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ESA to Sue California Over Violent Game Law

Advtg writes "In response to last week's bill banning the sale of violent video games (/. coverage), the Entertainment Software Association has announced that they are preparing to sue the State of California. From the article, "The Entertainment Software Association is planning to sue the State of California over the passage of AB1179, a bill that has outlawed the sale of violent video games to minors. President Douglas Lowenstein said that he 'intends to file a lawsuit to strike this law down,' and added that he is 'confident that we will prevail.' The article goes on to show how muddy the law is in comparison to other laws meant to protect minors."

71 of 347 comments (clear)

  1. Clarity is not the common case by Agelmar · · Score: 5, Insightful

    Regardless of whether one agrees with the banning of sales to minors or not, I think it is somewhat one-sided to only look at the relatively clear alcohol laws. Looking at the Children's Internet Protection Act, for example, reveals that such vague terminology is not unique to this act. CIPA includes language such as the following:

    (2) HARMFUL TO MINORS.--The term ``harmful to minors'' means any picture, image, graphic imagefile, or other visual depiction that--
    (A) taken as a whole and with respect to minors, appeals to a prurient interest in nudity, sex,or excretion;
    (B) depicts, describes, or represents, in a patently offensive way with respect to what is suitable for minors, an actual or simulated sexual act or sexual contact, actual or simulated normal or perverted sexual acts, or a lewd exhibition of the genitals; and
    (C) taken as a whole, lacks serious literary, artistic, political, or scientific value as to minors.

    What is "political value as to minors"? Minors lack the right to vote, so political value to me is quite unclear. What is scientific value? Is breast cancer research of scientific value as to a minor, who is unlikely to contract such disease at a minor age? While slightly clearer than the California act, I think CIPA is a good example of the fact that laws protecting minors are often ambiguous, and that this is not groundbreaking legislation in terms of lack of clarity. Are we to say that all legislation must be binary? You're 21 or you're not? If so, we need to re-write a significant portion of our laws in the US.

    1. Re:Clarity is not the common case by hesiod · · Score: 4, Interesting

      > What is "political value as to minors"?

      Could be "Civil Disobedience," as in looking at pictures in protest because they are banned.

      Might not stand up in court though...

    2. Re:Clarity is not the common case by linguae · · Score: 4, Insightful
      This is just more of the left wing nannie state bullshit. The gov't needs to stay out of our business.

      I fail to see how left wing policies have to do with the state playing the role of parents. Left-right is an economic scale representing communism/socialism vs. pure laissez-faire capitalism. You must mean authoritarian. The Democrats have taken an authoritarian turn over the past few years, especially with Hillary Clinton and the like.

      The Democrats have evolved from the party where "the government will take care of economic problems" (Franklin Roosevelt) to "the government will take care of social problems" (Kennedy and LBJ), to now "the government will take care of moral problems" (Hillary Clinton). As a libertarian, I am not too supportive of the first two philosophies, but I'm adamantly opposed to the third philosophy that the Democrats seem to be moving to. The third one is very scary, as that cannot be achieved without becoming more authoritarian and less free. Individualism will be tossed to the garbage. After all, Hillary Clinton is the one who said that "we're going to take things away from you on behalf of the common good." You might want to read this page that further describes her approaches.

      I am leery of both the Democrats and Republicans, but the Democrats' new philosophy scares me even more than anything Bush and Co. seems to be cooking up these days.

    3. Re:Clarity is not the common case by HTH+NE1 · · Score: 4, Funny

      This is just more of the left wing nannie state bullshit.

      I forget: is the Governator an Autocon or a Deceptibot?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    4. Re:Clarity is not the common case by gcatullus · · Score: 2, Insightful

      I agree with the sentiment, but there is a correlation between strict gun control regulations and lowered crime. Look at Japan or Great Britain, if you utterly ban all guns with draconian laws, there will be lower gun crime rates. Our mish-mash of laws in the US have made it so that it is easier for criminals to have guns than average citizens. If you trample the Constitution utterly banning all firearms, then there will be less gun crimes. Likewise, if you are concerned about violent videogames, and you think that they are an actually serious issue, you should ban them entirely. This "think if the children" mentality will do nothing to make anyone safer and is only pandering to the public perception that video games are bad.

    5. Re:Clarity is not the common case by centipetalforce · · Score: 2, Insightful

      You're taking one popular senator (clinton) and making her stand for the entire party. This is a vast overgeneralizatiion. The reason why Clinton is on board with this is she's trying to steal votes from republicans to look more family friendly. The democratic party is not this third philosophy you are talking about. This is a huge generalization on yor part.

    6. Re:Clarity is not the common case by centipetalforce · · Score: 3, Funny

      Left wing nannie bullshit?? WHy does everything have to go to party lines? If anything these laws are made to appease the religious right. Since we are all overgeneralizing now, I call your post right wing devisive bullshit.

  2. I don't see the big deal by Punkrokkr · · Score: 5, Interesting

    The law doesn't say that it will ban the sales of games with just violence in them, but heinous and sexual violence. If parents don't have the sense enough to not let their kids play games with that in them, then I wonder if the government should step in. We are talking about minors here.

    On the other hand, maybe there should be two different levels of minors. Minor minors would be under 12, regular minors would be 12-17. Regular minors could buy these games, minor minors could not.

    --

    There's no emoticon for what I'm feeling! -- CBG, "The Computer Wore Menace Shoes"
    1. Re:I don't see the big deal by SomeoneGotMyNick · · Score: 4, Insightful

      but heinous and sexual violence. If parents don't have the sense enough to not let their kids play games with that in them, then I wonder if the government should step in.

