rat · · Score: 3, Insightful

      Ok, let's take a look:

      The C-64 has two Atari-compatible joystick ports.

      The C-64 has a cartridge port, for instantly loading applications. (Like, hmm, games.)

      The C-64 has 8 hardware sprites.

      The C-64 has 4 (I believe) sound channels.

      The C-64 has enough horsepower for pixel-perfect ports of popular games at the time, like Zaxxon, Pac-Man, Q-Bert, etc.

      The C-64 is capable of plugging into a TV set and using it as a monitor.

      The C-64 has a 320x240 resolution screen with 16 colors.

      If it looks like a duck, and it quacks like a duck, it's a duck. Face it, the Commodore 64 is a video game console that also happens to be able to run some non-game applications.

      If it were designed as a computer first, it would have loaded an OS off disk like a IBM PC, it would have emphasized text on the display instead of graphics (probably monochrome, but relatively high-res) like a PC, it would have had one sound channel to save costs for things that a computer user at the time wouldn't need, it wouldn't have had joystick ports or a cartridge slot.

    9. Re:Not quite... by xenocide2 · · Score: 1

      Not to insult the commodore, but it's more like comparing the xbox to an emachine, a cheap and affordable computer. In fact, the 360 will cost more expensive than said machine.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    10. Re:Not quite... by ip_vjl · · Score: 2, Informative

      I had an Atari 800XL.

      Of the list you mentioned, The 800XL had:
      joystick ports, cartridge port, sprites (p/m graphics), 4 sound channels, plugged into a TV, 320x240 8 bit (sort-of) color.

      Yet, that aside, I would consider the 800XL a computer. The 5200 (which was internally very much the same) was a game console.

      The difference. The 5200 really couldn't be used for much else (I suppose it could have if somebody really wanted to hack it) whereas the 800 series computers were very adept at it.

      Let's look at that list again.
      - joystick ports
      Yep, could be joysticks. But I also had a sound digitizer that plugged into it as well as a drawing tablet. There were other hardware bits that could plug in (like a realtime clock, which these systems lacked)

      - cartridge port
      I had games on cartridge, but I also had a programming language (logo) as well as an art program (AtariArtist) which used the aforementioned drawing tablet. It was really for things that could be loaded instantly instead of waiting for IO times. In addition, since storage was limited on these systems, it worked well for applications UNLIKE GAMES where you would need additional disk access so that you didn't have to juggle floppies after loading the app.

      - sprites (p/m graphics)
      Primarily good for games, but also used for other things. (Like the cursor in AtariArtist, etc)

      - 4 sound channels
      Not utilized much outside of games, but there were processing tools for audio (music composition, etc.) which used it.

      - plugged into a TV
      Primarily to keep costs down. This made it affordable to the home user.

      - 320x240 8 bit (sort-of) color
      The Atari had an 8 bit color palette, but it had different graphics modes that determined how many of those could be on screen at once. The most popular mode would have been mode 7+16 (IIRC) which would have been 4 colors (more if you do a display list interrupt).
      Games used the graphics a lot (of course) but it was also used in my word processor (full page previews drawn to approximate page layout) as well as in the art programs available.

      So all in all, it really depended on how you used it. Just because it shared commonalities with games machines doesn't mean it wasn't a 'real' computer.

    11. Re:Not quite... by sanosuke76 · · Score: 3, Interesting

      Heh, and we Amiga users tend to stick together. I landed my sysadmin job partly on the basis of putting the Amiga on my resume. Another sysadmin saw it and went, "Ah, this guy probably knows his stuff!"

      [cue whooshing sounds] The Amiga - an elegant system, from a more civilized age.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    12. Re:Not quite... by AbRASiON · · Score: 1

      This is ridiculous, he's making a completely valid point and you're claiming the complete opposite.

      The Amiga was often used for far more than just gaming - for the cost it was great for musicians or artists to work with AND OR play games on the system.

