Slashdot Mirror


Blizzard/Vivendi 2, bnetd 0

wiggles writes "It appears that the 8th Circuit Court of Appeals has sided with Blizzard/Vivendi (pdf link) in the ongoing bnetd case. According to the PDF of the opinion posted today, 'Appellants failed to establish a genuine issue of material fact as to the applicability of the interoperability exception [of the DMCA]. The district court properly granted summary judgement in favor of Blizzard and Vivendi on the operability exception. Summary judgement in favor of Blizzard and Vivendi is affirmed.' No word yet on the EFF's website as to what their next move will be."

61 of 538 comments (clear)

  1. My move is still by eddy · · Score: 5, Insightful

    to not buy Blizzard products (yes, this includes WoW), but that's just me.

    --
    Belief is the currency of delusion.
    1. Re:My move is still by geekoid · · Score: 4, Funny

      Based on WOW's popularity across demographic lines, yes, yes it is just you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:My move is still by PhiberOptix · · Score: 5, Insightful

      Whatever you do will be insignificant, but it is very important that you do it.

      Mahatma Gandhi

    3. Re:My move is still by DrSkwid · · Score: 2, Funny

      They came for the palmists,
      but I wasn't a palmist
      so I did nothing.
      They came for the bungee jumpers,
      but I wasn't a bungee jumper
      so I did nothing.
      They came for the players' agents,
      but I wasn't a players' agent
      so I did nothing.
      They came for the Charles Manson fans,
      but I wasn't a Charles Manson fan,
      so i did nothing.
      They came for the refloxoligists,
      but I wasn't a refloxoligist
      so I did nothing.
      They came for the camp TV chefs,
      but I wasn't a camp TV chef
      so I did nothing
      They came for the Romos,
      I laughed.
      They came for the martial arts enthusiasts,
      but I wasn't a martial arts enthusiast
      so I did nothing.
      They came for Eammon Holmes
      and I think I'm right in saying I applauded.
      They came for the Danni Behr
      I said she's over there
      behind the wardrobe.
      Turn a Blind Eye
      Sometimes it's best to turn a Blind Eye.
      -- Half Man Half Biscuit

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  2. The case by reality-bytes · · Score: 3, Insightful

    Is it the case that the non-violation of the DMCA through interoperability was so blindingly obvious here that the court simply had to get it wrong?

    I really do wonder how the US legal system works; do they ever find someone technically knowledgable to assist in this sort of case? Or do they just defer to whichever side provides the most fluent jargon?

    --
    Ripping an new rectum in the fabric of spacetime.
    1. Re:The case by sangreal66 · · Score: 5, Informative
      Is it the case that the non-violation of the DMCA through interoperability was so blindingly obvious here that the court simply had to get it wrong?
      The court didn't say their actions weren't covered by the interoperability exemption. The court ruled that appelants waived the exemption when they agreed to Blizzard's EULA.
      Appellants contractually accepted restrictions on their ability to reverse engineer by their agreement to the terms of the TOU and EULA. "[P]rivate parties are free to contractually forego the limited ability to reverse engineer a software product under the exemptions of the Copyright Act[,]" Bowers v. Baystate Techs, Inc., 320 F.3d 1317, 1325-26 (Fed. Cir. 2003), and "a state can permit parties to contract away a fair use defense or to agree not to engage in uses of copyrighted material that are permitted by the copyright law if the contract is freely negotiated."
      Of course, I wouldn't call a EULA "freely negotiated."
    2. Re:The case by ScrewMaster · · Score: 4, Insightful

      Of course, I wouldn't call a EULA "freely negotiated."

      Absolutely, and if the legitimacy of those things had been properly struck down in previous cases this case would probably never have made it to court.

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:The case by Straker+Skunk · · Score: 2, Insightful

      So the DMCA's interoperability exception isn't a statutory right. You're free to sign it away in the terms of a contract.

      Of course, then, every single software maker adds to their EULA boilerplate that "You disclaim any and all right to reverse-engineer the Product for interoperability purposes under the DMCA...."

      --
      iSKUNK!
    4. Re:The case by cortana · · Score: 4, Funny

      Fear not, consumer! It is only a matter of time before your outmoded laws are harmonised with those of America.

    5. Re:The case by The+Only+Druid · · Score: 2, Informative

      The legal ignorance here is just disturbing.

      Years before computers existed, there was a rule called the "mailbox rule", which basically stated that if someone sent you a contract form that said "All that is required is your signature", it was viewed as fully accepted when the recipient put the signed form in the mailbox. The idea was that the person who signed the contract (i.e. the 2nd party) has done all the parts required to accept and so they should both receive the benefits and responsibilities of that acceptance.

