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In the Shadow of Greatness

1up.com has a piece on the making of Shadow of the Colossus, the sequel to Ico (arguably one of the first innovative titles for the PS2). From the article: "In the works for nearly four years now, Shadow of the Colossus is clearly the result of different thinking. While Western development teams try to one-up each other in terms of how big their guns are, how interactive their environments can be, how urban their attitude is, and how much their X-treme soundtracks rock, Ueda's studio is cutting its game from an entirely different cloth. One look at Shadow and you'll realize that this game carries the DNA of Ico, from its sun-soaked environments to its minimal cast of characters to its austere "level" design. But while the majority of Ico's discovery and puzzle-solving elements were confined within the walls of a finite space (in this instance, a castle), Shadow of the Colossus, shall we say, branches out."

53 comments

  1. Someone here is a Japanophile by antifoidulus · · Score: 1, Insightful

    And really out of touch with reality here, from the summary:
    While Western development teams try to one-up each other in terms of how big their guns are, how interactive their environments can be, how urban their attitude is, and how much their X-treme soundtracks rock, Ueda's studio is cutting its game from an entirely different cloth.

    Um, first of all, there are many western companies making interesting and innovative games. Secondly, there are also Japanese companies that are churning out crap(as well as good games)... That just seems like a pointless slight made to make the submitter feel superior to other people....

    1. Re:Someone here is a Japanophile by Godeke · · Score: 1, Insightful
      Um, first of all, there are many western companies making interesting and innovative games.


      Who?
      --
      Sig under construction since 1998.
    2. Re:Someone here is a Japanophile by FidelCatsro · · Score: 4, Funny

      EA ;)

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:Someone here is a Japanophile by Anonymous Coward · · Score: 2, Funny

      What are you talking about? Halo is first person shooting EVOLVED and Splinter Cell is stealth action REDEFINED!!!

    4. Re:Someone here is a Japanophile by Anonymous Coward · · Score: 0, Insightful

      We need a definition of terms. "Interesting" and "innovative" can be too subjective.

      Blizzard took the fantasy MMORPG and turned it into a phenomenon. It's hard to argue that there's a more popular game at this time. A lot of people saw the original Dungeon Siege by Gas Powered Games as both innovative and highly interesting, setting it apart from others in its genre.

      Even the Half-Life series and console games such as Halo continue to innovate in such a way as to capture a large market share and boast the title of "interesting".

      Such titles are not the exclusive domain of foreign designers.

    5. Re:Someone here is a Japanophile by DrEldarion · · Score: 2, Insightful

      Will Wright. 3

    6. Re:Someone here is a Japanophile by DrEldarion · · Score: 0, Offtopic

      It took out my less-than sign. That was supposed to be a heart, not a 3 :(

    7. Re:Someone here is a Japanophile by Guppy06 · · Score: 2, Funny

      Only if you consider labor relations to be a game.

    8. Re:Someone here is a Japanophile by bVork · · Score: 1

      A brief list of western developers with recent or upcoming innovative games:

      Introversion (Darwinia)
      Maxis (Spore, despite the best efforts of EA)
      Quantic Dream (Fahrenheit)
      Funcom (Dreamfall)
      Rockstar North (Bully)
      Neversoft (Gun)

      Innovative games by western developers are out there, as are plenty of unoriginal games by Japanese developers. Neither nationality has an advantage. Perhaps the only reason some people adore Japanese games is because a great deal of the crap (like dating games, text adventures where choices are confined to minimal conversation options, or - get this - stag beetle pet sims) doesn't get released on this side of the pond. I wonder whether Japanese games have the opposite perspective - that the best games come from developers outside their country. At any rate, ignoring the triumphs and failures of either type of developer is sheer folly. Play games for fun. Appreciate the innovative ones. Don't simply ignore a game because of where its developed.

    9. Re:Someone here is a Japanophile by zr-rifle · · Score: 1
      --
      Hack your mind out of its sandbox.
    10. Re:Someone here is a Japanophile by skreeech · · Score: 1

      Introversion (Darwinia)
      Maxis (Spore, despite the best efforts of EA) - not out
      Quantic Dream (Fahrenheit)
      Funcom (Dreamfall) - not out
      Rockstar North (Bully) - not out
      Neversoft (Gun) - not out

      your example of innovated western design is 2 games and then 4 that the general public has not playen? Developers can say a lot about how innovative something is but in actual gameplay and execution it might be a baby step and hardly of merit.

