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RISK The Game On Google Maps

axonis writes "ZenChi has created a Google Maps API project based on the popular board game RISK on Google Maps. While Zen is developing a multi-player version, you can play a game right now with others huddled around your computer."

14 of 241 comments (clear)

  1. Can Google maps get more geeky? by Trigun · · Score: 5, Funny

    Call Newman and Kramer. And can someone program an API to find my keys?

  2. There goes my life... by DogDude · · Score: 5, Funny

    As soon as this thing gets into online leagues, I'm afraid that my social life will be finished. This rocks.

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    I don't respond to AC's.
    1. Re:There goes my life... by HoboMaster · · Score: 5, Funny

      Being as you're a poster on /., I'm calling BS on your use of future tense.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
  3. In Soviet Russia... by countchoc12 · · Score: 5, Funny

    Google API Project maps Risk on YOU!

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    In Soviet Russia, Soviet Russia jokes make YOU!
  4. Want to play a game, Professor Falken? by Argonne · · Score: 5, Funny

    With all the news about Google's great power these days, I know that when I play this I'll turn on CNN when I sent Alaskan forces against Kamchatka. On second thought, maybe not. I really don't want to have to hear George W. Bush try to pronounce "Irkutsk".

    1. Re:Want to play a game, Professor Falken? by Browncoat · · Score: 5, Funny
      Irk-tusk, Irk-utusk...I can only imagine the possibilities.

      It's WarGames, Google-style! I can see George Lucas' hamster wheel spinning. "The Google Wars"

      --
      "Curse your sudden, but inevitable betrayal!"
  5. Shall we play a game? by oskard · · Score: 5, Funny

    Apparently the server was located in Quebec because as soon as I defeated the troops stationed there, the web site crashed.

    Wouldn't you prefer a good game of chess?

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    Sigs are for Terrorists.
  6. Re:School by Browncoat · · Score: 5, Funny

    You should also never go in against a Sicilian when death is on the line. See? You can learn International Policy and Diplomacy from Princess Bride!

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    "Curse your sudden, but inevitable betrayal!"
  7. Re:Talk about google infatuation by lamasquerade · · Score: 5, Insightful
    You know I really wonder about comments like these. Is there some sort of negative Slashdot commenter's club that you join or are you guys just a bunch of unhappy people? I mean, someone goes out and creates something pretty cool, he/she announces it on a mailinglist for some feedback, and you just give this incredibly negative why-even-bother type comment. Not criticism either, no real points are raised, just a bashing of the effort. I just don't get it - why, in fact, do you bother?

    For the record I think it looks pretty cool and no doubt will only get better. Oh and as for making it on an API that 'clearly isn't meant to support such a game' - isn't that the hacking mentality? Go out and create something that wasn't even envisioned... just for fun!

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    // It had been Fat's delusion for years that he could help people. --Philip K. Dick, Valis

  8. Re:Talk about google infatuation by Anonymous Coward · · Score: 5, Insightful
    ...made on an api that clearly isnt meant to support such a game.

    That's exactly why it's cool! Don't you understand hack-value?

  9. Re:School by Danny+Rathjens · · Score: 5, Funny

    "War is God's way of teaching Americans geography."
                                -- Ambrose Bierce

  10. Perfect by oncebitten · · Score: 5, Funny

    So now Rimmer can blog his Risk campaign book *and* play at the same time.

    Then again, he's too much of a smeg head to multitask like that.

  11. Re:remember old school risk players by fishbowl · · Score: 5, Interesting

    I'm trying to write an AI player for Risk. For placing armies and reinforcing borders, I've started with a heuristic approach that weighs the least number of fronts, the least continental fronts, the continent value, and maybe a continental affinity in the event of a tie. Depending on how you weigh the continent value against the number of continental borders, this always picks Japan or Argentina first, assuming the theatre is the original map.

    I'm thinking there must be a "one true" next correct territory to put a unit, regardless of how many ready units there are, what the current state of the map is, etc. Likewise for attacking. Right now my AIPlayer attacks anywhere he has 3 or mor troop strength regardless of the opposition (very stupid, I know :-)

    Trying to figure out this troop placement thing made me realize I don't actually have a working strategy as a human player. I've always basically just tried to get a connected map wherever my opponents weren't, or else just placed units randomly. But the more I look at it, the more I think the best early strategy is to take and hold South America. Trying to generalize the reasons for that strategy into something that would work for any map.

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    -fb Everything not expressly forbidden is now mandatory.
  12. Re:That's Friggin Brilliant... by rjshields · · Score: 5, Funny
    The good old set had counters made of *wood*, youngster.
    Wood? You had wood? When I was a lad our counters were fashioned from dried turd.
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    In this world nothing is certain but death, taxes and flawed car analogies.