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Myst Creator Closes Doors

ComputerSherpa writes "Cyan Worlds closed its doors today. Cyan was the creator of Myst, the game that was partially responsible for popularizing the CD-ROM format. Until it was recently overtaken by The Sims, the Myst series was the most popular computer game series of all time. The last game in the Myst series, End of Ages, is scheduled to be released September 20th by UbiSoft."

112 comments

  1. Damn... by MrAndrews · · Score: 4, Informative

    I remember taking a tour of their "studio" way back in the early Myst days... I worked at a similar shop, and we'd been talking about doing stuff like that for months, and then BOOM! there it was... better than we could have imagined. They used all the common tools of the day in fantastic ways... after I got that game, I spent the rest of my workdays playing it. Research, y'know. But they weren't just crazy minds, they were very nice guys, too.

    Then again, it's not like they've died or anything... but it's still sad to see them go.

  2. I remember that game! by Seumas · · Score: 1, Insightful

    It was the game that mostly women played and got addicted to, before it was replaced by the other most popular game ever made that mostly women play and get addicted to (The Sims).

    I sure wish the game industry would stop being so sexist and start focusing on games that women would enjoy.

    1. Re:I remember that game! by Anonymous Coward · · Score: 1, Interesting

      I wouldnt call it sexist, rather ignorance. Or maybe passively sexist. There's a long way to go though, I'm a male developer in the game industry who shares the same feelings, but any slight suggestion of something more gender-friendly / anti-cheuvanistic gets me the strangest looks from my coworkers and I start fearing for my job. ("He's not one of us! We must be rid of him!")
      Sadly, right now it's just a bunch of grown up 8th graders running the show. :1

    2. Re:I remember that game! by Anonymous Coward · · Score: 0

      Is this irony?

    3. Re:I remember that game! by rockinrobotix · · Score: 2, Informative

      In case any of you are wondering if this guy has any idea what he is talking about, I googled it up and here it is http://news.bbc.co.uk/2/hi/technology/3889773.stm Indeed a quarter of its players are female, according to publishers Ubisoft, which is a much higher proportion than most other video games.

    4. Re:I remember that game! by GaryPatterson · · Score: 2, Interesting

      I think the industry needs to focus not on what women would enjoy, but on making games less obviously targeted at the young demographic.

      Characters in games are so often caricatures - men with lantern jaws and bulging biceps, women with cavernous cleavage and wasp waists. It'd be better to have people who actually look like you could meet them in the street.

      Women seem to react more negatively to stereotypes of women than men react to stereotypes of men. That drives them away from many games.

    5. Re:I remember that game! by DAldredge · · Score: 2, Insightful

      Have you looked at magazines targeted to women or ads targeted to women? The thin, attractive, large brested women in them do not appear to be driving them away.

    6. Re:I remember that game! by Seumas · · Score: 3, Interesting

      Aw, man. I was being sarcastic, but then everyone took me so seriously and had such interesting things to say that I almost feel guilty for having not been serious in the first place.

      My point really was that there's all this clammoring about how there are no female-friendly games, but then the two most popular games in history both happen to be extremely female-accessible and friendly and are made up of a huge population of female players.

      I have always felt that a game should be created for playability and enjoyment. Political correctness be damned. I don't really care if the male has unrealistic quantities of muscles and the female is barbie-like in fantasy-level proportions. What, like I want to escape my life as a fat lazy tech dork by playing a fat lazy character? Hell no.

      Good games will be good games. Period. There are some games more geared toward women, just like "The Princess Diaries" is a movie girls will flock to. And there are some games geared toward men - just like Tears of the Sun or something are geared to.

      Then there are great games that, like movies, everyone will flock to.

      Maybe what would help is if women would EXPLAIN what kind of games they think should be made for them? I have heard countless complaints about how games are so male oriented (possibly because there are so many MALES in gaming? Nobody claims that Magick: The Gathering is too male oriented). But I never hear a single one lay out what is so unique and different about the gameplay they want.

      So girls, what is this amazing female-friendly game that will revolutionize the world that every female is just dying to get her hands on, if only someone would make it? Or - has it already been made and everyone is complaining about nothing? (A Tale in the Desert, Myst, The Sims, Nintendogs, etc).

    7. Re:I remember that game! by GaryPatterson · · Score: 1

      Have you looked at the rise in cosmetic surgery in the last ten to twenty years? Or the way that increasingly more women feel unhappy with their physical form, even if they actually *are* slim and attractive?

      There are even reality TV shows now where people get cut up to make them look better. That's so sick and twisted that it's almost beyond comprehension.

      Is your point that it's good advertising practice to mutate women's bodies in a way that no women could possibly live up to (through extensive use of Photoshop and similar tools), and that games *don't* stereotype both men and women?

    8. Re:I remember that game! by LKM · · Score: 1
      Have you looked at magazines targeted to women or ads targeted to women? The thin, attractive, large brested women in them do not appear to be driving them away.

      I think you're confusing something: Playboy isn't targeted at women.

      Seriously though, there certainly are women's magazines containing picutres of slender, large-breasted women. However, they are mostly health and fashion/lifestyle magazines. If you're writing an article about how to shed some pounds, and you show a picture of a slender woman, that seems to be logical. Games are different, they often seem to show nude and/or large-breasted girls only because they know them en playing them want to them. Even so, I would guess that most women don't read these mags (I know one girl who occasionaly buys them, but most women I know seem to find these mags stupid - and even the girl who buys them regularly gets upset while reading it because she keeps finding parts of herself not quite as slender as in the images).

      Yeah, they are targeted at women, but at a specific subset of women, not at all women. And they show pictures of attractive women because they write about how to become more attractive.

      It's not only whether you show cute chicks, it's how and why you show them.

    9. Re:I remember that game! by StocDred · · Score: 1
      It'd be better to have people who actually look like you could meet them in the street.

      Really? Would Star Wars be a better movie if it was full of people you could meet in the street? Would Harry Potter be a more interesting book if it was full of people you could meet in the street? Would Desperate Housewives be a better TV show if it was full of people you could meet in the street?

      I think the point is that we can have both. We can have fantasy and reality. You can't just heretofore ban everything with bulging biceps and cavernous cleavage and call for rebellion in the video game industry. The world is big enough to hit all demographics.

    10. Re:I remember that game! by Anonymous Coward · · Score: 0

      > Would Harry Potter be a more interesting book if
      > it was full of people you could meet in the street?

      No, but it would be a more interesting book if it was written by someone other that Rowling hack, if its characters had any personality, and if it wasn't a piss-poor, emasculated ripoff of "Books of Magic".

