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Xbox 360 Not Hi-Def Enough?

News for nerds writes "One of the features touted for Xbox 360 is its requirement for games to be 720p and 1080i HDTV resolutions, dubbed The HD Era by Microsoft. Today it's revealed and discussed in the official forum of Bizarre Creations, the Project Gotham Racing 3 developer, that in the final review build for PGR3 the in-game races are actually rendered in 1024x600 to get constant 30fps/2xAA. The game is stretched to 720p (1280x720) in the upscaler, which is faking HD at best." As always with late-night forum mutterings, imbibe with a grain of salt.

108 comments

  1. Oooer by Ford+Prefect · · Score: 1

    See my post of earlier today on the HD-supporting updates for the Halo games. Upsampling again? ;-)

    --
    Tedious Bloggy Stuff - hooray?
    1. Re:Oooer by Guspaz · · Score: 3, Informative

      No, Halo isn't upsampling, you're just expecting too much from a meager 1.5x change in resolution. The actual resolutio n difference between 480p and 720p is only 50% extra. It's really not that much. The jaggies on the pistol are obviously due to polygon clipping or some other phenomena, since they happen in exactly the same place no matter the resolution.

      If you look more carefully at the chunky wires, you can clearly see that the xbox 360 ones are higher resolution. It looks about consistant with what I'd expect from half again the resolution.

      There is no doubt in my mind that Halo 2 is shown at 720p, the problem is that Bungie admitted they used an imperfect analog capture card to take the 360 screenshots, while they had a digital feed of the original xbox. The analog capture card obviously degraded the quality a bit, making the already slim advantage all the more slim.

      I think another contributing factor to the wires is that they aren't being antialiased in the 360 screenshot. Obviously they're not polygonal. Makes sense, considering how many polygons they'd use up, and the original xbox's limited capacities. It is possible that all the wires are really a semitransparent texture, or perhaps they're done similar to how cables are done in HL2.

    2. Re:Oooer by Seumas · · Score: 1, Insightful

      Sadly, all the polygons and horizontal lines in the world won't make up for having a really shitty (for FPS or strategy gaming) interface and controller.

      Sit and play Battlefield2 or Counterstrike or Quake at a computer. Now sit at a console with one of those fugly hand controller stick things and play Halo. Notice the difference? That difference is the sucking in control.

    3. Re:Oooer by Guspaz · · Score: 1

      You get used to it to the point where it plays OK. Yeah, it's no mouse and keyboard, but it isn't as bad as you make it out to be.

      Keep in mind here I don't even own a console, so I obviously don't get much practice. Still, it doesn't take me long after sitting down with one to get used to it. Do I suck compared to a PC? Yes. Can I get along? Sure.

      I think the Revolution might make things significantly better. Can't wait to try it for an FPS.

    4. Re:Oooer by Anonymous Coward · · Score: 1, Informative

      "The actual resolutio n difference between 480p and 720p is only 50% extra"

      852x480: 408,960
      1280x720: 921,600

      That's about a 125% increase in the number of pixels.

    5. Re:Oooer by Zangief · · Score: 1, Troll

      Blah blah blah.

      Go and try to play some racing game with keyboard/mouse. It sucks and it doesn't hold a candle to playing with a control pad.

      The problem with PC players is that there is a group of them that want EVERY GAME to be a FPS. And the pc gaming market shows it, as most of it is FPS.

      Such an unimaginative crowd, the FPS fans...

    6. Re:Oooer by The+Clockwork+Troll · · Score: 2, Informative

      Widescreen DVD is content is typically 720x480, but your point still applies, it's more than 50% more pixels..

      --

      There are no karma whores, only moderation johns
    7. Re:Oooer by Parham · · Score: 1

      I'm familiar with console FPS games, but I have to admit that it is much harder to coordinate shooting and turning with a controller than it is with a mouse an keyboard. This is hopefully a spot the Nintendo Revolution's new controller can help with (but who knows). I think that these next generation systems might want to consider some sort of specialty controller which can fix the problem. I'm sure that something a little more intuitive than a controller for FPS games might help sway more PC FPS gamers to console FPS games.

    8. Re:Oooer by mrgreen4242 · · Score: 2, Informative
      Hrm. 480p is AT BEST 852*480 = 408960 pixels. 720p is 1280*720 = 921600 pixels. 921600/408960 = ~2.25 more pixels. At worst, 480p is 640*480 = 307200 pixels, giving 720p 3 times the overall pixel count.

      I could be wrong, it is late.

    9. Re:Oooer by cornface · · Score: 1

      Go and try to play some racing game with keyboard/mouse. It sucks and it doesn't hold a candle to playing with a control pad.

      Yes, it's a known fact that there is no way to attach a PS2/Xbox controller to a PC with a $12 adapter from Radio Shack. Especially not this one.

    10. Re:Oooer by Guspaz · · Score: 1

      I'm talking about along the vertical axis. The number of pixels in total is irrelevant, the fact is that there are 50% more scanlines. That's not a whole heck of a lot.

    11. Re:Oooer by Guspaz · · Score: 0, Redundant

      50% more pixels along the axis, not in total.

    12. Re:Oooer by mrgreen4242 · · Score: 1

      What does that have to do with anything? Why would it matter how many more pixels it had in one dimension on a two dimensional display?

    13. Re:Oooer by Zangief · · Score: 1

      Yeah? And does that include an adapter to play Burnout 3 on your PC?

      No?

      Then shut up.

    14. Re:Oooer by LordMyren · · Score: 1

      I have no idea what this particular HD Halo argument is over, but I believe you just tried to claim the difference between 840x480 and 1280x768 isnt really distinct...

      HAHAHA.

      It would be interesting to see what framegrabber Bungie used. I'm not really sure how you go about storing 720p content.

    15. Re:Oooer by king-manic · · Score: 0, Redundant

      50% more pixels along the axis, not in total.

      50% more along each axis makes the rendering ~twice as much power intensive.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    16. Re:Oooer by KDR_11k · · Score: 1

      But the computation costs (at least those that are influenced by the resolution, transformation and lighting doesn't get more demanding in HiDef) aren't per scanline but per pixel so talking only about scanlines is ignoring a part of the problem.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:Oooer by Slarty · · Score: 2, Informative

      Because for whatever reason, perceptually, it seems to be the number of vertical scanlines that matters most. That's why anamorphically encoded widescreen DVDs are actually stored with full vertical resolution, while the horizontal is squished and then scaled during playback. That way you get a whole bunch of perceived extra resolution for the entire picture, even though you don't have any extra horizontal resolution.

      --
      Hi... I'm Larry... the shivering chipmunk... brrrrr!... I'm cold... I need a sweater...
    18. Re:Oooer by cornface · · Score: 1

      Yeah? And does that include an adapter to play Burnout 3 on your PC?

      Sadly, it doesn't include an adapter to shake the sand out of your vagina, either.