      My son doesn't have any kids his age to play with in the neighborhood. I tend to relax my concerns when he does play with a neighbor kid who lives with his Grandmother when visiting his Father (divorced parents), who also lives at Grandmother's place. The father is never home, but buys his 7 year old kid any game for the PC or PS2, regardless of the ESRB rating.

      It took me some time to explain to my son what it is he saw in the Grand Theft Auto game (knife weilding punks cutting off hands). The Grandmother understands my concern and doesn't allow T or up rated games to be played when my son is over there. The father couldn't care less. Eventually, the lack of parenting on his part will disturb the child mentally and I may find myself telling my son he can't play with the kid anymore.

      Meanwhile, I try to learn more about what interests my son the most and have fun learning or trying new things with him to keep his mind off the other boy's actions. Things like real auto racing games that don't involve cutting throats.

      I agree that some government intervention would work if it's not abused. The risk of abuse is still high, unfortunately. I can see someone turning in a parent out of spite on unfounded accusations.

    2. Re:I don't see the big deal by Pxtl · · Score: 2, Interesting

      This law is perfectly reasonable. The problem is that it discriminates against the games industry - and there is cross-industry competition you must consider. If this law is to be applied to games, then it should be applied to _all_ forms of media - movies, graphic books, even albums. To do otherwise discriminates unfairly against the games industry for sensationalist reasons.

      There is no reason that child-media-control (or censorship, if you will) should care what the form of the media is. It is both unfair, and inefficient to handle this seperately.

      Of course, the MPAA and RIAA have better lobbyists than the ESA.

    3. Re:I don't see the big deal by Captain+Sarcastic · · Score: 2, Insightful

      One of the problems with this approach is in the details.

      Age verification is workable for adults, because the vast majority of them have a driver's license, or some form of photo ID that lets people feel as though there's some official stamp of approval on the ID, that the birth date there is what it's supposed to be, and the store clerk's backside is covered.

      For minors, though - considering that in most states, a teenager has to be at least 15 to get a full driver's license - the matter is stickier. What ID can a 12-year-old get that verifies his/her age?

      --
      Strike while the irony is hot! -- The Freethinker
    4. Re:I don't see the big deal by Hatta · · Score: 3, Interesting

      The father is never home, but buys his 7 year old kid any game for the PC or PS2, regardless of the ESRB rating....

      Eventually, the lack of parenting on his part will disturb the child mentally


      Oh please! Children learn to differentiate between fantasy and reality. You learned to right? The content of their imaginations doesn't affect that process. It's part of developmental biology.

      Besides, it sounds to me like HE's the one doing the parenting, and you're just letting the ESRB parent for you. Playing GTA is nothing more than a modern cowboys and indians. And kids know this.

      --
      Give me Classic Slashdot or give me death!
    5. Re:I don't see the big deal by Bent+Mind · · Score: 2, Insightful

      Oh please! Children learn to differentiate between fantasy and reality. You learned to right? The content of their imaginations doesn't affect that process. It's part of developmental biology. Besides, it sounds to me like HE's the one doing the parenting, and you're just letting the ESRB parent for you. Playing GTA is nothing more than a modern cowboys and indians. And kids know this.

      Being a parent, I've always wondered about this. If we hide everything that is bad from our children, how will they learn what is bad and what is good?

      Concider alcohol, It's illegal for anyone (in most of the US) to have any amount of alcohol until they are 21. However, at 21, they are expected to already know how much alcohol they can handle before becoming drunk. How do they gain this knowedge? I know how I did it. I ignored the law and had my first drink at 14. However, I can hardly advocate breaking the law as a parent.

      --
      Request a Linux Shockwave player here: http://www.macromedia.com/support/email/wishform/
    6. Re:I don't see the big deal by SomeoneGotMyNick · · Score: 2, Insightful

      Besides, it sounds to me like HE's the one doing the parenting, and you're just letting the ESRB parent for you. Playing GTA is nothing more than a modern cowboys and indians. And kids know this.

      I should get a second cup of coffee because maybe I missed something. You conclude that the other kid's father is doing the parenting by buying his kid whatever game he wants, regardless of voilence content, and letting the grandmother babysit while he's away all the time?

      Please explain the logic underlying that conclusion.

      We're talking seven year old kids here. The ESRB rating isn't perfect, but it's a guideline to use without needlessly restricting my kid's enjoyment of videogames. Since new games are always arriving at the neighbor kids house, I don't get a chance to learn what they are until after my kids played them. I'm certainly not going to demand that I see all games that come in. That's just plain rude. The grandmother respects my wishes to restrict the gameplay to something less than T rated games. When I hear of a new title that they got, I ask to borrow it or I go to Blockbuster to rent it and try it out myself. This way, I keep informed.

      I grew up with shooting games myself. Remember Combat? Or maybe GunFight? Blocky graphics do little to desensitize a child. But today's near real graphics can be traumatic for a seven year old. It's just something I can't risk, becaue I AM PARENTING. There's a lot of pre-teens that cannot distinguish between reality and fantasy. Who cares what anyone else thinks. That's my stand. I'd rather explain the concept of violence at a reasonable pace while their growing up instead of sorting it all out at once because they've been exposed to a large amount of it in a short time. Especially when it's still within my power to limit their exposure. As they build up more common sense and understanding, I can relax my restrictions. Besides, as soon as I feel like introducing him to Halo, he'll probably kick my ass in the game...

  3. Not muddy at all... by fragmentate · · Score: 4, Funny
    ...am I the only person who finds notions of pain and suffering odd in what is effectively non-reality? Can you intend to cause pain to something that, well, doesn't feel or perceive pain?
    They can only be talking about that very fringe of society that lives vicariously through their in-game characters. I don't remember any of the kids around here (I have a 10yr. old) mistaking any of the gaming as "real." Yet, here they are discussing it as though we were talking about the torture and elimination of... pixels?