    11. Re:I remember that game! by HD+Webdev · · Score: 1

      Have you looked at magazines targeted to women or ads targeted to women? The thin, attractive, large brested women in them do not appear to be driving them away.

      Actually, although the ads show that sort of thing because it feeds into fear of inadequacy (sales!), the magazines targeted at them usually show small breasted women.

      It's one thing to sell a product by showing that it will enhance a woman. It's quite another to get her to willingly purchase monthly a magazine that constantly shows that she's less than other women.

      For example, look at the popular womens magazines in a grocery checkout sometime. You'll rarely see a large breasted female on the cover because it's purchase turn-off.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    12. Re:I remember that game! by Anonymous Coward · · Score: 0

      So, what you are saying is...

      It's okay for women to be voluptuous and sexy, as long as it isn't intended for anything fun... That's no fun!

    13. Re:I remember that game! by DAldredge · · Score: 1

      Do you think that violent games make people more violent?

    14. Re:I remember that game! by LKM · · Score: 1
      It's okay for women to be voluptuous and sexy, as long as it isn't intended for anything fun... That's no fun!

      I'm not saying when it's okay, I'm only saying when it's sexist.

      Showing chicks with huge boobs because men like huge boobs is sexist. Showing sporty women because you're writing an article about women and sport is not.

      Women usually don't mind seeing pictures of attractive females. They usually do mind if it's only so you can jerk off.

      If you're targeting games at women, that's something you should keep in mind.

    15. Re:I remember that game! by Fred+Ferrigno · · Score: 1

      It's human nature to respond to a pretty face, whether it belongs to the same or opposite sex. Marketers know that, which is why the only people you see on TV or in magazines are as attractive as possible. Video games are no exception.

      Those fashion magazines you dismiss are in fact quite popular, even with women who don't look like the ones on the cover. Cosmo had over 2 million single-issue sales in the US in 2004, the most of any magazine. Check out their current cover and tell me if that looks like many women you know.

    16. Re:I remember that game! by Seumas · · Score: 1

      So how come people are getting fatter, faster?

      I don't see the follow through on the logic there.

    17. Re:I remember that game! by GaryPatterson · · Score: 1

      Different issue, and you should have been able to perceive this difference.

      I'm talking about the prevalent culture that pervades all aspects of daily life, and how it portrays women and men. A subset of that culture is in video games, and because of the nature of graphics (not being necessarily based in reality) the images of women and men are even worse than you see on billboards.

      That's what I believe drives many people away from video games.

      It's absolutely nothing to do with violent games, but it's nice of you to try to slip me up.

    18. Re:I remember that game! by GaryPatterson · · Score: 1

      You look for a single cause?

      Wow. That's brave.

    19. Re:I remember that game! by ottothecow · · Score: 1
      Check out their current cover and tell me if that looks like many women you know.

      I wish it did.

      --
      Bottles.
    20. Re:I remember that game! by Seumas · · Score: 1

      So you're suggesting that the media and society are to blame for portraying an impossible body image to women. So why are so many getting so far these days at a record rate? Doesn't sound like they're feeling so pressed to fit that body image after all, huh? And if anything, society specifically DISLIKES people who have plastic surgery. You hear as many jokes about nosejobs, tummy tucks and face lifts than you do just plain being fat.

      Not to mention, I don't want to hear this whiney crap about what women are expected to be like by society. Like men don't have their own fucking crosses to bear? At least if you're a cute chick, society just flat out digs you. If you're a guy, you have to be financially and professionally successful. Have a flashy car, big house, lots of cash and on and on. I'd take sitting around looking pretty and playing dumb than busting my ass for a living just to appear "worthy" as a male to society.

      I'm sure those girls bitching about how RedBook and Vogue portray hot airbrushed girls dream of the handsome rich doctor who drives a porche and has a svelt body-builder body. So if she's going to indulge in stereotypes and continuing pressures against societal constraints, she should just shut up and deal with it when society does the same back.

      Or... do like reasonable people do and just not give a fuck in the first place. *shrug*

      Never in my life have i told a girl she needed bigger tits and a skinnier waste, so don't lay your shit on me.

    21. Re:I remember that game! by computechnica · · Score: 1

      My wifes two favorite game series for the PC are: MYST 1-4 and anything with word SIMS in it. She actually prefers the PS2 versions of the Sims due to the missions and the fact that they do not crash the way the PC versions do. She also helped Beta test Sims Online (it not her fault it sucks). She also love those Harvest Moon and Animal Crossing games on the Gamecube and GBA.

    22. Re:I remember that game! by Anonymous Coward · · Score: 0

      Snape kills dumbledore!

      ......
      /troll

  3. Some people are still hoping, it seems.... by Anonymous Coward · · Score: 1, Informative
    1. Re:Some people are still hoping, it seems.... by Anonymous Coward · · Score: 0

      So how much do you think it'd cost for them to make another game, then? I've got $10 burning a hole in my pocket... maybe we should start a Fundable.org action or sumthin'?

      Only partly joking...

  4. Sigh... by Gadren · · Score: 2, Interesting

    Being an avid Myst fan myself, I was hit hard by the collapse of Uru Live in February 2004, then the fact that Cyan seemed to deteriorate due to financial pressures...and now this. 'Tis a shame -- while I have nothing against violent videogames (I love Halo immensely), Myst was able to create a new kind of game. And the fan support has been amazing; the Myst community is one of the most closely-knit ones I've ever seen. Shorah, Cyan, and may the ending never be written.

  5. The play is over, applaud! by Stormwatch · · Score: 2, Insightful

    It's sad to see them shut doors, but... if their purpose was to tell the story of Myst, and End of Ages is the last chapter of the saga, they have accomplished their mission. Acta est fabula, plaudite!

  6. GOOD RIDANCE! by SupremoMan · · Score: 0, Flamebait

    Games that make you think... what's next?

  7. PC Gaming Legacy by Datasage · · Score: 1

    Its sad to see them go.

    Though this wasnt entirely unexpected. They put alot of money into URU only to have it never get off the ground.

    So they ended up relying on publishers to fund new projects, and most publishers won't fund a triple AAA adventure game.

    Its sad to see them go, but such is life.

    --
    In America we are imprisoned by our fear of them.
    1. Re:PC Gaming Legacy by Quarters · · Score: 1
      So they ended up relying on publishers to fund new projects, and most publishers won't fund a triple AAA adventure game.

      That's like 9 A's

  8. Myst, Popular? by PhrostyMcByte · · Score: 1

    As someone who used to be a heavy gamer and still plays in between programming and sleep, I have never played this series. I remember when it came out and have heard it mentioned a few times since then, but never thought it was popular. Anyone in the know mind telling what Myst was about, and why it was so popular?

