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IBM Develops New 3D TV Technology

neutron_p writes "IBM has recently announced a new and affordable 3D video system that works with normal DLP (Digital Light Processing) televisions. IBM demonstrated the new system on a 50-inch, flat-screen Texas Instruments rear-projection digital television at the 22nd annual Flat Information Displays conference held in San Francisco this month. This "black box" device can be connected to any DLP projector or television via the common VESA 3 pin stereo connector. Exact details concerning the 3D technology - still unnamed - were not forthcoming, but the company spokesperson said it was compatible with OpenGL and Direct Draw, which is definitely aimed at software developers who make 3D games."

106 comments

  1. sex by tezbobobo · · Score: 3, Insightful

    Yeah, and the sysadmins at IBM just noticed a proliferation of sex sites in the proxy logs,

  2. damn nice! by alphastryk · · Score: 1

    hope game developers decide to start using this kind of thing...it would be enough for me to go back to a CRT-type monitor over a flatscreen...

  3. Ya still need to wear special glasses though by spineboy · · Score: 1

    "Hey everybody! Let's put on our "special" TV glasses and have FUN!"

    --
    ..........FULL STOP.
  4. Re:Does it by UnderDark · · Score: 2, Funny

    Um, how does a monitor run Linux?

  5. Sharp3D by trollable · · Score: 4, Insightful

    I'm not it will work. People don't like wearing glasses, except maybe gamers. OTOH, Sharp3D seems to be a more promising way. What do you think?

    1. Re:Sharp3D by aussie_a · · Score: 2, Informative

      Doesn't the Sharp 3D have a very limited range in which you can see the 3D effect? I think that the Sharp method is more promising at this stage, however it's just a case of who can do away with their disability first. Will Sharp learn how to increase the range to a more acceptable level, or will IBM learn how to do away with the glasses first? CAN either of these obstacles be overcome? Are the current methods of creating 3D images, doomed because the obstacles are inherent in their designs?

      I personally don't know. I'm not an engineer. But I'm not seeing anything that says either company (or any other one for that matter) is about to make a breakthrough in overcoming the problems. But then again, perhaps the solution will come from an unexpected quarter, and will blow the television world away.

    2. Re:Sharp3D by trollable · · Score: 1

      Doesn't the Sharp 3D have a very limited range in which you can see the 3D effect?

      I didn't have the oportunity ti see it myself. Do you mean the range in depth or in large? If it is in large, just get a big screen. If it is in depth, I don't see any reason why it would be limited. I remember plenty of 3D images with impressive 3D effects. However our 3D perception is quite limited. A few meters. After it is just an interpolation (illusion) of our brain.

    3. Re:Sharp3D by InvalidError · · Score: 2, Informative

      The Sharp LCD was goggle-less thanks to a special surface finishing and double LCD matrix.

      This IBM '3D' display is the same old alternate-frame display trick we have had for years... look at the older nVidia cards, the 'Deluxe' models had an extra port for 3D goggles. This is the same technology, only with an IBM spin. Most modern mid/high-end CRTs could already handle alternate-frame at ~100fps up to at least 1280x960 but video card manufacturers have apparently given up on the 3D goggles and people have forgotten them.

    4. Re:Sharp3D by hackwrench · · Score: 1

      From what I understand, it means the problem that when you view at an angle, the picture starts to break down, which happens even in 2d pictures in some LCD monitors.

    5. Re:Sharp3D by Anonymous Coward · · Score: 0

      My research group is using some of the Sharp 3D LCDs. The effect is generated by a type of grating that, when viewed at a certain distance, sends different images to your left and right eyes. However, it is very easy to lose the illusion.

      Much more astonishing is the 3D in the "Chicken Little" movie. I was lucky at a theater near me had this version. For $1 more you get plastic glasses with lenses that polarize the light. The left and right frames alternate at 144fps. The screen is silver to keep the effect coherent. Nothing comes flying at you. Instead it is like looking through a window. Still, besides having to wear some light, inexpensive glasses the movie looked great.

  6. Did you hear? by Chickenofbristol55 · · Score: 4, Funny
    IBM is also working on a 4-D TV, but unfortunately you can't see it.

    Bang bang tish!

    --
    public class null extends java applet { System.out.print ("Tabula Rasa"); }
    1. Re:Did you hear? by treehouse · · Score: 1

      Yet!

    2. Re:Did you hear? by m00j · · Score: 1

      They just don't show the 4th dimention on their 4D tv for clarity reasons! Just push the button to change which dimention is hidden

      Seriously, it would get confusing!

    3. Re:Did you hear? by IdleTime · · Score: 1

      In my best pouty little boy voice "I will always have one more than you no matter how many you have, so!"

      In other News, rumors are leaking that the infamous IdleTime of /. is launching an (N+1) - D TV system before Christmas!

      --
      If you mod me down, I *will* introduce you to my sister!
    4. Re:Did you hear? by Spacejock · · Score: 1

      Not only can see it, it shows next week's programs ... today!

    5. Re:Did you hear? by Pollardito · · Score: 1

      just to illustrate how far we've come, here's a picture of the old flat-screen 1-D monitors :

      ________________

  7. Call me when there's news by aussie_a · · Score: 4, Insightful


    On the downside, you still need 3D glasses to correctly view the image and practically no video is shot in 3D as it requires more expensive cameras, but as price drops and general interest rises, this is sure to change.


    Uh-huh. And we're sure to get virtual reality sometime soon as well.

    It's great that IBM (of all people) have developed a system to allow 3D movies at home. But the problem is, there's no content. And I doubt just because there's a $1,000 US piece of equipment on the market that content will suddenly come spewing forth. ESPECIALLY when glasses are still needed for this to work.