      The reason EULA agreements were RIGHTFULLY enforced in the ProCD case is exactly the same: the software creator has given you a contract that says "all you need to do to accept is click yes/open the shrink wrap". Once you've fulfilled that requirement - clicking yes or opening it - you should incur the benefits (using the software) and responsibilities (the restrictions in the contract).

      Think about the opposite, where you'd be allowed to benefit from the contract (i.e. use the software) but not incur the responsibilities (i.e. the limitations). How could such an asymmetry be reasonable, much less desireable?

      Most contracts are signed without any negotiation other than the 2nd party consenting to a prepared contract from the 1st party. Typical examples: rentals, lease agreements, fed-ex/ups shipping, etc. Just try to 'negotiate' the contract in your local FedEx-Kinkos. There's no problem with the remoteness of the contract-writer, so long as they're content to let the 2nd party sign remotely.

      You people who are so against Blizzard here need to ask yourselves what the situation would be if users were free to disregard the EULA. It would mean that either (a) the software content producers would have to accept anything you did with it or (b) there would have to be LEGISLATIVE limitations on your use that applied to all software content. I'm positive you don't want (b), and I don't think you'd reasonably want (a) either since it's entirely inhibitive of content creation. If you cannot control perfectly reproducable content (i.e. software) and thus cannot profit from your work, a significant number of people will be dissuaded from producing.

      This whole argument has been hashed out before, and I find it just disheartening how many rapid anti-Blizzard people there are here who have yet to provide actual arguments for their side...

      --
      "Stumble before you crawl"
    6. Re:The case by James_Aguilar · · Score: 2, Insightful
      the actual sale that has allready existed and given you wonership to a copy of the software. It would be more like if you order stuff and then when you recieve it, you have to sign.
      All right, how many times do we have to go over "ownership" versus license to use. No matter how much you want the former, the latter is what actually exists and will continue to exist. If you don't agree to the EULA, you take back the software.
      Sorry, a benefit must be something that you would otherwise not be entiteled or allowed to do. "Using the software" is not something that is otherwise forbidden.
      What!? How is the average person's conception of how things should go important to the question of what is legal and what is not? You are not "otherwise entitled" to anything unless you consent to the EULA. That is up front and plain. There is no way to use the software without consenting to the EULA, so I don't see how it is possible to get around this restriction on reverse engineering.
      Many countries have gone much forther. Note that the restrictions typically get much more sever if a contract is of the non negotiating, mass contract type.
      But you do not establish anywhere that these restrictions are enough even to forbid EULAs of the type currently under discussion. Are they invalid in the EU? It certainly doesn't seem so. Also, the contract does not seem unreasonable at all: "You pay us for the service, and we will deliver it. You promise not to snoop on the exact mechanics of its deliverance and various other things that will make it possible for us to sustain a profitable situation."
      And we have a winner, (b) is what applies, and it is called copyright. It forbids certain uses, one of which is copying for example. No need to have any EULA to forbid such things.
      You do need a EULA to forbid reverse engineering for compatibility, which is the issue at hand. Copyright is not sufficient for that task. Of course the typical EULA will forbid things other than the things copyright forbids. That's what they are THERE for!

      Crap, I don't know why I keep going through this. There seems to be an endless stream of people who will not listen to reason. Even if one is finally convinced, fifteen more with the wrong ideas about everything pop up in their place.
  3. Corporations win again by dotslashdot · · Score: 4, Insightful

    Surprise surprise. The DMCA was written by big corporations to protect them from competition (especially open source.) Now, if you write a program that works with another commercial program, good luck, especially if that program threatens a coveted corporate market with competition.

    1. Re:Corporations win again by _Sprocket_ · · Score: 2, Insightful

      Trying to crack down on piracy in this manner ignores the legitimate use of bnetd. That's the problem. They're not going after piracy - they're going after legitimate applications that they don't like.

  4. A simple summary: by geekoid · · Score: 4, Funny
    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  5. Re:About time by RealityThreek · · Score: 3, Interesting

    I owned a copy of Diablo 2 (actually I bought both it and the expansion twice because I lost my first cds). I started a bnetd server so I could play lan games with my friends with slightly more strict item rules. In typical lan games, people would do stuff like trade items and then get them back by loading an older version of their chars. :)

    In any case, my use of bnetd wasn't a case of pirating at all. Everyone that used it owned a copy of the game. Disbelieve me if you want, but that's why that whole case angered me.

    I've played WoW since beta too. I suck.

    --
    :wq
  6. The scary part: by koko775 · · Score: 3, Interesting

    "(1) Blizzard's software end-user license and terms of usage agreements were enforceable contracts; (2) Appellants waived any "fair use" defense; (3) the agreements did not constitute misuse of copyright; and (4) Appellants violated the anti-circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act ("DMCA")."