    1. Re:Myst, Popular? by Stormwatch · · Score: 1

      You never thought it was popular? Back then it was the best-selling computer game ever! Check the Wikipedia article.

    2. Re:Myst, Popular? by Anonymous Coward · · Score: 2, Insightful

      It was popular because it was cerebral.

      A refreshing change from the usual hack and slash, reflexes had nothing to do with it.

    3. Re:Myst, Popular? by Anonymous Coward · · Score: 1, Informative

      As far as popularity, I'm pretty certain it held the title of largest selling game of all time for several years.

      It gained that popularity because it told an interesting story with very simple mechanics; two necessary ingredients for getting attention from the casual gamer audience (which makes up probably 80+% of the total gaming market).

      Personally I wasn't a big fan of the series. I prefered the adventure genre from Sierra and Lucasarts point of view, but you can't argue with it's success.

    4. Re:Myst, Popular? by crashelite · · Score: 1

      myst was a game that acturally made you think. unlike todays games where the main objective is listed for you. myst made you look for and remember what is going on (or write it in the supplyed journal if you actually bought the game) and you actually had to use ur brain.

      --
      (yes i know i suck at spelling fell free to correct my grammar and/or spellin i dont care, im still not going to change
    5. Re:Myst, Popular? by IpalindromeI · · Score: 1

      you actually had to use ur brain.

      Never played it, then?

      --

      --
      Promoting critical thinking since 1994.
  9. Most popular of all time? In what sense? by jonadab · · Score: 2, Insightful

    > Until it was recently overtaken by The Sims, the Myst series was the
    > most popular computer game series of all time.

    I'm really struggling with this one, in terms of definitions. I'm not sure exactly how the word "popular", for instance, could be defined to make this true. Popular in terms of how many people have played it? No, that would be Solitaire/Freecell, hands down. Popular in terms of how many hours people have wasted on it? The Mario series probably has that sewn up, if you count it as a "computer" game; if you restrict it to just the PC platform, then we're probably back at Solitaire/Freecell again, but Myst would be _way_ down the list, far below Doom. Popular in terms of what percentage of the people who played it rave about how great it was? I'm not sure what gets that honor, but I'm fairly certain Myst isn't it. The Enchanter series maybe. Popular in terms of money spent on it? That's gotta be one of those MMORPGs you pay a monthly subscription fee for, probably. I can't think of any way to measure popularity that could put Myst on top.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  10. Re:Most popular of all time? In what sense? by bugbread · · Score: 1

    Myst would be _way_ down the list, far below Doom

    Myst, at its peak, was far more popular than Doom at its peak.

  11. Re:Most popular of all time? In what sense? by bclark · · Score: 2, Informative

    Most copies sold. Not so hard to come up with...

  12. Exclude the pack-in game by tepples · · Score: 1

    if you restrict it to just the PC platform, then we're probably back at Solitaire/Freecell again, but Myst would be _way_ down the list, far below Doom.

    What about restricting it to the MS-DOS and Microsoft Windows platforms and excluding games packaged with the operating system?

    1. Re:Exclude the pack-in game by Minna+Kirai · · Score: 1

      What about restricting it to the MS-DOS and Microsoft Windows platforms and excluding games packaged with the operating system?

      In that case, Tetris beats Myst by far.

  13. Re:Most popular of all time? In what sense? by ComputerSherpa · · Score: 1

    Yep. Until it was overtaken by The Sims, Myst and its sequels had the "most copies sold" award, hands-down.

    --
    Information wants to be anthropomorphized!
  14. OT: _outlaw_ circucision!? by jerde · · Score: 0, Offtopic

    This is hideously off topic, but your sig is... well, in-your-face.

    Your sig is: Circumcision must be outlawed

    Now, I understand this is a contentious issue, and all, but I'm coming from the standpoint that I happen to like my circumcised penis, I'm perfectly happy with it, and I just shake my head in wonder at the rhetoric on the site you link to. What is the big deal?

    --
    INsigNIFICANT
    1. Re:OT: _outlaw_ circucision!? by Stormwatch · · Score: 0, Offtopic

      "What is the big deal", you ask? The site to which my sig links explains in detail what the "big deal" is, read it more carefully!

    2. Re:OT: _outlaw_ circucision!? by Anonymous Coward · · Score: 0

      Watch Bullshit season 3 episode 1.

      There are plenty of people suffering from painful erections because of botched circumcisions. At least on the bright side, you can re-build your foreskin with a little discomfort.

  15. Open source it? by bigjoeystud · · Score: 1

    Could they open source it? I never played and wouldn't mind checking it out. Could it become abandonware so we could try it for free?

    1. Re:Open source it? by Deadguy2322 · · Score: 0

      Could you not get off your lazy ass, pry open your wallet, and buy a copy?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    2. Re:Open source it? by ComputerSherpa · · Score: 1

      If you're talking about the original Myst, it was released long enough ago that you gan probably get it and two of its sequels for 15 bucks in a bargain bin package deal somewhere. Which is a good deal, considering the quantity and quality of gameplay you're getting. Also, if you've never played Myst, I suggest getting a copy of RealMyst, which is Myst translated into realtime 3D, with weather and everything. Very nice eye-candy.

      --
      Information wants to be anthropomorphized!
    3. Re:Open source it? by goMac2500 · · Score: 1

      The original Myst was written in HyperCard, which is an interpurated language, and it also used a closed source C custom color API for HyperTalk. In other words, even if they did release the source, it was written in an Apple IDE that was abandon many years ago and never made it to OS X, not to mention the color code compiled for the Mac 68k.

    4. Re:Open source it? by Billly+Gates · · Score: 1

      Then how did it run on DOS and Windows3.1?

    5. Re:Open source it? by goMac2500 · · Score: 1

      After a few years it got ported into another multimedia sort of shell.

  16. People are going to hate me for this, by Conspiracy_Of_Doves · · Score: 3, Insightful

    But I have to say that I'm glad.

    They pretty much killed the adventure game genre. Before Myst, we had great adventure games from Sierra, LucasArts and a few other companies. Granted, they escaped the notice of the general population, but when Myst came along and became super popular, it became fixed in the minds of the populace as the definition of what an adventure game is supposed to be, and REAL adventure games were automatically regarded as 'too complex', and now it is nearly impossible to get them published (Sam & Max 2 and Full Throttle 2, anyone?)