    This is a chicken and egg problem, but unlike DVDs and High Definition televisions, 3D has been promised for quite a while but has yet to come. The article makes it sound like IBM has made a giant break through and 3D movies are about to become common place. I doubt very much this is so (especially while we need glasses for these things). This is a positive step, but it's a small one. The adoption of 3D movies will come one day, but the road towards it will be paved with lots of small steps, and we aren't anywhere near the end.

    1. Re:Call me when there's news by af_robot · · Score: 3, Insightful

      But the problem is, there's no content.

      How about *3D* games? They need no or minimum modification for 3D displays.

    2. Re:Call me when there's news by aussie_a · · Score: 1

      Well an earlier post talks about that issue. In that it will double frame rates, and a lot of the newer games tend to require the latest technology (or as new as the developers can get with their audience). And if you're talking about open source (or independant) games, they're not going to spearhead the adoption of a technology. You might believe otherwise, but name once that it has happened.

      Also, NVIDIA has been able to turn 2D games into a semblence of 3D for some time now. It doesn't work the greatest, and is fairly buggy. But it does work to some degree. However no games have been shipped with this feature built in yet.

      If games do helps quicken the adoption of 3D, great. But it's yet to happen, and I'm not seeing any indication it will happen anytime soon.

    3. Re:Call me when there's news by Frumious+Wombat · · Score: 1

      I actually had a discussion about the "3d-everything-in-focus" issue with a researcher at Argonne once. He said that it was the lack of out of focus edges on the periphery, as well as the lack of tghe constantly changing in/out focus of the real world that causes immersive 3d environments to create a "throw up on your shoes" urge. On the other hand, if you combine this with the microvoltage stimulation we read about (the one that allows you to feel motion even if you're not moving, maybe a more comfortable environment for the end-user could be created.

      As for the content, if you thought there was a fuss over colorizing movies, just wait until you hear the cinephiles screaming about classics being "Three-Dee'd". Personally, I look forward to a copy of "Apocalypse Now" with some actual depth to the scenes as they go up the river. Maybe (we're allowed some fantasy here) this will encourage people filming for TV to pay more attention to cinemetography, rather than just shooting head on to maximize the view for people with a fuzzy, 13" TV, in the den.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    4. Re:Call me when there's news by moviepig.com · · Score: 1
      ...the problem is, there's no content ... This is a chicken and egg problem...

      But there's a condor here. Every NFL fan who's watched a game in hi-def on his buddy's 60-inch widescreen now lives in constant resentment of his own former pride-and-joy set. The same will happen as soon as either of them watches a pass spiral into their living room. (Fwiw, the glasses are comfortable enough to be a relative non-issue.)

      Fwiw, you can see a (very hi-def) approximation of the technology right now... if you're willing to sit through CHICKEN LITTLE... (another sort of chicken and egg problem...)

      --
      Seeing bad movies only encourages them. Watch responsibly
    5. Re:Call me when there's news by Eli+Gottlieb · · Score: 1

      'Tis true. Stereoscopic techniques have already been developed in vertex and fragment shaders that can run straight on the hardware. They require 3D glasses still, but their presence could be made transparent to game software.

    6. Re:Call me when there's news by Temsi · · Score: 1

      Well, I wouldn't say minimum... and I certainly wouldn't say no modification.

      In order to show a game that is already being processed as "3D" in true 3D where you can actually see depth, the game would not only have to render twice the number of frames, but one perspective would have to be offset in order to create the illusion, so a software patch is definitely required.
      Also, in reality, the game would actually have to render each frame twice, once from each perspective, effectively doubling the hardware requirements for the game, if it's to maintain the same effective framerate as before.

      --
      -- This sig for rent.
    7. Re:Call me when there's news by Anonymous Coward · · Score: 0

      pr0n. Duh. You can sell as much 3D pr0n as you can produce, at 4-8x 2D pr0n pricing. This will drive 3D set and camera adoption, which in turn will drive production of more mainstream content.

      The pr0n bootstrap always triumphs.

  8. Easy code change by G4from128k · · Score: 3, Insightful

    Creating 3-D games won't be that hard. All the game software needs to do is render each frame twice with a slightly different POV corresponding to the right and left eye. The only downside is that frame rates for the game will probably almost half what they are for the mono version (assuming that rendering is a significant chunk of the total CPU/GPU processing budget).

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Easy code change by AutopsyReport · · Score: 0

      In the interview, it's mentioned that most games already support 3-D. So its not a matter of making them support it, but actually utilizing it.

      --

      For he today that sheds his blood with me shall be my brother.

    2. Re:Easy code change by reachinmark · · Score: 4, Insightful
      The framerate won't be half - you wrap the entire left eye rendering inside a GL display list and use the cache to render the right eye. In practice the framerate doesn't drop all that much.

      There are also techniques for achieving 'fake' stereo rendering by using the depth buffer to extract a stereo pair. The result isn't as good obviously, but it works with existing games.

    3. Re:Easy code change by Cylix · · Score: 1

      I'll be damned if I'm going to let someone take my left eye... just for a 3d experience.

      You gamers are a sick bunch!

      No one is touching my eyes!

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
  9. rehash of same old tech by VoidEngineer · · Score: 1

    Alas, this is only a rehash of the Crystal Eyes / Barco solution, which has been around for years. Granted, it's over an order of magnitude cheaper in price than it was in the mid-90s (these systems used to run around $60K for the projection monitor and $3K for each pair of glasses). Probably a bit less durable though.

    And unfortunately, the writer of the article is a bit new to the 3D monitor industry also, or he would have given the Synthagram lenticular monitor a mention at the end of the article (mention of an affordable, glasses-free, 3D monitor).