    Enforcable EULAs, sacrifice of fair use...I shake my head in disgust. Law and justice just aren't keeping up with the times.

    1. Re:The scary part: by Anonymous Coward · · Score: 3, Informative

      The GPL is not an EULA. An EULA is by defenition a contract because there is an agreement made, the GPL on the other hand is a pure license where no agreement is made between two parties. This simple distinction means that there are different laws at work protecting a product by the GPL than by an EULA.

      Note: the part about the GPL being a pure license is somewhat debatable.

      If you want more info about the differences between regular EULAs and the GPL and how the GPL works you should look for articles written by Eben Moglen. You should also look at the definitions of a contract and a license.

  7. The Next Step is not in the Courts by Laven · · Score: 3, Insightful

    Our side may have already lost because it is unlikely that the Supreme Court will take this case under reconsideration. The next step of this battle would be to change the laws themselves at the Congressional level. It will be a long and hard battle, but one that we must fight.

  8. I really hate Blizzard by typical · · Score: 4, Interesting

    They're one of the few publishers that doesn't even bother with "We'll see if the market supports it" when asked about Linux support for their software -- they just say "no". They sue open-source developers. They had a habit of using infamously exploitable network designs in their games. Blizzard is right up their with Microsoft in my "People What Are Evil" book -- they just have the virtue of writing more entertaining software and having managed to get Tycho and Gabe to constantly advertise for them.

    Think of the applications of a law that allows a software publisher to make *illegal* any reverse-engineered interoperable software. That's quite a find.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:I really hate Blizzard by guaigean · · Score: 2, Interesting

      Just FYI, Blizzard games run nearly flawlessly in Cedega. Just because they don't want to dedicate dev's to a linux port doesn't mean they are blocking it. If you want to see a company against linux, check out Macromedia, Adobe, and of course, Microsoft. All of which make software which SPECIFICALLY checks the OS and will refuse to install if it detects non-MS OS's. No matter that the program may actually run under Cedega or CrossOver Office, they go out of their way to block it. Blizzard, on the other hand, is merely not expending excess resources on it.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    2. Re:I really hate Blizzard by arkanes · · Score: 2, Insightful

      It's happened before. Nothing came of it, really. The retailer, quite legitimately, tells you to piss off because it's not a party to the EULA and can't be forced to accept returns. The publisher tells you to piss off because they didn't sell it to you, they sold it to the retailer, and they aren't a party to that. You'd need to go to court to enforce the return clause and nobodys been willing to spend the money on that yet.

  9. More imporant: The Trademark Act by tyroneking · · Score: 4, Informative

    Check out the eff site to lobby your senator against something more important than the case in this story (http://action.eff.org/site/Advocacy?id=113). Boy, if all the /.'ers in the US did this it might actually make an impact...

  10. Timeouts? by phorm · · Score: 2, Insightful

    Well, I haven't been on bnet much in the last month, but frankly about 1 in 3 or more games (warcraft III) tend to have at least one player time out because of bnet lag or server issues. It's wonderful that blizzard supplies bnet for free in most games, but given the lack of stability sometimes an alternative solution would be better.

    1. Re:Timeouts? by VvScythevV · · Score: 2, Informative

      Back in the days of Starcraft, I played hundreds of games with my friends who I knew had good internet connections and wouldn't drop out of a game or do anything fishy. In those games only a couple of them had a problem that was due to bnet.

      However, when I'd play with random people I know I'd encounter a lot of dial up folks and low and behold they timed out because for whatever reason they were disconnected which we know isn't an uncommon thing for many dial up services.

      --
      -- Reality is for people who lack imagination.
    2. Re:Timeouts? by king-manic · · Score: 2, Interesting

      Well, I haven't been on bnet much in the last month, but frankly about 1 in 3 or more games (warcraft III) tend to have at least one player time out because of bnet lag or server issues. It's wonderful that blizzard supplies bnet for free in most games, but given the lack of stability sometimes an alternative solution would be better.

      I also play warcraft III, a lot. I rarely see this issue. People with unstabel connections do drop, when I had cable (as opposed to the DSL I use now) I dropped often. But bnetd wouldn't help this, the match making system is all blizzard servers but the games are peer to peer with little to do with bnet. I have lost connections and was still able to finish my game, although bnet recorded it as a disconenct in starcraft and as a win win war III. The lag you see isn't the blizzard server, that would be the lag in finding games, and in connecting to the otehr players, after that it's p2p or someone is designated host (custom maps).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  11. Re:How was Blizzard wrong? by xiphoris · · Score: 2, Interesting

    There are plenty of legitimate uses for alternative Battle.Net servers. For example, the custom map Dota Allstars has attracted a crowd of Warcraft 3: FT players in the hundreds of thousands. A serious problem with the emergence of the map, however, is that there is no ranking system. Players can simply leave games at any time with no repercussions. Most games are an hour long, with 5 players per team, which means that once the action really starts to get sticky, the experience can be ruined by one jackass who simply decides to quit -- because he has no incentive to stay in the game.