    1. Re:People are going to hate me for this, by sgant · · Score: 1, Flamebait

      The great adventure games from LucasArts came out AFTER Myst came out. You underestimate how long ago Myst came out.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:People are going to hate me for this, by Cadallin · · Score: 1, Informative
      What crack are YOU smoking? Myst came out in 1995. Maniac Mansion came out in 1988 or 1989. Day of the Tentacle about 1993. Secret of Monkey Island 1&2 came out in 1990 and 1992 respectively. The Grandparent is Absolutely correct. Myst killed the adventure genre. Post-Myst everybody started coming out with the crap prerendered 3D puzzle games with no Plot or Character. King's Quest Died. Space Quest Died. Quest for Glory sort of limped along a while, but the latest editions sucked.

      You greatly overestimate how old Myst is. N00b. I *remember* reading the reviews when it came out. Bland, no plot, etc.

    3. Re:People are going to hate me for this, by webrunner · · Score: 1

      You can postulate on alternate non-Myst timelines until the cows come home, but to point at it as the point that Adventure Gaming died is a little unfair. It seems to me that there were more market factors at work than just one phenomenally successful game. Yes, there were a lot of myst knock offs, but it was a rocky time for multimedia gaming thanks to Windows starting to appear as a gaming platform despite being not very well suited for the task.

      Also, 1996 was the year both Mario 64 and - ushering in a new era in mainstream polygonal gaming.

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    4. Re:People are going to hate me for this, by Chasuk · · Score: 1

      I agree 100%. Interestingly, I also feel that way about Star Wars and the death of Science Fiction that occurred shortly thereafter. Very few of the hardcore long-time Science Fiction fans liked Star Wars when it was new, but 90% of the casual fans and non-fans did, so it redefined the market, and a huge chunk of what has been produced has been pablum ever since.

    5. Re:People are going to hate me for this, by sgant · · Score: 1

      Day of the Tentacle was 1993...as was Sam & Max Hit the Road.

      And guess what there Slappy: Myst came out in 1993 as well. Don't belive me? Think I've been smoking crack? Ah...here's the Wikipedia link:

      http://en.wikipedia.org/wiki/Myst

      Myst didn't kill the adventure game.

      # Day of the Tentacle (Maniac Mansion 2) (1993)
      # Sam & Max Hit the Road (1993)
      # Full Throttle (1995)
      # The Dig (1995)
      # The Curse of Monkey Island (1997)
      # Grim Fandango (1998)
      # Escape from Monkey Island (2000)

      And that's just the LucasArts titles...

      Anything else?

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    6. Re:People are going to hate me for this, by Anonymous Coward · · Score: 0

      You're grasp of "true" facts is astounding. Does it hurt to generate enough brain power to work your fingers to type? Myst was released in 1993 and a slew of Adventure games came after it. You are in no position to call anyone a noob when you yourself have no idea what you are talking about. Do some research before you hurt yourself again.

    7. Re:People are going to hate me for this, by Conspiracy_Of_Doves · · Score: 1

      Just like Myst isn't actually an adventure game (it's a puzzle game with a plot), Star Wars isn't actually science fiction. It's classical mythology set in a sci-fi style environment. Read this to understand why that isn't a good thing.

    8. Re:People are going to hate me for this, by grumbel · · Score: 2, Insightful

      If Myth had killed the adventure genre, we would be flooded know with Myst-style adventures, but we aren't. Actually I can hardly remember any adventure game in Myst-style that got popular on a larger scale beside Myst itself. What killed adventure was the race for better graphics, adventure simply never could offer any advances in terms of graphics, it was always 2d background + 2d sprites and it worked for the games, but not in the eyes of the publisher. In addition to that we got such hopeless tries to 'improve' adventure games via pseudo-3D in Grim, Monkey4 or more recently BrokenSword3, which simply made the games a lot less playable then the predecessors, without adding anything in terms of gameplay.

    9. Re:People are going to hate me for this, by Datasage · · Score: 1

      The genre was already on its way out. Myst revitalized it for awhile, but i was killed off by all the myst style clones. There are still good adventure games being made, but they get released at about 1-2 per year.

      Im looking forward to Dreamfall and Indigo Prophecy. Both expected to be relased later this year.

      --
      In America we are imprisoned by our fear of them.
    10. Re:People are going to hate me for this, by TomHandy · · Score: 1

      Dreamfall has actually been pushed back to 2006. I'm looking forward to it too.

    11. Re:People are going to hate me for this, by Cadallin · · Score: 1
      Admittedly I was incorrect on the release date of Myst 1, I was relying on the Gamefaqs entry which lists 1995.

      Full Throttle, and The Curse of Monkey Island represent the last gasp of the original Adventure genre. The Dig was Very Influenced by Myst, especially in terms of puzzle structure and a lack of interation. Grim Fandango and EMI rely on a completely different and arguably inferior interface (as in those games you end up driving the main character around like a car in Grand Theft Auto 2.

      I also believe it is incorrect to include games released the same year as proof of the non-death of the genre. You're ignoring the plethora of pre-myst adventure games that dominated the gaming landscape. LOOM, Secret of Monkey Island 1&2 (You list 3&4) The King's Quest Series (arguably the best of which was VII released in 1994, which had been in production for quite a while prior), The Space Quest Series (6 titles old enough to count), The Leisure Suit Larry Series (again 6 titles old enough), The Adventures of Willy Beamish, Simon the Sorceror 1&2, the Spellcasting Series. I'm not even touching on text adventures! The total number of non-Myst-clone adventure games after about 1996 or so is scarcely more than a dozen. Compared to well over a hundred titles I could list prior to that date. (I am making the assumption that due to development lag time, the release of a blockbuster takes a couple of years to truly be felt in terms of imitation, Games don't just Appear, and while Development times a decade ago weren't as long as they are now, they easily exceeded 1 year.).

      After about 1996 companies tried to cash in on Myst's popularity by releasing cookie cutters clones, and they bombed in the marketplace

    12. Re:People are going to hate me for this, by mink · · Score: 1

      "The total number of non-Myst-clone adventure games after about 1996 or so is scarcely more than a dozen."

      Do you even play adventure games?
      Plenty (as in hundreds) of non Myst style adventures have been released since 1996.

      Sure plenty of first person Myst alike games have been made, but to say that Myst killed adventure games or that no adventure games are being made is ignorant.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    13. Re:People are going to hate me for this, by Cadallin · · Score: 1
      I do play adventure games, and I can scarcely follow what you are talking about.

      Hundreds? Is there some underground industry I've been locked out of? The last adventure game of note I played was "The Longest Journey," and that was released four years ago!