    19. Re:Oooer by mrgreen4242 · · Score: 1

      DVDs are stored stretched like that because the DVD spec calls for an NTSC signal. You simply can't put a widescreen video file and have it still be a DVD. The choices for getting a widescreen movie onto a DVD would be putting a letterbox video file into the NTSC frame, losing about 25% of the available information space; OR you can put the film stretched onto the whole frame, use 100% of the storage available, and then stretch it out on the display.

    20. Re:Oooer by TechniMyoko · · Score: 0
      I think the Revolution might make things significantly better.

      Then play DinoStalkers for PS2, with a guncon in one hand and a dual shock in the other. You'll stop thinking FPSs will be better on rev after that

    21. Re:Oooer by Anonymous Coward · · Score: 0

      That would be called "deinterlacing".

    22. Re:Oooer by DeadScreenSky · · Score: 1
      It would be interesting to see what framegrabber Bungie used. I'm not really sure how you go about storing 720p content.

      It's actually just via an analog capture card of some kind. Because the antialiasing and even apparently the resolution upgrade are done in the videochip's integrated 10 MB of RAM, it seems to be really hard (impossible?) to do a normal frame capture on a dev system. The real game should look significantly better than these screens, obviously. This incidentally is also part of the reason a lot of X360 shots have such poor antialiasing - the shots are actually taken pre-AA.
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    23. Re:Oooer by Zangief · · Score: 1

      :p

    24. Re:Oooer by mrgreen4242 · · Score: 1
      WTF are you even talking about? De-interlacing is the taking an interlaced signal and converting it to a progressive scan output. Interlaced video takes a 30fps "full resolution" image, splits each frame into two images each consisting of every other line in the original frame. You are then left with 60 half resolution frames per second.

      My point is that interlacing nor de-interlacing enters into this discussion at no point. The process of stretching a widescreen image onto a full frame picture and then stretching it back during output onto either a widescreen display or a letterboxed 4:3 display is called anamorphic encoding. You really having any idea what you are talking about, do you? Are you just picking random words from an HDTV forum and posting them here?

    25. Re:Oooer by Guspaz · · Score: 1

      We're talking about the visual perception of Halo 2 looking better on the 360. Computational power doesn't enter in to it, nor is it really relevant.

      The original XBOX had, if I recall correctly, a GPU that was somewhere between a GeForce 3 and a GeForce 4. The 360's graphics processor is MANY times faster, so 125% more pixels onscreen isn't really relevant. The problems only show up on the CPU side, since it is the CPU that has to do full blown emulation of a Pentium 3, and at the same time has to remap API calls for the OS, and also has to remap Direct3D calls to their equivalent XNA calls. Or whatever the equivalent graphics APIs are. The workload on the GPU isn't any more than it was on the XBOX, except for the increased resolution. But again, the performance increase on the GPU side is enormous.

      What I'm trying to say is that while there certainly is a visual difference between 480p and 720p, by no means is it an enormous difference. It isn't the end-all be-all in resolution increases. It is akin to changing between 640x480 and 1024x768 resolution. Is there an increase in quality? Yes. Is it a night-and-day difference? No. Games like Doom 3 play rather well at either resolution.

      So, yes, the increase in resolution is nice, but the reason people are claiming that they are cheating is because those people are expecting too much from a meager increase in resolution.

    26. Re:Oooer by Guspaz · · Score: 1

      No, what I'm trying to claim is that while there is certainly a difference between the two is not enormous. Is there a difference? Yes. Is it a huge earth shattering change? No. The reason that people are doubting that Halo 2 is running at a higher resolution is because they are expecting too much out of a meager resolution increase, and don't know what to look for to verify that a resolution increase actually took place.

      When comparing two resolutions visually, the total number of pixels doesn't matter; that only matters as far as performance is concerned. The perception of quality is going to roughly equate to the lines of vertical resolution. And the difference between 480p and 720p is pretty small.

    27. Re:Oooer by iocat · · Score: 1

      I don't know nothing about nothing, but I know when you make a screengrab from a dev kit, you're just dumping the contents of Video RAM. The technical process is as follows: "Hey Computer, you know that frame buffer you're about to draw to the screen? Just write the contents to this file. Thanks, you're a peach." It's more likely there is no easy way to dump the video RAM yet on the 360 dev hardware, or the guys at Bungie who wanted to show the pictures couldn't find someone to do it for them, since they were all busy getting the game ready.

      --

      Dude, I think I can see my house from here.

    28. Re:Oooer by Why's_This_Fish_So_B · · Score: 1

      "1.5x change in resolution. The actual resolutio n difference between 480p and 720p is only 50% extra."

      720p is 1280x720 or 921600 pixels per frame.

      480p is 720x480 or 345600 pixels per frame.

      In other news, the area of a square 2x2 is not twice that of a square 1x1. (ducks)

    29. Re:Oooer by Guspaz · · Score: 1

      Sigh. For the last time, the visual difference between two images is primarily in the number of vertical lines of resolution (480 or 720). 2x the number of pixels does NOT lead to a 2x perceived increase in quality. Exact pixel counts only matter for discussion the computational difficulty, NOT how much better it will look to the user.

  2. What if this game was on a PC? by richcoder · · Score: 1

    Ask youself what you would do with this game on your PC. Would you run it at full 1080 with 10 frames per second or at the released resolution at 30fps? I think they did the right thing. -rich

    1. Re:What if this game was on a PC? by Seumas · · Score: 3, Insightful

      What if the XBOX 360 was intended as the main gaming platform for a company for the next five years and they touted it to be incredibly powerful and include high definition support and then they couldn't even manage to make games run on that "high end" hardware today at more than 30fps without toning down the quality?

      Oh wait. That's exactly what is happening.

    2. Re:What if this game was on a PC? by richcoder · · Score: 1

      What if the XBOX 360 was intended as the main gaming platform for a company for the next five years and they touted it to be incredibly powerful and include high definition support and then they couldn't even manage to make games run on that "high end" hardware today at more than 30fps without toning down the quality? Oh wait. That's exactly what is happening.

      What if you considered that it might just have something to do with the quality of the programming?

    3. Re:What if this game was on a PC? by DreadPiratePizz · · Score: 1

      Or you could drop the detail and other graphical effects to hit 30fps. I've never heard of a console deveoper doing this; if it isn't up to speed, they scale back the detail.

    4. Re:What if this game was on a PC? by richcoder · · Score: 2, Insightful

      Or you could drop the detail and other graphical effects to hit 30fps. I've never heard of a console deveoper doing this; if it isn't up to speed, they scale back the detail.

      Considering that most people will not be playing this game on a true hdtv I think they made the right compromise. They retain all the effects at a good frame rate at a higher quality than most TVs that will be used to play the game. Most people have HD ready TVs or standard TVs. Not many have true HDTVs and those that do have 720p TVs which is just slightly better than this game uses.

