Slashdot Mirror


Microsoft Lauds Scrum

under_score writes "According to eWeek.com Microsoft is adopting the agile methodology called Scrum to get software built faster. Is it working? They seem to be claiming that Scrum and Extreme Programming have helped them get recent releases such as SQLServer out the door faster with better quality. Many other large organizations are also adopting agile methods including Yahoo, and Google. Are agile methods the next big thing in software development?"

41 of 299 comments (clear)

  1. So let's get this straight by Anonymous Coward · · Score: 5, Funny

    Microsoft is lauding scrum for assisting them in delivering a product late and with a smaller featureset than originally planned? Ok, that's certainly an interesting approach. Now we can hear about how scrum is responsible for bringing Longhorn out earlier and with more features than ever expected.

    1. Re:So let's get this straight by ergo98 · · Score: 5, Insightful

      Microsoft is lauding scrum for assisting them in delivering a product late and with a smaller featureset than originally planned? Ok, that's certainly an interesting approach.

      I've noticed a tremendous correlation between organizations, groups, and individuals in trouble (late projects, lack of talent and capability, a feeling of being overwhelmed by the capabilities of competing groups) and an acceptance and evangelizing of silver-bullet methodologies. It's like the long-time alcoholic giving speeches on how great it is to sober, or the homeless guy talking about the importance of going to school: It's the wrong person to be talking about it. Maybe serving as a ominous warning, but not as a credible source of advice about the right course of action.

      Personally I'd like to hear what "methodology" Apple uses - They seem to continually manage to release great software. They don't seem to be buzzword laden, or full of ridiculous concepts like pair programming, but seem to use "traditional" programming models on reasonable plans with involved, motivated employees.

  2. A good example? by blowdart · · Score: 5, Informative
    So Scrum was used on SQL Server? The SQL Server product that's very late and has had to have features disabled. Or was it used on Visual Studio 2005 perhaps? The one where they've already announced a service pack before the official launch date because people are so unhappy?

    These are scrum successes? I'd hate to see the failures.

    1. Re:A good example? by zullnero · · Score: 3, Insightful

      Ahh, typical XP newbies. The problem with most companies new to XP is they still want to do things the traditional way, ie., do it before a specified cutoff date. However, XP requires continuous releases, and Scrum is all about timeboxing each release. Soo...they probably tried to get too much done in too little time, went over the limit, realized that what they had wasn't acceptable, broke the XP rules, made some hasty fixes, disabled some harder to fix features, and got it out the door late anyway. The only reason I know that is because I've been through that.

      XP isn't a magical cookie cutter solution you can just apply and expect instant $$, you pretty much have to build your team around it from the ground up, have experienced XP people around, etc. In fact, it really only works if the top level management really buys into it.

  3. Doubtful about the speed by dnoyeb · · Score: 5, Insightful

    I find methodologies are like other tools. If they buy you time, and your dilligent, that time will be spent on quality. So its not likely to both buy you time & quality. If you seem to have more time its only because you have not spent it on quality.

    1. Re:Doubtful about the speed by aussie_a · · Score: 3, Interesting

      With Microsoft's virtual monopoly, they have a guranteed market for a program and would have to cock it up REALLY, REALLY bad for that market to shrink to a noteworthy degree. So they need to get programs out there to rake in the cash. Quality isn't really an issue for them.

      However hopefully if they continue to use this flawed business plan, they'll continue to slowly lose customers. Well, I can dream, can't I?

  4. This is a new thing? by sparkhead · · Score: 3, Insightful
    From the article: So Scrum is one process--the idea that teams meet once a day for half an hour, figure out what they're going to do then go off and do their work very quickly.

    Well, yeah, we call that a daily team meeting. Been going on since, oh, forever.

    As far as XP goes, don't think that's going to be a hot methodology for too much longer.

    1. Re:This is a new thing? by Spit · · Score: 5, Funny

      No, Scrum is different. Scrum is a daily meeting that is EXTREME TO THE MAXX!!

      --
      POKE 36879,8
    2. Re:This is a new thing? by bwy · · Score: 5, Informative

      Well, yeah, we call that a daily team meeting. Been going on since, oh, forever.

      The daily stand-up is only a small component of Scrum. And the purpose of the meeting is strictly related to which tasks from the sprint backlog you were working yesterday, which ones you'll be working today, and whether or not you have any impediments. Only pigs are allowed to speak in the daily stand-up. This means that chickens (product owners, business folks, etc.) are only observers and can't butt in and introduce scope creep. How many times in a traditional waterfall methodology have you had someone add to your scope in a daily meeting? Every day they want to change a page, add a column to the database, change the way something works, etc. This goes on to the point where the product never gets delivered. Under scrum you deliver something every 30 days and at that point the product owner can decide if he really wants to change something- and he does this by adding it to the product backlog- not by grabbing someone in the hallway.