    Clearly parents aren't responsible enough to make sure their kids aren't deranged, and that they do not feed their psychoses with violent video games.

    The only solution is obvious, let a government entity dictate it for us! They've clearly demonstrated tremendous judgement, and organizational skills!
  4. While I agree that steps should be taken... by jferris · · Score: 3, Interesting
    ...I am glad that there is an effort to strike this down. The law is so widely open to interpretation that it provides no enforcable measures by which to "draw the line".

    The fact that the law mentions "standards" and "values" in determining which video games qualify really lead me to believe that this is just a "feel good" sort of law that is there to appease the people who want legislation, without actually having any sort of enforcable merit.

    And no, I am not a lawyer. But I did stay at a Holiday Inn Express last night.

    --
    You are in a maze of little twisting passages, all different.
  5. Videogames reflect life by Work+Account · · Score: 5, Insightful

    There's nothing in Grand Theft Auto that doesn't happen every day in Southern California.

    If it offends you, do something about the real crimes that occur, don't take it out on videogame makers.

    --

    If you "get" pointers add me as a friend (116)!
    1. Re:Videogames reflect life by Shawn+is+an+Asshole · · Score: 2, Insightful

      Oh yeah. I steal tanks every time I visit LA...

      Really, though, this law should not have been passed.

      --
      "It ain't a war against drugs.it's a war against personal freedom" --Bill Hicks
    2. Re:Videogames reflect life by Haeleth · · Score: 2, Funny

      There's nothing in Grand Theft Auto that doesn't happen every day in Southern California.

      Good God, I realised there was a massive crime problem down there, but surely people don't have sex too?!

      Truly, America is doomed!

    3. Re:Videogames reflect life by rainman_bc · · Score: 3, Insightful

      If it offends you, do something about the real crimes that occur, don't take it out on videogame makers.

      Don't you think there's something wrong with glorifying these acts? I mean, we are responsible enough to understand that stealing and violence are wrong, but are kids? There's a real correlation between kids' watching violence and kids' violent behaviour.

      Perhaps this open approach to violence isn't working, and the state of California recognizes this. Kudos to them for making an attempt to curb teen violence.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    4. Re:Videogames reflect life by sqlrob · · Score: 3, Insightful

      The influence of violent media on children's behavior is pretty low on the list, somewhere around 11th IIRC.

      Number one being parents. Doesn't it make more sense to legislate that parents actually parent?

    5. Re:Videogames reflect life by Maxo-Texas · · Score: 3, Insightful

      In the -real- world when a couple thugs break out AK-47's and body armor they hurt a lot of people and then they bleed to death on the street shot in the ankle. Or they get the hell beat out of them. Or they get raped in jail.

      Video games do not show the consequences in proportion to the crimes that take place in the games. In the real world- when you run you often get caught or killed in an accident. I had a friend who tried to run on a motercycle 3 times- they had patrol cars and helicopters and they caught him every time. 3rd time he lost the motorcycle and got to walk. Spent some time in jail too

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  6. Re:Uh... by l.b.+noire · · Score: 3, Insightful

    Fuck the ESA. The law was passed by the elected representatives of the people of California. Are we supposed to let a corporate lobby group now determine what can or can't be lawful in this country. I have more faith in letting the people decide.

  7. In my mind... by GiorgioG · · Score: 4, Interesting

    It's the parent's responsibility to say what their kids should and shouldn't buy. If I feel that I can give my kid $50 and know that he's not going to buy something stupid (drugs, etc.) then I trust that he knows right from wrong enough that some violent game won't make him decide to go postal in the real world.

    1. Re:In my mind... by Fulcrum+of+Evil · · Score: 2

      You trust your kid. But would you repeal the laws against the sale of alcohol to minors? Kids make mistakes. Mistakes are sometimes fatal.

      I'd knock the age back to 18, give states the say in what it actually is, and also make it legal for kids to drink around their parents (with permission). Dunno about you.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  8. Bad law, no cookie. by doublem · · Score: 4, Insightful

    We MUST water down all entertainment to protect the children!!

    Won't anything think of the Children???

    Personally, I'd favor a law that enforced the existing video game ratings, instead of the vague "You could make a bland football game illegal with this" law California passed.

    On the other hand, if they made it illegal to sell a video game to a 15 year old that's been rated as "Mature" then I'd consider that far more reasonable. The ratings tend to be a good way of estimating a game's age appropriateness, but they need some enforcement.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:Bad law, no cookie. by garcia · · Score: 3, Insightful

      Personally, I'd favor a law that enforced the existing video game ratings, instead of the vague "You could make a bland football game illegal with this" law California passed.

      Personally, if I were a CA resident I'd favor a law that fixed any one of the 1000s of other far more important issues that they have there. Instead, they are wasting valuable time and taxpayer dollars on something that should be taken care of by the parents of the video game players.

      If they parents of any particular video game purchaser don't care then why should the government?

      SMALLER GOVERNMENT not bigger. Repeat... SMALLER, not bigger! Good.

    2. Re:Bad law, no cookie. by John+Miles · · Score: 2, Insightful

      The ratings tend to be a good way of estimating a game's age appropriateness, but they need some enforcement.

      That seems to be a very common attitude. Why does no one ask for actual evidence of harm to minors before codifying the ESRB ratings in the law?

      You do realize that MPAA movie ratings don't carry the force of law, right?