    5. Re:What if this game was on a PC? by badasscat · · Score: 3, Insightful

      What if you considered that it might just have something to do with the quality of the programming?

      So you're saying Bizarre are bad coders? Have you ever actually played one of their games? Specifically any of the games in this series, going back to the original Metropolis Street Racer on Dreamcast.

      Bizarre have always gotten the most out of the hardware they're working on, even if it's early in the console's lifespan. There are, even today, few racing games on the Xbox that look as good as the first PGR, and that was a first-wave title.

      Let's assume you're right, and that Bizarre is not getting much out of the Xbox 360. That would suggest, at best, that the system is incredibly difficult to program for. If some of the best and most experienced racing game coders in the world cannot manage true HD on the system, what hope does anyone else have?

      I think it's more likely that the 360 is just underpowered. That's the price you pay being first to market. The max res the 360 even supports is 1080i, and you don't even hear MS talking much about games that'll utilize that - all the talk I've heard has been about 720p, and now we're hearing that even one of those games, from a great developer, won't even really make that res. Something ain't kosher here.

    6. Re:What if this game was on a PC? by Seumas · · Score: 2, Interesting

      My point, exactly.

      If you're touting how awesome your hardware and developer kits are, why would you allow your developers (in-house or contracted) to half-ass it?

    7. Re:What if this game was on a PC? by Eightyford · · Score: 1

      What if the XBOX 360 was intended as the main gaming platform for a company for the next five years and they touted it to be incredibly powerful and include high definition support and then they couldn't even manage to make games run on that "high end" hardware today at more than 30fps without toning down the quality?

      First Generation games are always less than perfect on new consoles. The developers just made a tradeoff for more eyecandy and slighty less resolution. Really no big deal since even five years from now I'm sure most people playing the game will be playing it on regulr tv's.

    8. Re:What if this game was on a PC? by heinousjay · · Score: 1

      Let's assume you're right, and that Bizarre is not getting much out of the Xbox 360. That would suggest, at best, that the system is incredibly difficult to program for. If some of the best and most experienced racing game coders in the world cannot manage true HD on the system, what hope does anyone else have?

      I'll de-hyperbolize that paragraph for you. Fair warning, it'll no longer be as sensationalist when I'm done.

      Let's assume you're right, and that Bizarre is not getting all the performance Xbox 360 offers. That would suggest, at best, that the system is new, and Bizarre doesn't yet know all the tricks to programming it. If some of the best and most experienced racing game coders in the world cannot manage true HD on the system on their first game out of the gate, what hope does anyone else have?

      Oh yeah, quite a bit actually, since the 360 is a brand new architecture that no one has coded to before.

      By the way, have you seen this game in motion? It looks almost real. Hardly discredits the developer, no matter the technical details.

      All I'm saying is let's relax a bit here...

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    9. Re:What if this game was on a PC? by Retroneous · · Score: 3, Interesting

      So you're saying Bizarre are bad coders? Have you ever actually played one of their games? Specifically any of the games in this series, going back to the original Metropolis Street Racer on Dreamcast.

      What, you mean the same Metropolis Street Racer that had to be recalled in the UK because the developer left a bug in there that meant that you lost half your accumulated Kudos points every time you completed a certain type of race - making game completion impossible? The same Metropolis Street Racer that was due for release with the console on 9th September, 1999, but didn't actually see a release until 3rd November, 2000?

      You're right. They aren't bad coders. Just sloppy. And yet I still love 'em.

    10. Re:What if this game was on a PC? by Seumas · · Score: 1

      I have to doubt that. Televisions with HDTV screens are already pretty prevelant and affordable. They don't have an adapter, but I doubt you need one to play XBOX 360 in HD (just like your Comcast digital cable box has an HDTV converter inside to use HDTV).

      Hell, I've had mine for almost six years and I didn't pay that much for it. And it's even 60". So a standard sized screen today has to be pretty affordable...

    11. Re:What if this game was on a PC? by Khuffie · · Score: 1

      Define 'affordable'? My 19 inch widescreen HDTV cost me around $800 Canadian. Granted, it doubles as an LCD monitor, but that's still quite expensive.

    12. Re:What if this game was on a PC? by king-manic · · Score: 1

      What, you mean the same Metropolis Street Racer that had to be recalled in the UK because the developer left a bug in there that meant that you lost half your accumulated Kudos points every time you completed a certain type of race - making game completion impossible? The same Metropolis Street Racer that was due for release with the console on 9th September, 1999, but didn't actually see a release until 3rd November, 2000?

      You're right. They aren't bad coders. Just sloppy. And yet I still love 'em.


      The word among developers is the 360 is underwhelming. Unless it's a smash hit many 3rd party studios may over look the 360.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    13. Re:What if this game was on a PC? by Retroneous · · Score: 1

      Have to disagree with your comment there. Affordable?

      I can pick up a 32" standard flatscreen TV here in the UK for £200 - £300. The same size TV with HDTV support would set me back £1,000 - at LEAST. That was an offer I just saw online, and it expires tomorrow. Regular price £1,100.

      So, what's affordable?

    14. Re:What if this game was on a PC? by happyemoticon · · Score: 1

      It may indeed be difficult to program for. The whole triple-core PPC thing is sorta 'sexy' console design over practical console design. After all, we know that Apple is jumping ship, and from Carmack's responses we know that there is a real performance gap between PPC and x86. Hell, screw that line of thought. Are you seriously telling me that the PPC is an ideal gaming platform, when I'm sitting in front of a G4 Powerbook right now?

      Besides, can you even imagine writing game code that saturates 3 processing cores? It's REALLY hard. Most games only have enough to offload some of the easy, non-graphical stuff to a second processor, and only now is Epic working on a 3d engine that can take advantage of multiple processors.

      Yeah, I have no doubt that it will eventually see some great games that saturate all of those cores. But I think we shouldn't be so quick to get down on the developers, when in fact MS may have made a number of decisions based on how cheaply they could get snake oil from IBM, rather than what would provide developers with the best tools to succeed in making good games.

    15. Re:What if this game was on a PC? by DeadScreenSky · · Score: 1
      The max res the 360 even supports is 1080i, and you don't even hear MS talking much about games that'll utilize that - all the talk I've heard has been about 720p, and now we're hearing that even one of those games, from a great developer, won't even really make that res.

      All Xbox360 games support 720p and 1080i (I can find you links that confirm this, but I feel lazy so hopefully you can just trust me). Presumably MS is focusing on talking about 720p because it generally looks better. The issue with PGR3 is just that it internally renders the game probably at a slightly lower resolution. It still outputs at 720p/1080i, and I imagine with the per-pixel motion blur it won't be a noticeable shortcut.