    3. Re:This is a new thing? by sparkhead · · Score: 5, Insightful
      I checked out the Wikipedia entry on Scrum, and if you'd like to fill in the missing details, please do so. What it says is in bold, what I would call it is not:

      Characteristics of scrum

      * A living backlog of prioritised work to be done;
      An updated prioritized bug and feature list.
      * Completion of a largely fixed set of backlog items in a series of short iterations or sprints;
      Picking a set of items and fixing them quickly.
      A brief daily meeting or scrum, at which progress is explained, upcoming work is described and impediments are raised.
      Progress and issue review.
      A brief planning session in which the backlog items for the sprint will be defined.
      Planning.
      A brief heartbeat retrospective, at which all team members reflect about the past sprint.
      Post mortem review.

      What's truly new here? I'm not asking to be a wiseass, I genuinely would like to know what this is apart from relabelled standard practices.

      I went to the Control Chaos site on Scrum and the header states "It's about common sense". OK, so why give it a stupid label with overblown descriptions? The "what is scrum" section on that site reads like a Dilbert strip.

    4. Re:This is a new thing? by Anonymous Coward · · Score: 5, Insightful

      The news is (or was when Agile first came about) was packaging these practices into a methodology. And giving it a name - a name, as we all know, is the most important part of a project.

      Ten years ago, and often still today, a mainstream software engineering textbook started with "design errors are expensive to fix while programming". Which is a slippery slope that inevitably leads to the Waterfall Model.

      So most companies (not all!) took the Waterfall Model as an unquestionable law of nature. Monolithic upfront requirements specifications carved to stone, etc.

      Agile methodologies _think_ about the "obvious to any hacker" process and _measure_ it. They take what looks like chaotic uncontrolled hacking and, by thoughtfully selecting the right parts of the chaos, make something that can be directed to achieve the desired result.

      Sure there have always been programmers who used bits and pieces of Agile tricks. But rarely in a controlled, designed, documented, measurable way. Not in a way that is taught to every new employee, which is what you'd do with a systematically applied methodology.

      If you have for decades systematically used a well-thought-out collection of Agile principles you should have written a well-argued book that proves how your methodology kicks Waterfall Model's butt. If you aren't a book-writing kind of guy you could have ghosted the book. It's too late now to say "I always used a provably better methodology than the Waterfall Model, I just never bothered to tell anyone" :-)

    5. Re:This is a new thing? by Zigurd · · Score: 4, Informative

      Scrum is the upshot of the fact that standard project tracking tools don't adapt well to software projects. You can't see the difference between 30% or 70% of the coding on a large task being complete, so Scrum tells you not to have tasks that large and to only count something complete when it is 100% complete. Even the XP rule of thumb that tasks should not take more than a week to complete is too coarse-grained.

      Scrum admonishes the manager to ask "What got completed today?" If the answer is "Nothing." then you don't really know if project completion is closer or not.

      That is common sense, but it is uncommon in projects that have misapplied project management tools.

    6. Re:This is a new thing? by Scurrilous+Knave · · Score: 3, Insightful

      I've been in the software biz for a long time, and I've come to believe that the salient point is not what the "next big new thing" is in software development methodologies, but that there always is a next big new thing, every few years. To me, this means they haven't found one yet, at least one that works. Oh sure, most of them have contributed some new ideas and some benefits, but all fall short of the elusive goal, and more importantly, of their own promises.

      Here's the way I envisioned it: A software manager and a hardware manager are playing golf. The HW manager says, "Man, my shop just started using CAD/CAM/CAE, and our productivity went up by a factor of three, and our error rate went down by the same amount!" The SW manager says, "Man, I gotta get me some of that."

      The first time I heard about it, it was called CASE, for Computer-Aided Software Engineering. It had some interesting ideas, but wasn't the silver bullet for software development that CAD/CAM was for hardware.

      And with CASE, as with every other silver-bullet attempt they've made since then, a flock of entrepreneurs showed up with products to hawk, promising to fix all the software manager's woes. I can't remember all the products and methodologies that have been foisted onto me by eager but underinformed managers, but they have been legion. Logiscope, CMM, Six Sigma, XP ... I've tried to block them from my memory. This Scrum sounds interesting, though as you and others are pointing out, not shockingly novel. But by the time it gets filtered through my company's Bogosity Injector, it'll be an embarrassment.