      Or are you asserting that games in the vein of Mario 64 and Tombraider are adventure games (they're not. They're action games. PERIOD, no discussion, they're 3D-platformers, therefore action games.) Many games released today bear some elements of adventure games. The whole Resident Evil Series is rather adventuresque, and survival horror in general borrows heavily from the ancestral genre. Indigo Prophecy looks intriguing and I'll probably pick it up immediately.

      By and large I see a large number of games with adventure elements being released, but as far as actual Adventure games go, (unless one is japanese and therefore has access to copious ren'ai games) releases are nearly nonexistant.

    14. Re:People are going to hate me for this, by mink · · Score: 1

      No, I'm talking about stuff from companies like The Adventure Company (ignoring the MYST alikes).

      It seams you have not been on the look out for adventure games then. I also am not talking about action/adventure (fade to black for instance) or RPG/adventure (though IMO many RPG adventure games like Fallout should count as the adventure part is primary). Frankly most survival horror games are adventure games, you may not like them, but they are.

      Let me give you a list of games that are non MYST alike adventure games since 1996 (I will exclude all 1st person, action, RPG, and games I am unsure of). I make no claims to the quality of the games but I have played quite a few of them. Sadly this means I must exclude IMO adventure games like the Tex Murphy or later Zork games as they are 1st person adventures, but much more interactive then MYST ever was. This list covers other systems then windows.

      I have noticed that many adventure games are made in Europe and unless you look for them may never hear about them.

      This list is in no way complete or exhaustive of everything that was put out in those years.

      1997
      Ark of time,Armed & Delirious,The Big Red Adventure,Blade Runner,The City of Lost Children
      Chewy: Escape from F5,Broken Sword: The Smoking Mirror,Duckman: The Graphic Adventures of a Private Dick,Down in the Dumps,Discworld II: Mortality Bytes!,The Curse of Monkey Island,I-0: Jailbait on Interstate Zero (text adventure counts IMO),Hollywood Monsters,Heisei Shin OniOni Shima: Zenpen(SNES more adventure then anything else), Heisei Shin OniOni Shima: Kouhen (followup released at the same time), The Feeble Files, Koala Lumpur: Journey to the Edge, Perfect Assassin, OverBlood, UFOs

      1998
      Circle of Blood, King's Quest: Mask of Eternity (borderline), Grim Fandango, Quest for Glory V: Dragon Fire (borderline), The Neverhood, Worldspiral: Liath, Sanitarium
      Anchorhead (text adventure), Freddi Fish 3: The Case of the Stolen Conch Shell (kids game but still an adventure in the sense we are talking about), Igor: Objective Uikokahonia, Photopia (text adventure), Petka and VICH Save the Galaxy, Once and Future (text adventure), Little Blue Men (text adventure), Sixth Sense Investigations, Zero Critical, Tunguska: Legend of Faith

      1999
      Dylan Dog: Horror Luna Park (itialian, but gamers import all the time), Discworld Noir (beg buy or steal a copy), The Guardian of Darkness (borderline mish mosh YMMV), Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch, Nocturne (borderline), Nightlong: Union City Conspiracy, The Longest Journey, Koudelka (very borderline), Planescape: Torment (borderline due to RPG element, but more adventure then not IMO), Petka 2: Judgment Day, Overblood 2, Omikron: The Nomad Soul (even though it has fighting and shooting, it is not tomb raider), Star Trek: Hidden Evil, Ripley's Believe It or Not!: The Riddle of Master Lu, Rent-a-Hero, Y2K: The Game (it's funny laugh, MST3k worthy), Wet Attack: The Empire Cums Back (be afraid, be very afraid), Wild Wild West: The Steel Assassin, Varicella (Text Adventure)

      2000
      Arcatera: The Dark Brotherhood (borderline), 9:05 (text adventure), Escape from Monkey Island, Donkey Island (parody of monkey island), Daria's Inferno (why do people blow money on a license and make a bad game?), The New Adventures of the Time Machine, Martian Gothic: Unification (borderline survival horror), Larry Vales: Traffic Division, In Cold Blood, Gold and Glory: The Road to El Dorado, Shenmue (It is an adventure, with some action bits, but not like Tomb Raider), Rome, Caesar's Will (He has a wife you know...), Piposh 2, Odyssey: The Search for Ulysses, The Ward

      2001
      Arthur's Knights: Tales of Chivalry, Arthur's Knights II: The Secret of Merlin, Anachronox (borderline due to rpg elements), Alfred Hitchcock Presents the Final Cut, Gilbert Goodmate and the Mushroom of Phungoria, Freddi Fish 5: The Case of the Creature of Coral Cove, The Fish Files, Druun

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  17. Re:Most popular of all time? In what sense? by jonadab · · Score: 1

    > Myst, at its peak, was far more popular than Doom at its peak.

    I have a pretty hard time believing that. Every gamer and 5% of the rest of the PC-owning world has a copy of at least one of the Doom games. I only ever actually met (IRL) *one* person who owned a copy of Myst.

    But, again, how do are we defining "more popular"? More people played it? They spent more hours on it? They liked it better? They talked about it more? What exactly are we talking about here? You're making an assertion, but it's vague, and you neither explain it nor back it up with any reasoning or evidence.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  18. Re:Most popular of all time? In what sense? by jonadab · · Score: 1

    > Most copies sold. Not so hard to come up with...

    Did Myst really sell more copies than, say, Doom 2? I'd find that a fairly surprising statistic, and if it's true, Id must have suffered a terrible piracy rate, because I'm pretty sure there are about fifty times as many copies of the Doom series floating around, as compared to Myst.

    (Not that I'm a Doom fan; I actually loathe the whole FPS genre. But that's another matter.)

    --
    Cut that out, or I will ship you to Norilsk in a box.
  19. Re:Most popular of all time? In what sense? by Anonymous Coward · · Score: 0

    sigh ... in the sense that at the time of its release, it outsold all other games being sold.

    Oh, and yes, personally I know this to be true as I managed a Chapters Bookstore when the original was for sale. In fact, for a period of time, Myst and Riven sold more copies than all the other games combined.

  20. Only on games.? by webrunner · · Score: 1, Insightful

    Why is it that the sudden closing of one of gaming's most important, influential, and long-running game developers just before the release of the end of their long running saga not worthy for the front page?

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    1. Re:Only on games.? by oGMo · · Score: 2, Insightful
      important

      They made Myst, which is something. A lot of people even really liked it, which is something else. But they're not, say, Nintendo.

      influential

      What did they influence? It's not like they came up with a genre... adventures have been around since Zork, and point-and-click ones had been around since Sierra and Lucasfilm Games (if not before). The fact they made a point-and-click adventure with prerendered graphics and a storyline was nothing new. Even the fact it was good was nothing new. But it did make it worth playing. It's not like new genres have sprung up because of them.