    1. Re:rehash of same old tech by HapNstance · · Score: 1

      Sounds to me like a rehash of the X-Specs technolgy available for the Amiga back in the day. Their stuff was cheap enough for anyone who could afford an Amiga. The X-specs used the two fields of a frame of video to represent the left and right eye views. The glasses had LCD shutters which would sync with the fields. I even had some object modeling software which could use the X-Specs technology to give "real" 3d modelling results. Good fun way back when...

    2. Re:rehash of same old tech by catwh0re · · Score: 1
      "And unfortunately, the writer of the article is a bit new to the 3D monitor industry"

      I think the author is new to the 3d industry altogether.
      This is a choice quote from the article "it was compatible with OpenGL and Direct Draw - both software components of the Microsoft Windows operating system that allow programmers to manipulate video for computer games."

      I tend not to read much more when an author writes unfocussed information like this. OpenGL isn't actually installed in windows by default anymore, and opengl/direct draw aren't really confined to just "manipulating video". He would have been better to suggest that the system supports the two leading 3d platforms.

  10. Interview by Harish+Mallipeddi · · Score: 0

    You can watch the interview of the IBM guy at ZDNet: http://zdnet.com.com/1606-2-5942611.html

  11. One reason to like IBM by Jeng · · Score: 1, Interesting

    Quote:
    IBM tends to develop cutting edge technology and then license it to third party manufactures rather than build and sell finished products. This strategy allows them to keep pouring funds in to basic research and cutting edge technology. It also permits wide dissemination of it's technologies throughout the industry increasing chances for permanent adoption over competing technologies.

    An IP based business that actually trys to use its head.

    --
    Don't know something? Look it up. Still don't know? Then ask.
  12. they should do. by KitesWorld · · Score: 1

    If they start developing software for this kind of thing (lets face it, software will take advantage of this kind of thing before mainstream film does) then there's a serious incentive for people to start investing into other stereoscopic projectors.

    Hell, anyone remember that 3d setup that was projecting onto the walls that /. reported on a while back? This could be the baby-step that gets us towards that kind of setup.

  13. VCR by ichigo+2.0 · · Score: 1

    Wouldn't that be a 3d tv with a built-in VCR?

    1. Re:VCR by Anonymous Coward · · Score: 0

      C'mon, mod parent up, that's /.-humour =)

  14. Direct Draw != 3D by BlueMonk · · Score: 2, Interesting

    Correct me if I'm wrong, but isn't DirectDraw the 2D graphics component of DirectX 7.0 and earlier. In DirectX 8 it was replaced with Direct3D which (as the name would suggest) would be more suited to 3D development that DirectDraw was. And as I understand it, Direct3D is so encompassing that Microsoft dropped DirectDraw and now expects Direct3D to handle all 2D and 3D graphics. So why on earth did the article choose to use the term Direct Draw (with a space no less)?

    1. Re:Direct Draw != 3D by Anonymous Coward · · Score: 0

      You sir, are 100% correct.

      Direct Draw has been deemed deprecated for some time now. The 2d of Direct Draw is now handled by the full DirectX renderer, and for those using managed code, the "Sprite" class wraps 2d functions for the 3d environment.

    2. Re:Direct Draw != 3D by Anonymous Coward · · Score: 0

      Direct3D was designed for creating artificial 3D scenes, such as for CAD or video games. It's true that Microsoft has deprecated DirectDraw since 2D graphics can be rendered just as quickly as 3D objects by the newer GPUs, but the DirectDraw API is more straightforward and less clumsy for video applications such as this IBM one, and is supported by older video cards.

  15. Content by goombah99 · · Score: 4, Insightful

    This may not be such a thing as chicken and egg. Maybe it's jut that people like 2-D TV. As has been noted many times, esp in regard to the ipod, video+audio is not always superior to video only. Stereo graphic books have been around for 200 years and they did not take over regular books. 3-d movies have not taken over regular movies. Holograms have not take over photographs.

    When I wear a pair of Crystal-eyes doing anything elese with my computer or in the room is prohibitive. Somethings just work better as 2-d experiences. Our brains understand that not everything in the 2-d picture should be in focus. But in 3-d everything shoul dbe in focus if we focus our eyes on it--but that won't happen here. only some of this will be in focus so it's going to be mighty strange for our brains.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Content by ClosedSource · · Score: 2, Insightful

      "Holograms have not take over photographs"

      The fact that holograms haven't taken over photographs has nothing to do with people's preferences for 2D over 3D. It's because of the expense, lack of true color and the fact that people can't stand still that long. If you could point and shoot a hologram with full color using normal exposure speeds and the camera was less than $500, they'd be selling faster than iPods.

      Holograms also solve the focus issue since they reproduce the wavefront that came from the original scene.

    2. Re:Content by IHateUniqueNicks · · Score: 1

      You mean like this camera?
      http://www.butkus.org/chinon/nishika/nishika_3d.ht m

      Heck, you can even go the cheap route:
      http://www.3dstereo.com/viewmaster/cam-kal.html

      $15 camera, $2.50 print, 35mm film. Doesn't get much more inexpensive than that, and the results are damned impressive.

    3. Re:Content by ClosedSource · · Score: 1

      "You mean like this camera?"

      No, not at all.

  16. DLP 3D by Anonymous Coward · · Score: 0

    I have a huge Sony LCD Wega TV. Pretty excellent with the known exception of handling black levels. I looked at DLP, LCoS, and plasma before getting the LCD Sony. Sony's new SXRD sets are stunning, but $$$ so far.