      So why is that? Why haven't software developers gotten the same sort of help from automation and rigorous methodology that hardware designers have gotten? Here's where I lose my score: Because software is hard. It is, in many important ways, more difficult than hardware design. I believe that software design and development is the single most complex and difficult human endeavor ever undertaken. (Of course, as a programmer, I would think that, now wouldn't I?)

      Let the flames begin!

  5. Deadlines by aussie_a · · Score: 4, Insightful

    Looks more like developers are being pressured to achieve ridiculous deadlines, with a fancy name tacked onto the pressure. I also wonder what sort of security is being done to programs developed via the scrum method. Is the scrum JUST for the programming (and/or the preceeding stages)? Or is it the whole thing, testing included, in this "quick, quick" method? If it's the latter, I can't see how testers are going to be able to truly secure the software, so we'll continue to get unsecure software from Microsoft. Thanks a lot, you just made my wish to migrate to Linux increase.

  6. Microsoft lauds Scum by Frankie70 · · Score: 3, Funny

    How many people are going to read this as Microsoft lauds Scum?

  7. "Scrum", eh? by __aagctu1952 · · Score: 5, Funny

    So... does that make Microsoft a hive of scrum and villainy?

  8. big things by famebait · · Score: 3, Insightful

    Are agile methods the next big thing in software development?

    No, they are the current/i> big thing. No doubt the hype will pass, but I do hope and believe and they bring some things to the table that deserve to last.

    The focus on the way people actually work, on optimising that in a realistic way, on work satisfaction, on recognising and handling uncertainty in stead of ignoring it, and on pulling the curtain on a lot of practices that everyone knows don't really work but kept pretending anyway. All long overdue lessons for a methodology-field too long too dominated by good-on-paper theory and wishful thinking for managers rather than real experience with what works.

    --
    sudo ergo sum
  9. Debian? by Commander+Spock · · Score: 3, Funny

    Any word on whether Debian plans to adopt this development method?

  10. Why XP works when it works. by ankarbass · · Score: 5, Insightful

    When XP works, at least in some cases, it works not because it's the best methodology. But because it is the one that people will do. It is "A" methodology where there either wasn't one, or there was something in name only which people paid lip-service too. For the programmer and manager alike, XP is easy to grasp and start implementing right away. Compared to more traditional methods, it's a simple method that eschews excess paperwork and you can explain the basic idea over lunch.

    I also think there is something to the transparancy of the work environment. It's a lot harder to read slashdot when you are "pair-programming" or all of your peers are sitting in the center of a large room. It might just be that you get more done because it is harder to slack.

    --
    Wanted: Clever sig, top $ paid, all offers considered.
    1. Re:Why XP works when it works. by AndroidCat · · Score: 3, Funny

      Have you considered adopting eXtreme Posting methodology? ;)

      --
      One line blog. I hear that they're called Twitters now.
  11. An XP Book Review... by mindpixel · · Score: 3, Informative

    This is a very timely posting for me...Monday I have a meeting to get the budget to make create an XP team to build Ajax internal systems. Good to see the large entities are thinking the same way.

    Here is my review of Ron Jeffries, Extreme Programming Installed from April 25, 2001:

    People are starting to take XP very seriously simply because it delivers quality code instead of just documents about code. The core philosophy can be summed up: "A feature does not exist unless there is a test for it." (P.83) This means that coders (pairs of programmers in XP) first construct unit tests of product features before the attempt to code the features. What this means in practice, is that the code that XP delivers (continuously in 3 week long iterations) can never be broken! I'll say that again just to make sure you read it: XP code can never be broken! I really think XP's adaptive, test-first philosophy is the best thing that has happened to software engineering since Dijkstra told us that the "Goto Statement is Considered Harmful" in 1968.

    This book is the best of the XP series if you've actually made the decision to use XP. If you're not sure about what XP is or what it's limitations are, go to google and do your homework. When you're ready to actually install an XP project, get this book.

  12. Re:Of course... by Anonymous Coward · · Score: 5, Insightful

    The problem is that most managers have absolutlely no clue how to program or organize code. They can't really do anything useful in the design process. Each time something is built the programmers design and build everything without much more than stupidity raining down from the management team. Since managers don't know anything about the craft they're "managing," they don't recognize who is actually writting good code or designing robust systems and they tend to rely too heavily on the people who do nothing more than sit in the bosses office brown-nosing. As a result, many projects fail miserably or are badly designed, bug-ridden crap when they fianaly get called a "final" release. Since these managers are always having their own performance reviews tied to a process that they totally do not understand, they invent new "management" schemes to make it appear they are adding something to the process in an attempt to make themselves seem different from their peers. Until managers understand the craft they pretend to manage, we will all be subjected to feeble management fads.