    Blizzard's Battle.Net treats all custom maps the same -- no ranking system, no automatic player match-ups, etc. They're unregulated.

    I've been on alternative servers (for Starcraft) that allowed statistics tracking for all various kinds of maps. A solution like this would be ideal to promote custom maps. I have participated in talks with the guys who run Dota-Allstars.com to create a ranking system that runs along side existing Battle.Net and specific to their map to address these problems; Blizzard refuses to recognize the issue.

    Alternative Battle.net servers can be used to do a lot of other things besides promote piracy.

  12. Boycott is the greatest power by PhatKat · · Score: 4, Insightful

    When this conflict first came up I emailed blizzard to tell them I would never buy one of their products again and I've kept my word. I suggest if you care about this issue that you do the same. Oh, and tell your friends.

  13. Crappy theatre by phorm · · Score: 2, Insightful

    If this were the case, then one of the major reasons for starting your own 'theatre' would be because the main theatre is full of whiney, disruptive assholes, is ill-maintained, and is not always available.

    Despite the proliferation of other uses, bnetd was beloved by many because it was convenient, private, and oftimes more reliable than the public servers. Certain other games allow for private servers that authenticate to the primary... why can't Blizzard just make this a requirement to keep out the hacked CD-keys but allow private hosts?

  14. Mod Parent down - Troll by SoloFlyer2 · · Score: 5, Informative

    There are many many uses for bnetd

    Blizzard dont have any servers in Austrlia! and ping times below 500 when using broadband are rare, therefore there are many people like ISP's using bnetd so that their customers can play battlenet games on the internet with other people in australia and have respectable ping times.

    This is a big deal, and could set a very dangerous precedent!

    --
    "I reject your reality, and substitute my own" - Adam Savage
  15. Re:How was Blizzard wrong? by Raul654 · · Score: 2, Insightful

    Think about it this way - you bought something (a copy of a Blizzard game) and you want to use it in a different way than they want you to. Specifically, you want to connect to a private server instead of theirs [Battlenet]. As other people in this thread have commented, you might want to do it so you can change server settings (such as item spawning in Diablo) or you don't want to deal with politiking and/or the unpleasant people who do use battlenet.

    In most cases, the maker of a product has no right to prohibit you from using it in a different way than intended. If I buy a book and use it as a doorstop instead of reading it, for example, the book's publisher has no recourse to stop me from doing just that.

    However, Blizzard is using an ill-concieved law (the DMCA) to do just that, at the expense of our civil liberties (the right to use products we have purchased as we please). And, as if to add insult to injury, the DMCA explicitely does not apply to programs for the sake of interoprability, which is quite clearly the case here.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
  16. Re:How was Blizzard wrong? by tmasky · · Score: 2, Insightful

    Because we all have fun using technology in ways that the inventor didn't invision.

    Xbox's running custom media centre applications.
    Using game ROM's in emulators
    Overclocking and tweaking
    Gateways that use NAT for TCP/IP

    They're effectively hacks. We enjoy using them.

    Many of us here don't see computers as pre-assembled things which can do only specific tasks. We code, we hack, we play, we tinker. Screw anyone who tries to tell me this mindset is wrong.

  17. Re:About time by neocrono · · Score: 3, Insightful

    Anyone who's ever played a Blizzard game online knows how easy it is to congregate in a private channel and create a private, password-protected game. No one else will even know it exists, let alone the password required to join it, unless you explicitly tell them.

    Valid complaints against the ruling exist; yours is not one of them, troll.

    The fact that you zerg rush says a lot about you, methinks!

  18. Re:I almost agree with you. by Psykechan · · Score: 4, Interesting
    I want to start my own set of free servers only for friends and friends of friends invitation only. Should I be allowed to create a server side application that Blizzard's WoW client can connect to and invite my friends to play?