      --
      [20:36] wwwdot/.dotorg
    11. Re:Someone here is a Japanophile by bVork · · Score: 1

      I used examples of upcoming games because the article itself is about an innovative upcoming game. Your (very valid) criticism of my use of upcoming games as examples can be directly applied to Shadow of the Colossus, neatly negating this whole issue of which developers innovate more.

    12. Re:Someone here is a Japanophile by skreeech · · Score: 1

      Quite true.

      I actually have a hard time coming up with anything innovative. Right now at 2am all I can think of is parappa the rapper(american I believe) and katamari damacy(japan)

      --
      [20:36] wwwdot/.dotorg
    13. Re:Someone here is a Japanophile by unkokue · · Score: 1

      EXAMPLES. I require good PS2 games.

    14. Re:Someone here is a Japanophile by Haeleth · · Score: 1

      a great deal of the crap (like dating games, text adventures where choices are confined to minimal conversation options, ...

      It's not clear from your punctuation whether that comma is supposed to be marking a subordinate clause or separating items in a list. If the former, then you reveal a level of ignorance on a par with describing Grand Theft Auto as an FPS. If the latter, then you merely fall into one of two common traps - asserting that anything you don't like is crap, or assuming that something you haven't tried is crap because the idea sounds odd.

      Firstly, the genre thing. Whether you realise it or not, you have mentioned two distinct genres, generally referred to by Western fans as "dating sims" and "visual novels" respectively.

      Pure SIMs are a genre best exemplified by Konami's "Tokimeki Memorial" series, which (believe it or not) is about to be revamped in the form of an MMOG. The basic gameplay mechanic of the series is similar to any number of other stat-based simulations - it basically comes down to stat management, activity planning, and a large number of minigames. A lot more than "minimal conversational options".

      Many Americans seem to jump to the misapprehension that a "dating sim" is supposed to be a kind of replacement for a real girlfriend. That's about as true as saying that a racing sim is supposed to be a replacement for owning a real car - in both cases, the games provide an altogether more stylised experience that covers events that are either implausible or impossible in real life (surviving a 120 MPH crash without a scratch on your car in Gran Turismo; fighting a series of epic magical battles with a gang leader to win his sister's love in Tokimeki Memorial 2).

      As for the AVG genre ("visual novels") - the games you describe as "text adventures where choices are confined to minimal conversation options" - those are only "crap" if you take the line that computerised entertainment "must" be highly interactive. Works of this sort can be "good" in the same way that reading a book, or watching a movie, can be good; they can entertain by providing a deeper (and longer) storyline than a movie, plus the visual and aural stimulation that printed books lack, while still providing enough minimal interactivity to add the replay value that is expected of a game. YES, a lot of people find them boring, and take lines like "if I wanted to read a load of text, I'd get a book". NO, that doesn't make them automatically "crap". Like any other genre, there are good examples and there are bad examples, and there are people who like them and people who hate them.

      (I haven't mentioned porn, and the omission is deliberate. As the recent "hot coffee" scandal shows, porn can damage the reputation of any genre. It is a fact that the majority of AVG games are pornographic. It is also a fact that most of the titles considered the best are either not pornographic at all, or come in versions with and without the pornographic elements.)

      Play games for fun. Appreciate the innovative ones. Don't simply ignore a game because of where its developed.

      I could say exactly the same thing to you - except that I would change the last sentence to "Don't assume that a game can only be entertaining if its theme and game system conform to your prejudices."

    15. Re:Someone here is a Japanophile by gavanw · · Score: 0

      I would have to agree, I work for one of those western companies ;)

      I would like to both praise and trash "Wanda and the Colossus." It is, quite simply, one of the most beautiful looking games I have seen in a long time. No, it is not beautiful because of its polygon count or special effects, there are lots of games that share similar abilities. It is beautiful because of the art direction, the use of vertigo, and how it employs vast, open spaces and scale. It is also one of the few games where the excessive use of "bloom" (overexposure) actually coordinates well with the rest of the art.

