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Console Launches Good And Bad

Another interesting feature from 1up: rundowns and scores for console launches from the last twenty years. From the article: "The DS, on the other hand, is hardly the system one would have expected from its launch. The system's U.S. debut was a dull thud, with the one truly notable title being a port of Super Mario 64 with compromised control and jaggier graphics. (It also popularized the lamentable concept of "launch windows.") Chalk this up to the fact the developers only learned about the system's existence half a year before its debut. Fortunately for early adopters, the system has gone on to accumulate a killer lineup."

87 comments

  1. pager.offset=? by Hakubi_Washu · · Score: 0, Flamebait

    Next time set the article link to the first page (pager.offset=0), will ya?

    1. Re:pager.offset=? by ben0207 · · Score: 1

      And maybe not linking to a site that has "noisy" banner ads might be nice too.

      Still, pretty good article.

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      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    2. Re:pager.offset=? by Anonymous Coward · · Score: 0

      Washuuuuuuuuuuuuu~~~ ^_^:;;

    3. Re:pager.offset=? by Hakubi_Washu · · Score: 1

      I hate to break this to you, but I'm male... Washu is only my favourite character I played in a long and powermongering AD&D campaign. ^_^

    4. Re:pager.offset=? by Anonymous Coward · · Score: 0

      Yes, I can tell that you're male, (if only because of your webpage), but, so freaking what *g*

    5. Re:pager.offset=? by Hakubi_Washu · · Score: 1

      What gave me away, the Beard? :-D

  2. 111 by Anonymous Coward · · Score: 0

    oh snap

  3. Meh... / Xbox 360 launch by Fred+Or+Alive · · Score: 3, Insightful

    Is it just me, or are most of the scores pretty arbitary? The entire article is pretty contentless, if this were a magazine it would probably be a sidebar to a proper article on console launches or something.

    ---

    Anyway, I think the Xbox 360 launch is very impressive, in that as someone living in the UK we're getting at about the same time as everyone else, and not six months (or more) after the first area to get it. Of course Microsoft doing this does seem to mean that the 360 will be in such short supply just about everywhere, as they've got three big launches simulatenously, with the possible bonus of new technology teething troubles. (I don't buy the "It's all marketing" stuff, the rumours make it sound like Microsoft are having problems getting enough of they systems together in time to me, it just sounds too bad).

    The lack of much info on what the launch software lineup is going to be is rather disturbing, although as the article points out, few console launchs actually have that many games, especially for the first launch (remember that North America and Europe usually get the consoles after Japan, so a few more games will be ready compared to the Japanese launch). Although of course, some of this is from Microsoft's rush to get the console out of the door. I guess the lack of announcement about launch games is Microsoft trying to get as much time as possible for games to be completed, but I think with about a week to go it may be getting to the point where it's impossible to actually manufacture and distribute a game in time for the launch.

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    1. Re:Meh... / Xbox 360 launch by macshit · · Score: 4, Insightful

      Is it just me, or are most of the scores pretty arbitary? The entire article is pretty contentless,

      Yup.

      1up.com seems to be pretty awful in general though, so I suppose it's par for the course; the real question is why do they get referred to so often on Slashdot?

      --
      We live, as we dream -- alone....
    2. Re:Meh... / Xbox 360 launch by ben0207 · · Score: 3, Funny

      "1up.com seems to be pretty awful in general though, so I suppose it's par for the course; the real question is why do they get referred to so often on Slashdot?"

      "Posted by Zonk on Sunday November 13, @12:39PM"

      Bingo.

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    3. Re:Meh... / Xbox 360 launch by interiot · · Score: 2

      To be fair, Zonk posts the huge majority of the articles, so certainly there will be some bad and some good.

    4. Re:Meh... / Xbox 360 launch by badasscat · · Score: 4, Insightful

      Is it just me, or are most of the scores pretty arbitary?

      Completely, and most of them are utter bullshit.

      I truly believe that, like films or music or a lot of other things, you need the passage of time to judge the quality of any console launch. True, part of the equation is the excitement generated at the time, and the organization of the logistics, marketing and promotion, but the whole purpose of a launch is to start selling a system (duh) and often the particular strategy being used takes some time to play out. To at least some extent, it's pretty meaningless if you have a launch that generates a lot of hype but not much in the way of sales (i.e. Dreamcast).

      So, there's that. But some of these scores are also completely ridiculous on their face. The DS landed with a "thud"? It sold as many units its first week as the PSP! The PSP's the one that only sold half the units produced.

      Anyway, you can't take any article like this too seriously because they're specifically written to generate discussion like this - controversy is the goal. But this list does seem particularly ridiculous.

    5. Re:Meh... / Xbox 360 launch by CrazyJim1 · · Score: 2, Interesting

      I posted on Penny-Arcade forums. Basically the conversation talked about how it's a good idea to wait for a game you want to play before you buy a system. With each new system, you see less difference in games than the last system, and the original launch titles are must buys because there isn't a whole lot of options in games. I think Nintendo 8 bit was the biggest step forward in gaming, and will remain so for quite sometime. These new systems don't impress me though because there isn't a game out that I want. Sure I am waiting for next gen online competitive games personally, but universally many people are agreeing to wait for good games before deciding which console to buy.

    6. Re:Meh... / Xbox 360 launch by Pluvius · · Score: 1

      This article is quite specifically rating the quality of the games that were released at launch. You can argue that it didn't do that very well by forgetting to mention certain launch games, but the stuff you mentioned about sales and future performance is irrelevant to what the article is trying to achieve.

      Rob

    7. Re:Meh... / Xbox 360 launch by Fred+Or+Alive · · Score: 1

      I'm probably going to wait as well - there's no way I'm spenging £280 (plus £20 for the best video cable for my TV, plus £50[1] for each game, plus however much the rechargable battery for the controller is, plus...) anyway, it's all way too expensive at the moment, I'll wait for a price drop (or two). Plus, I'd rather wait and see what the games look like, and what the competition has to offer. I don't doubt Microsoft has some trump cards, like Xbox Live, but I'm not going to jump on their ship immediatley, even though the Xbox is my machine of choice at the moment.

      As a child of the 16 bit era, it's quite clear that the Sega Megadrive (Genesis) was the biggest step forward in gaming. :-) I'm sure people youger than me will name the Sony PlayStation, I think the answer to any "greatest era in gaming" sort of question is usually the one you grew up with.

      Now for a rant after I saw the prices of games:

      [1] Quite a few stores appear to say that the Recommended Retail Price[2] is £50 for Xbox 360 games, a £10 hike of the current gen RRP of £40. Jesus Christ! IIRC the US RRP for Xbox 360 games is $60 - which is ~£40, including the 17.5% VAT that would have to be added (It's ~£35 without VAT). So rather than allowing US prices to equalise with what Europe (and Japan AFAIK) pay, they fucking raise the European prices as well? By 25%? The game industry are a load of fucking money grabbing bastards!

      [2] I know that you would have to be stupid to pay the RRP on things like games, DVDs etc., becuase of online retailers, supermarkets etc. but they are the baseline.

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    8. Re:Meh... / Xbox 360 launch by Fred+Or+Alive · · Score: 2, Insightful

      I don't get most of this Zonk-hate either. Hell, unlike most of the editors he seems to actually do stuff like post news he found himself (rather than rely on the submissions queue all the time), and actually write games reviews.

      Sure he posts lots of drivel, but this is Slashdot. That's Situation Normal.

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    9. Re:Meh... / Xbox 360 launch by Khuffie · · Score: 1
      "the real question is why do they get referred to so often on Slashdot?"

      Because, drivel or not, 1up regularly has interesting or semi-interesting articles that arent your standard review/preview/newspost. When was the last time IGN or GameSpot did something similar to this?

    10. Re:Meh... / Xbox 360 launch by fondue · · Score: 3, Informative

      I think the parent comments explain the 'Zonk-hate' pretty clearly. He doesn't seem to read or understand most of the submissions he accepts. And he fishes for 'news' in contentless advertising channels like 1UP and IGN.

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      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    11. Re:Meh... / Xbox 360 launch by Anonymous Coward · · Score: 0

      I think the game reviews are most of the drivel.

    12. Re:Meh... / Xbox 360 launch by Delphiki · · Score: 1

      Really, I think a lot of the stuff posted from 1up.com is interesting, if not really news. But what would you prefer, all games.slashdot to be press releases from game companies and the opinions of random yahoos on their blogs about what they think the problems with gaming are? Yeah, that'd be news..

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      Feel free to mod me "-1 - Angry Jerk".

  4. What the hell by el_munkie · · Score: 2, Insightful

    is a "launch window"? I enjoyed Mario 64 DS quite a bit, mostly because I regard Mario 64 as the best 3D platformer ever made. The graphics seemed on par with the N64 version, so I don't see what they're griping about.

    1. Re:What the hell by NanoGator · · Score: 2, Interesting

      "The graphics seemed on par with the N64 version, so I don't see what they're griping about."

      It's a mixed bag. The textures aren't filtered as nicely as on the N64, but the polygonal edges are anti-aliased giving it a nice crisp look. Also, the characters are more detailed etc. SM64's a great game on the DS. Okay, I've played it before, but it wouldn't take long for anybody to realize that it's a very good 'play on the go' game, mainly because of it's 'small portions but many many servings' mentality. You'd almost think that game was made specifically for a portable system. (and I mean that in a good way. The first PSP game I ever played acted as though the 'LOADING' screen was an epic mini-series.)

      I'll give the guy partial credit for the control, that game does ache to be played with an analog stick. On the other hand, I've actually gotten rather adept at it without the stick. I don't even notice anymore. It certainly makes control of characters like that significantly smoother, but the game wasn't built so that it was absolutely required. Still, I'm envious of the PSP's analog stick. I just wish they made games for it on Memory Sticks instead of UMDs. (Or cached them to the stick...?)

      --
      "Derp de derp."
    2. Re:What the hell by Anonymous Coward · · Score: 0

      Not to mention the bonus minigames, which were certianly new to SM64DS. And they didn't even mention Feel the Magic, by far the best original game from the DS's launch, and still one of the better DS titles today,

    3. Re:What the hell by Cheapy · · Score: 1

      Maybe they were gripping about the fact that it was on par with the N64. When it is quite a few years AFTER the N64.

      But I agree, I loved the Mario 64 on the DS. Almost had me considering buying a DS just for that game.

      --
      Would you kindly mod me +1 insightful?
  5. I remember the NES release by Centurix · · Score: 2, Funny

    I sat there with my C64 playing William Wobbler and said "hah! like it'll ever get this good!"

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    Task Mangler
  6. More opinion than fact. by MeanderingMind · · Score: 5, Insightful

    The article is interesting at best. While reviewing all the previous major console launches is a good idea, the result here is about 70% opinion and 30% fact. Instead of presenting us with much in the way of information, we have some vague statements about hype and retail shipments, followed by arbitrary statements as to how well the launch went, and how the system fared thereafter.

    Anyone who ever tries to call any console a success or any other console a failure (beyond being immediately branded a fanboy) will ignite whatever medium used into arguments about how Nintendo profited on the Gamecube, Microsoft didn't even want to with the Xbox, and how Sony dominated.

    I can already hear the weapons being armed.

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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:More opinion than fact. by Anonymous Coward · · Score: 0

      Indeed. What upsets me about the article is that the author left out many major titles from his list of launch games. SSX and Madden for the PS2 and Star Wars: Rogue Squadron for the Gamecube immediately come to mind. Forgetting those titles is like forgetting about Super Mario 64 for the N64, no wonder he gave those consoles poor launch reviews.

    2. Re:More opinion than fact. by SetupWeasel · · Score: 2, Insightful

      1up loaths Nintendo. I don't know why, but they almost never have a good thing to say about the company.

    3. Re:More opinion than fact. by Anonymous Coward · · Score: 1, Insightful

      Bribes too small, perhaps?

      Come on, surely nobody seriously believes that the scores a system or game gets from the mainstream press reflect anything but what they've been paid to promote it, do they?

    4. Re:More opinion than fact. by Anonymous Coward · · Score: 0

      1Up is EGM's web arm, isn't it? Sadly, I've come to expect the same kind of transparent bias from the entire CNET/GameSpot/GameFAQs network as well.

      IGN, Gamespy, most import sites (the ones that are not apparently Sony-sponsored - long story), and the RPG sites are typically much more fair in their reporting of Nintendo news. But of course, it's only on the dedicated (console-specific) sites where you'll see the majority of the most interesting news for any given console.

    5. Re:More opinion than fact. by gameboyhippo · · Score: 1

      I've got 3 letters for you.... E...G...M...

      I wrote a comment on Dan Shoe's (EGM Editor) 1up Blog how EGM was biased against Nintendo. Shoe claimed, of course, that they were not. I then pointed out the cover of the magazine that showed the PS3 in really big font, the 360 in smaller font, and the Revolution in the smallest font. He said that it was not because they were biased, they just think Nintendo doesn't appeal to its readers. Sounds biased to me.

      But 1up does have more unbiased articles on game consoles than EGM.

    6. Re:More opinion than fact. by Supurcell · · Score: 1

      Kind of funny how they chose to title themselves after a reference to Nintendo's most popular franchise.

    7. Re:More opinion than fact. by SetupWeasel · · Score: 1

      IGN does have the Wi-Fi Connection contract through GameSpy. I'd expect them to be biased toward Nintendo.

      I just wish all news would try harder to be fair. I don't mind that you are a Sony, Nintendo, or Xbox fan, just don't go out of your way to slight people. This is small beans. When you look at the real news, they play the same game with Liberals playing the part of Nintendo.

  7. on what basis is there star rating by draccip · · Score: 4, Funny

    how can the ps2 get only 3 stars for launch. i made ove 3000 dollars selling ps2's on ebay. no other console has matched that hype since or previously.

  8. 360 - Worst Launch Ever by Anonymous Coward · · Score: 0, Flamebait

    I've seen every console launch in the US going all the way back to the 2600. I've seen good and bad.

    I can say without out any hesitation that the 360 launch is the Worst Console Launch In The History Of The Console Market.

    There is really nothing that even comes close. I will say that I don't think we will ever see a launch go as badly as the 360 In Our Lifetimes. Sure there is the usual list former failed consoles like the Dreamcast, Saturn, and 3DO - but none of those come close to the Scope And Magnitude of the year long disaster Microsoft has brought forth.

    It is amazing to see the hardcore Xbox owners desperately covering their eyes and ears "screaming lalalalalala I'm not listening" as each new 360 disaster unfolds. It is like watching those old movies from the turn of the century of those ridiculous flying machines nose diving off hills and buildings.

    1. Re:360 - Worst Launch Ever by Anonymous Coward · · Score: 0, Funny

      HA! You haven't seen dissapointment until you've seen the Playstation 3's launch. They are literally going to be NO GAMES avalable for it on it's release date.

    2. Re:360 - Worst Launch Ever by Anonymous Coward · · Score: 0

      Jeez, try to come up with something new.

      It's like every xbox fanboy only knows that one stupid line.

    3. Re:360 - Worst Launch Ever by Anonymous Coward · · Score: 0

      Let's face it, although I agree with you, console launches don't affect how well a system will do. Look at the Previous generation, inspite of 1up's article I contend that the PS2 had the worst launch line-up and worst 1st year out of all of the cosoles; the launch line-up was week and durring the first year many (if not most) of the PS2's 'Big Games' were delayed (both the Gamecube and XBox had better first years, having fewer delayed games which were delayed for a shorter period of time). What really hurt the XBox and Gamecube was that they were not competing against the PS2's first year line-up they were competing against the PS2's second year line-up; Grand Theft Auto 3, Metal Gear Solid 2, Final Fantasy X, etc.

      I Personally contend that if Nintendo/Microsoft launched on the same day as the PS2 the market would look a lot different today; maybe neither of them would be the market leader, but I suspet that Sony's lead would be dramatically smaller.

    4. Re:360 - Worst Launch Ever by kingsmedley · · Score: 4, Informative


      I can say without out any hesitation that the 360 launch is the Worst Console Launch

      Really? Consider the following:

      Atari Jaguar - Launched with 4 games (one of which was originally coded as a tech demo), the 5th game came out SIX MONTHS LATER.

      3DO - With the Jag launch so badly blown, how could 3DO not take the world by storm? By pricing the damn thing over 3x higher than it's most expensive competitor. Doh!

      Sega 32X - Launched with NO games (OK, I'll admit some arrived later that week). Who could forget this classic usenet post?

      Atari Lynx - Launched a vastly superior handheld shortly after the orginal Gameboy. How did Atari screw the pooch? By pricing it WAY too high, and launching only in two cities! (NY and LA)

      Atari 7800 & Sega Master System - Either of these systems could have launched into the empty North American marketplace before the NES and won by default, but both manufacturers were too wimpy to even try.

      NEC TurboGrafx-16 - Anybody remember the launch hype for this platform? No? That's because NEC couldn't market their way out of a paper bag. (Well, at least not in North America.)

      Atari XEGS - But hey, at least NEC did a better job than this one!

      (Damn, you'd never guess I'm an Atari fan by looking at this list.)

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      Must... think up... something... clever!
    5. Re:360 - Worst Launch Ever by minus_273 · · Score: 1

      "NEC TurboGrafx-16 - Anybody remember the launch hype for this platform? No? That's because NEC couldn't market their way out of a paper bag. (Well, at least not in North America.)"

      Are you mocking Johnny Turbo! you're not even human!

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    6. Re:360 - Worst Launch Ever by jebiester · · Score: 1

      Don't forget the Amiga CD-32. It had two bundled games, but few original games were developed for it. And it was expensive if I remember correctly. Amiga also went bankrupt shortly after.

      It's a shame, because if it had played it's cards right I'm sure Amiga could have become a major console player like Sony.

  9. Um wait by FidelCatsro · · Score: 5, Insightful

    How can the Xbox 360 launch get 4 stars and a 1up .. It hasn't been launched yet . Talk about jumping the gun a little , it is still pre-hype .

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    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Um wait by chrismcdirty · · Score: 1

      I'm gonna go out on a limb and say some money was exchanged. You know, the same way Xbox360 games were nominated for the SpikeTV VGAs.

      --
      It's like sex, except I'm having it!
    2. Re:Um wait by FidelCatsro · · Score: 1

      "I'm gonna go out on a limb" Sounds more like you're putting your best foot forward , I totally agree .
      Either that or they made the Daikatana error , or as Public enemy would say "Don't believe the hype , its a sequel . as an equal can I get this through to you"(had to) .
      The SpikeTV awards a complete joke , except they are not funny .. so they are like a "Dharma and Greg" joke

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:Um wait by Jagasian · · Score: 1

      Par for the course. It seems to be acceptable within the gaming community to review games that aren't even released, as well as consoles. Though this does go further by reviewing the release of a console before that release has even occurred.

    4. Re:Um wait by DeadScreenSky · · Score: 2, Insightful

      Journalists have been already playing the launch games for a while now. Because of this 1up presumably has a very good idea of the what their quality and variety will be. The launch is only about a week away.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    5. Re:Um wait by Delphiki · · Score: 1
      Yes, I know I would pay a lot of money to get rated four out of five stars, with a conditional saying basically "assuming nothing else goes wrong." Oh yeah, that's a glowing review. Jesus, slashdotters can dream up a conspiracy anywhere.

      A lot of people are excited about the Xbox 360, so why can't 1up say they think things are going well so far?

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      Feel free to mod me "-1 - Angry Jerk".

  10. "the Dreamcast launch was a huge success" by Hakubi_Washu · · Score: 1

    Maybe in other parts of the world, but here in germany, from what I gather, it was largely recognized as a stillbirth. Pretty much noone even knew about the thing and even those of my gamer friends who own PS, PS2, XBox & GameCube all never bothered to have a look at the Dreamcast when it was released. They got interested later, when good games started to appear on it ("Skies of Arcadia" and "Resident Evil: Code Veronica", for example), but it remained an insider's tip.

    1. Re:"the Dreamcast launch was a huge success" by Fred+Or+Alive · · Score: 1

      Yeah, Sega Europe couldn't seem to market themselves out of a paper bag. They did have quite a few good games at launch though...

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    2. Re:"the Dreamcast launch was a huge success" by kingsmedley · · Score: 1

      Maybe in other parts of the world, but here in germany

      Proof positive that 1UP is just as myopic as most of the internet - it's an international medium, guys! Only once in the whole article (the DS launch) do they clarify that they are speaking only of the North American marketplace, and in fact at one point (the NES segment) they actually claim to be talking about the world at large!

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      Must... think up... something... clever!
    3. Re:"the Dreamcast launch was a huge success" by Anonymous Coward · · Score: 0
      Wah.. wah... the big mean people from America, writing content aimed at Americans and using .com are not including countries other than America. German sites couldn't end is a co.de could they?... hmm...

      Hopefully the UN will bring their little DNS servers up so they American links won't resolve in Europe anymore and then we won't have to hear the bitching anymore.

  11. wtf by Mr.Dippy · · Score: 1, Interesting

    PSP gets 4 stars but PS2 gets 3 stars? I call shennanigans on this article. I remember people camping out for the PS2 and in the Washington,D.C. area alone people were getting mugged for them. The PSP was a little more of a whimper. People were like "it looks cool but I'm not blowing 250 bucks on it." Also within the first day there was reports of crappy hardware production on the PSP. Remember the dead pixel issue? The arthur of this article is just pulling stuff out of his ass.

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    -Dipster
    1. Re:wtf by Anonymous Coward · · Score: 0

      I don't get it either, the article seems reasonably poorly researched and specifically designed to suit the writers needs. Certainly the Gamecube's launch wasn't the greatest launch in the world, but the games they choose to represent it is far from the 'real' launch line-up. The Gamecube launched with:

      1) Super Smash Bros. Melee - Awsome Game (89.9% Gameranking.com)
      2) Star Wars Rogue Squadren 2: Rogue Leader - Awsome Game (89.3% Gamerankings.com)
      3) Super Monkey Ball - Awsome Game (88.8% Gamerankings.com)

      Picking Waverace and Luigi`s mansion would be like picking FantaVision and X-Squad to represent the PS2's launch; these 3 games were the big selling, highly reviewed games, wouldn't it make sense to mention them?

    2. Re:wtf by Anonymous Coward · · Score: 0

      Completely agree, the PSP release was even worse than the DS' release (not saying the DS was a failure). But come on the in comparision to the ps2 the PSP was a complete failure. it had a lack of release titles, never mind any good titles; including all of the points you mentioned. (bad hype, poor production, lack of production)

    3. Re:wtf by Anonymous Coward · · Score: 0

      Err...the only way SSB:M would have been a launch game is if you imported the Japanese version right after the US launch date. From GameFAQS:

      GC Releases:
      Nintendo GameCube Nintendo 09/14/01 JP
      GameCube Hardware Nintendo 11/18/01 US
      GameCube Hardware Nintendo 11/18/01 US
      Nintendo GameCube Nintendo 05/03/02 EU

      SSB:M Releases:
      Dairantou Smash Brothers DX Nintendo 11/21/01 JP
      Super Smash Bros. Melee Nintendo 12/02/01 US
      Super Smash Bros. Melee Nintendo 05/24/02 EU
      Super Smash Bros. Melee Bundle Nintendo 08/15/05 US

      Still a great game, though.

    4. Re:wtf by skreeech · · Score: 1

      nah psp makes a great emulator. so yeah it failed to sony but not to the owners.

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      [20:36] wwwdot/.dotorg
  12. Console Releases... by TheZorch · · Score: 5, Interesting

    Here are my scores for console releases:

    NES - (4 Stars)
    The Nintendo Entertainment System (NES) came about not long after the bottom fell out of the US gaming market. Atari, Colecovision, Intellevision, and even Commodore were flooding the market with subpar game titles because in their minds quantity = profit, but today we know that quantity is no where nearly as important as "quality". The NES gave us quality games that were better than some of the title on many of the exisiting, and extinct gaming platforms.

    Gameboy - (2 Stars)
    When it first appeared most people weren't all that certain about the Gameboy. The green/blue LCD screen was very hard to see, and its initial release wasn't too spectacular. As more and more games were released and the handheld became more and more popular that is when the system really took off, but it wasn't until it had been on the market for a few years.

    Turbografx-16 - (2 Stars)
    Its sad but I have to give the launch of the TG-16 a small score. The TG-16 known also as the PC-Engine in Japan, during its day was the #1 Top Selling system in Japan. It had a vast and innovative library of cartridge and CD-ROM based games, but mismanagement and lackluster marketing on the part of NEC eventaully killed the system before it even had a chance to make an impact in the US. The TG-16 is technologically superior to the NES and the PC-Engine had a library of truely spectacular games, but NEC failed to bring many of the more innovative titles to the US. They should have, could have, done much better.

    Sega Genesis - (3 Stars)
    The Sega Genesis was an overall success for Sega, by far it was their most successful console in the company's history. It wasn't all that technologicall superior to systems like the TG-16 and later the SNES, but during its day the system did well. The launch of the Genesis saw a lot of activity, but some of the first generation games for the console were subpar. It wasn't until a year later that some really impressive games started appearing. The Genesis was also the first console to offer games that broke the 8 megabit barrier.

    SNES - (4 Stars)
    The Super Nintendo Entertainment System was almost as big a success as the NES but it fell slightly short. Their saving grace was the inclusion of Super Mario World which incorporated nearly every special effects feature the hardware could do and wasn't all that bad a game either. We also have the SNES to thank for the existance of the Playstation. Nintendo first made a deal with Sony to develop a CD-ROM addon for the SNES, but the deal fell through and Nintendo got in bed with Phillips and their CD-I technology. That also failed to show anyting, but in the meantime Sony was hard at work using what they learned from being burned by Nintendo to develop the Playstation. The SNES provided us with the first true 3D graphics games like StarFox, FX Traks, and Doom which used the SuperFX chip. The SNES not only had great graphics but its Sony designed sound chip forever changed the world of console game music. I still load up a SNES emulator to listen to the soundtrack of Final Fantasy II (Final Fantasy IV in Japan).

    Sega Saturn - (1 Star)
    This console had problems from the get go. Sega didn't have all of the developer support they needed to keep a steady stream of new games coming to the market, and their development tools were also lacking. Many game developers found the dual processor architecture of the system too difficult to work with. It wasn't until the system had been out for two years that really great games start to appear, but it was too little too late to save the system.

    Nintendo 64 - (4 Stars)
    Critics blasted Nintendo for not using the popular CD-ROM format for the N64, but they followed SGI's recommendation that CD-ROMs would be too slow for the system. That would later come to haunt Nintendo as one of their most important developers, Squaresoft, jumped ship and began work on a game for the Playstation. That game was Final Fantasy VII, a

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    1. Re:Console Releases... by superpulpsicle · · Score: 2, Interesting

      I'll throw my comments out for the older systems launch as I lived thru every single one of them.

      NES - (5 Stars)
      The commercials were way ahead of time. The gold zelda cartridges was unbelievable.

      Gameboy - (2 Stars)
      The black and white screens were difficult to market. They were smart to advertise against those tiger electronics handheld systems that played 1 game only like pinball or race cars.

      Turbografx-16 - (5 Stars)
      They marketed the hell out of the 1st generation of games. That was the problem. Their 2nd and 3rd generations seem pale in comparison.

      Sega Genesis - (3 Stars)
      Everyone wanted Golden Axe. Phantasy Star 2 ruled the RPG world for like 2 years. The 2nd wave of marketing "Genesis Does" was very effective.

      SNES - (3 Stars)
      Scaling and rotation was marketed to be the greatest hardware addition of all time. Genesis couldn't do it, and SNES destroyed them.

      Sega Saturn - (1 Star)
      Shortest marketing life span I have ever seen. Their marketing guys went to lunch and never came back.

      Atari Lynx - (1 Star)
      I had a friend with this handheld and he did more marketing for Atari than they did for themselves. That sums up their shitty strategy.

      Sega Game Gear - (1 Stars)
      Did they even market outside of video game magazines?

      Atari Jaguar - (2 Stars)
      I too will give 1 more star than Lynx. But fuck, this thing had an aliens game and that was it.

      Neo Geo - (2 Stars)
      They stuck one in every arcade. But why pay $800 when you can play it for 25 cents. Dig your own grave.

    2. Re:Console Releases... by Dehumanizer · · Score: 5, Insightful

      Agree with most of it, except for the last part: Nintendo doesn't target "kids". It targets "everyone".

      People still make the mistake that "if it hasn't got sex or violence, it must be for kids". But games aren't like those toys that say "ages 3-6", which a 10-year old will probably find too simple and boring.

      This guy said it better than I probably could.

      --
      The Tlog - a technology blog
    3. Re:Console Releases... by Dehumanizer · · Score: 2, Informative

      Atari Jaguar - (2 Stars)
      I too will give 1 more star than Lynx. But fuck, this thing had an aliens game and that was it.


      Not quite, it also had Jeff Minter's Tempest 2000.

      --
      The Tlog - a technology blog
    4. Re:Console Releases... by kingsmedley · · Score: 1


      The gold zelda cartridges was unbelievable.

      Yes, but it wasn't a launch title so it had no impact on the system launch.

      Turbografx-16 - (5 Stars)
      They marketed the hell out of the 1st generation of games.


      Really? Not in my neck of the woods. I barely heard about the TG16 until Bonk was released. Perhaps their launch marketing was only targeted at the top end markets?

      --
      Must... think up... something... clever!
    5. Re:Console Releases... by Zangief · · Score: 1


      Sega Saturn - (1 Star)
      Shortest marketing life span I have ever seen. Their marketing guys went to lunch and never came back.


      In japan, Sega had the most awesome marketing guys working for them during the Saturn/Dreamcast era. They made the legendary Segata Sanshiro campaign for the Saturn.

      It was protagonized by a Judoka, called Segata Sanshiro (a pun on a famous Judoka called Sugata Sanshiro), who traveled through Japan, pummeling kids who were playing baseball, or dancing, instead of playing with their Sega Saturns.

      Genius!

      It also featured a kick ass theme, in Japanese, that featured another pun on his name. Segata Sanshiro was mispronounced as "Sega Saturn shiro!" which means "Play Sega Saturn!".

      Other idiotic things Segata did included training with a giant Sega Saturn on his back, and punching a giant Saturn controller. Or throwing another Judoka, that exploded when touching the floor (for the bomberman game).

      This campaign was so succesful, that it keeped the Saturn selling, even with the lacking game library.

    6. Re:Console Releases... by Anonymous Coward · · Score: 1, Informative

      Neo Geo was a niche product which they sold for many years. They still make carts for it. Originally the Neo Geo console was supposed to only available as a rental through video stores - this is Japan - but enough people asked for one to buy, so they started selling it.

      SNES only destroyed Genesis towards the end of its lifetime, when Sega was too involved with Sega CD, 32x and eventually Saturn and Nintendo was coming out with excellent games like Donkey Kong Country. Before that, Genesis outsold SNES just about everywhere, except Japan, where it flopped. The hardware scaling and rotation on SNES was overrated and overhyped prior to it's launch. The hype caused NEC to rush out it's PCFX console which was overpowered, much more powerful than SNES. The first generation of SNES games, primarily shooters, featured horrible slowdown, which gave Sega some kind of bragging rights involving speed. It was eventually the better console. Probably.

      PS1 brought us 3d graphics but ultimately it was pretty overrated, PS2 more so.

    7. Re:Console Releases... by cowscows · · Score: 1

      While the selection of games available for the original Gameboy may not have been that impressive, they had one particular game that made all the difference in the world. Bundling Tetris with the gameboy was a move of pure genius, and probably one of the smartest business decisions ever.

      I still think that the DS should've shipped with minesweeper and solitaire built in. I still play those games from time to time.

      --

      One time I threw a brick at a duck.

    8. Re:Console Releases... by Anonymous Coward · · Score: 0

      I like how you say "Here's my scores for the console releases..." and then don't talk about the console releases at all, but praise or complain about the consoles' life spans. PlayStation was an amazing console...after the good games started coming, which didn't happen for almost a year. Saturn didn't fair too well in the long run, but started its life with an arcade-perfect Virtua Fighter and an impressive (at the time) Panzer Dragoon. PS2 launched with Tekken Tag and SSX as its best, whereas the PSP launched with a wide array of titles.

    9. Re:Console Releases... by Anonymous Coward · · Score: 0

      Maybe not now, but during the NES and SNES eras the target market was explicitly "8 till first date", and the censorship rules supported that.

  13. Hey everyone RTFA! by macshome · · Score: 3, Informative

    They are discussing the launch lineup of games on the linked page. Nothing more.

    1. Re:Hey everyone RTFA! by kingsmedley · · Score: 1

      They are discussing the launch lineup of games on the linked page. Nothing more.

      You're right. They made so much noise about comparing the launches I completely missed their definition of "launch." From TFA:

      "the system's launch library (the liberal definition of launch, which lets it encompass a few months)"

      Maybe it's just me, but IMHO the launch encompasses far more than just the system's initial game library. It also includes marketing hype, distribution, and to a lesser extent build quality. And I also feel that defining a launch as encompassing "a few months" is going to far. Once they do that, they can no longer knock the DS for it's thin game lineup (especially when they also give kudos to the PSP for their thin game lineup). A launch is just the first week, period. A liberal perspective might go as far as a month, but definitely no further.

      --
      Must... think up... something... clever!
    2. Re:Hey everyone RTFA! by Anonymous Coward · · Score: 0

      If we want to judge a system launch by their launch titles then what warrants the 4 stars for the PSP? IMO, it was garbage at launch and the steady stream of garbage that has been released for the PSP is still that. I do like the SPiderman movie though.

  14. Reviews are mostly opinion? by Pluvius · · Score: 1

    Who'd have guessed?

    Rob

  15. Actual Figures by samael · · Score: 1

    Albeit 4 months old, can be found at:
    http://biz.gamedaily.com/features.asp?article_id=1 0257&filter=
    where it can be seen that the DS and PSP are damn close in terms of US sales, and the DS is miles ahead for Japanese sales.

    1. Re:Actual Figures by Raseri · · Score: 1

      Yet another sorry-ass "article" about the DS vs. the PSP. From the linked article:

      examine why the PSP is dominating America, while the DS conquers Japan.

      Then a bit into it, they give some real numbers:

      Total DS software sales at the end of June were approximately 4.1 million units, with total PSP software sales coming in at about 2 million. Hardware sales paint a similar picture. 2.7 million DS units have been sold in Japan, and 1.56 million PSPs

      But then they say that the situation is reversed in America, and once again give some numbers to back it up:

      According to NPD data total DS software is currently at 3.4 million units, and total PSP software is at 3.2 million. Without SM64DS being bought along with nearly every launch DS, PSP software sales would already be leading, despite Nintendo's US head start. Hardware is equally close, with the DS at roughly 1.8 million units sold, and the PSP totaling 1.5 million.

      Wait a second...What? Kind of looks like the PSP isn't dominating in America at all, by any stretch of the word. Why do so many video game journalists feel compelled to spew horseshit like this? "Without SM64DS..."? You've gotta be fucking joking. SM64DS is part of the system's launch lineup. Talking about what might have been is pointless, and serves to make the author of this tripe look like another propaganda-spewing media troll. And finally, at the end of the article, the author mentions his hopes that the PSP will outpace the DS within a month (from when it was written, back in August). That has obviously not happened. And for a while there, it was starting to look like Nintendo had some real competition in the handheld market (remember, folks, competition in a market is good for consumers, i.e., you and me).

      --
      Writhe your naked ass to the mindless groove.
    2. Re:Actual Figures by Anonymous Coward · · Score: 0
      I hate to post anon, but did you forget that the psp and it's software costs more than the ds and it's software? I guess so. Let's assume the basic price of all the systems and their software, then calculate this in USD(I'm sorry, I will not convert the japanese yen for you)

      nintendo DS 130
      games 35

      sony psp 250
      games 45

      Japan
      ds software: 4.1 million units 143,500,000
      ds hardware: 2.7 million units 351,000,000
      Total: 494,500,000

      psp software: 2 million units 90,000,000
      psp hardware: 1.56 million units 390,000,000
      Total: 480,000,000

      USA
      ds software: 3.4 million units 119,000,000
      ds hardware: 1.8 million units 234,000,000
      Total: 353,000,000

      psp software: 3.2 million units 144,000,000
      psp hardware: 1.5 million units 375,000,000
      Total: 489,000,000

      Nintendo Total: 847,500,000
      Sony Total: 969,000,000

      Lead: Sony by 121,500,000

      Bash the article all you want, but it is quite obvious at the time of writing that the psp dominated the us market. Sure it might look like a small lead in numbers, but remember most people retire off of just 1 million dollars in an investment! So that's a huge lead for sony in the US when they are 100 million USD above nintendo.

    3. Re:Actual Figures by C0rinthian · · Score: 1

      You are not taking cost of production into account. I'd be willing to bet that each PSP sold is a loss to Sony, which is standard procedure for them. However, Nintendo is very good about not losing money on hardware.

      Show some numbers with PROFIT per unit, and then we can talk.

  16. I disagree. by tacroy · · Score: 1

    This article CLEARLY conforms to the "Ratings of Console Launches Standards And Measures Act of 1897 APDX C49a." No really, what would you expect a "best and worst" article to be other than subjective?

  17. Oh really? by Inoshiro · · Score: 1

    "NEC TurboGrafx-16 - Anybody remember the launch hype for this platform? No? That's because NEC couldn't market their way out of a paper bag. (Well, at least not in North America.)"

    Is that why this post gave it a 5/5?

    I'd say you're more likely to be right since the TG16 didn't fare so well, but I do remember being pretty interested in it -- until I heard about the SNES.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  18. Retrospect isn't always 20/20 by MMaestro · · Score: 1
    While I agree with you on some of the launches, some of your scores and reasoning is way off.

    Gameboy (5 stars) : Launched with Tetris, singlehandedly sealing the Gameboy in the realm of gaming history and handheld dominance. The sheer number of Tetris clones will attest to that. On top of that, this was back when black and white TVs was still the norm for the average citizen having a monochrome screen in a HANDHELD was frikin amazing.

    Playstation 1 (1 star) : The PS1's launch games were either overhyped, completely uninspired, ugly, and/or just plain bad after coming from the SNES/Genesis war. While the N64 was amazing gamers with Super Mario 64, an analog stick and the Z-trigger; the PS1 had a SNES ripped off controller design, buttons with shapes instead of letters, symmetrical button sizes and shapes, and the now imfamously remembered "Loading" screen. While future games proved to outdo the N64 despite hardware weakness, the poor decision to do nothing to resolve the loading screen in the PS2 has hurt Sony. (The Gamecube avoids this with their mini-discs and the Xbox has the hard drive.)

    Playstation 2 (-1 star) : Hmm, where to start? First there was the last minute cut of shipments from 1 million units to half a million units before launch (sound familiar?), then there were the stories of people getting mugged for their PS2 units and then there was the now legendary price markups on eBay going high into the thousands in some cases. Then there were the subpar games with SSX, a snowboarding game of all genres, being the 'best' out of the crowd, the fact that the loading issues hadn't been resolved and the controller being nothing more than a repainted version of the PS1's Dual Shock controller.

    Sony PSP (3 stars) : Thanks to a marketing blitz rivaled only by the Xbox and Xbox360's, the PSP has made some serious headway against Nintendo's entrenched handheld monopoly (Some estimates place the PSP around 10% in handheld marketshare.) However, its library of both games and movies were rivaled in their lack of variety only by one another, its Wi-Fi abilities were and remain largely unused and the additional costs of having to buy a memory stick in addition to the PSP unit turned many gamers away as estimates of total costs commonly reached above $500 USD.

    Nintendo DS (2 stars) : Nintendo nearly dropped the ball even harder here than they did with Luigi's Mansion. With the best launch game being a N64 port, many PSP fans were quick to claim that this was one of Nintendo's worst launches. Hardware features that went largely unused in its first generation, a touch screen no one knew how to implement, a voice recognition system that most people simply forgot and Wi-Fi thats only NOW being put into effect about hurt Nintendo during the first generation of games.

    1. Re:Retrospect isn't always 20/20 by drsquare · · Score: 1

      Playstation 1 (1 star) : The PS1's launch games were either overhyped, completely uninspired, ugly, and/or just plain bad after coming from the SNES/Genesis war.

      He's talking about the launch/marketing, not the quality of the actual games. You say they're overhyped, that to everyone else means it was heavily marketed, and it was successful. Sony came from outside the entire market and conquered it overnight. Sounds like a successful launch to me.

    2. Re:Retrospect isn't always 20/20 by JimTheta · · Score: 1

      Gameboy (5 stars) : Launched with Tetris, singlehandedly sealing the Gameboy in the realm of gaming history and handheld dominance. The sheer number of Tetris clones will attest to that. On top of that, this was back when black and white TVs was still the norm for the average citizen having a monochrome screen in a HANDHELD was frikin amazing.

      (Emphasis added.)

      B&W TVs being in the norm for the average citizen? Uh, no. Game Boy was released around 1990, not 1975. How old are you?

  19. So... by bitwiseNomad · · Score: 2, Insightful

    What you mean to say is that if Sony is lagging behind in number of units shipped, then we should use gross revenue as the metric for market domination, but if Sony is lagging behind in total videogame profits (re: GC vs. PS2), then we should use number of units moved as the metric for market domination.

    Do I have that right?

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    1. Re:So... by GearType2 · · Score: 1

      I think what he is saying is that the parent was just looking at the bigger number not realising that the ds costs nearly half the price of the psp. Nintendo and Sony are both huge companies, they want money, so look at it from a finacial standpoint. I'm sure both companies sold their hardware at a loss but from these statistic that were posted by the parent then Sony is the clear winner(except in Japan hardware sales). I don't think he was taking sides, just pointing out false logic(bigger number = nintendo winnar!)

    2. Re:So... by bitwiseNomad · · Score: 1

      Did you notice how he used gross profit instead of net profit to add his numbers up? The sale price of a piece of hardware or a game is a very poor metric for how much money is actually made from the sale.

      The upshot is that if Sony loses money on each PSP sold (which I've heard is the case), then each of their 1.5 million hardware units is actually multiplied by a negative number, not by $250. How do you think the numbers would look if the GGP had taken that into account? Or let's do the same math, but add in the sales of Mario 64 DS (which the article said had been omitted from the sales count). What do you think the numbers would look like then?

      The false logic you're talking about has been used all over the place. In the case of the PS2, Sony claims market domination because they claim the largest number of units shipped. This should mean that Sony has the largest installed user base, but in reality, many of those sales occured because of faulty or broken PS2 hardware. Despite the large sales numbers, Nintendo has posted significantly more profit than Sony's game division, and I suspect more profit than the entire company itself.

      My point is that if the GGP wants to use "money made" as the metric for domination for the PSP, then he must also admit that the Gamecube is trouncing the PS2 in the home console market (although admittedly, the actual PSP profits are likely much, much lower than the number quoted, even in the US). On the other hand, if he wishes to say that the PS2 is beating the Gamecube because of high sales numbers, then he must also admit that since the DS has higher sales numbers, it is beating the PSP in the handheld market. I suspect that he actually was trying to take sides, and he was certainly excersizing bad logic. The point was to try to make Sony look good, but reality is reality. Things appear to be pretty bleak for the PSP.

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      Light is filtering down from above. Would you like to use DIVE?
  20. 360 dud launch by cerelib · · Score: 1

    I think that the 360 launch will be kind of a dud. They really do not seem to be offering anything new. Sure, maybe the HD bleeding edge people will have a field day, but that is not a very large audience. Hell, my 24 inch CRT television is not able to fully exploit the graphical capabilities of the XBox. I do not think that the holiday season will help either because the HD'ers mentioned above would buy this for themselves no matter the season and it is too expensive for most parents to buy for their kids. Maybe I am wrong, but that is how I see it.

  21. The best company with the worst console botch... by Funkyness1 · · Score: 2, Insightful

    ... had to be Nintendo with there Nintendo 64. I was so looking forward to Nintendo dominating the next gen during the SNES era, as it was such a golden age of video gaming for me during the SNES era. But then Nintendo shot themselves in the foot by alienating devs and making a cartridge only based system. I hated having to defect to the playstation but you just couldn't make games like FF7 for the N64 because of the dumbass choice to go with cartridge storage. That is the system that totally killed Nintendo's video game image completely and made them into a "kiddy company" or "Nintendo is for kids", what BS, before that Nintendo was for gamers of all stripes, for both the NES and the SNES, it had mortal kombat, street fighter 2, etc.

    Which took all their major 3rd party franchises off their system completely because making all those cool arcade games available on home consoles took way more space available then could be done on a cart. I always imagine just how amazing ocarina of time or majora's mask *could have been* if only they had given the Nintendo 64 CD-ROM storage.

    Instead we got sony and they killed Nintendo completely as all the developers of all the best games abandoned ship for the Playstation 1.

    To this day I wonder how many oldschool games would still be alive and profiting if it wasn't for the prejudice against anything other then 3D games.

  22. Re:The best company with the worst console botch.. by freeweed · · Score: 1

    That is the system that totally killed Nintendo's video game image completely and made them into a "kiddy company" or "Nintendo is for kids", what BS, before that Nintendo was for gamers of all stripes, for both the NES and the SNES, it had mortal kombat, street fighter 2, etc.

    Nah, you're remembering things wrong. Sega and Nintendo already fought the "kiddy vs adult" console wars, back in the early 90s. The Genesis was the "mature" console, and the SNES was "just for kids". Remember, while the SNES had MK, it didn't have blood. Ergo, it was a "kiddy" console. Hell, this is the very reasoning people use today to call the Gamecube a "kiddy" console - lack of gore.

    Sometimes I wonder if I'm the only person on the planet who actually preferred the N64 to the PS1. In a BIG way. Analog controller, FAR superior graphics, and FAST load times. I found more than enough games to keep me happy, not being a Final Fantasy fan.

    Most of the time I'd visit friends with a Playstation, and marvel at just how long it took them to load their games - only to find lower quality graphics, with a ton of FMV cutscenes. Personally, I'll take faster load times over excess content any day. I find this same issue with the Gamecube vs say an Xbox even today. CD-audio was nice, I'll give them that - but many N64 games had amazing music considering. Then again, I find some NES music to still be enjoyable :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  23. Re:The best company with the worst console botch.. by Funkyness1 · · Score: 1

    "Most of the time I'd visit friends with a Playstation, and marvel at just how long it took them to load their games - only to find lower quality graphics, with a ton of FMV cutscenes. Personally, I'll take faster load times over excess content any day."

    Yeah well the other 90 million people that owned playstation one compared to N64's mere 30 million disagree'd with you. Before the N64 Nintendo had alost the entire video game market, the NES sold over 60 million units world wide, and the super nintendo was not far behind with 54 million, in ONE CONSOLE GENERATION, Nintendo went from 54 million units to less then 30 million (that's 24 million lost market share), notice how with each console generation their market size was *cut in half* because they lacked the games people wanted to play on them. Nintendo made the biggest mistake in console history by releasing the N64 without CD-ROM media when the time was ripe for it. They would be #1 or neck and neck for #1 right now if they hadn't weighted the N64 down with carts.

    As for your comments on the graphics, you have to be kidding! Go play final fantasy 7 and then go back to ocarina of time and compare the real-time rendered summons and spells to *anything* on the N64.

    Also where was street fighter and soul calibur on the n64? Those *big 2D arcade games* wouldn't fit on cartridges without compromising the graphics. I have the ISO's of these games and they are GIGANTIC, over 400-500 megs respectively, there is no way they could be fit on a tiny 256megabit cart, most N64 games were less then 128Megabytes, most PS one games or saturn games were filling one or more 650MB CD's. Final fantasy 7 was 3 CD-ROMS to jog your foggy memory, many playstation RPG's were multi-CDROM behemohts. It's no wonder nintendo got it's ass kicked.

    Nintendo doesn't understand the value of technology and hasn't for a while now, notice lots of games that could come on one DVD 4.3 GB or 8.5 GB dual layer dvd took two or more 1.5GB gamecube discs, this is a MAJOR hassle for multiplatform games or big RPG's like final fantasy that take up the entire 8.5 GByte DVD.