      And I would find it far more likely that this is an issue of the devs getting their final dev kits more than a month late, rather than any hardware deficiency. They simply haven't had enough time to optimize for the final hardware, which is unfortunate.
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    16. Re:What if this game was on a PC? by DeadScreenSky · · Score: 1
      The word among developers is the 360 is underwhelming. Unless it's a smash hit many 3rd party studios may over look the 360.

      Not your presumably fictional Bioware employee again... please, name several major 3rd party studios that are clearly ignoring the 360. Public statements only (or similar), please.
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    17. Re:What if this game was on a PC? by Anonymous Coward · · Score: 1, Insightful

      "The max res the 360 even supports is 1080i, and you don't even hear MS talking much about games that'll utilize that - all the talk I've heard has been about 720p, and now we're hearing that even one of those games, from a great developer, won't even really make that res. Something ain't kosher here."

      With a fast-paced game I'd take progressive scan over interlacing. 1080i is effectively 30 Hz, which is just-about noticably not smooth when you're doing interactive stuff with it (motion blurred video looks fine, of course). I'd take 720p and be able to see stuff more clearly during fast turns, lightning punches in fighters etc. That could explain why MS is talking up 720p versus 1080i.
      Of course, if the game is only rendering 30 frames per second and outputting 720p (apparently the case here) then you're quite right that something is wrong.

    18. Re:What if this game was on a PC? by non0score · · Score: 1

      I agree with your post. Given that Bizzare had to use a lower resolution to get it to run at 30fps seems to indicate that it is a graphics card bottleneck. Specifically, it's a problem on the pixel shader end, since that's the only difference for varying resolutions. This means that the graphics capabilities aren't all that great on the XBox 360, and hence it can't really handle 1080i/p using various nice-looking effects (assuming that the current pixel shaders used are at least decently efficient). Furthermore, given that the 360 isn't streaming textures off the DVD in the middle of the game and assuming that the shader code are decently efficient (given that modern day GPUs are heavily piplined, then that means the throughput of pixels would remain constant for small (totally out of the hands of the programmers, and is purely a result of underpowered hardware.

      On the other hand, this would mean that the PS3 wouldn't fare much better at all, since the difference between a (using an approximation here) GeForce 7800GTX and Radeon 1800XT is quite minimal. In addition, given that the CPU of either conoles doesn't do any pixel calculations, that means the Cell or the 3-core stripped-down PPC won't make a difference in terms of fill rates whatsoever, and hence can't be used to "solve" this problem.

    19. Re:What if this game was on a PC? by king-manic · · Score: 1

      Not your presumably fictional Bioware employee again... please, name several major 3rd party studios that are clearly ignoring the 360. Public statements only (or similar), please.

      Time will bear my statements out.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    20. Re:What if this game was on a PC? by ShibaInu · · Score: 1

      I own a million dollar home, my wife and I both make six figure incomes - we're not rich, but we have a bit of disposable income. HDTV is about 50 spots down on out list of things to buy. I will not pay thousands of dollars for a TV, especially when I have to turn around and pay extra just to get content that takes advantage of the better picture. I'm happy for you that a) you have a few thousand dollars to spend and b) that having a cleaner picture is worth it to you...

  3. How about this grain? by Anonymous Coward · · Score: 2, Insightful
    As always with late-night forum mutterings, imbibe with a grain of salt.

    As always with Slashdot posts about Microsoft, imbibe with a grain of "Could /. be more predictable?"

    Is it just me or is the constant Microsoft criticism (valid or not) just, well... boring?

    1. Re:How about this grain? by dextration · · Score: 1

      I don't really see how this is a jab at Microsoft. It seems that Bizzarre studios are the ones that have actually done this, and not MS. On the other hand, I never thought I'd be defending MS.

      --
      http://www.mushoo.net/
  4. Lazy by Eightyford · · Score: 0, Redundant

    We're lazy man!

    ^ his previous post:

    But they're not simply upscaling, the game is actually rendered at 720p, so it will have sharp edges, and sharp-to-semifuzzy-textures. It will look just as sharp as a PC playing at 1280x720. It looks a bit odd, though. Take this screenshot [bungie.net] as an example - there are some really lumpy pixels on the cables and archway to the left of the picture. Actually, I've just spent the last ten minutes making some rubbishy animated GIFs comparing differences between screenshots. Here's one comparing Xbox and Xbox360 shots [hylobatidae.org] - there's definitely a difference, but there are horrible jagged pixels on the wires to the left on both of them. Here's another comparing Xbox and Xbox360 shots again [hylobatidae.org] - go on, tell me which one's which. ;-) One of them is slightly better, with anti-aliasing on a lot of edges, but what's going on with Sarge's holster? Chunky pixels! And finally, my favourite. Comparing the 1280x720 image with a version scaled down to 640x360 and back again [hylobatidae.org]. Here I chucked away three-quarters of the information in the screenshot (I did a nearest-neighbour scale down to 640x360 in The GIMP, a cubic scale up to 1280x720 and applied 40% sharpening). First of all, try to tell them apart - there are some slight differences on near-horizontal lines, but otherwise the 1280x720 image might as well have been rendered at 640x360 then scaled up to the larger size. Either these are extremely bad screenshots (they did mention having to grab the video), or there's something very strange going on. I hope it's the former, but there still isn't much improvement over the original Xbox...

  5. From the link... by Seumas · · Score: 5, Funny

    By now you've already heard how Xbox 360 puts you at the center of the most powerful games on the planet--hence the "360," as in 360 degrees (geometry students will recognize that as the number of degrees in a circle).

    So that's who this is being marketed to? People who are so stupid and ignorant and uneducated that you have to explain to them what the "360" refers to? What, did we just fall out of the sky? (Meteorological students will recognize that as the big blue thing above our head when we're outside).

    1. Re:From the link... by Anonymous Coward · · Score: 1, Funny

      >So that's who this is being marketed to?

      Imagine how hazy things would be if they had called it Xbox 420. ;-)

      Pun intenddd. *cough* *cough*

    2. Re:From the link... by forkazoo · · Score: 2, Insightful

      "Explanations" like that are usually there to make stupid people feel smart. The really dumb ones all think that they are smarter than every body else, so while that's pretty much all they remember about geometry, they will think that they are some sort of elite literati because they understood it.

    3. Re:From the link... by supabeast! · · Score: 1

      "People who are so stupid and ignorant and uneducated that you have to explain to them what the "360" refers to?"

      I don't think that one needs to be stupid or ignorant to get the 360 reference. I'm sure that plenty of people got sick of caring about all of the numbers attached to computers and related projects a long time ago, and simply don't think about them at all.

    4. Re:From the link... by tepples · · Score: 1

      What, did we just fall out of the sky?

      No. In Soviet Disneyland, sky falls on YOU!