      That they were introduced by the motion picture industry in response to the same legislative threats that led to the formation of the ESRB in the first place?

      The only difference I can see is that the government seems to be keeping their end of the bargain with the movie industry.

      What's special about M-rated video games that makes them more harmful to minors than NC17-rated movies? Where are the juvenile crime statistics that lead you to conclude that putting the government in the game-rating business is necessary?

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    3. Re:Bad law, no cookie. by justin12345 · · Score: 2, Insightful

      Given his resume, I find it kinda odd that the Governor would sign such a law.

      --
      Cool art gallery, if you're into that sort of thing.
  9. Re:Ethics by Punkrokkr · · Score: 2

    Perhaps I'm missing something, but isn't this issue one where the state is making the ethical decision? Not the federal government?

    --

    There's no emoticon for what I'm feeling! -- CBG, "The Computer Wore Menace Shoes"
  10. Re:CIPA is a bad example by Agelmar · · Score: 3, Informative

    It was found unconstitutional, but not because the wording for what it blocked was vague. It was found unconstitutional because current filters (NetNanny etc) are rather lacking, have too many false positives, and would therefore filter out legitimate pages. And apparently school libraries are still covered under the CIPA provisions.

  11. This just in... by Mike+Keester · · Score: 5, Funny

    The two parties just announced that they will work out their differences over a cup of hot coffee

  12. As long as I get more GTA by Wizzmer · · Score: 2, Funny

    Sue? Just get ya homie's and do a drive-by. Oh... wait...

  13. I have to say this is a much-needed law. by Peter+Trepan · · Score: 4, Funny

    After seeing the wild-eyed look kids get after they squash an innocent mushroom or turtle, after seeing the sadistic glee they obtain from causing Sebulba's pod racer to crash, I fear for our next generation.

    My question is, what are they going to do about black trenchcoats?

    --

    Step into a huge movement. Don't Tread In Me.

  14. Porn maybe a better parallel by Nerdposeur · · Score: 5, Interesting

    Selling porn to children is something most of us agree is Bad. But porn could be as hard to define as video-game violence. The famous quote is "I know it when I see it."

    Violence is hard to define, if you're trying to separate the "squashing goombas flat in Mario" type from the "setting people on fire and laughing at their cries for help" type. It's going to take some subjective words like "sadistic" and "intentionally causing suffering."

    But if it's hard to define legally, I don't think it's that hard for most people to see that Mario and GTA are totally different things in the hands of a little kid. The question is: can we make it legally clear?

    1. Re:Porn maybe a better parallel by Anonymous Coward · · Score: 5, Insightful

      I don't think it's that hard for most people to see that Mario and GTA are totally different things in the hands of a little kid.

      Agreed.

      Violence in GTA clearly has consequences, at least for the victims, and it's evident from public reaction that people empathise with the victims in GTA.

      In Mario the violence is presented almost whimsically. All fun, no blood, no consequences. It's obvious from the lack of public reaction that people don't empathise with the victims in Mario and are happy to slaughter at will - but that's okay because the victims are different from us. Bad evil different things.

      It's clear that one of these games carries a moral.

    2. Re:Porn maybe a better parallel by rainman_bc · · Score: 4, Insightful

      I'd rather kids see porn than senseless killing and violence.

      I'd rather we have a bunch of horny kids out there humping than have a bunch of violent ones out there killing each other.

      And don't give me the crap about porn leading to rape. There's a lot of soft core porn out there where the man puts the woman on a pedastel and respects her while he makes love to her.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:Porn maybe a better parallel by Pneuma+ROCKS · · Score: 3, Funny
      There's a lot of soft core porn out there where the man puts the woman on a pedastel and respects her while he makes love to her.

      Could you point us to some examples of these sites? Maybe also some counter-examples of non-soft core porn so that we know the difference.

      Thx

      --
      Favorite quote: "
    4. Re:Porn maybe a better parallel by chris_eineke · · Score: 3, Funny
      I'd rather we have a bunch of horny kids out there humping than have a bunch of violent ones out there killing each other.
      Remember kids: always use a condom!

      Comma deliberately ommitted.
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    5. Re:Porn maybe a better parallel by radarsat1 · · Score: 3, Funny

      In Mario the violence is presented almost whimsically. All fun, no blood, no consequences.


      Tell that to Mario.

      http://www.theonion.com/content/node/28338

    6. Re:Porn maybe a better parallel by CaptDeuce · · Score: 4, Insightful
      Selling porn to children is something most of us agree is Bad.

      But can said Most be able to explain Why? It harms children? How? I've yet to see a satisfactory explanation

      The best counter argument I've seen was in a TV program called "The History of Pornagraphy" (something like that). The introductory episode was enough to really put it all into perspective for me.

      Pornography, it seems, was invented in Victorian England. No, not erotica, pornography. Erotica titillates and has been around since... well, as long as people's arms have been long enough to reach their genitalia. Pornography is a specific notion that erotica is defacto harmful to women, children, and less than serious minded men.

      For some reason there's a general notion that persists in English culture today that it's Bad for people, and especially children, to get too excited. Stimulating wallpaper should never be used in a child's room, nor should they be fed spicy food. I first heard this from someone who was born in the US but her parents emigrated from England. I thought she was joking.

      It's all really too bizarre. And since I don't have my references handy, I'll just have to stop here.

      --
      "Where's my other sock?" - A. Einstein
  15. You knew this was coming... by garylian · · Score: 4, Insightful

    They have to sue to overturn this. For one very major reason...

    Most of the games that feature this stuff, that stuff isn't of major interest to most people playing it.