    My thoughts on 3D...wondering out loud stuff here...is that it should be possible to build a dual element DLP display. Twice as many DMDs offset 90 degrees with each half doing either left or right.

    No glasses, just a "tuned" screen and electronics.

    Haven't had enough coffee yet today, so I'm not describing this well, but I have in mind the "stereo tank" from old Heinlein stories, etc.

    Grab the lighter fluid and flame away.......... :o)

  17. Solution in Search of a Problem by osewa77 · · Score: 1

    Is there really anyone who would prefer to watch TV using heavy goggles just to get the 3D effect? I am not so sure. So many ideas that are 'cool' but don't solve actual problems get funded, while research in say efficient worldwide distribution of food or eradication of malaria get stiffled, despite being much more useful.

    1. Re:Solution in Search of a Problem by Chrononium · · Score: 1

      Same could be said of going to the moon or of any human exploration of space. Usefulness (though I'm not sure about this project's potential) also needs to take into account the journey of getting that cool thing to work. Who knows what contributions a silly project will make to different fields (like stuff in biology affecting antenna design).

  18. Same old by Anonymous Coward · · Score: 0

    It looks like it's a rehash of an old idea: LCD shutterglasses with interleaved left/right pictures on a fast display. ELSA had a 25 Euro product called Revelator which basically consisted of wireless shutterglasses and an enhanced driver which added stereovision to every OpenGL application and game. NVidia later included this feature in their stock drivers. This system worked remarkably well with high refresh rates on CRT monitors but had some problems with ghosting due to the afterglow of the phosphorus. Since DLP projectors are fast and don't have afterglow, it should work fabulously, but there's no way I'm paying 1000 dollars for 10 dollar glasses and an IBM logo.

  19. Not going to work by speed_of_light · · Score: 1

    This wouldn't sell. People just want to sit in their living room and watch. That's it. Anything else is too much work. Besides, who wants to see stuff like American Idol in 3D? The singers are just as bad regardless of dimensionality.

    1. Re:Not going to work by Anonymous Coward · · Score: 0

      Yeah, they're all 1D. :)

  20. New TV? by NardofDoom · · Score: 2, Insightful
    Am I the only one who's perfectly happy with his 4-year-old Sony 27" CRT TV? I don't want a Hi Def TV, and I sure as hell don't want to spend thousands of dollars on a TV and then pay extra for content.

    Can someone explain to me the allure of buying three or four thousand dollar TVs? Cause I must be missing something.

    --
    You have two hands and one brain, so always code twice as much as you think!
    1. Re:New TV? by twistedhumor · · Score: 1

      there are so many people that have extra money and they cant wait to waste it on some random new tech. im sure they will sell a few to the super rich but it will be years before its mainstream and ready for the common lower class familys

      --
      Half the world is composed of idiots the other half are people just smart enough to take indecent advantage of them
    2. Re:New TV? by GigsVT · · Score: 0, Troll

      I guess it's the same allure in the late 80s and early 90s for carrying around a cell phone. People like things that they think makes them look rich or important.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:New TV? by Anonymous Coward · · Score: 0

      People still carry around cell phones to make them look important (and rich, in the case of the 500 Features In One crap phones on sale these days).

      To the majority of people out there: You are not that important. Lose the damn cell phone. They're annoying to others and probably giving you brain cancer. Some of you who actually need to keep in touch with your job constantly, fine, you need it; the rest of you don't. "But what about emergencies? Boo hoo whaaaaa I GOTTA HAVE A CELLPHONE!" Grow up.

      Odds are, if you have an accident, you're not going to be the one calling someone else. And for everything else, there are these telephones spread around called "Pay Phones." I know it's a strange concept, and they are disappearing because YOU MORONS WITH YOUR CELLPHONES ARE TAKING MONEY AWAY FROM PAY PHONES, but try it sometime. You only have to pay for a phone *when you need it*. Keep a couple of quarters with you just in case.

      I love anonymous rants.

    4. Re:New TV? by Anonymous Coward · · Score: 0

      Payphones are dead. It's nearly impossible to find a working payphone anywhere. Even if you do find one, you'll discover that a lot of cell phones won't receive calls from payphones.

  21. Oh my! by Mathiasdm · · Score: 1

    a 50-inch, flat-screen Texas Instruments rear-projection digital television

    Imagine a beowulf cluster of those!

    --
    Join the anonymous, help develop the network: http://www.i2p2.de
  22. Re:Check out IBM's misdeeds and mischief by Deliveranc3 · · Score: 1

    Linux is being used in similar situations I'm sure.

    Cell phone providers are used for information gathering for terrorists.

    There is a certain amount of leeway you need to give technology providers.

    Concerns that improving human ability will lead to unpleasantness goes back as far as recorded history.

    This is the major theme of science fiction, certain applications such as total monitoring and mechanical fighting machines are somewhat taboo for the simple reason that they are so likely to result in "bad things"tm.

    However spread sheet processing?
    Give them a break on this one dude, there are bigger baddies to target.

  23. 3d goggles, ps3, this gadget by dindi · · Score: 2, Insightful

    I wonder why they completely dumped the 3d glasses, that worked just fine in theatres (the colorless polarised ones, not the blue/red)

    Also where are the promised VR goggles? I tested one at a computer show with the "descent game" a long time ago, and it had ridiculous resolution (gravis cybermax or something like that), but now my cellphone has a better cheaper display so why aren't they there ?

    Oh and where are the LCD shutter glasses? The ones that came with any higher end ASUS nvidia card? I know these were hard on the eye, because technically it halved the refresh rate with terrible blinking (e.g. a 80Hz monitor became a 40Hz output) .... these were fun though for some games, but they are completely gone...

