Sony Says No To Central PS3 Online Service
Saige writes "Online gaming fans are going to have to look past the PS3 to get their fix - Sony has announced that they are not doing a central service for PS3 online gaming. Instead, it will be done in the same manner as the PS2, where each company decides what effort to put into it. Considering how weak the online support has been for the PS2, this may not bode well for Sony, especially with more and more rumours that they won't be launching until at least the 2006 holidays." With the Live service such a success and Nintendo rolling out its WiFi network, it seems odd that Sony isn't going to try for something similar.
They probably know they can't pull it off like MS did, so they aren't even going to bother. They're a few years behind now too. Better to not try at all than the spend millions of dollars and fail anyway. ;)
i don't see where they announced anything in that article....it still seems like speculation but maybe it would be easier to tell if we were able to read more than 2 paragraphs of the article
*shrugs*
Source says that PS2 games "not doing well online" is apparently due solely to the merits of the online service, and doesn't even fathom how well they were designed into the equation. It also notes a few titles did well. So... what's the problem?
Xbox live is a great service, don't get me wrong. But with only 5-10% of Xbox owners subscribed to it I wouldn't call it a success.
Given how much can go wrong with a network connection (routers, firewalls, bad connections) I don't what to know how much money Microsoft is investing into the support alone...
Looks like Sony's afraid of a strong central...government? In any case, this may not be a smart move with more and more people moving towards gaming on the 'net.
I think that Sony's trying to cater to the publishers, most of whom want to run their own connection systems to charge customers (or not) by themselves. Companies such as Squeenix, Capcom, etc, all probably have their own ideas about how to charge clients, and don't want a middle man.
However, as the success of Live demonstrates, having a centralized system can be a very good thing. I don't use Live myself, but if I didn't have three wonderful little rug rats and if they had a good MMO attached to it (say like WoW of FFXI - coming soon) with voice support, I'd use it.
The question is - how will publishers react? Will they go "Good - we get to do what we want" and make for the PS3, or just use MS's easy to use and so far working Live system?
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This will translate into most developers putting their effort into the X-Box Live enabled versions of their games, and half-assing their PS2 online efforts, if bothering at all.
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This just in...Sony announces that all PS3's will come with a free Xbox live Silver subscription!
Here's the full version of the article.
It doesn't actually have much more as the bulk of the article talks about the possibility of multiple SKUs for the PS3.
I've played plenty of PS2 online, and I never felt that the online features were lacking. I could get into games with my friends and other people. I don't see an advantage to a central service.
i just can't stand to think that some 12 yr old kid is going to look up my gamer tag and see my lame ass low score and how i didn't get any 'wards' for the games that i own and laugh his ass off at me.
http://www.station.sony.com/en/g +sony+station
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I don't necessarily see this as a bad thing. It seems like this could make the online capabilities of the PS2 more robust, and doesn't tie any developer down to a specific framework for online gaming. Really, it just all boils down to specific implementation, and all the speculation at this point just boils down to a bunch of whistling in the dark.
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Developers don't add network support to PS2 games because the PS2 does not have a standard ethernet port - to get ethernet one has to buy an additional network device, which sells for $40 - about four times the cost of a decent ethernet adapter for a PC. This has lead to a very small installed base for the PS2 network adapter, so developers have little to gain from supporting it.
With the PS3 the situation is entirely reversed - the system has built-in networking capabilities, and, unlike the Xbox 360, will not require users to subscribe to an online gaming service. By not requiring users to subscribe, Sony creates a larger player base, and frees developers from being trapped in the proprietary world of a central service, meaning that developers have a GREATER incentive to develop network content for the PS3 than for the Xbox 360.
Why are we even having this conversation?
With Sony rootkiting our computers, we should be actively boycotting them. The slashcrowd loves to bitch and complain about a company, but the second they make something they want they roll over.
Boycott Sony! Stop buying their music and games. Send a message.
If we rise up against these oppressive companies in an organized way, rather then continuing to give them our money, things will change.
I implore slashdot to stop posting articles that amount to nothing by free PR for Sony until they address the rootkit issue.
Sounds scary, as I imagine you want it to sound. But you haven't looked at the meaning behind those numbers. While Microsoft did take a loss, they did so at the expensive of gaining Market share; something that will allow them to be profitable in the future.
It's almost a certainty that when you start a new business (in this case a gaming machine) the business will go in the red before it reeps the benefits of their investment sometime in the future.
Number of PS2's sold: 90 million
Number of Xboxes sold: 24 million
Number of subscribers to Xbox Live: ~2 million
Although speculative, I strongly suspect that the Live community will follow a similar trend to internet usage in general; it will grow.
Even approximately 90% of current Xbox users appear to feel the same way. I honestly think the heavy focus on Xbox Live is holding back both current Xbox sales as well as future Xbox 360 sales - it's scaring away offline players.