    I mean, the "hot coffee" mod was pretty lame, all things considered. If you were tittilated by the poorly pixilated hanky panky that happened in that mod, you haven't seen a naked chick or had sex, and probably spank your monkey while sitting in a chat room.

    It's time to take the government out of parenting. Let the parents screw up if they want. I'm tired of paying babysitter money for brats that aren't mine.

  16. What is the current state of image-filtering? by Work+Account · · Score: 2, Interesting

    The algorithms involved are surely interesting, yet must also be incredibly difficult to implement.

    I know they typically search for skin tones and then the outline of a body and compare the percentage of skin to the surface area of the entire body to determine if the individual is clothed.

    --

    If you "get" pointers add me as a friend (116)!
    1. Re:What is the current state of image-filtering? by lgw · · Score: 3, Funny

      As well you should - it's the shame of Comp Sci departments across the nation that so many graduate with programming-related degrees and no clue about what's really happening. You know how it goes: one student leaves his trash all over the heap, and no one will admit to making the mess, so the teacher takes pointers away from the whole class!

      --
      Socialism: a lie told by totalitarians and believed by fools.
  17. Re:Whats next? by sqlrob · · Score: 3, Informative

    There is no law preventing minors from going to see or buy R rated movies, and there's no rating on books either. That's part of the point of objecting to this law.

  18. Lowenstein has a Track Record Here by ewhac · · Score: 4, Informative
    I have little doubt the law will be struck down. Lowenstein and the ESA have an excellent track record of going into states that have enacted similar wrong-headed laws and had them struck down. Not only is it a clear violation of the First Amendment, it unfairly and unnecessarily targets video games, while leaving other forms of popular media (movies, books, music) unaddressed. From a legal standpoint, this is indefensible, so the state doesn't stand much of a chance.

    Schwab
    California Resident

  19. Considering Arnie is in charge.... by 8127972 · · Score: 3, Funny

    ..... Maybe a BFG9000 would be more effective?

    --
    This is my opinion. To make sure you don't steal it, it's covered by the DMCA.
  20. California's law makes me... by MightyYar · · Score: 3, Funny

    ...want to KILL somebody.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  21. The thing is... by Cyno01 · · Score: 2, Insightful

    I dont think its illegal for anyone to let minors into R movies, since here anyway, R movies are 17... Its just internal theatre/video store policy, the industry policing itself, as it should, and as it does in the case of video games! Most stores have a policy that they dont let minors buy M games, much the same way they dont let them buy R movies. Nobody's clamoring for laws to make it illegal to sell R rated movies to minors, since its not a real problem! The real problem is mommy and daddy buying their 10 year old GTA, and it would be the same problem with them buying him *glances at DVD collection* uh, fight club or pulp fiction.

    --
    "Sic Semper Tyrannosaurus Rex."
  22. Re:CIPA is a bad example by avronius · · Score: 3, Interesting

    Seems to me that the bill in question would have been a lot easier to police (and would make a lot more sense) if it had banned the sale of ALL video games to minors. I'm not suggesting that kids shouldn't be allowed to play Super Julio Bro's, but that little Timmy should have to take "Dad" to the store with him if he wants the new release of "Patricide II - Daddy's Back".

    I'm not a proponent of censorship in general. I just happen to think that there's nothing wrong with preventing children from having access to gruesome violent content *on demand*.

  23. Who are we really protecting? by Torinir · · Score: 4, Insightful

    Is it really the minors that are being "protected?" Or is it protecting outdated/outmoded thinking by a large portion of the population in the state? Or is it protection the public's "right" to not have to think about what their children are doing?

    Come on, people... you can't legislate morality. It didn't work in the Prohibition Era, and it won't work here either. Young people, regardless of what the "moral high ground" would lead us to believe, don't require such close supervision regarding their entertainment choices. For the most part, kids are a little more astute than many people would give them credit for. Yes, for the extremely young children (under 10) there should be close parental supervision while online. Older children start understanding the difference between reality and what is portrayed as entertainment.

    This isn't to say that some kids will never grasp the concept that GTA or UTx or other games are not meant to be practiced in the real world, but those children require professional assistance, and not from a lawyer either.

    Government shouldn't be a substitute for common sense and good parenting, but it's trying too damned hard to be that way.

  24. Re:Look buddy by jferris · · Score: 2, Insightful
    In case you haven't opened up your eyes to the "reality" of the retail market and the relationships that some parents have with their children in these times, here is a little primer.

    Parents, not all, but enough of a count to be represented, believe that child care consists of televisions and/or video games. No one is saying that games shouldn't have the content that they do, so put your flag waving ideals back in your pocket, first of all.

    If more parents were involved in there children's life in more than a cursory fashion, this would largely be a non-issue. Since it is obvious that some parents just do not care what their children do, however, it is the responsibility of the government to protect them. This is done through laws. Having a subjective law that is widely open to interpretation does nothing except extend the debate to another group of people.

    Would you sell a child porn, or a copy of Faces of Death? Even if you wanted to, chances are that you couldn't. Content is protected through a ratings system which is enforcable by fines and/or jail time. How is this different that what they are doing in California? Instead of having a "review board" determine what is write and wrong, it is left to individual judicial review. Twenty different cases, twenty different judges, twenty different opinions on what constitutes "values".

    If you honestly think that nothing should be done to protect the innocent victims, then you are the one that is denying reality. The reason that age restrictions exist is because there is a collective group as a whole that understand you don't give a copy of Playboy to an eight year old and an NWA CD to a preschooler. Maybe you see nothing wrong with those examples, which would make you part of the problem.

    I could honestly care less if you work in the video game industry. Did you want a cookie? Just because someone stabs people on the subway doesn't mean that we need to turn it into a form of entertainment that young people can desensitize reality with.

