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Creative's X-Fi Audio Chip Reviewed

theraindog writes "The Tech Report has posted an in-depth review of Creative's new X-Fi audio processor. The 51-million transistor chip employs a unique audio ring architecture that pushes an apparent 10,000 MIPS, supports up to 128 hardware-accelerated voices for 3D audio, and can upsample and upmix stereo 16-bit/44.1kHz audio to multichannel 24-bit/96kHz. Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD, and although that claim isn't validated by listening tests, the X-Fi does sound better than other consumer-level audio cards. It also performs better in games, in part because precious few sound cards feature hardware acceleration for 3D audio."

57 of 336 comments (clear)

  1. MIPS by PsychicX · · Score: 5, Informative

    Ah, good old MIPS. I always love this number. The first thing they tell you in computer architecture classes is, "This is the MIPS value. People used to use it, but it's very much a bullshit number."

    1. Re:MIPS by isdnip · · Score: 5, Funny

      It stands for Meaningless Indication of Processor Speed.

      Fortunately the term is obsolete, and instead we have really accurate metrics like PR-ratings, NetBurst MHz and AMD's "+" numbers.

  2. Why are there no other contenders? by PhrostyMcByte · · Score: 4, Interesting

    Soundstorm gave us a bit of hope but noone knows if that'll ever come back. I'm sure many gamers would just love to keep Creative bloat out of their system.

    1. Re:Why are there no other contenders? by KillShill · · Score: 2, Insightful

      except soundstorm has/had crappy eax capabilities (only goes up to eax2... eax5 is the current ver in use). its performance wasn't up to the then creative cards.

      people also used to complain about many issues with it, including hissing, crackling and popping (no not those 3).

      what we need is for nvidia or someone else to invest in a high end gaming sound card to compete with the x-fi.... i just don't see that happening. all we have now are semi-pro music cards with eax1/2 (if even that) and relatively bad performance in games.

      creative owns way too many patents though... maybe that's why there aren't any competitors. they even owned a patent related to shadows in games (doom3 debacle) ... now that's just ridiculous.

      --
      Science : Proprietary , Knowledge : Open Source
  3. Creative Left Out by OneByteOff · · Score: 5, Insightful

    I feel bad for Creative, they are pretty much the one and only sound card manufacturer (yes I know there are others but they are the most popular IMO). But is there really a demand for a bigger and better sound card from the average consumer?. How often are you in the middle of playing [insert game name here] and found yourself saying "man, I need a sound card upgrade, I'm just not getting the performance i need!!". In addition, when was the last time you thought of water cooling your sound card?.

    My point is merely that sound cards provide great sound, but if your not in the Music industry, all the cards sound pretty much the same.

    1. Re:Creative Left Out by EmperorKagato · · Score: 2, Informative

      Try playing Half Life 2 with poor sound. It is one of the few FPS I play where gameplay depends on what you hear and in what direction.

      I also run a mini theatre with my PC: DVD Player/DVD Recorder(Device), DVD Audio(PC), DivX(PC), Mpeg(PC), Avi(PC), DirectX Applications(PC), Flash(PC)

      And a mini studio: Fruity Loops, Vegas, Acid, Reason, Midi In/Midi Out

      --
      ----- You know you have ego issues when you register a domain in your name.
    2. Re:Creative Left Out by Monkelectric · · Score: 4, Informative
      There are those of us, to whom a good soundcard is critical. And weirdly enough, creative has started to make some fairly decent stuff after having been a laughing stock for years.

      They bought E-MU who was a synth manufacturer, and started releasing some very high quality stuff under the E-MU brand. I point to the 1820M which has unbelivable specs which have all been verified by independant tests. This sound card is a low end *MASTERING* grade unit for about 550$.

      --

      Religion is a gateway psychosis. -- Dave Foley

    3. Re:Creative Left Out by Guspaz · · Score: 2, Informative

      HL2 does ALL of it's sound processing (3D, effects, etc) entirely in software. The only benefit a higher priced Creative card can provide is a better SNR, which isn't the end-all-be-all.

      Using a generic onboard card with surround support will not be much of a different experience than using an X-Fi. You'll notice cleaner sound due to the better SNR, but that's it.

      Valve did this because CPUs have advanced to the point where sound processing can be done in software without too much of a processing time investment, and it ensures that everybody gets to hear the same soundscape/quality no matter what soundcard they are using. No longer does environmental audio depend on what version of EAX your soundcard supports.