    Boy that'd be nice... that's also what this was really about. Blizzard didn't want anyone making a WoW version of bnetd so they nipped it in the bud before it could even start. They also have several lines in their EULA about not making your own server. You do read these things, don't you? Here's what you should pay attention to:


    4. Responsibilities of End User.

    B. You agree that you shall not, under any circumstances,

    (iii) host, provide or develop matchmaking services for the Game or intercept, emulate or redirect the communication protocols used by Licensor in any way, including, without limitation, through protocol emulation, tunneling, packet sniffing, modifying or adding components to the Game, use of a utility program or any other techniques now known or hereafter developed, for any purpose, including, but not limited to, unauthorized network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks;


    I've paid for the client. I'm just not using their monthly service anymore.

    You should know better than that. You did not buy anything but a box with shiny discs in them. The software is 0wned by Blizzard and not you.

    3. Ownership.
    A. All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including, but not limited to, any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Game) are owned or expressly licensed by Licensor. The Game is protected by the copyright laws of the United States, international copyright treaties and conventions, and other laws. All rights are reserved. The Game may contain certain licensed materials, and the licensors of those materials may enforce their rights in the event of any violation of this License Agreement.
  19. Re:How was Blizzard wrong? by kfg · · Score: 2, Insightful

    Since it is free to play on battle.net with a LEGAL copy, it's highly skeptical that it had another purpose, no matter the "disclaimer" that may be attached.

    No matter your skepticism people really do just want to have private LAN parties, without connecting to the Internet at all even, and without "stealing" anybody's software to do it.

    Please also note that it is Blizzard who will not allow the bnetd people to use their authentication process to prevent the use of illegal copies.

    KFG

  20. Lets take a moment to consider by jsmoonrider · · Score: 5, Insightful

    Let's look at the ramifications of this ruling to some of the most popular OSS. OpenOffice: Interoperability with Microsoft product by... reverse engineering GAIM: interoperability with Microsoft/Yahoo/AOL product by... reverse engineering Two huge players that could never be produced if this ruling is upheld. Anyone else scared?

  21. Well, if that's the standing opinion.... by Kjella · · Score: 2, Funny

    "[P]rivate parties are free to contractually forego (...) exemptions of the Copyright Act" "parties [can] contract away a fair use defense"

    ....there *is* no fair use in the USA anymore. Why on earth would any copyright holder give away anything freely? Fair use rights are supposed to be rights the copyright holder shouldn't be allowed to withhold, like the right of first sale. Though I suppose by the "usage restrictions over DRM" protected by the DMCA you have no control over your own use anyway. Let me demonstrate how silly this is:

    EULA for this comment: Your fair use rights are null and void. If you want to quote me (that requires my permission now, bitch), you may not write anything negative about the comment, and it must be done wearing a pink bunny suit.

    --
    Live today, because you never know what tomorrow brings
    1. Re:Well, if that's the standing opinion.... by tez_h · · Score: 2, Funny
      I, for one, am willing to jump through a few hoops to protect national security and corporate innovation.

      Boy, this rabbit costume is hot.

      I might also add that your post was insightful, and obviously the product a great mind.

      Please don't sue me.

      -Tez

      --
      Haskell, the static-typed, lazy, polymorphic, programming language.
    2. Re:Well, if that's the standing opinion.... by corsec67 · · Score: 3, Funny
      EULA for this comment: Your fair use rights are null and void. If you want to quote me (that requires my permission now, bitch), you may not write anything negative about the comment, and it must be done wearing a pink bunny suit.


      Your comment sucks.

      And, I am naked.

      When can I expect the call from your lawyer?
      --
      If I have nothing to hide, don't search me
  22. What's the big deal? by DroopyStonx · · Score: 2, Insightful

    Continue developing it anyway and release it over p2p networks.

    Problem solved.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:What's the big deal? by kiddygrinder · · Score: 3, Informative

      It's still being developed anyway under a different name. http://pvpgn.berlios.de/

      --
      This is a joke. I am joking. Joke joke joke.
  23. Re:New icon? Pay for games you play? by Lord+Bitman · · Score: 2, Insightful

    bnetd's ability to "circumvent" Blizzard's authentication is a SIDE-EFFECT.

    I loved starcraft, but why the crap should I connect to somebody else's server to play? I liked Jedi Knight, where I could connect to "The Zone" if I wanted to find someone I didnt know, but if I just wanted to set up a quick game, I'd tell someone on IRC and he'd connect to me directly. Because it's convenient, and it makes more sense.
    I dont know anything about World of Warcraft, but if bnetd supports it, and it's the only way to set up a private world, then hell yeah it's a good reason for bnetd.

    I can't comprehend the ability to not see a strong legitimate use. If bnetd really support world of warcraft, I may just buy world of warcraft- because there's no way I'm buying a game I can only play by paying to connect to a particular server.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  24. Bzzzt! Wrong Answer! by mpapet · · Score: 2, Interesting

    The maker of a product has no right to prohibit you from using it in a different way than intended.