    --
    You are in a maze of little twisting passages, all different.
  25. 9 year old kills playmate.... by nickyj · · Score: 2, Insightful

    Brooklyn girl, 9, admits killing playmate, 11

    Now do you think violent video games or violent media helped perpetuate this?

    Personally I think the latter. This little girl probably didn't play Halo, GTA, Manhunt, Splinter Cell or Metal Gear Solid. But probably watched some shooting and killing that's on broadcast TV. The parents probably didn't have parental controls on any of the channels and could have let her watch HBO or other movie channels.

    What do you think?

    --
    Causing Chaos Everywhere,
    Nik J.
    The strange world of a loner, in a populous city, drowning in society
  26. Re:Uh... by pudding7 · · Score: 2, Insightful

    "the people" are very often wrong.

  27. The law is a complete waste ... by fuzzdawg · · Score: 5, Insightful

    ... of taxpayers dollars and time.

    While I worked at Gamestop, we couldn't sell M rated games to minors, but that sure as hell doesn't stop us from selling it to the parents who are standing right there with the kids that are playing the games.

    Besides, if the kids want the games they will get them whether there is a law slowing them down or not. Kids drink alcohol before they are 21, they smoke before they are 18 and get porn before they are 18 too.

    If it's a "knee jerk reaction" to the so called "Hot-Coffee" mod, the government is really out of touch more so that I thought before. Worrying about some lame-ass "porn" like that in GTA is retarded when the whole point of the series is shooting cops and selling drugs.

    Lawmakers really need to get in touch.

    --
    Sig* sig = theOneSig();
  28. what? new philosophy?? Hardly. by BitterAndDrunk · · Score: 2, Insightful
    See:
    • Alcohol sales on Sundays
    • Nudity laws
    • Drug laws
    • Pornography laws (specifically the new crop of "indecency" laws banning devices and the like)
    • FCC rulings
    • gay marriage

    Many of the above are bipartisan, as well. I'd bet money you can find a lot of decency laws encapsulated in common law as well. It's nothing new, nor is it strictly a Democrat thing.
    --
    You better watch out, there may be dogs about . . .
  29. Re:Protecting Minors by tuzzyfoad · · Score: 2, Insightful

    I'm agreeing with the Dad in this case.

    1. It's none of your business what he buys for his son.
    2. It's not your job, nor anyone else's to declare what's "generally out of bounds for what most younger children can digest with complete comprehension". That's his job.
    3. There is absolutely no direct coorelation between playing violent video games and real crime. As a matter of fact, it's been shown that over the past 20 years, violent crimes performed by minors has gone significantly down.
    4. He's probably sick and tired of everyone else in the country trying to be the parent for his child, including you.

  30. America's Army by kidcharles · · Score: 2, Interesting

    How will this affect the game America's Army, the U.S. military's Orwellian recruiting tool? They're having trouble with their recruitment numbers already (I wonder why?). The right will have to figure out whether they want the game played by minors so they will be more likely to sign up to fight wars, or if they want to continue scapegoating the video game industry for all of society's ills.

    --
    Ceci n'est pas une sig.
  31. This is just more of the left wing nanny state BS: by Errandboy+of+Doom · · Score: 2, Funny

    ...or more of the right wing heavily-armed-cop state BS. Neither party is a rich source of social libertarianism right now. So it depends on your PoV.

    Right, left, my preferred PoV is first-person. And as a proud player of violent videogames, all I know is that laws like these make me want to take a chainsaw to a legislator.

    PS - Check out Barbara Ehrenreich's "When Government Gets Mean: Confessions of a Recovering Statist" from the Nation, 11/17/1997. (Sorry, paper research req'd.) Basically, anarchism isn't just for Grover Norquist anymore.

    Note to modders: These paragraphs are intended as insightful/funny/informative respectively. If that's not enough, keep in mind I also love Google and Linux.

  32. Hmm by Bezben · · Score: 2, Insightful

    Sounds like a law written by people who never played video games being fought by people who want to sell them to minors. Maybe they should be told about other games. Return to Castle Wolfenstein teaches kids to set fire to Nazis. Freedom Fighters teaches kids to hate commies. C&C Generals teaches kids to fight terrorists. Doom 3 teaches kids to fight hell. Final Fantasy 7 teaches kids to fight city stomping monsters. It's all about context. Kids under 15 probably shouldn't be allowed to play GTA, the lesson there is that you can get away with crime. But there are other games containing violence they should be allow, SWAT3 allows you to be violent but encourages you not to.

  33. way too vague (you won't like this) by FlippyTheSkillsaw · · Score: 3, Interesting

    They are right, this bill is trying to clearly define things that are subjective.

    What happens when laws like this pass? We start making borderline games that will pass for sale to minors, but are just as bad AND large software companies will push a little cash one way or another to get their game an "okay."

    They should really ban the sale of electronic games to minors. If they want them, relatives can purchase for them. Unfortunately, the idea of a game is almost as vague. "Mouse Trap" is obviously a game, and it's probably not electronic, but what about "Operation?" What about today's fancy graphing calculators?