      Now, let me rant a little bit.

      Companies are constantly becoming more obsessed with visuals. I cannot make a judgement on the gameplay yet, although I would guess its going to be pretty good. I do have to make the concession that games like this really depend on rich visuals as part of the user experience, but I can count a hundred games that don't employ the visuals to their advantage. Do we really need so many high-production value games? It's really similar to the box office...do we really need a thousand attempts at summer blockbusters? Couldn't we all use some more original indie games and movies? Haven't a thousand people spouted the same crap that I am right now?

    16. Re:Someone here is a Japanophile by bVork · · Score: 1

      First, I'm not American. Second, those were two distinct items in a list. I'm aware of the differences between visual novels and dating sims. The term "visual novel" momentarily eluded me, hence the clumsy "text adventure" description.

      I dislike the vast majority of dating sims because they tend to boil down to trial-and-error. You select a conversation option and see the character's reaction. Repeat until you find the appropriate ones to achieve your goal. I realize this description can be applied to adventure game puzzles as well, but I've found that the vast majority of dating sims do not really allow for logical deduction. You can rarely figure out the optimal choice without repeated attempts. This isn't acceptable in adventure games, and shouldn't be acceptable in any other genre. All that said, I did enjoy Tokimeki Memorial on SNES. Still, the vast majority of the games in the genre are crap.

      As with dating sims, I've enjoyed a few visual novels. Snatcher is one of my favourite games. I also rather liked Nostalgia 1907. Still, the entire genre has some flaws: selecting objects to examine and manipulate through a text menu in the bottom third of the screen is rather limiting when the rest of the screen is taken up by an image of the scene. Some games (like Policenauts) have turned to a much more efficient and interactive point-and-click interface, but many games still only allow interactivity through text.

      I didn't mean to say that both of these genres are nothing but crap, but I still stand by the opinion that the vast majority of these types of games are just not worth playing. Perhaps my point that there is a lot of crap in Japan that isn't released here would've been better illustrated by picking specific examples of games rather than entire genres. In that case, I'm very glad that Baldr Force and Project Altered Beast didn't get released here.

    17. Re:Someone here is a Japanophile by Prophet+of+Nixon · · Score: 1

      Some good PS2 games: Rez R-Type Final Gradius V Silpheed Neo Contra Front Mission 4 Gungrave: Overdose Zone of the Enders: The Second Runner

    18. Re:Someone here is a Japanophile by Prophet+of+Nixon · · Score: 1

      Yar, I always forget that I need to use formatting for carriage returns here...

      Some good PS2 games:
      Rez
      R-Type Final
      Gradius V
      Silpheed
      Neo Contra
      Front Mission 4
      Gungrave: Overdose
      Zone of the Enders: The Second Runner

    19. Re:Someone here is a Japanophile by iocat · · Score: 1
      Step 1: Go to Japan
      Step 2: Go to Akihabara (call it "Akiba" if you want to be one of the cool kids)
      Step 3: Go to the first game store you see
      Step 4: Note the number of amazing, innovative titles (note: these are the same titles that are localized into English)
      Step 5: Look at how many titles in the store are unamazing, derivitive, poorly programmed crap. Compare this to the number of awesome, innovative games.
      Step 6: Return to the US
      Step 7: Laugh at fanboys who think Japanese games are intrinsicly better than US games

      If only 16 or 20 US games came out in a year, because someone filtered out every bad game, you'd think US developers were the best on the planet. Look, there are some AWESOME developers in Japan, don't get me wrong. But to imply that Japanese developers are somehow inherently better is ridiculous and demonstrates a profound lack of context.

      And don't start bitching about "innovation," where innovation is defined as "a weird, but fun, game." Sure, there are your Katamari Demacies, which are unique and weird and fun, but we have just as many of those in the US, they just come out on PC (BridgeBuilder/Pontifex, Puzzle Pirates, the list goes on).

      --

      Dude, I think I can see my house from here.