    4. Re:Creative Left Out by Guspaz · · Score: 5, Interesting

      You're thinking of the Aureal Vortex (http://en.wikipedia.org/wiki/A3D). A3D simulated a low-detail version of the 3D environment and calculated reverb based on the reflections inside that environment.

      A3D died off years ago, and Aureal was bought out by Creative. EAX still can't come close to A3D's capabilities.

      For an idea of the A3D generation, Quake 3 supported A3D for 3D audio, though it was later removed when A3D died off.

    5. Re:Creative Left Out by ashpool7 · · Score: 5, Insightful

      Yeah, you left out the part where Creative crushed Aureal by playing dirty and ate the technology to no useful end. Creative threatened to do almost the same thing to ID Software with the "carmack's reverse" fiasco. 3D sound positioning has stagnated because of Creative.

      nVidia probably backed off SoundStorm because of either implicit or obvious threats from Creative.

      In terms of Companies That Are Evil, I'd say Creative ranks right up there with Microsoft. I don't see why we should give them the time of day.

    6. Re:Creative Left Out by DeadScreenSky · · Score: 2, Interesting
      nVidia probably backed off SoundStorm because of either implicit or obvious threats from Creative.

      My understanding is that Creative actually (surprise surprise) owns some of the patents or even software used inside the Soundstorm. In particular they bought Sensaura, which provided the software for the Soundstorm's DSP. Apparently they then jacked up the prices so it didn't make sense for nVidia to continue with it (especially since it unfortunately never took off on the PCs - though obviously it did well on the Xbox).

      (Though apparently there are credible rumors now that the PS3 may feature some form of next-gen Soundstorm.)
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    7. Re:Creative Left Out by duffahtolla · · Score: 2, Interesting
      from here

      With A3D, a physical model of the environment must be constructed just as with normal visual 3D models in the application. This allows for accurate 3D sounds as the sounds are essentially "rendered" in the environment according to acoustic physics. Hence, reflections off walls that are closer will sound different than reflections that occur further away. EAX, on the other hand, only simulates the effects of environments using real-time effects such as reverberations.

      A3D required you to actually construct a 3D model so that the reverb, sound occlusions, etc were actually calculated for that environment. If there was a column between you and the sound source, it would be muted as in the real world. If you were just inside the mouth of a tunnel, your footsteps would reverb but someone yelling at you from outside the tunnel would not reverb since the sound traveled directly to you and not from wall reflections. Neat stuff.

      With EAX, Walking into a tunnel would cause an abrupt change in sound qualities, (adding reverb, etc) at the threshold of a tunnel, because the programmer would mark that area as needing reverb. This has been masked over with newer EAX versions, (3.0 by merging the two regions, smoothing over the change) but the system is still only doing what the programmer thinks it should at that spot. Hold a watch to your ear while in the tunnel and the ticking would have reverb even though it shouldn't. There is no accurate 3D rendering of environmental sounds.

      To use a visual metaphore, A3D was like Quake 3 and EAX is like Wolfenstein-3D.

      EAX 4.0 is like Wolfenstein-3D with photorealistic textures.

    8. Re:Creative Left Out by jandrese · · Score: 2, Interesting

      Heh, I have an SB Live Value I bought ages ago when I was a poor college student and built-in sound cost extra and was even crappier on motherboards. Thus far I have felt no need to upgrade. My motherboard now has 6.2 sound and optical out and all sorts of stuff that my (equally old) speakers can't handle. But the SB Live supports 8 channels in hardware compared to the 1 my regular card supports. It's no secret why I still use it.

      --

      I read the internet for the articles.
  4. Doesn't work in linux, either... by slaker · · Score: 4, Informative

    ...But this guy sounds a lot better, regardless.

    OK, actually, it sounds a lot better when it's connected to a Home Theater receiver/amplifier. Whatever. It's a far better way to spend your $100.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  5. SOMEONE FIX THE SUMMARY! by Spy+der+Mann · · Score: 2, Informative

    Reads:
    The Tech Report has posted an in-depth review

    Should read:
    The Tech Report has posted an in-depth review

    (Thanks to synthparadox for the link)

  6. If only... by Supp0rtLinux · · Score: 4, Funny

    they'd put in a USB or PCMCIA form factor for use in my laptop...

    MobileOptimized

  7. Re:Great but... by mctk · · Score: 3, Funny

    Porting Linux to a soundcard? I've never heard of such a thing. Sounds excessive, but I'll hear you out.

    --
    Paul Grosfield - the quicker picker upper.
  8. Why? by Hey+Pope+Felcher+.+. · · Score: 4, Insightful

    . . . why does Creative still refuse to include an optical out on its sound cards?