  13. But that's typical. by blowdart · · Score: 5, Interesting
    That's certainly true, but having read a lot about scrum et al you tend to find that most, if not all of the examples used to justify the selling of a new methodology don't have a lot of detail.

    Take a look at one of the Agile Poster Children and his proof that it works.

    Quote: "Because of the newness of agile methods there simply hasn't been sufficient time to prove that they work in a wide variety of situations."

    Thats a wonderful way to dismiss anyone saying bad things, and it's rubbish, because the burden of proof for any claim is independent of its age.

    Quote: "the question "where is the proof" is typically asked by organizations that fit the late majority or even laggard profiles ... Because agile techniques clearly aren't at that stage in their lifecycle yet I believe that this question simply isn't a fair one at this time."

    So the act of asking for proof these things work means you're not ready? Ad hominem alert.

    Quote: "Are they really interested in finding an effective process or are [they] merely looking for a reason to disparage an approach that they aren't comfortable with? Are they realistic enough to recognize that no software process is perfect, that there is no silver bullet to be found? Are they really interested in proof that something works, or simply an assurance of perceived safety?"

    Ad hominem again.

    Then you look at the project that started Agile, the Chrysler Comprehensive Compensation (C3) project. It was lauded as the first agile program and a success, however by February 2000 with the system was failing when paying 76,000 of the company's 86,000 employees. It was cancelled. Apparently this failure is now the new success.

    Every methodology has rapid followers who will hear not evil said of it, but when looking at these things you have to remember "He's NOT the Messiah ... he's just a very naughty boy."

    1. Re:But that's typical. by arivanov · · Score: 5, Interesting

      Well, it tends to work in the areas where UML (in any of its incarnations) and the Unified Process reigns supreme. Now, the important thing before putting any claims about UML, object oriented programming and Agile is to understand the background behind their origins.

      The Unified Process precursors were initially developed by consultants helping improve the code quality at Ericsson. The work was mostly in the area of voice switches and network management equipment. These consitute a specific field of software design which is quite different from the rest of the industry.

      The most important difference is that there is an existing specification to which the software must comply. The specification already defines what the software is supposed to do for each allowed input, what are the error conditions, how to handle errors and this is usually defined as a set of simple and very strict rules. This type of task can be very easily expressed as a flow chart. The data objects are mostly defined in the protocol spec so there is no data design work to wrestle with. The spec rules are trivial to map to elementary state machines and are usually very small and well defined. They can be easily written with test cases and unit tested. And most importantly there is plenty of system resource to implement them.

      While the methodology behind this type of work can be applicable to other fields there is no justification whatsoever to state that it is the only correct methodology.

      It is not applicable to systems whose behaviour is mostly determined by a resource constraint.

      In order to apply it to a system you have to define the specification first and express it in terms which are suspiciously similar to a Telecom switch spec - trivial actions with well defined input and output.

      It is not applicable to systems where the conditions determining the change of execution are complex and cannot be expressed in terms of simple rules. Best example is possibly heavy duty math. It is nearly invincible to UML, UP and Agile attacks.

      So on, so fourth.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
  14. duke4 by yaiba · · Score: 3, Funny

    rumor has it that the dev guys at 3drealms are also adopting scrum.

  15. I prefer this definition by ColourlessGreenIdeas · · Score: 5, Funny

    http://www.scrum.com/rugby_guide/scrums.asp

    Do that every time you need to make a decision. Clear all furniture out of the way first.

    --
    In soviet russia stale jokes recycle you!
  16. Developer's opinion of scrum by Anonymous Coward · · Score: 3, Interesting

    I'm a developer at a smallish company (~25 developers) which started using scrum in August. I was very skeptical at first but really like it now. The short version:
    Previously management just did whatever felt right.
    Sometimes this was very good, sometimes it was very bad. Sometimes it was just inconsistent.

    Now management has a defined methodology that they follow. There are some rules. The rules need not be particularly great ones (although I don't mean to suggest scrum isn't good), just so long as management is thinking about them and makes a concious decision to be consistent and let develoeprs know what to expect.

    Specifically, scrum has helped us overcome the "holy shit, its a big customer bug!" panic that happened occasionally. We still panic, but its not the entire organization jumping onto one bug, its just a single scrum team.