      Unlike, say, Nintendo. (And before you think I'm just a Nintendo fanboy, go look at my posts.)

      long-running

      Since when? 1995? You realize video games have been around since like the 50s? That today's "senior" gamehouses have been around since the 80s?

      not worthy for the front page?

      Myst is a nice little series of puzzle games with neat graphics and a story to go along. But Cyan's been dying forever (obvious when they couldn't deliver on Uru). Even the story's "most popular game series evar" hyperbole even sounds silly.

      In short, this is a tiny footnote in gaming history, and hopefully the adventure genre can recover now.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:Only on games.? by Torgo's+Pizza · · Score: 4, Insightful

      Someone pissed in your cereal this morning. I think you're discounting the importantance of Cyan a bit too much.

      > But they're not, say, Nintendo.

      No, but good lord, they sold more copies than anyone else at the time and really was a major contributor to the quick adoption of the CD-ROM format... something that Nintendo lagged behind on for nearly 10 years and the failure of which caused Sony to enter the marketplace. Then again you're comparing a publisher to a single developer. Nintendo has greater influence to be sure, but Cyan did at one time carry major street credential in developer circles.

      > What did they influence?

      You're kidding right? Tell me that low ID of yours isn't saying this. Cyan did inspire a whole horde of copycats and invigorated the adventure genre. You're correct that they didn't put in some new mindbending technology or that prerendered graphics hadn't been done before. They raised the bar to a whole new level with the adventure genre, causing Sierra and Infocom to bring their A game. Are you going to say next that Blizzard isn't influencial because they didn't invent the RTS genre and stuck to a 8-bit palette until Warcraft 3?

      > You realize video games have been around since like the 50s? That today's "senior" gamehouses have been around since the 80s?

      Check your dates and the video game developer graveyard sometime. While Wally's Eletronic Tennis in the '50s was technically the first, it wasn't commericially available. (Have a conversation with Ralph Baer or Bill Kunkel sometime about video game history. I know I have.)

      What you see today as "senior" gamehouses are the lucky few that managed to swallow up the dying ones. Go visit the graves of Infocom, Sierra On-Line, Westwood, Dynamix, Origin, Sir-tech, the undead lich that is Interplay. The EA and Activisions you speak of survive only by sucking the lifeblood of individual development houses.

      In retrospect, perhaps Myst isn't the end all be all game that some might make it out to be. (I liked it, didn't love it, but liked it.) But I wouldn't shamlessly discount the influence they had on the industry. Every game developer I've worked with, talked to or emailed (and that number is in the hundreds) has admired Cyan and studied their games and company to find their "secret".

      Disagree if you will, but your assertion that they will be a "tiny footnote" is greatly, greatly mistaken and completely wrong.

    3. Re:Only on games.? by Minna+Kirai · · Score: 2, Funny

      Cyan did inspire a whole horde of copycats and invigorated the adventure genre.

      It is never valid to use any word based on "vigor" in relationship to Myst!

    4. Re:Only on games.? by Anonymous Coward · · Score: 0

      Because Zonk would rather be an asshole and save the front page for stories from The Onion?

    5. Re:Only on games.? by webrunner · · Score: 2, Interesting

      Myst was the highest selling game before the Sims. Would you consider Maxis to be a 'tiny footnote?' before The Sims came out? Because Maxis was -less important- than Cyan was.

      The Myst-clone (first person FMV point and click) basically wasn't important before Myst, and for years after Myst was like a third of all games being released. Even PC gamer based their games disc interface on the style for a while.

      I'm not saying it's the most long running, but it's a studio that's been around for 10 years. A lot of 'big' importnat game companies are younger than Cyan.

      to say it's a 'tiny footnote' just sounds like cyan-hating more than anything thought through well.

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
  21. Re:Most popular of all time? In what sense? by Anonymous Coward · · Score: 1, Informative

    Myst was on a CD, Doom on 4 floppies. Guess which one got pirated? (Hint, this was before the CD-R).

    Yes, everyone and his dog has Doom. But I never actually paid for my copy (bought Doom 3 though, since I have a salary now).

    Also, Doom was shareware, you got episode 1 for free... therefore many, many more players than sales.

  22. so sad... by Nova1313 · · Score: 1, Insightful

    so sad to see them go. Played the games, enjoyed the book, became part of the community. It gave me a world to escape to.. They were really creating worlds. It's ashame that after the first it didn't really catch on as much anymore...

    --
    There exists some positive integer N that you are the Nth person to read this signature.
  23. Re:Most popular of all time? In what sense? by MrAndrews · · Score: 2, Informative

    Might be totally off-base, but try this page and look at units sold. If you knock the games off the list that came out, say, after 2000, then it's a pretty decent standing.

    Of course, that was just the first hit I found after looking on Google, so it could be totally off.

  24. Indies Are Dying Out... by KrisW · · Score: 1

    As gaming is making way in terms of mass appeal it seems that, more and more, independent developers are being pushed aside. Independent studios made PC gaming, and it's a real shame to see what is happening to so many of them.

    I'm sure that Cyan has become a different company in the years since Myst was released - they might have moved away from the spirit they seemed to have back in the day - but, speaking as someone who has played more than their share of videogames, this (and the relatively recent closing of Black Isle and a bunch of other good studios) seems like a sign of more bad things to come for videogames in general.

    --


    "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    1. Re:Indies Are Dying Out... by webrunner · · Score: 1

      Cyan was sort of a special case. They couldn't do Uru by themselves, and then that ended up flopping so badly at the last minute that they got into debt with Ubisoft.

      Really, they were pretty lucky Ubi let them live after Uru Live. EA probably wouldn't have.

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    2. Re:Indies Are Dying Out... by Anonymous Coward · · Score: 0

      Uru flopped because Ubi slammed the checkbook shut way too fast. 3 months from release to shut down on a game where the multiplayer was still in advanced beta? Riiight.

      Cyan has a soul. Ubisoft accounting doesn't.

    3. Re:Indies Are Dying Out... by jensen404 · · Score: 2, Informative

      Uru had some major problems.

      1.The engine was really bad at supporting more than a few avatars at a time. In the several months I beta tested, it just seemed to get worse. 15 or so avatars in an age would make it go down to a couple of frames a second. Soon before release, we were to have a meeting with Rand Miller, and only about 40-50 people got into the age before it crashed.

      2. The action elements were poor and out of place. There were trial and error jumping puzzles. And walking into physics objects to herd them into place puzzles.