      Also the C64 games could be developed .... ON A C64, - you don't see many Xbox games actually developed on the system itself with a controller now do you?

      They are BOTH personal computers, the Xbox can be a fcking super computer "stuffed in a plastic box" it's still not designed for anything more than games.

    13. Re:Not quite... by stoborrobots · · Score: 1

      Once someone is using a PS2 ... for primarily non game playing purposes, then they can be considered something other than a game console.

      Ahem... *cough*

    14. Re:Not quite... by stoborrobots · · Score: 2, Informative

      I believe his point was that the XBox is essentially an x86-based computer, based on an architecture originally known as "IBM compatible", now commonly described as a "PC", and differentiated from machine architectures commonly described as "Macs", "mainframes" "Sparc boxen", etc.

      Yeah, other machine types make perfectly usable general-purpose boxes, after some tweaking. That doesn't change the fact that in todays world, people call x86 machines "PCs".

    15. Re:Not quite... by Bitsy+Boffin · · Score: 1

      The high end (at the time of course) audio visual capabilities were part of the Amiga not just because they were required for kick ass games, but more specifically because the Amiga was intended to be a full on multimedia producing system.

      The Amiga was heavily used in broadcast and video production - without that superior audio and visual capability provided by the Amiga that would not have been possible without much more money.

      --
      NZ Electronics Enthusiasts: Check out my Trade Me Listings
    16. Re:Not quite... by zr-rifle · · Score: 1

      Commodore is also known as the CBM 64, which stands for "Commodore Business Machines".
       
      It did load an OS off a disk and that was GEOS, which was packaged with the computer in the late eighties and was much better than Windows 1.0/2.0.
       
      Actually 320x200 _was_ hi-res mode, and was used for desktop publishing, spreadsheets and other graphical applications. Coupled with a dot-matrix printer, a peripheral never available to consoles.
       
      A console is a device which has hardware components entirely dedicated to games. The CBM 64 is neither a PC nor a console, that's the "Microsoft era" mentality. A CBM 64 is a "home computer", which is yet another type of computer. These machines had a different market and a different target, but Commodore's aim was ultimately the business world. They failed because people always had this "game machine" misconception about them.

      More information
      What is a "home computer"?

      --
      Hack your mind out of its sandbox.
    17. Re:Not quite... by xero314 · · Score: 1

      Once someone is using a PS2, Gamecube or XBox to generate scenes for major motion picture, or are otherwise used by more than just developers for primarily none game playing purposes, then they can be considered something other than a game console.

      I like how you cut out the important part of the sentence. It was that particular project (and any other programmer experiment) that I was being sure to exclude in my statement.

    18. Re:Not quite... by Rico_Suave · · Score: 1

      No, the C64 was most definitely a game machine first. It just happened to have a keyboard and a smattering of productivity software.

    19. Re:Not quite... by Krater76 · · Score: 1

      Thank you, I'm glad someone get's it. My orginal post was to show that the C64 had significant features that were used for more than just games and therefore can't be considered a game machine.

      It's funny that you mention GEOS because when I finally got another computer, a 486, it had Win3.1 on it. I thought at the time that it was really just GEOS but on a better PC.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  3. What's the point? by KDR_11k · · Score: 1

    What do these comparisons prove? I mean, two consoles that failed because of their price, two desktop computers and a freaking PDP-1?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:What's the point? by KrisW · · Score: 1

      Somebody buying a PDP-1 to play Space War would probably be the penultimate definition of the term "rich kid".

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    2. Re:What's the point? by Anonymous Coward · · Score: 0

      Somebody buying a PDP-1 to play Space War would probably be the penultimate definition of the term "rich kid".

      And the ultimate definition of "rich kid" is what, renting two space shuttles to play Space War for real?

    3. Re:What's the point? by cornface · · Score: 1

      When I see the word "penultimate" abused on slashdot it makes me think of the Three Amigos movie.

      "This guy El Guapo is not just famous, he's IN-famous!"