    Posting as AC, as my coworkers AND management read slashdot and will recognize me.

  17. Remote pair programming is the "next big thing" by Carl+Rosenberger · · Score: 3, Insightful

    Agile methods have been around for a long time, they are not new, it's only new that big companies like MS find out that they work indeed.

    In the meanwhile globalisation has advanced, there is a more efficient way to build software than to pile people up in cubicles. It's pretty much like an open source project:
    - Get the best experts from all over the world for the theme where they are good at.
    - Let them work from home.
    - Let the team work in remote pairs, using VNC and Skype and change pairs frequently.

    In this setup half-hour meetings every day do not work, because of the different timezones. A weekly meeting is good enough, Asterisk works fine for VoIP conferences, CVS email notifications about all checked-in work keeps everyone up-to-date.

    This is how our company works. We are very happy with the cost and the quality of the work we get and with the lifestyle to work at home when you want and how you want.

  18. scrum experience by AgentPhunk · · Score: 3, Interesting

    I used to work in a scrum-based web development shop.

    Meetings went something like this:
    Go around the room, and say #1 - what am i going to do today, #2 - whats in my way of getting #1 done. One two people were allowed to talk, the person who's turn it was, and the manager in charge of the meeting. If another person in the meeting was the cause of someone's #2, the manager would turn to them, give them (and only them) them the chance to respond. Lather rinse repeat.

    There was no "I did this yesterday" because a) we supposedly heard about that the day before, b) the assumption was that you got it done.

    Even with at least three different projects going on, and maybe 15-20 people in the room, we were out of there in 30-45 minutes. Any major issues were taken offline so that the rest of us could get back to work.

    We usually had only one meeting a day, sometimes two. I found it worked extremely well with a minimal amount of thrashing. We might have been using a modified version of scrum; can't remember - those were dotcom days, everything's still a blur.

  19. Agile & Scrum work for us by ameline · · Score: 4, Interesting

    At Alias, we use Agile and Scrum very extensively. The Sketchbook team was among the first at Alias to adopt it at our company -- Jim Highsmith even gave us a little write up in one of his books.

    We don't, however, do that much pair programming. And the whole completely open office space works for some, and definitely not for others. For myself, I'm way too easily distracted -- so I need a nice quiet and private cubicle in order to achieve the state of "flow" where I can write code. In my experience, pair programming works for debugging and integrating code -- and not so well for creating it. YMMV.

    Sketchbook has come in on time and on budget, and with extremely high quality. Agile and Scrum had something to do with it. I think the fact that we had a clear vision, a small and very experienced team, a really good working relationship with our usability team and research team, great QA, and excellent management had at least as much to do with it.

    As a process, its the only one I've seen in 20 years of doing this that actually makes the life of a programmer better, not worse.

    --
    Ian Ameline
    1. Re:Agile & Scrum work for us by ScrewMaster · · Score: 3, Interesting

      I think the fact that we had a clear vision, a small and very experienced team, a really good working relationship with our usability team and research team, great QA, and excellent management had at least as much to do with it.

      No, I would submit that those qualities had everything to do with it, and probably a lot more than anything that implementing Scrum could ever do. Consider yourself very fortunate to work with such people, in such an environment. I know I do.

      Scrum and other such overarching methodologies are simply ways to enforce standardized positive behaviors upon otherwise mundane workers, or good workers lorded over by second-rate managers who themselves need some kind of framework to tell them how to handle their particular herd of cats. Managed-incompetence, you might say.

      On the other hand, compact, tight-knit development groups (like the one you mentioned) have usually already worked out highly efficient methods of getting their jobs done, methods that directly apply to the type of products under development. That happens almost naturally when you have intelligent, motivated people with good communication skills who truly want to cooperate with each other. The group I work in is one such: after working together for years we all know each others strengths and weaknesses, and when given a directive we automatically assign the best person to the job, and if it requires more than one of us, the person best suited to take the lead just assumes the role. And that happens because our manager trusts our judgment and doesn't treat us like children, as some do. Granted, most of my coworkers have at least twenty years in software development. A team composed of fresh-out-of-school programmers would be a different matter entirely.

      I guess what I'm saying is that if a company is fortunate enough to have a development group that is already fast, efficient, produces quality work and has that certain esprit de corps that is the hallmark of a good team, don't mess with it. That kind of team is a corporate Golden Goose, and it is surprisingly easy to kill. I'm not saying that there isn't always room for improvement ... there is. But it's wise to be careful about making sweeping changes if you already have something that is working well.