      3. The beta didn't show why we needed multiple people. How are you going to do multiple person puzzles without ruining the puzzles for some of the people? How can you make enough new content to justify a monthly fee?

      4. I don't want a collection game

      I had fun using URU as a (small) graphical chat room, but that is about it.

  25. Truthfully by Chasuk · · Score: 1, Insightful

    I am going to be honest -- and, not to be a troll -- but I never could figure out the excitement engendered by the Myst games. They seemed like a slide-show with puzzles, to me, and I hold them partly responsible for the deterioration of the genre.

    I started out playing the Zork games, and later Dungeon Master (MUCH better than Eye of the Beholder), and finally Monkey Island and all of its successors/spin-offs. Myst, IMHO, didn't compare with the least of the games I've just mentioned. It was even sub-par when compared to the Sierra games, which we really adventure games for people who didn't like adventure games.

    Once again, why the excitement?

    1. Re:Truthfully by MrAndrews · · Score: 1

      For me, it was that there was finally a game similar to the Sierra games for Mac. As in "a game". At all. But at the time, despite its drawbacks, it was superbly done, if not a bit slow. Maybe it was the videos in the books that made it so neat?

    2. Re:Truthfully by Sigma+7 · · Score: 1
      Once again, why the excitement?


      It was the first game that had something that more closely resembeled photorealism - that made it popular. Of course, there are flukes:

      - In theory, you can complete the game in 15 minutes. (http://www.gamefaqs.com/computer/doswin/game/8946 7.html - see the first FAQ, section VI / MYS18)
      - The main area had a puzzle where you had to press buttons to unlock a book. You can't tell if they are pressed or not: red and green seem like generic colours to me, especially when.
      - The ship area had a telescope at the top, which you had to use to identify a direction. However, the telescope turned slowly.
      - The Futuristic area had a radio puzzle that required a .1 degree alignment. You could move by .1 steps by clicking, or by 1 degree steps after a short delay. Generally, you overshot the required destination.
      - The Futuristic area also had a maze. Not a problem, assuming that it won't take forever if you don't know the secret. (Which it does - unskippable transions.) You need to pass through the maze twice as well to maximize "plot revelation".

      Basically, the game was beautiful at 1994/1995. Other than that, it has the same flaws that some cheap adventure games make.
    3. Re:Truthfully by jensen404 · · Score: 1

      I think Myst has better puzzles than most other games. But its story has to be read from books spread around... There is actually quite a bit of reading. But you play yourself in these games, not another character.

      The Monkey Island games and Grim Fandango had much more enjoyable dialog and characters. But they were the only reason to solve the puzzles.... But I guess you could say that pretty graphics were the only reason to solve Myst puzzles.

  26. Re:Most popular of all time? In what sense? by bclark · · Score: 3, Informative

    http://archive.salon.com/21st/feature/1997/11/cov_ 06riven.html Read a couple paragraphs down. As of the release of Riven, the first sequel to Myst, the game had sold 3.1 million copies, more than twice the number of copies as Doom 2, the distant second-place best-selling game.

  27. Re:Most popular of all time? In what sense? by bugbread · · Score: 1

    I agree with your point that the definition of "popular" needs clarification. I personally am just going off my memory of the time, which is that, as you say, it seemed like every gamer and 5% of the rest of the PC-owning world had a copy of Doom 1. However, my memory is that maybe 10% of gamers but 50% of the rest of the PC-owning world had a copy of Myst 1.

    Googling seems to indicate that 3 million copies of Doom were sold, and 7 million copies of Myst were sold.

  28. Re:Most popular of all time? In what sense? by tsa · · Score: 1

    I can imagine that is because Myst was/is played by older people who could afford to buy it. Doom to me looks more like a game highschool kids and students would play.

    --

    -- Cheers!

  29. Re:Most popular of all time? In what sense? by FidelCatsro · · Score: 1

    The biggest selling computer game ever is Super Mario brothers .. the Mario games are the biggest selling series by a wide margin .(Super Mario brothers sold 40 million in the USA alone ,, SMB3 sold 18 million or so and Super Mario 64 sold around 10 million)

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  30. Re:Most popular of all time? In what sense? by Doctor+Cat · · Score: 1

    Super Mario Brothers are the biggest selling videogames, but they're not computer games. They don't run on home computers normally (emulators notwithstanding). Myst was the biggest selling game for home computers for a long time before it lost the record.

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

  31. Re:Most popular of all time? In what sense? by LKM · · Score: 2, Insightful
    I have a pretty hard time believing that. Every gamer and 5% of the rest of the PC-owning world has a copy of at least one of the Doom games. I only ever actually met (IRL) *one* person who owned a copy of Myst.

    Myst was bought by non-gamers, which is precisely why it was so popular.

  32. Re:Most popular of all time? In what sense? by LKM · · Score: 1
    I'm not sure exactly how the word "popular", for instance, could be defined to make this true.

    It's "most popular computer game series" as in "pc game series with most copies sold". For quite some time (still?), Myst was the PC game with the most copies sold.

  33. Re:Most popular of all time? In what sense? by KDR_11k · · Score: 1

    "Computer" means "not console" in this context.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  34. Re:Most popular of all time? In what sense? by FidelCatsro · · Score: 1

    In my part of the world the term video games and computer games are interchangeable ... referring to PC games and console games for specifics .
    A translation problem between English and English I believe heh

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  35. Re:Most popular of all time? In what sense? by Anonymous Coward · · Score: 0

    Maybe there's a lesson in this. Want to sell a lot of copies of a game? Try making one adults and play and put down as time allows.

  36. Re:Most popular of all time? In what sense? by Anonymous Coward · · Score: 1, Insightful

    > Every gamer and 5% of the rest of the PC-owning world has a copy of at least one of the Doom games.

    Oh ? Really ? I have a copy of myst, (and riven), but no Doom. Q3A, yes, but no doom. I know other people that have Myst. You only know hard-core games. Myst was one of the very very few games (like the Sims) that were playable by non-hard core gamers. Unlike mario.

    The myst demographic was older than the doom demographic, and mostly included non-gamers. I suspect that you are younger than I am (I am near 40), hence, the people you knew at that time were both young and gamers, and not interested in myst.

    But, in late 90's, it was the highest selling game of all time. In number of units, beleive it or not.

  37. Myst was NOT a game by GaelDesign · · Score: 2, Insightful

    The reason the Myst series (Riven in particular) are so incredible is that they aren't games. They're complete worlds ready for exploration and discovery, with a HUGE backstory and gigantic mental scope (much of this didn't arrive until after Myst, but the original game is still a classic). They're the kind of adventures where you can literally just stay in an area for 10 minutes "breathing in" the atmosphere. There are places I've visited in various Cyan-made worlds that feel more real to me than many real-life places.