  2. Japanese Developer likes American Games by MasterofUnlocking · · Score: 1

    This is one of the few games this year that i am REALLY looking forward to. And after reading this article my anticipation just quadrupled. Heck, thinking about the effects had on the character by slaughtering all of these innocent creatures just for one person is enough to excite me. Also, I found this very interesting in the interview with the director: OPM: Of your contemporaries, no one seems to be designing games remotely similar to yours. Are there any games out there that you particularly enjoy? Katamari Damacy perhaps? FU: Mr. Takahashi, who designed Katamari Damacy, is one of the few friends that I have in the industry. Of course, I enjoyed the sequel, too. My other favorite games from last year include Half-Life 2 and Burnout 3. Recently, I enjoyed God of War.

  3. What's that? Innovation? by TechniMyoko · · Score: 0, Troll

    HOW is that possible? According to Nintendo you need a funky controller for anything to be innovative.

    1. Re:What's that? Innovation? by Anonymous Coward · · Score: 0

      That kind of innovation is only good for a few games. I wouldnt want a system of only steel battalions or light gun games

    2. Re:What's that? Innovation? by Anonymous Coward · · Score: 0

      I hate that kind of innovation, I dont want a system of only steel battalions and light gun games for example. The DS barely has any games that are more than glorified tech demos

    3. Re:What's that? Innovation? by Anonymous Coward · · Score: 0

      "The DS barely has any games that are more than glorified tech demos"

      The same could have been (and was) said about all video games in general. But growth has to start from somewhere, and the DS has given birth to plenty of new types of games that many/most people have never played before.

      If you think mech sims and light gun games are all the Revo has in store, you haven't been keeping up with current events - same way you've turned a blind eye to what's been going on with the DS.

    4. Re:What's that? Innovation? by TechniMyoko · · Score: 0, Flamebait
      "If you think mech sims and light gun games are all the Revo has in store"

      No, gimmicks. The kind of games I wouldnt want a library to mainly compose of. I think anoncoward just used those 2 as examples.

      "same way you've turned a blind eye to what's been going on with the DS."

      No, Ive paid attention, and most are a bunch of minigames, or based of some small concept not worth buying a game for (pacpix) which have been referred to as glorified tech demos.

    5. Re:What's that? Innovation? by Anonymous Coward · · Score: 0

      I was not addressing you, yet you are responding as if you believe that I was. You have successfully spoken to the back of my head while I was communicating with someone else. Congrats.

    6. Re:What's that? Innovation? by TechniMyoko · · Score: 0, Troll

      Oh no! Someonew responded to you in a message board, what ever shall you do? Its not like you were seeking a response or anything.

  4. Most anticipated game this fall by me by Gigamex · · Score: 4, Interesting

    And sadly it still won't sell nearly as well as 90% of the rehashed crap on the market this Xmas. The American game market depresses me. The poor bastards should just sell out and make the hero a but-kicking hero in a cloak who runs around smashing crates for the goodies inside. That's what most people seem to want.

    1. Re:Most anticipated game this fall by me by Xarius · · Score: 1

      Ooh ooh ooh!

      Why not make it a first-person perspective! And replace his sword with a gun! And replace the plot and gameplay with graphics and thousands of ignorant bastards from all over the Internet who call you a "n00b"!

      Honestly, I am anticipating this game very much, and it's good to see people trying to make games enjoyable again, and not a matter of "my e-wang is bigger than yours" or "j00 not hardcore RPG players lol CS r00lz rofl!!!1!"2111"

      --
      C17H21NO4
    2. Re:Most anticipated game this fall by me by Anonymous Coward · · Score: 0

      And sadly it still won't sell nearly as well as 90% of the rehashed crap on the market this Xmas.

      Darn right, fuck them, along with their shitty sequilits and Joe-Sixpack Gamer.

      Wait a minute... OMG THEY ARE MAKING ANOTHER GAME JUST LIKE ICO!!11!9!!?999!1 I must finish Katamari Damacy 2.. I mean We Love Katamari Damacy before I pick this up(making another game in the ball rolling genre, who would of thought of it?)! And to think they are going to bless us with porting it to the PSP and DS!

      Darn it, I am now going to jerk-off to this news for a few hours, and then get back to ranting about the sorry state of rehashed sequels and ported games with little or no improvement!