      We don't, however, do that much pair programming. And the whole completely open office space works for some, and definitely not for others. For myself, I'm way too easily distracted -- so I need a nice quiet and private cubicle in order to achieve the state of "flow" where I can write code. In my experience, pair programming works for debugging and integrating code -- and not so well for creating it. YMMV.

      If I had mod points I'd give you a +5 Right on the Money for that one. Actual programming is a solitary effort, and a work environment should reflect that.

      --
      The higher the technology, the sharper that two-edged sword.
  20. Death by Buzzword by RAMMS+EIN · · Score: 4, Funny
    Ok, so what's this scrum thing? According to Control Chaos (the first related hit I got on Google):


    Scrum is an agile, lightweight process that can be used to manage and control software and product development using iterative, incremental practices. Wrapping existing engineering practices, including Extreme Programming and RUP, Scrum generates the benefits of agile development with the advantages of a simple implementation. Scrum significantly increases productivity and reduces time to benefits while facilitating adaptive, empirical systems development.


    Lots of buzzwords, little information. So let's Learn more:


    - Scrum is an agile process to manage and control development work.

      - Scrum is a wrapper for existing engineering practices.

      - Scrum is a team-based approach to iteratively, incrementally develop systems and products when requirements are rapidly changing

      - Scrum is a process that controls the chaos of conflicting interests and needs.
    Scrum is a way to improve communications and maximize co-operation.

      - Scrum is a way to detect and cause the removal of anything that gets in the way of developing and delivering products.

      - Scrum is a way to maximize productivity.

      - Scrum is scalable from single projects to entire organizations. Scrum has controlled and organized development and implementation for multiple interrelated products and projects with over a thousand developers and implementers.

      - Scrum is a way for everyone to feel good about their job, their contributions, and that they have done the very best they possibly could.


    At this point, my head exploded. This note is a post-mortem plea to press murder charges against the person who wrote that crap.
    --
    Please correct me if I got my facts wrong.
  21. vapor style by opencity · · Score: 3, Funny

    So Scrum is the idea that teams meet once a day for half an hour, figure out what they're going to do then go off and do their work very quickly.

    Wow, genius.

    (from what little I know) Extreme programming is testing constantly and having people work side by side? Well I Am Not A Professional but I figured this out after my first project got too big. Am I missing something here?

    I've got a new methodology: It's called: "Inning". Your programming team works for an 8 - 14 hour period and then takes a break when they sleep. I like to combine it with "Lunch" where the team, either together or seperately, eats food periodically during the day. My book is available to preorder.

    --
    Physics is like sex: sure, it may give some practical results, but that's not why we do it.
  22. Insightful?! by RAMMS+EIN · · Score: 5, Insightful

    Sorry about whining about a post getting modded up, but what is this? Can't people calculate anymore? If Scrum buys you two months of time, and you spent half a month on improving quality, hasn't Scrum bought you both quality and time?

    The above is just a simple counting argument. But if you actually look into the nature of things, it's entirely likely that a better process can increase development speed and improve quality. For example, if you improve the specification process, you could end up with a clearer specification that wouldn't be adapted so often while implementation is already going on. This reduces the time it takes to implement the specification, and causes it to be implemented better.

    So, no, I don't think the parent is right that you can't have an improvement in both time and quality, or that if you've improved one, it's probably because you sacrificed the other. I do think that a lot of these methods are worse than worthless, but that's a completely different story.

    --
    Please correct me if I got my facts wrong.
  23. Lucky You by RAMMS+EIN · · Score: 5, Insightful

    I say you're lucky. I'd much rather work for a company that watched what $new_thing is doing to others before adopting it, than one that jumped on every overhyped new thing that hit the press.

    There is an unholy amount of crap being invented and hyped everywhere, and, in my experience, the things that are being hyped the most are never the best ones, or they aren't actually anything new.

    A few examples:

      - Java, when new, was being hyped up the wazoo. This was the herald of object oriented programming and write once, run everywhere. Never mind that object oriented programming languages had existed for a long time, as had write once, run everywhere, and that Java isn't actually a particularly nice programming language (I get modded down every time I say something negative about Java, but this time I assume at least you will read it). With the advent of Java 5.0, it got a lot better, with things like generics and "foreach loops"; the performance problems have mostly been worked out, and stable and mature frameworks have been developed. And now your company has adopted it. Makes sense to me.