    Yes you can get the live drive, but on a media PC that's designed to be on show, it makes sense to have the digital outputs out the back, where they can be easily concealed.

    HiteC do one, as do turtle beach, why not Creative?

  9. Better than a CD? by Marlor · · Score: 5, Insightful

    Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD.

    In other news, Creative have created a new image compression standard that makes compressed images "look better than the original uncompressed version". A Creative spokesperson has announced that this compression standard uses the same technology as X-Fi to create information out of thin air.

    Seriously, there is no way to make a recording that is compressed by a lossy algorithm such as MP3 sound as good as the original without creating information out of thin air. Of course, X-Fi can't do this, so it must be "guessing" what the original information was. This would of course mean that what you are listening to is just a moderately close approximation of the original recording that has had information added to it to sound "better" (by some Creative engineer's definition of "better").

    1. Re:Better than a CD? by mabinogi · · Score: 3, Insightful

      It said "sound better", not "more accurate".

      It's very possible to take even a lossy MP3 and via processing make it "sound better" to the average listener than the more accurate reproduction given by the original CD.
      Just like smoothing can make an image look better even though it loses more information.

      Of course there's no reason why the same processing couldn't also be applied to the CD output, so claiming it makes MP3s sound better than the original CD is a little silly, but otherwise I don't see a problem with the claim.

      --
      Advanced users are users too!
    2. Re:Better than a CD? by morcheeba · · Score: 3, Funny

      It is fairly easy to make an algorithm to improve the quality of losslessly-encoded sound.

      In fact, I just came up with two genre-specific filters:

      Rock music*: fout(x) = x * 1.1
      Rap music: fout(x) = x * 0.0

      (* preliminary research on the rock music filter was done by Spinal Tap Ltd, et al)

    3. Re:Better than a CD? by DrLex · · Score: 2, Informative

      Indeed, this sounds like market speak for "We add some nice sounding junk to your audio, but it'll be nowhere near the undistorted CD audio.".

      Under normal circumstances, there is no room to improve a 44kHz 16bit signal intended for end user audio (I'm not talking about mixing & stuff). Most humans can't hear above 16kHz (20 if you're lucky) and 44.1kHz can represent signals up to 22kHz. The only reason to use higher sampling frequencies, is to make the design of digital low-pass filters easier. 16bit is enough to represent a dynamic range of 90dB, which is far more than what you'll hear in the overcompressed crap that populates the charts today.
      The only way to 'improve' the sound, is to modify it somehow, using some filters or effects. In other words, it will be distorted.
      Maybe they found out what typical MP3 distortion sounds like, and invented a filter that undoes it. But this will also distort other sounds that accidentally have the same characteristic as MP3 distortion. Or maybe they just add some harmonics to the sound. Whatever it is, High Fidelity it isn't. Maybe that's why the name is 'X-Fi' and not 'Hi-Fi'...

  10. Creative Bloat by Anti-Trend · · Score: 5, Informative
    You're right that Creative's Windows drivers are bloated, unstable and downright nasty. But the open-source emu10k1 drivers for Linux are actually quite good, and I've found that with a little tinkering, I can get my Audigy2 sounding better in Linux/ALSA than I can in Windows/DirectX. The best part? Zero bloat, and the drivers just work with no extra crazy software required. I just want to hear sound for goodness sake, not run friggin' Creative OS. I wonder if this new card will also have open-source drivers?

    -AT

    --
    Working in a DevOps shop is like playing in a band made up entirely of keytarists.
    1. Re:Creative Bloat by EzInKy · · Score: 3, Interesting


        You're right that Creative's Windows drivers are bloated, unstable and downright nasty. But the open-source emu10k1 drivers for Linux are actually quite good, and I've found that with a little tinkering, I can get my Audigy2 sounding better in Linux/ALSA than I can in Windows/DirectX. The best part? Zero bloat, and the drivers just work with no extra crazy software required. I just want to hear sound for goodness sake, not run friggin' Creative OS. I wonder if this new card will also have open-source drivers?


      I'm with you with Creative cards on Linux...they just work and work pretty well. As far as the poor Windows users go why does Creative feel they have to punish them so? I thought the idea was to sell cards, not piss people off.