  5. Very nicely written article by Maserati · · Score: 2, Interesting

    IGN gets pwned in the face, this guy can actually write. "Gossamer, gamine, and gaunt, the Ico experience expanded the notion of what you could expect from a videogame." It's a little purple, but the alliterative phrase is delightful.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  6. Re:They may be great games... by Anonymous Coward · · Score: 0

    Yes. With all the innovative PC games out on the market, it would have fit right in. [insert sarcastic face here]

  7. Re:They may be great games... by Traiklin · · Score: 1

    with Halo being considered the innovative FPS, when is Halo 2 coming out on PC?

  8. Re:They may be great games... by Retroneous · · Score: 1

    It would be innovative to bring it out for the PC if no company had ever ported a console title to PC before. But they have. So it wouldn't be.

    Buy a PS2 if you want to play it so badly.

  9. Broaden your gaming horizons beyond PC by Anonymous Coward · · Score: 1, Insightful

    You're missing out if you play games exclusively on PCs. And with the crashing prices on consoles (don't forget eBay too), it's just silly not to buy one if you're a broad gaming fan.

    For the majority of one-PC people whose machine sits nearby and is connected to an "OK" PC sound system, a "good" gaming experience is actually pretty poor (I'm talking about the A/V quality not the gameplay), although most people happily live with it, until they experience better. Disks and PC fans are intrusive, even when low volume, and the playing posture and environment is usually more suited to office work than relaxing.

    Of course, there are exceptions to the above, and my setup in my study has all the computing machinery tucked two rooms away in the computer room upstairs, and the digital sound is routed to a pretty reasonable secondary HiFi sound system with large speakers well mounted on walls and the study well soundproofed with soft but heavy drapes. There is total silence, you can hear a pin fall on the table.

    But despite that, my PC gaming in the study is still crap compared to my console gaming in the lounge, which benefits from a high-end home theatre A/V setup and a great environment. The regular PC gaming experience just cannot be compared to this, not even when it's a good one like I have.

    So, I understand entirely why their focus is on consoles rather than PCs, given the very mood-oriented nature of Ico and its followup. Ico was sheer mood perfection in addition to its novelty, and in a supportive gaming environment it just took your breath away.

    While I play a lot of games on the PC (hence the investment in the great study), anyone who thinks that this is on the same footing as console gaming as an immersive experience just hasn't sampled the possibilities at the high end of the latter. And it remains true at the low end --- for most people, the lounge is a nicer environment than the PC workplace, it's that simple.

    And no, you can't place a PC in the lounge environment without destroying that environment, not even if the machinery itself is in a remote room, because the basis of PC gaming is keyboard and mouse. And if you remove those, all you end up with is another console, so the argument is no longer even relevant.

    1. Re:Broaden your gaming horizons beyond PC by gavanw · · Score: 0

      First of all, it's not impossible to inegrate your PC smoothly into the living room. You can have a wireless keyboard and mouse if need be. Secondly, the $300 console experience might always provide more "bang for the buck", but a console will never be able to match pace with a fully decked out $5,000 PC built in the same generation as the console. Its simple economics.

  10. NOT A SEQUEL by justforaday · · Score: 3, Informative

    Unless they've gone back on what they said before, this is not a sequel to Ico. Yes it's made by the same devteam. Yes it's done in a similar style. However, this does not make it a sequel.

    --
    I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
  11. How is Ico Innovative? by Anonymous Coward · · Score: 3, Insightful

    Take almost useless character from point A to point B while protecting it (her) from low-level enemies and solving puzzles along the way. Done. I loved Ico, but its genre of gaming has been in video games for a long time - at least since early Final Fantasy - and is present within current-gen games like Metal Gear and Grand Theft Auto. Forms of it have even been in place in games from the Commodore-64 days, like Lemmings. So where is the innovation?

    The only innovation I can think of is the invented gibberish language spoken by the characters. But that wasn't really part of the gameplay and the effect of this invented language is no different in effect than using an actual language not spoken by the game player. Other games might have used invented language too. I know FF X did. Ico's contribution to gaming - beyond fun - was in its total, unmatched, artistic beauty. The graphics were solid, but the use of composition, color, tonal depth, contrast, scale, lighting, atmospherics, and such were unique within in-game play.

    -- and I'll say Rez was the first innovative game for the Playstation.