      - Ajax is the new hype of the website scene. All it is about is making websites more like regular applications through the use of existing technologies. I was doing this stuff in 1997, possibly earlier. It's still majorly broken in the exact same ways (you need to use a full HTTP request to get new data, and the server can't push data to you, except on some implementations). Maybe in five years these things will have been fixed (perhaps with the advent of XAML?) and your company will adopt them?

      - RSS feeds are all the hype. Basically, you can get news headlines from sites you subscribe to. It works just like regular HTTP, except that people have standardized on a, no, two, no, four formats to distribute headlines in, so that they are sort of compatible between implementations. Maybe in five years, when your company adopts the technology, there will be a single standard format? And maybe they will have solved the problems caused by the fact that data is being pulled (by clients who don't know when updates are available), instead of pushed (by providers who do know when content is available)? We shall see.

    I could go on, but I think you get the idea.

    --
    Please correct me if I got my facts wrong.
  24. Schedule, Quality and Scope in Agile by under_score · · Score: 3, Informative

    The big difference between agile methods like scrum and extreme programming as compared to other methods like RUP or waterfall is how they treat the "iron triangle" of schedule, quality and scope. Agile methods specifically say: sacrifice scope in favor of super-high quality and fixed very short schedules. Scrum, for example, recommends that teams produce potentially shippable software every month. Potentially shippable doesn't mean every feature under the sun, but it does mean that it should be production-quality. As for large organizations adopting agile methods, there is definitely a transition period where the focus is on getting used to the monthly cycle and gradually increasing quality from the organization's norm to a much higher standard. Sometimes this can take a couple of years. This type of schedule does cause a huge amount of pressure... but every agile method that I know also encourages a sustainable pace including very little overtime work. I have worked on many agile projects over the last nine years and every time the benefits have been clear and compelling. Nevertheless, it is possible, like with anything else, to screw it up and have a bad experience with an agile method. Pair programming from Extreme Programming is a great example of this. It is a fabulous way to increase quality without sacrificing productivity. Yet it is also such a huge change for many developers that it needs to be adopted with great sensitivity. If it is imposed, then people will rebel against it and cause it to fail. Same with agile methods in general. I've seen them work too many times to not be a believer, but if one's first experience with an agile method is a disaster, it can be pretty hard to see how they might help: be more effective, more humane and more fun. I strongly recommend that people check out the agile manifesto and the agile work axioms to understand the underlying ideas behind the agile methods.

  25. Except that agile methods were developed... by israfil_kamana · · Score: 3, Insightful

    ... by developers, for the most part, based on what works, not on what management thought SHOULD work. It's not a management fad, it's a simple empirical process. The whole point of scrum is to get away from management-induced fantasy, and rather to go with plan-try-measure-reflect-try-measure. It applies the scientific method to software development control.

    Mostly what's pissing me off about this slashdot crap is that people who have never tried it are weighing in with opinions on how it can't possibly work, or how it's obviously just a fad. Sheesh.

    --
    i - This sig provided by /dev/random and an infinite number of monkeys at keyboards.
  26. Scrum worked well for us, but not a cure-all by BP9 · · Score: 3, Interesting
    We used scrum in our development for about a year. Our ~25 developers were already arranged into several groups, each one with a technical lead, we turned each of these teams into a scrum and did the daily meeting. At first the meeting ran long and everyone was frustrated, but eventually we got it down to a short meeting that accomplished the main goals of having everyone in the same room: 1) where are we, 2) where are we going in the next day, and 3) who needs something from someone else.

    For us the weakest part of the scrum process ended up being the time tracking (which is really cool in theory and draws pretty pictures for sr mgmt on progress). This isn't due to a fault in the concept, but the nature of our workload. Many of the groups were still heavily into the 'R' side of R&D at this stage, and its very hard to predict what you'll turn up and how much that will cost you when you're still in research and design work. From a mgmt point of view this looked like us slipping daily on the charts, which caused some bad feelings.

    Once things moved to implementation and testing in a given group the scrum stuff worked brilliantly. As one of the team leads I generally dislike excessive meeting time (preferring instead more informal 1:1 or 1:n in the hallway or on IRC), but these got short enough and had enough value they were worthwhile.

    It really does help to force everyone to think about what they've accomplished in the past day and 'promise' what they expect to accomplish in the next day to their team. We didn't have any real slackers, but just spending the couple of minutes planning out your day enough to tell everyone else what you'd be up to was very beneficial.

    Generally the 'what help do I need' part of the meeting was the least useful, as most people would IRC or email around directly (perhaps at the cost of some NMI style distraction) and not really ever come to a meeting needing anything. It was still IMO worthwhile.

