Simple 2D Animation Software for UNIX-like OSes
BSDanimation asks: "I want to create slide based cartoon-like animations with speech bubbles and simple programmable 2D effects in a widely accepted format like MPEG or AVI. I have considered using Ming to code a Flash animation, but then decided against Flash and would prefer to stay away from such proprietary formats. Blender seems nice, but is too complex and a complete overkill. OpenOffice presentations seem promising, but I am not sure if it is possible to program effects and speech bubbles in it and export such presentations into a format other than Flash. What free UNIX-like OS based open source software is there for such simple 2D animation that would also allow me to distribute my animations commercially without any licensing restrictions?"
There is no more reason to say that Blender is overkill for such a task than to say OpenGL is overkill for non-3D graphics. Just use a single view angel and don't move anything in the third coord. Southpark is even animated with such a tool. Besides, this will allow you to expand your effects in the future, should you ever find the need.
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You *do* know you can author in flash and export it as video, right?
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I use ImageMagick's convert to generate both gif and MPG from multiple still images, but that is because my stills are programatically generated.
Animated GIFs in GIMP
Moho is a vector-based program from Lost Marble, and runs on Linux as well as Mac and Windows. It can output Flash as well I think, but wasn't restricted to Flash output either.
http://www.lostmarble.com/moho/index.shtml
Are you sure you want to artifically limit yourself by not using Flash?
Flash is sort of the obvious answer, and there are essentially no practical drawbacks to using it. I'm all for promoting freedom and openness, but if your primary goal is to create a 2d animation for people to see, Flash really is the way to go.
Not only that, but your hobby will also be spent learning a skill which can be very highly marketable.
Besides, I believe it's trivial to convert a flash animation into other, more traditional, video formats.
There's also http://cinepaint.movieeditor.com/ - a natural, if you're familiar with the Gimp.
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Do you mean "Flash" as in "SWF"? Because: swf is a stanadrd. Ming saving as SWF should be an entirely open format. Now, the fact that gplflash is still in its infancy is a problem, but the format itself is open.
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For doing 'cartoon' like animation, I would install UAE (Universal Amiga Emulator, OSS software) and run a package called Disney Animator on it.
It allows you to create animations in a way very similar to how traditional (oilskin) animations are created.
Of course you'd have to get a hold of AmigaOS 1.3 or compatible and the Disney Animator software.
No idea if this is available on other platforms also.
Where is EA's old "Deluxe Paint III" (Amiga version) when you need it?
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there have been svg browser plugins for some time; now native svg is included with firefox on ms-windows, and scheduled for inclusion with firefox and mozilla. here are some SVG and SVG animation links for you:
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All smartass commentary aside, I think it's great that the Lost Marble guys have ported to Linux. I'm sure it's been a total loss as far as monetary return-on-investment goes, but I like to think that the PR value has made it worthwhile (heck, it made me post this to SlashDot).
I have worked as both a 3d and 2d animator, tho the Idea if using 3d software is a good one, and blender is a nice mature package, the interface is daunting. I have found that for what you are describing, using a combination of GIMP and some sort of NLE (non linear editing) software that supports alpha channels would be a good combination. I have to admit tho I'm not sure what the NLE options are like right now (somebody help!) I know cinelarra was in the works but that was a while ago.
all you have to do is create your characters and whatnot in gimp and save them as 32bit tiffs using the alpha as transparency, you then should be able to layer them in the editing soft and output straight to video sound and all.
I know these techniques work in the proprietary world using tools like gimp/pshop and premiere or after effects.
Flash is NOT an open standard!
Flash is sort of the obvious answer, and there are essentially no practical drawbacks to using it.
What to buy? Food, or a copy of Flash?