    1. Re:How is Ico Innovative? by Pluvius · · Score: 2, Insightful

      I was wondering about this too, especially after reading the West-bashing quote in the blurb. A game doesn't have to be innovative to be artistic.

      Rob

    2. Re:How is Ico Innovative? by grumbel · · Score: 1

      ### So where is the innovation?

      Comparing it to Lemmings is a bit of a stretch, but yes, it has been done before, namely in PrinceOfPersia and AnotherWorld/OutOfThisWorld, Ico just put a pretty similar gameplay into 3D. So Ico didn't actually invent anything totally new, but on the other side I have a very hard time finding a game beside AnotherWorld/OutofThisWorld that gets close to Ico, the complete lack of HUD, a story told without the use normal language, the extremly dense athmosphere, etc. It has been done before, but only like once or twice in the last 15 years and never in 3D as far as I remember, enough for me to call it innovative, even so it was more of a rebirth, then a new invention.

      Beside from that there are two key components that Ico had, that I haven't seen before in games. First of the lighting, no idea if it was real HDR rendering or some form of faked-HDR, but I have never before seen in a game such beautifull sunshine.
      Second part is the girl, while other games before had buddies before, very few integrated them into the gameplay so well as Ico. Ico might not have invented the 'buddy', but it was one of the first games to make them popular.

    3. Re:How is Ico Innovative? by Anonymous Coward · · Score: 0

      Rez was for dreamcast first.

    4. Re:How is Ico Innovative? by Minna+Kirai · · Score: 1

      games from the Commodore-64 days, like Lemmings.

      Lemmings is a mouse-based game. The C-64 was a pre-Macintosh computer, meaning it had no mouse.
      C-64: 1982
      Lemmings: 1991

  12. Ubisoft, Valve, Lionhead, Rockstar by Ender+Ryan · · Score: 1
    Prince of Persia: The Sands of Time is one of the best games I've played in years. Half-Life 2 - Sure, it's "just" an FPS, but there's nothing else like it out there. Fable - Like it or loathe it, there's nothing quite like it. Nothing noteworthy is comparable to the GTA series, and Rockstar isn't resting on its laurels either with games like Bully, and even the luke-warm received Manhunt attempting to deliver an experience that no other games do.

    And if you didn't play those games, then you've no right to comment. I'm in agreement with the OP; jingoism has no place in this discussion - STFU.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:Ubisoft, Valve, Lionhead, Rockstar by Godeke · · Score: 1

      Sands of Time, yes that was good... followed by a sucky sequel cashin on the "goth look".

      Half Life 2 I have refused to purchase due to steam, so I can't speak to that. (My computer is used for both gaming and my daily development: anything that looks and smells like spyware can bugger off.)

      Rockstar has one meme: push the limits of what is socially acceptable. I will grant the GTA series is good, but they haven't moved *since* that idea.

      And what is the jingoism/STFU comment all about? Did I deserve that swipe? I have played all of the games you mention except HL2. That means you can attack me personally? The rest of your comment was coherent, then you just start swearing and name calling??? Wisky Tango Foxtrot.

      --
      Sig under construction since 1998.
    2. Re:Ubisoft, Valve, Lionhead, Rockstar by MasterofUnlocking · · Score: 1

      Related just to your steam comment, i don't think you should let that get in the way of playing half life 2. While steam can get a bit annoying, it's nowhere near as bad as many people make it out to be, and Valve is constantly improving it. You just open steam when you want to play, let it update half life 2, then close it when you are done. No spyware-like tendencies. The only problem i've had with it was that installation took longer than needed because it was the day hl2 came out and the update servers were being slaughtered.

  13. Re:They may be great games... by Anonymous Coward · · Score: 0

    Nobody but the Xbox n00bs who never played an FPS in their lives before Halo consider it to be innovative in any way, shape or form.

    Halo 2 isn't coming out for the PC.

  14. Someone THERE is a Japanophile by Dormann · · Score: 1

    That quote is from TFA.

  15. Ico by Anonymous Coward · · Score: 0

    I went and got Ico and a PS2 last week, I played 5 minutes but it seemed really boring... running up and down stairs in bland rooms, no music, etc. Is this how the game is or does it have a rough start?