    5. Re:From the link... by Seumas · · Score: 1

      I'm sorry, but that doesn't make one bit of sense. At best, it just proves how stupid Microsoft's XBOX division things the population is (and to a degree, I can't fault them there). But come on, not knowing what "360" refers to is like staring blankly when someone uses the expression "cart before the horse". Geometry class or not, you know it from... well... living. Television, books, skateboarding, driving... Do you really think there is a single individual over the age of ten in all of North America that will read that and say "oh wow - so that's what it means!"?

    6. Re:From the link... by forkazoo · · Score: 1

      Well, the sad thing is, there probably are a few. But, I must have stated my point poorly - the explanation is targeted at the people who already know, so that they can be led to believe they are smarter than the imaginary group of people that would need the explanation.

      Those are the people who are also stupid enough to get caught by stupid marketing bullshit like that - whenever they hear about XB360, they feel smart, so they develop a slight positive association with the console. Believe it or not, there are some people who will actually be swayed into a purchase decision based on things like that. Think of stupid little old grandmas trying to buy little johnny the right present. Half senile ones. Maybe more than half.

    7. Re:From the link... by Superfarstucker · · Score: 1

      Xbox 400
      Xbox 10_Pi
      Xbox 6400
      Xbox 6.28318531
      Xbox 4 * arcsin(1)
      Xbox (4/3 * Pi * r^3) d/dr / 2 * r^2
      In other news, marketroid goes with the flow

  6. games need to look their best at all res's by NeMon'ess · · Score: 2, Interesting

    Depending on how Sony and MS have designed their systems, this is going to be a challenge for developers. Most gamers will be playing at 480p, while the minority have 720p or 1080i available. The games need to look great and run smooth in both SD and HD. Anyone know how the systems have been designed to accomodate this? Which is more likely; when rendering HD some effects or polygons will be reduced, or will standard def renderings just run at higher framerates?

    1. Re:games need to look their best at all res's by king-manic · · Score: 1

      Depending on how Sony and MS have designed their systems, this is going to be a challenge for developers. Most gamers will be playing at 480p, while the minority have 720p or 1080i available. The games need to look great and run smooth in both SD and HD. Anyone know how the systems have been designed to accomodate this? Which is more likely; when rendering HD some effects or polygons will be reduced, or will standard def renderings just run at higher framerates?

      In the electronics/technology game 6 years is a long time. For a console 6 years is a fairly good life span. If the Xbox only fakes 1080i and even fakes 720p then eventually you will notice. I have a 1080i HD-tv and I notice the drastic difference between gamecube and PS2 and Xbox even though they are all coming out of a RCA 480p wire. With a HD hook up the difference woudl eb that much greater. IF the Xbox fakes it, in 3-4 years when HD tv's become more prominent people are goign to notice.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:games need to look their best at all res's by NeMon'ess · · Score: 1

      Yes obviously, but I want to know how developers will balance designing games for SD and HD and making them look as good as possible in both situations.

    3. Re:games need to look their best at all res's by Anonymous Coward · · Score: 0

      "Most gamers will be playing at 480p"?

      That is still a gross overestimation of the average gamer's hardware. Most gamers will be playing at 480i. Even better, if they ever get a widescreen HDTV, most gamers will probably keep playing at 480i (in stretch mode, of course), thinking they're now playing in HD.

    4. Re:games need to look their best at all res's by NeMon'ess · · Score: 1

      Too true, my mistake.

  7. Going around in circles? by technoextreme · · Score: 4, Funny
    So that's who this is being marketed to? People who are so stupid and ignorant and uneducated that you have to explain to them what the "360" refers to? What, did we just fall out of the sky? (Meteorological students will recognize that as the big blue thing above our head when we're outside).
    Hey remember. A revolution is nothing more than a 360. At least the Nintendo and Microsoft will not be going around in circles with their newest systems. I think I may be aproaching this discussion in a roundabout way.
    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
    1. Re:Going around in circles? by MindStalker · · Score: 1

      You mean Nintendo and Sony?

  8. Compatability list by Wyatt+Earp · · Score: 1, Insightful

    Has M$ released a list of Xbox games which will work with the Xbox 360 yet?

    1. Re:Compatability list by temporalillusion · · Score: 4, Informative

      Kinda off topic, but yup: The List

      More info here.

    2. Re:Compatability list by KDR_11k · · Score: 1

      Anyone care to diff that to the list of all XBox games to see which ones are missing?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Compatability list by Prophet+of+Nixon · · Score: 1

      Yea, almost all of the good ones. They're even missing some of their better 'only on x-box' titles. Out of the thirty or so games I have, 4 are on there (Halo 1/2, DOA 3, Ninja Gaiden). No DOA:U, none of the original Sega games, no Oddworld or Gladius or Gauntlet or Timesplitters... its a fairly wretched list. Almost makes me think that they went out of their way to find awful games to emulate. Kabuki Warriors?

  9. What's the point if the graphics suck? by higuy48 · · Score: 3, Informative

    I just ran by Best Buy and stopped for five minutes to observe a couple of people playing King Kong on a 360 that was in a glass case. It was on a high-def widescreen setup. It SUCKED. I think I saw these effects already in Metroid Prime. Nintendo is right: We can't really do to much if all we do is up the glitz ante and polygon count. What's the point of the hi-def if it's not getting me better games?

    As if the graphics weren't crappy enough, the game didn't look like any fun either. Hellooooooooo...

    --
    And now, for a sig that's a complete copout.
    1. Re:What's the point if the graphics suck? by Brantano · · Score: 0

      Theres your problem right there, your relying on microsoft's console to give you good games. Did you really expect anything more than what they were going to give you? Didnt you see the games that were on xbox? Its going to be the same thing this time around as well. Sadly most americans games are usually crap, while there has been alot of good games released by american companies, the majority of kickass games are made by japanese developers. So far microsoft hasnt gotten into the japanese market, and with the launch titles they have now, i dont think there going to squeeze in there. If microsoft doesnt get in there, your going to get the same old american games. FPS's, Racers, Sports Titles, and every once and a while an action platformer.

    2. Re:What's the point if the graphics suck? by higuy48 · · Score: 1

      Oh yeah, I wasn't expecting much out of Microsoft coming in. I've bought into the mindset that they're going to crash and burn. I just didn't want to come across as sounding like a total Nintendo fanboy.

      --
      And now, for a sig that's a complete copout.
    3. Re:What's the point if the graphics suck? by mrgreen4242 · · Score: 1

      It's going to be REALLY funny when Zelda: Twilight Princess comes out and looks about as good as the 360 launch titles (and plays much better, too). $400 system with no games, or a $99 system that comes with a fun pack in game (Mario Party 7, Mario Kart, or whatever Nintendo is packing in these days) and has games out that look as good as the 4x as much console (Zelda and Metroid 2)... tough choice.