      --
      Time is what keeps everything from happening all at once.
    2. Re:Creative Bloat by Profane+MuthaFucka · · Score: 2, Insightful

      Almost 10 years ago I bought a Creative Soundblaster something or other card, and it disappointed me. Creative made several different models of the card with different hardware, but sold all of them under the same name - Creative Soundblaster PNP. It turned out that most of the cards of that model used 16 bit DMA channels, but the particular revision I had used 8 bit DMA channels. The card literally could not play a 16 bit sound file under Linux. I struggled and struggled with it until I finally threw it in the trash. I bought a no-name Yamaha OPL-3 based sound card and set that one up in 5 minutes.

      Since then, I have never purchased any Creative product, and I probably never will. I make it a habit to only let someone fuck me ONCE.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  11. Re:3D? by Guspaz · · Score: 4, Informative

    Exactly. The statement might be revised to "Precious few sound cards feature full hardware acceleration for 3D audio", since some cards like the SB Live! do 3D acceleration, just not on enough 3D channels to cover it all in hardware.

    This used to be a big issue in games where 3D (surround) sound was used. These days with faster processors, it isn't such a big issue any more. In fact, many modern games (Half-Life 2's Source engine, and DooM 3) both do all sound processing exclusively in software (though Creative later blackmailed Id into adding hardware support for DooM 3). It was decided for this current generation of games that CPUs were fast enough to do the sound processing in hardware, and that it was the best way to provide a consistent presentation no matter what sound card is used. Both games do all their 3D mixing, and their post-processing (reverb for example) entirely in software.

    Does doing it in hardware still provide a CPU benefit? Yes. Is it that important anymore? No, unless you're going nuts for framerates.

    I seem to recall a benchmark done years ago on an Athlon 1.4 that showed 40% CPU usage exclusively for 3D sound on the SB-Live, and something like 5% on the Audigy. Now, with current high-end CPUs at something like 3x faster than that, spending 15% of a game's CPU budget on sound is fine. Multithreading in games (to support multicore processors) will further reduce this, since you'll be able to offload sound processing to the second core.

  12. It can sound "better" than a CD by dada21 · · Score: 2, Interesting

    A few years ago I listened to a PC app that was destined for hardware that was ahead of its time.

    It upconverted/upsampled, analyzed the headroom and expanded/compressed as needed, analyzed the noise floor and reduced it, analyzed the spectrum and EQ'd it, analyzed the stereo separation and expanded it.

    After 9x the WAV (or was it VOC?) length, it sounded "better" 99% of the time.

    They never got funding and the project died.

    With powerful hardware, you'll definitely get a more aurally pleasant and more dynamic sound.

    But is it what the artist intended?

  13. Gits :( by eggz128 · · Score: 2, Interesting

    Those fuckers killed Aureal. Creative has been on my shit list ever since...

    1. Re:Gits :( by leathered · · Score: 4, Informative

      Right.

      So fair competition in your eyes involves malicious litigation knowing that the legal burden will drive your much smaller competititor under?

      The only real audio card maker to have the balls to stand up to Creative was Diamond (remember them?). All the others wouldn't touch Aureal's tech while there was question marks over the legitimacy of Creative's claims which meant Aureal lost even more money. Later the courts would throw out every one of Creative's claims but by then it was too late.

      The real injustice was the fact that Creative after losing the court case was allowed to pick over the remains of Aureal and acquire their IP. There is something seriously wrong with capitalism when companies are allowed to do this. Whatever the outcome, Creative was going to end up the winner while you, I and Aureal were most definitely the losers.

      --
      For all intensive porpoises your a bunch of rediculous loosers
  14. Compared to Pro-Audio cards? by Anonymous Coward · · Score: 3, Interesting

    So how does this compare to other sound cards? I've been told by others into pro-audio that the Audigy was an expensive over-hyped POS and sounds really bad compared to pro cards.

    So how does this compare to low end prosumer cards like M-Audio and Emu? Or higher end more professional cards from RME, Apogee, Lynx Audio? Or is this really pointless? If there is DSP accelleration on this new card, I was wondering if it could have pro applications like VST reverb or something along those lines.

  15. Re:upmix and upsample? by temojen · · Score: 2, Informative

    Umm... cubic curve interpolation (or even more simply, a capacitor) is probably not new since you studied DSP.

  16. Gravis Ultrasound by no_such_user · · Score: 3, Interesting
    WRT making audio sound better than the specs of the original file, the Gravis Ultrasound cards claimed a similar feature. IIRC, they claimed to interpolate new samples between those fed into the card from, say, a .wav file. This card was from an era before MP3's were ubiquitous.

    From the The Official Gravis Ultrasound Programmer's Encyclopedia:
    ... it will interpolate the data to give an effective 44khz (or less, depending on how many active voices) sample. This means that an 8khz sample will sound better on the GUS than most other cards, since the GUS will play it at 44khz!