So you're proposing that a Microsoft stops focusing on its strengths (online gaming) and starts competing with PS3's strength's instead? The result will be 2 of the (more or less) same product being developed by different companies. Remember, part of what adds value to a product is distinction from a product that already exists and is prevalently popular (PS2).
granted the article supposedly comes from the november OPM, and quotes phil harrison. something about the article is missing. something seems off. if you read the entire article, it is written prior to the TGS [pre-september]. how much earlier? who knows? i do however know that this is the FIRST time they have announced anything regarding their online plans. so if the media has known this for at least three months, why is this big news now? something seems odd.
do i doubt that sony wishes to go this route? nope; they most likely will, but still this article is fishy. if a sony exec opened his mouth regarding their lack of a centralized online solution, youd best believe all of the lil media outlets and blogs would have jumped all over it before now.
Yeah, this also leaves developers with having to pay for all the extra costs of running their own server farm since Sony is too cheap and lazy to do so for them. Why not just pay the extra fee and have Xbox Live host their online gaming? Xbox Live has been successful in the past and the PS2 online has been a total piece of crap, shunned and ignored outside of Japan (an even then its success in Japan is argued as being unique to the country).
and, unlike the Xbox 360, will not require users to subscribe to an online gaming service.
The Xbox 360 will give users a free Silver account if they buy just the 'core' package. Sony has yet to top that.
What about other substitutes for online console gaming like XLink KAI and XBConnect? I've been using those to play Xbox, and in the case of KAI, PS2 and GameCube, online since the consoles started having online games. Both also show signs that they plan to support XB 360 and PS3 with thier services in the future, as well. And, both are FREE, with XBC charging for a "premium" version.
Move Sig.
All kidding aside, I really don't see even the Xbox 360 having something as pervasive as Live, if for no other reason than because Square-Enix has Final Fantasy XI and the latest expansion pack scheduled to release for the system. Even if SE wanted to pull a PSO and have players charged twice (once for Live, once for PSO), forsaking the current scheme in favor of a Live-esque service for the X360 version of FFXI will only break compatability with gamers on the PC and PS2 platforms. I don't see SE abandoning PlayOnline.
Microsoft may or may not have a centralized online service for the 360, but I don't see it being mandatory as it is now.
While MS doesn't publish the costs, hosting a game on Xbox Live is not free to the developer... not by a long shot. Think MS doesn't take a cut of every online transaction, or a cost for every MB of bandwidth? Likewise, most developers have a server center of some sort. A full farm isn't necessary for most console games, and by not going through live you can do some of the networking peer-to-peer, saving further bandwidth and resources.
Don't get me wrong, I do like Xbox Live. I like the unified logon / communications idea. I don't think Live is totally necessary, but I like to see what MS can do with it. I'm also excited as a developer to see how hard / easy integration will be. Judging by what I've seen in public, the 360 appears to do everything Live related through separate, easy, drop-in apps... the way it should be done.
On the other hand, online console penetration is at 10%. So while it is a nice feature, it's a feature that 90% of your audience currently doesn't use. Microsoft wants to blaze that trail, and more power to them. But recognize that while their Live 360 stuff has recieved a lot of attention from the company, they're releasing without a single amazing must-have title. Sony, hopefully, is taking this time to focus on getting some killer titles ready out of the door. Sony is taking some of the saved resources and pushing to Blu-Ray with it. We'll see which approach is better... Sony going down the proven console road or Microsoft going down the, well, centralized Microsoft control model. Or Nintendo doing that weird Nintendo thing.
As another poster pointed out, Silver accounts don't let you play games online... Functionally all that allows you to do is buy content.
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I don't really care about voip in all games, although I haven't gamed on a console online before
I don't want people inviting me to game x while I'm playing game y
If I actually care if person x is online I'd have alternate means of contact with them.
What have I missed out on that would make me want this service? I trust devs of good games to be able to make their online work. Shitty devs with shitty games and shitty work done on online portions I don't care about because of the shitty game factor.
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Microsoft may or may not have a centralized online service for the 360, but I don't see it being mandatory as it is now.
Not only is it mandatory, but microsoft has said that *every* game must be xbox live aware... even single player games. That means single player games will upload stats and high scores to your xbox live account. Friends can find you even if you are playing a single player game.
1. Hmm, is that the same Saige who posts on E2 and is a Microsoft employee?
2. The key difference between the PS2 and PS3 is that every PS3 is network ready out of the box. There won't be millions of offline legacy systems out there. As such it's meaningless to make a comparison between the way online play will be realised on the two systems.
3. Xbox Live still can't support non-trivial and persistent online games. Software support will go where the money and users are, not where the fanciest front end is. A lack of a unified gamertag doesn't stop 4.5m people playing WoW.
This is lame even by Zonk's standards.
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it's too bad you got modded flamebait by a sony shill
PS2 was garbage PS3 probably won't be any better
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