    When it comes to computer software, yes, they do have a right. And they have cases like this and more to prosecute people who use their software in ways they don't allow for whatever reason they want to give.

    The vague references to civil liberties and "ill-concieved laws" are equally disturbing. When you bought a Blizzard game, you just got permission to play it in a way Blizzard condones. No personal liberty or "rights", just permission to play the game their way. Nothing else.

    I really want to understand how it is you and the moderators that marked the post as insightful came to believe otherwise. Give me some feedback here. Is it that you never bothered to read a single EULA? You haven't formulated an opinion on the matter yet?

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  25. Adding Insult to Injury. EULAs by plasmacutter · · Score: 2, Informative

    They could have based their ruling simply on the DMCA and still schilled out an adequate though bought decision to their corporate masters without damaging individual liberty. I want to know where my part in negotiating a eula is "active". I don't get to change the terms, I don't get to talk with anyone in the company regarding it, I don't get to remove any of the add-on software they often push with their crap. And don't give me that "you choose no" garbage, I can't play realplayer files on my computer because "i choose no" simply because I don't want the baggage that goes with realplayer. The player is FREE, but i'm still screwed by a eula. I think I know of some judges who have earned themselves a special place in hell for their biased rulings today.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  26. Is open source above our laws? by biraneto2 · · Score: 3, Insightful

    Ok... it's is open source and we are in slashdot. But I don't see why that should allow them not to follow rules. Does it suck to be unable to create a private server? Yes it does... but that is not enough reason to anyone to start breaking laws... even if it is open source.

  27. Re:Confused by Rycross · · Score: 2, Insightful

    Some people wrote an emulator for the server that Blizzard uses to match up internet games for their products. Much like P2P, this program has been used for some legitimate purposes, but mostly just so people can play their pirated copies of the game online.

    Blizzard, of course, doesn't like this and sues. Slashdot readers yell as if they didn't know that it was mostly being used for piracy, and try to pretend that the majority of people only use it legitimately. Meanwhile Blizzard's lawsuit, while probably only intended to protect their games against piracy, cause a degradation of our fair use rights.

    I blame both Blizzard and the vast majority of users of bnetd (who use it for piracy, please don't pretend that they don't) for this fiasco.

  28. This is just the US by earthforce_1 · · Score: 2, Insightful

    What if somebody rehosts BNET.d on a non-US server? There are plenty of non US develpers who wouldn't mind sharpening their skills while having fun working on this. Perhaps it is just time for the original development team to pass the torch.

    --
    My rights don't need management.
  29. I think the answer is obvious... by Tidal+Flame · · Score: 2, Funny

    They're too busy being litigious assholes.

  30. Re:I almost agree with you. by KillShill · · Score: 2, Informative

    where's the part where the customer can sign to show that they will legally abide by the terms of the "contract"?

    hmmm?

    where's the underlined area where the signature goes?

    guy selling fruit by the road: by buying my oranges you agree to let me sell your childrens organs. (text of which appears in 1pt font under a shady tree near the ground).

    tell me if that's what you think of when you think of contracts.

    --
    Science : Proprietary , Knowledge : Open Source
  31. bnetd.org redirects to battle.net? by i.of.the.storm · · Score: 2, Interesting

    just an interesting thing I noticed, when blizzard does something they do it thoroughly.

    --
    All your base are belong to Wii.
  32. Re:I almost agree with you. by asdfghjklqwertyuiop · · Score: 2, Insightful

    You should know better than that. You did not buy anything but a box with shiny discs in them. The software is 0wned by Blizzard and not you.


    Bullshit. He bought exactly what Blizzard stated they were selling on the front of the box - a copy of the copyrighted work (WoW). That copy is his private property to do with as he pleases within the bounds of copyright law. The statements in the EULA are irrelevant. You do not need to agree to them to legally acquire a copy of the game.

    People are free to "modify or add components to" their personal property whenever they damn well please.

  33. kinda reminds me... by KillShill · · Score: 2, Insightful

    of apple forbidding people buying osx and using it on anything other than what hardware they choose.

    even though no one expects support for unofficial configurations, they go out of their way, and soon with osx86, using the DMCA to prevent bought copies of it being used.

    funny though, you don't hear a lot of calls for boycotts.

    arguing for property rights on /. is a losing proposition but if some people don't, others will think it's ok if companies do things like this and even believe it's for their own good.

    stand up for all the rights of customers, not just when it's your pet company or if it doesn't involve you at this moment. i guarantee it WILL involve you sooner or later.

    i had a lot more hope for the geek community to prevent abuses... but i've been disappointed.

    we're no longer the x or y generation, we're the DRM and DMCA gen (P.A.T.R.I.O.T comes to mind). hope you guys like the world we're building.