    4. Re:What's the point? by KrisW · · Score: 1

      Exactly.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    5. Re:What's the point? by th3space · · Score: 1

      Maybe he meant that the ultimate definition would be the kid who went to space rather than playing a game?

      No, you are correct, sir...that guy just plain fucked up.

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    6. Re:What's the point? by KrisW · · Score: 1

      I'll admit, I've always thought of penultimate as meaning "nearly ultimate", not "second most ultimate". I apologize.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    7. Re:What's the point? by kaptron · · Score: 1

      but "ultimate" in this case refers to "last", as in "second to last". An author's penultimate work being their second to last (that's the context I've usually heard it in).

      Someone was bound to say it...

    8. Re:What's the point? by KrisW · · Score: 1

      Yeah, I know that... now. Honestly I feel a little sheepish about having to have this pointed out to me in front of thousands of people but, hey, you've got to learn somehow.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    9. Re:What's the point? by cornface · · Score: 1

      Public humiliation and vocabulary are what make life worth living.

      Or maybe it was booze and loose women. Something like that. Needlepoint and heroin? Nude wrestling and horse husbandry?

      I digress...

    10. Re:What's the point? by th3space · · Score: 1

      Heroin is needlepoint, only with your skin as the fabric and your veins as the thread...

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    11. Re:What's the point? by mink · · Score: 1

      I think a better quote to illustrate the point would be (this is not exact I think, but I dont have the film handy):

      Jefe: We have stuffed many pinatas for your birthday celebration!
      El Guapo: How many pinatas?
      Jefe: Many pinatas, many!
      El Guapo: Jefe, would you say I have a plethora of pinatas?
      Jefe: Yes, El Guapo. You have a plethora.
      El Guapo: Jefe, what is a plethora?
      El Guapo: ...because I would hate it if you were to say I have a plethora of something and you don't even know what a plethora is.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    12. Re:What's the point? by mink · · Score: 1

      This reminds me a lot of the Tick (issue 2 I think) where he explains he is not invulnrable but neigh invulnrable.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    13. Re:What's the point? by cornface · · Score: 1

      hehe. I'm going to have to Netflix it. I haven't seen it in a couple of years.

  4. C64 by BrookHarty · · Score: 3, Insightful

    I used the C64 for the longest time, the only reason I had to upgrade was for 80 column displays. Upgrading to a 128D gave me a couple more years of service, I could BBS at full screen, and work on papers.

    Even when I got the Amiga, 80 column display and ANSI color wasnt perfected in terminal applications. Finally switching to a 486.

    I use to goto the Spokane commodore users group, and seen people still using a c64 for reading news, writing news letters with spell checkers. Was cool to see how these old classic computers where still going strong. The only problem I ever had with the C64 was Floppy disk allignment, suckers would always get out of allignment.

    Great little computer for its day.

    1. Re:C64 by Anonymous Coward · · Score: 1, Funny

      I use to goto the Spokane commodore users group

      Look who still can't shake their BASIC programming days out of their head.

    2. Re:C64 by wayne606 · · Score: 2, Interesting

      A while back there was a C64-in-a-joystick sold for something like $25 on QVC, of all places... I got one and it plays a lot of old games (stored in ROM) just fine ... Makes you wonder what the 2025 retro versions of today's high powered and expensive boxes are going to look like.

    3. Re:C64 by signingis · · Score: 1

      Probabaly like a joystick that connects to the TV.
      :)

      --

      I prefer a void in conversation to a vacuous one.
    4. Re:C64 by Anonymous Coward · · Score: 0

      you wonder what the 2025 retro versions of today's high powered and expensive boxes are going to look like.

      It'll look just like the original Xbox controller, which will have ample space to store every game ever made. *runs*

  5. Article Summary by cybermage · · Score: 2, Insightful

    Relatively speaking, technology gets both better and cheaper over time.