    I don't know if this was ever proven to be effective. Some people said that interpolation made lesser quality files sound "smoother". These same folks might also have had a lot of ink on their hands...
  17. Marketing BS on the sample rate by Eric+Seppanen · · Score: 4, Insightful

    That line about MP3s sounding better at 96kHz is a bunch of marketing BS.

    There are reasons for 24bit/96kHz, but upsampling just to play it out of a speaker isn't one of them. That's kind of like printing out something at 2400dpi only to scan it back in again at 300. At best, you're going to wind up with exactly the same thing, while at worst you're going to have a bunch of aliasing artifacts from the upsampling.

    Upsampling for playback is worthless even if your source material is perfect CD audio. Taking something even worse than that (MP3) and upsampling it is just turd polishing.

    Want better sound? Buy better speakers. And a sound card that has high-quality analog components. The digitial part is not the weak part of computer sound playback. Hard to market that, though: "Now with 10db more S/N! And better capacitors!"

    24bit/96kHz is good for doing high quality recordings, then manipulating the sound and mixing it. Once that's done there's no point in distributing it in anything better than 16/44.1, if all that's ever done with it after that is playback. If you want your listeners to be able to do their own remixes, that may be another story, but then you have to distribute separate mixer tracks anyway...

    --
    314-15-9265
    1. Re:Marketing BS on the sample rate by kponto · · Score: 2, Informative
      At best, you're going to wind up with exactly the same thing, while at worst you're going to have a bunch of aliasing artifacts from the upsampling.

      You can't have aliasing from upsampling. Aliasing occurs from attempts to sample frequecnies that cycle at anything more than half the sampling rate. If you think about a wave, you have a peak and a trough. You need at least one sample on the peak and one on the trough to accurately represent that frequency. Any tone higher than one half of your sampling rate results in missed peaks and troughs, which the computer then represents as frequencies lower than what they originally were.

      That said, you're right elsewhere, upsampling a crappy mp3 will only give you a more accurate representation of your crappy mp3.

      WTFHEHO (who the fuck has ever heard of) "upmixing"?

      --
      This too, will end.
    2. Re:Marketing BS on the sample rate by RexRhino · · Score: 2, Insightful

      "Sounding better" is subjective.

      You could upsample the audio, by interpolating values between the samples (in which case the higher sampling rate would have some effect on the sound), and you could run some high quality filters and such, maybe split the frequencies better for sending to your subwoofer, tweeter, etc... Maybe with the higher sampling rate you can run a better algorithm for removing certain mp3 artifacts. I have also heard that due to the properties of some speakers, it is possible to get frequencies higher than the nyquist frequency by using the right set of frequencies together (I don't think it is true, but I have heard people who know about sound say it is true, so who knows)... maybe having the higher frequencies helps that!

      While a professional sound engineer, or some audiophiles might balk at the idea, there ARE things you can do to make the audio "sound better" to a decent slice of people. Think about FM radio stations: The sound is compressed and EQed in such a way that many audophiles think it sucks... but the larger segment of radio listeners love their music sounding like 1980s television.

      It might not be YOUR cup of tea, but don't discount the idea outright. There may be something to it. Only your ears will tell the difference.

  18. Fucking Shitragging Bastards by leathered · · Score: 3, Interesting

    I think my subject line is more appropropriate than yours.

    If there's one hardware firm I despise over any other then it's Craptive for that very reason. Aureal had some superb tech waiting to be unleashed. A3D 2 was superb and was easily a 10 frag head start in Q3 and HL, you could hear exactly where your enemy was and where they were coming from. A3D 3 was going to be even better until Craptive decided to bury Aureal in litigation. Then the vultures bought what was left of them and A3D lies in their vaults while they palm off their inferior reverb engine that is EAX.

    I still take out my Vortex 2 card and cradle it thinking of what could have been. Now I can only dream of Creative going under and someone like Nvidia and the ex-Aureal engineers they employed for SoundStorm finally bringing us true positional 3D audio.

    I don't care how good their latest chip is, creative can fucking rot in hell for all I care.

    --
    For all intensive porpoises your a bunch of rediculous loosers
  19. What about this card? by leipzig3 · · Score: 3, Funny

    I think the moderator missed this announced card by Creative: Silent Card The SNR is way better.

  20. Well, not true. by imsabbel · · Score: 4, Informative

    The _usage_ of the "MIPS" here might be mostly marketing bullshit (as it doesnt make the sound "better"), its not compareable to PMPO or co.