    4. Re:What's the point if the graphics suck? by EGSonikku · · Score: 1, Redundant

      Perhaps you should have looked at any of the following:

      Project Gotham Racing 3
      NBA2k6
      Gears of War
      Call of Duty 2

      I'm getting sick of an obvious troll being modded up by MS bashing. But i'm sure it's pure coincidence you picked the one that was a rush job port from the XBox 1 instead of a native game, right?

      --
      - "Scientia non habet inimicum nisp ignorantem"
    5. Re:What's the point if the graphics suck? by king-manic · · Score: 1

      Perhaps you should have looked at any of the following:

      Project Gotham Racing 3
      NBA2k6
      Gears of War
      Call of Duty 2

      I'm getting sick of an obvious troll being modded up by MS bashing. But i'm sure it's pure coincidence you picked the one that was a rush job port from the XBox 1 instead of a native game, right?


      Project Gotham Racing 3
      NBA2k6
      Gears of War
      Call of Duty 2

      out of those, only 1 may move the console, and only if it turns out to be exactly what it promises. Basically their all sequel filelr that some people are excited about but most aren't. Halo 3 is the only thing that will move this machine given how much negaive press it's gotten. IT's beign damned by faint praise.

      I have a friend in Bioware. During this last generation they backed the Xbox because the PS2 was originally a nightmare to code for, and the xbox was the most powerful machine. When they got a dev kit for the 360 they are now considering developing for the PS3 because they are thoruoughly unimpressed witht he 360. His exact words were "like a 6 month video card upgrade on a Xbox".

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:What's the point if the graphics suck? by EGSonikku · · Score: 1

      I can't speak on playability, but unless you have quite intentionally avoided all xbox 360 news except for trolling, most of the Xbox 360 games look quite good. Whether you are into the types of games they produce is a different subjsct, but it's hard to argue that the native games don't look great.

      http://screenshots.teamxbox.com/index/xbox-360/ XBox 360 Screenshots

      http://xboxmovies.teamxbox.com/index/xbox-360/ XBox 360 Movies

      http://www.extremegamer.ca/xbox/features/X05.php
      XBox 360 Gameplay Impressions

      http://www.360hacker.net/articles/10-11-2005/first -impressions-of-xbox-360-launch-titles/ More XBox 360 Gameplay Impressions

      http://www.rottentomatoes.com/vine/showthread.php? t=443644 ...and still more !

      Maybe more people should, I don't know....*play* a thing before bashing it out of hand? The general impressions are that the launch games are decent, with some being quite good.

      And before anyone pulls the fanboy card on me, I currently have with 20ft of me:

      A slimline PS2, GameCube, NeoGeo, a Linux box, a Mac Mini, xbox, Nintendo DS, PSP, and a sligtly dusty Dreamcast.

      --
      - "Scientia non habet inimicum nisp ignorantem"
    7. Re:What's the point if the graphics suck? by mrgreen4242 · · Score: 1
      Well, as far as playability, you KNOW anything with the Zelda name on it is going to be really good. As far as graphics go, all the shots I've seen look like either promotional pics, or they are game play pics that are 'meh'. Example: gameplay vs. promo. Now, the 360 has some pretty nice graphics, and I am sure once developers get a feel for the system they will make some amazing looking games, but for now, I think that this looks pretty damn close to the 360 launch games.

      For the record, I will freely admit that I am a Nintendo fanboy. They have a console that has ALWAYS been less expensive than any of it's competitors, but is able to produce game experiences at least is good, if not better than what Sony or MS is offering. I had an XBox for while, and it didn't offer me ANYTHING that I couldn't get better from a PC. I bought a used GameCube a couple years ago and my non-gamer wife loves it, AND I get to play all the first party exclusives that Nintendo has to offer.

    8. Re:What's the point if the graphics suck? by DeadScreenSky · · Score: 1
      Example: gameplay vs. promo
      Is there some good reason you are comparing (ingame) screenshots from two entirely different games? I suppose if you have a poor vision it makes sense why you would think Twilight Princess looks like a launch X360 game such as PGR3, Kameo, NBA2k6, Call of Duty 2, etc.

      Of course you did trot out the absurd "every good Xbox game is available in a better form on the PC" troll (Ninja Gaiden, DOA3, PGR2, Forza, Halo 2, Panzer Dragoon Orta, Phantom Dust, Amped 2, Otogi series, Crimson Skies, Mechassault series, and literally dozens of other exclusives say otherwise), so the most probable answer is fairly obvious.

      It's great you are a Nintendo fanboy and can admit that, but it's a shame Nintendo doesn't release enough games to keep that subculture busy. Their incessant trolling online is extremely annoying. [/flame]
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    9. Re:What's the point if the graphics suck? by DeadScreenSky · · Score: 1
      out of those, only 1 may move the console, and only if it turns out to be exactly what it promises. Basically their all sequel filelr that some people are excited about but most aren't.

      PGR1 was the second best-selling launch title for the Xbox1. It was the second game to hit one million units, and its sequel also did tremendously good business. I think it's a pretty safe bet that PGR3 will sell consoles, especially with how amazing the graphics are. That kind of thing is very important for a system seller at launch, and it probably has the most positive hype out of any of the launch titles. Call of Duty 1 was also extremely popular, and the X360 demo for 2 is getting a lot of mostly positive attention. Gears of War isn't a sequel to anything so I am not sure what you are talking about (and it will seriously move systems once it eventually is released - a lot of people are already waiting for that game before they pick up the console). But I'm pretty sure the argument was about graphics anyway, not system selling potential...

      I have a friend in Bioware. During this last generation they backed the Xbox because the PS2 was originally a nightmare to code for, and the xbox was the most powerful machine. When they got a dev kit for the 360 they are now considering developing for the PS3 because they are thoruoughly unimpressed witht he 360. His exact words were "like a 6 month video card upgrade on a Xbox".

      Assuming you aren't lying (Bioware has already announced they are doing at least two exclusive X360 titles) your friend is apparently a bit of an idiot. He presumably isn't an actual developer at Bioware (janitor, maybe), but it probably should be pointed out that Bioware isn't really known for taking advantage of fancy hardware anyway. Their games have always sold on the strength of their gameplay and stories, never their usually average graphics. If you are seriously being honest please don't trust your friend about this kind of thing anymore. Plenty of big developers who are willing to give their actual names completely disagree with them (ex: Itagaki, Carmack, Cliffy B), and that's ignoring how absurd the comment is when you just think about it (no PC videocard out is up to the X360's GPU standard, it has 8 times the RAM of the Xbox1, three CPU cores that are each individually at least four times faster than the Xbox1 CPU, etc.).
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    10. Re:What's the point if the graphics suck? by king-manic · · Score: 1


      Assuming you aren't lying (Bioware has already announced they are doing at least two exclusive X360 titles) your friend is apparently a bit of an idiot. He presumably isn't an actual developer at Bioware (janitor, maybe), but it probably should be pointed out that Bioware isn't really known for taking advantage of fancy hardware anyway. Their games have always sold on the strength of their gameplay and stories, never their usually average graphics. If you are seriously being honest please don't trust your friend about this kind of thing anymore. Plenty of big developers who are willing to give their actual names completely disagree with them (ex: Itagaki, Carmack, Cliffy B), and that's ignoring how absurd the comment is when you just think about it (no PC videocard out is up to the X360's GPU standard, it has 8 times the RAM of the Xbox1, three CPU cores that are each individually at least four times faster than the Xbox1 CPU, etc.).


