Game Worlds and The Law Collide
jnguy writes "Forbes points out another business boom due to video games: lawsuits. With all of the crimes being committed both over and within video games, lawyers are finding a new customer. Incidents cited include a man in Shanghai who was sentenced to life after killing someone for selling his 'dragon sabre.'" Update: 11/07 22:42 GMT by Z : Fixed hilarious dress-up typo.
I know nethack can get competitive, but isn't this taking things too far?
It's game! No-one ever got jailed for "tax evasion" in monopoly, the use of mortar in jenga or tights in truth or dare.
These people need to "get real". Urgently.
but rehashes of the same old thing... killing someone in real life for precieved missconduct is just wrong. I would love to go after a person or two, but I have morals and believe in laws that relate to respecting peoples right to exist.
-rezzin
Brooks Brothers nor Hugo Boss aren't good enough anymore?
so who's getting dressed up as what now?
Wouldn't the easiest, most suiting and certainly most interesting way to settle such mattles as these between players be in a duel?
Is that because all the lawyers want to look like the on-line criminals (and need appropriate armor)? Or do they just like to dress up in general?
In Soviet Russia, asses suck this joke.
I saw a rather interesting graph a few months back, which tracked number of violet crimes in the US since the release of DOOM, and it was steadily decreasing. What we've got here now, are games that are necessarily violent, but get players a little too passionate about the game, and are causing them to go out and do what they'd probably do in the real world if they're going to kill people for selling stuff in a virtual world - that is, kill them.
I'll admit, I have no interest in MMORPGs, like World of Warcraft, or collectables like Warhammer 40 billion thousand, but I see why these people are doing it, and I think that if we're going to decrease MMORPG-related killings, we're going to have to get Blizzard and all them out there to put up a ToS where no real money is involved for the purpose of buying/purchasing, and they have an online police for sorting these things out.
Depressing, isn't it? You could probably put something about how as children they spent all their time rolling 2d6's and that instead of adjusting to the outside world blah blah blah, but that's just more bullshit for Tack Jhompson.
I'll subscribe to Slashdot when I see a month without a dupe, a typo, or an article the "editors" didn't read.
"... lawyers are finding a new costumer." ???!!!
Halloween is over. Why do they want a costume for thanksgiving?
>They forgot to mention in the header that the "killing someone" was RL, not in game.
Oh, it was outside the game? Then it's not a major offence.
With all of the crimes being committed both over and within video games, lawyers are finding a new costumer.
While the lawyers themselves may find this disconcerting, it will be only a minor transition for some of their clients to go from paying one "professional" to dress like Tifa Lockheart to another.
I currently work for a law firm that partly specializes in real-estate law. Although EULA's currently discount any possibility for legal action based on in game activities, (killing someone outside the game with an "ingame" motive" doesn't count), can we possibly see a future where property laws come into play. If someone can find real and established value for their property, ie. Dragon Sabre=500Gold, 500 Gold=$200, then who says that you, by affecting my property or causing me a financial loss, cannot be liable for compensating me. Although not likely, this seems outwardly plausable and would lead to a rather grim future indeed. Especially if the government caps medical and other malpractice suits. That would leave alot of lawyers with alot of free time to look into shit like this. Personally, with all the Tack Jhompsons of the world out there, I think we have enough lawyers making a living off of video games.
I am and always will be a stereotype, because who in their right mind prefers mono?
I would rather be sentenced to life than sentenced to death.
A meatspace beating is only, but the embarassment of ingame pwnage lasts a lifetime...
"...a man in Shanghai who was sentenced to life..." Does that mean he was forced to return to real-life, forever leaving behind the realms of his fantasy worlds? For what I know of some MMO players... man, that's really harsh.
I don't think I would kill someone for selling my Glowing Brightwood Staff, but I might resort to old time punishment for theft. Off with his hand!!!
Click Click Bloody Click PANCAKES!
I play the games to get away from the real world. When the lawyers start claiming the property is "real" (and legal enforcement starts), it is no longer a game. The bits, bytes, servers, etc. belong to the game company. You agree when you play the game to play by their rules. I like playing by the rules and keeping it "just a game". If you don't like it, go start your own game and make your own rules. The company running the game should have the right to take whatever in-game action it feels appropriate to deal with rule-breakers.
I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
The discussion about virtual castles recalled to me this quote:
Neurotics build castles in the air. Psychotics live in them. But the Psychiatrist collects the rent.
The tiny amount of real life violence resulting from people playing MMOs is just a fact of people playing competitive games. This can happen no matter what game is being played. Someone accuses another player of cheating in a high stakes game of poker, someone ends up dead.
Any type of "oh no we must stop this" reaction neglects the fact that it's human nature at work and you can't change that with a law. Just as some states ban gambling to curb violence associated with it, the gambling still goes on.
If there is value and risk in a game at some point someone is going to get hurt.
Sometimes my arms bend back.
I've played several MUDS, MMORPGs and other online games. I've never taken anything said online personally. The person needs to be able to detach the online world from the real world.
Not sure if bad parenting is playing a hand in this violence. But highly likely since I play/watch some violent things and don't go around killing people. I'm frickin autistic and if I can make the detachment then no other person has a decent excuse.
There have been many times when dealing with people that I wished I could kiss my own butt goodbye
We often see that incident in Shanghai cited as being to do with video game violence. As I recall what actually happened was that his mate sold the item for real money and did not share it. That is why the murder happened. Rest assured if you sell anything of mine and refuse to hand over the money, I would kill you too, and I have never played an MMORPG.
Don't put off until tomorrow what you can leave until the day after.