    Its just a bit decieving, because getting mips in audio chips is _REALLY_ easy. You are mostly dealing with 16 or 24bit integer values, in neat streams. You can build a whole function unit for a few 1000 transistors...

    So just give the thing 50 adders, 50 mul-units, runn it at 100 Mhz and you get 10 billion possible instruction per second (which might be burned quite quickly if you want to do bigger effects on xx streams, but thats another matter).

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  21. Re:It's FUNNY, not insightful. by Tink2000 · · Score: 3, Interesting

    ... and moderaters are stupid who bother at all, and don't use "overrated" and "underrated" ... because you don't m2 over & unders.

    Go ahead, waste your mod points on me: I'm trashing this account down from excellent karma to nothing so I can restart.

    Oh, and I m2 everything negative as well. The moderation system on /. is broken to hell and back.

  22. Re:Mmmh... by typical · · Score: 4, Funny

    How can make an mp3 sound BETTER than the CD?

    Add bass. It *will* sell.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  23. Define Better - The masses don't look for accuracy by nick_davison · · Score: 5, Insightful

    That image technology has been around forever. Just watch an episode of CSI.

    I was going to make much the same observation and then something occured to me:

    Quality of sound is subjective.

    It's why every crappy CD player and walkman comes with a Bass Boost. Boosting the bass doesn't make the sound more authentic than the original but, for the average listener with no idea what clear music should sound like, more bass is appealing and a selling gimmick.

    Similarly, you upsample, apply smoothing algorithms, apply fractal algorithms, whatever, you may be able to give a perception of clarity, of spacial separation, etc. far in excess of what the original CD had. That doesn't mean it's what the artist and engineers intended, it doesn't mean it's more accurate to the original performance, but you'll still get the average 13 year old telling you that Britney's latest masterpiece sounds even better now.

    So, you can make a track sound "better" to an average sampling of listeners without it being more accurate to the environment of the original recording. It's all about their definition of better.

  24. Nice but by Solr_Flare · · Score: 2, Insightful

    For myself, and I know many others, the sound card is something you consider when building a new machine entirely. It is rare that something so good comes out that I feel compelled to upgrade the sound card. For me, when I build a new machine I get the new top of the line card then put my old one in my secondary work machine.

    As others have said, a good set of speakers is really more meaningful these days than the card. Yes, definitely the card can make a huge difference. But the difference between an Audigy 2 and an X-Fi? Not significant enough to warrant a new purchase unless it is a totally new machine.

    Which, by the way, I suspect that is where the majority of Creative's revenue comes from, Dell and others who buy their cards in large quantities for their higher end machines.

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
  25. MP3s sounding better & more by click2005 · · Score: 2, Interesting

    While many might believe this is marketting BS, has anybody actually compared them? As someone has already mentioned, the Gravis Ultrasound could improve audio (I owned one).

    A review on Toms Hardware http://www.tomshardware.com/consumer/20050818/inde x.html also says MP3s sound better.

    The card will also support multiple 3D positioned audio sources in real time.

    While the card is excessive for most users, the card is still very impressive.

    --
    I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
  26. Solution might be kx project by gkitty · · Score: 5, Informative

    I always had bad experiences with stable machines becoming unstable after installing Creative's drivers, and never liked that you can't seem to just install what seems like a driver but have to screw up your system with what seems more like an application suite / (buggy) driver combo. What's worse is that despite the bloat Creative's stuff never has the features that I actually want in a sound card.

    The only salvation for my SB cards has been the 'kx project' drivers:

    http://kxproject.lugosoft.com/index.php?skip=1
    (sorry I don't know to enter a URL here...)

    If you are a musician these drivers have the features you actually want; WDM, ASIO, GSIF - other than the sound floor (on my SBLive) they make the card competative with a mid level music card. No bloat and I've found the driver to be solid, though the UI is rather yucky.

  27. "Makes MP3 sound better than the CD" ? by Frambooz · · Score: 4, Insightful
    "Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD"

    That's like saying you can make JPEG look better than the uncompressed image. Yes, you can improve the quality of MP3 by careful interpretation of data and perhaps extrapolating information for higher frequencies (which most often suffer from MP3 compression -- MP3Pro does something similar), but it will NEVER be as crisp and clear as the original material, let alone better.

    Not that you'll be able to hear the difference on your $20 desktop speakers you got at the 'Shack anyway.