      It's a business decision. Their looking at it, seeing very little improvement over the last generation and decising they need to hedge their bets and not bank exclusively on one horse next generation. BTW he's a dev in the Graphics Dept. Given that the machine is now 3 years newer it is only ~2-3 times more powerful. Which is underwhelming since this machine has to last another 6.

      PGR1 was the second best-selling launch title for the Xbox1. It was the second game to hit one million units, and its sequel also did tremendously good business. I think it's a pretty safe bet that PGR3 will sell consoles, especially with how amazing the graphics are. That kind of thing is very important for a system seller at launch, and it probably has the most positive hype out of any of the launch titles. Call of Duty 1 was also extremely popular, and the X360 demo for 2 is getting a lot of mostly positive attention. Gears of War isn't a sequel to anything so I am not sure what you are talking about (and it will seriously move systems once it eventually is released - a lot of people are already waiting for that game before they pick up the console). But I'm pretty sure the argument was about graphics anyway, not system selling potential...

      Halo sold systems, PGR sold to the pre-exsisting base. FFX/MGS2 sold PS2's, Damacy Katamari sold to the pre-exsiting customer base. There is a difference, one is successful while the other expanded the market. None of the initial few inspires enough buzz to make anyone move to get one except the bleeding edge people.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:What's the point if the graphics suck? by Anonymous Coward · · Score: 0

      "Their incessant trolling online is extremely annoying."

      good one :)

    12. Re:What's the point if the graphics suck? by Breakfast+Pants · · Score: 1

      " Given that the machine is now 3 years newer it is only ~2-3 times more powerful." In part of that range you give this thing would be beating out Moore's law (if you equate transitors to performance.. which isn't exactly valid.. so it is really even better) and otherwise it is just meeting it. That isn't unimpressive whatsoever.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    13. Re:What's the point if the graphics suck? by Breakfast+Pants · · Score: 1

      "ell, as far as playability, you KNOW anything with the Zelda name on it is going to be really good."
       
      Zelda 2 had the Zelda name on it.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    14. Re:What's the point if the graphics suck? by 2008 · · Score: 1

      Moore's law (as approximately applied to home computing) is that performance-per-price doubles every 18 months. So for three years it should be 4 times more powerful - more if it costs more.

      Mind you, Xbox was launched in late 2001, Xbox 2 in late 2005, so there's a 4 year gap, which should equate to about 6 times more power.

      --
      I quit!
    15. Re:What's the point if the graphics suck? by king-manic · · Score: 1

      " Given that the machine is now 3 years newer it is only ~2-3 times more powerful." In part of that range you give this thing would be beating out Moore's law (if you equate transitors to performance.. which isn't exactly valid.. so it is really even better) and otherwise it is just meeting it. That isn't unimpressive whatsoever.

      It's over all power isn't something that is common knowledge. it's numbers stat that it has 3 times the clock cycles as it's predisessor (3.2 GHZ vs 733 MHZ) and has 3 cores. The initial run of games won't be multi-threaded for time related reasons. This is ~3 times faster but as we know CPU is no longer the limiting factor . The memory bandwidth is impressive at a theoretical 22.4GB/s (triple it's predisessor as well).

      But the complaints against it is that the hardware shaders arent' up to snuff, using a older version of microsofts Direct X standard and not quiet adhering to it. The input media is going to stay DVD limiting capacity. And it isn't true 1080i support since it renders at a lower resolution and simply stretches the image via hardware. those will hurt is in the future, as texturs get larger and as common resolution increase. Even though the PS3/Revolution will only be a few months behind these design choices will limit it for the duration of ti's lifespan.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  10. Performance Troubles by Anonymous Coward · · Score: 1, Insightful

    Earlier today I was mentioning how it was understandable that Nintendo would avoid High Definition support because of the potential Performance problems; many people (some of which would probably be XBox 360/PS3 fans) claimed that it was a weak excuse because those systems had the power necessary to render anything regardless of the resolution.


    By looking at the following benchmarks you can see how resolution effects performance:




    FEAR:

    1280x960 http://www.extremetech.com/article2/0,1697,1883897 ,00.asp

    1600x1200 http://www.extremetech.com/article2/0,1697,1883898 ,00.asp

    4xAA 8xAF http://www.anandtech.com/video/showdoc.aspx?i=2575 &p=5

    soft shadows http://www.anandtech.com/video/showdoc.aspx?i=2575 &p=6



    As you can see, even with the best graphics cards a person can buy a new game has difficulty maintaining a playable framerate at 1280x1024 (and is mostly unplayable at 1600x1200); at 800x600 they have frames to spare.


    I'm not trying to say that higher definition is a bad thing; but it needs to be considered in its place. Higher definition is great for PC games because as performance drops you can simply upgrade your system, on a console (which is a static platform) higher resolution is not that important; eventually when we have the performance to spare it will be a good time to produce games at 1080p or what not.

    1. Re:Performance Troubles by Brantano · · Score: 0

      You also need to remember that a PC game and a Console game are on two completly different platforms. Games can run MUCH MUCH better at higher resolutions on console than on a computer as a console's main task is running games. They have high floating point calculations and the entire game was programmed for that system. Not to mention your not going to be enabling 4x AA and 8x AF on a 1080i resolution. You probably wouldnt even need Antistrophic Filtering as it is such a high resolution the jaggies would be severly diminished already.

    2. Re:Performance Troubles by Anonymous Coward · · Score: 0

      Anisotropic Filtering doesn't deal with Jaggies, it is a technology to deal with the bluriness of textures on objects that are not perfectly facing the camera. On a high-resolution display Anisotropic Filtering becomes even more important because a blury texture is far more noticable at a higher resolution than it is at a lower resolution; this is because, as your resolution increases, the standards that you set on the visual quality increases. Antialaising is not as important on a 1080i (or 720p) display as it is on a 480p display but it is still important; the raster scan line conversion algorithm that is used for rasterising 3D polygons into a 2D image will always produce jaggies, higher resolutions makes them less noticable but they never really go away.

    3. Re:Performance Troubles by Brantano · · Score: 0

      Errr i'm sorry, i actually meant Antialiasing, i got it around backwards :D. Its too late at night, but thanks for clearing that up for people who read my other post. AA isnt quite as needed at 1080i like you said, but AF is.

  11. Load Times, anyone? by fujiman · · Score: 4, Interesting
    While Sony and MS are whipping out their HD hooters for the high-res pissing contest, does anyone besides me worry that loading all that data will take forever?