    Mentioning 3d every time makes me think what sony really wants with dual video output on the ps3 ... yes duak head ... and maybe "split screen" gaming is finally possible without a split screen on the same box.....

    but is dony about to bring 3d thru their dual output? with projection + 3d filter lens? VR goggles.....

    We hear so much about 3d LCD, 3d DLP, 3d tv, 3d laptop, and I just do not see these devices on the shelves of stores when I walk in. Am I missing something ?

  24. Stereo is overrated by Anonymous Coward · · Score: 0

    I don't get why people are so gung-ho about stereo displays. With stereo vision, at the baseline of the human eye, you can get useful depth information only up to about 10'. Beyond that distance stereo vision is pretty much useless for depth perception.

    The only useful scenario for stereo displays is content located roughly in the display plane (and therefore no larger than the display diagonal). Which means it might be useful for medical applications or engineering design, but not for large environments such as the ones in games (or movies, for that matter).

    1. Re:Stereo is overrated by Anonymous Coward · · Score: 0

      Nonsense. Haven't you ever played (or at least watched) baseball? You don't even have to be a pro baseball player to throw a ball accurately to someone standing more than 4 meters away ...

    2. Re:Stereo is overrated by Anonymous Coward · · Score: 0

      Yeah, but you can do it just as well with one eye closed, so it isn't stereo that helps you estimate the right distance. There are other depth cues, such as the size of objects.

  25. From TFA... by jcr · · Score: 2, Funny

    "The technology also lends its self to the creation of high end presentation software - think 3D Power Point."

    God forbid.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
    1. Re:From TFA... by vidarh · · Score: 1

      Just imagine the innovative new fades that the marketing department will spend months coming up with...

  26. Some prior research work in the area by Samir+Gupta · · Score: 3, Informative

    At my last job at SEGA, my lab was in charge of coming up with many different and pioneering ideas for new ways to play video games, many of which, for one reason or another, never made it to market.

    One of those was HOLO-GENESIS. It was a 3-D laser holographic projection device for the MegaDrive/geneis. It could have displayed 3-D rendered images, in full-color, in real-time, using a system of 3 red/green/blue lasers, and a finely-meshed micro-faceted surface which gave a pseudo 3-D effect based on carefully utilized light diffraction effects, a la printed holograms.

    It was slated to come out in mid-1995, but at the time, we couldn't get a acceptable frame rate (3-D graphics accelerator hardware was still very primitive and expensive, the province of SGI workstations and arcade machines), so we decided to not commercialize it at the time.

    In any case, I must say, this is a very interesting announcement, and I must congratulate IBM for further and seemingly admirable work on bringing such technology to the market. Hopefully they can continue to lower the price point and make it adopted wider.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
  27. Why 3-D is a waste of time. by Errandboy+of+Doom · · Score: 1

    First off, we don't see in 3-D, we see in 2*2-D. We've had 3-D art for years, it's called "sculpture." The only difference between so-called "3-D" and traditional 2-D is parallax, and there are other ways to simulate depth from a static perspective, many of which are far more meaningful.

    We simulate depth through motion, shading, relative sizes, overlapping and a slough of other visual clues that are easily captured on a 2-D screen.

    Ask yourself, have you recently confused the foreground for the background in a film or a painting?

    So why does everyone think parallax is so damn holy? I'll wear glasses to watch a movie when I'm going blind, or when they help me control my latent magical powers.

    1. Re:Why 3-D is a waste of time. by vidarh · · Score: 1
      From the few 3D movies I've seen (using polarised glasses), I can tell you why: Even when there aren't special effects that make particular use of it, things still look a lot less flat when your eyes see slightly different versions of the same scene.

      But I'd gladly bet that a lot of movies WILL start making use of 3D for special effects, particularly light-on-story action movies that survive on their over the top effects.

    2. Re:Why 3-D is a waste of time. by Peeteriz · · Score: 1

      We get depth perception through eye focus - when I focus my eyes at the monitor, the wall get's blurry and gets less attention, when I focus my eyes at the painting behind the monitor, then it gets blurry.

        2D can't simulate that. No way, no how.
      Well, unless they somehow manage actively track how my eye lenses contract, and automatically adjust some focus-blurring instantaneously.

  28. OpenGL and Direct Draw by Dekortage · · Score: 1

    "...compatible with OpenGL and Direct Draw..."

    So video games will be 3D with this, big deal. When can I read Slashdot in 3D? Or better -- when can I moderate in 3D?!

    --
    $nice = $webHosting + $domainNames + $sslCerts
    1. Re:OpenGL and Direct Draw by GnarlyNome · · Score: 1

      Sometimes I feel like moderating with a .45

      --
      Diplomacy is the art of saying "Nice doggie" until you can find a rock. Will Rogers
  29. Difficulties with this by jtdubs · · Score: 3, Interesting

    Your left and right eyes can't always see the same set of objects.

    If you use occluders and occluder volumes, then you run the risk of missing objects that were occluded from the view-point of the primary eye, but are not from the view-point of the secondary eye. So, you have to perform occlusion tests per eye or not use occluders at all.

    You also run the obvious problem of objects "popping" in from the sides of your vision. There will be a moment when an object approaches from the side, into your peripheral vision, that the object is only visible from one eye. If this is your secondary eye, then I guess you'll miss it. When it is finally visible from your primary eye, it will suddenly "pop" into view. This problem can be fixed by performing your visibility tests from neither eye, but from an in-between eye with the view frustum scaled up to encompass both eye's frustums.

    I just wanted to point out that this wasn't as easy as your made it sound. You can't just draw the primary eye, remember what objects you drew, and then draw them again from the secondary eye. Atleast, you can't do that if you want accurate results.

    Justin Dubs

    1. Re:Difficulties with this by Anonymous Coward · · Score: 0
      So, you have to perform occlusion tests per eye or not use occluders at all.

      No, you just use a larger occluder that encompases both eyes. In fact, most games simulate a fov of two eyes anyway, so there is really no increase to the size of the occluder volume.

  30. Damn those 3D things! by Anonymous Coward · · Score: 0

    Man, I hate 3D stuff! Everybody is always talking about how cool things look in it.

    I have this eye condition called strabizmus, which aside from having some other negative effects, means my brain doesn't process images from both eyes simultaneously. This effectively means I don't have stereovision, and one could argue that I don't have depth perception, though I'd argue back that I've just developed a different sort of depth perception than the "normal" person uses. As a result, the only advantage I get from putting on a pair of those 3D glasses (and I work for a biotech company, we even have this room with a special projector and everybody sits around with these clunky boxy glasses looking at 3D X-ray crystal structures of enzyme active sites - except me of course) is that when I have them on the image doesn't look as blurry as it does without them. So I guess I'm really rooting for the day when they can just beam a scene directly inside my head and bypass the optic nerves all together (I'm currently building one of these machines in my basement. Yep).

    Oh yeah, and those pictures that look like an abstract jumble of spots, but if you stare at it just right something magically jumps out at you? I'm just like that big guy on Mallrats...

  31. Re:Does it by Anonymous Coward · · Score: 0

    Errr, how does a slashdotter not get that joke.

  32. Re:3d goggles, ps3, this gadget by sunajanus · · Score: 1

    You don't need fancy glasses. You polarize the light before it his the screen... I think.

    --
    -- Measure Once, Cut Twice
  33. Why is filming expensive? by imkonen · · Score: 1
    Caught this blurb in TFA:

    "Some sports TV networks have expressed interest in filming NFL games in 3D. To shoot in 3D, TV networks would need to install expensive 3D cameras and image processing hardware. "

    My (admitedly simplistic) understanding is you could get the 3D persepective simply by fixing two cameras at approximately the same separation as human eyes. It can't be that hard to sync the frames, especially with digital technology. Maybe zoom is more complicated, but it still seems like that could be accomplished by varying the camera separation simultaneously with adjusting the zoom lens(es). Perhaps a bit of an engineering challenge, but wouldn't it be a fixed ratio? I can't believe that would be particularly expensive compared to the cost of production quality cameras. And then what image processing? This 3D TV, like all others, works by showing the slightly different perspectives to the left and right eyes...but these perspectives are precisely what is recorded to by cameras at slightly different positions.

    Now broadcasting I can see being a bottleneck. I'm guessing you can't just hook up a new 3D TV to a regular cable box and expect to be able to transmit two video frame channels where you used to have one.

    1. Re:Why is filming expensive? by Anonymous Coward · · Score: 0

      Step 1: Get two cameras and attatch them side by side.

      step 2: Use cheap and available video processing DSPs to make sure the view from each camera is lined up correctly, has correct parallax, etc - can be done to the signals AFTER they come out of the cameras

      step 3: use the quick and dirty methods (alternating frames, side by side, etc) to stitch the signals together.

      step 4: don't give a #### what equipment the end user has. If it's cool and new plenty of people will dish out for it.

  34. No, but in Soviet Russia... by Anonymous Coward · · Score: 0

    3D TV watches you! I for one welcome our new 3D TV overlords! This is a good thing! now stfu please.

  35. no 3d games soon by Anonymous Coward · · Score: 0

    Most current 3d apps are done using C++ on *nix that do medical or data visualization. Windows just doesn't allow enough control over i/o ports. I worked at a company that did 3D Graphics and we found out during the Win95 beta that we were shit out of luck. All our DOS hardware/software worked until the OS polled the port and knocked out the sync between the glasses and program.

    Another stumbling block could be patents. Do a search on some of the patents Lenny Lipton (Stereographics) and Michael Starks (3DTV) hold. When I worked at 3DTV there was definitely an emphasis on building an IP portfolio to attract a buyout offer.

  36. Video card to produce 144 fps....? by rshimizu12 · · Score: 1

    I wonder what video card can produce this....? Perhaps some sort of dual graphics card solution.

  37. Normal DLP TVs? by Rich+Klein · · Score: 1
    ...works with normal DLP (Digital Light Processing) televisions.

    Are DLP TVs normal now? I thought they were still pretty darned high-end. But then, I don't have a TV, so what do I know?
    --
    -Rich
  38. The future is here by koreaman · · Score: 1

    Neural interfaces to the brain. 3-Dimensional TV. What's next on /., flying cars?

  39. Re:Check out IBM's misdeeds and mischief by Anonymous Coward · · Score: 0

    Take your hard disk out of the laptop, get one of those laptop adaptor kits (includes a cable and rails), but don't use the rails, plug it into a desktop with cdrom and install linux on your laptop drive. Then put it back into your laptop. You may need to get a pcmcia ethernet adapter to access the web in order to get the usb wifi working (if that will work at all). Most distros support booting/installing from floppy, but they probably don't build in wifi drivers. You could make your own disk, but then I assume you wouldn't be asking.

  40. Craptastic article by peggus · · Score: 1
    International Business Machines, a worldwide leader in technology innovation, has announced a new and affordable 3D video system that works with normal DLP (Digital Light Processing) televisions. Before now, 3D video systems would set you back at least $1,800 while the price of IBM's new system is expected to be only $1000 - if only a grand sounds cheap to you.

    Or you could just buy a pair of shutter glasses for 69.95 from this site http://www.ray3d.com/glasses.html/

    IBM has managed to alternate the video frames to give the appearance of double projectors without the added cost. This means adding video frames - lots of them. While normal "live" video is 30 frames per second, this device processes 144fps. First you see the frames from the left and then the right perspective giving the image an authentic three dimensional look.

    So basically they reinvented the shutter glasses for DLP TVs. Nothing to see here folks, move on!
  41. Re:3d goggles, ps3, this gadget by ceoyoyo · · Score: 1

    You need polarized glasses (horizontal on one eye, vertical on the other) to block the light though. The advantage is that they're cardboard and plastic and cost about 10 cents, as opposed to electronic, connected to a computer and up to several hundred dollars for the active glasses.

  42. IBM invention?... by GoChickenFat · · Score: 1

    First off the article makes it sound like IBM invented this when in fact all they have "invented" is a consumer way to utilize the real invention, DLP. Texas Instruments tied their Digital Micromirror Devices to two DLP processors quite a while back for the purpose of faster image processing, which would include 3D.

    Christie Digital (3-chip DLP Cinema projector with the dual source inputs necessary), Dobly (media server), Disney (content creation) and RealD (active LCD panel and media processor) have already implemented this technology and you can view it for yourself if you go to see Chicken Little 3D. You are still required to wear a pair of cheap, lightweight polarized glasses but the active polarization portion of the image is being handled by an LCD panel placed in front of the projected image. IBM's version is placing the active polarization in the glasses, thereby creating a much more expensive pair of glasses (ok for home use, not practical for cinema).

    Anyway, considering Disney's huge investment in outfitting theatres with 3D projection technology and the demonstration earlier this year at Showest of Star War's, Top Gun, and a few others in 3D, I think it's only a matter of time before we see more available 3D content. IBM's "invention" will be a good thing for consumers but it's certainly not the first implementation of this technology.

    oh, btw...the key is DLP's ability to produce the 144fps needed by using dual processors but don't expect to see this in an LCD TV no matter what kind of video processing you put behind it. The crystals just cannot move fast enough.

  43. Not true...not true... by GoChickenFat · · Score: 1

    The current polarized glasses in use for Chicken Little 3D have little more affect on looking around the room than a pair of sunglasses. Good active LCD polarized glasses will have the same affect when not processing. Focus has already been addressed...just go see Chicken Little 3D.

    Man, I tell you, this is my second post on this subject and I can't believe how ill informed /. readers have been on this subject. Just go see CL-3D....forget the story, just check out the technology. It'll be worth it.

  44. parallax for games by Dog135 · · Score: 1
    irst off, we don't see in 3-D, we see in 2*2-D. We've had 3-D art for years, it's called "sculpture." The only difference between so-called "3-D" and traditional 2-D is parallax, and there are other ways to simulate depth from a static perspective, many of which are far more meaningful.

    There are many times I DEEPLY desired parallax perspective for video games. I can't tell you the number of times I've died just because I can't tell how far away an object is in the game. Especially when flying or jumping where I can't use my shadow to judge my position.

    Video games will be the first to implement 3D. There's no need to change the game's code much, if at all, and gamers usually enjoy extra hardware that improves their gaming experience.

    Porn industry will be next. Then maybe movies once the technology is more widespread.
    --
    "That's so plausible, I can't believe it!" - Leela
  45. Special cameras? by Dog135 · · Score: 1
    My (admitedly simplistic) understanding is you could get the 3D persepective simply by fixing two cameras at approximately the same separation as human eyes. It can't be that hard to sync the frames, especially with digital technology.

    That was my first thought too. But then I remembered that our eyes are only a few inches apart and high quality camera lenses are much wider. They may be able to pull it off using mirrors and lenses.

    I've taken 3D pics before by just moving the camera a short distance. If you move it too far, the pics will give you a headache. I use the cross-eyed technique to view the pics, so I just need both pics on the screen at the same time. It works, but I wouldn't want to play a game that way. ... or do I? ...
    --
    "That's so plausible, I can't believe it!" - Leela
  46. What I meant to say... by Errandboy+of+Doom · · Score: 1

    I be monocular, you insensitive clod.

    Arrr.

  47. Re:3d goggles, ps3, this gadget by GoChickenFat · · Score: 1
    I wonder why they completely dumped the 3d glasses, that worked just fine in theatres (the colorless polarised ones, not the blue/red)
    They didn't...


    Also where are the promised VR goggles?
    VR is very much in use in business...design concept rooms, network monitoring, simulators, etc...


    Oh and where are the LCD shutter glasses? The ones that came with any higher end ASUS nvidia card?
    Well I have a pair from the ASUS v7700 Deluxe setting in an old parts box that I would be more than happy to part with. ;)

  48. A guess at the tech by dforsey · · Score: 1

    These are probably not shutter glasses, too heavy, requires wireless synchronization... bah.

    A cheaper way would be to copy the method from the 3D Imax theatres where circular polarizing
    filters are placed in front of the projectors with matching passive filters on the glasses.

    Since this is based on DLP tech, then the expensive switching filter would be placed over
    the mirror system - thus keeping size and cost down - much cheaper than putting a switching
    system over the entire screen.

  49. 3D without glasses by igomaniac · · Score: 1

    This kind of stereoscopic 3D imaging is nothing new -- in high end visualisation work it's been around for decades. However, I had the fortune(?) to attend this year's SEG (society of exploration geophysicists -- oil and gas exploration) conference where there were severel stands with 3D displays that did not require glasses. Most of them were stereoscopic displays with a special film on which makes the left and right eye see different images, given that your head is in exactly the right position. I didn't find these displays very impressive, but there was one company (LightSpace Technologies) that was demonstrating a true 3D display where you could see behind things and around corners by moving your head. The image was flickering a bit, and everything appears a little transparent - but overall the effect is much better.

    --

    The interactive way to Go -- http://www.playgo.to/iwtg/en/
  50. Wow by Nic0le · · Score: 0

    That's great!!! :)) All You Need Is Love

  51. No, the cat does not "got my tongue." by Impy+the+Impiuos+Imp · · Score: 1

    > but the company spokesperson said it was compatible
    > with OpenGL and Direct Draw, which is definitely
    > aimed at software developers who make 3D games.

    In a room off to the side, a smaller announcement was made in that this new technology would be compatible with OpenGString and Direct Drool, which is definitely aimed at the pornographers who will be driving early adoption.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  52. Only if game is CPU-bound by CreateWindowEx · · Score: 1
    The framerate won't be half - you wrap the entire left eye rendering inside a GL display list and use the cache to render the right eye. In practice the framerate doesn't drop all that much.
    That only is a meaningful optimization if the limiting factor of the game is how long it takes the CPU to fill out the display list (a function of CPU speed and how well the developer has batched up their API calls), not how long the GPU takes to render it (a function mostly of vertex throughput and fill-rate). If the game is GPU-bound, your framerate would drop nearly in half.
  53. IBM redevelops very old 3D technology by dtfinch · · Score: 1

    I saw this idea at the 1996 COMDEX. The glasses use LCD's to block one eye at a time, alternating with each frame. That allows any normal video display to be used. The demo game was Descent II. It was neat, but you had to wear those glasses and the flicker was annoying.

  54. Ok, you're right, 3-D is awesome. by Errandboy+of+Doom · · Score: 1

    That's why Americans prefer theatre to film.

  55. The Next Step by PingPongBoy · · Score: 1

    If user interaction with displayed objects can be achieved, we'll be looking at a rudimentary form of the Star Trek holodeck. That would make quite a computer monitor.

    --
    Know your pads. One time pad: good for cryptography. Two timing pad: where to take your mistress.
  56. Nvidia 3d=vid card+50$glasses=SAME TECHNOLOGY by Xyleene · · Score: 2, Informative

    All Direct3d and OpenGL programs ALREADY have this ability. Nvidia has been doing this for years. It's built into they're drivers. All you need is to purchase a 50$ pair of 3d LCD Glasses (the same type described in the article) and download the '3d stereo' driver from their website and you're ready to go. Nvidia does it by rendering to two buffers at the hardware level (one for the perspective of each eye) and showing the buffers in succession. Say you have a monitor with 100hz refresh rate it just dumps one buffer on even frames and the other on odd frames. (note: the refresh rate is constant and not related to your fps).

    This IS the same technology that IBM is talking about. The traditional problem with this is the refresh rates of projectors. Basically a refresh rate of 50~60hz is not enough to fool the eye without major strain. This is a limitation of the projector and not of any other hardware involved. So I don't know what IBM is relly talking about.

    And an other thing! To have 3d VIDEO all you need is two 2d video streams from slightly different perspectives. Basically two regular cameras positioned beside eachother. By expensive they mean the price of 2 cameras instead of one. The hardest thing(and not very hard atall) is encoding a new codec that would encode both streams into one. kinda like stereo audio).

    And yes, Half Life 2 is awesome with the glasses on. Especially when a projectile like a rpg or a rail gun type thing shoots at you. You can actually tell how far it is and what trajectory it's on.

    --
    Give them the illusion of choice and they will blindly follow for they choose not to make one.
    1. Re:Nvidia 3d=vid card+50$glasses=SAME TECHNOLOGY by Anonymous Coward · · Score: 0

      It's built into they're drivers.

      "their".

      And an other thing!

      "another".

      positioned beside eachother

      "each other".

      not very hard atall

      "at all".

    2. Re:Nvidia 3d=vid card+50$glasses=SAME TECHNOLOGY by Xyleene · · Score: 1

      Thank you for correcting my spelling mistakes! I unfortunately have an Honors Degree in CS, not English. I assure my c code does compile :)

      --
      Give them the illusion of choice and they will blindly follow for they choose not to make one.
  57. Confusion by DominoHurley · · Score: 0

    Okay, so is this just a stereoscopic display for a flat monitor? It isn't anything like the heliodisplay, right? what I mean: http://www.io2technology.com/

  58. how it works... by stephenisu · · Score: 1

    Just so you know how this could be made a whole lot simpler.. use two DLPs and polarized light.. no need for this uber high framerate crap... I've done it, its pretty darn easy, and very, very cool looking. The glasses are $1 and don't need any electricity. Now, to be cheap just alternate between filters on one DLP very quickly.. Most cheap DLP tv's render three filters a frame as it is.. (RGB) Too bad LCD's are already polarized or I would use cheaper projectors..

    --
    Sigs? We don't need no stinking sigs!
  59. Re:3d goggles, ps3, this gadget by dindi · · Score: 1

    oooh, uuuh .... the prices of their projectors .... I did not even want to know...

    I was interested in consumer devices ... you know in the $100-$1500 range somewhere,

    I think current technology - such as a nice dual output VGA card and cheap lcd displays in a thin goggle - might comfortably allow creation of such 3d devices .....

    I mean 2x 800x600 LCDs and some cheap optics mounted to a dual Nvidia would satisfy most gamers for a little driving, flying or a fragfest.......

    Just think of those "video glasses" on google, or your choice of search, starting from $150 ...
    now tripple that with better RES and I would still buy it if I can set my renderer to render from 2 viewpoints on 2 heads of a video card.

    Technically the old shutter glasses did that, and they worked well in lots of games without direct support built into the game.