    The puzzles and "gameplay" are not the main emphasis -- they're simply a means to an end: story, environment, discovery, adventure. The sound and the music play as big a role as the graphics. There are sounds and musical motives in the Myst "games" that are now encoded in my DNA. I will never, ever, forget my experiences playing Myst, Riven, Uru, Myst IV, etc. They were events in my life not to be duplicated, even though I've played all the games dozens of times over. I've also read all of the Myst books and look forward to the Book of Marrim when it comes out. These books helped reinforce the history of the Myst and D'ni saga and give an added dimension to the worlds in the games.

    The loss of Cyan to the game/computer industry is overwhelming. This art form, this incredible technological creative genre -- virtual worlds with beauty and mystery waiting to be explored -- was established by Cyan in a way no, I mean NO, other company has ever done. The future of the game industry is bleak indeed when a group of artists this influential are left begging for crumbs. For someone who has talked so much in this post, I am speechless.

    Jared

    1. Re:Myst was NOT a game by Anonymous Coward · · Score: 0

      What he said. The fact that the medium for the art was computer games doesn't make it any less art. How many games out there have their own working, growing language? How many games have an in depth history, and whole civilisations that would be an archeologists wet dream? How many games actualy encourage you just to enjoy the space you're in? Where the scenery is more than just a backdrop to the action, it's a place you can just BE in?

      How many game communities actually encourage artistic expression and scholarship from its members?

      Myst is damn near to what Tolkien would have done, if he had used Maya and a Mac, instead of pen and paper.

    2. Re:Myst was NOT a game by Destoo · · Score: 1

      How many games have an in depth history, and whole civilisations that would be an archeologists wet dream?

      The only one I could think of is Ultima.

      I've yet to learn Gargish though..

      --
      Nouvelles de jeux et technologies en français. TC
  38. "Good riddance." by Pluvius · · Score: 1

    That's all I can say about this. Maybe someday the computer adventure genre will recover from the damage that Myst did to it, but I would be very surprised if it happened.

    Rob (Quoting Green Day's "Time of Your Life" makes me even less sympathetic)

  39. Re:Most popular of all time? In what sense? by galfridus73 · · Score: 1
    No, it was the most popular game - in terms of units sold - of all time until The Sims broke that record.

    And, yes, the game was adored. You should check out the Wikipedia entry.

    Again, the /. community needs to break out of the shell that it continually finds itself in. The world, not even the computing world for that matter, revolves around us. Look beyond your experience.

  40. It was an obvious joke, mods.

    --
    "Sufferin' succotash."
  41. Good Riddance to Bad Design by Anonymous Coward · · Score: 0

    I really can't say that I'm surprised, given how spectacularly they dropped the ball with Uru. The netcode was such a joke that it was virtually impossible to move in the single main 'city' zone that was shared by hundreds of simultaneous users. The bandwidth eaten by just standing around in there, and the fractional frame rates that had nothing to do with the power of one's video hardware, strongly suggested that instead of relying on the client to animate and display player avatars, every single animation was piped through to the server and then back out to the clients.

    Then there were the other bugs, like timing scripts going awry (and ruining several puzzles) if you installed the game somewhere other than C: drive.

    Finally, there was the sheer awfulness of Path of the Shell, the final nail in the Uru coffin. Reviews suggested that there were roughly seven hours of gameplay, but didn't mention the fact that roughly four of those hours were relentless backtracking, and another forty minutes(!) of that was standing stock still while waiting for things to cook in one puzzle, fall in another, and finally just standing around in mute obeisance of some D'ni ritual that some dumbass decided had to take 16.25 real minutes, with no feedback to suggest that you were actually doing something putatively constructive.

    All of this points toward a massive disconnect between the guys at Cyan and reality. Instead of providing beautiful games with fiendish puzzles, they sailed off on a masturbatory flight of fancy wherein the player, not the player's avatar, was forced to endure not just the incompetence of yet another MMOG live team that crammed their servers beyond bursting, but the egotism of a design team that clearly couldn't conceive of players that didn't want to wait and watch while their avatars stood doing nothing. There are some things that total immersion is really damned bad for and that is emblematic of them.

  42. Riven by Anonymous Coward · · Score: 0

    Sad to see them go

  43. Re:Most popular of all time? In what sense? by Alioth · · Score: 1

    Probably because the game was mostly given away free with new CD-ROM drives (and Riven was mostly given away free with new DVD-ROM drives)

  44. Re:Most popular of all time? In what sense? by SyncNine · · Score: 1

    As far as Doom goes, keep in mind that it was released in a day where Shareware versions of it were readily available. People didn't have to purchase Doom in order to play it or to experience it. They could legally download the first episode from their local BBS. Just because they didn't buy it doesn't mean they didn't enjoy it. Myst, on the other hand, required a purchase to play, so the number of 7 million is probably about correct and reflects the number of people who played it. I would estimate that another 3 million people downloaded the demo of Doom, if even that few.

    That's right, I said BBS. :)
    (Offtopic: I got my shareware copy from 'Shareware South', if anyone remembers that BBS other than me.)

    --
    To the darkened skies once more, and ever onward.
  45. Re:Most popular of all time? In what sense? by bugbread · · Score: 1

    Ah, good point. I'd forgotten about that.

  46. Re:Most popular of all time? In what sense? by jonadab · · Score: 1

    > You only know hard-core gamers

    No, actually, I only know one hard-core gamer. Most of the people I know who own Doom only own half a dozen PC games or so. The *one* person I know who owned Myst also had at the time, I think, Freecell and Encarta.

    A lot of people here are saying non-gamers bought Myst, but this must be non-gamers in some demographic I've never encountered. I know more non-gamers who own copies of the PC version of Wheel of Fortune than ones who have Myst. I know more non-gamers who own copies of Reader Rabbit than ones who have Myst.

    And I still think the Mario series has "most popular computer game series of all time" totally sewn up.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  47. Re:Most popular of all time? In what sense? by Destoo · · Score: 1

    No I don't think that 7 million number is correct either. Myst eventually came bundled with CD-Rom drives, so it also came with new PCs.

    It definitely was the "killer app" to justify a CD-Rom for games.
    Labyrinth of Time came a year or two before, but was nowhere near as polished as myst.

    --
    Nouvelles de jeux et technologies en français. TC
  48. Sci Fi Wire confims by MrHen · · Score: 1

    The Sci Fi Wire has an article up about it right now:

    Myst Developer Closes Doors

    It claims that it could theoretically reopen in the future, but don't hold your breath.