    Let's look at what the electronic violence bill hopes to do:
    -involve parents
    -prevent children from buying and playing "violent" video games that do shape their developing perspectives

    As for the arguments, here are some pre-argument questions:
    What part of growing up requires children the ability to play games?
        -look back a few generations to the people who grew up before video games existed
        -think third-world children

    Is it some sort of torture to disallow children access to games?
        -stop thinking about third-world children
        -think about children doing something that provides intellectual stimulation, like chasing each other or playing tag
        -if a child is tortured by their lack of playing, couldn't we call it an addiction?
        -the only time this will be torturous is if one child is allowed to play while another one watches

    Do video games have any truly positive impact on the development or well-being of a child?
        -so-called hand/eye co-ordination
        -entertainment
        -stress coping (fantasy worlds; places where they are in control of things)
        -keeps kids out of trouble (mischief and even drugs)
        -potential for learning something
        -potential for work creating or playing games (I'm stretching)

    Some negatives?
        -time consumption (starting a hobby young grants the hobbyist a grand advantage)
        -physical strain (hand, eye, and postural)
        -artificial reality during development can lead to psychological problems/disorders (ADD, addiction, and [meh]violence)
        -overload of entertainment may lead to disinterest in reality and a lack of motivation and inability to self-entertain
        -reliance on external device for stress coping

    I was even being pretty modest about the negatives.

  34. The real problem by Solr_Flare · · Score: 2, Insightful

    Is the Video Game publishers and stores not actively enforcing their Voluntary ratings system. The government gave the industry a chance years ago to leave it in their hands.

    But, as always, greed and making a buck in the short term won out and the industry ignored the potential consequences of what they were doing. The precident is already there...the movie industry is enforced already by a similar set of laws.

    All that needed to be done here was simply rate the games fairly, then don't sell the games with a certain rating to someone not the appropriate age. That's it.

    Yes, proper parenting is the most important thing here. Parents should be aware of what their kids are doing and take an active role in their child's life. But, all normal parents want(not the generation gap fanatics) is a rating system that gives them an idea of what they are buying, and a system that prevents children from buying stuff under their nose to make their job as parents easier so they don't have to worry about kids hiding stuff(we all know they do).

    That's all, and no the government doesn't need to be enforcing this, and I wish they weren't trying. But, it still is the publisher and retail seller's fault for blowing the chance they were given.

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
    1. Re:The real problem by Subacultcha · · Score: 3, Insightful

      I'm sorry, but how are the publishers not enforcing their ratings system? Except in the recent GTA "Hot Coffee" fiasco (which is still slightly silly since the game was already rated M for Mature), the game publishers have abided by the ESRB's rating system and placed the rating on the box and then give the box to the retailer. The retailers are the ones who sell it to the public, and so are the ones capable of enforcing the ratings.

      If you talk with game developers, you find that a lot of changes are made simply to get the game into major retailers, like Walmart, who make a point of saying how family friendly they are and don't want to sell games that may offend families--that is, unless it's a runaway hit, like GTA, in which case all their family friendly arguments conveniently cease. Let's also not forget that they place violent games on the same shelf that they place kids games, unlike movies which are generally seperated.

      But let's get this straight. While retailers could definitely do more to limit how easily kids get these games, the real issue is parents not being aware either of the games the kids are buying, or what they themselves are buying for the kids. Parents certainly have a challenge when it comes to being able to police what their kids do at their friends houses (which is actually the more common complaint I've heard from parents who are worried about what games their kids play), but frankly, that's not going to change once there's a law preventing minors from buying games since that's clearly a case where the other parents would probably buy inappropriate games for the kids anyway. In general, it's best for the parents to learn who their kids are playing with and don't let them play with the ones who aren't parented well.

      And as far as this legistlation goes, it's clearly just a way for politicians to appear to be concerned for families. Notice how it doesn't make any effort to control what movies kids can buy? Arnold knows better than to mess with the movie industry.

    2. Re:The real problem by thejynxed · · Score: 2, Insightful

      The industry did what it was supposed to. It rated the games. Stores are bigger culprits in this, as most that I know of don't think twice about selling whatever they want. The biggest culprit? Irresponsible parents who let a video game console or computer parent their child instead of doing it themselves.

      For instance, tonight at my job, there was a mother in with her two children, a boy and a girl. The boy couldn't have been much more than 10 years old. What does she rent for him? Darkwatch for the PS2. What rating does Darkwatch have? M for Mature, 17+. I warned the parent about the rating on the game as is my responsibility. She didn't care. Irresponsible parent, didn't even bother to read the box cover.

      Thank goodness we have all of the GTA titles labled 18+ and absolutely refuse to rent them to anyone under 18, and we won't rent them to parents who are standing there with their underaged brats in tow either. We'd rather not get the $5.29 for the game rental, and we sure as hell don't care how mad those parents get.

      It all boils down to personal responsibility. The game companies have a general responsibility to properly rate and label their games. The stores have a responsibility to enforce their policies when it comes to game rentals to minors. Parents have the personal responsibility to be a good parent, read the damned box and make a good decision.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  35. Re:Mothers Against Videogame Addiction and Violenc by LocalH · · Score: 2, Informative

    Hahahah, looks like yet another gullible person who doesn't know that MAVAV is a hoax. Nice try though.

    --
    FC Closer
  36. Geez, I just liked the friggin' quote. by Errandboy+of+Doom · · Score: 2, Interesting

    But personally, I think the baby CAN eat steak. My kid's growing up listening to Snoop and watching John Woo. For some reason, I worry more about deprivation of culture than about potentially unlocking a sociopath. But more importantly, to say ratings systems have nothing to do with censorship ignores the chilling effects of centralized speech guidelines. Content producers constantly strive to comply with arbitrary ratings systems contrived by the MPAA or ESRB. Effectively, ratings ARE censorship. We'd be better off with decentralized ratings boards, and each community could listen to the ones it respected the most. People who want more restricted content already do that, they consult Parents Television Council or something similar. Since people with more restrictive values will already fend for themselves, it seems like the official ratings should be the most permissive. That's the only way to make the most people happy. And people who are PRO-ratings shouldn't have any problem with decentralization. Eliminating centralized ratings would never eliminate ratings, it just means no monopoly on ratings. That way, no one who's anonymous and unaccountable could make capricious decisions about what's commercially feasible, as they do now.