  6. Bundles price isn't a big deal by FadedTimes · · Score: 2

    I don't know why everyone is making such a big deal about the xb360 bundles. Most consumers are just going to buy the core system and 1-2 games anyway.
    Also the bundles arn't that expensive when you compare to previous console launches. By the time you buy all the add ons and games you want for any system, you would easily spend more than even the cost of these bundles.
    The bundles are directed at the more hardcore gamers, who have no problems buying a lot up front.

    1. Re:Bundles price isn't a big deal by Iriel · · Score: 1

      Besides, I have to wonder how many of the games in these bundles will even be out by the time the buyer go to pick them up. I can see it now:

      They'll bring the moving truck to get their 360 and all it's titles, and they'll leave with one big box, two or three games and several hundred dollars returned for games that had their release dates pushed back until february! ;)
      </sardonicglee>

      --
      Perfecting Discordia
      www.stevenvansickle.com
    2. Re:Bundles price isn't a big deal by Detritus · · Score: 1
      The problem is when the store refuses to sell anything other than the overpriced bundles, which has happened in the past.

      For years, I refused to buy certain brands of automobiles because their dealers used similar methods to boost their profits, and acted like they were doing you a favor by allowing you to buy one of their automobiles at an inflated price.

      --
      Mea navis aericumbens anguillis abundat
    3. Re:Bundles price isn't a big deal by Yocto+Yotta · · Score: 1

      That's the problem with this article. The Xbox bundles they are refering to are not the core and "premium" core bundles being offered by Microsoft, but the rediculous bundles being offered by EB and GameStop with several additional games, controllers, and other miscellaneous accessories for hundreds of dollars more. I don't think the pricing of any of the "systems" on the list in the article are for bundles like that.

      The big epiphany here though is that most of the systems on their list, save for the Neo-Geo, came out in the US first (or are not gaming consoles -- PDP-1, WTF?), so the benefit of scale-of-economy are lost because the hardware hasn't been in another territory for several months or years.

      I'm too lazy to do the research, but the Genesis, SNES, Saturn, N64, PlayStation, Dreamcast, and PlayStation 2 were far more expensive (most $300+, some $400) when they came out in Japan, but were reduced in price partly due to lowered production costs once they reached U.S. shores. Difference in the economy of both countries in general played a small part in price difference, but such variances are usually only to the tune of $15-40 on a $300-400 product.

      --
      A B A C A B B
    4. Re:Bundles price isn't a big deal by superpulpsicle · · Score: 1

      The FTC classify "Switch and Bait" as refusing to sell you something that is available in the Ad. What the stores can do is have only 1 xbox360 core, and have it purposely sold out.

      They can legally then say they ran out of supplies and sucker you into paying for the expensive bundle. Which they will probably stock 50+ units of. It's too early to make a judgment we don't know how they are boxed.

    5. Re:Bundles price isn't a big deal by KDR_11k · · Score: 1

      No, usually they don't advertise the console without bundle at all, they advertise and sell only the bundle.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Bundles price isn't a big deal by badasscat · · Score: 2, Informative

      he FTC classify "Switch and Bait" as refusing to sell you something that is available in the Ad. What the stores can do is have only 1 xbox360 core, and have it purposely sold out.

      They can legally then say they ran out of supplies and sucker you into paying for the expensive bundle.


      No, they can't. A store has to have a "reasonable quantity" of stock on hand for any advertised product. Reasonable quantity is defined as a quantity expected to meet demand.

      You cannot have 1 unit of something on hand, advertise that, sell out of it and then switch customers to a higher priced unit. That is bait and switch, as defined by law. The loophole you described does not exist.

      What a store can do is be honest about it in advance. If they want to have a limited quantity of something available and advertise it, they can say "LIMITED QUANTITY AVAILABLE!" Stores do this all the time. But that doesn't excuse a store from the "reasonable" quantity requirement, i.e. "limited" does not mean "one unit". It just means they will probably have less stock than they would normally need. Yes, this is somewhat subjective and arbitrary, but a lot of law is based on common sense. If you're going to advertise something and you have only one unit in stock, it is pretty obvious what you're trying to do.