    --
    No encryption can withstand the power of the Lucky Guess.
  28. a-fucking-men by Doktor+Memory · · Score: 3, Interesting

    I am, to this day, probably more bitter about Aureal's end than about any other failed tech company other than the one I was personally involved with. (Don't ask, you've never heard of them.) I still have my MX300 in a drawer, on the off chance that someone with a soul gets an internship at Creative and leaks the driver source so that it can be updated for XP and Linux 2.6. And I will neverever buy a Creative product in my life: it's almost five years later and they still haven't managed to come up with a positional audio codec half as good as the one languishing in their vaults...

    And dear lord am I ever enjoying watching Apple stomp Creative into bloody chunks in the DAP market. Couldn't happen to a nicer pack of thieves.

    --

    News for Nerds. Stuff that Matters? Like hell.

  29. I lost interest... by xigxag · · Score: 3, Interesting

    ... when I got to the part about Creative not using Dolby Digital Live because it's not DRM'ed enough. These guys were taking DRM seriously even before Microsoft made it a priority. Doesn't that make them Officially Evil?

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  30. Media PC? Buy an Envy24 card by bogie · · Score: 2, Informative

    You can get optical out and decent sound for way cheap.

    "Creative Labs, the worst thing to ever happen to sound card industry."

    the runner up was

    "Creative Labs, holding back soundcard innovation for over a decade"

    --
    If you wanna get rich, you know that payback is a bitch
  31. A home musician's perspective on the Xfi-Elite by hotdot · · Score: 2, Informative

    I have bought the card last week, i have plugged it in today in no time, it take's up a psu cable (just as a hard drive) as a nice blue logo (nice addition to modded case) first thing i did was to hook up my jackson guitar in it to test one of the 2 preamplified 1/4 Jack that comes with it. The DAC makes its job well and the noise reduction is very good. Too good in fact that i had some trouble hooking up the hardware effects at first (before finding where to put on effects in the Xfi's pannel) , the noise reduction still give's me a hard time, it works too well. In a 30 minute trial to get to know the main reason to buy the Elite : Does the external module works to record guitar, voice and Bass -> Definitly. It comes packaged with Cubase and WaveLab and Ampli-tube, so everything is there to get started to rock, and do not forget that you can have 8 simultaneous Hardware effects that feels just like any pedal effects would (thrust me i heard worst distortion...metal zone anyone ?) So i definitly recommend this to home musicians who are gamers and want to be able to do anything, not just be able to record in a specialized software like protool cards without 3d accel. I bought the card directly on the site for 399$ US. Its not such a high price, because you would normally have to buy an ASIO sound card and a mini-console with 4 amplified I/O to have the same result.

    My worst fears where that in the past Creative was well known to have horrendrous drivers and bloated install, this one has a package wich only install the tools for audio creation if you asks for it. Remember also that the elite pro comes with 64 MB of onboard RAM, wich frees up a bit of the main RAM for audio processing, tough I do not know if it makes a big difference.

    For those that say its the speakers that makes a difference, try listening to AC98 onboard for 2-3 years, even with good speakers, you can still ear noise when nothing plays at high volume. Same speaker with this card feels like heaven.

    A satisfied customer

  32. Boring by HunterZ · · Score: 4, Informative

    As a former long-time Creative customer who has been burned many times and have seen many others burned, I'm no longer interested in Creative products. What I am interested in is this:

    http://www.hidiaudio.com/products/mystique.html
    http://www.bluegears.com/soundcard_xmystique.html

    That's right, a card that can perform real-time Dolby Digital AC3 encoding (aka Dolby Digital Live, or DDL). The spiritual successor to the nVidia Soundstorm!

    Turtle Beach has a card with the same chip, although their driver support is a bit lacking in comparison:

    http://turtlebeach.com/site/products/soundcards/mt goddl/

    And this is the chip that drives them both:

    http://cmedia.com.tw/product/CMI8768_plus.htm

    The cards are pretty affordable - newegg has them both for under $100. Personally I'd rather go with the X-Mystique due to better driver support and on-board coax output (even though both cards come with optical cables, IIRC).

    I guess Terratec has an Aureon 7.1 card that has DDL as well, but they don't market their cards to the U.S.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  33. Very different by Sycraft-fu · · Score: 4, Insightful

    Basically all pro cards from the low end up are designed to do one thing only: get audio in and out of the computer accurately. You pay for more ins and outs, better converters, etc, but all they do is play and record sound.

    The Creative cards from the Live on up are all DSPs. They are designed to convolute sound. So in a game if they want it to sound like you are in a parking garage, they give the proper commands to the card and it convolutes the sound to do it's best appromation of a parking garage. This leads to both lower CPU usage and more realistic sound than doing the processing all on the CPU.