    I mean, if the stupid game will barely fit on a DVD... or even worse, require Blu-Ray... where is all the talk about super-high speed memory busses and uber-fast drives with ginormous buffers?

    This is engineering, folks, and there's always a tradeoff in engineering. All that HD ain't free. And most people won't even care if it's 480p or 720i.

    1. Re:Load Times, anyone? by Keeper · · Score: 2, Interesting

      This was one of the reasons why MS opted for a 12x DVD drive (instead of an HD-DVD or BluRay drive), and why devs pushed for 512mb of ram over an ever-present harddrive.

    2. Re:Load Times, anyone? by amliebsch · · Score: 1
      While Sony and MS are whipping out their HD hooters for the high-res pissing contest,

      That is one seriously mixed metaphor.

      --
      If you don't know where you are going, you will wind up somewhere else.
  12. Which multiplayer games? by tepples · · Score: 1

    <sarcasm>Yes, it's a known fact that there is no way to attach a PS2/Xbox controller to a PC with a $12 adapter from Radio Shack.</sarcasm>

    But what current commercial PC games take advantage of four such adapters plugged into my PC's USB hub? I want shared-screen multiplayer gaming a la Bomberman, Smash Bros, etc. Which titles should I choose?

    1. Re:Which multiplayer games? by cornface · · Score: 1

      I want a house made of gold bricks and pony to ride.

      Hey look, that has nothing to do with the original post either!

      I don't care if you can't satisfy yourself with PC gaming. I was merely responding to your erroneous claim.

    2. Re:Which multiplayer games? by KDR_11k · · Score: 1

      Bomberman and Smash Bros are hardly current but if you're willing to go back a bit, sure, there's 10 player Bomberman supporting both local and networked players, Serious Sam with splitscreen + network, games like Worms that don't need more than one controller and tons of fighting games (if you google for the manufacturer names you'll find downloadable demo versions for most, Melty Blood and Eternal Fighter Zero are the highest profile ones). Plus all those freeware versions of pretty simple games like Tetris, Bust-a-Move, etc that are probably even included in your Linux distro.

      Of course there aren't as many of them as there are for the consoles but there aren't as many PC games (if we ignore cheap moneygrab junk that apparently doesn't even get sold in stores in the US) as there are console games anyway.

      And hell, it's not like there's a major investment required to make a simple PC game for youself and your buddies.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Which multiplayer games? by tepples · · Score: 1

      Hey look, that has nothing to do with the original post either! I don't care if you can't satisfy yourself with PC gaming. I was merely responding to your erroneous claim.

      The joypad was being compared to the keyboard and mouse. The contention here is that connecting four USB joypads (whether PC native or through an adapter) to a PC is as useful (or as useless) as connecting a USB keyboard and mouse to a PS2's USB ports because few top-class commercial games are designed to read and respond to them.

    4. Re:Which multiplayer games? by cornface · · Score: 1

      The contention here is that connecting four USB joypads (whether PC native or through an adapter) to a PC is as useful (or as useless) as connecting a USB keyboard and mouse to a PS2's USB ports because few top-class commercial games are designed to read and respond to them.

      Actually the contention was that racing games sucked on the PC because you had to use the keyboard and mouse. He said:

      Go and try to play some racing game with keyboard/mouse. It sucks and it doesn't hold a candle to playing with a control pad.

      Most PC racing games work fine with Playstation 2 controllers. Every subsequent post has been belaboring additional points that may be true, but have nothing to do with the post I was responding to. Again, I don't care if you (or Captain Stupid before you) like playing games on the PC or consoles. I was just providing a link to an easy and cheap way to use your console controllers on the PC.

  13. Fujitsu P1000 series by LordMyren · · Score: 1

    That bizarre res happens to be the exact res of most ultra-portable systems; 1024x600. I wonder how it looks on our 8.9 inch widescreens. I dont think its going to play so well with a touchscreen, but thats ok. ;)

    My question is, how can I get that much data onto my laptop to try it out. I dont think there'll be anything which fits in my PCMCIA slot which can framegrab a 720p stream, encode & feed my system a mpeg. Do they even have pci solutions for that? I suppose I could stream from a desktop, but it'd be far less fun.

    Myren

  14. Hmmm by Sv-Manowar · · Score: 1

    I guess they think they can get away with "faking" HD because most countries outside of the US and Canada don't use HD much, the UK is serverly laking and has only just started selling HD ready TV's. They must think that if they dont get caught by the majority, no one will notice.

  15. A couple things on FPS by Anonymous Coward · · Score: 0

    This is coming from one of the guys who probably schooled you on ntshadow.net in Quake CTF back in the day mind you.

    The keyboard just doesn't offer the same kind of freedom a controler does. Soon, probably the next generation past the PS3 and 360 et al, they'll probably have that sorted out for the FPS. And when you get into complicated interaction with your enviroment and context sensitive stuff where there are degrees of subtlty, the keyboard will really show it's limitations, which are profound. binding crap to keys can only do so much.

    Then there's the NASCAR effect. With the Xbox games, you're not getting beat by better gear. Maybe a little bit on the network connection, but really the guy who wins is better. Some of that might be that they're making a little bit better use of the sensitivity settings, but if you get taken to school, well it's because you were in need of a lesson.

    Control pads aren't perfect, but they are without a doubt the future and are going to provide a more natural feeling, and thus immersive experience.

  16. Seems logical. by LordVader717 · · Score: 1

    Most poeple don't own HDTVs, so why waste performance on HD that only a minority will appreciate, if you can use the power on more performance that everyone can enjoy?
    If somebody buys a Blu-Ray player, they're going to be buying it because they want to watch movies in HD.
    Most people who will buy a 360 won't be too intersted in HDTV, they want to play the newest games.

    1. Re:Seems logical. by Brantano · · Score: 0

      Yea, but in 2-3 years most people will own an HDTV. So if the x360 has to fake 720p (a lower resolution than 1080i) now, what will happen in 2-3 years? Will games constantly be faking HD so they can make the resolution at a decent framerate?

  17. 30fps?? by Anonymous Coward · · Score: 0

    30fps?? No thanks, i'll stick to my PC and get higher resolutions at higher frame rates. Sorry Microsoft, i'm not impressed.

  18. Just a last minute fix maybe? by grumbel · · Score: 1

    While this sounds like a ugly hack to fake the advertised resolution, im not so sure on the reasons, might simply be that they couldn't exactly predict how fast the real XBox360 is going to be and ended up with a few more polygons then it could handle, so instead of cutting the poly count playing around with the resolution is far easier to increase the fps a bit. Thats kind of one of the problems when you have only development kits that aren't the final hardware, wouldn't even be the first time. Many early GBA titles suffered as well, since the devkits back then where quite a bit a bridghter then the final device was.