      Stores in New York have been busted for this sort of thing many times - I'm sure it's happened elsewhere as well, but I obviously mainly hear about it in my local area.

    7. Re:Bundles price isn't a big deal by Anonymous Coward · · Score: 0

      since when do they return money when the release date gets pushed back?

  7. That sounds about right. by djSpinMonkey · · Score: 3, Insightful

    Article summary: Historically, people have happily paid X-Box 360 prices for "gaming systems" that were actually multi-purpose computers. Sure, you could play Adventure or Breakout on them, but you could also do your taxes. Pure video game console systems at similar price points, however, have flopped. (Actually, though, looking at the historical chart at the end, the Atari 2600 seems to be an exception.)

    1. Re:That sounds about right. by NeMon'ess · · Score: 1

      Except that the NES was originally $300 according to the list. I'm fairly sure the Sega Genesis was $300 too until the SNES gave it competition. Those are $500 and $400 prices in today's dollars. But today's videogame market is much larger, no doubt in part thanks to declining console prices.

  8. Neo Geo by dogbowl · · Score: 3, Informative

    How can anybody write about expensive video game systems and NOT mention the Neo Geo. In the early 90's, that sucker had *games* selling in the multiple of hundreds of dollars. It was the king of the hill in terms of $$$s (until the 360 came along)

    And also, I don't think its fair to compare a video game console with full blown computers from the past.

    --

    These pretzels are making me thirsty.
    1. Re:Neo Geo by dogbowl · · Score: 2, Funny

      well, its there now. Must have been added afterwards, I guess..

      --

      These pretzels are making me thirsty.
    2. Re:Neo Geo by Anonymous Coward · · Score: 0

      The reason that Neo Geo games were so expensive is that you were buying the actual arcade machine carts. Hence the name "NeoGeo"... the game console was in fact the arcade motherboard.

      The best example of a game machine that failed mostly due to price (rather than bad games) has to be the 3DO. Though, I'm not saying the 3DO launched with excellent games, but at the time, PSX and Saturn games really weren't much better, if not worse.

      Somehow the Xbox360 reminds me very much of the 3D0; a next gen game console that is released too early, is packed with soon-to-be obsolete/standard features, and carries a huge price tag. I smell a flop.

    3. Re:Neo Geo by KillShill · · Score: 1

      the 360 is nothing like the neogeo or the 3do. first the core system is 300 (or 400) and the games are 50-60. second, it's not a niche platform like the aforementioned computers. and no, the hardware is in no way obsolete, it competes with high end pcs (though it still lacks quite a bit just like the other next gen consoles).

      all the next gen hw is very capable but the fact is, we'll all be renting them. that is the only issue i have with em.

      --
      Science : Proprietary , Knowledge : Open Source
  9. C64? Try VIC-20 by Red+Flayer · · Score: 3, Informative

    A much better comparison would be the Vic-20 by Commodore.

    The C64 was a home computer; the VIC-20 was a console computer. It was primarily used to play games, although it did have word-processing capability (though limited to 22 chars per line), etc. Its display was typically a TV, and IIRC, it came with a joystick.

    Price at retail launch (Jan 1981) was $299, which is approximately $610 in today's dollars, making it about the same as the Xbox 360.

    Of course, GTA4 in ANSI just doesn't seem as appealing.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  10. My view by rAiNsT0rm · · Score: 3, Insightful

    The best I can compare this launch to is the Neo Geo launch and games. Uber expensive system that brought unrivaled GRAPHICS into the home. The system was largely a failure overall. The 360 and PS3 are both Graphical powerhouses, but graphics alone fall flat in the face of limited releases and poor gameplay/design.