    So the problem is, because of this consumer focus, sacrafices were made. One was that the Lives and Audigys output (and input) only one sample rate: 48kHz (Audigy 2s have 96kHz, but only in special cases). They'll accept any you like under that, but sample rate convert that. They do an ok job, but not great, distortion is introduced that you can see on a scope and hear on good equipment. So they are right out for good recording. Also, they kinda chepskated on the converters for the cards, so they are noisy, compared to others in their price range.

    But, for all that, they are real, no-shit, DSPs. If you get the OSS kX drivers (http://kxproject.lugosoft.com/index.php?skip=1) you can actually write your own assembly programs for the DSP and control what it does.

    Now the X-Fi is extremely exciting as it fixes most of the problems people had. For one it has three different modes it can be set in. In pro mode it dispenses with all teh resampling crap and does accurate 1:1 bit capture at any sample rate up to 96kHz. In other modes where it does resample, it does it with a kickass high-order filter that introduces essentially no distortion.

    I am unsure if it has the ability to function as a VST plugin built in, but certinaly nothing precludes it from doing so. It's a powerful DSP and has the capability to route sound in and out of it.

    So, really, it's not comparable to pro cards. They are designed to do different things mostly. There are some pro cards that feature DSPs, but very few. These days in pro work, the effect processing is done in software. It's more flexable and real time is non-critical. However in a game, you can't dump 20% of your CPU in to doing a single high-quality reverb, so having a DSP is a real boon.

    Personally, I use both. I have an M-Audio Firewire 410 for pro, an Audigy 2 for consumer. I imagine that'll become an X-fi very soon here.

  34. Even more heinous, they killed Ensoniq and EMU by ArghBlarg · · Score: 2, Interesting

    ... two of the best pro synth makers on the market. It's disgusting that a low-end POS (and I don't mean "point of sale") soundcard company could take over two high-end synthesizer houses, leaders in the sampler/workstation market, and cannibalize their incredible chipsets for *home PC sound cards*. What a waste.

    Imagine if all the bands in the late 80s and 90s had to compose their music on a SB16. That's how shitty 'Creative' has been for the music biz as far as I'm concerned. Bleah.

    --
    ERROR 144 - REBOOT ?
  35. sigh.... by MonoSynth · · Score: 4, Interesting

    MIPS - said before, Meaningless.

    24bit/96KHz - Lots of crap has been made with this label. Please tell me something about the DACs they use. I'd rather have a good (professional) 16bit/44.1KHz board than a consumer-level 24bit/96KHz one.

    'better than CD quality' - how? why? The only way to do this is by interpolating. How does it know if something is an MP3 artifact or if it's part of the music? How will it react to music that's encoded with OGG or AAC (and therefore has other compression characteristics)? Will this be 'better' like applying an unsharp-mask over a JPEG-compressed image which results in ugly squares?

  36. DSP MIPS by XNormal · · Score: 3, Informative

    In the context of digital signal processing MIPS refers to the number of multiply-accumulate operations per second, including incrementing buffer pointers. It is a well-defined number and comparing it is not meaningless even across different architectures.

    --
    Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
  37. Re:It's FUNNY, not insightful. by Tink2000 · · Score: 2, Interesting

    Then how come in five years of faithful daily m2 I've never once m2'd an over or under? Hm?

    I understand the m2 system well enough to know that I get one frickin time to get m2'd adversely and never again get mod points. To me, /. is an entertaining newsite with a game: get excellent karma and regular mod points. Well, I got the excellent karma but never ever ever the mod points after someone couldn't figure out why I thought something was funny.

    I love how you say these things and don't bother to back them up in any way. If I "clearly don't" then please enlighten me, oh wise AC. I'm dying to know.

  38. Radio Processing? by TibbonZero · · Score: 2, Insightful

    First of all, anything except a Weiss Linear EQ, or similar is going to induce phase distortion and make it sound like shit. Do you presume to have better speakers AND better hearing (which I am sure you don't) than someone like Bob Katz, or Bob Ludwig, etc? I doubt that you can make better choices compressionwise than they can and have on most songs.

    When it comes down to it, you are (were) doing roughly what they do on the radio- trashing the signal. Bob Katz has a great chapter on the whole process in his main book on audio mastering.

    The only thing that matters to me on a sound card is the Clocking, Lowpass filtering, and D/A.

    --
    Tibbon
    tibbon.com