    Scrum only worked when we could break down implementation into bite sized chunks (no more than 2 days I think is the guideline in the book); at the risk of repeating myself it really didn't work well going into a big problem and trying to work out a plan and design.

  27. My experiences with Agile by Arandir · · Score: 3, Insightful

    One of our divisions at work has been using Agile for a couple of years now. Recently I've had to be involved in their process.

    Aaargh!

    If they're using real Agile, and not just picking and choosing the parts they like, then I can only conclude that Agile sucks. For years I have been bitching about the stupid waterfall model I've had to use, but Agile seems to be the exact opposite, with opposite but just as existant disadvantages.

    First, where's the fricking specifications!?!? How the hell am I supposed to write code if I don't know what I am supposed to write? For a small team this informality may work, but for the fifty person team I'm on, it's maddening. "Just do it!" they tell me. So I do. And then throw it away because it isn't what they wanted.

    Second, it's claimed that there are specifications, only that they're called "user stories". That's all well and good if you're writing a user interface, but most software is not a user interface. As a systems software developer, "user stories" don't do me much good because the user doesn't interact with the software I write. Heck, according to the user stories, my code doesn't even exist!

    From what I can see of it, Agile is merely a reactionary response to old fashioned gated/waterfall processes. It's not better, it's not worse, it's just another damned unworkable process.

    --
    A Government Is a Body of People, Usually Notably Ungoverned
  28. Re:That's what people sayd about O/O in the eighti by Peter+La+Casse · · Score: 3, Insightful
    Nay-say all you want, but if you haven't tried it, then you have nothing productive to say for or against.

    Pardon the slight topic drift, but this is crap. Having tried something improves somebody's credibility, but insightful analysis of an activity is possible without engaging in that activity. A criticism of, say, XP doesn't become invalid because the person making it hasn't tried XP. If it's valid, it's valid on its own merit.

    In other words, when evaluating ideas, don't weight the speaker too much. Don't weight them too little either, but there's little danger of that, while there's lots of danger of only weighting the speaker and not at all weighting what they're actually saying (which can lead to a "cult of personality".)

  29. Fear of Steve? by Slur · · Score: 3, Informative

    Yeah, I saw that movie too. So is that how you imagine Steve still behaves? And do you really think that's what makes Apple successful? I think you're projecting your imagined view of Apple onto the real thing. If you have a look at their current roster, and their programming methodologies, I think you'll get a much more realistic picture of what makes Apple successful.

    For one thing, they hire really talented people, and quite a lot of PhDs. And they use a far superior development environment than Visual Studio. and really well-designed APIs based on objective-c for most of their applications. Third, they build on top of a Unix-like kernel, and make excellent use of open source when they recognize something worthwhile (KHTML being a prime example).

    You see, Steve's second coming brought all those brilliant folks over from NeXT, and it brought NextStep, Interface builder, and a huge mass of portable objective-c code along. And it brought Apple many years of lessons learned. Things like making sure you have a solid foundation before you start building on top of it. Steve and his NeXT entourage understood that you can often get a lot further by rebuilding the whole foundation from the ground up. The reason Copland failed was that frankly, it wasn't ambitious or courageous enough to start from scratch. They didn't have the experience and insight of NeXT. It was very smart of them to admit failure and get a hold of what NeXT had... (Apple's acquisition of NeXT is an event quite comparable to Apple's visit to Xerox PARC, and literally connected to that visit. Because what NeXT leveraged best was OOP, something Steve only after leaving Apple chose to revisit.

    Microsoft has had many opportunities to go back to the foundation and start over, and to some degree NT was such an endeavor. But like Copland they didn't go far enough. Had Microsoft decided - as Apple did 7 years ago - to create a completely new Unix-based OS that would use the same interface paradigms, but run old applications in a sandbox, they might not have the mess of exploitable code that is Windows today.

    Honestly, the difference between programming Apple's APIs versus Microsoft's is striking. And it's the same with the development tools. Apple's libraries are so much more elegantly designed than Microsoft's. And XCode blows away Visual Studio. If you ask me, I think the reason Apple's development goes so much more smoothly is that the programmers are just a lot happier, and waste a lot less time fighting with crappy technology.

    To blithely label Apple as a big personality cult is kind of silly and outdated. The people who work at Apple are quite simply brilliant engineers who for the most part enjoy working with and building well-designed systems. They are not little children playing in Steve's pond just for the delight of being at Steve's feet. If that's what you believe, I think you've watched "Pirates of Silicon Valley" a few too many times, and forgotten that it refers to pretty ancient history at this point.

    --
    -- thinkyhead software and media