    The "Gee-Whiz" factor of eye-candy is fairly powerful, but slow release schedules and high prices have historically been killers. The fact that the underlying accessibility and gameplay needs to be top-notch as well cannot be overlooked and nothing so far seems to be bringing anything new to the table.

    With the average bundle cost hovering around $600 and the fact that most stores will be selling in bundle-only format, I actually predict that the sales will not match the PS2/Xbox/GC releases. I think there will be a lot of hype, and a lot of die-hard fanboy sales, but I just don't see either of these systems capturing the average game market in any meaningful way. And once the slow release schedule becomes apparent the sales numbers are going to drop off quite briskly. The only unknown in this launch is the Revolution, and I am keeping a keen eye for what it's future holds.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:My view by ivan256 · · Score: 1

      the fact that most stores will be selling in bundle-only format

      I would like to think that retailers would have learned from the overpriced bundle disaster that was the PSP launch and one more upcoming failure that people don't want any electronic device enough to be forced to buy a bunch of other crap they don't want with it.

      If there aren't stores selling Xbox 360s in a non-bundle format on release day, I predict a large stockpile of them in the cases of every Wal-Mart waiting to be bought a week after launch.

      Even with the notorious shortages of the PS2 launch, people without pre-orders were able to get a bare console withing a few days (memory cards were another story). If you can't wait a few days to keep from being forced into buying a bunch of crap you don't really want then you deserve to have wasted a few hundred extra dollars.

      I, for one, am never pre-ordering anything videogame related ever again unless they bribe me with free stuff for placing the preorder. Popular stuff is never out of stock long enough for it to matter.

    2. Re:My view by rAiNsT0rm · · Score: 2, Insightful

      Ahh, but you are are part of the wise minority of game console buyers. Older, smarter, wiser gamers know exactly this... but we are not the intended market for these systems. These are flashy, eye-candy, status consoles with no real gaming soul. Hell even Sony has been trying hard to say that the PS3 is NOT a game console.

      If you haven't kept up almost every retailer is selling the 360 as a bundle only. The profit margins on the console itself are so razor thin and there is too much competition so retailers will indeed be bundling the consoles. I don't see a bundle coming in much below $5-600 on launch day.

      There will most likely be a few random retailers offering the systems bare, but they will be the minority and not those that take pre-orders.

      This release is all about impulse and hype, and when the smoke and mirrors come crashing down people will realize that the entire 360 and PS3 are nothing but more smoke and mirrors. If your not the type who has been posting on message boards since 2001 discussing the 360 or PS3 and every bit of hype and leak like it was gospel then you truly aren't in the target. They want the fanatic hype filled, money-to-burn, fanboy's who will buy the $1000.00 bundle without batting an eyelash.

      --
      http://teasphere.wordpress.com - A little spot of tea
  11. Pioneer LaserActive by pnice · · Score: 1

    The Pioneer LaserActive was freaking expensive when it came out (main unit around $700). I think it was more than the 3D0. The add on modules for the Genesis or TG-16 cost more than the original systems were running at the time. I think the LaserActive counts as a game system. It had laser disk games that you couldn't play on anything else at the time.

    http://darkwatcher.psxfanatics.com/console/laser.h tm

  12. As previously stated by Anonymous Coward · · Score: 0

    The C64 was a COMPUTER, not a console! I know that these days the difference has become a bit fuzzy, but back in the days of wonderful 8bit graphics a console was something you just played video games on, that's all it could do. A computer was something you used for word processing, data entry or something of that nature and MAYBE play King's Quest on.

  13. Please sir! I'd like some real news. by Anonymous Coward · · Score: 0

    Oh yay. Another "bash teh 3vil M$" article. It seems to me that there are a lot of haters out there who are trying very hard at the moment to convince themsleves (in the absense of any real evidence no less) that there is something horribly wrong with the X-Box 360.

    All arguments about the merits of any of the next gen systems are moot because nobody really knows anything about any of them yet.

    The PS3 and Revolution will be bundled just like the X-Box is being and the price will probably be just as ball-shrinkingly high.