  37. Good and evil may be important by typical · · Score: 2, Insightful

    I'd say that most people are a little irrational about good and evil.

    A *lot* of people (anyone that describes themselves as a moral absolutist is a good candidate, but most people probably vaguely have some opinion along these lines) feel that we order society based on morality.

    I'd say that morality arises to address social problems. Something causes major social problems? It becomes "bad". Sure, sometimes government or other social structures can solve social problems, but making people irrationally do something because it's "good" or avoid it because it's "bad" is a pretty effective fix in a lot of ways.

    I'd say that a concept of "good" or "evil" may even be important to a learning organism like a society. As Turing theorized (and seems pretty plausible), the way to build a learning system is to build a simple system that has the ability to learn, and then give it a "teacher". To avoid pure trial-and-error learning, you want to get the learning system to tend to treat the "teacher" as a significant factor in seeking out that-which-the-mind-seeks (the combination of positive external stimuli and positive internal feedback).

    If you believe that "good" is a pretty stable, simple reduction of social fixes to solve otherwise-difficult-to-fix social problems, then you want everyone in a society to follow "good". If you can establish that "good" is associated with that-which-the-mind-seeks and then build a widespread concept of "good", then you have your teacher (well, a teacher) capable of bootstrapping a stable social system.

    Because, frankly, I understand how annoying it is when someone says "we're going to ban this because it's *bad*", but you have to figure that if everyone just suddenly went entirely amoral, maybe society wouldn't be stable. Even if it's in people's interest to act in a fashion that mimicks how they'd act if they were acting based on a moral code, you can make mistakes in rational thought -- "maybe it's beneficial to kill this person that makes me angry". It seems like a simple moral code could solve this.

    The time I'm most suspicious of people trying to apply morality inappropriately is when it relates to new technology or a wildly new environment. If you believe that morality is a set of societal-level knowledge, then morality is only well-adapted to deal with the past and continuing conditions that accurately reflect the past. So, for example, when it comes to genetic engineering, I'm exceedingly dubious that morality is worth a tinker's toot when it comes to deciding what to do...because moral codes weren't built up in an environment *containing* genetic engineering.

    This is your random dose of philosophy for today.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  38. Re:Protecting Minors by fafalone · · Score: 2, Interesting

    #3 could not be more wrong. Alot of people on Slashdot seem to like to believe that there is no link, but most research indicates otherwise. Exposure to violent video games increases agressive behavior (r=.18), agressive cognition (r=.27), and agressive affect (r=.18). And this is not a single study, this is from a meta analysis on a large body of research that has been conducted in the area. Both correlation studies (non-directional) AND experimental (CAN infer causality) support the link. If someone can cite a few articles not showing the link, I'd love to read them, the overall juvenile crime rate is not a remotely good justiification.

    Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359

  39. Squashed bugs by phorm · · Score: 2, Interesting

    Last time I checked squashing some bugs or other sucks things wasn't comparable to killing people either. At the same time, it's how the violence is portrayed... it's perfectly alright to masticate on a piece of deer steak after going out and shooting it blammo, dead... but if you were running around thumping wild animals with a sledgehammer it might be considered less so.

    Violence in mario also has a degree of seperation from reality. While the GTA variety may imply negetive consequences if you beat the crap out of somebody with a bat, it still involves a level of violence closer to reality than mario. Those 'in charge' seem to draw correlation between those who pump their enemies full of pixels and those who commit real violence. Of course, it is often enough that those who commit real violence play violent video games, but I highly doubt the axe-murderer type would play powerpuff-girls now would he?

  40. Proof? by phorm · · Score: 2, Interesting

    What happens when said clueless parent sues the game store anyways, because he/she bought the game for junior? How does one prove a video game store sold the game to a minor, and not a clueless parent. Is it guilt until proven innocent, or does the store have to prove they didn't sell the game to a minor? How about it the parent was present and consented to the sale (as tends to happen now).

    Perhaps game stores will start requiring a signature from adults buying mature-rated games? Not only is the definition of the games a little violent, but a lot of the particulars in how they will track such things are as well. Perhaps kids will get bootleggers to buy games for them. I couldn't see a kid confessing to getting "Jamie 18" from bootlegging the game for him, but rather just saying "I got it from EB." Of course it could just be that they will institute spot-checks with kid-agents?

    I can see a whole lot of ways this law isn't going to work...

  41. Re:Pro-Capitalism = Pro-Monopoly? by BagMan2 · · Score: 2, Informative

    ESRB is a voluntary system. You can release a game without putting a rating on it if you want. Of course, few retailers will put your product on their shelves, but that is completely at their discretion. They choose to do this because consumers demand that additional level of information regarding what they are purchasing. Heck, I am a professional game developer and I can't even tell you whether half the games on the shelf are appropriate for children without the aid of a rating system.

    Big retailers like Walmart have their own criteria for what makes it on the shelf and what doesn't. Game developers specifically cater their content to get a desired rating. This is not censorship, simply a business decision on how to maximize profits from a product.

    Rating systems that are not on-the-box are practically worthless too, as few people have time to research games before they buy them. I know I go to the store and simply look at the boxes on the shelf, decide what I think my kids might like and buy it. And it is absurd for every game to have a different rating system on the package. The retailers and game developers got together and agreed on a common system to use.

    What you advocate would either be worthless or only serve to confuse the situation further. You're just bitter than retailers, publishers, and developers choose to make money rather than exercise their free speech rights.