    --
    Science : Proprietary , Knowledge : Open Source
  34. Ghandi was talking to the goat herders by typical · · Score: 4, Insightful

    There is an understood proviso there, that Ghandi's statement applies to the masses. He wasn't talking to a group of smart, dedicated, but ultimately limited-in-population geeks.

    The OSS/geek world is powerful because it has the ability to release disruptive technologies (and has consistently done so, sending waves through the tech community, especially in the past few years). Its buying power may not be tiny, but it is still insignificant compared to that of the Joe Sixpack market.

    And Blizzard has busily sealed off the main way that the OSS world can bring in disruptive technologies -- write software compatible with Blizzard software, and you get sued.

    The only real remaining way would be to sit down and write a better version of whatever Blizzard produces, but Blizzard (unlike, say, Microsoft) produces products that have relatively little code and lots of content (audio, artwork, etc). The OSS world is rich in coders, and exceedingly poor in skilled people willing to donate talent on audio and graphics. So, yes, I can design and implement an WCIII-type RTS engine -- it still won't impact Blizzard's bottom line, because they have masses of artists and sound engineers that I *can't* get. Sure, there are open-source people busily producing RTS code, but as long as their audio and graphics aren't comparable to Blizzard's, Blizzard can easily shrug them off.

    And as long as the DMCA sits around, as long as there are restrictions on reverse-engineering and producing interoperable software, the open source world is hamstrung in many ways.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:Ghandi was talking to the goat herders by OpenServe · · Score: 2, Interesting

      The OSS world is rich in coders, and exceedingly poor in skilled people willing to donate talent on audio and graphics. So, yes, I can design and implement an WCIII-type RTS engine -- it still won't impact Blizzard's bottom line, because they have masses of artists and sound engineers that I *can't* get.

      The "OSS world" doesn't need to be rich with graphics artists and musicians to produce the content we need for Open Source games. Why does everyone assume that everything related to OSS must be free and a hobby project? Let us consider that it might be worth paying people to do this artistic work for us! (Just like we currently pay these people indirectly through today's game software publishers.) There would be a huge payoff in the end because it wouldn't be a one-shot ordeal. Not only would we get a quality game, but we would get a quality game that eventually forks into new and different quality games.

      I'm all for keeping the code GPL'ed, but we need to explore hybrid business models to pay artists to produce what we want. Some possibilities:

      - Fundraising.. Develop the game content after a certain amount has been raised. This is very difficult because people are reluctant to pay for something they can't see ahead of time. There's no guarantee of quality.

      - Proprietary now, Free later: produce non-free content sold at a typical game price ($50-60) and guarantee its release to the community after all artist costs have been covered. State in the EULA that the content shall become free after x years or $y in sales, whichever comes first. This would be similar to the Free Blender campaign, but more commercially oriented. As a consumer, I would much rather buy a product with a long term benefit to myself / society instead of one that will be completely worthless in about 5-10 years. Note that this concept is how the founding father's of the US envisioned original copyright with its short terms. It really was a great idea and an engine for progress. Today's rendition has been corrupted by monopolistic players, but that doesn't mean we should throw it out altogether when it properly fits the scenario!

  35. So, what happened to Internet Gateway? by King_TJ · · Score: 2, Interesting

    I've had an interest in following the outcome of this particular case, maybe more than some people, because I used to know Tim Jung, the owner of the Internet Gateway ISP and defendant.

    I assume he's not really allowed/able to discuss any specifics of the case, since it's still going on .... but I know a lot of people in the St. Louis area who wonder what ever happened to him. (It seems the www.igateway.net web site is still up, but the contact numbers are disconnected and many things look like they haven't been changed/edited in years. So it's more of a "placeholder site" at this point.)

    I'm not sure if the ISP was sold off voluntarily, in an action totally unrelated to the Vivendi/Blizzard suit, or if it had to be done to cover some legal expenses? (Hopefully, it was the former!)

  36. Re:It occurs to me that if by irc.goatse.cx+troll · · Score: 2, Informative

    EULA violations are a civil matter, and havn't been tested in court. This is about the DMCA. There could have been no EULA and they'd still be able to take them to court under the anti-copyprotection stuff.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  37. Re:No they should not by Minna+Kirai · · Score: 2, Informative

    But the GPL still has to explicitely tell the user they may use the software however they choose, they just don't go into great length to limit its use.

    No it does not. The GPL mentions as an FYI that you can use the software for whatever purpose you like- that's because there is no legal grounds by which they could demand otherwise.

    Once software is in your hands, the author (or other copyright holder) can't make any demands about what you do with it.

    However, distribution is still use EULAs and the GPL both set restriction son distribution.

    Wrong again. Repeatly lying about the contents of globally available documents makes you look not only dishonest, but stupid as well.

    The GPL makes no restriction on distribution. Distribution is already restricted by copyright law, so if there were no license file at all, it would still be entirely illegal for you to redistribute a program. The GPL removes pre-existing restrictions in certain cases.

  38. and... by Luveno · · Score: 2, Informative

    half of you all will log onto WoW tonight anyway.

  39. Re:Steam by GryMor · · Score: 2, Insightful

    Really, Steam isn't a problem, at least for people who bought the game via steam and weren't crippled by the outdated CD locking junk Vivendi required in the retail version.

    --
    Realities just a bunch of bits.
  40. Is this just possibly Copyright doing its job? by splateagle · · Score: 3, Interesting

    it still won't impact Blizzard's bottom line, because they have masses of artists and sound engineers that I *can't* get

    I can't help wondering if you've hit on the uncomfortable core of this whole argument here: vile though the DMCA is, and massively multinational though Vivendi are, Is it not possible that this isn't plain and simple evil coporate badness? maybe what's being protected here is the work of those masses of artists? in which case isn't that exactly what copyright law is supposed to be about?

    The masses of (frankly, incredibly talented) artists at Blizzard aren't there as slaves to the man, they're getting paid for doing what they love (and are really good at): collaboratively producing a finished product that's then protected under copyright law, so that there's still a market for their susequent work.

    If I were one of these guys I think I'd want the suits to persue this case with extreme prejudice. After all if Vivendi lost, and the courts rules it was fair use to bolt my artwork onto any old OSS RTS project, then who'd be paying for new art in a couple of years? Say what you like about Blizzard but over the years they've significantly raised the bar for the artistic standard of games.

    OK, so bnetd itself is just a means to play Blizzard's games online without going through battle.net, but in legal terms that's the thin end of the wedge. Looked at in those terms, just maybe they're right to be stomping on it hard.

    If we want OSS RTS gaming to flourish as competition to the big corps, we've got to do it entirely sepparately from commercial projects, and that means finding tallented digital artists who are as commited to the OSS idea as the coders are...

    1. Re:Is this just possibly Copyright doing its job? by ChaosDiscord · · Score: 2, Insightful

      It's not reasonable to suggest that bnetd being legal would in any way threaten Blizzard's copyright. It should be legal to write software to speak any over the wire protocol I want. If I want replace a proprietary server with my own that I wrote, that should be legal. If it's legal for SAMBA, why isn't it legal for bnetd?

  41. Computer software doesn't need special protection. by ChaosDiscord · · Score: 2, Insightful
    Think about the opposite, where you'd be allowed to benefit from the contract (i.e. use the software) but not incur the responsibilities (i.e. the limitations). How could such an asymmetry be reasonable, much less desireable?

    Yes, imagine such an insane world were you might walk into your local Best Buy, pick up a CD full of music, a PS2 videogame, a movie, and a copy of Windows for Dummies, pay for them, take them home, then use them as you like without having to agree to some contract.

    Oh, wait, I guess I can do that today and the world hasn't ended.

    If a company wants to sell me software under contract, feel free to do so. Businesses do so all the time. You sign the contract, you pay for the license, then you get the actual software. But if I walk into a store and buy a music CD, a book, a PS2 video game, and a PC video game, I would suggest that I own those particular items and am free to use them as I wish. But you're claiming that I get home, open my purchases, and I can read the book without an agreement, I can play the music without an agreement, I can use the software on the PS2 without an agreement, but I need to agree to some new thing for my PC video game, that's just insane.

    You people who are so against Blizzard here need to ask yourselves what the situation would be if users were free to disregard the EULA. It would mean that either (a) the software content producers would have to accept anything you did with it or (b) there would have to be LEGISLATIVE limitations on your use that applied to all software content. I'm positive you don't want (b), and I don't think you'd reasonably want (a) either since it's entirely inhibitive of content creation. If you cannot control perfectly reproducable content (i.e. software) and thus cannot profit from your work, a significant number of people will be dissuaded from producing.

    Now if only there was some sort of law that could stop people from maing copies. Perhaps by granting a monopoly right to copy to the original author/publisher. Perhaps we should call it copyright. That seems like a good idea to me.

    Thet LEGISLATIVE limitation you seem so worried about already exists. It works fine for books, music, console video games, movies, television programs, plays, maps, essays, articles, magazines, paintings, photographs, and more. Perhaps most importantly, it covers computer software.

    You are right about one thing, the legal ignorance here is disturbing. Perhaps you're seeing your reflection in your monitor?