    It all seems like stupid knee-jerk reaction to the fact that MS might not be so evil and retarded this time.

    I'd appreciate it if the Slashdot editors would actually find some real news.

  14. inflation by kisrael · · Score: 1

    Commodore 64 - $1207.04 (originally valued at $595

    Wow...do things cost twice as much as they did in 1982 on average? It seems so hard to believe, the way prices sneak up on you, but then when I think of the particulars, what I pay for a candy bar or soda, what I've heard houses go for, what a paperback book costs...I guess I have to believe it.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:inflation by Prophet+of+Nixon · · Score: 2, Informative

      Paparback books have gone up in price 3x since I was a kid (I started buying them around 1988, if I recall they were roughly $2.50). Of course, a few years before they had been half that price.

    2. Re:inflation by kisrael · · Score: 1

      Yeah, sometimes it's tough picking an item to track inflation with, because other factors can interfere...I wouldn't be shocked if paperback books are a declining market. Or some other issue interfering, or just people being greedy jerks.

      And then somethings, like computer equipment...well, I'd say advances in technolgy have balanced inflation pretty well in the case of the C=64...$600 is a fair price for a computer system these days as well.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:inflation by NeMon'ess · · Score: 2, Interesting

      In 1990 vending machines sold Coke for fifty cents. Was it even less in 1982? Movie ticket prices have more than doubled. Car prices kinda have, but perhaps the quality and durability of them have doubled?

  15. Re:Please sir! I'd like some real news. by Anonymous Coward · · Score: 0

    Um, do you read the games section of Slashdot often? It's the only section of the site that almost always seems to adore Microsoft.

  16. Re:C64? Try VIC-20 by EvilMagnus · · Score: 1

    Heh. Maybe you didn't have the Optional 16K RAM expansion pack for your Vic20. :) I did, and used it to write my first programs.

    We had several games for it, some of them on tape, but the best ones were the cartridge-based games that plugged into the back. We had a clone of Q*bert that was quite fun.

    --
    -EvilMagnus
  17. Re:Please sir! I'd like some real news. by FLEB · · Score: 1

    Did you actually RTFM? Or the summary, perhaps? The article is putting the supposedly astronomical XB360 launch price in perspective as normal.

    --
    Information wants to be free.
    Entertainment wants to be paid.
    You just want to be cheap.
  18. Consumer Confidence by Anonymous Coward · · Score: 2, Interesting

    I sit back and read all the posts concerning the pricing options of the 360 and possible future consoles and wonder why this did not occur to the same degree in the last round of releases. I would say that the current state of the economy as compared to the days of the previous releases tells part of the tale. We simply were in better shape in early 2000 and people had more flexible spending cash. Its true that the economy has recovered from the dismal state it was in around 2003, but with rising gas prices and worries about job exporting and the like, people do not feel as at ease with forking over large cash on luxury items. We had all simply hoped that the cost would not increase, since many of us are in far worse economic shape than we were after the great internet boom.

    I don't have the numbers in front of me, but check consumer confidence summer 2000 and compare it to now. And without an increase in salaries, any price increase (especially an investment like a game system) can seem overwhelming and unfair.

  19. Geesh... by hollismb · · Score: 1

    Can we stop with all the 'Xbox 360 is expensive, but that's okay by me' articles? So what. The bundles are ridiculous. Big deal. Don't buy 'em. The premium/non-core system costs 100 dollars more than the original Xbox, which didn't come with Component cables, a remote, a wireless controller, or a headset. Big deal.

    Walk into a Gamestop and preorder an Xbox 360 without any bundling or having to preorder any games if you don't like the online bundles. It's really easy, I promise. I did it on Saturday without a problem. Don't want to put 50 bucks down upfront? Wait until release day and go into Target around 10am.

    I don't get why we have to keep pointing out that EB and Gamestop create bundles since they make their money off selling games. They've been creating these lame bundles for years.

  20. Re:C64? Try VIC-20 by Red+Flayer · · Score: 1

    I didn't have the VIC20, I had the PET2001; the PET2001 had about 20k RAM if I remember clearly, and that's where I learned to code (well, learned to code BASIC, anyway). However, the PET2001 did not have color, nor the graphics capabilities of the VIC20. The PET2001 was the direct precursor to the C64.

    When we got the PET2001, floppy disks were not available. So, lots of tape cassettes... I scoff at people who complain about 15 second load times today.

    Telengard, by Avalon Hill, had a load time of about 15 minutes... so I feel your pain :)

    I remember playing Q*bert on the VIC20 at a friend's house, also "Blue Meanies" -- tons of fun.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  21. Re:Please sir! I'd like some real news. by KDR_11k · · Score: 1

    Actually it does nothing really, the X360 launches at 400$ (if we ignore the core bundle that's just there to say they're selling a system at 300) and retailers add bundles that drive up the price by 100-200$ near launch. Then there are bundles that include every announced game and go for 1000-2000$. Those seem more like jokes than anything. But some people bring them up as if they are the only ones available and want to point out that older systems (when adjusted for inflation) are even more expensive. It's all just one big, stupid what-if scenario because after the initial shortage (or in the right store) the system will go for 400$ and that's it. You'll buy a game for it or keep playing XBox games for a while but for 400$ the XBox 360 itself is yours.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  22. Re:C64? Try VIC-20 by Blakey+Rat · · Score: 1

    which is approximately $610 in today's dollars, making it about the same as the Xbox 360.

    Stop posting this misinformation. The suggested retail price of the most expensive Xbox 360 package is $399.99, despite what the Microsoft-hating hordes on this site want you to believe. It doesn't cost $610.

  23. Re:C64? Try VIC-20 by EvilMagnus · · Score: 1

    Telengard, by Avalon Hill, had a load time of about 15 minutes... so I feel your pain :)

    Longest tape load time I can recall was "Manic Miner" on my c64 - took about 25 minutes to load. The best games were the ones with Invadaload on them - a really neat, light space-invaders clone you could play while the tape was spooling.

    Ah, memories!

    --
    -EvilMagnus
  24. Re:C64? Try VIC-20 by Red+Flayer · · Score: 1

    MSRP and what it will actually cost you are two different things.

    Yes, there is some FUD about retail price... but going from experience, there is no way I'll be able to get an XBox 360 at a retail store without buying a bundled package at release... which will probably cost me $600.

    It's not MS that will be setting retail price, it's the retailers. And you can bet your sweet A that they'll be forcing bundles on us.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  25. 3DO by alan_dershowitz · · Score: 1, Insightful

    OK, the winner here has to be the 3DO, launching at like EIGHT HUNDRED DOLLARS. It would have been a ripoff if it had retailed at 50.

  26. Re:C64? Try VIC-20 by KillShill · · Score: 1

    you cannot wait a few weeks/months? you've been waiting all these years... surely you can forego a few more days.

    it's only at launch and ALL consoles are way overpriced in the begining, especially due to the artificial scarcity introduced by the manufacturers.

    --
    Science : Proprietary , Knowledge : Open Source
  27. Re:C64? Try VIC-20 by coachvince · · Score: 1

    Yeah, I had Pooyan (great name, I know), it took about that I think. Really made me determined to play it well, after waiting that long.

    --
  28. Re:C64? Try VIC-20 by Anonymous Coward · · Score: 0

    "console computer"? The fuck? The C64 and VIC-20 are both "home computers" - they both primarily hoooked up to TVs, although you could use a monitor, and they both accepted many of the same peripherals.

  29. Re:C64? Try VIC-20 by Red+Flayer · · Score: 1

    I didn't say that I found the price unacceptable. My original post just pointed out that the price of the VIC20 at release was similar to the price of the XBox 360 at release, dollars adjusted.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai